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author | Jason Ekstrand <[email protected]> | 2016-07-08 14:57:19 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2016-07-13 11:47:37 -0700 |
commit | 0d48ac627a5a6021a8c40504937f910bf5b765a8 (patch) | |
tree | bfbba90740fa4364b7071f3a8695a88450199988 /src/glx | |
parent | 58c1b1088bdffe38f2f80fff4bd07708aa22e0c7 (diff) |
isl: Stop multiplying height by block size
The row pitch already specifies the size of a row of elements.
Multiplying by the block height simply causes us to allocate as muc as 12
times more memory than needed for compressed textures.
Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/glx')
0 files changed, 0 insertions, 0 deletions