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authorJason Ekstrand <[email protected]>2016-07-08 14:57:19 -0700
committerJason Ekstrand <[email protected]>2016-07-13 11:47:37 -0700
commit0d48ac627a5a6021a8c40504937f910bf5b765a8 (patch)
treebfbba90740fa4364b7071f3a8695a88450199988 /src/glx
parent58c1b1088bdffe38f2f80fff4bd07708aa22e0c7 (diff)
isl: Stop multiplying height by block size
The row pitch already specifies the size of a row of elements. Multiplying by the block height simply causes us to allocate as muc as 12 times more memory than needed for compressed textures. Reviewed-by: Chad Versace <[email protected]>
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