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authorRoland Scheidegger <[email protected]>2016-01-12 18:47:44 +0100
committerRoland Scheidegger <[email protected]>2016-01-13 02:43:04 +0100
commit9422999e4041d4e984acbd2f44813d5928d20f18 (patch)
tree5ecb3dd529bc6aef99b465bd519058327ba9c88d /src/glx
parent6143e2d65168a628aeb54db4cfecd1bb1d53b8aa (diff)
draw: fix key comparison with uninitialized value
Discovered by accident, valgrind was complaining (could have possibly caused us to create redundant geometry shader variants). v2: convinced by Brian and Jose, just use memset for both gs and vs keys, just as easy and less error prone.
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