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author | Samuel Pitoiset <[email protected]> | 2019-03-15 10:36:00 +0100 |
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committer | Samuel Pitoiset <[email protected]> | 2019-03-15 11:35:52 +0100 |
commit | d5befdbe4ad4523e58074063a3b619f389fb9f1f (patch) | |
tree | 2ba65a5f123f91a52c39772d22dd8032a9b1b242 /src/glx | |
parent | ebc15ecde5b37b6d0fa3adeffa49aae71eb8bd7e (diff) |
radv: always load 3 channels for formats that need to be shuffled
This fixes a rendering issue with Hellblade and DXVK.
Fixes: a66b186bebf ("radv: use typed buffer loads for vertex input fetches")
Reported-by: Philip Rebohle <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/glx')
0 files changed, 0 insertions, 0 deletions