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authorSamuel Pitoiset <[email protected]>2019-03-15 10:36:00 +0100
committerSamuel Pitoiset <[email protected]>2019-03-15 11:35:52 +0100
commitd5befdbe4ad4523e58074063a3b619f389fb9f1f (patch)
tree2ba65a5f123f91a52c39772d22dd8032a9b1b242 /src/glx
parentebc15ecde5b37b6d0fa3adeffa49aae71eb8bd7e (diff)
radv: always load 3 channels for formats that need to be shuffled
This fixes a rendering issue with Hellblade and DXVK. Fixes: a66b186bebf ("radv: use typed buffer loads for vertex input fetches") Reported-by: Philip Rebohle <[email protected]> Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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