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author | Brian <[email protected]> | 2007-10-17 16:18:45 -0600 |
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committer | Keith Whitwell <[email protected]> | 2008-09-21 22:13:51 -0700 |
commit | 87534210bb9fe5f4e3053d12123491a8c2ccbf6d (patch) | |
tree | 7c5b1d1e06162390f204d519c827ac5963624049 /src/glx | |
parent | 411d6672a6f3b228faebcf13da90388ea7671ae2 (diff) |
Add some FLUSH_CURRENT() calls.
Without these we can find ourselves in _mesa_load_state_parameters()
computing derived lighting/material values whhen the current material
properties haven't been updated from the VBO.
This may be a somewhat wide-spread problem that needs more attention...
(cherry picked from commit 49adf51eeec31c9f3c995a70acc5008522689708)
Diffstat (limited to 'src/glx')
0 files changed, 0 insertions, 0 deletions