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authorBrian <[email protected]>2007-10-17 16:18:45 -0600
committerKeith Whitwell <[email protected]>2008-09-21 22:13:51 -0700
commit87534210bb9fe5f4e3053d12123491a8c2ccbf6d (patch)
tree7c5b1d1e06162390f204d519c827ac5963624049 /src/glx
parent411d6672a6f3b228faebcf13da90388ea7671ae2 (diff)
Add some FLUSH_CURRENT() calls.
Without these we can find ourselves in _mesa_load_state_parameters() computing derived lighting/material values whhen the current material properties haven't been updated from the VBO. This may be a somewhat wide-spread problem that needs more attention... (cherry picked from commit 49adf51eeec31c9f3c995a70acc5008522689708)
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