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author | Francisco Jerez <[email protected]> | 2015-08-29 16:34:50 +0300 |
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committer | Francisco Jerez <[email protected]> | 2015-10-09 17:48:28 +0300 |
commit | 5152db415f4047569822d648fda09bdde4171d6d (patch) | |
tree | 96c8f6d9baa2c98b2a4b09cb5793437c3a776ecf /src/glx | |
parent | 5346c1167064d6429c6338974c6342f8346fd34b (diff) |
mesa: Expose function to calculate whether a shader image unit is valid.
A future commit will remove all texture object-dependent derived state
from the image unit struct to make validation unnecessary on texture
state changes. Instead of checking gl_image_unit::_Valid drivers will
be required to call this function when needed to find out whether an
image unit is in a valid state and whether access from the shader is
allowed.
Tested-by: Ye Tian <[email protected]>
CC: "11.0" <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glx')
0 files changed, 0 insertions, 0 deletions