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authorFrancisco Jerez <[email protected]>2015-08-29 16:34:50 +0300
committerFrancisco Jerez <[email protected]>2015-10-09 17:48:28 +0300
commit5152db415f4047569822d648fda09bdde4171d6d (patch)
tree96c8f6d9baa2c98b2a4b09cb5793437c3a776ecf /src/glx
parent5346c1167064d6429c6338974c6342f8346fd34b (diff)
mesa: Expose function to calculate whether a shader image unit is valid.
A future commit will remove all texture object-dependent derived state from the image unit struct to make validation unnecessary on texture state changes. Instead of checking gl_image_unit::_Valid drivers will be required to call this function when needed to find out whether an image unit is in a valid state and whether access from the shader is allowed. Tested-by: Ye Tian <[email protected]> CC: "11.0" <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
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