diff options
author | Ian Romanick <[email protected]> | 2005-06-21 23:42:43 +0000 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2005-06-21 23:42:43 +0000 |
commit | 66a5548fbbf4c04a74b0bbc451718a8fc95502d9 (patch) | |
tree | f0e5a5964bca25e1e48c62bdb09e7f4c2fb88ce1 /src/glx | |
parent | f292e13a20a262411360bf4af5337595976cebc7 (diff) |
Mammoth update to the Python code generator scripts that live in
src/mesa/glapi. Basically, the scripts that did simple things (like
gl_offsets.py) were simple, and the scripts that did more complicated things
(like glX_proto_send.py) were getting progressively more and more out of
control. So, I re-write the foundation classes on which everything is based.
One problem with the existing code is that the division between the GL API
database representation and the way the output code is generated was either
blury or nonexistant. The new code somewhat follows the
Model-View-Controller pattern, minus the Controller. There is a distinct
set of classes that model the API data, and there is a distinct set of
classes that generate code from that data.
One big change is in the class that represents GL functions (was glFunction,
is now gl_function). There used to be an instance of this calls for each
function and for each alias to that function. For example, there was an
instance for PointParameterivSGIS, PointParameterivEXT, PointParameterivARB,
and PointParameteriv. In the new code, there is one instance. Each
instance has a list of entrypoint names for the function. In the next
revision, this will allow a couple useful things. The script will be able
to verify that the parameters, return type, and GLX protocol for a function
and all it's aliases match.
It will also allow aliases to be represented in the XML more compactly.
Instead of repeating all the information, an alias can be listed as:
<function name="PointParameterivARB" alias="PointParameterivEXT"/>
Because the data representation was changed, the order that the alias
functions are processed by the scripts also changed. This accounts for at
least 2,700 of the ~3,600 lines of diffs in the generated code.
Most of the remaining ~900 lines of diffs are the result of bugs *fixed* by
the new scripts. The old scripts also generated code with some bugs in it.
These bugs were discovered while the new code was being written.
These changes were discussed on the mesa3d-dev mailing list back at the end
of May:
http://marc.theaimsgroup.com/?t=111714569000004&r=1&w=2
Xorg bug: 3197, 3208
Diffstat (limited to 'src/glx')
-rw-r--r-- | src/glx/x11/indirect.c | 463 | ||||
-rw-r--r-- | src/glx/x11/indirect.h | 17 | ||||
-rw-r--r-- | src/glx/x11/indirect_init.c | 385 | ||||
-rw-r--r-- | src/glx/x11/indirect_size.c | 9 |
4 files changed, 581 insertions, 293 deletions
diff --git a/src/glx/x11/indirect.c b/src/glx/x11/indirect.c index 5b54b3708c8..820d5df04b5 100644 --- a/src/glx/x11/indirect.c +++ b/src/glx/x11/indirect.c @@ -4401,7 +4401,7 @@ __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } -#define X_GLsop_DeleteTextures 144 +#define X_GLvop_DeleteTextures 12 void __indirect_glDeleteTextures(GLsizei n, const GLuint * textures) { @@ -4409,16 +4409,10 @@ __indirect_glDeleteTextures(GLsizei n, const GLuint * textures) Display * const dpy = gc->currentDpy; const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { -#ifdef USE_XCB - XCBConnection *c = XCBConnectionOfDisplay(dpy); - (void) __glXFlushRenderBuffer(gc, gc->pc); - XCBGlxDeleteTextures(c, gc->currentContextTag, n, textures); -#else - GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_DeleteTextures, cmdlen); + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivate, X_GLvop_DeleteTextures, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&n), 4); (void) memcpy((void *)(pc + 4), (void *)(textures), (n * 4)); UnlockDisplay(dpy); SyncHandle(); -#endif /* USE_XCB */ } return; } @@ -4482,7 +4476,7 @@ __indirect_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclam emit_header(gc->pc, X_GLrop_PrioritizeTextures, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(textures), (n * 4)); - (void) memcpy((void *)(gc->pc + 8), (void *)(priorities), (n * 4)); + (void) memcpy((void *)(gc->pc + 8 + (n * 4)), (void *)(priorities), (n * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -6443,13 +6437,13 @@ void __indirect_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program) { __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint cmdlen = 16 + __GLX_PAD((len * 1)); + const GLuint cmdlen = 16 + __GLX_PAD(len); if (__builtin_expect(len >= 0, 1)) { emit_header(gc->pc, X_GLrop_LoadProgramNV, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&id), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&len), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(program), (len * 1)); + (void) memcpy((void *)(gc->pc + 16), (void *)(program), len); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -6462,12 +6456,12 @@ __indirect_glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdou __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44; emit_header(gc->pc, X_GLrop_ProgramParameter4dvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); - (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); - (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8); - (void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 40), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&z), 8); + (void) memcpy((void *)(gc->pc + 36), (void *)(&w), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -6479,9 +6473,9 @@ __indirect_glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44; emit_header(gc->pc, X_GLrop_ProgramParameter4dvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(params), 32); - (void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 40), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), 32); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -6522,13 +6516,13 @@ void __indirect_glProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, const GLdouble * params) { __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint cmdlen = 16 + __GLX_PAD(((num * 4) * 8)); + const GLuint cmdlen = 16 + __GLX_PAD((num * 32)); if (__builtin_expect(num >= 0, 1)) { emit_header(gc->pc, X_GLrop_ProgramParameters4dvNV, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&num), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(params), ((num * 4) * 8)); + (void) memcpy((void *)(gc->pc + 16), (void *)(params), (num * 32)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -6539,13 +6533,13 @@ void __indirect_glProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, const GLfloat * params) { __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint cmdlen = 16 + __GLX_PAD(((num * 4) * 4)); + const GLuint cmdlen = 16 + __GLX_PAD((num * 16)); if (__builtin_expect(num >= 0, 1)) { emit_header(gc->pc, X_GLrop_ProgramParameters4fvNV, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&num), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(params), ((num * 4) * 4)); + (void) memcpy((void *)(gc->pc + 16), (void *)(params), (num * 16)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -6993,12 +6987,12 @@ void __indirect_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble * v) { __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint cmdlen = 12 + __GLX_PAD(((n * 2) * 8)); + const GLuint cmdlen = 12 + __GLX_PAD((n * 16)); if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs2dvNV, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 2) * 8)); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 16)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -7009,12 +7003,12 @@ void __indirect_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat * v) { __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint cmdlen = 12 + __GLX_PAD(((n * 2) * 4)); + const GLuint cmdlen = 12 + __GLX_PAD((n * 8)); if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs2fvNV, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 2) * 4)); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -7025,12 +7019,12 @@ void __indirect_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort * v) { __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint cmdlen = 12 + __GLX_PAD(((n * 2) * 2)); + const GLuint cmdlen = 12 + __GLX_PAD((n * 4)); if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs2svNV, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 2) * 2)); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -7041,12 +7035,12 @@ void __indirect_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble * v) { __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint cmdlen = 12 + __GLX_PAD(((n * 3) * 8)); + const GLuint cmdlen = 12 + __GLX_PAD((n * 24)); if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs3dvNV, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 3) * 8)); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 24)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -7057,12 +7051,12 @@ void __indirect_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat * v) { __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint cmdlen = 12 + __GLX_PAD(((n * 3) * 4)); + const GLuint cmdlen = 12 + __GLX_PAD((n * 12)); if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs3fvNV, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 3) * 4)); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 12)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -7073,12 +7067,12 @@ void __indirect_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort * v) { __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint cmdlen = 12 + __GLX_PAD(((n * 3) * 2)); + const GLuint cmdlen = 12 + __GLX_PAD((n * 6)); if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs3svNV, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 3) * 2)); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 6)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -7089,12 +7083,12 @@ void __indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble * v) { __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint cmdlen = 12 + __GLX_PAD(((n * 4) * 8)); + const GLuint cmdlen = 12 + __GLX_PAD((n * 32)); if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs4dvNV, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 4) * 8)); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 32)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -7105,12 +7099,12 @@ void __indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v) { __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint cmdlen = 12 + __GLX_PAD(((n * 4) * 4)); + const GLuint cmdlen = 12 + __GLX_PAD((n * 16)); if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs4fvNV, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 4) * 4)); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 16)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -7121,12 +7115,12 @@ void __indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v) { __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint cmdlen = 12 + __GLX_PAD(((n * 4) * 2)); + const GLuint cmdlen = 12 + __GLX_PAD((n * 8)); if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs4svNV, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 4) * 2)); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -7137,12 +7131,12 @@ void __indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte * v) { __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint cmdlen = 12 + __GLX_PAD(((n * 4) * 1)); + const GLuint cmdlen = 12 + __GLX_PAD((n * 4)); if (__builtin_expect(n >= 0, 1)) { emit_header(gc->pc, X_GLrop_VertexAttribs4ubvNV, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 4) * 1)); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -7322,7 +7316,7 @@ void __indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string) { __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint cmdlen = 16 + __GLX_PAD((len * 1)); + const GLuint cmdlen = 16 + __GLX_PAD(len); if (__builtin_expect((len >= 0) && (gc->currentDpy != NULL), 1)) { if (cmdlen <= gc->maxSmallRenderCommandSize) { if ( (gc->pc + cmdlen) > gc->bufEnd ) { @@ -7332,7 +7326,7 @@ __indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const G (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&format), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(&len), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(string), (len * 1)); + (void) memcpy((void *)(gc->pc + 16), (void *)(string), len); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -7345,7 +7339,7 @@ __indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const G (void) memcpy((void *)(pc + 8), (void *)(&target), 4); (void) memcpy((void *)(pc + 12), (void *)(&format), 4); (void) memcpy((void *)(pc + 16), (void *)(&len), 4); - __glXSendLargeCommand(gc, pc, 20, string, (len * 1)); + __glXSendLargeCommand(gc, pc, 20, string, len); } } } @@ -7357,12 +7351,12 @@ __indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, G __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44; emit_header(gc->pc, X_GLrop_ProgramEnvParameter4dvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); - (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); - (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8); - (void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 40), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&z), 8); + (void) memcpy((void *)(gc->pc + 36), (void *)(&w), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -7374,9 +7368,9 @@ __indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdoub __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44; emit_header(gc->pc, X_GLrop_ProgramEnvParameter4dvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(params), 32); - (void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 40), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), 32); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -7419,12 +7413,12 @@ __indirect_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44; emit_header(gc->pc, X_GLrop_ProgramLocalParameter4dvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); - (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); - (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8); - (void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 40), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&z), 8); + (void) memcpy((void *)(gc->pc + 36), (void *)(&w), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -7436,9 +7430,9 @@ __indirect_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdo __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 44; emit_header(gc->pc, X_GLrop_ProgramLocalParameter4dvARB, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(params), 32); - (void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 40), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), 32); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -7513,7 +7507,7 @@ void __indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint cmdlen = 28 + __GLX_PAD((len * 1)); + const GLuint cmdlen = 28 + __GLX_PAD(len); if (__builtin_expect(len >= 0, 1)) { emit_header(gc->pc, X_GLrop_ProgramNamedParameter4fvNV, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&id), 4); @@ -7522,7 +7516,7 @@ __indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * n (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 4); (void) memcpy((void *)(gc->pc + 24), (void *)(&w), 4); - (void) memcpy((void *)(gc->pc + 28), (void *)(name), (len * 1)); + (void) memcpy((void *)(gc->pc + 28), (void *)(name), len); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -7533,7 +7527,7 @@ void __indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint cmdlen = 44 + __GLX_PAD((len * 1)); + const GLuint cmdlen = 44 + __GLX_PAD(len); if (__builtin_expect(len >= 0, 1)) { emit_header(gc->pc, X_GLrop_ProgramNamedParameter4dvNV, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); @@ -7542,7 +7536,7 @@ __indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * n (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8); (void) memcpy((void *)(gc->pc + 36), (void *)(&id), 4); (void) memcpy((void *)(gc->pc + 40), (void *)(&len), 4); - (void) memcpy((void *)(gc->pc + 44), (void *)(name), (len * 1)); + (void) memcpy((void *)(gc->pc + 44), (void *)(name), len); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -7553,13 +7547,13 @@ void __indirect_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v) { __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint cmdlen = 28 + __GLX_PAD((len * 1)); + const GLuint cmdlen = 28 + __GLX_PAD(len); if (__builtin_expect(len >= 0, 1)) { emit_header(gc->pc, X_GLrop_ProgramNamedParameter4fvNV, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&id), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&len), 4); (void) memcpy((void *)(gc->pc + 12), (void *)(v), 16); - (void) memcpy((void *)(gc->pc + 28), (void *)(name), (len * 1)); + (void) memcpy((void *)(gc->pc + 28), (void *)(name), len); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -7570,13 +7564,13 @@ void __indirect_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v) { __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint cmdlen = 44 + __GLX_PAD((len * 1)); + const GLuint cmdlen = 44 + __GLX_PAD(len); if (__builtin_expect(len >= 0, 1)) { emit_header(gc->pc, X_GLrop_ProgramNamedParameter4dvNV, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(v), 32); (void) memcpy((void *)(gc->pc + 36), (void *)(&id), 4); (void) memcpy((void *)(gc->pc + 40), (void *)(&len), 4); - (void) memcpy((void *)(gc->pc + 44), (void *)(name), (len * 1)); + (void) memcpy((void *)(gc->pc + 44), (void *)(name), len); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -7588,12 +7582,12 @@ __indirect_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; - const GLuint cmdlen = 8 + __GLX_PAD((len * 1)); + const GLuint cmdlen = 8 + __GLX_PAD(len); if (__builtin_expect((len >= 0) && (dpy != NULL), 1)) { GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramNamedParameterfvNV, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&id), 4); (void) memcpy((void *)(pc + 4), (void *)(&len), 4); - (void) memcpy((void *)(pc + 8), (void *)(name), (len * 1)); + (void) memcpy((void *)(pc + 8), (void *)(name), len); (void) __glXReadReply(dpy, 4, params, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); } @@ -7606,12 +7600,12 @@ __indirect_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte { __GLXcontext * const gc = __glXGetCurrentContext(); Display * const dpy = gc->currentDpy; - const GLuint cmdlen = 8 + __GLX_PAD((len * 1)); + const GLuint cmdlen = 8 + __GLX_PAD(len); if (__builtin_expect((len >= 0) && (dpy != NULL), 1)) { GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramNamedParameterdvNV, cmdlen); (void) memcpy((void *)(pc + 0), (void *)(&id), 4); (void) memcpy((void *)(pc + 4), (void *)(&len), 4); - (void) memcpy((void *)(pc + 8), (void *)(name), (len * 1)); + (void) memcpy((void *)(pc + 8), (void *)(name), len); (void) __glXReadReply(dpy, 8, params, GL_TRUE); UnlockDisplay(dpy); SyncHandle(); } @@ -7630,6 +7624,9 @@ __indirect_glGenQueriesARB(GLsizei n, GLuint * ids) XCBConnection *c = XCBConnectionOfDisplay(dpy); (void) __glXFlushRenderBuffer(gc, gc->pc); XCBGlxGenQueriesARBRep *reply = XCBGlxGenQueriesARBReply(c, XCBGlxGenQueriesARB(c, gc->currentContextTag, n), NULL); + if (XCBGlxGenQueriesARBDataLength(reply) == 0) + (void)memcpy(ids, &reply->datum, sizeof(reply->datum)); + else (void)memcpy(ids, XCBGlxGenQueriesARBData(reply), XCBGlxGenQueriesARBDataLength(reply) * sizeof(GLuint)); free(reply); #else @@ -7856,8 +7853,8 @@ __indirect_glVertexAttrib1dNV(GLuint index, GLdouble x) __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib1dvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -7869,8 +7866,8 @@ __indirect_glVertexAttrib1dvNV(GLuint index, const GLdouble * v) __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 16; emit_header(gc->pc, X_GLrop_VertexAttrib1dvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(v), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -7934,9 +7931,9 @@ __indirect_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y) __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib2dvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); - (void) memcpy((void *)(gc->pc + 20), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -7948,8 +7945,8 @@ __indirect_glVertexAttrib2dvNV(GLuint index, const GLdouble * v) __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 24; emit_header(gc->pc, X_GLrop_VertexAttrib2dvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(v), 16); - (void) memcpy((void *)(gc->pc + 20), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -8015,10 +8012,10 @@ __indirect_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z) __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 32; emit_header(gc->pc, X_GLrop_VertexAttrib3dvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); - (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); - (void) memcpy((void *)(gc->pc + 28), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 24), (void *)(&z), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -8030,8 +8027,8 @@ __indirect_glVertexAttrib3dvNV(GLuint index, const GLdouble * v) __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 32; emit_header(gc->pc, X_GLrop_VertexAttrib3dvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(v), 24); - (void) memcpy((void *)(gc->pc + 28), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 24); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -8099,11 +8096,11 @@ __indirect_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; emit_header(gc->pc, X_GLrop_VertexAttrib4dvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); - (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); - (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8); - (void) memcpy((void *)(gc->pc + 36), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 24), (void *)(&z), 8); + (void) memcpy((void *)(gc->pc + 32), (void *)(&w), 8); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -8115,8 +8112,8 @@ __indirect_glVertexAttrib4dvNV(GLuint index, const GLdouble * v) __GLXcontext * const gc = __glXGetCurrentContext(); const GLuint cmdlen = 40; emit_header(gc->pc, X_GLrop_VertexAttrib4dvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(v), 32); - (void) memcpy((void *)(gc->pc + 36), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 32); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -8208,3 +8205,271 @@ __indirect_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v) if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } +#define X_GLvop_IsRenderbufferEXT 1422 +GLboolean +__indirect_glIsRenderbufferEXT(GLuint renderbuffer) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + GLboolean retval = (GLboolean) 0; + const GLuint cmdlen = 4; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsRenderbufferEXT, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&renderbuffer), 4); + retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return retval; +} + +#define X_GLrop_BindRenderbufferEXT 4316 +void +__indirect_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_BindRenderbufferEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&renderbuffer), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_DeleteRenderbuffersEXT 4317 +void +__indirect_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8 + __GLX_PAD((n * 4)); + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_DeleteRenderbuffersEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(renderbuffers), (n * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLvop_GenRenderbuffersEXT 1423 +void +__indirect_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenRenderbuffersEXT, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&n), 4); + (void) __glXReadReply(dpy, 4, renderbuffers, GL_TRUE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLrop_RenderbufferStorageEXT 4318 +void +__indirect_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_RenderbufferStorageEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&internalformat), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&height), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLvop_GetRenderbufferParameterivEXT 1424 +void +__indirect_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetRenderbufferParameterivEXT, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLvop_IsFramebufferEXT 1425 +GLboolean +__indirect_glIsFramebufferEXT(GLuint framebuffer) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + GLboolean retval = (GLboolean) 0; + const GLuint cmdlen = 4; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsFramebufferEXT, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&framebuffer), 4); + retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return retval; +} + +#define X_GLrop_BindFramebufferEXT 4319 +void +__indirect_glBindFramebufferEXT(GLenum target, GLuint framebuffer) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_BindFramebufferEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&framebuffer), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_DeleteFramebuffersEXT 4320 +void +__indirect_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8 + __GLX_PAD((n * 4)); + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_DeleteFramebuffersEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(framebuffers), (n * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLvop_GenFramebuffersEXT 1426 +void +__indirect_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenFramebuffersEXT, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&n), 4); + (void) __glXReadReply(dpy, 4, framebuffers, GL_TRUE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLvop_CheckFramebufferStatusEXT 1427 +GLenum +__indirect_glCheckFramebufferStatusEXT(GLenum target) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + GLenum retval = (GLenum) 0; + const GLuint cmdlen = 4; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_CheckFramebufferStatusEXT, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + retval = (GLenum) __glXReadReply(dpy, 0, NULL, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return retval; +} + +#define X_GLrop_FramebufferTexture1DEXT 4321 +void +__indirect_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_FramebufferTexture1DEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&attachment), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&textarget), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&texture), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&level), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_FramebufferTexture2DEXT 4322 +void +__indirect_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_FramebufferTexture2DEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&attachment), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&textarget), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&texture), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&level), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_FramebufferTexture3DEXT 4323 +void +__indirect_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_FramebufferTexture3DEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&attachment), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&textarget), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&texture), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&level), 4); + (void) memcpy((void *)(gc->pc + 24), (void *)(&zoffset), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_FramebufferRenderbufferEXT 4324 +void +__indirect_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_FramebufferRenderbufferEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&attachment), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&renderbuffertarget), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&renderbuffer), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLvop_GetFramebufferAttachmentParameterivEXT 1428 +void +__indirect_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetFramebufferAttachmentParameterivEXT, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&attachment), 4); + (void) memcpy((void *)(pc + 8), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLrop_GenerateMipmapEXT 4325 +void +__indirect_glGenerateMipmapEXT(GLenum target) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_GenerateMipmapEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + + +# undef FASTCALL +# undef NOINLINE diff --git a/src/glx/x11/indirect.h b/src/glx/x11/indirect.h index b2efad5a270..beab791ea79 100644 --- a/src/glx/x11/indirect.h +++ b/src/glx/x11/indirect.h @@ -682,6 +682,23 @@ extern HIDDEN void __indirect_glVertexAttrib4sNV(GLuint index, GLshort x, GLshor extern HIDDEN void __indirect_glVertexAttrib4svNV(GLuint index, const GLshort * v); extern HIDDEN void __indirect_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); extern HIDDEN void __indirect_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v); +extern HIDDEN GLboolean __indirect_glIsRenderbufferEXT(GLuint renderbuffer); +extern HIDDEN void __indirect_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer); +extern HIDDEN void __indirect_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers); +extern HIDDEN void __indirect_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers); +extern HIDDEN void __indirect_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +extern HIDDEN void __indirect_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params); +extern HIDDEN GLboolean __indirect_glIsFramebufferEXT(GLuint framebuffer); +extern HIDDEN void __indirect_glBindFramebufferEXT(GLenum target, GLuint framebuffer); +extern HIDDEN void __indirect_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers); +extern HIDDEN void __indirect_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers); +extern HIDDEN GLenum __indirect_glCheckFramebufferStatusEXT(GLenum target); +extern HIDDEN void __indirect_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +extern HIDDEN void __indirect_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +extern HIDDEN void __indirect_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +extern HIDDEN void __indirect_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +extern HIDDEN void __indirect_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glGenerateMipmapEXT(GLenum target); # undef HIDDEN # undef FASTCALL diff --git a/src/glx/x11/indirect_init.c b/src/glx/x11/indirect_init.c index e87d39859f0..6627edfebd8 100644 --- a/src/glx/x11/indirect_init.c +++ b/src/glx/x11/indirect_init.c @@ -72,7 +72,7 @@ __GLapi * __glXNewIndirectAPI( void ) /* now, initialize the entries we understand */ - /* GL_VERSION_1_0 */ + /* 1.0 */ glAPI->NewList = __indirect_glNewList; glAPI->EndList = __indirect_glEndList; @@ -381,7 +381,7 @@ __GLapi * __glXNewIndirectAPI( void ) glAPI->Translatef = __indirect_glTranslatef; glAPI->Viewport = __indirect_glViewport; - /* GL_VERSION_1_1 */ + /* 1.1 */ glAPI->ArrayElement = __indirect_glArrayElement; glAPI->BindTexture = __indirect_glBindTexture; @@ -414,7 +414,7 @@ __GLapi * __glXNewIndirectAPI( void ) glAPI->PopClientAttrib = __indirect_glPopClientAttrib; glAPI->PushClientAttrib = __indirect_glPushClientAttrib; - /* GL_VERSION_1_2 */ + /* 1.2 */ glAPI->BlendColor = __indirect_glBlendColor; glAPI->BlendEquation = __indirect_glBlendEquation; @@ -455,18 +455,8 @@ __GLapi * __glXNewIndirectAPI( void ) glAPI->TexSubImage3D = __indirect_glTexSubImage3D; glAPI->CopyTexSubImage3D = __indirect_glCopyTexSubImage3D; - /* GL_ARB_multitexture */ + /* 1. GL_ARB_multitexture */ - glAPI->ActiveTextureARB = __indirect_glActiveTextureARB; - glAPI->ClientActiveTextureARB = __indirect_glClientActiveTextureARB; - glAPI->MultiTexCoord1dARB = __indirect_glMultiTexCoord1dARB; - glAPI->MultiTexCoord1dvARB = __indirect_glMultiTexCoord1dvARB; - glAPI->MultiTexCoord1fARB = __indirect_glMultiTexCoord1fARB; - glAPI->MultiTexCoord1fvARB = __indirect_glMultiTexCoord1fvARB; - glAPI->MultiTexCoord1iARB = __indirect_glMultiTexCoord1iARB; - glAPI->MultiTexCoord1ivARB = __indirect_glMultiTexCoord1ivARB; - glAPI->MultiTexCoord1sARB = __indirect_glMultiTexCoord1sARB; - glAPI->MultiTexCoord1svARB = __indirect_glMultiTexCoord1svARB; glAPI->MultiTexCoord2dARB = __indirect_glMultiTexCoord2dARB; glAPI->MultiTexCoord2dvARB = __indirect_glMultiTexCoord2dvARB; glAPI->MultiTexCoord2fARB = __indirect_glMultiTexCoord2fARB; @@ -491,34 +481,125 @@ __GLapi * __glXNewIndirectAPI( void ) glAPI->MultiTexCoord4ivARB = __indirect_glMultiTexCoord4ivARB; glAPI->MultiTexCoord4sARB = __indirect_glMultiTexCoord4sARB; glAPI->MultiTexCoord4svARB = __indirect_glMultiTexCoord4svARB; + glAPI->ActiveTextureARB = __indirect_glActiveTextureARB; + glAPI->ClientActiveTextureARB = __indirect_glClientActiveTextureARB; + glAPI->MultiTexCoord1dARB = __indirect_glMultiTexCoord1dARB; + glAPI->MultiTexCoord1dvARB = __indirect_glMultiTexCoord1dvARB; + glAPI->MultiTexCoord1fARB = __indirect_glMultiTexCoord1fARB; + glAPI->MultiTexCoord1fvARB = __indirect_glMultiTexCoord1fvARB; + glAPI->MultiTexCoord1iARB = __indirect_glMultiTexCoord1iARB; + glAPI->MultiTexCoord1ivARB = __indirect_glMultiTexCoord1ivARB; + glAPI->MultiTexCoord1sARB = __indirect_glMultiTexCoord1sARB; + glAPI->MultiTexCoord1svARB = __indirect_glMultiTexCoord1svARB; - /* GL_ARB_transpose_matrix */ + /* 3. GL_ARB_transpose_matrix */ glAPI->LoadTransposeMatrixfARB = __indirect_glLoadTransposeMatrixfARB; glAPI->LoadTransposeMatrixdARB = __indirect_glLoadTransposeMatrixdARB; glAPI->MultTransposeMatrixfARB = __indirect_glMultTransposeMatrixfARB; glAPI->MultTransposeMatrixdARB = __indirect_glMultTransposeMatrixdARB; - /* GL_ARB_multisample */ + /* 5. GL_ARB_multisample */ glAPI->SampleCoverageARB = __indirect_glSampleCoverageARB; - /* GL_ARB_draw_buffers */ + /* 12. GL_ARB_texture_compression */ + + glAPI->CompressedTexImage3DARB = __indirect_glCompressedTexImage3DARB; + glAPI->CompressedTexImage2DARB = __indirect_glCompressedTexImage2DARB; + glAPI->CompressedTexImage1DARB = __indirect_glCompressedTexImage1DARB; + glAPI->CompressedTexSubImage3DARB = __indirect_glCompressedTexSubImage3DARB; + glAPI->CompressedTexSubImage2DARB = __indirect_glCompressedTexSubImage2DARB; + glAPI->CompressedTexSubImage1DARB = __indirect_glCompressedTexSubImage1DARB; + glAPI->GetCompressedTexImageARB = __indirect_glGetCompressedTexImageARB; + + /* 26. GL_ARB_vertex_program */ + + glAPI->VertexAttrib4bvARB = __indirect_glVertexAttrib4bvARB; + glAPI->VertexAttrib4ivARB = __indirect_glVertexAttrib4ivARB; + glAPI->VertexAttrib4ubvARB = __indirect_glVertexAttrib4ubvARB; + glAPI->VertexAttrib4usvARB = __indirect_glVertexAttrib4usvARB; + glAPI->VertexAttrib4uivARB = __indirect_glVertexAttrib4uivARB; + glAPI->VertexAttrib4NbvARB = __indirect_glVertexAttrib4NbvARB; + glAPI->VertexAttrib4NsvARB = __indirect_glVertexAttrib4NsvARB; + glAPI->VertexAttrib4NivARB = __indirect_glVertexAttrib4NivARB; + glAPI->VertexAttrib4NusvARB = __indirect_glVertexAttrib4NusvARB; + glAPI->VertexAttrib4NuivARB = __indirect_glVertexAttrib4NuivARB; + glAPI->VertexAttribPointerARB = __indirect_glVertexAttribPointerARB; + glAPI->EnableVertexAttribArrayARB = __indirect_glEnableVertexAttribArrayARB; + glAPI->DisableVertexAttribArrayARB = __indirect_glDisableVertexAttribArrayARB; + glAPI->ProgramStringARB = __indirect_glProgramStringARB; + glAPI->ProgramEnvParameter4dARB = __indirect_glProgramEnvParameter4dARB; + glAPI->ProgramEnvParameter4dvARB = __indirect_glProgramEnvParameter4dvARB; + glAPI->ProgramEnvParameter4fARB = __indirect_glProgramEnvParameter4fARB; + glAPI->ProgramEnvParameter4fvARB = __indirect_glProgramEnvParameter4fvARB; + glAPI->ProgramLocalParameter4dARB = __indirect_glProgramLocalParameter4dARB; + glAPI->ProgramLocalParameter4dvARB = __indirect_glProgramLocalParameter4dvARB; + glAPI->ProgramLocalParameter4fARB = __indirect_glProgramLocalParameter4fARB; + glAPI->ProgramLocalParameter4fvARB = __indirect_glProgramLocalParameter4fvARB; + glAPI->GetProgramEnvParameterdvARB = __indirect_glGetProgramEnvParameterdvARB; + glAPI->GetProgramEnvParameterfvARB = __indirect_glGetProgramEnvParameterfvARB; + glAPI->GetProgramLocalParameterdvARB = __indirect_glGetProgramLocalParameterdvARB; + glAPI->GetProgramLocalParameterfvARB = __indirect_glGetProgramLocalParameterfvARB; + glAPI->GetProgramivARB = __indirect_glGetProgramivARB; + glAPI->GetProgramStringARB = __indirect_glGetProgramStringARB; + glAPI->GetVertexAttribdvARB = __indirect_glGetVertexAttribdvARB; + glAPI->GetVertexAttribfvARB = __indirect_glGetVertexAttribfvARB; + glAPI->GetVertexAttribivARB = __indirect_glGetVertexAttribivARB; + glAPI->VertexAttrib1dARB = __indirect_glVertexAttrib1dARB; + glAPI->VertexAttrib1dvARB = __indirect_glVertexAttrib1dvARB; + glAPI->VertexAttrib1fARB = __indirect_glVertexAttrib1fARB; + glAPI->VertexAttrib1fvARB = __indirect_glVertexAttrib1fvARB; + glAPI->VertexAttrib1sARB = __indirect_glVertexAttrib1sARB; + glAPI->VertexAttrib1svARB = __indirect_glVertexAttrib1svARB; + glAPI->VertexAttrib2dARB = __indirect_glVertexAttrib2dARB; + glAPI->VertexAttrib2dvARB = __indirect_glVertexAttrib2dvARB; + glAPI->VertexAttrib2fARB = __indirect_glVertexAttrib2fARB; + glAPI->VertexAttrib2fvARB = __indirect_glVertexAttrib2fvARB; + glAPI->VertexAttrib2sARB = __indirect_glVertexAttrib2sARB; + glAPI->VertexAttrib2svARB = __indirect_glVertexAttrib2svARB; + glAPI->VertexAttrib3dARB = __indirect_glVertexAttrib3dARB; + glAPI->VertexAttrib3dvARB = __indirect_glVertexAttrib3dvARB; + glAPI->VertexAttrib3fARB = __indirect_glVertexAttrib3fARB; + glAPI->VertexAttrib3fvARB = __indirect_glVertexAttrib3fvARB; + glAPI->VertexAttrib3sARB = __indirect_glVertexAttrib3sARB; + glAPI->VertexAttrib3svARB = __indirect_glVertexAttrib3svARB; + glAPI->VertexAttrib4dARB = __indirect_glVertexAttrib4dARB; + glAPI->VertexAttrib4dvARB = __indirect_glVertexAttrib4dvARB; + glAPI->VertexAttrib4fARB = __indirect_glVertexAttrib4fARB; + glAPI->VertexAttrib4fvARB = __indirect_glVertexAttrib4fvARB; + glAPI->VertexAttrib4sARB = __indirect_glVertexAttrib4sARB; + glAPI->VertexAttrib4svARB = __indirect_glVertexAttrib4svARB; + glAPI->VertexAttrib4NubARB = __indirect_glVertexAttrib4NubARB; + glAPI->VertexAttrib4NubvARB = __indirect_glVertexAttrib4NubvARB; + + /* 29. GL_ARB_occlusion_query */ + + glAPI->EndQueryARB = __indirect_glEndQueryARB; + glAPI->GetQueryivARB = __indirect_glGetQueryivARB; + glAPI->GetQueryObjectivARB = __indirect_glGetQueryObjectivARB; + glAPI->GetQueryObjectuivARB = __indirect_glGetQueryObjectuivARB; + glAPI->GenQueriesARB = __indirect_glGenQueriesARB; + glAPI->DeleteQueriesARB = __indirect_glDeleteQueriesARB; + glAPI->IsQueryARB = __indirect_glIsQueryARB; + glAPI->BeginQueryARB = __indirect_glBeginQueryARB; + + /* 37. GL_ARB_draw_buffers */ glAPI->DrawBuffersARB = __indirect_glDrawBuffersARB; - /* GL_EXT_texture_object */ + /* 20. GL_EXT_texture_object */ - glAPI->AreTexturesResidentEXT = __indirect_glAreTexturesResidentEXT; glAPI->GenTexturesEXT = __indirect_glGenTexturesEXT; glAPI->IsTextureEXT = __indirect_glIsTextureEXT; + glAPI->AreTexturesResidentEXT = __indirect_glAreTexturesResidentEXT; - /* GL_SGIS_multisample */ + /* 25. GL_SGIS_multisample */ glAPI->SampleMaskSGIS = __indirect_glSampleMaskSGIS; glAPI->SamplePatternSGIS = __indirect_glSamplePatternSGIS; - /* GL_EXT_vertex_array */ + /* 30. GL_EXT_vertex_array */ glAPI->ColorPointerEXT = __indirect_glColorPointerEXT; glAPI->EdgeFlagPointerEXT = __indirect_glEdgeFlagPointerEXT; @@ -527,12 +608,49 @@ __GLapi * __glXNewIndirectAPI( void ) glAPI->TexCoordPointerEXT = __indirect_glTexCoordPointerEXT; glAPI->VertexPointerEXT = __indirect_glVertexPointerEXT; - /* GL_EXT_point_parameters */ + /* 54. GL_EXT_point_parameters */ glAPI->PointParameterfEXT = __indirect_glPointParameterfEXT; glAPI->PointParameterfvEXT = __indirect_glPointParameterfvEXT; - /* GL_MESA_window_pos */ + /* 145. GL_EXT_secondary_color */ + + glAPI->SecondaryColor3usvEXT = __indirect_glSecondaryColor3usvEXT; + glAPI->SecondaryColorPointerEXT = __indirect_glSecondaryColorPointerEXT; + glAPI->SecondaryColor3bEXT = __indirect_glSecondaryColor3bEXT; + glAPI->SecondaryColor3bvEXT = __indirect_glSecondaryColor3bvEXT; + glAPI->SecondaryColor3dEXT = __indirect_glSecondaryColor3dEXT; + glAPI->SecondaryColor3dvEXT = __indirect_glSecondaryColor3dvEXT; + glAPI->SecondaryColor3fEXT = __indirect_glSecondaryColor3fEXT; + glAPI->SecondaryColor3fvEXT = __indirect_glSecondaryColor3fvEXT; + glAPI->SecondaryColor3iEXT = __indirect_glSecondaryColor3iEXT; + glAPI->SecondaryColor3ivEXT = __indirect_glSecondaryColor3ivEXT; + glAPI->SecondaryColor3sEXT = __indirect_glSecondaryColor3sEXT; + glAPI->SecondaryColor3svEXT = __indirect_glSecondaryColor3svEXT; + glAPI->SecondaryColor3ubEXT = __indirect_glSecondaryColor3ubEXT; + glAPI->SecondaryColor3ubvEXT = __indirect_glSecondaryColor3ubvEXT; + glAPI->SecondaryColor3uiEXT = __indirect_glSecondaryColor3uiEXT; + glAPI->SecondaryColor3uivEXT = __indirect_glSecondaryColor3uivEXT; + glAPI->SecondaryColor3usEXT = __indirect_glSecondaryColor3usEXT; + + /* 148. GL_EXT_multi_draw_arrays */ + + glAPI->MultiDrawArraysEXT = __indirect_glMultiDrawArraysEXT; + glAPI->MultiDrawElementsEXT = __indirect_glMultiDrawElementsEXT; + + /* 149. GL_EXT_fog_coord */ + + glAPI->FogCoordfEXT = __indirect_glFogCoordfEXT; + glAPI->FogCoordfvEXT = __indirect_glFogCoordfvEXT; + glAPI->FogCoorddEXT = __indirect_glFogCoorddEXT; + glAPI->FogCoorddvEXT = __indirect_glFogCoorddvEXT; + glAPI->FogCoordPointerEXT = __indirect_glFogCoordPointerEXT; + + /* 173. GL_EXT_blend_func_separate */ + + glAPI->BlendFuncSeparateEXT = __indirect_glBlendFuncSeparateEXT; + + /* 197. GL_MESA_window_pos */ glAPI->WindowPos2dMESA = __indirect_glWindowPos2dMESA; glAPI->WindowPos2dvMESA = __indirect_glWindowPos2dvMESA; @@ -551,50 +669,29 @@ __GLapi * __glXNewIndirectAPI( void ) glAPI->WindowPos3sMESA = __indirect_glWindowPos3sMESA; glAPI->WindowPos3svMESA = __indirect_glWindowPos3svMESA; - /* GL_EXT_blend_func_separate */ - - glAPI->BlendFuncSeparateEXT = __indirect_glBlendFuncSeparateEXT; - - /* GL_EXT_fog_coord */ - - glAPI->FogCoordfEXT = __indirect_glFogCoordfEXT; - glAPI->FogCoordfvEXT = __indirect_glFogCoordfvEXT; - glAPI->FogCoorddEXT = __indirect_glFogCoorddEXT; - glAPI->FogCoorddvEXT = __indirect_glFogCoorddvEXT; - glAPI->FogCoordPointerEXT = __indirect_glFogCoordPointerEXT; - - /* GL_ARB_texture_compression */ - - glAPI->CompressedTexImage3DARB = __indirect_glCompressedTexImage3DARB; - glAPI->CompressedTexImage2DARB = __indirect_glCompressedTexImage2DARB; - glAPI->CompressedTexImage1DARB = __indirect_glCompressedTexImage1DARB; - glAPI->CompressedTexSubImage3DARB = __indirect_glCompressedTexSubImage3DARB; - glAPI->CompressedTexSubImage2DARB = __indirect_glCompressedTexSubImage2DARB; - glAPI->CompressedTexSubImage1DARB = __indirect_glCompressedTexSubImage1DARB; - glAPI->GetCompressedTexImageARB = __indirect_glGetCompressedTexImageARB; - - /* GL_EXT_secondary_color */ - - glAPI->SecondaryColor3bEXT = __indirect_glSecondaryColor3bEXT; - glAPI->SecondaryColor3bvEXT = __indirect_glSecondaryColor3bvEXT; - glAPI->SecondaryColor3dEXT = __indirect_glSecondaryColor3dEXT; - glAPI->SecondaryColor3dvEXT = __indirect_glSecondaryColor3dvEXT; - glAPI->SecondaryColor3fEXT = __indirect_glSecondaryColor3fEXT; - glAPI->SecondaryColor3fvEXT = __indirect_glSecondaryColor3fvEXT; - glAPI->SecondaryColor3iEXT = __indirect_glSecondaryColor3iEXT; - glAPI->SecondaryColor3ivEXT = __indirect_glSecondaryColor3ivEXT; - glAPI->SecondaryColor3sEXT = __indirect_glSecondaryColor3sEXT; - glAPI->SecondaryColor3svEXT = __indirect_glSecondaryColor3svEXT; - glAPI->SecondaryColor3ubEXT = __indirect_glSecondaryColor3ubEXT; - glAPI->SecondaryColor3ubvEXT = __indirect_glSecondaryColor3ubvEXT; - glAPI->SecondaryColor3uiEXT = __indirect_glSecondaryColor3uiEXT; - glAPI->SecondaryColor3uivEXT = __indirect_glSecondaryColor3uivEXT; - glAPI->SecondaryColor3usEXT = __indirect_glSecondaryColor3usEXT; - glAPI->SecondaryColor3usvEXT = __indirect_glSecondaryColor3usvEXT; - glAPI->SecondaryColorPointerEXT = __indirect_glSecondaryColorPointerEXT; - - /* GL_NV_vertex_program */ + /* 233. GL_NV_vertex_program */ + glAPI->VertexAttribs4svNV = __indirect_glVertexAttribs4svNV; + glAPI->VertexAttribs4ubvNV = __indirect_glVertexAttribs4ubvNV; + glAPI->VertexAttrib3fNV = __indirect_glVertexAttrib3fNV; + glAPI->VertexAttrib3fvNV = __indirect_glVertexAttrib3fvNV; + glAPI->VertexAttrib3sNV = __indirect_glVertexAttrib3sNV; + glAPI->VertexAttrib3svNV = __indirect_glVertexAttrib3svNV; + glAPI->VertexAttrib4dNV = __indirect_glVertexAttrib4dNV; + glAPI->VertexAttrib3dvNV = __indirect_glVertexAttrib3dvNV; + glAPI->VertexAttrib4fNV = __indirect_glVertexAttrib4fNV; + glAPI->VertexAttrib4fvNV = __indirect_glVertexAttrib4fvNV; + glAPI->VertexAttrib4sNV = __indirect_glVertexAttrib4sNV; + glAPI->VertexAttrib4svNV = __indirect_glVertexAttrib4svNV; + glAPI->VertexAttrib4ubNV = __indirect_glVertexAttrib4ubNV; + glAPI->VertexAttrib4ubvNV = __indirect_glVertexAttrib4ubvNV; + glAPI->VertexAttrib1fvNV = __indirect_glVertexAttrib1fvNV; + glAPI->VertexAttrib3dNV = __indirect_glVertexAttrib3dNV; + glAPI->VertexAttrib4dvNV = __indirect_glVertexAttrib4dvNV; + glAPI->VertexAttrib1sNV = __indirect_glVertexAttrib1sNV; + glAPI->VertexAttrib1fNV = __indirect_glVertexAttrib1fNV; + glAPI->VertexAttrib1svNV = __indirect_glVertexAttrib1svNV; + glAPI->VertexAttrib1dvNV = __indirect_glVertexAttrib1dvNV; glAPI->AreProgramsResidentNV = __indirect_glAreProgramsResidentNV; glAPI->BindProgramNV = __indirect_glBindProgramNV; glAPI->DeleteProgramsNV = __indirect_glDeleteProgramsNV; @@ -605,15 +702,6 @@ __GLapi * __glXNewIndirectAPI( void ) glAPI->GetProgramivNV = __indirect_glGetProgramivNV; glAPI->GetProgramStringNV = __indirect_glGetProgramStringNV; glAPI->GetTrackMatrixivNV = __indirect_glGetTrackMatrixivNV; - - /* GL_ARB_vertex_program */ - - glAPI->GetVertexAttribdvARB = __indirect_glGetVertexAttribdvARB; - glAPI->GetVertexAttribfvARB = __indirect_glGetVertexAttribfvARB; - glAPI->GetVertexAttribivARB = __indirect_glGetVertexAttribivARB; - - /* GL_NV_vertex_program */ - glAPI->GetVertexAttribPointervNV = __indirect_glGetVertexAttribPointervNV; glAPI->IsProgramNV = __indirect_glIsProgramNV; glAPI->LoadProgramNV = __indirect_glLoadProgramNV; @@ -626,38 +714,16 @@ __GLapi * __glXNewIndirectAPI( void ) glAPI->RequestResidentProgramsNV = __indirect_glRequestResidentProgramsNV; glAPI->TrackMatrixNV = __indirect_glTrackMatrixNV; glAPI->VertexAttribPointerNV = __indirect_glVertexAttribPointerNV; - - /* GL_ARB_vertex_program */ - - glAPI->VertexAttrib1dARB = __indirect_glVertexAttrib1dARB; - glAPI->VertexAttrib1dvARB = __indirect_glVertexAttrib1dvARB; - glAPI->VertexAttrib1fARB = __indirect_glVertexAttrib1fARB; - glAPI->VertexAttrib1fvARB = __indirect_glVertexAttrib1fvARB; - glAPI->VertexAttrib1sARB = __indirect_glVertexAttrib1sARB; - glAPI->VertexAttrib1svARB = __indirect_glVertexAttrib1svARB; - glAPI->VertexAttrib2dARB = __indirect_glVertexAttrib2dARB; - glAPI->VertexAttrib2dvARB = __indirect_glVertexAttrib2dvARB; - glAPI->VertexAttrib2fARB = __indirect_glVertexAttrib2fARB; - glAPI->VertexAttrib2fvARB = __indirect_glVertexAttrib2fvARB; - glAPI->VertexAttrib2sARB = __indirect_glVertexAttrib2sARB; - glAPI->VertexAttrib2svARB = __indirect_glVertexAttrib2svARB; - glAPI->VertexAttrib3dARB = __indirect_glVertexAttrib3dARB; - glAPI->VertexAttrib3dvARB = __indirect_glVertexAttrib3dvARB; - glAPI->VertexAttrib3fARB = __indirect_glVertexAttrib3fARB; - glAPI->VertexAttrib3fvARB = __indirect_glVertexAttrib3fvARB; - glAPI->VertexAttrib3sARB = __indirect_glVertexAttrib3sARB; - glAPI->VertexAttrib3svARB = __indirect_glVertexAttrib3svARB; - glAPI->VertexAttrib4dARB = __indirect_glVertexAttrib4dARB; - glAPI->VertexAttrib4dvARB = __indirect_glVertexAttrib4dvARB; - glAPI->VertexAttrib4fARB = __indirect_glVertexAttrib4fARB; - glAPI->VertexAttrib4fvARB = __indirect_glVertexAttrib4fvARB; - glAPI->VertexAttrib4sARB = __indirect_glVertexAttrib4sARB; - glAPI->VertexAttrib4svARB = __indirect_glVertexAttrib4svARB; - glAPI->VertexAttrib4NubARB = __indirect_glVertexAttrib4NubARB; - glAPI->VertexAttrib4NubvARB = __indirect_glVertexAttrib4NubvARB; - - /* GL_NV_vertex_program */ - + glAPI->VertexAttrib2dNV = __indirect_glVertexAttrib2dNV; + glAPI->VertexAttrib2sNV = __indirect_glVertexAttrib2sNV; + glAPI->VertexAttrib2dvNV = __indirect_glVertexAttrib2dvNV; + glAPI->VertexAttrib2fNV = __indirect_glVertexAttrib2fNV; + glAPI->VertexAttrib2svNV = __indirect_glVertexAttrib2svNV; + glAPI->VertexAttrib2fvNV = __indirect_glVertexAttrib2fvNV; + glAPI->GetVertexAttribdvNV = __indirect_glGetVertexAttribdvNV; + glAPI->GetVertexAttribfvNV = __indirect_glGetVertexAttribfvNV; + glAPI->GetVertexAttribivNV = __indirect_glGetVertexAttribivNV; + glAPI->VertexAttrib1dNV = __indirect_glVertexAttrib1dNV; glAPI->VertexAttribs1dvNV = __indirect_glVertexAttribs1dvNV; glAPI->VertexAttribs1fvNV = __indirect_glVertexAttribs1fvNV; glAPI->VertexAttribs1svNV = __indirect_glVertexAttribs1svNV; @@ -669,55 +735,17 @@ __GLapi * __glXNewIndirectAPI( void ) glAPI->VertexAttribs3svNV = __indirect_glVertexAttribs3svNV; glAPI->VertexAttribs4dvNV = __indirect_glVertexAttribs4dvNV; glAPI->VertexAttribs4fvNV = __indirect_glVertexAttribs4fvNV; - glAPI->VertexAttribs4svNV = __indirect_glVertexAttribs4svNV; - glAPI->VertexAttribs4ubvNV = __indirect_glVertexAttribs4ubvNV; - /* GL_NV_point_sprite */ + /* 262. GL_NV_point_sprite */ glAPI->PointParameteriNV = __indirect_glPointParameteriNV; glAPI->PointParameterivNV = __indirect_glPointParameterivNV; - /* GL_EXT_multi_draw_arrays */ - - glAPI->MultiDrawArraysEXT = __indirect_glMultiDrawArraysEXT; - glAPI->MultiDrawElementsEXT = __indirect_glMultiDrawElementsEXT; - - /* GL_EXT_stencil_two_side */ + /* 268. GL_EXT_stencil_two_side */ glAPI->ActiveStencilFaceEXT = __indirect_glActiveStencilFaceEXT; - /* GL_ARB_vertex_program */ - - glAPI->VertexAttrib4bvARB = __indirect_glVertexAttrib4bvARB; - glAPI->VertexAttrib4ivARB = __indirect_glVertexAttrib4ivARB; - glAPI->VertexAttrib4ubvARB = __indirect_glVertexAttrib4ubvARB; - glAPI->VertexAttrib4usvARB = __indirect_glVertexAttrib4usvARB; - glAPI->VertexAttrib4uivARB = __indirect_glVertexAttrib4uivARB; - glAPI->VertexAttrib4NbvARB = __indirect_glVertexAttrib4NbvARB; - glAPI->VertexAttrib4NsvARB = __indirect_glVertexAttrib4NsvARB; - glAPI->VertexAttrib4NivARB = __indirect_glVertexAttrib4NivARB; - glAPI->VertexAttrib4NusvARB = __indirect_glVertexAttrib4NusvARB; - glAPI->VertexAttrib4NuivARB = __indirect_glVertexAttrib4NuivARB; - glAPI->VertexAttribPointerARB = __indirect_glVertexAttribPointerARB; - glAPI->EnableVertexAttribArrayARB = __indirect_glEnableVertexAttribArrayARB; - glAPI->DisableVertexAttribArrayARB = __indirect_glDisableVertexAttribArrayARB; - glAPI->ProgramStringARB = __indirect_glProgramStringARB; - glAPI->ProgramEnvParameter4dARB = __indirect_glProgramEnvParameter4dARB; - glAPI->ProgramEnvParameter4dvARB = __indirect_glProgramEnvParameter4dvARB; - glAPI->ProgramEnvParameter4fARB = __indirect_glProgramEnvParameter4fARB; - glAPI->ProgramEnvParameter4fvARB = __indirect_glProgramEnvParameter4fvARB; - glAPI->ProgramLocalParameter4dARB = __indirect_glProgramLocalParameter4dARB; - glAPI->ProgramLocalParameter4dvARB = __indirect_glProgramLocalParameter4dvARB; - glAPI->ProgramLocalParameter4fARB = __indirect_glProgramLocalParameter4fARB; - glAPI->ProgramLocalParameter4fvARB = __indirect_glProgramLocalParameter4fvARB; - glAPI->GetProgramEnvParameterdvARB = __indirect_glGetProgramEnvParameterdvARB; - glAPI->GetProgramEnvParameterfvARB = __indirect_glGetProgramEnvParameterfvARB; - glAPI->GetProgramLocalParameterdvARB = __indirect_glGetProgramLocalParameterdvARB; - glAPI->GetProgramLocalParameterfvARB = __indirect_glGetProgramLocalParameterfvARB; - glAPI->GetProgramivARB = __indirect_glGetProgramivARB; - glAPI->GetProgramStringARB = __indirect_glGetProgramStringARB; - - /* GL_NV_fragment_program */ + /* 282. GL_NV_fragment_program */ glAPI->ProgramNamedParameter4fNV = __indirect_glProgramNamedParameter4fNV; glAPI->ProgramNamedParameter4dNV = __indirect_glProgramNamedParameter4dNV; @@ -726,48 +754,25 @@ __GLapi * __glXNewIndirectAPI( void ) glAPI->GetProgramNamedParameterfvNV = __indirect_glGetProgramNamedParameterfvNV; glAPI->GetProgramNamedParameterdvNV = __indirect_glGetProgramNamedParameterdvNV; - /* GL_ARB_occlusion_query */ - - glAPI->GenQueriesARB = __indirect_glGenQueriesARB; - glAPI->DeleteQueriesARB = __indirect_glDeleteQueriesARB; - glAPI->IsQueryARB = __indirect_glIsQueryARB; - glAPI->BeginQueryARB = __indirect_glBeginQueryARB; - glAPI->EndQueryARB = __indirect_glEndQueryARB; - glAPI->GetQueryivARB = __indirect_glGetQueryivARB; - glAPI->GetQueryObjectivARB = __indirect_glGetQueryObjectivARB; - glAPI->GetQueryObjectuivARB = __indirect_glGetQueryObjectuivARB; - - /* GL_NV_vertex_program */ - - glAPI->GetVertexAttribdvNV = __indirect_glGetVertexAttribdvNV; - glAPI->GetVertexAttribfvNV = __indirect_glGetVertexAttribfvNV; - glAPI->GetVertexAttribivNV = __indirect_glGetVertexAttribivNV; - glAPI->VertexAttrib1dNV = __indirect_glVertexAttrib1dNV; - glAPI->VertexAttrib1dvNV = __indirect_glVertexAttrib1dvNV; - glAPI->VertexAttrib1fNV = __indirect_glVertexAttrib1fNV; - glAPI->VertexAttrib1fvNV = __indirect_glVertexAttrib1fvNV; - glAPI->VertexAttrib1sNV = __indirect_glVertexAttrib1sNV; - glAPI->VertexAttrib1svNV = __indirect_glVertexAttrib1svNV; - glAPI->VertexAttrib2dNV = __indirect_glVertexAttrib2dNV; - glAPI->VertexAttrib2dvNV = __indirect_glVertexAttrib2dvNV; - glAPI->VertexAttrib2fNV = __indirect_glVertexAttrib2fNV; - glAPI->VertexAttrib2fvNV = __indirect_glVertexAttrib2fvNV; - glAPI->VertexAttrib2sNV = __indirect_glVertexAttrib2sNV; - glAPI->VertexAttrib2svNV = __indirect_glVertexAttrib2svNV; - glAPI->VertexAttrib3dNV = __indirect_glVertexAttrib3dNV; - glAPI->VertexAttrib3dvNV = __indirect_glVertexAttrib3dvNV; - glAPI->VertexAttrib3fNV = __indirect_glVertexAttrib3fNV; - glAPI->VertexAttrib3fvNV = __indirect_glVertexAttrib3fvNV; - glAPI->VertexAttrib3sNV = __indirect_glVertexAttrib3sNV; - glAPI->VertexAttrib3svNV = __indirect_glVertexAttrib3svNV; - glAPI->VertexAttrib4dNV = __indirect_glVertexAttrib4dNV; - glAPI->VertexAttrib4dvNV = __indirect_glVertexAttrib4dvNV; - glAPI->VertexAttrib4fNV = __indirect_glVertexAttrib4fNV; - glAPI->VertexAttrib4fvNV = __indirect_glVertexAttrib4fvNV; - glAPI->VertexAttrib4sNV = __indirect_glVertexAttrib4sNV; - glAPI->VertexAttrib4svNV = __indirect_glVertexAttrib4svNV; - glAPI->VertexAttrib4ubNV = __indirect_glVertexAttrib4ubNV; - glAPI->VertexAttrib4ubvNV = __indirect_glVertexAttrib4ubvNV; + /* 310. GL_EXT_framebuffer_object */ + + glAPI->RenderbufferStorageEXT = __indirect_glRenderbufferStorageEXT; + glAPI->GetRenderbufferParameterivEXT = __indirect_glGetRenderbufferParameterivEXT; + glAPI->IsFramebufferEXT = __indirect_glIsFramebufferEXT; + glAPI->BindFramebufferEXT = __indirect_glBindFramebufferEXT; + glAPI->DeleteFramebuffersEXT = __indirect_glDeleteFramebuffersEXT; + glAPI->GenFramebuffersEXT = __indirect_glGenFramebuffersEXT; + glAPI->CheckFramebufferStatusEXT = __indirect_glCheckFramebufferStatusEXT; + glAPI->FramebufferTexture1DEXT = __indirect_glFramebufferTexture1DEXT; + glAPI->FramebufferTexture2DEXT = __indirect_glFramebufferTexture2DEXT; + glAPI->FramebufferTexture3DEXT = __indirect_glFramebufferTexture3DEXT; + glAPI->FramebufferRenderbufferEXT = __indirect_glFramebufferRenderbufferEXT; + glAPI->GetFramebufferAttachmentParameterivEXT = __indirect_glGetFramebufferAttachmentParameterivEXT; + glAPI->GenerateMipmapEXT = __indirect_glGenerateMipmapEXT; + glAPI->IsRenderbufferEXT = __indirect_glIsRenderbufferEXT; + glAPI->BindRenderbufferEXT = __indirect_glBindRenderbufferEXT; + glAPI->DeleteRenderbuffersEXT = __indirect_glDeleteRenderbuffersEXT; + glAPI->GenRenderbuffersEXT = __indirect_glGenRenderbuffersEXT; return glAPI; } diff --git a/src/glx/x11/indirect_size.c b/src/glx/x11/indirect_size.c index ae6939bc12e..22c0ac355dc 100644 --- a/src/glx/x11/indirect_size.c +++ b/src/glx/x11/indirect_size.c @@ -334,22 +334,18 @@ __glPointParameterfvEXT_size( GLenum e ) switch( e ) { case GL_POINT_SIZE_MIN: /* case GL_POINT_SIZE_MIN_ARB:*/ -/* case GL_POINT_SIZE_MIN_EXT:*/ /* case GL_POINT_SIZE_MIN_SGIS:*/ case GL_POINT_SIZE_MAX: /* case GL_POINT_SIZE_MAX_ARB:*/ -/* case GL_POINT_SIZE_MAX_EXT:*/ /* case GL_POINT_SIZE_MAX_SGIS:*/ case GL_POINT_FADE_THRESHOLD_SIZE: /* case GL_POINT_FADE_THRESHOLD_SIZE_ARB:*/ -/* case GL_POINT_FADE_THRESHOLD_SIZE_EXT:*/ /* case GL_POINT_FADE_THRESHOLD_SIZE_SGIS:*/ case GL_POINT_SPRITE_R_MODE_NV: case GL_POINT_SPRITE_COORD_ORIGIN: return 1; case GL_POINT_DISTANCE_ATTENUATION: /* case GL_POINT_DISTANCE_ATTENUATION_ARB:*/ -/* case GL_POINT_DISTANCE_ATTENUATION_EXT:*/ /* case GL_POINT_DISTANCE_ATTENUATION_SGIS:*/ return 3; default: return 0; @@ -369,3 +365,8 @@ ALIAS( Map2f, Map2d ) ALIAS( ColorTableParameteriv, ColorTableParameterfv ) ALIAS( ConvolutionParameteriv, ConvolutionParameterfv ) ALIAS( PointParameterivNV, PointParameterfvEXT ) + +# undef HAVE_ALIAS +# undef PURE +# undef FASTCALL +# undef INTERNAL |