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authorEdward O'Callaghan <[email protected]>2015-08-19 18:58:47 +1000
committerDave Airlie <[email protected]>2015-08-21 09:46:13 +1000
commit7a32652231f96eac14c4bfce02afe77b4132fb77 (patch)
treefb630dbff896925640d2d03d8bfc0dd6d68cfa9e /src/glx
parente2145de74d6333f099613c595c5c46f79f54e59f (diff)
r600: Turn 'r600_shader_key' struct into union
This struct was getting a bit crowded, following the lead of radeonsi, mirror the idea of having sub-structures for each shader type. Turning 'r600_shader_key' into an union saves some trivial memory and CPU cycles for the shader keys. [airlied: drop as_ls, and reorder so larger fields at start.] Signed-off-by: Edward O'Callaghan <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
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