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authorCarl Worth <[email protected]>2014-12-04 14:16:47 -0800
committerCarl Worth <[email protected]>2015-01-16 13:47:40 -0800
commit1c9877327ead37b7dd5a0ca3a8c7912e924328e5 (patch)
treed5af477abe55e2d575522e54a583ad371ab36d85 /src/glx
parent165575d0a8ca2af582a7c78776a4a76a84cc2ed8 (diff)
glsl: Add blob.c---a simple interface for serializing data
This new interface allows for writing a series of objects to a chunk of memory (a "blob").. The allocated memory is maintained within the blob itself, (and re-allocated by doubling when necessary). There are also functions for reading objects from a blob as well. If code attempts to read beyond the available memory, the read functions return 0 values (or its moral equivalent) without reading past the allocated memory. Once the caller is done with the reads, it can check blob->overrun to ensure whether any invalid values were previously returned due to attempts to read too far. Reviewed-by: Jason Ekstrand <[email protected]>
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