diff options
author | Ian Romanick <[email protected]> | 2005-01-28 17:30:25 +0000 |
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committer | Ian Romanick <[email protected]> | 2005-01-28 17:30:25 +0000 |
commit | fdb0527ddce8eb2927631d4fbf38e6625b0af8b1 (patch) | |
tree | a38a60921c3e05664bb5ab5545b4190bedb35259 /src/glx | |
parent | 1fca5632325e1da42e278909e404dd57e0a62252 (diff) |
Slightly modify the meaning of the 'handcode' attribute in a 'glx' element.
The attribute can now take one of 4 states. "false" (the default value)
means that no handcoding is required for the function. "client" means that
the function must be handcoded on the client-side only. "server" means that
the function must be handcoded on the server-side only. "true" menas that
the function must be handcoded on both the client-side and the server-side.
Version 1.14 of glX_proto_send.py accidentally contained a line of this
change.
Diffstat (limited to 'src/glx')
0 files changed, 0 insertions, 0 deletions