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authorIan Romanick <[email protected]>2005-01-28 17:30:25 +0000
committerIan Romanick <[email protected]>2005-01-28 17:30:25 +0000
commitfdb0527ddce8eb2927631d4fbf38e6625b0af8b1 (patch)
treea38a60921c3e05664bb5ab5545b4190bedb35259 /src/glx
parent1fca5632325e1da42e278909e404dd57e0a62252 (diff)
Slightly modify the meaning of the 'handcode' attribute in a 'glx' element.
The attribute can now take one of 4 states. "false" (the default value) means that no handcoding is required for the function. "client" means that the function must be handcoded on the client-side only. "server" means that the function must be handcoded on the server-side only. "true" menas that the function must be handcoded on both the client-side and the server-side. Version 1.14 of glX_proto_send.py accidentally contained a line of this change.
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