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authorZack Rusin <[email protected]>2013-04-17 19:25:20 -0700
committerZack Rusin <[email protected]>2013-04-18 11:36:38 -0700
commitc1299204adc2c926b0ab089e3d49cae64688d39d (patch)
tree9b1ca80d7c1f46b563f10ba0e2d8cf17af0f3bc3 /src/glx
parent8b2662e900914f817615dbf8940853cec324290d (diff)
draw/so: uses the correct index with the pre clipped coordinates
pre_clip_pos is a float[4] we just used (*float)[4] to be able to jump within the array of vertex_headers with it. So if the idx happened to be anything but 0, we'd actually read from some garbage in memory. Change it to just be a simple pointer instead of casting it to something that it's not. As suggested by Jose. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
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