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authorThomas Hellstrom <[email protected]>2017-08-10 15:35:39 +0200
committerThomas Hellstrom <[email protected]>2017-08-17 07:39:42 +0200
commit2db95482964caf872f8f4b0ad6e0c34b3402c774 (patch)
tree88439f4993669e48a60935719b040d57f18543ab /src/glx
parent5198e48a0d9a991d897cf4c71fdb82ac0e43b025 (diff)
loader_dri3/glx/egl: Optionally use a blit context for blitting operations
The code was relying on us always having a current context for client local image blit operations. Otherwise the blit would be skipped. However, glxSwapBuffers, for example, doesn't require a current context and that was a common problem in the dri1 era. It seems the problem has resurfaced with dri3. If we don't have a current context when we want to blit, try creating a private dri context and maintain a context cache of a single context. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/glx')
-rw-r--r--src/glx/dri3_glx.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glx/dri3_glx.c b/src/glx/dri3_glx.c
index dc947407635..b79fec7335c 100644
--- a/src/glx/dri3_glx.c
+++ b/src/glx/dri3_glx.c
@@ -572,6 +572,7 @@ dri3_destroy_screen(struct glx_screen *base)
struct dri3_screen *psc = (struct dri3_screen *) base;
/* Free the direct rendering per screen data */
+ loader_dri3_close_screen(psc->driScreen);
(*psc->core->destroyScreen) (psc->driScreen);
driDestroyConfigs(psc->driver_configs);
close(psc->fd);