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authorIan Romanick <[email protected]>2016-10-19 08:53:10 -0700
committerIan Romanick <[email protected]>2016-10-19 14:25:10 -0700
commit4d35683d91e3d61bf14b76d801bf6ae17237e162 (patch)
tree38228799ee9e32e268947ce31bc99cbf7329a0ca /src/glx
parentbaed5eab82262bf9b76f5e237ecf21605360d0e3 (diff)
nir: Optimize integer division and modulus with 1
The previous power-of-two rules didn't catch idiv (because i965 doesn't set lower_idiv) and imod cases. The udiv and umod cases should have been caught, but I included them for orthogonality. This fixes silly code observed from compute shaders with local_size_[xy] = 1. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98299 Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
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