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authorTapani Pälli <[email protected]>2020-03-10 09:21:09 +0200
committerMarge Bot <[email protected]>2020-03-12 05:08:48 +0000
commit9c53a3bb223592471d38a4efbfca8d58dd47e432 (patch)
tree806f2f9f21b9871a0269b45fd6410b36dcbf5421 /src/glx
parent1896b44aee637929e1e6deaca7518a7475c4d867 (diff)
iris: toggle on PIPE_CAP_MIXED_COLOR_DEPTH_BITS
This enables additional EGL configs where we have depth/stencil buffer with different number of bits per pixel than color buffer has. This enables some Android games to work that require such config. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4127> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4127>
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