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author | Tapani Pälli <[email protected]> | 2020-03-10 09:21:09 +0200 |
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committer | Marge Bot <[email protected]> | 2020-03-12 05:08:48 +0000 |
commit | 9c53a3bb223592471d38a4efbfca8d58dd47e432 (patch) | |
tree | 806f2f9f21b9871a0269b45fd6410b36dcbf5421 /src/glx | |
parent | 1896b44aee637929e1e6deaca7518a7475c4d867 (diff) |
iris: toggle on PIPE_CAP_MIXED_COLOR_DEPTH_BITS
This enables additional EGL configs where we have depth/stencil buffer
with different number of bits per pixel than color buffer has. This
enables some Android games to work that require such config.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4127>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4127>
Diffstat (limited to 'src/glx')
0 files changed, 0 insertions, 0 deletions