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authorIan Romanick <[email protected]>2011-07-25 16:41:39 -0700
committerIan Romanick <[email protected]>2011-08-02 08:23:15 -0700
commit3bb2f0dde1cd813a0b5e0b45be376f4d6606aeb8 (patch)
treea29e12ca66186a56412fc45f19cd8b5b4d3bcea9 /src/glx
parent322c3bf9dc4c6edbf5a8793475ce1307e1c0186b (diff)
i915: Fail without crashing if a Mesa IR program uses too many registers
This can only happen in GLSL shaders because assembly shaders that use too many temps are rejected by core Mesa. It is easiest to make this happen with shaders that contain flow-control that could not be lowered. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
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