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authorEric Anholt <[email protected]>2012-09-05 22:10:41 -0700
committerEric Anholt <[email protected]>2012-09-07 08:29:49 -0700
commit39aca5076fa0e31d418b481167063933f5f7b74f (patch)
tree44109012ed799508e535331ec349458a2246d63e /src/glx
parent7b3fe776e2950d1cbaadc2fe69eb43b102a84ba9 (diff)
i965: Fix virtual_grf_interferes() between calculate_live_intervals() and DCE.
This fixes the blue zombies bug in l4d2. NOTE: This is a candidate for the 9.0 branch. Reviewed-by: Kenneth Graunke <[email protected]>
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