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author | Mathias Fröhlich <[email protected]> | 2018-01-27 12:09:00 -0700 |
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committer | Brian Paul <[email protected]> | 2018-01-30 09:07:59 -0700 |
commit | 06621e8a0df9ece4211e9d612b9199c9403e2290 (patch) | |
tree | 5a2b8c9afe1432710cd18f4e3bb7010151ca0984 /src/glx/xf86dristr.h | |
parent | 6395a0ecf2224f7647262aa82d3ebba69cba891b (diff) |
mesa: Care for differences in fog mode only if fog is consumed.
In creating fixed function vertex shader hash keys do only
care for producing the varying output if fog is enabled and the
varing is consumed in the fragment stage.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glx/xf86dristr.h')
0 files changed, 0 insertions, 0 deletions