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author | Ilia Mirkin <[email protected]> | 2016-11-27 16:09:55 -0500 |
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committer | Ilia Mirkin <[email protected]> | 2016-12-16 20:27:37 -0500 |
commit | 6493b4f4dded6e622630d22f6bc2c779fb73d467 (patch) | |
tree | a7914deba458c429ecaf7bb4fced187567308ad2 /src/glx/xf86dristr.h | |
parent | 79d08ed3d21bef21881303f320706ebb2098a50a (diff) |
spirv/nir: add support for ImageGatherExtended
The strategy is to do the same thing that the GLSL lower_offset_arrays
pass does - create 4 separate texture gather ops, one per offset, and
read in the results from each gather's w component to recreate the
desired result.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/glx/xf86dristr.h')
0 files changed, 0 insertions, 0 deletions