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author | Luca Barbieri <[email protected]> | 2010-04-12 09:36:28 +0200 |
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committer | Luca Barbieri <[email protected]> | 2010-04-12 12:13:15 +0200 |
commit | 507dc546c3da415036521fcf91e76af88c2cbf69 (patch) | |
tree | e8a1753eaff0cff20ea135ae75e9ff327766c351 /src/glx/xf86dristr.h | |
parent | f0b8677d57f32ea66c997dfc8c3bf06987c6ebcd (diff) |
nvfx: avoid flushes in primitives
Currently we miscalculate the space needed to push vertices, causing
flushes where they should not happen.
Use a much more conservative estimate to fix it.
It will be done better in the future (e.g. using the nv50 primitive
splitter).
Diffstat (limited to 'src/glx/xf86dristr.h')
0 files changed, 0 insertions, 0 deletions