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author | Timothy Arceri <[email protected]> | 2016-11-05 10:10:02 +1100 |
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committer | Timothy Arceri <[email protected]> | 2017-01-06 11:21:41 +1100 |
commit | f5bc127b2f140213a8ceb58c4ed2d9b9a4c0449c (patch) | |
tree | 135b5edd05c97dfb21803b56cc1e3352a14a8cb5 /src/glx/xf86dristr.h | |
parent | f62eb6c7eb22cd97c691ebdb5f25eb5fe8e9ed11 (diff) |
st/mesa/glsl/i965: move ShaderStorageBlocks to gl_program
Having it here rather than in gl_linked_shader allows us to simplify
the code.
Also it is error prone to depend on the gl_linked_shader for programs
in current use because a failed linking attempt will free infomation
about the current program. In i965 we could be trying to recompile
a shader variant but may have lost some required fields.
Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/glx/xf86dristr.h')
0 files changed, 0 insertions, 0 deletions