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authorJordan Justen <[email protected]>2014-07-31 00:16:19 -0700
committerJordan Justen <[email protected]>2014-08-01 11:13:07 -0700
commitc860a379d2fa09da1711591b6aef4a885d224ea0 (patch)
tree90bef398b27435cc686588a4278fdd2d5db80afd /src/glx/xf86dristr.h
parent3a9278b92cb5595d1dae604c409abe8f1a9be5b3 (diff)
i965/miptree: Layout 1D Array as 2D Array with height of 1
1D array miptrees were being laid out as a 2D texture with 1 slice. This happened due to the mesa core storing the 1D array slice count in the height field. On Intel hardware, we want to create a 2D array with a height of 1 for the 1D array case. Fixes assertion failure in piglit (gen6, gen8): spec/glsl-1.30/execution/tex-miplevel-selection textureOffset 1DArrayShadow In release builds of Mesa, this test was observed to cause a GPU hang on gen8. Signed-off-by: Jordan Justen <[email protected]> Cc: "10.2" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81450 Tested-by: Ben Widawsky <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
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