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authorIan Romanick <[email protected]>2005-02-23 20:06:52 +0000
committerIan Romanick <[email protected]>2005-02-23 20:06:52 +0000
commit365a0a7c153da53c5e4fb6433751f9dab9a16fa4 (patch)
tree0b6b6ec9e491f3ef4646988a45e7f687f2ba356b /src/glx/x11
parent2b1ec683d3501845c89fa3983c079cc96d6949fb (diff)
Missed the commit of glxext.c yesterday.
Fixed a flow control problem in glGet*v that could result in the display not being unlocked. This also resulted in refactoring a lot more code out of the glGet*v routines into get_array_data, which was renamed to get_client_data.
Diffstat (limited to 'src/glx/x11')
-rw-r--r--src/glx/x11/glxext.c17
-rw-r--r--src/glx/x11/single2.c366
2 files changed, 108 insertions, 275 deletions
diff --git a/src/glx/x11/glxext.c b/src/glx/x11/glxext.c
index 397b3901893..a827e448bc4 100644
--- a/src/glx/x11/glxext.c
+++ b/src/glx/x11/glxext.c
@@ -1761,10 +1761,19 @@ USED static Bool MakeContextCurrent(Display *dpy, GLXDrawable draw,
gc->currentDpy = dpy;
gc->currentDrawable = draw;
gc->currentReadable = read;
-#ifdef GLX_DIRECT_RENDERING
- if (gc->isDirect) reply.contextTag = -1;
-#endif
- gc->currentContextTag = reply.contextTag;
+
+ if ( ! gc->isDirect ) {
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+
+ gc->currentContextTag = reply.contextTag;
+ if ( state->array_state == NULL ) {
+ (void) glGetString( GL_EXTENSIONS );
+ __glXInitVertexArrayState(gc);
+ }
+ }
+ else {
+ gc->currentContextTag = -1;
+ }
} else {
__glXSetCurrentContext(&dummyContext);
#ifdef GLX_DIRECT_RENDERING
diff --git a/src/glx/x11/single2.c b/src/glx/x11/single2.c
index f4dfd297995..6db879f69a4 100644
--- a/src/glx/x11/single2.c
+++ b/src/glx/x11/single2.c
@@ -138,15 +138,15 @@ GLenum __indirect_glGetError(void)
/**
- * Get the selected attribute from the vertex array state vector.
+ * Get the selected attribute from the client state.
*
* \returns
* On success \c GL_TRUE is returned. Otherwise, \c GL_FALSE is returned.
*/
static GLboolean
-get_array_data( __GLXattribute * state, GLenum cap, GLintptr * data )
+get_client_data( __GLXattribute * state, GLenum cap, GLintptr * data )
{
- GLboolean retval = GL_FALSE;
+ GLboolean retval = GL_TRUE;
const GLint tex_unit = __glXGetActiveTextureUnit( state );
@@ -230,9 +230,69 @@ get_array_data( __GLXattribute * state, GLenum cap, GLintptr * data )
retval = GL_TRUE;
*data = ~0UL;
break;
- }
+ case GL_PACK_ROW_LENGTH:
+ *data = (GLintptr)state->storePack.rowLength;
+ break;
+ case GL_PACK_IMAGE_HEIGHT:
+ *data = (GLintptr)state->storePack.imageHeight;
+ break;
+ case GL_PACK_SKIP_ROWS:
+ *data = (GLintptr)state->storePack.skipRows;
+ break;
+ case GL_PACK_SKIP_PIXELS:
+ *data = (GLintptr)state->storePack.skipPixels;
+ break;
+ case GL_PACK_SKIP_IMAGES:
+ *data = (GLintptr)state->storePack.skipImages;
+ break;
+ case GL_PACK_ALIGNMENT:
+ *data = (GLintptr)state->storePack.alignment;
+ break;
+ case GL_PACK_SWAP_BYTES:
+ *data = (GLintptr)state->storePack.swapEndian;
+ break;
+ case GL_PACK_LSB_FIRST:
+ *data = (GLintptr)state->storePack.lsbFirst;
+ break;
+ case GL_UNPACK_ROW_LENGTH:
+ *data = (GLintptr)state->storeUnpack.rowLength;
+ break;
+ case GL_UNPACK_IMAGE_HEIGHT:
+ *data = (GLintptr)state->storeUnpack.imageHeight;
+ break;
+ case GL_UNPACK_SKIP_ROWS:
+ *data = (GLintptr)state->storeUnpack.skipRows;
+ break;
+ case GL_UNPACK_SKIP_PIXELS:
+ *data = (GLintptr)state->storeUnpack.skipPixels;
+ break;
+ case GL_UNPACK_SKIP_IMAGES:
+ *data = (GLintptr)state->storeUnpack.skipImages;
+ break;
+ case GL_UNPACK_ALIGNMENT:
+ *data = (GLintptr)state->storeUnpack.alignment;
+ break;
+ case GL_UNPACK_SWAP_BYTES:
+ *data = (GLintptr)state->storeUnpack.swapEndian;
+ break;
+ case GL_UNPACK_LSB_FIRST:
+ *data = (GLintptr)state->storeUnpack.lsbFirst;
+ break;
+ case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
+ *data = (GLintptr)__GL_CLIENT_ATTRIB_STACK_DEPTH;
+ break;
+ case GL_CLIENT_ACTIVE_TEXTURE:
+ *data = (GLintptr)(tex_unit + GL_TEXTURE0);
+ break;
+
+ default:
+ retval = GL_FALSE;
+ break;
+ }
+
+
return retval;
}
@@ -260,84 +320,25 @@ void __indirect_glGetBooleanv(GLenum val, GLboolean *b)
GLintptr data;
/*
- ** For all the queries listed here, we use the locally stored
- ** values rather than the one returned by the server. Note that
- ** we still needed to send the request to the server in order to
+ ** We still needed to send the request to the server in order to
** find out whether it was legal to make a query (it's illegal,
** for example, to call a query between glBegin() and glEnd()).
*/
- if ( get_array_data( state, val, & data ) ) {
+ if ( get_client_data( state, val, & data ) ) {
*b = (GLboolean) data;
- return;
}
-
- switch (val) {
- case GL_PACK_ROW_LENGTH:
- *b = (GLboolean)state->storePack.rowLength;
- break;
- case GL_PACK_IMAGE_HEIGHT:
- *b = (GLboolean)state->storePack.imageHeight;
- break;
- case GL_PACK_SKIP_ROWS:
- *b = (GLboolean)state->storePack.skipRows;
- break;
- case GL_PACK_SKIP_PIXELS:
- *b = (GLboolean)state->storePack.skipPixels;
- break;
- case GL_PACK_SKIP_IMAGES:
- *b = (GLboolean)state->storePack.skipImages;
- break;
- case GL_PACK_ALIGNMENT:
- *b = (GLboolean)state->storePack.alignment;
- break;
- case GL_PACK_SWAP_BYTES:
- *b = (GLboolean)state->storePack.swapEndian;
- break;
- case GL_PACK_LSB_FIRST:
- *b = (GLboolean)state->storePack.lsbFirst;
- break;
- case GL_UNPACK_ROW_LENGTH:
- *b = (GLboolean)state->storeUnpack.rowLength;
- break;
- case GL_UNPACK_IMAGE_HEIGHT:
- *b = (GLboolean)state->storeUnpack.imageHeight;
- break;
- case GL_UNPACK_SKIP_ROWS:
- *b = (GLboolean)state->storeUnpack.skipRows;
- break;
- case GL_UNPACK_SKIP_PIXELS:
- *b = (GLboolean)state->storeUnpack.skipPixels;
- break;
- case GL_UNPACK_SKIP_IMAGES:
- *b = (GLboolean)state->storeUnpack.skipImages;
- break;
- case GL_UNPACK_ALIGNMENT:
- *b = (GLboolean)state->storeUnpack.alignment;
- break;
- case GL_UNPACK_SWAP_BYTES:
- *b = (GLboolean)state->storeUnpack.swapEndian;
- break;
- case GL_UNPACK_LSB_FIRST:
- *b = (GLboolean)state->storeUnpack.lsbFirst;
- break;
- case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
- *b = (GLboolean)__GL_CLIENT_ATTRIB_STACK_DEPTH;
- break;
- case GL_CLIENT_ACTIVE_TEXTURE:
- *b = (GLboolean)(__glXGetActiveTextureUnit(state) + GL_TEXTURE0);
- break;
- default:
+ else {
/*
- ** Not a local value, so use what we got from the server.
- */
+ ** Not a local value, so use what we got from the server.
+ */
if (compsize == 1) {
__GLX_SINGLE_GET_CHAR(b);
} else {
__GLX_SINGLE_GET_CHAR_ARRAY(b,compsize);
- if (val != origVal) {
- /* matrix transpose */
- TransposeMatrixb(b);
+ if (val != origVal) {
+ /* matrix transpose */
+ TransposeMatrixb(b);
}
}
}
@@ -368,74 +369,15 @@ void __indirect_glGetDoublev(GLenum val, GLdouble *d)
GLintptr data;
/*
- ** For all the queries listed here, we use the locally stored
- ** values rather than the one returned by the server. Note that
- ** we still needed to send the request to the server in order to
+ ** We still needed to send the request to the server in order to
** find out whether it was legal to make a query (it's illegal,
** for example, to call a query between glBegin() and glEnd()).
*/
- if ( get_array_data( state, val, & data ) ) {
+ if ( get_client_data( state, val, & data ) ) {
*d = (GLdouble) data;
- return;
}
-
- switch (val) {
- case GL_PACK_ROW_LENGTH:
- *d = (GLdouble)state->storePack.rowLength;
- break;
- case GL_PACK_IMAGE_HEIGHT:
- *d = (GLdouble)state->storePack.imageHeight;
- break;
- case GL_PACK_SKIP_ROWS:
- *d = (GLdouble)state->storePack.skipRows;
- break;
- case GL_PACK_SKIP_PIXELS:
- *d = (GLdouble)state->storePack.skipPixels;
- break;
- case GL_PACK_SKIP_IMAGES:
- *d = (GLdouble)state->storePack.skipImages;
- break;
- case GL_PACK_ALIGNMENT:
- *d = (GLdouble)state->storePack.alignment;
- break;
- case GL_PACK_SWAP_BYTES:
- *d = (GLdouble)state->storePack.swapEndian;
- break;
- case GL_PACK_LSB_FIRST:
- *d = (GLdouble)state->storePack.lsbFirst;
- break;
- case GL_UNPACK_ROW_LENGTH:
- *d = (GLdouble)state->storeUnpack.rowLength;
- break;
- case GL_UNPACK_IMAGE_HEIGHT:
- *d = (GLdouble)state->storeUnpack.imageHeight;
- break;
- case GL_UNPACK_SKIP_ROWS:
- *d = (GLdouble)state->storeUnpack.skipRows;
- break;
- case GL_UNPACK_SKIP_PIXELS:
- *d = (GLdouble)state->storeUnpack.skipPixels;
- break;
- case GL_UNPACK_SKIP_IMAGES:
- *d = (GLdouble)state->storeUnpack.skipImages;
- break;
- case GL_UNPACK_ALIGNMENT:
- *d = (GLdouble)state->storeUnpack.alignment;
- break;
- case GL_UNPACK_SWAP_BYTES:
- *d = (GLdouble)state->storeUnpack.swapEndian;
- break;
- case GL_UNPACK_LSB_FIRST:
- *d = (GLdouble)state->storeUnpack.lsbFirst;
- break;
- case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
- *d = (GLdouble)__GL_CLIENT_ATTRIB_STACK_DEPTH;
- break;
- case GL_CLIENT_ACTIVE_TEXTURE:
- *d = (GLdouble)(__glXGetActiveTextureUnit(state) + GL_TEXTURE0);
- break;
- default:
+ else {
/*
** Not a local value, so use what we got from the server.
*/
@@ -443,10 +385,10 @@ void __indirect_glGetDoublev(GLenum val, GLdouble *d)
__GLX_SINGLE_GET_DOUBLE(d);
} else {
__GLX_SINGLE_GET_DOUBLE_ARRAY(d,compsize);
- if (val != origVal) {
- /* matrix transpose */
- TransposeMatrixd(d);
- }
+ if (val != origVal) {
+ /* matrix transpose */
+ TransposeMatrixd(d);
+ }
}
}
}
@@ -476,84 +418,25 @@ void __indirect_glGetFloatv(GLenum val, GLfloat *f)
GLintptr data;
/*
- ** For all the queries listed here, we use the locally stored
- ** values rather than the one returned by the server. Note that
- ** we still needed to send the request to the server in order to
+ ** We still needed to send the request to the server in order to
** find out whether it was legal to make a query (it's illegal,
** for example, to call a query between glBegin() and glEnd()).
*/
- if ( get_array_data( state, val, & data ) ) {
+ if ( get_client_data( state, val, & data ) ) {
*f = (GLfloat) data;
- return;
}
-
- switch (val) {
- case GL_PACK_ROW_LENGTH:
- *f = (GLfloat)state->storePack.rowLength;
- break;
- case GL_PACK_IMAGE_HEIGHT:
- *f = (GLfloat)state->storePack.imageHeight;
- break;
- case GL_PACK_SKIP_ROWS:
- *f = (GLfloat)state->storePack.skipRows;
- break;
- case GL_PACK_SKIP_PIXELS:
- *f = (GLfloat)state->storePack.skipPixels;
- break;
- case GL_PACK_SKIP_IMAGES:
- *f = (GLfloat)state->storePack.skipImages;
- break;
- case GL_PACK_ALIGNMENT:
- *f = (GLfloat)state->storePack.alignment;
- break;
- case GL_PACK_SWAP_BYTES:
- *f = (GLfloat)state->storePack.swapEndian;
- break;
- case GL_PACK_LSB_FIRST:
- *f = (GLfloat)state->storePack.lsbFirst;
- break;
- case GL_UNPACK_ROW_LENGTH:
- *f = (GLfloat)state->storeUnpack.rowLength;
- break;
- case GL_UNPACK_IMAGE_HEIGHT:
- *f = (GLfloat)state->storeUnpack.imageHeight;
- break;
- case GL_UNPACK_SKIP_ROWS:
- *f = (GLfloat)state->storeUnpack.skipRows;
- break;
- case GL_UNPACK_SKIP_PIXELS:
- *f = (GLfloat)state->storeUnpack.skipPixels;
- break;
- case GL_UNPACK_SKIP_IMAGES:
- *f = (GLfloat)state->storeUnpack.skipImages;
- break;
- case GL_UNPACK_ALIGNMENT:
- *f = (GLfloat)state->storeUnpack.alignment;
- break;
- case GL_UNPACK_SWAP_BYTES:
- *f = (GLfloat)state->storeUnpack.swapEndian;
- break;
- case GL_UNPACK_LSB_FIRST:
- *f = (GLfloat)state->storeUnpack.lsbFirst;
- break;
- case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
- *f = (GLfloat)__GL_CLIENT_ATTRIB_STACK_DEPTH;
- break;
- case GL_CLIENT_ACTIVE_TEXTURE:
- *f = (GLfloat)(__glXGetActiveTextureUnit(state) + GL_TEXTURE0);
- break;
- default:
+ else {
/*
- ** Not a local value, so use what we got from the server.
- */
+ ** Not a local value, so use what we got from the server.
+ */
if (compsize == 1) {
__GLX_SINGLE_GET_FLOAT(f);
} else {
__GLX_SINGLE_GET_FLOAT_ARRAY(f,compsize);
- if (val != origVal) {
- /* matrix transpose */
- TransposeMatrixf(f);
+ if (val != origVal) {
+ /* matrix transpose */
+ TransposeMatrixf(f);
}
}
}
@@ -584,84 +467,25 @@ void __indirect_glGetIntegerv(GLenum val, GLint *i)
GLintptr data;
/*
- ** For all the queries listed here, we use the locally stored
- ** values rather than the one returned by the server. Note that
- ** we still needed to send the request to the server in order to
+ ** We still needed to send the request to the server in order to
** find out whether it was legal to make a query (it's illegal,
** for example, to call a query between glBegin() and glEnd()).
*/
- if ( get_array_data( state, val, & data ) ) {
+ if ( get_client_data( state, val, & data ) ) {
*i = (GLint) data;
- return;
}
-
- switch (val) {
- case GL_PACK_ROW_LENGTH:
- *i = (GLint)state->storePack.rowLength;
- break;
- case GL_PACK_IMAGE_HEIGHT:
- *i = (GLint)state->storePack.imageHeight;
- break;
- case GL_PACK_SKIP_ROWS:
- *i = (GLint)state->storePack.skipRows;
- break;
- case GL_PACK_SKIP_PIXELS:
- *i = (GLint)state->storePack.skipPixels;
- break;
- case GL_PACK_SKIP_IMAGES:
- *i = (GLint)state->storePack.skipImages;
- break;
- case GL_PACK_ALIGNMENT:
- *i = (GLint)state->storePack.alignment;
- break;
- case GL_PACK_SWAP_BYTES:
- *i = (GLint)state->storePack.swapEndian;
- break;
- case GL_PACK_LSB_FIRST:
- *i = (GLint)state->storePack.lsbFirst;
- break;
- case GL_UNPACK_ROW_LENGTH:
- *i = (GLint)state->storeUnpack.rowLength;
- break;
- case GL_UNPACK_IMAGE_HEIGHT:
- *i = (GLint)state->storeUnpack.imageHeight;
- break;
- case GL_UNPACK_SKIP_ROWS:
- *i = (GLint)state->storeUnpack.skipRows;
- break;
- case GL_UNPACK_SKIP_PIXELS:
- *i = (GLint)state->storeUnpack.skipPixels;
- break;
- case GL_UNPACK_SKIP_IMAGES:
- *i = (GLint)state->storeUnpack.skipImages;
- break;
- case GL_UNPACK_ALIGNMENT:
- *i = (GLint)state->storeUnpack.alignment;
- break;
- case GL_UNPACK_SWAP_BYTES:
- *i = (GLint)state->storeUnpack.swapEndian;
- break;
- case GL_UNPACK_LSB_FIRST:
- *i = (GLint)state->storeUnpack.lsbFirst;
- break;
- case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
- *i = (GLint)__GL_CLIENT_ATTRIB_STACK_DEPTH;
- break;
- case GL_CLIENT_ACTIVE_TEXTURE:
- *i = (GLint)(__glXGetActiveTextureUnit(state) + GL_TEXTURE0);
- break;
- default:
+ else {
/*
- ** Not a local value, so use what we got from the server.
- */
+ ** Not a local value, so use what we got from the server.
+ */
if (compsize == 1) {
__GLX_SINGLE_GET_LONG(i);
} else {
__GLX_SINGLE_GET_LONG_ARRAY(i,compsize);
- if (val != origVal) {
- /* matrix transpose */
- TransposeMatrixi(i);
+ if (val != origVal) {
+ /* matrix transpose */
+ TransposeMatrixi(i);
}
}
}