diff options
author | David Nusinow <[email protected]> | 2006-01-03 05:15:27 +0000 |
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committer | David Nusinow <[email protected]> | 2006-01-03 05:15:27 +0000 |
commit | df46b96ab0e5dabc7baa443c9065d66b5b9fd5ef (patch) | |
tree | 95d053225c4394c0673f6d920169ea2734b3b6d7 /src/glx/x11 | |
parent | bda1e332ce5efe2057421dec58202b43707a504c (diff) |
Re-add mesa-6.4.1 which was accidentally deleted
Diffstat (limited to 'src/glx/x11')
40 files changed, 26153 insertions, 0 deletions
diff --git a/src/glx/x11/Makefile b/src/glx/x11/Makefile new file mode 100644 index 00000000000..415ec02dd6b --- /dev/null +++ b/src/glx/x11/Makefile @@ -0,0 +1,94 @@ +TOP = ../../.. +include $(TOP)/configs/current + +DEFINES += -DXF86VIDMODE -D_REENTRANT -UIN_DRI_DRIVER + +C_SOURCES = \ + $(TOP)/src/mesa/glapi/glapi.c \ + $(TOP)/src/mesa/glapi/glthread.c \ + $(TOP)/src/mesa/main/dispatch.c \ + glcontextmodes.c \ + clientattrib.c \ + compsize.c \ + eval.c \ + glxcmds.c \ + glxext.c \ + glxextensions.c \ + indirect.c \ + indirect_init.c \ + indirect_size.c \ + indirect_window_pos.c \ + indirect_transpose_matrix.c \ + indirect_vertex_array.c \ + indirect_vertex_program.c \ + pixel.c \ + pixelstore.c \ + render2.c \ + renderpix.c \ + single2.c \ + singlepix.c \ + vertarr.c \ + xfont.c \ + glx_pbuffer.c \ + glx_query.c \ + glx_texture_compression.c \ + dri_glx.c \ + XF86dri.c \ + +X86_SOURCES = $(TOP)/src/mesa/x86/glapi_x86.S +X86-64_SOURCES = $(TOP)/src/mesa/x86-64/glapi_x86-64.S + +# ASM_SOURCES = $(X86_SOURCES) + +OBJECTS = $(C_SOURCES:.c=.o) \ + $(ASM_SOURCES:.S=.o) + +INCLUDES = -I. \ + -I$(TOP)/include \ + -I$(TOP)/include/GL/internal \ + -I$(TOP)/src/mesa/main \ + -I$(TOP)/src/mesa/glapi \ + -I$(TOP)/src/mesa/drivers/dri/common \ + `pkg-config --cflags libdrm` \ + $(X11_INCLUDES) + + +##### RULES ##### + +.c.o: + $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@ + +.S.o: + $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@ + +##### TARGETS ##### + +default: depend $(LIB_DIR)/$(GL_LIB_NAME) + +glcontextmodes.c: + ln -s $(TOP)/src/mesa/drivers/dri/common/glcontextmodes.c . + +# Make libGL +$(LIB_DIR)/$(GL_LIB_NAME): $(OBJECTS) Makefile + $(TOP)/bin/mklib -o $(GL_LIB) -linker '$(CC)' \ + -major 1 -minor 2 $(MKLIB_OPTIONS) \ + -install $(LIB_DIR) $(GL_LIB_DEPS) $(OBJECTS) + + +depend: $(C_SOURCES) $(ASM_SOURCES) Makefile + touch depend + $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(C_SOURCES) $(ASM_SOURCES) + + +# Emacs tags +tags: + etags `find . -name \*.[ch]` `find ../include` + + +# Remove .o and backup files +clean: + -rm -f $(LIB_DIR)/libGL.so* + -rm -f *.o *~ + -rm -f depend + +include depend diff --git a/src/glx/x11/XF86dri.c b/src/glx/x11/XF86dri.c new file mode 100644 index 00000000000..03fa4e57bce --- /dev/null +++ b/src/glx/x11/XF86dri.c @@ -0,0 +1,617 @@ +/* $XFree86: xc/lib/GL/dri/XF86dri.c,v 1.13 2002/10/30 12:51:25 alanh Exp $ */ +/************************************************************************** + +Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. +Copyright 2000 VA Linux Systems, Inc. +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sub license, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial portions +of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/* + * Authors: + * Kevin E. Martin <[email protected]> + * Jens Owen <[email protected]> + * Rickard E. (Rik) Faith <[email protected]> + * + */ + +/* THIS IS NOT AN X CONSORTIUM STANDARD */ + +#define NEED_REPLIES +#include <X11/Xlibint.h> +#include <X11/extensions/Xext.h> +#include <X11/extensions/extutil.h> +#include "glheader.h" +#include "xf86dristr.h" + +static XExtensionInfo _xf86dri_info_data; +static XExtensionInfo *xf86dri_info = &_xf86dri_info_data; +static char xf86dri_extension_name[] = XF86DRINAME; + +#define XF86DRICheckExtension(dpy,i,val) \ + XextCheckExtension (dpy, i, xf86dri_extension_name, val) + +/***************************************************************************** + * * + * private utility routines * + * * + *****************************************************************************/ + +static int close_display(Display *dpy, XExtCodes *extCodes); +static /* const */ XExtensionHooks xf86dri_extension_hooks = { + NULL, /* create_gc */ + NULL, /* copy_gc */ + NULL, /* flush_gc */ + NULL, /* free_gc */ + NULL, /* create_font */ + NULL, /* free_font */ + close_display, /* close_display */ + NULL, /* wire_to_event */ + NULL, /* event_to_wire */ + NULL, /* error */ + NULL, /* error_string */ +}; + +static XEXT_GENERATE_FIND_DISPLAY (find_display, xf86dri_info, + xf86dri_extension_name, + &xf86dri_extension_hooks, + 0, NULL) + +static XEXT_GENERATE_CLOSE_DISPLAY (close_display, xf86dri_info) + + +/***************************************************************************** + * * + * public XFree86-DRI Extension routines * + * * + *****************************************************************************/ + +#if 0 +#include <stdio.h> +#define TRACE(msg) fprintf(stderr,"XF86DRI%s\n", msg); +#else +#define TRACE(msg) +#endif + + +PUBLIC Bool XF86DRIQueryExtension (dpy, event_basep, error_basep) + Display *dpy; + int *event_basep, *error_basep; +{ + XExtDisplayInfo *info = find_display (dpy); + + TRACE("QueryExtension..."); + if (XextHasExtension(info)) { + *event_basep = info->codes->first_event; + *error_basep = info->codes->first_error; + TRACE("QueryExtension... return True"); + return True; + } else { + TRACE("QueryExtension... return False"); + return False; + } +} + +PUBLIC Bool XF86DRIQueryVersion(dpy, majorVersion, minorVersion, patchVersion) + Display* dpy; + int* majorVersion; + int* minorVersion; + int* patchVersion; +{ + XExtDisplayInfo *info = find_display (dpy); + xXF86DRIQueryVersionReply rep; + xXF86DRIQueryVersionReq *req; + + TRACE("QueryVersion..."); + XF86DRICheckExtension (dpy, info, False); + + LockDisplay(dpy); + GetReq(XF86DRIQueryVersion, req); + req->reqType = info->codes->major_opcode; + req->driReqType = X_XF86DRIQueryVersion; + if (!_XReply(dpy, (xReply *)&rep, 0, xFalse)) { + UnlockDisplay(dpy); + SyncHandle(); + TRACE("QueryVersion... return False"); + return False; + } + *majorVersion = rep.majorVersion; + *minorVersion = rep.minorVersion; + *patchVersion = rep.patchVersion; + UnlockDisplay(dpy); + SyncHandle(); + TRACE("QueryVersion... return True"); + return True; +} + +PUBLIC Bool XF86DRIQueryDirectRenderingCapable(dpy, screen, isCapable) + Display* dpy; + int screen; + Bool* isCapable; +{ + XExtDisplayInfo *info = find_display (dpy); + xXF86DRIQueryDirectRenderingCapableReply rep; + xXF86DRIQueryDirectRenderingCapableReq *req; + + TRACE("QueryDirectRenderingCapable..."); + XF86DRICheckExtension (dpy, info, False); + + LockDisplay(dpy); + GetReq(XF86DRIQueryDirectRenderingCapable, req); + req->reqType = info->codes->major_opcode; + req->driReqType = X_XF86DRIQueryDirectRenderingCapable; + req->screen = screen; + if (!_XReply(dpy, (xReply *)&rep, 0, xFalse)) { + UnlockDisplay(dpy); + SyncHandle(); + TRACE("QueryDirectRenderingCapable... return False"); + return False; + } + *isCapable = rep.isCapable; + UnlockDisplay(dpy); + SyncHandle(); + TRACE("QueryDirectRenderingCapable... return True"); + return True; +} + +PUBLIC Bool XF86DRIOpenConnection(dpy, screen, hSAREA, busIdString) + Display* dpy; + int screen; + drm_handle_t * hSAREA; + char **busIdString; +{ + XExtDisplayInfo *info = find_display (dpy); + xXF86DRIOpenConnectionReply rep; + xXF86DRIOpenConnectionReq *req; + + TRACE("OpenConnection..."); + XF86DRICheckExtension (dpy, info, False); + + LockDisplay(dpy); + GetReq(XF86DRIOpenConnection, req); + req->reqType = info->codes->major_opcode; + req->driReqType = X_XF86DRIOpenConnection; + req->screen = screen; + if (!_XReply(dpy, (xReply *)&rep, 0, xFalse)) { + UnlockDisplay(dpy); + SyncHandle(); + TRACE("OpenConnection... return False"); + return False; + } + + *hSAREA = rep.hSAREALow; +#ifdef LONG64 + *hSAREA |= ((drm_handle_t)rep.hSAREAHigh) << 32; +#endif + + if (rep.length) { + if (!(*busIdString = (char *)Xcalloc(rep.busIdStringLength + 1, 1))) { + _XEatData(dpy, ((rep.busIdStringLength+3) & ~3)); + UnlockDisplay(dpy); + SyncHandle(); + TRACE("OpenConnection... return False"); + return False; + } + _XReadPad(dpy, *busIdString, rep.busIdStringLength); + } else { + *busIdString = NULL; + } + UnlockDisplay(dpy); + SyncHandle(); + TRACE("OpenConnection... return True"); + return True; +} + +PUBLIC Bool XF86DRIAuthConnection(dpy, screen, magic) + Display* dpy; + int screen; + drm_magic_t magic; +{ + XExtDisplayInfo *info = find_display (dpy); + xXF86DRIAuthConnectionReq *req; + xXF86DRIAuthConnectionReply rep; + + TRACE("AuthConnection..."); + XF86DRICheckExtension (dpy, info, False); + + LockDisplay(dpy); + GetReq(XF86DRIAuthConnection, req); + req->reqType = info->codes->major_opcode; + req->driReqType = X_XF86DRIAuthConnection; + req->screen = screen; + req->magic = magic; + rep.authenticated = 0; + if (!_XReply(dpy, (xReply *)&rep, 0, xFalse) || !rep.authenticated) { + UnlockDisplay(dpy); + SyncHandle(); + TRACE("AuthConnection... return False"); + return False; + } + UnlockDisplay(dpy); + SyncHandle(); + TRACE("AuthConnection... return True"); + return True; +} + +PUBLIC Bool XF86DRICloseConnection(dpy, screen) + Display* dpy; + int screen; +{ + XExtDisplayInfo *info = find_display (dpy); + xXF86DRICloseConnectionReq *req; + + TRACE("CloseConnection..."); + + XF86DRICheckExtension (dpy, info, False); + + LockDisplay(dpy); + GetReq(XF86DRICloseConnection, req); + req->reqType = info->codes->major_opcode; + req->driReqType = X_XF86DRICloseConnection; + req->screen = screen; + UnlockDisplay(dpy); + SyncHandle(); + TRACE("CloseConnection... return True"); + return True; +} + +PUBLIC Bool XF86DRIGetClientDriverName(dpy, screen, ddxDriverMajorVersion, + ddxDriverMinorVersion, ddxDriverPatchVersion, clientDriverName) + Display* dpy; + int screen; + int* ddxDriverMajorVersion; + int* ddxDriverMinorVersion; + int* ddxDriverPatchVersion; + char** clientDriverName; +{ + XExtDisplayInfo *info = find_display (dpy); + xXF86DRIGetClientDriverNameReply rep; + xXF86DRIGetClientDriverNameReq *req; + + TRACE("GetClientDriverName..."); + XF86DRICheckExtension (dpy, info, False); + + LockDisplay(dpy); + GetReq(XF86DRIGetClientDriverName, req); + req->reqType = info->codes->major_opcode; + req->driReqType = X_XF86DRIGetClientDriverName; + req->screen = screen; + if (!_XReply(dpy, (xReply *)&rep, 0, xFalse)) { + UnlockDisplay(dpy); + SyncHandle(); + TRACE("GetClientDriverName... return False"); + return False; + } + + *ddxDriverMajorVersion = rep.ddxDriverMajorVersion; + *ddxDriverMinorVersion = rep.ddxDriverMinorVersion; + *ddxDriverPatchVersion = rep.ddxDriverPatchVersion; + + if (rep.length) { + if (!(*clientDriverName = (char *)Xcalloc(rep.clientDriverNameLength + 1, 1))) { + _XEatData(dpy, ((rep.clientDriverNameLength+3) & ~3)); + UnlockDisplay(dpy); + SyncHandle(); + TRACE("GetClientDriverName... return False"); + return False; + } + _XReadPad(dpy, *clientDriverName, rep.clientDriverNameLength); + } else { + *clientDriverName = NULL; + } + UnlockDisplay(dpy); + SyncHandle(); + TRACE("GetClientDriverName... return True"); + return True; +} + +PUBLIC Bool XF86DRICreateContextWithConfig(dpy, screen, configID, context, + hHWContext) + Display* dpy; + int screen; + int configID; + XID* context; + drm_context_t * hHWContext; +{ + XExtDisplayInfo *info = find_display (dpy); + xXF86DRICreateContextReply rep; + xXF86DRICreateContextReq *req; + + TRACE("CreateContext..."); + XF86DRICheckExtension (dpy, info, False); + + LockDisplay(dpy); + GetReq(XF86DRICreateContext, req); + req->reqType = info->codes->major_opcode; + req->driReqType = X_XF86DRICreateContext; + req->visual = configID; + req->screen = screen; + *context = XAllocID(dpy); + req->context = *context; + if (!_XReply(dpy, (xReply *)&rep, 0, xFalse)) { + UnlockDisplay(dpy); + SyncHandle(); + TRACE("CreateContext... return False"); + return False; + } + *hHWContext = rep.hHWContext; + UnlockDisplay(dpy); + SyncHandle(); + TRACE("CreateContext... return True"); + return True; +} + +PUBLIC Bool XF86DRICreateContext(dpy, screen, visual, context, hHWContext) + Display* dpy; + int screen; + Visual* visual; + XID* context; + drm_context_t * hHWContext; +{ + return XF86DRICreateContextWithConfig( dpy, screen, visual->visualid, + context, hHWContext ); +} + +PUBLIC GLboolean XF86DRIDestroyContext( __DRInativeDisplay * ndpy, int screen, + __DRIid context ) +{ + Display * const dpy = (Display *) ndpy; + XExtDisplayInfo *info = find_display (dpy); + xXF86DRIDestroyContextReq *req; + + TRACE("DestroyContext..."); + XF86DRICheckExtension (dpy, info, False); + + LockDisplay(dpy); + GetReq(XF86DRIDestroyContext, req); + req->reqType = info->codes->major_opcode; + req->driReqType = X_XF86DRIDestroyContext; + req->screen = screen; + req->context = context; + UnlockDisplay(dpy); + SyncHandle(); + TRACE("DestroyContext... return True"); + return True; +} + +PUBLIC GLboolean XF86DRICreateDrawable( __DRInativeDisplay * ndpy, int screen, + __DRIid drawable, drm_drawable_t * hHWDrawable ) +{ + Display * const dpy = (Display *) ndpy; + XExtDisplayInfo *info = find_display (dpy); + xXF86DRICreateDrawableReply rep; + xXF86DRICreateDrawableReq *req; + + TRACE("CreateDrawable..."); + XF86DRICheckExtension (dpy, info, False); + + LockDisplay(dpy); + GetReq(XF86DRICreateDrawable, req); + req->reqType = info->codes->major_opcode; + req->driReqType = X_XF86DRICreateDrawable; + req->screen = screen; + req->drawable = drawable; + if (!_XReply(dpy, (xReply *)&rep, 0, xFalse)) { + UnlockDisplay(dpy); + SyncHandle(); + TRACE("CreateDrawable... return False"); + return False; + } + *hHWDrawable = rep.hHWDrawable; + UnlockDisplay(dpy); + SyncHandle(); + TRACE("CreateDrawable... return True"); + return True; +} + +PUBLIC GLboolean XF86DRIDestroyDrawable( __DRInativeDisplay * ndpy, int screen, + __DRIid drawable ) +{ + Display * const dpy = (Display *) ndpy; + XExtDisplayInfo *info = find_display (dpy); + xXF86DRIDestroyDrawableReq *req; + + TRACE("DestroyDrawable..."); + XF86DRICheckExtension (dpy, info, False); + + LockDisplay(dpy); + GetReq(XF86DRIDestroyDrawable, req); + req->reqType = info->codes->major_opcode; + req->driReqType = X_XF86DRIDestroyDrawable; + req->screen = screen; + req->drawable = drawable; + UnlockDisplay(dpy); + SyncHandle(); + TRACE("DestroyDrawable... return True"); + return True; +} + +PUBLIC Bool XF86DRIGetDrawableInfo(Display* dpy, int screen, Drawable drawable, + unsigned int* index, unsigned int* stamp, + int* X, int* Y, int* W, int* H, + int* numClipRects, drm_clip_rect_t ** pClipRects, + int* backX, int* backY, + int* numBackClipRects, drm_clip_rect_t ** pBackClipRects ) +{ + XExtDisplayInfo *info = find_display (dpy); + xXF86DRIGetDrawableInfoReply rep; + xXF86DRIGetDrawableInfoReq *req; + int total_rects; + + TRACE("GetDrawableInfo..."); + XF86DRICheckExtension (dpy, info, False); + + LockDisplay(dpy); + GetReq(XF86DRIGetDrawableInfo, req); + req->reqType = info->codes->major_opcode; + req->driReqType = X_XF86DRIGetDrawableInfo; + req->screen = screen; + req->drawable = drawable; + + if (!_XReply(dpy, (xReply *)&rep, 1, xFalse)) + { + UnlockDisplay(dpy); + SyncHandle(); + TRACE("GetDrawableInfo... return False"); + return False; + } + *index = rep.drawableTableIndex; + *stamp = rep.drawableTableStamp; + *X = (int)rep.drawableX; + *Y = (int)rep.drawableY; + *W = (int)rep.drawableWidth; + *H = (int)rep.drawableHeight; + *numClipRects = rep.numClipRects; + total_rects = *numClipRects; + + *backX = rep.backX; + *backY = rep.backY; + *numBackClipRects = rep.numBackClipRects; + total_rects += *numBackClipRects; + +#if 0 + /* Because of the fix in Xserver/GL/dri/xf86dri.c, this check breaks + * backwards compatibility (Because of the >> 2 shift) but the fix + * enables multi-threaded apps to work. + */ + if (rep.length != ((((SIZEOF(xXF86DRIGetDrawableInfoReply) - + SIZEOF(xGenericReply) + + total_rects * sizeof(drm_clip_rect_t)) + 3) & ~3) >> 2)) { + _XEatData(dpy, rep.length); + UnlockDisplay(dpy); + SyncHandle(); + TRACE("GetDrawableInfo... return False"); + return False; + } +#endif + + if (*numClipRects) { + int len = sizeof(drm_clip_rect_t) * (*numClipRects); + + *pClipRects = (drm_clip_rect_t *)Xcalloc(len, 1); + if (*pClipRects) + _XRead(dpy, (char*)*pClipRects, len); + } else { + *pClipRects = NULL; + } + + if (*numBackClipRects) { + int len = sizeof(drm_clip_rect_t) * (*numBackClipRects); + + *pBackClipRects = (drm_clip_rect_t *)Xcalloc(len, 1); + if (*pBackClipRects) + _XRead(dpy, (char*)*pBackClipRects, len); + } else { + *pBackClipRects = NULL; + } + + UnlockDisplay(dpy); + SyncHandle(); + TRACE("GetDrawableInfo... return True"); + return True; +} + +PUBLIC Bool XF86DRIGetDeviceInfo(dpy, screen, hFrameBuffer, + fbOrigin, fbSize, fbStride, devPrivateSize, pDevPrivate) + Display* dpy; + int screen; + drm_handle_t * hFrameBuffer; + int* fbOrigin; + int* fbSize; + int* fbStride; + int* devPrivateSize; + void** pDevPrivate; +{ + XExtDisplayInfo *info = find_display (dpy); + xXF86DRIGetDeviceInfoReply rep; + xXF86DRIGetDeviceInfoReq *req; + + TRACE("GetDeviceInfo..."); + XF86DRICheckExtension (dpy, info, False); + + LockDisplay(dpy); + GetReq(XF86DRIGetDeviceInfo, req); + req->reqType = info->codes->major_opcode; + req->driReqType = X_XF86DRIGetDeviceInfo; + req->screen = screen; + if (!_XReply(dpy, (xReply *)&rep, 0, xFalse)) { + UnlockDisplay(dpy); + SyncHandle(); + TRACE("GetDeviceInfo... return False"); + return False; + } + + *hFrameBuffer = rep.hFrameBufferLow; +#ifdef LONG64 + *hFrameBuffer |= ((drm_handle_t)rep.hFrameBufferHigh) << 32; +#endif + + *fbOrigin = rep.framebufferOrigin; + *fbSize = rep.framebufferSize; + *fbStride = rep.framebufferStride; + *devPrivateSize = rep.devPrivateSize; + + if (rep.length) { + if (!(*pDevPrivate = (void *)Xcalloc(rep.devPrivateSize, 1))) { + _XEatData(dpy, ((rep.devPrivateSize+3) & ~3)); + UnlockDisplay(dpy); + SyncHandle(); + TRACE("GetDeviceInfo... return False"); + return False; + } + _XRead(dpy, (char*)*pDevPrivate, rep.devPrivateSize); + } else { + *pDevPrivate = NULL; + } + + UnlockDisplay(dpy); + SyncHandle(); + TRACE("GetDeviceInfo... return True"); + return True; +} + +PUBLIC Bool XF86DRIOpenFullScreen(dpy, screen, drawable) + Display* dpy; + int screen; + Drawable drawable; +{ + /* This function and the underlying X protocol are deprecated. + */ + (void) dpy; + (void) screen; + (void) drawable; + return False; +} + +PUBLIC Bool XF86DRICloseFullScreen(dpy, screen, drawable) + Display* dpy; + int screen; + Drawable drawable; +{ + /* This function and the underlying X protocol are deprecated. + */ + (void) dpy; + (void) screen; + (void) drawable; + return True; +} diff --git a/src/glx/x11/clientattrib.c b/src/glx/x11/clientattrib.c new file mode 100644 index 00000000000..bfb263ced14 --- /dev/null +++ b/src/glx/x11/clientattrib.c @@ -0,0 +1,141 @@ +/* $XFree86: xc/lib/GL/glx/clientattrib.c,v 1.5 2001/03/21 16:04:39 dawes Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#include <assert.h> +#include "glxclient.h" +#include "indirect.h" +#include "indirect_vertex_array.h" + +/*****************************************************************************/ + +static void +do_enable_disable(GLenum array, GLboolean val ) +{ + __GLXcontext *gc = __glXGetCurrentContext(); + __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); + unsigned index = 0; + + if ( array == GL_TEXTURE_COORD_ARRAY ) { + index = __glXGetActiveTextureUnit( state ); + } + + if ( ! __glXSetArrayEnable( state, array, index, val ) ) { + __glXSetError(gc, GL_INVALID_ENUM); + } +} + +void __indirect_glEnableClientState(GLenum array) +{ + do_enable_disable( array, GL_TRUE ); +} + +void __indirect_glDisableClientState(GLenum array) +{ + do_enable_disable( array, GL_FALSE ); +} + +/************************************************************************/ + +void __indirect_glPushClientAttrib(GLuint mask) +{ + __GLXcontext *gc = __glXGetCurrentContext(); + __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); + __GLXattribute **spp = gc->attributes.stackPointer, *sp; + + if (spp < &gc->attributes.stack[__GL_CLIENT_ATTRIB_STACK_DEPTH]) { + if (!(sp = *spp)) { + sp = (__GLXattribute *)Xmalloc(sizeof(__GLXattribute)); + *spp = sp; + } + sp->mask = mask; + gc->attributes.stackPointer = spp + 1; + if (mask & GL_CLIENT_PIXEL_STORE_BIT) { + sp->storePack = state->storePack; + sp->storeUnpack = state->storeUnpack; + } + if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) { + __glXPushArrayState( state ); + } + } else { + __glXSetError(gc, GL_STACK_OVERFLOW); + return; + } +} + +void __indirect_glPopClientAttrib(void) +{ + __GLXcontext *gc = __glXGetCurrentContext(); + __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); + __GLXattribute **spp = gc->attributes.stackPointer, *sp; + GLuint mask; + + if (spp > &gc->attributes.stack[0]) { + --spp; + sp = *spp; + assert(sp != 0); + mask = sp->mask; + gc->attributes.stackPointer = spp; + + if (mask & GL_CLIENT_PIXEL_STORE_BIT) { + state->storePack = sp->storePack; + state->storeUnpack = sp->storeUnpack; + } + if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) { + __glXPopArrayState( state ); + } + + sp->mask = 0; + } else { + __glXSetError(gc, GL_STACK_UNDERFLOW); + return; + } +} + +void __glFreeAttributeState(__GLXcontext *gc) +{ + __GLXattribute *sp, **spp; + + for (spp = &gc->attributes.stack[0]; + spp < &gc->attributes.stack[__GL_CLIENT_ATTRIB_STACK_DEPTH]; + spp++) { + sp = *spp; + if (sp) { + XFree((char *)sp); + } else { + break; + } + } +} diff --git a/src/glx/x11/compsize.c b/src/glx/x11/compsize.c new file mode 100644 index 00000000000..193570c8486 --- /dev/null +++ b/src/glx/x11/compsize.c @@ -0,0 +1,190 @@ +/* $XFree86: xc/lib/GL/glx/compsize.c,v 1.6 2004/01/28 18:11:38 alanh Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#include <GL/gl.h> +#include "indirect_size.h" + +/* +** Return the number of elements per group of a specified format +*/ +GLint __glElementsPerGroup(GLenum format, GLenum type) +{ + /* + ** To make row length computation valid for image extraction, + ** packed pixel types assume elements per group equals one. + */ + switch(type) { + case GL_UNSIGNED_BYTE_3_3_2: + case GL_UNSIGNED_BYTE_2_3_3_REV: + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_5_6_5_REV: + case GL_UNSIGNED_SHORT_4_4_4_4: + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + case GL_UNSIGNED_SHORT_5_5_5_1: + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + case GL_UNSIGNED_SHORT_8_8_APPLE: + case GL_UNSIGNED_SHORT_8_8_REV_APPLE: + case GL_UNSIGNED_SHORT_15_1_MESA: + case GL_UNSIGNED_SHORT_1_15_REV_MESA: + case GL_UNSIGNED_INT_8_8_8_8: + case GL_UNSIGNED_INT_8_8_8_8_REV: + case GL_UNSIGNED_INT_10_10_10_2: + case GL_UNSIGNED_INT_2_10_10_10_REV: + case GL_UNSIGNED_INT_24_8_NV: + case GL_UNSIGNED_INT_24_8_MESA: + case GL_UNSIGNED_INT_8_24_REV_MESA: + return 1; + default: + break; + } + + switch(format) { + case GL_RGB: + case GL_BGR: + return 3; + case GL_422_EXT: + case GL_422_REV_EXT: + case GL_422_AVERAGE_EXT: + case GL_422_REV_AVERAGE_EXT: + case GL_YCBCR_422_APPLE: + case GL_LUMINANCE_ALPHA: + return 2; + case GL_RGBA: + case GL_BGRA: + case GL_ABGR_EXT: + return 4; + case GL_COLOR_INDEX: + case GL_STENCIL_INDEX: + case GL_DEPTH_COMPONENT: + case GL_RED: + case GL_GREEN: + case GL_BLUE: + case GL_ALPHA: + case GL_LUMINANCE: + case GL_INTENSITY: + return 1; + default: + return 0; + } +} + +/* +** Return the number of bytes per element, based on the element type (other +** than GL_BITMAP). +*/ +GLint __glBytesPerElement(GLenum type) +{ + switch(type) { + case GL_UNSIGNED_SHORT: + case GL_SHORT: + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_5_6_5_REV: + case GL_UNSIGNED_SHORT_4_4_4_4: + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + case GL_UNSIGNED_SHORT_5_5_5_1: + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + case GL_UNSIGNED_SHORT_8_8_APPLE: + case GL_UNSIGNED_SHORT_8_8_REV_APPLE: + case GL_UNSIGNED_SHORT_15_1_MESA: + case GL_UNSIGNED_SHORT_1_15_REV_MESA: + return 2; + case GL_UNSIGNED_BYTE: + case GL_BYTE: + case GL_UNSIGNED_BYTE_3_3_2: + case GL_UNSIGNED_BYTE_2_3_3_REV: + return 1; + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + case GL_UNSIGNED_INT_8_8_8_8: + case GL_UNSIGNED_INT_8_8_8_8_REV: + case GL_UNSIGNED_INT_10_10_10_2: + case GL_UNSIGNED_INT_2_10_10_10_REV: + case GL_UNSIGNED_INT_24_8_NV: + case GL_UNSIGNED_INT_24_8_MESA: + case GL_UNSIGNED_INT_8_24_REV_MESA: + return 4; + default: + return 0; + } +} + +/* +** Compute memory required for internal packed array of data of given type +** and format. +*/ +GLint __glImageSize(GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, GLenum target) +{ + int bytes_per_row; + int components; + + switch( target ) { + case GL_PROXY_TEXTURE_1D: + case GL_PROXY_TEXTURE_2D: + case GL_PROXY_TEXTURE_3D: + case GL_PROXY_TEXTURE_4D_SGIS: + case GL_PROXY_TEXTURE_CUBE_MAP: + case GL_PROXY_TEXTURE_RECTANGLE_ARB: + case GL_PROXY_HISTOGRAM: + case GL_PROXY_COLOR_TABLE: + case GL_PROXY_TEXTURE_COLOR_TABLE_SGI: + case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE: + case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE: + case GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP: + return 0; + } + + if (width < 0 || height < 0 || depth < 0) { + return 0; + } + + /* + ** Zero is returned if either format or type are invalid. + */ + components = __glElementsPerGroup(format,type); + if (type == GL_BITMAP) { + if (format == GL_COLOR_INDEX || format == GL_STENCIL_INDEX) { + bytes_per_row = (width + 7) >> 3; + } else { + return 0; + } + } else { + bytes_per_row = __glBytesPerElement(type) * width; + } + + return bytes_per_row * height * depth * components; +} diff --git a/src/glx/x11/dri_glx.c b/src/glx/x11/dri_glx.c new file mode 100644 index 00000000000..516ca508c5d --- /dev/null +++ b/src/glx/x11/dri_glx.c @@ -0,0 +1,461 @@ +/************************************************************************** + +Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sub license, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial portions +of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ +/* $XFree86: xc/lib/GL/dri/dri_glx.c,v 1.14 2003/07/16 00:54:00 dawes Exp $ */ + +/* + * Authors: + * Kevin E. Martin <[email protected]> + * Brian Paul <[email protected]> + * + */ + +#ifdef GLX_DIRECT_RENDERING + +#include <unistd.h> +#include <X11/Xlibint.h> +#include <X11/extensions/Xext.h> +#include <X11/extensions/extutil.h> +#include "glxclient.h" +#include "xf86dri.h" +#include "sarea.h" +#include <stdio.h> +#include <dlfcn.h> +#include "dri_glx.h" +#include <sys/types.h> +#include <stdarg.h> + +#ifndef RTLD_NOW +#define RTLD_NOW 0 +#endif +#ifndef RTLD_GLOBAL +#define RTLD_GLOBAL 0 +#endif + + +#ifndef DEFAULT_DRIVER_DIR +/* this is normally defined in the Imakefile */ +#define DEFAULT_DRIVER_DIR "/usr/X11R6/lib/modules/dri" +#endif + +static __DRIdriver *Drivers = NULL; + + +/* + * printf wrappers + */ + +static void InfoMessageF(const char *f, ...) +{ + va_list args; + const char *env; + + if ((env = getenv("LIBGL_DEBUG")) && strstr(env, "verbose")) { + fprintf(stderr, "libGL: "); + va_start(args, f); + vfprintf(stderr, f, args); + va_end(args); + } +} + +static void ErrorMessageF(const char *f, ...) +{ + va_list args; + + if (getenv("LIBGL_DEBUG")) { + fprintf(stderr, "libGL error: "); + va_start(args, f); + vfprintf(stderr, f, args); + va_end(args); + } +} + + +/** + * Extract the ith directory path out of a colon-separated list of paths. No + * more than \c dirLen characters, including the terminating \c NUL, will be + * written to \c dir. + * + * \param index Index of path to extract (starting at zero) + * \param paths The colon-separated list of paths + * \param dirLen Maximum length of result to store in \c dir + * \param dir Buffer to hold the extracted directory path + * + * \returns + * The number of characters that would have been written to \c dir had there + * been enough room. This does not include the terminating \c NUL. When + * extraction fails, zero will be returned. + * + * \todo + * It seems like this function could be rewritten to use \c strchr. + */ +static size_t +ExtractDir(int index, const char *paths, int dirLen, char *dir) +{ + int i, len; + const char *start, *end; + + /* find ith colon */ + start = paths; + i = 0; + while (i < index) { + if (*start == ':') { + i++; + start++; + } + else if (*start == 0) { + /* end of string and couldn't find ith colon */ + dir[0] = 0; + return 0; + } + else { + start++; + } + } + + while (*start == ':') + start++; + + /* find next colon, or end of string */ + end = start + 1; + while (*end != ':' && *end != 0) { + end++; + } + + /* copy string between <start> and <end> into result string */ + len = end - start; + if (len > dirLen - 1) + len = dirLen - 1; + strncpy(dir, start, len); + dir[len] = 0; + + return( end - start ); +} + + +/** + * Versioned name of the expected \c __driCreateNewScreen function. + * + * The version of the last incompatible loader/driver inteface change is + * appended to the name of the \c __driCreateNewScreen function. This + * prevents loaders from trying to load drivers that are too old. + * + * \todo + * Create a macro or something so that this is automatically updated. + */ +static const char createNewScreenName[] = "__driCreateNewScreen_20050727"; + + +/** + * Try to \c dlopen the named driver. + * + * This function adds the "_dri.so" suffix to the driver name and searches the + * directories specified by the \c LIBGL_DRIVERS_PATH environment variable in + * order to find the driver. + * + * \param driverName - a name like "tdfx", "i810", "mga", etc. + * + * \returns + * A handle from \c dlopen, or \c NULL if driver file not found. + */ +static __DRIdriver *OpenDriver(const char *driverName) +{ + char *libPaths = NULL; + char libDir[1000]; + int i; + __DRIdriver *driver; + + /* First, search Drivers list to see if we've already opened this driver */ + for (driver = Drivers; driver; driver = driver->next) { + if (strcmp(driver->name, driverName) == 0) { + /* found it */ + return driver; + } + } + + if (geteuid() == getuid()) { + /* don't allow setuid apps to use LIBGL_DRIVERS_PATH */ + libPaths = getenv("LIBGL_DRIVERS_PATH"); + if (!libPaths) + libPaths = getenv("LIBGL_DRIVERS_DIR"); /* deprecated */ + } + if (!libPaths) + libPaths = DEFAULT_DRIVER_DIR; + + for ( i = 0 ; ExtractDir(i, libPaths, 1000, libDir) != 0 ; i++ ) { + char realDriverName[200]; + void *handle = NULL; + + + /* If TLS support is enabled, try to open the TLS version of the driver + * binary first. If that fails, try the non-TLS version. + */ +#ifdef GLX_USE_TLS + snprintf(realDriverName, 200, "%s/tls/%s_dri.so", libDir, driverName); + InfoMessageF("OpenDriver: trying %s\n", realDriverName); + handle = dlopen(realDriverName, RTLD_NOW | RTLD_GLOBAL); +#endif + + if ( handle == NULL ) { + snprintf(realDriverName, 200, "%s/%s_dri.so", libDir, driverName); + InfoMessageF("OpenDriver: trying %s\n", realDriverName); + handle = dlopen(realDriverName, RTLD_NOW | RTLD_GLOBAL); + } + + if ( handle != NULL ) { + /* allocate __DRIdriver struct */ + driver = (__DRIdriver *) Xmalloc(sizeof(__DRIdriver)); + if (!driver) + return NULL; /* out of memory! */ + /* init the struct */ + driver->name = __glXstrdup(driverName); + if (!driver->name) { + Xfree(driver); + return NULL; /* out of memory! */ + } + + driver->createNewScreenFunc = (PFNCREATENEWSCREENFUNC) + dlsym(handle, createNewScreenName); + + if ( driver->createNewScreenFunc == NULL ) { + /* If the driver doesn't have this symbol then something's + * really, really wrong. + */ + ErrorMessageF("%s not defined in %s_dri.so!\n" + "Your driver may be too old for this libGL.\n", + createNewScreenName, driverName); + Xfree(driver); + dlclose(handle); + continue; + } + driver->handle = handle; + /* put at head of linked list */ + driver->next = Drivers; + Drivers = driver; + return driver; + } + else { + ErrorMessageF("dlopen %s failed (%s)\n", realDriverName, dlerror()); + } + } + + ErrorMessageF("unable to find driver: %s_dri.so\n", driverName); + return NULL; +} + + +/* + * Given a display pointer and screen number, determine the name of + * the DRI driver for the screen. (I.e. "r128", "tdfx", etc). + * Return True for success, False for failure. + */ +static Bool GetDriverName(Display *dpy, int scrNum, char **driverName) +{ + int directCapable; + Bool b; + int driverMajor, driverMinor, driverPatch; + + *driverName = NULL; + + if (!XF86DRIQueryDirectRenderingCapable(dpy, scrNum, &directCapable)) { + ErrorMessageF("XF86DRIQueryDirectRenderingCapable failed\n"); + return False; + } + if (!directCapable) { + ErrorMessageF("XF86DRIQueryDirectRenderingCapable returned false\n"); + return False; + } + + b = XF86DRIGetClientDriverName(dpy, scrNum, &driverMajor, &driverMinor, + &driverPatch, driverName); + if (!b) { + ErrorMessageF("Cannot determine driver name for screen %d\n", scrNum); + return False; + } + + InfoMessageF("XF86DRIGetClientDriverName: %d.%d.%d %s (screen %d)\n", + driverMajor, driverMinor, driverPatch, *driverName, scrNum); + + return True; +} + + +/* + * Given a display pointer and screen number, return a __DRIdriver handle. + * Return NULL if anything goes wrong. + */ +__DRIdriver *driGetDriver(Display *dpy, int scrNum) +{ + char *driverName; + if (GetDriverName(dpy, scrNum, &driverName)) { + __DRIdriver *ret; + ret = OpenDriver(driverName); + if (driverName) + Xfree(driverName); + return ret; + } + return NULL; +} + + +/* + * Exported function for querying the DRI driver for a given screen. + * + * The returned char pointer points to a static array that will be + * overwritten by subsequent calls. + */ +const char *glXGetScreenDriver (Display *dpy, int scrNum) { + static char ret[32]; + char *driverName; + if (GetDriverName(dpy, scrNum, &driverName)) { + int len; + if (!driverName) + return NULL; + len = strlen (driverName); + if (len >= 31) + return NULL; + memcpy (ret, driverName, len+1); + Xfree(driverName); + return ret; + } + return NULL; +} + + +/* + * Exported function for obtaining a driver's option list (UTF-8 encoded XML). + * + * The returned char pointer points directly into the driver. Therefore + * it should be treated as a constant. + * + * If the driver was not found or does not support configuration NULL is + * returned. + * + * Note: The driver remains opened after this function returns. + */ +const char *glXGetDriverConfig (const char *driverName) { + __DRIdriver *driver = OpenDriver (driverName); + if (driver) + return dlsym (driver->handle, "__driConfigOptions"); + else + return NULL; +} + + +/* This function isn't currently used. + */ +static void driDestroyDisplay(Display *dpy, void *private) +{ + __DRIdisplayPrivate *pdpyp = (__DRIdisplayPrivate *)private; + + if (pdpyp) { + const int numScreens = ScreenCount(dpy); + int i; + for (i = 0; i < numScreens; i++) { + if (pdpyp->libraryHandles[i]) + dlclose(pdpyp->libraryHandles[i]); + } + Xfree(pdpyp->libraryHandles); + Xfree(pdpyp); + } +} + + +/* + * Allocate, initialize and return a __DRIdisplayPrivate object. + * This is called from __glXInitialize() when we are given a new + * display pointer. + */ +void *driCreateDisplay(Display *dpy, __DRIdisplay *pdisp) +{ + const int numScreens = ScreenCount(dpy); + __DRIdisplayPrivate *pdpyp; + int eventBase, errorBase; + int major, minor, patch; + int scrn; + + /* Initialize these fields to NULL in case we fail. + * If we don't do this we may later get segfaults trying to free random + * addresses when the display is closed. + */ + pdisp->private = NULL; + pdisp->destroyDisplay = NULL; + + if (!XF86DRIQueryExtension(dpy, &eventBase, &errorBase)) { + return NULL; + } + + if (!XF86DRIQueryVersion(dpy, &major, &minor, &patch)) { + return NULL; + } + + pdpyp = (__DRIdisplayPrivate *)Xmalloc(sizeof(__DRIdisplayPrivate)); + if (!pdpyp) { + return NULL; + } + + pdpyp->driMajor = major; + pdpyp->driMinor = minor; + pdpyp->driPatch = patch; + + pdisp->destroyDisplay = driDestroyDisplay; + + /* allocate array of pointers to createNewScreen funcs */ + pdisp->createNewScreen = (PFNCREATENEWSCREENFUNC *) + Xmalloc(numScreens * sizeof(void *)); + if (!pdisp->createNewScreen) { + Xfree(pdpyp); + return NULL; + } + + /* allocate array of library handles */ + pdpyp->libraryHandles = (void **) Xmalloc(numScreens * sizeof(void*)); + if (!pdpyp->libraryHandles) { + Xfree(pdisp->createNewScreen); + Xfree(pdpyp); + return NULL; + } + + /* dynamically discover DRI drivers for all screens, saving each + * driver's "__driCreateScreen" function pointer. That's the bootstrap + * entrypoint for all DRI drivers. + */ + for (scrn = 0; scrn < numScreens; scrn++) { + __DRIdriver *driver = driGetDriver(dpy, scrn); + if (driver) { + pdisp->createNewScreen[scrn] = driver->createNewScreenFunc; + pdpyp->libraryHandles[scrn] = driver->handle; + } + else { + pdisp->createNewScreen[scrn] = NULL; + pdpyp->libraryHandles[scrn] = NULL; + } + } + + return (void *)pdpyp; +} + +#endif /* GLX_DIRECT_RENDERING */ diff --git a/src/glx/x11/dri_glx.h b/src/glx/x11/dri_glx.h new file mode 100644 index 00000000000..75561685c81 --- /dev/null +++ b/src/glx/x11/dri_glx.h @@ -0,0 +1,61 @@ +/************************************************************************** + +Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sub license, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial portions +of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/* + * Authors: + * Kevin E. Martin <[email protected]> + * Brian Paul <[email protected]> + * + */ + +#ifndef _DRI_GLX_H_ +#define _DRI_GLX_H_ + +#ifdef GLX_DIRECT_RENDERING + +struct __DRIdisplayPrivateRec { + /* + ** XFree86-DRI version information + */ + int driMajor; + int driMinor; + int driPatch; + + /* + ** Array of library handles [indexed by screen number] + */ + void **libraryHandles; +}; + +typedef struct __DRIdisplayPrivateRec __DRIdisplayPrivate; +typedef struct __DRIscreenPrivateRec __DRIscreenPrivate; +typedef struct __DRIvisualPrivateRec __DRIvisualPrivate; +typedef struct __DRIcontextPrivateRec __DRIcontextPrivate; +typedef struct __DRIdrawablePrivateRec __DRIdrawablePrivate; + +#endif +#endif /* _DRI_GLX_H_ */ diff --git a/src/glx/x11/eval.c b/src/glx/x11/eval.c new file mode 100644 index 00000000000..0f94e6da6fd --- /dev/null +++ b/src/glx/x11/eval.c @@ -0,0 +1,132 @@ +/* $XFree86$ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#include "packrender.h" + +/* +** Routines to pack evaluator maps into the transport buffer. Maps are +** allowed to have extra arbitrary data, so these routines extract just +** the information that the GL needs. +*/ + +void __glFillMap1f(GLint k, GLint order, GLint stride, + const GLfloat *points, GLubyte *pc) +{ + if (stride == k) { + /* Just copy the data */ + __GLX_PUT_FLOAT_ARRAY(0, points, order * k); + } else { + GLint i; + + for (i = 0; i < order; i++) { + __GLX_PUT_FLOAT_ARRAY(0, points, k); + points += stride; + pc += k * __GLX_SIZE_FLOAT32; + } + } +} + +void __glFillMap1d(GLint k, GLint order, GLint stride, + const GLdouble *points, GLubyte *pc) +{ + if (stride == k) { + /* Just copy the data */ + __GLX_PUT_DOUBLE_ARRAY(0, points, order * k); + } else { + GLint i; + for (i = 0; i < order; i++) { + __GLX_PUT_DOUBLE_ARRAY(0, points, k); + points += stride; + pc += k * __GLX_SIZE_FLOAT64; + } + } +} + +void __glFillMap2f(GLint k, GLint majorOrder, GLint minorOrder, + GLint majorStride, GLint minorStride, + const GLfloat *points, GLfloat *data) +{ + GLint i, j, x; + + if ((minorStride == k) && (majorStride == minorOrder*k)) { + /* Just copy the data */ + __GLX_MEM_COPY(data, points, majorOrder * majorStride * + __GLX_SIZE_FLOAT32); + return; + } + for (i = 0; i < majorOrder; i++) { + for (j = 0; j < minorOrder; j++) { + for (x = 0; x < k; x++) { + data[x] = points[x]; + } + points += minorStride; + data += k; + } + points += majorStride - minorStride * minorOrder; + } +} + +void __glFillMap2d(GLint k, GLint majorOrder, GLint minorOrder, + GLint majorStride, GLint minorStride, + const GLdouble *points, GLdouble *data) +{ + int i,j,x; + + if ((minorStride == k) && (majorStride == minorOrder*k)) { + /* Just copy the data */ + __GLX_MEM_COPY(data, points, majorOrder * majorStride * + __GLX_SIZE_FLOAT64); + return; + } + +#ifdef __GLX_ALIGN64 + x = k * __GLX_SIZE_FLOAT64; +#endif + for (i = 0; i<majorOrder; i++) { + for (j = 0; j<minorOrder; j++) { +#ifdef __GLX_ALIGN64 + __GLX_MEM_COPY(data, points, x); +#else + for (x = 0; x<k; x++) { + data[x] = points[x]; + } +#endif + points += minorStride; + data += k; + } + points += majorStride - minorStride * minorOrder; + } +} diff --git a/src/glx/x11/glcontextmodes.c b/src/glx/x11/glcontextmodes.c new file mode 120000 index 00000000000..ca6b8c0b58a --- /dev/null +++ b/src/glx/x11/glcontextmodes.c @@ -0,0 +1 @@ +../../../src/mesa/drivers/dri/common/glcontextmodes.c
\ No newline at end of file diff --git a/src/glx/x11/glx_pbuffer.c b/src/glx/x11/glx_pbuffer.c new file mode 100644 index 00000000000..83c550559c0 --- /dev/null +++ b/src/glx/x11/glx_pbuffer.c @@ -0,0 +1,556 @@ +/* + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file glx_pbuffer.c + * Implementation of pbuffer related functions. + * + * \author Ian Romanick <[email protected]> + */ + +#include <inttypes.h> +#include "glxclient.h" +#include <X11/extensions/extutil.h> +#include <X11/extensions/Xext.h> +#include <assert.h> +#include <string.h> +#include "glapi.h" +#include "glxextensions.h" +#include "glcontextmodes.h" +#include "glheader.h" + +static void ChangeDrawableAttribute( Display * dpy, GLXDrawable drawable, + const CARD32 * attribs, size_t num_attribs ); + +static void DestroyPbuffer( Display * dpy, GLXDrawable drawable ); + +static GLXDrawable CreatePbuffer( Display *dpy, + const __GLcontextModes * fbconfig, unsigned int width, unsigned int height, + const int *attrib_list, GLboolean size_in_attribs ); + +static int GetDrawableAttribute( Display *dpy, GLXDrawable drawable, + int attribute, unsigned int *value ); + + +/** + * Change a drawable's attribute. + * + * This function is used to implement \c glXSelectEvent and + * \c glXSelectEventSGIX. + * + * \note + * This function dynamically determines whether to use the SGIX_pbuffer + * version of the protocol or the GLX 1.3 version of the protocol. + * + * \todo + * This function needs to be modified to work with direct-rendering drivers. + */ +static void +ChangeDrawableAttribute( Display * dpy, GLXDrawable drawable, + const CARD32 * attribs, size_t num_attribs ) +{ + __GLXdisplayPrivate *priv = __glXInitialize(dpy); + CARD32 * output; + + + if ( (dpy == NULL) || (drawable == 0) ) { + return; + } + + + LockDisplay(dpy); + + if ( (priv->majorVersion > 1) || (priv->minorVersion >= 3) ) { + xGLXChangeDrawableAttributesReq *req; + + GetReqExtra( GLXChangeDrawableAttributes, 8 + (8 * num_attribs), req ); + output = (CARD32 *) (req + 1); + + req->reqType = __glXSetupForCommand(dpy); + req->glxCode = X_GLXChangeDrawableAttributes; + req->drawable = drawable; + req->numAttribs = (CARD32) num_attribs; + } + else { + xGLXVendorPrivateWithReplyReq *vpreq; + + GetReqExtra( GLXVendorPrivateWithReply, 4 + (8 * num_attribs), vpreq ); + output = (CARD32 *) (vpreq + 1); + + vpreq->reqType = __glXSetupForCommand(dpy); + vpreq->glxCode = X_GLXVendorPrivateWithReply; + vpreq->vendorCode = X_GLXvop_ChangeDrawableAttributesSGIX; + + output[0] = (CARD32) drawable; + output++; + } + + (void) memcpy( output, attribs, sizeof( CARD32 ) * 2 * num_attribs ); + + UnlockDisplay(dpy); + SyncHandle(); + + return; +} + + +/** + * Destroy a pbuffer. + * + * This function is used to implement \c glXDestroyPbuffer and + * \c glXDestroyGLXPbufferSGIX. + * + * \note + * This function dynamically determines whether to use the SGIX_pbuffer + * version of the protocol or the GLX 1.3 version of the protocol. + * + * \todo + * This function needs to be modified to work with direct-rendering drivers. + */ +static void +DestroyPbuffer( Display * dpy, GLXDrawable drawable ) +{ + __GLXdisplayPrivate *priv = __glXInitialize(dpy); + + if ( (dpy == NULL) || (drawable == 0) ) { + return; + } + + + LockDisplay(dpy); + + if ( (priv->majorVersion > 1) || (priv->minorVersion >= 3) ) { + xGLXDestroyPbufferReq * req; + + GetReqExtra( GLXDestroyPbuffer, 4, req ); + req->reqType = __glXSetupForCommand(dpy); + req->glxCode = X_GLXDestroyPbuffer; + req->pbuffer = (GLXPbuffer) drawable; + } + else { + xGLXVendorPrivateWithReplyReq *vpreq; + CARD32 * data; + + GetReqExtra( GLXVendorPrivateWithReply, 4, vpreq ); + data = (CARD32 *) (vpreq + 1); + + data[0] = (CARD32) drawable; + + vpreq->reqType = __glXSetupForCommand(dpy); + vpreq->glxCode = X_GLXVendorPrivateWithReply; + vpreq->vendorCode = X_GLXvop_DestroyGLXPbufferSGIX; + } + + UnlockDisplay(dpy); + SyncHandle(); + + return; +} + + +/** + * Get a drawable's attribute. + * + * This function is used to implement \c glXGetSelectedEvent and + * \c glXGetSelectedEventSGIX. + * + * \note + * This function dynamically determines whether to use the SGIX_pbuffer + * version of the protocol or the GLX 1.3 version of the protocol. + * + * \todo + * The number of attributes returned is likely to be small, probably less than + * 10. Given that, this routine should try to use an array on the stack to + * capture the reply rather than always calling Xmalloc. + * + * \todo + * This function needs to be modified to work with direct-rendering drivers. + */ +static int +GetDrawableAttribute( Display *dpy, GLXDrawable drawable, + int attribute, unsigned int *value ) +{ + __GLXdisplayPrivate *priv = __glXInitialize(dpy); + xGLXGetDrawableAttributesReply reply; + CARD32 * data; + unsigned int length; + unsigned int i; + unsigned int num_attributes; + GLboolean use_glx_1_3 = ((priv->majorVersion > 1) + || (priv->minorVersion >= 3)); + + + if ( (dpy == NULL) || (drawable == 0) ) { + return 0; + } + + + LockDisplay(dpy); + + if ( use_glx_1_3 ) { + xGLXGetDrawableAttributesReq *req; + + GetReqExtra( GLXGetDrawableAttributes, 4, req ); + req->reqType = __glXSetupForCommand(dpy); + req->glxCode = X_GLXGetDrawableAttributes; + req->drawable = drawable; + } + else { + xGLXVendorPrivateWithReplyReq *vpreq; + + GetReqExtra( GLXVendorPrivateWithReply, 4, vpreq ); + data = (CARD32 *) (vpreq + 1); + data[0] = (CARD32) drawable; + + vpreq->reqType = __glXSetupForCommand(dpy); + vpreq->glxCode = X_GLXVendorPrivateWithReply; + vpreq->vendorCode = X_GLXvop_GetDrawableAttributesSGIX; + } + + _XReply(dpy, (xReply*) &reply, 0, False); + + length = reply.length; + num_attributes = (use_glx_1_3) ? reply.numAttribs : length / 2; + data = (CARD32 *) Xmalloc( length * sizeof(CARD32) ); + if ( data == NULL ) { + /* Throw data on the floor */ + _XEatData(dpy, length); + } else { + _XRead(dpy, (char *)data, length * sizeof(CARD32) ); + } + + UnlockDisplay(dpy); + SyncHandle(); + + + /* Search the set of returned attributes for the attribute requested by + * the caller. + */ + + for ( i = 0 ; i < num_attributes ; i++ ) { + if ( data[i*2] == attribute ) { + *value = data[ (i*2) + 1 ]; + break; + } + } + + Xfree( data ); + + return 0; +} + + +/** + * Create a non-pbuffer GLX drawable. + * + * \todo + * This function needs to be modified to work with direct-rendering drivers. + */ +static GLXDrawable +CreateDrawable( Display *dpy, const __GLcontextModes * fbconfig, + Drawable drawable, const int *attrib_list, + CARD8 glxCode ) +{ + xGLXCreateWindowReq * req; + CARD32 * data; + unsigned int i; + + i = 0; + if (attrib_list) { + while (attrib_list[i * 2] != None) + i++; + } + + LockDisplay(dpy); + GetReqExtra( GLXCreateWindow, 8 * i, req ); + data = (CARD32 *) (req + 1); + + req->reqType = __glXSetupForCommand(dpy); + req->glxCode = glxCode; + req->screen = (CARD32) fbconfig->screen; + req->fbconfig = fbconfig->fbconfigID; + req->window = (GLXPbuffer) drawable; + req->glxwindow = (GLXWindow) XAllocID(dpy); + req->numAttribs = (CARD32) i; + + memcpy( data, attrib_list, 8 * i ); + + UnlockDisplay(dpy); + SyncHandle(); + + return (GLXDrawable)req->glxwindow; +} + + +/** + * Destroy a non-pbuffer GLX drawable. + * + * \todo + * This function needs to be modified to work with direct-rendering drivers. + */ +static void +DestroyDrawable( Display * dpy, GLXDrawable drawable, CARD32 glxCode ) +{ + xGLXDestroyPbufferReq * req; + + if ( (dpy == NULL) || (drawable == 0) ) { + return; + } + + + LockDisplay(dpy); + + GetReqExtra( GLXDestroyPbuffer, 4, req ); + req->reqType = __glXSetupForCommand(dpy); + req->glxCode = glxCode; + req->pbuffer = (GLXPbuffer) drawable; + + UnlockDisplay(dpy); + SyncHandle(); + + return; +} + + +/** + * Create a pbuffer. + * + * This function is used to implement \c glXCreatePbuffer and + * \c glXCreateGLXPbufferSGIX. + * + * \note + * This function dynamically determines whether to use the SGIX_pbuffer + * version of the protocol or the GLX 1.3 version of the protocol. + * + * \todo + * This function needs to be modified to work with direct-rendering drivers. + */ +static GLXDrawable +CreatePbuffer( Display *dpy, const __GLcontextModes * fbconfig, + unsigned int width, unsigned int height, + const int *attrib_list, GLboolean size_in_attribs ) +{ + __GLXdisplayPrivate *priv = __glXInitialize(dpy); + GLXDrawable id = 0; + CARD32 * data; + unsigned int i; + + i = 0; + if (attrib_list) { + while (attrib_list[i * 2]) + i++; + } + + LockDisplay(dpy); + id = XAllocID(dpy); + + if ( (priv->majorVersion > 1) || (priv->minorVersion >= 3) ) { + xGLXCreatePbufferReq * req; + unsigned int extra = (size_in_attribs) ? 0 : 2; + + GetReqExtra( GLXCreatePbuffer, (8 * (i + extra)), req ); + data = (CARD32 *) (req + 1); + + req->reqType = __glXSetupForCommand(dpy); + req->glxCode = X_GLXCreatePbuffer; + req->screen = (CARD32) fbconfig->screen; + req->fbconfig = fbconfig->fbconfigID; + req->pbuffer = (GLXPbuffer) id; + req->numAttribs = (CARD32) (i + extra); + + if ( ! size_in_attribs ) { + data[(2 * i) + 0] = GLX_PBUFFER_WIDTH; + data[(2 * i) + 1] = width; + data[(2 * i) + 2] = GLX_PBUFFER_HEIGHT; + data[(2 * i) + 3] = height; + data += 4; + } + } + else { + xGLXVendorPrivateReq *vpreq; + + GetReqExtra( GLXVendorPrivate, 20 + (8 * i), vpreq ); + data = (CARD32 *) (vpreq + 1); + + vpreq->reqType = __glXSetupForCommand(dpy); + vpreq->glxCode = X_GLXVendorPrivate; + vpreq->vendorCode = X_GLXvop_CreateGLXPbufferSGIX; + + data[0] = (CARD32) fbconfig->screen; + data[1] = (CARD32) fbconfig->fbconfigID; + data[2] = (CARD32) id; + data[3] = (CARD32) width; + data[4] = (CARD32) height; + data += 5; + } + + (void) memcpy( data, attrib_list, sizeof(CARD32) * 2 * i ); + + UnlockDisplay(dpy); + SyncHandle(); + + return id; +} + + +/** + * Create a new pbuffer. + */ +PUBLIC GLXPbufferSGIX +glXCreateGLXPbufferSGIX(Display *dpy, GLXFBConfigSGIX config, + unsigned int width, unsigned int height, + int *attrib_list) +{ + return (GLXPbufferSGIX) CreatePbuffer( dpy, (__GLcontextModes *) config, + width, height, + attrib_list, GL_FALSE ); +} + + +/** + * Create a new pbuffer. + */ +PUBLIC GLXPbuffer +glXCreatePbuffer(Display *dpy, GLXFBConfig config, const int *attrib_list) +{ + return (GLXPbuffer) CreatePbuffer( dpy, (__GLcontextModes *) config, + 0, 0, + attrib_list, GL_TRUE ); +} + + +/** + * Destroy an existing pbuffer. + */ +PUBLIC void +glXDestroyPbuffer(Display *dpy, GLXPbuffer pbuf) +{ + DestroyPbuffer( dpy, pbuf ); +} + + +/** + * Query an attribute of a drawable. + */ +PUBLIC void +glXQueryDrawable(Display *dpy, GLXDrawable drawable, + int attribute, unsigned int *value) +{ + GetDrawableAttribute( dpy, drawable, attribute, value ); +} + + +/** + * Query an attribute of a pbuffer. + */ +PUBLIC int +glXQueryGLXPbufferSGIX(Display *dpy, GLXPbufferSGIX drawable, + int attribute, unsigned int *value) +{ + return GetDrawableAttribute( dpy, drawable, attribute, value ); +} + + +/** + * Select the event mask for a drawable. + */ +PUBLIC void +glXSelectEvent(Display *dpy, GLXDrawable drawable, unsigned long mask) +{ + CARD32 attribs[2]; + + attribs[0] = (CARD32) GLX_EVENT_MASK; + attribs[1] = (CARD32) mask; + + ChangeDrawableAttribute( dpy, drawable, attribs, 1 ); +} + + +/** + * Get the selected event mask for a drawable. + */ +PUBLIC void +glXGetSelectedEvent(Display *dpy, GLXDrawable drawable, unsigned long *mask) +{ + unsigned int value; + + + /* The non-sense with value is required because on LP64 platforms + * sizeof(unsigned int) != sizeof(unsigned long). On little-endian + * we could just type-cast the pointer, but why? + */ + + GetDrawableAttribute( dpy, drawable, GLX_EVENT_MASK_SGIX, & value ); + *mask = value; +} + + +PUBLIC GLXPixmap +glXCreatePixmap( Display *dpy, GLXFBConfig config, Pixmap pixmap, + const int *attrib_list ) +{ + return CreateDrawable( dpy, (__GLcontextModes *) config, + (Drawable) pixmap, attrib_list, + X_GLXCreatePixmap ); +} + + +PUBLIC GLXWindow +glXCreateWindow( Display *dpy, GLXFBConfig config, Window win, + const int *attrib_list ) +{ + return CreateDrawable( dpy, (__GLcontextModes *) config, + (Drawable) win, attrib_list, + X_GLXCreateWindow ); +} + + +PUBLIC void +glXDestroyPixmap(Display *dpy, GLXPixmap pixmap) +{ + DestroyDrawable( dpy, (GLXDrawable) pixmap, X_GLXDestroyPixmap ); +} + + +PUBLIC void +glXDestroyWindow(Display *dpy, GLXWindow win) +{ + DestroyDrawable( dpy, (GLXDrawable) win, X_GLXDestroyWindow ); +} + + +PUBLIC GLX_ALIAS_VOID(glXDestroyGLXPbufferSGIX, + (Display *dpy, GLXPbufferSGIX pbuf), + (dpy, pbuf), + glXDestroyPbuffer) + +PUBLIC GLX_ALIAS_VOID(glXSelectEventSGIX, + (Display *dpy, GLXDrawable drawable, unsigned long mask), + (dpy, drawable, mask), + glXSelectEvent) + +PUBLIC GLX_ALIAS_VOID(glXGetSelectedEventSGIX, + (Display *dpy, GLXDrawable drawable, unsigned long *mask), + (dpy, drawable, mask), + glXGetSelectedEvent) diff --git a/src/glx/x11/glx_query.c b/src/glx/x11/glx_query.c new file mode 100644 index 00000000000..e93cd2afd43 --- /dev/null +++ b/src/glx/x11/glx_query.c @@ -0,0 +1,102 @@ +/* + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file glx_query.c + * Generic utility functions to query internal data from the server. + * + * \author Ian Romanick <[email protected]> + */ + +#include "glxclient.h" + +/** + * GLX protocol structure for the ficticious "GXLGenericGetString" request. + * + * This is a non-existant protocol packet. It just so happens that all of + * the real protocol packets used to request a string from the server have + * an identical binary layout. The only difference between them is the + * meaning of the \c for_whom field and the value of the \c glxCode. + */ +typedef struct GLXGenericGetString { + CARD8 reqType; + CARD8 glxCode; + CARD16 length B16; + CARD32 for_whom B32; + CARD32 name B32; +} xGLXGenericGetStringReq; + +/* These defines are only needed to make the GetReq macro happy. + */ +#define sz_xGLXGenericGetStringReq 12 +#define X_GLXGenericGetString 0 + +/** + * Query the Server GLX string and cache it in the display private. + * This routine will allocate the necessay space for the string. + */ +char * +__glXGetStringFromServer( Display * dpy, int opcode, CARD32 glxCode, + CARD32 for_whom, CARD32 name ) +{ + xGLXGenericGetStringReq *req; + xGLXSingleReply reply; + int length; + int numbytes; + char * buf; + + + LockDisplay( dpy ); + + + /* All of the GLX protocol requests for getting a string from the server + * look the same. The exact meaning of the for_whom field is usually + * either the screen number (for glXQueryServerString) or the context tag + * (for GLXSingle). + */ + + GetReq( GLXGenericGetString, req ); + req->reqType = opcode; + req->glxCode = glxCode; + req->for_whom = for_whom; + req->name = name; + + _XReply( dpy, (xReply *) & reply, 0, False ); + + length = reply.length * 4; + numbytes = reply.size; + + buf = (char *) Xmalloc( numbytes ); + if ( buf != NULL ) { + _XRead( dpy, buf, numbytes ); + length -= numbytes; + } + + _XEatData( dpy, length ); + + UnlockDisplay( dpy ); + SyncHandle(); + + return buf; +} diff --git a/src/glx/x11/glx_texture_compression.c b/src/glx/x11/glx_texture_compression.c new file mode 100644 index 00000000000..56768580177 --- /dev/null +++ b/src/glx/x11/glx_texture_compression.c @@ -0,0 +1,347 @@ +/* + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file glx_texture_compression.c + * Contains the routines required to implement GLX protocol for + * ARB_texture_compression and related extensions. + * + * \sa http://oss.sgi.com/projects/ogl-sample/registry/ARB/texture_compression.txt + * + * \author Ian Romanick <[email protected]> + */ + +#include "packrender.h" +#include "packsingle.h" +#include "indirect.h" + +#include <assert.h> + + +void +__indirect_glGetCompressedTexImageARB( GLenum target, GLint level, + GLvoid * img ) +{ + __GLX_SINGLE_DECLARE_VARIABLES(); + xGLXGetTexImageReply reply; + size_t image_bytes; + + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN( X_GLsop_GetCompressedTexImage, 8 ); + __GLX_SINGLE_PUT_LONG( 0, target ); + __GLX_SINGLE_PUT_LONG( 4, level ); + __GLX_SINGLE_READ_XREPLY(); + + image_bytes = reply.width; + assert( image_bytes <= ((4 * reply.length) - 0) ); + assert( image_bytes >= ((4 * reply.length) - 3) ); + + if ( image_bytes != 0 ) { + _XRead( dpy, (char *) img, image_bytes ); + if ( image_bytes < (4 * reply.length) ) { + _XEatData( dpy, (4 * reply.length) - image_bytes ); + } + } + + __GLX_SINGLE_END(); +} + + +/** + * Internal function used for \c glCompressedTexImage1D and + * \c glCompressedTexImage2D. + */ +static void +CompressedTexImage1D2D( GLenum target, GLint level, + GLenum internal_format, + GLsizei width, GLsizei height, + GLint border, GLsizei image_size, + const GLvoid *data, CARD32 rop ) +{ + __GLX_DECLARE_VARIABLES(); + + __GLX_LOAD_VARIABLES(); + if ( gc->currentDpy == NULL ) { + return; + } + + if ( (target == GL_PROXY_TEXTURE_1D) + || (target == GL_PROXY_TEXTURE_2D) + || (target == GL_PROXY_TEXTURE_CUBE_MAP) ) { + compsize = 0; + } + else { + compsize = image_size; + } + + cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXIMAGE_CMD_HDR_SIZE + + compsize ); + if ( cmdlen <= gc->maxSmallRenderCommandSize ) { + __GLX_BEGIN_VARIABLE( rop, cmdlen ); + __GLX_PUT_LONG( 4, target ); + __GLX_PUT_LONG( 8, level ); + __GLX_PUT_LONG( 12, internal_format ); + __GLX_PUT_LONG( 16, width ); + __GLX_PUT_LONG( 20, height ); + __GLX_PUT_LONG( 24, border ); + __GLX_PUT_LONG( 28, image_size ); + if ( compsize != 0 ) { + __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXIMAGE_CMD_HDR_SIZE, + data, image_size ); + } + __GLX_END( cmdlen ); + } + else { + assert( compsize != 0 ); + + __GLX_BEGIN_VARIABLE_LARGE( rop, cmdlen + 4 ); + __GLX_PUT_LONG( 8, target ); + __GLX_PUT_LONG( 12, level ); + __GLX_PUT_LONG( 16, internal_format ); + __GLX_PUT_LONG( 20, width ); + __GLX_PUT_LONG( 24, height ); + __GLX_PUT_LONG( 28, border ); + __GLX_PUT_LONG( 32, image_size ); + __glXSendLargeCommand( gc, gc->pc, + __GLX_COMPRESSED_TEXIMAGE_CMD_HDR_SIZE + 4, + data, image_size ); + } +} + + +/** + * Internal function used for \c glCompressedTexSubImage1D and + * \c glCompressedTexSubImage2D. + */ +static void +CompressedTexSubImage1D2D( GLenum target, GLint level, + GLsizei xoffset, GLsizei yoffset, + GLsizei width, GLsizei height, + GLenum format, GLsizei image_size, + const GLvoid *data, CARD32 rop ) +{ + __GLX_DECLARE_VARIABLES(); + + __GLX_LOAD_VARIABLES(); + if ( gc->currentDpy == NULL ) { + return; + } + + if ( target == GL_PROXY_TEXTURE_3D ) { + compsize = 0; + } + else { + compsize = image_size; + } + + cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXSUBIMAGE_CMD_HDR_SIZE + + compsize ); + if ( cmdlen <= gc->maxSmallRenderCommandSize ) { + __GLX_BEGIN_VARIABLE( rop, cmdlen ); + __GLX_PUT_LONG( 4, target ); + __GLX_PUT_LONG( 8, level ); + __GLX_PUT_LONG( 12, xoffset ); + __GLX_PUT_LONG( 16, yoffset ); + __GLX_PUT_LONG( 20, width ); + __GLX_PUT_LONG( 24, height ); + __GLX_PUT_LONG( 28, format ); + __GLX_PUT_LONG( 32, image_size ); + if ( compsize != 0 ) { + __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXSUBIMAGE_CMD_HDR_SIZE, + data, image_size ); + } + __GLX_END( cmdlen ); + } + else { + assert( compsize != 0 ); + + __GLX_BEGIN_VARIABLE_LARGE( rop, cmdlen + 4 ); + __GLX_PUT_LONG( 8, target ); + __GLX_PUT_LONG( 12, level ); + __GLX_PUT_LONG( 16, xoffset ); + __GLX_PUT_LONG( 20, yoffset ); + __GLX_PUT_LONG( 24, width ); + __GLX_PUT_LONG( 28, height ); + __GLX_PUT_LONG( 32, format ); + __GLX_PUT_LONG( 36, image_size ); + __glXSendLargeCommand( gc, gc->pc, + __GLX_COMPRESSED_TEXSUBIMAGE_CMD_HDR_SIZE + 4, + data, image_size ); + } +} + + +void +__indirect_glCompressedTexImage1DARB( GLenum target, GLint level, + GLenum internal_format, GLsizei width, + GLint border, GLsizei image_size, + const GLvoid *data ) +{ + CompressedTexImage1D2D( target, level, internal_format, width, 0, + border, image_size, data, + X_GLrop_CompressedTexImage1D ); +} + + +void +__indirect_glCompressedTexImage2DARB( GLenum target, GLint level, + GLenum internal_format, + GLsizei width, GLsizei height, + GLint border, GLsizei image_size, + const GLvoid *data ) +{ + CompressedTexImage1D2D( target, level, internal_format, width, height, + border, image_size, data, + X_GLrop_CompressedTexImage2D ); +} + + +void +__indirect_glCompressedTexImage3DARB( GLenum target, GLint level, + GLenum internal_format, + GLsizei width, GLsizei height, GLsizei depth, + GLint border, GLsizei image_size, + const GLvoid *data ) +{ + __GLX_DECLARE_VARIABLES(); + + __GLX_LOAD_VARIABLES(); + if ( gc->currentDpy == NULL ) { + return; + } + + cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXIMAGE_3D_CMD_HDR_SIZE + + image_size ); + if ( cmdlen <= gc->maxSmallRenderCommandSize ) { + __GLX_BEGIN_VARIABLE( X_GLrop_CompressedTexImage3D, cmdlen ); + __GLX_PUT_LONG( 4, target ); + __GLX_PUT_LONG( 8, level ); + __GLX_PUT_LONG( 12, internal_format ); + __GLX_PUT_LONG( 16, width ); + __GLX_PUT_LONG( 20, height ); + __GLX_PUT_LONG( 24, depth ); + __GLX_PUT_LONG( 28, border ); + __GLX_PUT_LONG( 32, image_size ); + if ( image_size != 0 ) { + __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXIMAGE_3D_CMD_HDR_SIZE, + data, image_size ); + } + __GLX_END( cmdlen ); + } + else { + __GLX_BEGIN_VARIABLE_LARGE( X_GLrop_CompressedTexImage3D, + cmdlen + 4 ); + __GLX_PUT_LONG( 8, target ); + __GLX_PUT_LONG( 12, level ); + __GLX_PUT_LONG( 16, internal_format ); + __GLX_PUT_LONG( 20, width ); + __GLX_PUT_LONG( 24, height ); + __GLX_PUT_LONG( 28, depth ); + __GLX_PUT_LONG( 32, border ); + __GLX_PUT_LONG( 36, image_size ); + __glXSendLargeCommand( gc, gc->pc, + __GLX_COMPRESSED_TEXIMAGE_3D_CMD_HDR_SIZE + 4, + data, image_size ); + } +} + + +void +__indirect_glCompressedTexSubImage1DARB( GLenum target, GLint level, + GLint xoffset, + GLsizei width, + GLenum format, GLsizei image_size, + const GLvoid *data ) +{ + CompressedTexSubImage1D2D( target, level, xoffset, 0, width, 0, + format, image_size, data, + X_GLrop_CompressedTexSubImage1D ); +} + + +void +__indirect_glCompressedTexSubImage2DARB( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLsizei image_size, + const GLvoid *data ) +{ + CompressedTexSubImage1D2D( target, level, xoffset, yoffset, width, height, + format, image_size, data, + X_GLrop_CompressedTexSubImage2D ); +} + + +void +__indirect_glCompressedTexSubImage3DARB( GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLsizei image_size, + const GLvoid *data ) +{ + __GLX_DECLARE_VARIABLES(); + + __GLX_LOAD_VARIABLES(); + if ( gc->currentDpy == NULL ) { + return; + } + + cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXSUBIMAGE_3D_CMD_HDR_SIZE + + image_size ); + if ( cmdlen <= gc->maxSmallRenderCommandSize ) { + __GLX_BEGIN_VARIABLE( X_GLrop_CompressedTexSubImage3D, cmdlen ); + __GLX_PUT_LONG( 4, target ); + __GLX_PUT_LONG( 8, level ); + __GLX_PUT_LONG( 12, xoffset ); + __GLX_PUT_LONG( 16, yoffset ); + __GLX_PUT_LONG( 20, zoffset ); + __GLX_PUT_LONG( 24, width ); + __GLX_PUT_LONG( 28, height ); + __GLX_PUT_LONG( 32, depth ); + __GLX_PUT_LONG( 36, format ); + __GLX_PUT_LONG( 40, image_size ); + if ( image_size != 0 ) { + __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXSUBIMAGE_3D_CMD_HDR_SIZE, + data, image_size ); + } + __GLX_END( cmdlen ); + } + else { + __GLX_BEGIN_VARIABLE_LARGE( X_GLrop_CompressedTexSubImage3D, + cmdlen + 4 ); + __GLX_PUT_LONG( 8, target ); + __GLX_PUT_LONG( 12, level ); + __GLX_PUT_LONG( 16, xoffset ); + __GLX_PUT_LONG( 20, yoffset ); + __GLX_PUT_LONG( 24, zoffset ); + __GLX_PUT_LONG( 28, width ); + __GLX_PUT_LONG( 32, height ); + __GLX_PUT_LONG( 36, depth ); + __GLX_PUT_LONG( 40, format ); + __GLX_PUT_LONG( 44, image_size ); + __glXSendLargeCommand( gc, gc->pc, + __GLX_COMPRESSED_TEXSUBIMAGE_3D_CMD_HDR_SIZE + 4, + data, image_size ); + } +} diff --git a/src/glx/x11/glxclient.h b/src/glx/x11/glxclient.h new file mode 100644 index 00000000000..bc9a94c5d5b --- /dev/null +++ b/src/glx/x11/glxclient.h @@ -0,0 +1,690 @@ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +*/ +/* $XFree86: xc/lib/GL/glx/glxclient.h,v 1.21 2004/02/09 23:46:31 alanh Exp $ */ + +/** + * \file glxclient.h + * Direct rendering support added by Precision Insight, Inc. + * + * \author Kevin E. Martin <[email protected]> + */ + +#ifndef _GLX_client_h_ +#define _GLX_client_h_ +#define NEED_REPLIES +#define NEED_EVENTS +#include <X11/Xproto.h> +#include <X11/Xlibint.h> +#define GLX_GLXEXT_PROTOTYPES +#include <GL/glx.h> +#include <GL/glxext.h> +#include <string.h> +#include <stdlib.h> +#include <stdio.h> +#ifdef WIN32 +#include <stdint.h> +#endif +#include "GL/glxint.h" +#include "GL/glxproto.h" +#include "GL/internal/glcore.h" +#include "glapitable.h" +#include "glxextensions.h" +#if defined( USE_XTHREADS ) +# include <X11/Xthreads.h> +#elif defined( PTHREADS ) +# include <pthread.h> +#endif + +#define GLX_MAJOR_VERSION 1 /* current version numbers */ +#define GLX_MINOR_VERSION 4 + +#define __GLX_MAX_TEXTURE_UNITS 32 + +typedef struct __GLXcontextRec __GLXcontext; +typedef struct __GLXdisplayPrivateRec __GLXdisplayPrivate; +typedef struct _glapi_table __GLapi; + +/************************************************************************/ + +#ifdef GLX_DIRECT_RENDERING + +#include <GL/internal/dri_interface.h> + + +/** + * Display dependent methods. This structure is initialized during the + * \c driCreateDisplay call. + */ +struct __DRIdisplayRec { + /** + * Method to destroy the private DRI display data. + */ + void (*destroyDisplay)(Display *dpy, void *displayPrivate); + + /** + * Opaque pointer to private per display direct rendering data. + * \c NULL if direct rendering is not supported on this display. + */ + struct __DRIdisplayPrivateRec *private; + + /** + * Array of pointers to methods to create and initialize the private DRI + * screen data. + */ + PFNCREATENEWSCREENFUNC * createNewScreen; +}; + + +/* +** We keep a linked list of these structures, one per DRI device driver. +*/ +struct __DRIdriverRec { + const char *name; + void *handle; + PFNCREATENEWSCREENFUNC createNewScreenFunc; + struct __DRIdriverRec *next; +}; + +/* +** Function to create and DRI display data and initialize the display +** dependent methods. +*/ +extern void *driCreateDisplay(Display *dpy, __DRIdisplay *pdisp); + +extern __DRIdriver *driGetDriver(Display *dpy, int scrNum); + +extern void DRI_glXUseXFont( Font font, int first, int count, int listbase ); + +/* +** Functions to obtain driver configuration information from a direct +** rendering client application +*/ +extern const char *glXGetScreenDriver (Display *dpy, int scrNum); + +extern const char *glXGetDriverConfig (const char *driverName); + +extern Bool __glXWindowExists(Display *dpy, GLXDrawable draw); + +#endif + +/************************************************************************/ + +#define __GL_CLIENT_ATTRIB_STACK_DEPTH 16 + +typedef struct __GLXpixelStoreModeRec { + GLboolean swapEndian; + GLboolean lsbFirst; + GLuint rowLength; + GLuint imageHeight; + GLuint imageDepth; + GLuint skipRows; + GLuint skipPixels; + GLuint skipImages; + GLuint alignment; +} __GLXpixelStoreMode; + + +typedef struct __GLXattributeRec { + GLuint mask; + + /** + * Pixel storage state. Most of the pixel store mode state is kept + * here and used by the client code to manage the packing and + * unpacking of data sent to/received from the server. + */ + __GLXpixelStoreMode storePack, storeUnpack; + + /** + * Is EXT_vertex_array / GL 1.1 DrawArrays protocol specifically + * disabled? + */ + GLboolean NoDrawArraysProtocol; + + /** + * Vertex Array storage state. The vertex array component + * state is stored here and is used to manage the packing of + * DrawArrays data sent to the server. + */ + struct array_state_vector * array_state; +} __GLXattribute; + +typedef struct __GLXattributeMachineRec { + __GLXattribute *stack[__GL_CLIENT_ATTRIB_STACK_DEPTH]; + __GLXattribute **stackPointer; +} __GLXattributeMachine; + +/** + * GLX state that needs to be kept on the client. One of these records + * exist for each context that has been made current by this client. + */ +struct __GLXcontextRec { + /** + * \name Drawing command buffer. + * + * Drawing commands are packed into this buffer before being sent as a + * single GLX protocol request. The buffer is sent when it overflows or + * is flushed by \c __glXFlushRenderBuffer. \c pc is the next location + * in the buffer to be filled. \c limit is described above in the buffer + * slop discussion. + * + * Commands that require large amounts of data to be transfered will + * also use this buffer to hold a header that describes the large + * command. + * + * These must be the first 6 fields since they are static initialized + * in the dummy context in glxext.c + */ + /*@{*/ + GLubyte *buf; + GLubyte *pc; + GLubyte *limit; + GLubyte *bufEnd; + GLint bufSize; + /*@}*/ + + /** + * The XID of this rendering context. When the context is created a + * new XID is allocated. This is set to None when the context is + * destroyed but is still current to some thread. In this case the + * context will be freed on next MakeCurrent. + */ + XID xid; + + /** + * The XID of the \c shareList context. + */ + XID share_xid; + + /** + * Visual id. + * + * \deprecated + * This filed has been largely been replaced by the \c mode field, but + * the work is not quite done. + */ + VisualID vid; + + /** + * Screen number. + */ + GLint screen; + + /** + * \c GL_TRUE if the context was created with ImportContext, which + * means the server-side context was created by another X client. + */ + GLboolean imported; + + /** + * The context tag returned by MakeCurrent when this context is made + * current. This tag is used to identify the context that a thread has + * current so that proper server context management can be done. It is + * used for all context specific commands (i.e., \c Render, \c RenderLarge, + * \c WaitX, \c WaitGL, \c UseXFont, and \c MakeCurrent (for the old + * context)). + */ + GLXContextTag currentContextTag; + + /** + * \name Rendering mode + * + * The rendering mode is kept on the client as well as the server. + * When \c glRenderMode is called, the buffer associated with the + * previous rendering mode (feedback or select) is filled. + */ + /*@{*/ + GLenum renderMode; + GLfloat *feedbackBuf; + GLuint *selectBuf; + /*@}*/ + + /** + * This is \c GL_TRUE if the pixel unpack modes are such that an image + * can be unpacked from the clients memory by just copying. It may + * still be true that the server will have to do some work. This + * just promises that a straight copy will fetch the correct bytes. + */ + GLboolean fastImageUnpack; + + /** + * Fill newImage with the unpacked form of \c oldImage getting it + * ready for transport to the server. + */ + void (*fillImage)(__GLXcontext*, GLint, GLint, GLint, GLint, GLenum, + GLenum, const GLvoid*, GLubyte*, GLubyte*); + + /** + * Client side attribs. + */ + __GLXattributeMachine attributes; + + /** + * Client side error code. This is set when client side gl API + * routines need to set an error because of a bad enumerant or + * running out of memory, etc. + */ + GLenum error; + + /** + * Whether this context does direct rendering. + */ + Bool isDirect; + + /** + * \c dpy of current display for this context. Will be \c NULL if not + * current to any display, or if this is the "dummy context". + */ + Display *currentDpy; + + /** + * The current drawable for this context. Will be None if this + * context is not current to any drawable. currentReadable is below. + */ + GLXDrawable currentDrawable; + + /** + * \name GL Constant Strings + * + * Constant strings that describe the server implementation + * These pertain to GL attributes, not to be confused with + * GLX versioning attributes. + */ + /*@{*/ + GLubyte *vendor; + GLubyte *renderer; + GLubyte *version; + GLubyte *extensions; + /*@}*/ + + /** + * Record the dpy this context was created on for later freeing + */ + Display *createDpy; + + /** + * Maximum small render command size. This is the smaller of 64k and + * the size of the above buffer. + */ + GLint maxSmallRenderCommandSize; + + /** + * Major opcode for the extension. Copied here so a lookup isn't + * needed. + */ + GLint majorOpcode; + +#ifdef GLX_DIRECT_RENDERING + /** + * Per context direct rendering interface functions and data. + */ + __DRIcontext driContext; +#endif + + /** + * \c GLXFBConfigID used to create this context. May be \c None. This + * field has been replaced by the \c mode field. + * + * \since Internal API version 20030317. + * + * \deprecated + * This filed has been largely been replaced by the \c mode field, but + * the work is not quite done. + */ + GLXFBConfigID fbconfigID; + + /** + * The current read-drawable for this context. Will be None if this + * context is not current to any drawable. + * + * \since Internal API version 20030606. + */ + GLXDrawable currentReadable; + + /** + * Pointer to client-state data that is private to libGL. This is only + * used for indirect rendering contexts. + * + * No internal API version change was made for this change. Client-side + * drivers should NEVER use this data or even care that it exists. + */ + void * client_state_private; + + /** + * Stored value for \c glXQueryContext attribute \c GLX_RENDER_TYPE. + */ + int renderType; + + /** + * \name Raw server GL version + * + * True core GL version supported by the server. This is the raw value + * returned by the server, and it may not reflect what is actually + * supported (or reported) by the client-side library. + */ + /*@{*/ + int server_major; /**< Major version number. */ + int server_minor; /**< Minor version number. */ + /*@}*/ + + char gl_extension_bits[ __GL_EXT_BYTES ]; +}; + +#define __glXSetError(gc,code) \ + if (!(gc)->error) { \ + (gc)->error = code; \ + } + +extern void __glFreeAttributeState(__GLXcontext *); + +/************************************************************************/ + +/** + * The size of the largest drawing command known to the implementation + * that will use the GLXRender GLX command. In this case it is + * \c glPolygonStipple. + */ +#define __GLX_MAX_SMALL_RENDER_CMD_SIZE 156 + +/** + * To keep the implementation fast, the code uses a "limit" pointer + * to determine when the drawing command buffer is too full to hold + * another fixed size command. This constant defines the amount of + * space that must always be available in the drawing command buffer + * at all times for the implementation to work. It is important that + * the number be just large enough, but not so large as to reduce the + * efficacy of the buffer. The "+32" is just to keep the code working + * in case somebody counts wrong. + */ +#define __GLX_BUFFER_LIMIT_SIZE (__GLX_MAX_SMALL_RENDER_CMD_SIZE + 32) + +/** + * This implementation uses a smaller threshold for switching + * to the RenderLarge protocol than the protcol requires so that + * large copies don't occur. + */ +#define __GLX_RENDER_CMD_SIZE_LIMIT 4096 + +/** + * One of these records exists per screen of the display. It contains + * a pointer to the config data for that screen (if the screen supports GL). + */ +typedef struct __GLXscreenConfigsRec { + /** + * GLX extension string reported by the X-server. + */ + const char *serverGLXexts; + + /** + * GLX extension string to be reported to applications. This is the + * set of extensions that the application can actually use. + */ + char *effectiveGLXexts; + +#ifdef GLX_DIRECT_RENDERING + /** + * Per screen direct rendering interface functions and data. + */ + __DRIscreen driScreen; +#endif + + /** + * Linked list of configurations for this screen. + */ + __GLcontextModes *configs; + + /** + * Per-screen dynamic GLX extension tracking. The \c direct_support + * field only contains enough bits for 64 extensions. Should libGL + * ever need to track more than 64 GLX extensions, we can safely grow + * this field. The \c __GLXscreenConfigs structure is not used outside + * libGL. + */ + /*@{*/ + unsigned char direct_support[8]; + GLboolean ext_list_first_time; + /*@}*/ + +} __GLXscreenConfigs; + +/** + * Per display private data. One of these records exists for each display + * that is using the OpenGL (GLX) extension. + */ +struct __GLXdisplayPrivateRec { + /** + * Back pointer to the display + */ + Display *dpy; + + /** + * The \c majorOpcode is common to all connections to the same server. + * It is also copied into the context structure. + */ + int majorOpcode; + + /** + * \name Server Version + * + * Major and minor version returned by the server during initialization. + */ + /*@{*/ + int majorVersion, minorVersion; + /*@}*/ + + /** + * \name Storage for the servers GLX vendor and versions strings. + * + * These are the same for all screens on this display. These fields will + * be filled in on demand. + */ + /*@{*/ + const char *serverGLXvendor; + const char *serverGLXversion; + /*@}*/ + + /** + * Configurations of visuals for all screens on this display. + * Also, per screen data which now includes the server \c GLX_EXTENSION + * string. + */ + __GLXscreenConfigs *screenConfigs; + +#ifdef GLX_DIRECT_RENDERING + /** + * Per display direct rendering interface functions and data. + */ + __DRIdisplay driDisplay; +#endif +}; + +void __glXFreeContext(__GLXcontext*); + +extern GLubyte *__glXFlushRenderBuffer(__GLXcontext*, GLubyte*); + +extern void __glXSendLargeChunk(__GLXcontext *gc, GLint requestNumber, + GLint totalRequests, + const GLvoid * data, GLint dataLen); + +extern void __glXSendLargeCommand(__GLXcontext *, const GLvoid *, GLint, + const GLvoid *, GLint); + +/* Initialize the GLX extension for dpy */ +extern __GLXdisplayPrivate *__glXInitialize(Display*); + +/************************************************************************/ + +extern int __glXDebug; + +/* This is per-thread storage in an MT environment */ +#if defined( USE_XTHREADS ) || defined( PTHREADS ) + +extern void __glXSetCurrentContext(__GLXcontext *c); + +# if defined( GLX_USE_TLS ) + +extern __thread void * __glX_tls_Context + __attribute__((tls_model("initial-exec"))); + +# define __glXGetCurrentContext() __glX_tls_Context + +# else + +extern __GLXcontext *__glXGetCurrentContext(void); + +# endif /* defined( GLX_USE_TLS ) */ + +#else + +extern __GLXcontext *__glXcurrentContext; +#define __glXGetCurrentContext() __glXcurrentContext +#define __glXSetCurrentContext(gc) __glXcurrentContext = gc + +#endif /* defined( USE_XTHREADS ) || defined( PTHREADS ) */ + + +/* +** Global lock for all threads in this address space using the GLX +** extension +*/ +#if defined( USE_XTHREADS ) +extern xmutex_rec __glXmutex; +#define __glXLock() xmutex_lock(&__glXmutex) +#define __glXUnlock() xmutex_unlock(&__glXmutex) +#elif defined( PTHREADS ) +extern pthread_mutex_t __glXmutex; +#define __glXLock() pthread_mutex_lock(&__glXmutex) +#define __glXUnlock() pthread_mutex_unlock(&__glXmutex) +#else +#define __glXLock() +#define __glXUnlock() +#endif + +/* +** Setup for a command. Initialize the extension for dpy if necessary. +*/ +extern CARD8 __glXSetupForCommand(Display *dpy); + +/************************************************************************/ + +/* +** Data conversion and packing support. +*/ + +extern const GLuint __glXDefaultPixelStore[9]; + +/* Send an image to the server using RenderLarge. */ +extern void __glXSendLargeImage(__GLXcontext *gc, GLint compsize, GLint dim, + GLint width, GLint height, GLint depth, GLenum format, GLenum type, + const GLvoid *src, GLubyte *pc, GLubyte *modes); + +/* Return the size, in bytes, of some pixel data */ +extern GLint __glImageSize(GLint, GLint, GLint, GLenum, GLenum, GLenum); + +/* Return the number of elements per group of a specified format*/ +extern GLint __glElementsPerGroup(GLenum format, GLenum type); + +/* Return the number of bytes per element, based on the element type (other +** than GL_BITMAP). +*/ +extern GLint __glBytesPerElement(GLenum type); + +/* +** Fill the transport buffer with the data from the users buffer, +** applying some of the pixel store modes (unpack modes) to the data +** first. As a side effect of this call, the "modes" field is +** updated to contain the modes needed by the server to decode the +** sent data. +*/ +extern void __glFillImage(__GLXcontext*, GLint, GLint, GLint, GLint, GLenum, + GLenum, const GLvoid*, GLubyte*, GLubyte*); + +/* Copy map data with a stride into a packed buffer */ +extern void __glFillMap1f(GLint, GLint, GLint, const GLfloat *, GLubyte *); +extern void __glFillMap1d(GLint, GLint, GLint, const GLdouble *, GLubyte *); +extern void __glFillMap2f(GLint, GLint, GLint, GLint, GLint, + const GLfloat *, GLfloat *); +extern void __glFillMap2d(GLint, GLint, GLint, GLint, GLint, + const GLdouble *, GLdouble *); + +/* +** Empty an image out of the reply buffer into the clients memory applying +** the pack modes to pack back into the clients requested format. +*/ +extern void __glEmptyImage(__GLXcontext*, GLint, GLint, GLint, GLint, GLenum, + GLenum, const GLubyte *, GLvoid *); + + +/* +** Allocate and Initialize Vertex Array client state +*/ +extern void __glXInitVertexArrayState(__GLXcontext*); + +/* +** Inform the Server of the major and minor numbers and of the client +** libraries extension string. +*/ +extern void __glXClientInfo ( Display *dpy, int opcode ); + +/************************************************************************/ + +/* +** Declarations that should be in Xlib +*/ +#ifdef __GL_USE_OUR_PROTOTYPES +extern void _XFlush(Display*); +extern Status _XReply(Display*, xReply*, int, Bool); +extern void _XRead(Display*, void*, long); +extern void _XSend(Display*, const void*, long); +#endif + + +extern void __glXInitializeVisualConfigFromTags( __GLcontextModes *config, + int count, const INT32 *bp, Bool tagged_only, Bool fbconfig_style_tags ); + +extern char * __glXGetStringFromServer( Display * dpy, int opcode, + CARD32 glxCode, CARD32 for_whom, CARD32 name ); + +extern char *__glXstrdup(const char *str); + + +extern const char __glXGLClientVersion[]; +extern const char __glXGLClientExtensions[]; + +/* Determine the internal API version */ +extern int __glXGetInternalVersion(void); + +/* Get the unadjusted system time */ +extern int __glXGetUST( int64_t * ust ); + +#endif /* !__GLX_client_h__ */ diff --git a/src/glx/x11/glxcmds.c b/src/glx/x11/glxcmds.c new file mode 100644 index 00000000000..6a31f24dd8c --- /dev/null +++ b/src/glx/x11/glxcmds.c @@ -0,0 +1,2969 @@ +/* $XFree86: xc/lib/GL/glx/glxcmds.c,v 1.30 2004/01/30 20:33:06 alanh Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +/** + * \file glxcmds.c + * Client-side GLX interface. + */ + +#include <inttypes.h> +#include "glxclient.h" +#include <X11/extensions/extutil.h> +#include <X11/extensions/Xext.h> +#include <assert.h> +#include <string.h> +#include "glapi.h" +#ifdef GLX_DIRECT_RENDERING +#include "indirect_init.h" +#include <X11/extensions/xf86vmode.h> +#include "xf86dri.h" +#endif +#include "glxextensions.h" +#include "glcontextmodes.h" +#include "glheader.h" +#include <sys/time.h> + +static const char __glXGLXClientVendorName[] = "SGI"; +static const char __glXGLXClientVersion[] = "1.4"; + + +/****************************************************************************/ +/** + * Get the __DRIdrawable for the drawable associated with a GLXContext + * + * \param dpy The display associated with \c drawable. + * \param drawable GLXDrawable whose __DRIdrawable part is to be retrieved. + * \returns A pointer to the context's __DRIdrawable on success, or NULL if + * the drawable is not associated with a direct-rendering context. + */ + +#ifdef GLX_DIRECT_RENDERING +static __DRIdrawable * +GetDRIDrawable( Display *dpy, GLXDrawable drawable, int * const scrn_num ) +{ + __GLXdisplayPrivate * const priv = __glXInitialize(dpy); + + if ( (priv != NULL) && (priv->driDisplay.private != NULL) ) { + const unsigned screen_count = ScreenCount(dpy); + unsigned i; + + for ( i = 0 ; i < screen_count ; i++ ) { + __DRIscreen * const psc = &priv->screenConfigs[i].driScreen; + __DRIdrawable * const pdraw = (psc->private != NULL) + ? (*psc->getDrawable)(dpy, drawable, psc->private) : NULL; + + if ( pdraw != NULL ) { + if ( scrn_num != NULL ) { + *scrn_num = i; + } + return pdraw; + } + } + } + + return NULL; +} +#endif + + +/** + * Get the GLX per-screen data structure associated with a GLX context. + * + * \param dpy Display for which the GLX per-screen information is to be + * retrieved. + * \param scrn Screen on \c dpy for which the GLX per-screen information is + * to be retrieved. + * \returns A pointer to the GLX per-screen data if \c dpy and \c scrn + * specify a valid GLX screen, or NULL otherwise. + * + * \todo Should this function validate that \c scrn is within the screen + * number range for \c dpy? + */ + +static __GLXscreenConfigs * +GetGLXScreenConfigs(Display *dpy, int scrn) +{ + __GLXdisplayPrivate * const priv = __glXInitialize(dpy); + + return (priv->screenConfigs != NULL) ? &priv->screenConfigs[scrn] : NULL; +} + + +static int +GetGLXPrivScreenConfig( Display *dpy, int scrn, __GLXdisplayPrivate ** ppriv, + __GLXscreenConfigs ** ppsc ) +{ + /* Initialize the extension, if needed . This has the added value + * of initializing/allocating the display private + */ + + if ( dpy == NULL ) { + return GLX_NO_EXTENSION; + } + + *ppriv = __glXInitialize(dpy); + if ( *ppriv == NULL ) { + return GLX_NO_EXTENSION; + } + + /* Check screen number to see if its valid */ + if ((scrn < 0) || (scrn >= ScreenCount(dpy))) { + return GLX_BAD_SCREEN; + } + + /* Check to see if the GL is supported on this screen */ + *ppsc = &((*ppriv)->screenConfigs[scrn]); + if ( (*ppsc)->configs == NULL ) { + /* No support for GL on this screen regardless of visual */ + return GLX_BAD_VISUAL; + } + + return Success; +} + + +/** + * Determine if a \c GLXFBConfig supplied by the application is valid. + * + * \param dpy Application supplied \c Display pointer. + * \param config Application supplied \c GLXFBConfig. + * + * \returns If the \c GLXFBConfig is valid, the a pointer to the matching + * \c __GLcontextModes structure is returned. Otherwise, \c NULL + * is returned. + */ +static __GLcontextModes * +ValidateGLXFBConfig( Display * dpy, GLXFBConfig config ) +{ + __GLXdisplayPrivate * const priv = __glXInitialize(dpy); + const unsigned num_screens = ScreenCount(dpy); + unsigned i; + const __GLcontextModes * modes; + + + if ( priv != NULL ) { + for ( i = 0 ; i < num_screens ; i++ ) { + for ( modes = priv->screenConfigs[i].configs + ; modes != NULL + ; modes = modes->next ) { + if ( modes == (__GLcontextModes *) config ) { + return (__GLcontextModes *) config; + } + } + } + } + + return NULL; +} + + +/** + * \todo It should be possible to move the allocate of \c client_state_private + * later in the function for direct-rendering contexts. Direct-rendering + * contexts don't need to track client state, so they don't need that memory + * at all. + * + * \todo Eliminate \c __glXInitVertexArrayState. Replace it with a new + * function called \c __glXAllocateClientState that allocates the memory and + * does all the initialization (including the pixel pack / unpack). + */ +static +GLXContext AllocateGLXContext( Display *dpy ) +{ + GLXContext gc; + int bufSize; + CARD8 opcode; + __GLXattribute *state; + + if (!dpy) + return NULL; + + opcode = __glXSetupForCommand(dpy); + if (!opcode) { + return NULL; + } + + /* Allocate our context record */ + gc = (GLXContext) Xmalloc(sizeof(struct __GLXcontextRec)); + if (!gc) { + /* Out of memory */ + return NULL; + } + memset(gc, 0, sizeof(struct __GLXcontextRec)); + + state = Xmalloc(sizeof(struct __GLXattributeRec)); + if (state == NULL) { + /* Out of memory */ + Xfree(gc); + return NULL; + } + gc->client_state_private = state; + memset(gc->client_state_private, 0, sizeof(struct __GLXattributeRec)); + state->NoDrawArraysProtocol = (getenv("LIBGL_NO_DRAWARRAYS") != NULL); + + /* + ** Create a temporary buffer to hold GLX rendering commands. The size + ** of the buffer is selected so that the maximum number of GLX rendering + ** commands can fit in a single X packet and still have room in the X + ** packet for the GLXRenderReq header. + */ + + bufSize = (XMaxRequestSize(dpy) * 4) - sz_xGLXRenderReq; + gc->buf = (GLubyte *) Xmalloc(bufSize); + if (!gc->buf) { + Xfree(gc->client_state_private); + Xfree(gc); + return NULL; + } + gc->bufSize = bufSize; + + /* Fill in the new context */ + gc->renderMode = GL_RENDER; + + state->storePack.alignment = 4; + state->storeUnpack.alignment = 4; + + gc->attributes.stackPointer = &gc->attributes.stack[0]; + + /* + ** PERFORMANCE NOTE: A mode dependent fill image can speed things up. + ** Other code uses the fastImageUnpack bit, but it is never set + ** to GL_TRUE. + */ + gc->fastImageUnpack = GL_FALSE; + gc->fillImage = __glFillImage; + gc->isDirect = GL_FALSE; + gc->pc = gc->buf; + gc->bufEnd = gc->buf + bufSize; + if (__glXDebug) { + /* + ** Set limit register so that there will be one command per packet + */ + gc->limit = gc->buf; + } else { + gc->limit = gc->buf + bufSize - __GLX_BUFFER_LIMIT_SIZE; + } + gc->createDpy = dpy; + gc->majorOpcode = opcode; + + /* + ** Constrain the maximum drawing command size allowed to be + ** transfered using the X_GLXRender protocol request. First + ** constrain by a software limit, then constrain by the protocl + ** limit. + */ + if (bufSize > __GLX_RENDER_CMD_SIZE_LIMIT) { + bufSize = __GLX_RENDER_CMD_SIZE_LIMIT; + } + if (bufSize > __GLX_MAX_RENDER_CMD_SIZE) { + bufSize = __GLX_MAX_RENDER_CMD_SIZE; + } + gc->maxSmallRenderCommandSize = bufSize; + return gc; +} + + +/** + * Create a new context. Exactly one of \c vis and \c fbconfig should be + * non-NULL. + * + * \param use_glx_1_3 For FBConfigs, should GLX 1.3 protocol or + * SGIX_fbconfig protocol be used? + * \param renderType For FBConfigs, what is the rendering type? + */ + +static GLXContext +CreateContext(Display *dpy, XVisualInfo *vis, + const __GLcontextModes * const fbconfig, + GLXContext shareList, + Bool allowDirect, GLXContextID contextID, + Bool use_glx_1_3, int renderType) +{ + GLXContext gc; + + if ( dpy == NULL ) + return NULL; + + gc = AllocateGLXContext(dpy); + if (!gc) + return NULL; + + if (None == contextID) { + if ( (vis == NULL) && (fbconfig == NULL) ) + return NULL; + +#ifdef GLX_DIRECT_RENDERING + if (allowDirect) { + int screen = (fbconfig == NULL) ? vis->screen : fbconfig->screen; + __GLXscreenConfigs * const psc = GetGLXScreenConfigs(dpy, screen); + const __GLcontextModes * mode; + + /* The value of fbconfig cannot change because it is tested + * later in the function. + */ + if ( fbconfig == NULL ) { + /* FIXME: Is it possible for the __GLcontextModes structure + * FIXME: to not be found? + */ + mode = _gl_context_modes_find_visual( psc->configs, + vis->visualid ); + assert( mode != NULL ); + assert( mode->screen == screen ); + } + else { + mode = fbconfig; + } + + if (psc && psc->driScreen.private) { + void * const shared = (shareList != NULL) + ? shareList->driContext.private : NULL; + gc->driContext.private = + (*psc->driScreen.createNewContext)( dpy, mode, renderType, + shared, + &gc->driContext ); + if (gc->driContext.private) { + gc->isDirect = GL_TRUE; + gc->screen = mode->screen; + gc->vid = mode->visualID; + gc->fbconfigID = mode->fbconfigID; + gc->driContext.mode = mode; + } + } + } +#endif + + LockDisplay(dpy); + if ( fbconfig == NULL ) { + xGLXCreateContextReq *req; + + /* Send the glXCreateContext request */ + GetReq(GLXCreateContext,req); + req->reqType = gc->majorOpcode; + req->glxCode = X_GLXCreateContext; + req->context = gc->xid = XAllocID(dpy); + req->visual = vis->visualid; + req->screen = vis->screen; + req->shareList = shareList ? shareList->xid : None; + req->isDirect = gc->isDirect; + } + else if ( use_glx_1_3 ) { + xGLXCreateNewContextReq *req; + + /* Send the glXCreateNewContext request */ + GetReq(GLXCreateNewContext,req); + req->reqType = gc->majorOpcode; + req->glxCode = X_GLXCreateNewContext; + req->context = gc->xid = XAllocID(dpy); + req->fbconfig = fbconfig->fbconfigID; + req->screen = fbconfig->screen; + req->renderType = renderType; + req->shareList = shareList ? shareList->xid : None; + req->isDirect = gc->isDirect; + } + else { + xGLXVendorPrivateWithReplyReq *vpreq; + xGLXCreateContextWithConfigSGIXReq *req; + + /* Send the glXCreateNewContext request */ + GetReqExtra(GLXVendorPrivateWithReply, + sz_xGLXCreateContextWithConfigSGIXReq-sz_xGLXVendorPrivateWithReplyReq,vpreq); + req = (xGLXCreateContextWithConfigSGIXReq *)vpreq; + req->reqType = gc->majorOpcode; + req->glxCode = X_GLXVendorPrivateWithReply; + req->vendorCode = X_GLXvop_CreateContextWithConfigSGIX; + req->context = gc->xid = XAllocID(dpy); + req->fbconfig = fbconfig->fbconfigID; + req->screen = fbconfig->screen; + req->renderType = renderType; + req->shareList = shareList ? shareList->xid : None; + req->isDirect = gc->isDirect; + } + + UnlockDisplay(dpy); + SyncHandle(); + gc->imported = GL_FALSE; + } + else { + gc->xid = contextID; + gc->imported = GL_TRUE; + } + + return gc; +} + +PUBLIC GLXContext glXCreateContext(Display *dpy, XVisualInfo *vis, + GLXContext shareList, Bool allowDirect) +{ + return CreateContext(dpy, vis, NULL, shareList, allowDirect, None, + False, 0); +} + +void __glXFreeContext(__GLXcontext *gc) +{ + if (gc->vendor) XFree((char *) gc->vendor); + if (gc->renderer) XFree((char *) gc->renderer); + if (gc->version) XFree((char *) gc->version); + if (gc->extensions) XFree((char *) gc->extensions); + __glFreeAttributeState(gc); + XFree((char *) gc->buf); + Xfree((char *) gc->client_state_private); + XFree((char *) gc); + +} + +/* +** Destroy the named context +*/ +static void +DestroyContext(Display *dpy, GLXContext gc) +{ + xGLXDestroyContextReq *req; + GLXContextID xid; + CARD8 opcode; + GLboolean imported; + + opcode = __glXSetupForCommand(dpy); + if (!opcode || !gc) { + return; + } + + __glXLock(); + xid = gc->xid; + imported = gc->imported; + gc->xid = None; + +#ifdef GLX_DIRECT_RENDERING + /* Destroy the direct rendering context */ + if (gc->isDirect) { + if (gc->driContext.private) { + (*gc->driContext.destroyContext)(dpy, gc->screen, + gc->driContext.private); + gc->driContext.private = NULL; + } + } +#endif + + if (gc->currentDpy) { + /* Have to free later cuz it's in use now */ + __glXUnlock(); + } else { + /* Destroy the handle if not current to anybody */ + __glXUnlock(); + __glXFreeContext(gc); + } + + if (!imported) { + /* + ** This dpy also created the server side part of the context. + ** Send the glXDestroyContext request. + */ + LockDisplay(dpy); + GetReq(GLXDestroyContext,req); + req->reqType = opcode; + req->glxCode = X_GLXDestroyContext; + req->context = xid; + UnlockDisplay(dpy); + SyncHandle(); + } +} + +PUBLIC void glXDestroyContext(Display *dpy, GLXContext gc) +{ + DestroyContext(dpy, gc); +} + +/* +** Return the major and minor version #s for the GLX extension +*/ +PUBLIC Bool glXQueryVersion(Display *dpy, int *major, int *minor) +{ + __GLXdisplayPrivate *priv; + + /* Init the extension. This fetches the major and minor version. */ + priv = __glXInitialize(dpy); + if (!priv) return GL_FALSE; + + if (major) *major = priv->majorVersion; + if (minor) *minor = priv->minorVersion; + return GL_TRUE; +} + +/* +** Query the existance of the GLX extension +*/ +PUBLIC Bool glXQueryExtension(Display *dpy, int *errorBase, int *eventBase) +{ + int major_op, erb, evb; + Bool rv; + + rv = XQueryExtension(dpy, GLX_EXTENSION_NAME, &major_op, &evb, &erb); + if (rv) { + if (errorBase) *errorBase = erb; + if (eventBase) *eventBase = evb; + } + return rv; +} + +/* +** Put a barrier in the token stream that forces the GL to finish its +** work before X can proceed. +*/ +PUBLIC void glXWaitGL(void) +{ + xGLXWaitGLReq *req; + GLXContext gc = __glXGetCurrentContext(); + Display *dpy = gc->currentDpy; + + if (!dpy) return; + + /* Flush any pending commands out */ + __glXFlushRenderBuffer(gc, gc->pc); + +#ifdef GLX_DIRECT_RENDERING + if (gc->isDirect) { +/* This bit of ugliness unwraps the glFinish function */ +#ifdef glFinish +#undef glFinish +#endif + glFinish(); + return; + } +#endif + + /* Send the glXWaitGL request */ + LockDisplay(dpy); + GetReq(GLXWaitGL,req); + req->reqType = gc->majorOpcode; + req->glxCode = X_GLXWaitGL; + req->contextTag = gc->currentContextTag; + UnlockDisplay(dpy); + SyncHandle(); +} + +/* +** Put a barrier in the token stream that forces X to finish its +** work before GL can proceed. +*/ +PUBLIC void glXWaitX(void) +{ + xGLXWaitXReq *req; + GLXContext gc = __glXGetCurrentContext(); + Display *dpy = gc->currentDpy; + + if (!dpy) return; + + /* Flush any pending commands out */ + __glXFlushRenderBuffer(gc, gc->pc); + +#ifdef GLX_DIRECT_RENDERING + if (gc->isDirect) { + XSync(dpy, False); + return; + } +#endif + + /* + ** Send the glXWaitX request. + */ + LockDisplay(dpy); + GetReq(GLXWaitX,req); + req->reqType = gc->majorOpcode; + req->glxCode = X_GLXWaitX; + req->contextTag = gc->currentContextTag; + UnlockDisplay(dpy); + SyncHandle(); +} + +PUBLIC void glXUseXFont(Font font, int first, int count, int listBase) +{ + xGLXUseXFontReq *req; + GLXContext gc = __glXGetCurrentContext(); + Display *dpy = gc->currentDpy; + + if (!dpy) return; + + /* Flush any pending commands out */ + (void) __glXFlushRenderBuffer(gc, gc->pc); + +#ifdef GLX_DIRECT_RENDERING + if (gc->isDirect) { + DRI_glXUseXFont(font, first, count, listBase); + return; + } +#endif + + /* Send the glXUseFont request */ + LockDisplay(dpy); + GetReq(GLXUseXFont,req); + req->reqType = gc->majorOpcode; + req->glxCode = X_GLXUseXFont; + req->contextTag = gc->currentContextTag; + req->font = font; + req->first = first; + req->count = count; + req->listBase = listBase; + UnlockDisplay(dpy); + SyncHandle(); +} + +/************************************************************************/ + +/* +** Copy the source context to the destination context using the +** attribute "mask". +*/ +PUBLIC void glXCopyContext(Display *dpy, GLXContext source, + GLXContext dest, unsigned long mask) +{ + xGLXCopyContextReq *req; + GLXContext gc = __glXGetCurrentContext(); + GLXContextTag tag; + CARD8 opcode; + + opcode = __glXSetupForCommand(dpy); + if (!opcode) { + return; + } + +#ifdef GLX_DIRECT_RENDERING + if (gc->isDirect) { + /* NOT_DONE: This does not work yet */ + } +#endif + + /* + ** If the source is the current context, send its tag so that the context + ** can be flushed before the copy. + */ + if (source == gc && dpy == gc->currentDpy) { + tag = gc->currentContextTag; + } else { + tag = 0; + } + + /* Send the glXCopyContext request */ + LockDisplay(dpy); + GetReq(GLXCopyContext,req); + req->reqType = opcode; + req->glxCode = X_GLXCopyContext; + req->source = source ? source->xid : None; + req->dest = dest ? dest->xid : None; + req->mask = mask; + req->contextTag = tag; + UnlockDisplay(dpy); + SyncHandle(); +} + + +/** + * Determine if a context uses direct rendering. + * + * \param dpy Display where the context was created. + * \param contextID ID of the context to be tested. + * + * \returns \c GL_TRUE if the context is direct rendering or not. + */ +static Bool __glXIsDirect(Display *dpy, GLXContextID contextID) +{ + xGLXIsDirectReq *req; + xGLXIsDirectReply reply; + CARD8 opcode; + + opcode = __glXSetupForCommand(dpy); + if (!opcode) { + return GL_FALSE; + } + + /* Send the glXIsDirect request */ + LockDisplay(dpy); + GetReq(GLXIsDirect,req); + req->reqType = opcode; + req->glxCode = X_GLXIsDirect; + req->context = contextID; + _XReply(dpy, (xReply*) &reply, 0, False); + UnlockDisplay(dpy); + SyncHandle(); + + return reply.isDirect; +} + +/** + * \todo + * Shouldn't this function \b always return \c GL_FALSE when + * \c GLX_DIRECT_RENDERING is not defined? Do we really need to bother with + * the GLX protocol here at all? + */ +PUBLIC Bool glXIsDirect(Display *dpy, GLXContext gc) +{ + if (!gc) { + return GL_FALSE; +#ifdef GLX_DIRECT_RENDERING + } else if (gc->isDirect) { + return GL_TRUE; +#endif + } + return __glXIsDirect(dpy, gc->xid); +} + +PUBLIC GLXPixmap glXCreateGLXPixmap(Display *dpy, XVisualInfo *vis, + Pixmap pixmap) +{ + xGLXCreateGLXPixmapReq *req; + GLXPixmap xid; + CARD8 opcode; + + opcode = __glXSetupForCommand(dpy); + if (!opcode) { + return None; + } + + /* Send the glXCreateGLXPixmap request */ + LockDisplay(dpy); + GetReq(GLXCreateGLXPixmap,req); + req->reqType = opcode; + req->glxCode = X_GLXCreateGLXPixmap; + req->screen = vis->screen; + req->visual = vis->visualid; + req->pixmap = pixmap; + req->glxpixmap = xid = XAllocID(dpy); + UnlockDisplay(dpy); + SyncHandle(); + return xid; +} + +/* +** Destroy the named pixmap +*/ +PUBLIC void glXDestroyGLXPixmap(Display *dpy, GLXPixmap glxpixmap) +{ + xGLXDestroyGLXPixmapReq *req; + CARD8 opcode; + + opcode = __glXSetupForCommand(dpy); + if (!opcode) { + return; + } + + /* Send the glXDestroyGLXPixmap request */ + LockDisplay(dpy); + GetReq(GLXDestroyGLXPixmap,req); + req->reqType = opcode; + req->glxCode = X_GLXDestroyGLXPixmap; + req->glxpixmap = glxpixmap; + UnlockDisplay(dpy); + SyncHandle(); +} + +PUBLIC void glXSwapBuffers(Display *dpy, GLXDrawable drawable) +{ + xGLXSwapBuffersReq *req; + GLXContext gc; + GLXContextTag tag; + CARD8 opcode; +#ifdef GLX_DIRECT_RENDERING + __DRIdrawable *pdraw = GetDRIDrawable( dpy, drawable, NULL ); + + if ( pdraw != NULL ) { + (*pdraw->swapBuffers)(dpy, pdraw->private); + return; + } +#endif + + opcode = __glXSetupForCommand(dpy); + if (!opcode) { + return; + } + + /* + ** The calling thread may or may not have a current context. If it + ** does, send the context tag so the server can do a flush. + */ + gc = __glXGetCurrentContext(); + if ((gc != NULL) && (dpy == gc->currentDpy) && + ((drawable == gc->currentDrawable) || (drawable == gc->currentReadable)) ) { + tag = gc->currentContextTag; + } else { + tag = 0; + } + + /* Send the glXSwapBuffers request */ + LockDisplay(dpy); + GetReq(GLXSwapBuffers,req); + req->reqType = opcode; + req->glxCode = X_GLXSwapBuffers; + req->drawable = drawable; + req->contextTag = tag; + UnlockDisplay(dpy); + SyncHandle(); + XFlush(dpy); +} + + +/* +** Return configuration information for the given display, screen and +** visual combination. +*/ +PUBLIC int glXGetConfig(Display *dpy, XVisualInfo *vis, int attribute, + int *value_return) +{ + __GLXdisplayPrivate *priv; + __GLXscreenConfigs *psc; + int status; + + status = GetGLXPrivScreenConfig( dpy, vis->screen, & priv, & psc ); + if ( status == Success ) { + const __GLcontextModes * const modes = _gl_context_modes_find_visual( + psc->configs, vis->visualid ); + + /* Lookup attribute after first finding a match on the visual */ + if ( modes != NULL ) { + return _gl_get_context_mode_data( modes, attribute, value_return ); + } + + status = GLX_BAD_VISUAL; + } + + /* + ** If we can't find the config for this visual, this visual is not + ** supported by the OpenGL implementation on the server. + */ + if ( (status == GLX_BAD_VISUAL) && (attribute == GLX_USE_GL) ) { + *value_return = GL_FALSE; + status = Success; + } + + return status; +} + +/************************************************************************/ + +static void +init_fbconfig_for_chooser( __GLcontextModes * config, + GLboolean fbconfig_style_tags ) +{ + memset( config, 0, sizeof( __GLcontextModes ) ); + config->visualID = (XID) GLX_DONT_CARE; + config->visualType = GLX_DONT_CARE; + + /* glXChooseFBConfig specifies different defaults for these two than + * glXChooseVisual. + */ + if ( fbconfig_style_tags ) { + config->rgbMode = GL_TRUE; + config->doubleBufferMode = GLX_DONT_CARE; + } + + config->visualRating = GLX_DONT_CARE; + config->transparentPixel = GLX_NONE; + config->transparentRed = GLX_DONT_CARE; + config->transparentGreen = GLX_DONT_CARE; + config->transparentBlue = GLX_DONT_CARE; + config->transparentAlpha = GLX_DONT_CARE; + config->transparentIndex = GLX_DONT_CARE; + + config->drawableType = GLX_WINDOW_BIT; + config->renderType = (config->rgbMode) ? GLX_RGBA_BIT : GLX_COLOR_INDEX_BIT; + config->xRenderable = GLX_DONT_CARE; + config->fbconfigID = (GLXFBConfigID)(GLX_DONT_CARE); + + config->swapMethod = GLX_DONT_CARE; +} + +#define MATCH_DONT_CARE( param ) \ + do { \ + if ( (a-> param != GLX_DONT_CARE) \ + && (a-> param != b-> param) ) { \ + return False; \ + } \ + } while ( 0 ) + +#define MATCH_MINIMUM( param ) \ + do { \ + if ( (a-> param != GLX_DONT_CARE) \ + && (a-> param > b-> param) ) { \ + return False; \ + } \ + } while ( 0 ) + +#define MATCH_EXACT( param ) \ + do { \ + if ( a-> param != b-> param) { \ + return False; \ + } \ + } while ( 0 ) + +/** + * Determine if two GLXFBConfigs are compatible. + * + * \param a Application specified config to test. + * \param b Server specified config to test against \c a. + */ +static Bool +fbconfigs_compatible( const __GLcontextModes * const a, + const __GLcontextModes * const b ) +{ + MATCH_DONT_CARE( doubleBufferMode ); + MATCH_DONT_CARE( visualType ); + MATCH_DONT_CARE( visualRating ); + MATCH_DONT_CARE( xRenderable ); + MATCH_DONT_CARE( fbconfigID ); + MATCH_DONT_CARE( swapMethod ); + + MATCH_MINIMUM( rgbBits ); + MATCH_MINIMUM( numAuxBuffers ); + MATCH_MINIMUM( redBits ); + MATCH_MINIMUM( greenBits ); + MATCH_MINIMUM( blueBits ); + MATCH_MINIMUM( alphaBits ); + MATCH_MINIMUM( depthBits ); + MATCH_MINIMUM( stencilBits ); + MATCH_MINIMUM( accumRedBits ); + MATCH_MINIMUM( accumGreenBits ); + MATCH_MINIMUM( accumBlueBits ); + MATCH_MINIMUM( accumAlphaBits ); + MATCH_MINIMUM( sampleBuffers ); + MATCH_MINIMUM( maxPbufferWidth ); + MATCH_MINIMUM( maxPbufferHeight ); + MATCH_MINIMUM( maxPbufferPixels ); + MATCH_MINIMUM( samples ); + + MATCH_DONT_CARE( stereoMode ); + MATCH_EXACT( level ); + + if ( ((a->drawableType & b->drawableType) == 0) + || ((a->renderType & b->renderType) == 0) ) { + return False; + } + + + /* There is a bug in a few of the XFree86 DDX drivers. They contain + * visuals with a "transparent type" of 0 when they really mean GLX_NONE. + * Technically speaking, it is a bug in the DDX driver, but there is + * enough of an installed base to work around the problem here. In any + * case, 0 is not a valid value of the transparent type, so we'll treat 0 + * from the app as GLX_DONT_CARE. We'll consider GLX_NONE from the app and + * 0 from the server to be a match to maintain backward compatibility with + * the (broken) drivers. + */ + + if ( a->transparentPixel != GLX_DONT_CARE + && a->transparentPixel != 0 ) { + if ( a->transparentPixel == GLX_NONE ) { + if ( b->transparentPixel != GLX_NONE && b->transparentPixel != 0 ) + return False; + } else { + MATCH_EXACT( transparentPixel ); + } + + switch ( a->transparentPixel ) { + case GLX_TRANSPARENT_RGB: + MATCH_DONT_CARE( transparentRed ); + MATCH_DONT_CARE( transparentGreen ); + MATCH_DONT_CARE( transparentBlue ); + MATCH_DONT_CARE( transparentAlpha ); + break; + + case GLX_TRANSPARENT_INDEX: + MATCH_DONT_CARE( transparentIndex ); + break; + + default: + break; + } + } + + return True; +} + + +/* There's some trickly language in the GLX spec about how this is supposed + * to work. Basically, if a given component size is either not specified + * or the requested size is zero, it is supposed to act like PERFER_SMALLER. + * Well, that's really hard to do with the code as-is. This behavior is + * closer to correct, but still not technically right. + */ +#define PREFER_LARGER_OR_ZERO(comp) \ + do { \ + if ( ((*a)-> comp) != ((*b)-> comp) ) { \ + if ( ((*a)-> comp) == 0 ) { \ + return -1; \ + } \ + else if ( ((*b)-> comp) == 0 ) { \ + return 1; \ + } \ + else { \ + return ((*b)-> comp) - ((*a)-> comp) ; \ + } \ + } \ + } while( 0 ) + +#define PREFER_LARGER(comp) \ + do { \ + if ( ((*a)-> comp) != ((*b)-> comp) ) { \ + return ((*b)-> comp) - ((*a)-> comp) ; \ + } \ + } while( 0 ) + +#define PREFER_SMALLER(comp) \ + do { \ + if ( ((*a)-> comp) != ((*b)-> comp) ) { \ + return ((*a)-> comp) - ((*b)-> comp) ; \ + } \ + } while( 0 ) + +/** + * Compare two GLXFBConfigs. This function is intended to be used as the + * compare function passed in to qsort. + * + * \returns If \c a is a "better" config, according to the specification of + * SGIX_fbconfig, a number less than zero is returned. If \c b is + * better, then a number greater than zero is return. If both are + * equal, zero is returned. + * \sa qsort, glXChooseVisual, glXChooseFBConfig, glXChooseFBConfigSGIX + */ +static int +fbconfig_compare( const __GLcontextModes * const * const a, + const __GLcontextModes * const * const b ) +{ + /* The order of these comparisons must NOT change. It is defined by + * the GLX 1.3 spec and ARB_multisample. + */ + + PREFER_SMALLER( visualSelectGroup ); + + /* The sort order for the visualRating is GLX_NONE, GLX_SLOW, and + * GLX_NON_CONFORMANT_CONFIG. It just so happens that this is the + * numerical sort order of the enums (0x8000, 0x8001, and 0x800D). + */ + PREFER_SMALLER( visualRating ); + + /* This isn't quite right. It is supposed to compare the sum of the + * components the user specifically set minimums for. + */ + PREFER_LARGER_OR_ZERO( redBits ); + PREFER_LARGER_OR_ZERO( greenBits ); + PREFER_LARGER_OR_ZERO( blueBits ); + PREFER_LARGER_OR_ZERO( alphaBits ); + + PREFER_SMALLER( rgbBits ); + + if ( ((*a)->doubleBufferMode != (*b)->doubleBufferMode) ) { + /* Prefer single-buffer. + */ + return ( !(*a)->doubleBufferMode ) ? -1 : 1; + } + + PREFER_SMALLER( numAuxBuffers ); + + PREFER_LARGER_OR_ZERO( depthBits ); + PREFER_SMALLER( stencilBits ); + + /* This isn't quite right. It is supposed to compare the sum of the + * components the user specifically set minimums for. + */ + PREFER_LARGER_OR_ZERO( accumRedBits ); + PREFER_LARGER_OR_ZERO( accumGreenBits ); + PREFER_LARGER_OR_ZERO( accumBlueBits ); + PREFER_LARGER_OR_ZERO( accumAlphaBits ); + + PREFER_SMALLER( visualType ); + + /* None of the multisample specs say where this comparison should happen, + * so I put it near the end. + */ + PREFER_SMALLER( sampleBuffers ); + PREFER_SMALLER( samples ); + + /* None of the pbuffer or fbconfig specs say that this comparison needs + * to happen at all, but it seems like it should. + */ + PREFER_LARGER( maxPbufferWidth ); + PREFER_LARGER( maxPbufferHeight ); + PREFER_LARGER( maxPbufferPixels ); + + return 0; +} + + +/** + * Selects and sorts a subset of the supplied configs based on the attributes. + * This function forms to basis of \c glXChooseVisual, \c glXChooseFBConfig, + * and \c glXChooseFBConfigSGIX. + * + * \param configs Array of pointers to possible configs. The elements of + * this array that do not meet the criteria will be set to + * NULL. The remaining elements will be sorted according to + * the various visual / FBConfig selection rules. + * \param num_configs Number of elements in the \c configs array. + * \param attribList Attributes used select from \c configs. This array is + * terminated by a \c None tag. The array can either take + * the form expected by \c glXChooseVisual (where boolean + * tags do not have a value) or by \c glXChooseFBConfig + * (where every tag has a value). + * \param fbconfig_style_tags Selects whether \c attribList is in + * \c glXChooseVisual style or + * \c glXChooseFBConfig style. + * \returns The number of valid elements left in \c configs. + * + * \sa glXChooseVisual, glXChooseFBConfig, glXChooseFBConfigSGIX + */ +static int +choose_visual( __GLcontextModes ** configs, int num_configs, + const int *attribList, GLboolean fbconfig_style_tags ) +{ + __GLcontextModes test_config; + int base; + int i; + + /* This is a fairly direct implementation of the selection method + * described by GLX_SGIX_fbconfig. Start by culling out all the + * configs that are not compatible with the selected parameter + * list. + */ + + init_fbconfig_for_chooser( & test_config, fbconfig_style_tags ); + __glXInitializeVisualConfigFromTags( & test_config, 512, + (const INT32 *) attribList, + GL_TRUE, fbconfig_style_tags ); + + base = 0; + for ( i = 0 ; i < num_configs ; i++ ) { + if ( fbconfigs_compatible( & test_config, configs[i] ) ) { + configs[ base ] = configs[ i ]; + base++; + } + } + + if ( base == 0 ) { + return 0; + } + + if ( base < num_configs ) { + (void) memset( & configs[ base ], 0, + sizeof( void * ) * (num_configs - base) ); + } + + /* After the incompatible configs are removed, the resulting + * list is sorted according to the rules set out in the various + * specifications. + */ + + qsort( configs, base, sizeof( __GLcontextModes * ), + (int (*)(const void*, const void*)) fbconfig_compare ); + return base; +} + + + + +/* +** Return the visual that best matches the template. Return None if no +** visual matches the template. +*/ +PUBLIC XVisualInfo *glXChooseVisual(Display *dpy, int screen, int *attribList) +{ + XVisualInfo *visualList = NULL; + __GLXdisplayPrivate *priv; + __GLXscreenConfigs *psc; + __GLcontextModes test_config; + __GLcontextModes *modes; + const __GLcontextModes *best_config = NULL; + + /* + ** Get a list of all visuals, return if list is empty + */ + if ( GetGLXPrivScreenConfig( dpy, screen, & priv, & psc ) != Success ) { + return None; + } + + + /* + ** Build a template from the defaults and the attribute list + ** Free visual list and return if an unexpected token is encountered + */ + init_fbconfig_for_chooser( & test_config, GL_FALSE ); + __glXInitializeVisualConfigFromTags( & test_config, 512, + (const INT32 *) attribList, + GL_TRUE, GL_FALSE ); + + /* + ** Eliminate visuals that don't meet minimum requirements + ** Compute a score for those that do + ** Remember which visual, if any, got the highest score + */ + for ( modes = psc->configs ; modes != NULL ; modes = modes->next ) { + if ( fbconfigs_compatible( & test_config, modes ) + && ((best_config == NULL) + || (fbconfig_compare( (const __GLcontextModes * const * const)&modes, &best_config ) < 0)) ) { + best_config = modes; + } + } + + /* + ** If no visual is acceptable, return None + ** Otherwise, create an XVisualInfo list with just the selected X visual + ** and return this. + */ + if (best_config != NULL) { + XVisualInfo visualTemplate; + int i; + + visualTemplate.screen = screen; + visualTemplate.visualid = best_config->visualID; + visualList = XGetVisualInfo( dpy, VisualScreenMask|VisualIDMask, + &visualTemplate, &i ); + } + + return visualList; +} + + +PUBLIC const char *glXQueryExtensionsString( Display *dpy, int screen ) +{ + __GLXscreenConfigs *psc; + __GLXdisplayPrivate *priv; + + if ( GetGLXPrivScreenConfig( dpy, screen, & priv, & psc ) != Success ) { + return NULL; + } + + if (!psc->effectiveGLXexts) { + if (!psc->serverGLXexts) { + psc->serverGLXexts = __glXGetStringFromServer(dpy, priv->majorOpcode, + X_GLXQueryServerString, + screen, GLX_EXTENSIONS); + } + + __glXCalculateUsableExtensions(psc, +#ifdef GLX_DIRECT_RENDERING + (psc->driScreen.private != NULL), +#else + GL_FALSE, +#endif + priv->minorVersion); + } + + return psc->effectiveGLXexts; +} + +PUBLIC const char *glXGetClientString( Display *dpy, int name ) +{ + switch(name) { + case GLX_VENDOR: + return (__glXGLXClientVendorName); + case GLX_VERSION: + return (__glXGLXClientVersion); + case GLX_EXTENSIONS: + return (__glXGetClientExtensions()); + default: + return NULL; + } +} + +PUBLIC const char *glXQueryServerString( Display *dpy, int screen, int name ) +{ + __GLXscreenConfigs *psc; + __GLXdisplayPrivate *priv; + const char ** str; + + + if ( GetGLXPrivScreenConfig( dpy, screen, & priv, & psc ) != Success ) { + return NULL; + } + + switch(name) { + case GLX_VENDOR: + str = & priv->serverGLXvendor; + break; + case GLX_VERSION: + str = & priv->serverGLXversion; + break; + case GLX_EXTENSIONS: + str = & psc->serverGLXexts; + break; + default: + return NULL; + } + + if ( *str == NULL ) { + *str = __glXGetStringFromServer(dpy, priv->majorOpcode, + X_GLXQueryServerString, screen, name); + } + + return *str; +} + +void __glXClientInfo ( Display *dpy, int opcode ) +{ + xGLXClientInfoReq *req; + int size; + char * ext_str = __glXGetClientGLExtensionString(); + + /* Send the glXClientInfo request */ + LockDisplay(dpy); + GetReq(GLXClientInfo,req); + req->reqType = opcode; + req->glxCode = X_GLXClientInfo; + req->major = GLX_MAJOR_VERSION; + req->minor = GLX_MINOR_VERSION; + + size = strlen( ext_str ) + 1; + req->length += (size + 3) >> 2; + req->numbytes = size; + Data(dpy, ext_str, size); + + UnlockDisplay(dpy); + SyncHandle(); + + Xfree( ext_str ); +} + + +/* +** EXT_import_context +*/ + +PUBLIC Display *glXGetCurrentDisplay(void) +{ + GLXContext gc = __glXGetCurrentContext(); + if (NULL == gc) return NULL; + return gc->currentDpy; +} + +PUBLIC GLX_ALIAS(Display *, glXGetCurrentDisplayEXT, (void), (), + glXGetCurrentDisplay) + +/** + * Used internally by libGL to send \c xGLXQueryContextinfoExtReq requests + * to the X-server. + * + * \param dpy Display where \c ctx was created. + * \param ctx Context to query. + * \returns \c Success on success. \c GLX_BAD_CONTEXT if \c ctx is invalid, + * or zero if the request failed due to internal problems (i.e., + * unable to allocate temporary memory, etc.) + * + * \note + * This function dynamically determines whether to use the EXT_import_context + * version of the protocol or the GLX 1.3 version of the protocol. + */ +static int __glXQueryContextInfo(Display *dpy, GLXContext ctx) +{ + __GLXdisplayPrivate *priv = __glXInitialize(dpy); + xGLXQueryContextReply reply; + CARD8 opcode; + GLuint numValues; + int retval; + + if (ctx == NULL) { + return GLX_BAD_CONTEXT; + } + opcode = __glXSetupForCommand(dpy); + if (!opcode) { + return 0; + } + + /* Send the glXQueryContextInfoEXT request */ + LockDisplay(dpy); + + if ( (priv->majorVersion > 1) || (priv->minorVersion >= 3) ) { + xGLXQueryContextReq *req; + + GetReq(GLXQueryContext, req); + + req->reqType = opcode; + req->glxCode = X_GLXQueryContext; + req->context = (unsigned int)(ctx->xid); + } + else { + xGLXVendorPrivateReq *vpreq; + xGLXQueryContextInfoEXTReq *req; + + GetReqExtra( GLXVendorPrivate, + sz_xGLXQueryContextInfoEXTReq - sz_xGLXVendorPrivateReq, + vpreq ); + req = (xGLXQueryContextInfoEXTReq *)vpreq; + req->reqType = opcode; + req->glxCode = X_GLXVendorPrivateWithReply; + req->vendorCode = X_GLXvop_QueryContextInfoEXT; + req->context = (unsigned int)(ctx->xid); + } + + _XReply(dpy, (xReply*) &reply, 0, False); + + numValues = reply.n; + if (numValues == 0) + retval = Success; + else if (numValues > __GLX_MAX_CONTEXT_PROPS) + retval = 0; + else + { + int *propList, *pProp; + int nPropListBytes; + int i; + + nPropListBytes = numValues << 3; + propList = (int *) Xmalloc(nPropListBytes); + if (NULL == propList) { + retval = 0; + } else { + _XRead(dpy, (char *)propList, nPropListBytes); + pProp = propList; + for (i=0; i < numValues; i++) { + switch (*pProp++) { + case GLX_SHARE_CONTEXT_EXT: + ctx->share_xid = *pProp++; + break; + case GLX_VISUAL_ID_EXT: + ctx->vid = *pProp++; + break; + case GLX_SCREEN: + ctx->screen = *pProp++; + break; + case GLX_FBCONFIG_ID: + ctx->fbconfigID = *pProp++; + break; + case GLX_RENDER_TYPE: + ctx->renderType = *pProp++; + break; + default: + pProp++; + continue; + } + } + Xfree((char *)propList); + retval = Success; + } + } + UnlockDisplay(dpy); + SyncHandle(); + return retval; +} + +PUBLIC int +glXQueryContext(Display *dpy, GLXContext ctx, int attribute, int *value) +{ + int retVal; + + /* get the information from the server if we don't have it already */ + if (!ctx->isDirect && (ctx->vid == None)) { + retVal = __glXQueryContextInfo(dpy, ctx); + if (Success != retVal) return retVal; + } + switch (attribute) { + case GLX_SHARE_CONTEXT_EXT: + *value = (int)(ctx->share_xid); + break; + case GLX_VISUAL_ID_EXT: + *value = (int)(ctx->vid); + break; + case GLX_SCREEN: + *value = (int)(ctx->screen); + break; + case GLX_FBCONFIG_ID: + *value = (int)(ctx->fbconfigID); + break; + case GLX_RENDER_TYPE: + *value = (int)(ctx->renderType); + break; + default: + return GLX_BAD_ATTRIBUTE; + } + return Success; +} + +PUBLIC GLX_ALIAS( int, glXQueryContextInfoEXT, + (Display *dpy, GLXContext ctx, int attribute, int *value), + (dpy, ctx, attribute, value), + glXQueryContext ) + +PUBLIC GLXContextID glXGetContextIDEXT(const GLXContext ctx) +{ + return ctx->xid; +} + +PUBLIC GLXContext glXImportContextEXT(Display *dpy, GLXContextID contextID) +{ + GLXContext ctx; + + if (contextID == None) { + return NULL; + } + if (__glXIsDirect(dpy, contextID)) { + return NULL; + } + + ctx = CreateContext(dpy, NULL, NULL, NULL, False, contextID, False, 0); + if (NULL != ctx) { + if (Success != __glXQueryContextInfo(dpy, ctx)) { + return NULL; + } + } + return ctx; +} + +PUBLIC void glXFreeContextEXT(Display *dpy, GLXContext ctx) +{ + DestroyContext(dpy, ctx); +} + + + +/* + * GLX 1.3 functions - these are just stubs for now! + */ + +PUBLIC GLXFBConfig *glXChooseFBConfig(Display *dpy, int screen, + const int *attribList, int *nitems) +{ + __GLcontextModes ** config_list; + int list_size; + + + config_list = (__GLcontextModes **) + glXGetFBConfigs( dpy, screen, & list_size ); + + if ( (config_list != NULL) && (list_size > 0) && (attribList != NULL) ) { + list_size = choose_visual( config_list, list_size, attribList, + GL_TRUE ); + if ( list_size == 0 ) { + XFree( config_list ); + config_list = NULL; + } + } + + *nitems = list_size; + return (GLXFBConfig *) config_list; +} + + +PUBLIC GLXContext glXCreateNewContext(Display *dpy, GLXFBConfig config, + int renderType, GLXContext shareList, + Bool allowDirect) +{ + return CreateContext( dpy, NULL, (__GLcontextModes *) config, shareList, + allowDirect, None, True, renderType ); +} + + +PUBLIC GLXDrawable glXGetCurrentReadDrawable(void) +{ + GLXContext gc = __glXGetCurrentContext(); + return gc->currentReadable; +} + + +PUBLIC GLXFBConfig *glXGetFBConfigs(Display *dpy, int screen, int *nelements) +{ + __GLXdisplayPrivate *priv = __glXInitialize(dpy); + __GLcontextModes ** config = NULL; + int i; + + if ( (priv->screenConfigs != NULL) + && (screen >= 0) && (screen <= ScreenCount(dpy)) + && (priv->screenConfigs[screen].configs != NULL) + && (priv->screenConfigs[screen].configs->fbconfigID != GLX_DONT_CARE) ) { + unsigned num_configs = 0; + __GLcontextModes * modes; + + + for ( modes = priv->screenConfigs[screen].configs + ; modes != NULL + ; modes = modes->next ) { + if ( modes->fbconfigID != GLX_DONT_CARE ) { + num_configs++; + } + } + + config = (__GLcontextModes **) Xmalloc( sizeof(__GLcontextModes *) + * num_configs ); + if ( config != NULL ) { + *nelements = num_configs; + i = 0; + for ( modes = priv->screenConfigs[screen].configs + ; modes != NULL + ; modes = modes->next ) { + config[i] = modes; + i++; + } + } + } + return (GLXFBConfig *) config; +} + + +PUBLIC int glXGetFBConfigAttrib(Display *dpy, GLXFBConfig config, + int attribute, int *value) +{ + __GLcontextModes * const modes = ValidateGLXFBConfig( dpy, config ); + + return (modes != NULL) + ? _gl_get_context_mode_data( modes, attribute, value ) + : GLXBadFBConfig; +} + + +PUBLIC XVisualInfo *glXGetVisualFromFBConfig(Display *dpy, GLXFBConfig config) +{ + XVisualInfo visualTemplate; + __GLcontextModes * fbconfig = (__GLcontextModes *) config; + int count; + + /* + ** Get a list of all visuals, return if list is empty + */ + visualTemplate.visualid = fbconfig->visualID; + return XGetVisualInfo(dpy,VisualIDMask,&visualTemplate,&count); +} + + +/* +** GLX_SGI_make_current_read +*/ + +PUBLIC GLX_ALIAS(GLXDrawable, glXGetCurrentReadDrawableSGI, (void), (), + glXGetCurrentReadDrawable) + + +/* +** GLX_SGI_swap_control +*/ +PUBLIC int glXSwapIntervalSGI(int interval) +{ + xGLXVendorPrivateReq *req; + GLXContext gc = __glXGetCurrentContext(); + Display * dpy; + CARD32 * interval_ptr; + CARD8 opcode; + + if ( gc == NULL ) { + return GLX_BAD_CONTEXT; + } + + if ( interval <= 0 ) { + return GLX_BAD_VALUE; + } + +#ifdef GLX_DIRECT_RENDERING + if ( gc->isDirect ) { + __GLXscreenConfigs * const psc = GetGLXScreenConfigs( gc->currentDpy, + gc->screen ); + __DRIdrawable * const pdraw = GetDRIDrawable( gc->currentDpy, + gc->currentDrawable, + NULL ); + if ( __glXExtensionBitIsEnabled( psc, SGI_swap_control_bit ) + && (pdraw != NULL) ) { + pdraw->swap_interval = interval; + return 0; + } + else { + return GLX_BAD_CONTEXT; + } + } +#endif + dpy = gc->currentDpy; + opcode = __glXSetupForCommand(dpy); + if (!opcode) { + return 0; + } + + /* Send the glXSwapIntervalSGI request */ + LockDisplay(dpy); + GetReqExtra(GLXVendorPrivate,sizeof(CARD32),req); + req->reqType = opcode; + req->glxCode = X_GLXVendorPrivate; + req->vendorCode = X_GLXvop_SwapIntervalSGI; + req->contextTag = gc->currentContextTag; + + interval_ptr = (CARD32 *) req + 1; + *interval_ptr = interval; + + UnlockDisplay(dpy); + SyncHandle(); + XFlush(dpy); + + return 0; +} + + +/* +** GLX_MESA_swap_control +*/ +PUBLIC GLint glXSwapIntervalMESA(unsigned interval) +{ +#ifdef GLX_DIRECT_RENDERING + GLXContext gc = __glXGetCurrentContext(); + + if ( interval < 0 ) { + return GLX_BAD_VALUE; + } + + if ( (gc != NULL) && gc->isDirect ) { + __GLXscreenConfigs * const psc = GetGLXScreenConfigs( gc->currentDpy, + gc->screen ); + + if ( (psc != NULL) && (psc->driScreen.private != NULL) + && __glXExtensionBitIsEnabled( psc, MESA_swap_control_bit ) ) { + __DRIdrawable * const pdraw = + (*psc->driScreen.getDrawable)(gc->currentDpy, + gc->currentDrawable, + psc->driScreen.private); + if ( pdraw != NULL ) { + pdraw->swap_interval = interval; + return 0; + } + } + } +#else + (void) interval; +#endif + + return GLX_BAD_CONTEXT; +} + +PUBLIC GLint glXGetSwapIntervalMESA( void ) +{ +#ifdef GLX_DIRECT_RENDERING + GLXContext gc = __glXGetCurrentContext(); + + if ( (gc != NULL) && gc->isDirect ) { + __GLXscreenConfigs * const psc = GetGLXScreenConfigs( gc->currentDpy, + gc->screen ); + + if ( (psc != NULL) && (psc->driScreen.private != NULL) + && __glXExtensionBitIsEnabled( psc, MESA_swap_control_bit ) ) { + __DRIdrawable * const pdraw = + (*psc->driScreen.getDrawable)(gc->currentDpy, + gc->currentDrawable, + psc->driScreen.private); + if ( pdraw != NULL ) { + return pdraw->swap_interval; + } + } + } +#endif + + return 0; +} + + +/* +** GLX_MESA_swap_frame_usage +*/ + +PUBLIC GLint glXBeginFrameTrackingMESA(Display *dpy, GLXDrawable drawable) +{ + int status = GLX_BAD_CONTEXT; +#ifdef GLX_DIRECT_RENDERING + int screen; + __DRIdrawable * const pdraw = GetDRIDrawable(dpy, drawable, & screen); + __GLXscreenConfigs * const psc = GetGLXScreenConfigs(dpy, screen); + + if ( (pdraw != NULL) && (pdraw->frameTracking != NULL) + && __glXExtensionBitIsEnabled( psc, MESA_swap_frame_usage_bit ) ) { + status = pdraw->frameTracking( dpy, pdraw->private, GL_TRUE ); + } +#else + (void) dpy; + (void) drawable; +#endif + return status; +} + + +PUBLIC GLint glXEndFrameTrackingMESA(Display *dpy, GLXDrawable drawable) +{ + int status = GLX_BAD_CONTEXT; +#ifdef GLX_DIRECT_RENDERING + int screen; + __DRIdrawable * const pdraw = GetDRIDrawable(dpy, drawable, & screen); + __GLXscreenConfigs * const psc = GetGLXScreenConfigs(dpy, screen); + + if ( (pdraw != NULL) && (pdraw->frameTracking != NULL) + && __glXExtensionBitIsEnabled( psc, MESA_swap_frame_usage_bit ) ) { + status = pdraw->frameTracking( dpy, pdraw->private, GL_FALSE ); + } +#else + (void) dpy; + (void) drawable; +#endif + return status; +} + + +PUBLIC GLint glXGetFrameUsageMESA(Display *dpy, GLXDrawable drawable, + GLfloat *usage) +{ + int status = GLX_BAD_CONTEXT; +#ifdef GLX_DIRECT_RENDERING + int screen; + __DRIdrawable * const pdraw = GetDRIDrawable(dpy, drawable, & screen); + __GLXscreenConfigs * const psc = GetGLXScreenConfigs(dpy, screen); + + if ( (pdraw != NULL ) && (pdraw->queryFrameTracking != NULL) + && __glXExtensionBitIsEnabled( psc, MESA_swap_frame_usage_bit ) ) { + int64_t sbc, missedFrames; + float lastMissedUsage; + + status = pdraw->queryFrameTracking( dpy, pdraw->private, &sbc, + &missedFrames, &lastMissedUsage, + usage ); + } +#else + (void) dpy; + (void) drawable; + (void) usage; +#endif + return status; +} + + +PUBLIC GLint glXQueryFrameTrackingMESA(Display *dpy, GLXDrawable drawable, + int64_t *sbc, int64_t *missedFrames, + GLfloat *lastMissedUsage) +{ + int status = GLX_BAD_CONTEXT; +#ifdef GLX_DIRECT_RENDERING + int screen; + __DRIdrawable * const pdraw = GetDRIDrawable(dpy, drawable, & screen); + __GLXscreenConfigs * const psc = GetGLXScreenConfigs(dpy, screen); + + if ( (pdraw != NULL ) && (pdraw->queryFrameTracking != NULL) + && __glXExtensionBitIsEnabled( psc, MESA_swap_frame_usage_bit ) ) { + float usage; + + status = pdraw->queryFrameTracking( dpy, pdraw->private, sbc, + missedFrames, lastMissedUsage, + & usage ); + } +#else + (void) dpy; + (void) drawable; + (void) sbc; + (void) missedFrames; + (void) lastMissedUsage; +#endif + return status; +} + + +/* +** GLX_SGI_video_sync +*/ +PUBLIC int glXGetVideoSyncSGI(unsigned int *count) +{ + /* FIXME: Looking at the GLX_SGI_video_sync spec in the extension registry, + * FIXME: there should be a GLX encoding for this call. I can find no + * FIXME: documentation for the GLX encoding. + */ +#ifdef GLX_DIRECT_RENDERING + GLXContext gc = __glXGetCurrentContext(); + + + if ( (gc != NULL) && gc->isDirect ) { + __GLXscreenConfigs * const psc = GetGLXScreenConfigs( gc->currentDpy, + gc->screen ); + if ( __glXExtensionBitIsEnabled( psc, SGI_video_sync_bit ) + && psc->driScreen.private && psc->driScreen.getMSC) { + int ret; + int64_t temp; + + ret = psc->driScreen.getMSC( psc->driScreen.private, & temp ); + *count = (unsigned) temp; + return (ret == 0) ? 0 : GLX_BAD_CONTEXT; + } + } +#else + (void) count; +#endif + return GLX_BAD_CONTEXT; +} + +PUBLIC int glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int *count) +{ +#ifdef GLX_DIRECT_RENDERING + GLXContext gc = __glXGetCurrentContext(); + + if ( divisor <= 0 || remainder < 0 ) + return GLX_BAD_VALUE; + + if ( (gc != NULL) && gc->isDirect ) { + __GLXscreenConfigs * const psc = GetGLXScreenConfigs( gc->currentDpy, + gc->screen ); + if ( __glXExtensionBitIsEnabled( psc, SGI_video_sync_bit ) + && psc->driScreen.private ) { + __DRIdrawable * const pdraw = + (*psc->driScreen.getDrawable)(gc->currentDpy, + gc->currentDrawable, + psc->driScreen.private); + if ( (pdraw != NULL) && (pdraw->waitForMSC != NULL) ) { + int ret; + int64_t msc; + int64_t sbc; + + ret = (*pdraw->waitForMSC)( gc->currentDpy, pdraw->private, + 0, divisor, remainder, + & msc, & sbc ); + *count = (unsigned) msc; + return (ret == 0) ? 0 : GLX_BAD_CONTEXT; + } + } + } +#else + (void) count; +#endif + return GLX_BAD_CONTEXT; +} + + +/* +** GLX_SGIS_video_source +*/ +#if defined(_VL_H) + +PUBLIC GLXVideoSourceSGIX glXCreateGLXVideoSourceSGIX(Display *dpy, + int screen, VLServer server, VLPath path, + int nodeClass, VLNode drainNode) +{ + (void) dpy; + (void) screen; + (void) server; + (void) path; + (void) nodeClass; + (void) drainNode; + return 0; +} + +PUBLIC void glXDestroyGLXVideoSourceSGIX(Display *dpy, GLXVideoSourceSGIX src) +{ + (void) dpy; + (void) src; +} + +#endif + + +/* +** GLX_SGIX_fbconfig +** Many of these functions are aliased to GLX 1.3 entry points in the +** GLX_functions table. +*/ + +PUBLIC GLX_ALIAS(int, glXGetFBConfigAttribSGIX, + (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value), + (dpy, config, attribute, value), + glXGetFBConfigAttrib) + +PUBLIC GLX_ALIAS(GLXFBConfigSGIX *, glXChooseFBConfigSGIX, + (Display *dpy, int screen, int *attrib_list, int *nelements), + (dpy, screen, attrib_list, nelements), + glXChooseFBConfig) + +PUBLIC GLX_ALIAS(XVisualInfo *, glXGetVisualFromFBConfigSGIX, + (Display * dpy, GLXFBConfigSGIX config), + (dpy, config), + glXGetVisualFromFBConfig) + +PUBLIC GLXPixmap glXCreateGLXPixmapWithConfigSGIX(Display *dpy, + GLXFBConfigSGIX config, Pixmap pixmap) +{ + xGLXVendorPrivateWithReplyReq *vpreq; + xGLXCreateGLXPixmapWithConfigSGIXReq *req; + GLXPixmap xid = None; + CARD8 opcode; + const __GLcontextModes * const fbconfig = (__GLcontextModes *) config; + __GLXscreenConfigs * psc; + + + if ( (dpy == NULL) || (config == NULL) ) { + return None; + } + + psc = GetGLXScreenConfigs( dpy, fbconfig->screen ); + if ( (psc != NULL) + && __glXExtensionBitIsEnabled( psc, SGIX_fbconfig_bit ) ) { + opcode = __glXSetupForCommand(dpy); + if (!opcode) { + return None; + } + + /* Send the glXCreateGLXPixmapWithConfigSGIX request */ + LockDisplay(dpy); + GetReqExtra(GLXVendorPrivateWithReply, + sz_xGLXCreateGLXPixmapWithConfigSGIXReq-sz_xGLXVendorPrivateWithReplyReq,vpreq); + req = (xGLXCreateGLXPixmapWithConfigSGIXReq *)vpreq; + req->reqType = opcode; + req->glxCode = X_GLXVendorPrivateWithReply; + req->vendorCode = X_GLXvop_CreateGLXPixmapWithConfigSGIX; + req->screen = fbconfig->screen; + req->fbconfig = fbconfig->fbconfigID; + req->pixmap = pixmap; + req->glxpixmap = xid = XAllocID(dpy); + UnlockDisplay(dpy); + SyncHandle(); + } + + return xid; +} + +PUBLIC GLXContext glXCreateContextWithConfigSGIX(Display *dpy, + GLXFBConfigSGIX config, int renderType, + GLXContext shareList, Bool allowDirect) +{ + GLXContext gc = NULL; + const __GLcontextModes * const fbconfig = (__GLcontextModes *) config; + __GLXscreenConfigs * psc; + + + if ( (dpy == NULL) || (config == NULL) ) { + return None; + } + + psc = GetGLXScreenConfigs( dpy, fbconfig->screen ); + if ( (psc != NULL) + && __glXExtensionBitIsEnabled( psc, SGIX_fbconfig_bit ) ) { + gc = CreateContext( dpy, NULL, (__GLcontextModes *) config, shareList, + allowDirect, None, False, renderType ); + } + + return gc; +} + + +PUBLIC GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX(Display *dpy, + XVisualInfo *vis) +{ + __GLXdisplayPrivate *priv; + __GLXscreenConfigs *psc; + + if ( (GetGLXPrivScreenConfig( dpy, vis->screen, & priv, & psc ) != Success) + && __glXExtensionBitIsEnabled( psc, SGIX_fbconfig_bit ) + && (psc->configs->fbconfigID != GLX_DONT_CARE) ) { + return (GLXFBConfigSGIX) _gl_context_modes_find_visual( psc->configs, + vis->visualid ); + } + + return NULL; +} + + +/* +** GLX_SGI_cushion +*/ +PUBLIC void glXCushionSGI(Display *dpy, Window win, float cushion) +{ + (void) dpy; + (void) win; + (void) cushion; +} + + +/* +** GLX_SGIX_video_resize +*/ +PUBLIC int glXBindChannelToWindowSGIX(Display *dpy, int screen, + int channel , Window window) +{ + (void) dpy; + (void) screen; + (void) channel; + (void) window; + return 0; +} + +PUBLIC int glXChannelRectSGIX(Display *dpy, int screen, int channel, + int x, int y, int w, int h) +{ + (void) dpy; + (void) screen; + (void) channel; + (void) x; + (void) y; + (void) w; + (void) h; + return 0; +} + +PUBLIC int glXQueryChannelRectSGIX(Display *dpy, int screen, int channel, + int *x, int *y, int *w, int *h) +{ + (void) dpy; + (void) screen; + (void) channel; + (void) x; + (void) y; + (void) w; + (void) h; + return 0; +} + +int glXQueryChannelDeltasSGIX(Display *dpy, int screen, int channel, + int *dx, int *dy, int *dw, int *dh) +{ + (void) dpy; + (void) screen; + (void) channel; + (void) dx; + (void) dy; + (void) dw; + (void) dh; + return 0; +} + +PUBLIC int glXChannelRectSyncSGIX(Display *dpy, int screen, + int channel, GLenum synctype) +{ + (void) dpy; + (void) screen; + (void) channel; + (void) synctype; + return 0; +} + + +#if defined(_DM_BUFFER_H_) + +PUBLIC Bool glXAssociateDMPbufferSGIX(Display *dpy, GLXPbufferSGIX pbuffer, + DMparams *params, DMbuffer dmbuffer) +{ + (void) dpy; + (void) pbuffer; + (void) params; + (void) dmbuffer; + return False; +} + +#endif + + +/* +** GLX_SGIX_swap_group +*/ +PUBLIC void glXJoinSwapGroupSGIX(Display *dpy, GLXDrawable drawable, + GLXDrawable member) +{ + (void) dpy; + (void) drawable; + (void) member; +} + + +/* +** GLX_SGIX_swap_barrier +*/ +PUBLIC void glXBindSwapBarrierSGIX(Display *dpy, GLXDrawable drawable, + int barrier) +{ + (void) dpy; + (void) drawable; + (void) barrier; +} + +PUBLIC Bool glXQueryMaxSwapBarriersSGIX(Display *dpy, int screen, int *max) +{ + (void) dpy; + (void) screen; + (void) max; + return False; +} + + +/* +** GLX_SUN_get_transparent_index +*/ +PUBLIC Status glXGetTransparentIndexSUN(Display *dpy, Window overlay, + Window underlay, long *pTransparent) +{ + (void) dpy; + (void) overlay; + (void) underlay; + (void) pTransparent; + return 0; +} + + +/* +** GLX_OML_sync_control +*/ +PUBLIC Bool glXGetSyncValuesOML(Display *dpy, GLXDrawable drawable, + int64_t *ust, int64_t *msc, int64_t *sbc) +{ +#ifdef GLX_DIRECT_RENDERING + __GLXdisplayPrivate * const priv = __glXInitialize(dpy); + + if ( priv != NULL ) { + int i; + __DRIdrawable * const pdraw = GetDRIDrawable( dpy, drawable, & i ); + __GLXscreenConfigs * const psc = &priv->screenConfigs[i]; + + assert( (pdraw == NULL) || (i != -1) ); + return ( (pdraw && pdraw->getSBC && psc->driScreen.getMSC) + && __glXExtensionBitIsEnabled( psc, OML_sync_control_bit ) + && ((*psc->driScreen.getMSC)( psc->driScreen.private, msc ) == 0) + && ((*pdraw->getSBC)( dpy, psc->driScreen.private, sbc ) == 0) + && (__glXGetUST( ust ) == 0) ); + } +#else + (void) dpy; + (void) drawable; + (void) ust; + (void) msc; + (void) sbc; +#endif + return False; +} + + +/** + * Determine the refresh rate of the specified drawable and display. + * + * \param dpy Display whose refresh rate is to be determined. + * \param drawable Drawable whose refresh rate is to be determined. + * \param numerator Numerator of the refresh rate. + * \param demoninator Denominator of the refresh rate. + * \return If the refresh rate for the specified display and drawable could + * be calculated, True is returned. Otherwise False is returned. + * + * \note This function is implemented entirely client-side. A lot of other + * functionality is required to export GLX_OML_sync_control, so on + * XFree86 this function can be called for direct-rendering contexts + * when GLX_OML_sync_control appears in the client extension string. + */ + +PUBLIC Bool glXGetMscRateOML(Display * dpy, GLXDrawable drawable, + int32_t * numerator, int32_t * denominator) +{ +#if defined( GLX_DIRECT_RENDERING ) && defined( XF86VIDMODE ) + __GLXdisplayPrivate * const priv = __glXInitialize(dpy); + + + if ( priv != NULL ) { + XF86VidModeModeLine mode_line; + int dot_clock; + int screen_num; + int i; + + + GetDRIDrawable( dpy, drawable, & screen_num ); + if ( (screen_num != -1) + && XF86VidModeQueryVersion( dpy, & i, & i ) + && XF86VidModeGetModeLine( dpy, screen_num, & dot_clock, + & mode_line ) ) { + unsigned n = dot_clock * 1000; + unsigned d = mode_line.vtotal * mode_line.htotal; + +# define V_INTERLACE 0x010 +# define V_DBLSCAN 0x020 + + if ( (mode_line.flags & V_INTERLACE) ) { + n *= 2; + } + else if ( (mode_line.flags & V_DBLSCAN) ) { + d *= 2; + } + + /* The OML_sync_control spec requires that if the refresh rate is a + * whole number, that the returned numerator be equal to the refresh + * rate and the denominator be 1. + */ + + if ( (n % d) == 0 ) { + n /= d; + d = 1; + } + else { + static const unsigned f[] = { 13, 11, 7, 5, 3, 2, 0 }; + + + /* This is a poor man's way to reduce a fraction. It's far from + * perfect, but it will work well enough for this situation. + */ + + for ( i = 0 ; f[i] != 0 ; i++ ) { + while ( ((n % f[i]) == 0) && ((d % f[i]) == 0) ) { + d /= f[i]; + n /= f[i]; + } + } + } + + *numerator = n; + *denominator = d; + + (void) drawable; + return True; + } + } +#else + (void) dpy; + (void) drawable; + (void) numerator; + (void) denominator; +#endif + return False; +} + + +PUBLIC int64_t glXSwapBuffersMscOML(Display *dpy, GLXDrawable drawable, + int64_t target_msc, int64_t divisor, + int64_t remainder) +{ +#ifdef GLX_DIRECT_RENDERING + int screen; + __DRIdrawable *pdraw = GetDRIDrawable( dpy, drawable, & screen ); + __GLXscreenConfigs * const psc = GetGLXScreenConfigs( dpy, screen ); + + /* The OML_sync_control spec says these should "generate a GLX_BAD_VALUE + * error", but it also says "It [glXSwapBuffersMscOML] will return a value + * of -1 if the function failed because of errors detected in the input + * parameters" + */ + if ( divisor < 0 || remainder < 0 || target_msc < 0 ) + return -1; + if ( divisor > 0 && remainder >= divisor ) + return -1; + + if ( (pdraw != NULL) && (pdraw->swapBuffersMSC != NULL) + && __glXExtensionBitIsEnabled( psc, OML_sync_control_bit ) ) { + return (*pdraw->swapBuffersMSC)(dpy, pdraw->private, target_msc, + divisor, remainder); + } +#else + (void) dpy; + (void) drawable; + (void) target_msc; + (void) divisor; + (void) remainder; +#endif + return 0; +} + + +PUBLIC Bool glXWaitForMscOML(Display * dpy, GLXDrawable drawable, + int64_t target_msc, int64_t divisor, + int64_t remainder, int64_t *ust, + int64_t *msc, int64_t *sbc) +{ +#ifdef GLX_DIRECT_RENDERING + int screen; + __DRIdrawable *pdraw = GetDRIDrawable( dpy, drawable, & screen ); + __GLXscreenConfigs * const psc = GetGLXScreenConfigs( dpy, screen ); + int ret; + + /* The OML_sync_control spec says these should "generate a GLX_BAD_VALUE + * error", but the return type in the spec is Bool. + */ + if ( divisor < 0 || remainder < 0 || target_msc < 0 ) + return False; + if ( divisor > 0 && remainder >= divisor ) + return False; + + if ( (pdraw != NULL) && (pdraw->waitForMSC != NULL) + && __glXExtensionBitIsEnabled( psc, OML_sync_control_bit ) ) { + ret = (*pdraw->waitForMSC)( dpy, pdraw->private, target_msc, + divisor, remainder, msc, sbc ); + + /* __glXGetUST returns zero on success and non-zero on failure. + * This function returns True on success and False on failure. + */ + return ( (ret == 0) && (__glXGetUST( ust ) == 0) ); + } +#else + (void) dpy; + (void) drawable; + (void) target_msc; + (void) divisor; + (void) remainder; + (void) ust; + (void) msc; + (void) sbc; +#endif + return False; +} + + +PUBLIC Bool glXWaitForSbcOML(Display * dpy, GLXDrawable drawable, + int64_t target_sbc, int64_t *ust, + int64_t *msc, int64_t *sbc ) +{ +#ifdef GLX_DIRECT_RENDERING + int screen; + __DRIdrawable *pdraw = GetDRIDrawable( dpy, drawable, & screen ); + __GLXscreenConfigs * const psc = GetGLXScreenConfigs( dpy, screen ); + int ret; + + /* The OML_sync_control spec says this should "generate a GLX_BAD_VALUE + * error", but the return type in the spec is Bool. + */ + if ( target_sbc < 0 ) + return False; + + if ( (pdraw != NULL) && (pdraw->waitForSBC != NULL) + && __glXExtensionBitIsEnabled( psc, OML_sync_control_bit )) { + ret = (*pdraw->waitForSBC)( dpy, pdraw->private, target_sbc, msc, sbc ); + + /* __glXGetUST returns zero on success and non-zero on failure. + * This function returns True on success and False on failure. + */ + return( (ret == 0) && (__glXGetUST( ust ) == 0) ); + } +#else + (void) dpy; + (void) drawable; + (void) target_sbc; + (void) ust; + (void) msc; + (void) sbc; +#endif + return False; +} + + +/** + * GLX_MESA_allocate_memory + */ +/*@{*/ + +PUBLIC void *glXAllocateMemoryMESA(Display *dpy, int scrn, + size_t size, float readFreq, + float writeFreq, float priority) +{ +#ifdef GLX_DIRECT_RENDERING + __GLXscreenConfigs * const psc = GetGLXScreenConfigs( dpy, scrn ); + + if ( __glXExtensionBitIsEnabled( psc, MESA_allocate_memory_bit ) ) { + if (psc && psc->driScreen.private && psc->driScreen.allocateMemory) { + return (*psc->driScreen.allocateMemory)( dpy, scrn, size, + readFreq, writeFreq, + priority ); + } + } +#else + (void) dpy; + (void) scrn; + (void) size; + (void) readFreq; + (void) writeFreq; + (void) priority; +#endif /* GLX_DIRECT_RENDERING */ + + return NULL; +} + + +PUBLIC void glXFreeMemoryMESA(Display *dpy, int scrn, void *pointer) +{ +#ifdef GLX_DIRECT_RENDERING + __GLXscreenConfigs * const psc = GetGLXScreenConfigs( dpy, scrn ); + + if ( __glXExtensionBitIsEnabled( psc, MESA_allocate_memory_bit ) ) { + if (psc && psc->driScreen.private && psc->driScreen.freeMemory) { + (*psc->driScreen.freeMemory)( dpy, scrn, pointer ); + } + } +#else + (void) dpy; + (void) scrn; + (void) pointer; +#endif /* GLX_DIRECT_RENDERING */ +} + + +PUBLIC GLuint glXGetMemoryOffsetMESA( Display *dpy, int scrn, + const void *pointer ) +{ +#ifdef GLX_DIRECT_RENDERING + __GLXscreenConfigs * const psc = GetGLXScreenConfigs( dpy, scrn ); + + if ( __glXExtensionBitIsEnabled( psc, MESA_allocate_memory_bit ) ) { + if (psc && psc->driScreen.private && psc->driScreen.memoryOffset) { + return (*psc->driScreen.memoryOffset)( dpy, scrn, pointer ); + } + } +#else + (void) dpy; + (void) scrn; + (void) pointer; +#endif /* GLX_DIRECT_RENDERING */ + + return ~0L; +} +/*@}*/ + + +/** + * Mesa extension stubs. These will help reduce portability problems. + */ +/*@{*/ + +/** + * Release all buffers associated with the specified GLX drawable. + * + * \todo + * This function was intended for stand-alone Mesa. The issue there is that + * the library doesn't get any notification when a window is closed. In + * DRI there is a similar but slightly different issue. When GLX 1.3 is + * supported, there are 3 different functions to destroy a drawable. It + * should be possible to create GLX protocol (or have it determine which + * protocol to use based on the type of the drawable) to have one function + * do the work of 3. For the direct-rendering case, this function could + * just call the driver's \c __DRIdrawableRec::destroyDrawable function. + * This would reduce the frequency with which \c __driGarbageCollectDrawables + * would need to be used. This really should be done as part of the new DRI + * interface work. + * + * \sa http://oss.sgi.com/projects/ogl-sample/registry/MESA/release_buffers.txt + * __driGarbageCollectDrawables + * glXDestroyGLXPixmap + * glXDestroyPbuffer glXDestroyPixmap glXDestroyWindow + * glXDestroyGLXPbufferSGIX glXDestroyGLXVideoSourceSGIX + */ +PUBLIC Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d ) +{ + (void) dpy; + (void) d; + return False; +} + + +PUBLIC GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual, + Pixmap pixmap, Colormap cmap ) +{ + (void) dpy; + (void) visual; + (void) pixmap; + (void) cmap; + return 0; +} + + +PUBLIC void glXCopySubBufferMESA(Display *dpy, GLXDrawable drawable, + int x, int y, int width, int height) +{ + (void) dpy; + (void) drawable; + (void) x; + (void) y; + (void) width; + (void) height; +} + + +PUBLIC Bool glXSet3DfxModeMESA( int mode ) +{ + (void) mode; + return GL_FALSE; +} +/*@}*/ + + + +/** + * \c strdup is actually not a standard ANSI C or POSIX routine. + * Irix will not define it if ANSI mode is in effect. + * + * \sa strdup + */ +char * +__glXstrdup(const char *str) +{ + char *copy; + copy = (char *) Xmalloc(strlen(str) + 1); + if (!copy) + return NULL; + strcpy(copy, str); + return copy; +} + +/* +** glXGetProcAddress support +*/ + +struct name_address_pair { + const char *Name; + GLvoid *Address; +}; + +#define GLX_FUNCTION(f) { # f, (GLvoid *) f } +#define GLX_FUNCTION2(n,f) { # n, (GLvoid *) f } + +static const struct name_address_pair GLX_functions[] = { + /*** GLX_VERSION_1_0 ***/ + GLX_FUNCTION( glXChooseVisual ), + GLX_FUNCTION( glXCopyContext ), + GLX_FUNCTION( glXCreateContext ), + GLX_FUNCTION( glXCreateGLXPixmap ), + GLX_FUNCTION( glXDestroyContext ), + GLX_FUNCTION( glXDestroyGLXPixmap ), + GLX_FUNCTION( glXGetConfig ), + GLX_FUNCTION( glXGetCurrentContext ), + GLX_FUNCTION( glXGetCurrentDrawable ), + GLX_FUNCTION( glXIsDirect ), + GLX_FUNCTION( glXMakeCurrent ), + GLX_FUNCTION( glXQueryExtension ), + GLX_FUNCTION( glXQueryVersion ), + GLX_FUNCTION( glXSwapBuffers ), + GLX_FUNCTION( glXUseXFont ), + GLX_FUNCTION( glXWaitGL ), + GLX_FUNCTION( glXWaitX ), + + /*** GLX_VERSION_1_1 ***/ + GLX_FUNCTION( glXGetClientString ), + GLX_FUNCTION( glXQueryExtensionsString ), + GLX_FUNCTION( glXQueryServerString ), + + /*** GLX_VERSION_1_2 ***/ + GLX_FUNCTION( glXGetCurrentDisplay ), + + /*** GLX_VERSION_1_3 ***/ + GLX_FUNCTION( glXChooseFBConfig ), + GLX_FUNCTION( glXCreateNewContext ), + GLX_FUNCTION( glXCreatePbuffer ), + GLX_FUNCTION( glXCreatePixmap ), + GLX_FUNCTION( glXCreateWindow ), + GLX_FUNCTION( glXDestroyPbuffer ), + GLX_FUNCTION( glXDestroyPixmap ), + GLX_FUNCTION( glXDestroyWindow ), + GLX_FUNCTION( glXGetCurrentReadDrawable ), + GLX_FUNCTION( glXGetFBConfigAttrib ), + GLX_FUNCTION( glXGetFBConfigs ), + GLX_FUNCTION( glXGetSelectedEvent ), + GLX_FUNCTION( glXGetVisualFromFBConfig ), + GLX_FUNCTION( glXMakeContextCurrent ), + GLX_FUNCTION( glXQueryContext ), + GLX_FUNCTION( glXQueryDrawable ), + GLX_FUNCTION( glXSelectEvent ), + + /*** GLX_SGI_swap_control ***/ + GLX_FUNCTION( glXSwapIntervalSGI ), + + /*** GLX_SGI_video_sync ***/ + GLX_FUNCTION( glXGetVideoSyncSGI ), + GLX_FUNCTION( glXWaitVideoSyncSGI ), + + /*** GLX_SGI_make_current_read ***/ + GLX_FUNCTION2( glXMakeCurrentReadSGI, glXMakeContextCurrent ), + GLX_FUNCTION2( glXGetCurrentReadDrawableSGI, glXGetCurrentReadDrawable ), + + /*** GLX_SGIX_video_source ***/ +#if defined(_VL_H) + GLX_FUNCTION( glXCreateGLXVideoSourceSGIX ), + GLX_FUNCTION( glXDestroyGLXVideoSourceSGIX ), +#endif + + /*** GLX_EXT_import_context ***/ + GLX_FUNCTION( glXFreeContextEXT ), + GLX_FUNCTION( glXGetContextIDEXT ), + GLX_FUNCTION2( glXGetCurrentDisplayEXT, glXGetCurrentDisplay ), + GLX_FUNCTION( glXImportContextEXT ), + GLX_FUNCTION2( glXQueryContextInfoEXT, glXQueryContext ), + + /*** GLX_SGIX_fbconfig ***/ + GLX_FUNCTION2( glXGetFBConfigAttribSGIX, glXGetFBConfigAttrib ), + GLX_FUNCTION2( glXChooseFBConfigSGIX, glXChooseFBConfig ), + GLX_FUNCTION( glXCreateGLXPixmapWithConfigSGIX ), + GLX_FUNCTION( glXCreateContextWithConfigSGIX ), + GLX_FUNCTION2( glXGetVisualFromFBConfigSGIX, glXGetVisualFromFBConfig ), + GLX_FUNCTION( glXGetFBConfigFromVisualSGIX ), + + /*** GLX_SGIX_pbuffer ***/ + GLX_FUNCTION( glXCreateGLXPbufferSGIX ), + GLX_FUNCTION( glXDestroyGLXPbufferSGIX ), + GLX_FUNCTION( glXQueryGLXPbufferSGIX ), + GLX_FUNCTION( glXSelectEventSGIX ), + GLX_FUNCTION( glXGetSelectedEventSGIX ), + + /*** GLX_SGI_cushion ***/ + GLX_FUNCTION( glXCushionSGI ), + + /*** GLX_SGIX_video_resize ***/ + GLX_FUNCTION( glXBindChannelToWindowSGIX ), + GLX_FUNCTION( glXChannelRectSGIX ), + GLX_FUNCTION( glXQueryChannelRectSGIX ), + GLX_FUNCTION( glXQueryChannelDeltasSGIX ), + GLX_FUNCTION( glXChannelRectSyncSGIX ), + + /*** GLX_SGIX_dmbuffer **/ +#if defined(_DM_BUFFER_H_) + GLX_FUNCTION( glXAssociateDMPbufferSGIX ), +#endif + + /*** GLX_SGIX_swap_group ***/ + GLX_FUNCTION( glXJoinSwapGroupSGIX ), + + /*** GLX_SGIX_swap_barrier ***/ + GLX_FUNCTION( glXBindSwapBarrierSGIX ), + GLX_FUNCTION( glXQueryMaxSwapBarriersSGIX ), + + /*** GLX_SUN_get_transparent_index ***/ + GLX_FUNCTION( glXGetTransparentIndexSUN ), + + /*** GLX_MESA_allocate_memory ***/ + GLX_FUNCTION( glXAllocateMemoryMESA ), + GLX_FUNCTION( glXFreeMemoryMESA ), + GLX_FUNCTION( glXGetMemoryOffsetMESA ), + + /*** GLX_MESA_copy_sub_buffer ***/ + GLX_FUNCTION( glXCopySubBufferMESA ), + + /*** GLX_MESA_pixmap_colormap ***/ + GLX_FUNCTION( glXCreateGLXPixmapMESA ), + + /*** GLX_MESA_release_buffers ***/ + GLX_FUNCTION( glXReleaseBuffersMESA ), + + /*** GLX_MESA_set_3dfx_mode ***/ + GLX_FUNCTION( glXSet3DfxModeMESA ), + + /*** GLX_MESA_swap_control ***/ + GLX_FUNCTION( glXSwapIntervalMESA ), + GLX_FUNCTION( glXGetSwapIntervalMESA ), + + /*** GLX_MESA_swap_frame_usage ***/ + GLX_FUNCTION( glXBeginFrameTrackingMESA ), + GLX_FUNCTION( glXEndFrameTrackingMESA ), + GLX_FUNCTION( glXGetFrameUsageMESA ), + GLX_FUNCTION( glXQueryFrameTrackingMESA ), + + /*** GLX_ARB_get_proc_address ***/ + GLX_FUNCTION( glXGetProcAddressARB ), + + /*** GLX 1.4 ***/ + GLX_FUNCTION2( glXGetProcAddress, glXGetProcAddressARB ), + + /*** GLX_OML_sync_control ***/ + GLX_FUNCTION( glXWaitForSbcOML ), + GLX_FUNCTION( glXWaitForMscOML ), + GLX_FUNCTION( glXSwapBuffersMscOML ), + GLX_FUNCTION( glXGetMscRateOML ), + GLX_FUNCTION( glXGetSyncValuesOML ), + +#ifdef GLX_DIRECT_RENDERING + /*** DRI configuration ***/ + GLX_FUNCTION( glXGetScreenDriver ), + GLX_FUNCTION( glXGetDriverConfig ), +#endif + + { NULL, NULL } /* end of list */ +}; + + +static const GLvoid * +get_glx_proc_address(const char *funcName) +{ + GLuint i; + + /* try static functions */ + for (i = 0; GLX_functions[i].Name; i++) { + if (strcmp(GLX_functions[i].Name, funcName) == 0) + return GLX_functions[i].Address; + } + + return NULL; +} + + +/** + * Get the address of a named GL function. This is the pre-GLX 1.4 name for + * \c glXGetProcAddress. + * + * \param procName Name of a GL or GLX function. + * \returns A pointer to the named function + * + * \sa glXGetProcAddress + */ +PUBLIC void (*glXGetProcAddressARB(const GLubyte *procName))( void ) +{ + typedef void (*gl_function)( void ); + gl_function f; + + + /* Search the table of GLX and internal functions first. If that + * fails and the supplied name could be a valid core GL name, try + * searching the core GL function table. This check is done to prevent + * DRI based drivers from searching the core GL function table for + * internal API functions. + */ + + f = (gl_function) get_glx_proc_address((const char *) procName); + if ( (f == NULL) && (procName[0] == 'g') && (procName[1] == 'l') + && (procName[2] != 'X') ) { + f = (gl_function) _glapi_get_proc_address((const char *) procName); + } + + return f; +} + +/** + * Get the address of a named GL function. This is the GLX 1.4 name for + * \c glXGetProcAddressARB. + * + * \param procName Name of a GL or GLX function. + * \returns A pointer to the named function + * + * \sa glXGetProcAddressARB + */ +PUBLIC void (*glXGetProcAddress(const GLubyte *procName))( void ) +#if defined(__GNUC__) && !defined(GLX_ALIAS_UNSUPPORTED) + __attribute__ ((alias ("glXGetProcAddressARB"))); +#else +{ + return glXGetProcAddressARB(procName); +} +#endif /* __GNUC__ */ + + +#ifdef GLX_DIRECT_RENDERING +/** + * Retrieves the verion of the internal libGL API in YYYYMMDD format. This + * might be used by the DRI drivers to determine how new libGL is at runtime. + * Drivers should not call this function directly. They should instead use + * \c glXGetProcAddress to obtain a pointer to the function. + * + * \returns An 8-digit decimal number representing the internal libGL API in + * YYYYMMDD format. + * + * \sa glXGetProcAddress, PFNGLXGETINTERNALVERSIONPROC + * + * \since Internal API version 20021121. + */ +int __glXGetInternalVersion(void) +{ + /* History: + * 20021121 - Initial version + * 20021128 - Added __glXWindowExists() function + * 20021207 - Added support for dynamic GLX extensions, + * GLX_SGI_swap_control, GLX_SGI_video_sync, + * GLX_OML_sync_control, and GLX_MESA_swap_control. + * Never officially released. Do NOT test against + * this version. Use 20030317 instead. + * 20030317 - Added support GLX_SGIX_fbconfig, + * GLX_MESA_swap_frame_usage, GLX_OML_swap_method, + * GLX_{ARB,SGIS}_multisample, and + * GLX_SGIX_visual_select_group. + * 20030606 - Added support for GLX_SGI_make_current_read. + * 20030813 - Made support for dynamic extensions multi-head aware. + * 20030818 - Added support for GLX_MESA_allocate_memory in place of the + * deprecated GLX_NV_vertex_array_range & GLX_MESA_agp_offset + * interfaces. + * 20031201 - Added support for the first round of DRI interface changes. + * Do NOT test against this version! It has binary + * compatibility bugs, use 20040317 instead. + * 20040317 - Added the 'mode' field to __DRIcontextRec. + * 20040415 - Added support for bindContext3 and unbindContext3. + * 20040602 - Add __glXGetDrawableInfo. I though that was there + * months ago. :( + * 20050727 - Gut all the old interfaces. This breaks compatability with + * any DRI driver built to any previous version. + */ + return 20050727; +} + + + +static Bool windowExistsFlag; + +static int windowExistsErrorHandler(Display *dpy, XErrorEvent *xerr) +{ + if (xerr->error_code == BadWindow) { + windowExistsFlag = GL_FALSE; + } + return 0; +} + +/** + * Determine if a window associated with a \c GLXDrawable exists on the + * X-server. This function is not used internally by libGL. It is provided + * as a utility function for DRI drivers. + * Drivers should not call this function directly. They should instead use + * \c glXGetProcAddress to obtain a pointer to the function. + * + * \param dpy Display associated with the drawable to be queried. + * \param draw \c GLXDrawable to test. + * + * \returns \c GL_TRUE if a window exists that is associated with \c draw, + * otherwise \c GL_FALSE is returned. + * + * \warning This function is not currently thread-safe. + * + * \sa glXGetProcAddress + * + * \since Internal API version 20021128. + */ +Bool __glXWindowExists(Display *dpy, GLXDrawable draw) +{ + XWindowAttributes xwa; + int (*oldXErrorHandler)(Display *, XErrorEvent *); + + XSync(dpy, GL_FALSE); + windowExistsFlag = GL_TRUE; + oldXErrorHandler = XSetErrorHandler(windowExistsErrorHandler); + XGetWindowAttributes(dpy, draw, &xwa); /* dummy request */ + XSetErrorHandler(oldXErrorHandler); + return windowExistsFlag; +} + + +/** + * Get the unadjusted system time (UST). Currently, the UST is measured in + * microseconds since Epoc. The actual resolution of the UST may vary from + * system to system, and the units may vary from release to release. + * Drivers should not call this function directly. They should instead use + * \c glXGetProcAddress to obtain a pointer to the function. + * + * \param ust Location to store the 64-bit UST + * \returns Zero on success or a negative errno value on failure. + * + * \sa glXGetProcAddress, PFNGLXGETUSTPROC + * + * \since Internal API version 20030317. + */ +int __glXGetUST( int64_t * ust ) +{ + struct timeval tv; + + if ( ust == NULL ) { + return -EFAULT; + } + + if ( gettimeofday( & tv, NULL ) == 0 ) { + ust[0] = (tv.tv_sec * 1000000) + tv.tv_usec; + return 0; + } else { + return -errno; + } +} +#endif /* GLX_DIRECT_RENDERING */ diff --git a/src/glx/x11/glxext.c b/src/glx/x11/glxext.c new file mode 100644 index 00000000000..eb6e870e984 --- /dev/null +++ b/src/glx/x11/glxext.c @@ -0,0 +1,1864 @@ +/* $XFree86: xc/lib/GL/glx/glxext.c,v 1.22 2003/12/08 17:35:28 dawes Exp $ */ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +/** + * \file glxext.c + * GLX protocol interface boot-strap code. + * + * Direct rendering support added by Precision Insight, Inc. + * + * \author Kevin E. Martin <[email protected]> + */ + +#include "glxclient.h" +#include <stdio.h> +#include <X11/extensions/Xext.h> +#include <X11/extensions/extutil.h> +#include <assert.h> +#include "indirect_init.h" +#include "glapi.h" +#include "glxextensions.h" +#include "glcontextmodes.h" +#include "glheader.h" + +#ifdef GLX_DIRECT_RENDERING +#include <inttypes.h> +#include <sys/mman.h> +#include "xf86dri.h" +#include "sarea.h" +#include "dri_glx.h" +#endif + +#ifdef USE_XCB +#include <X11/xcl.h> +#include <X11/XCB/xcb.h> +#include <X11/XCB/glx.h> +#endif + +#include <assert.h> + +#ifdef DEBUG +void __glXDumpDrawBuffer(__GLXcontext *ctx); +#endif + +#ifdef USE_SPARC_ASM +/* + * This is where our dispatch table's bounds are. + * And the static mesa_init is taken directly from + * Mesa's 'sparc.c' initializer. + * + * We need something like this here, because this version + * of openGL/glx never initializes a Mesa context, and so + * the address of the dispatch table pointer never gets stuffed + * into the dispatch jump table otherwise. + * + * It matters only on SPARC, and only if you are using assembler + * code instead of C-code indirect dispatch. + * + * -- FEM, 04.xii.03 + */ +extern unsigned int _mesa_sparc_glapi_begin; +extern unsigned int _mesa_sparc_glapi_end; +extern void __glapi_sparc_icache_flush(unsigned int *); +static void _glx_mesa_init_sparc_glapi_relocs(void); +static int _mesa_sparc_needs_init = 1; +#define INIT_MESA_SPARC { \ + if(_mesa_sparc_needs_init) { \ + _glx_mesa_init_sparc_glapi_relocs(); \ + _mesa_sparc_needs_init = 0; \ + } \ +} +#else +#define INIT_MESA_SPARC +#endif + +#ifdef GLX_DIRECT_RENDERING +static __DRIscreen *__glXFindDRIScreen(__DRInativeDisplay *dpy, int scrn); +#endif /* GLX_DIRECT_RENDERING */ + +static Bool MakeContextCurrent(Display *dpy, GLXDrawable draw, + GLXDrawable read, GLXContext gc); + +/* +** We setup some dummy structures here so that the API can be used +** even if no context is current. +*/ + +static GLubyte dummyBuffer[__GLX_BUFFER_LIMIT_SIZE]; + +/* +** Dummy context used by small commands when there is no current context. +** All the +** gl and glx entry points are designed to operate as nop's when using +** the dummy context structure. +*/ +static __GLXcontext dummyContext = { + &dummyBuffer[0], + &dummyBuffer[0], + &dummyBuffer[0], + &dummyBuffer[__GLX_BUFFER_LIMIT_SIZE], + sizeof(dummyBuffer), +}; + + +/* +** All indirect rendering contexts will share the same indirect dispatch table. +*/ +static __GLapi *IndirectAPI = NULL; + + +/* + * Current context management and locking + */ + +#if defined( USE_XTHREADS ) + +/* thread safe */ +static GLboolean TSDinitialized = GL_FALSE; +static xthread_key_t ContextTSD; + +__GLXcontext *__glXGetCurrentContext(void) +{ + if (!TSDinitialized) { + xthread_key_create(&ContextTSD, NULL); + TSDinitialized = GL_TRUE; + return &dummyContext; + } + else { + void *p; + xthread_get_specific(ContextTSD, &p); + if (!p) + return &dummyContext; + else + return (__GLXcontext *) p; + } +} + +void __glXSetCurrentContext(__GLXcontext *c) +{ + if (!TSDinitialized) { + xthread_key_create(&ContextTSD, NULL); + TSDinitialized = GL_TRUE; + } + xthread_set_specific(ContextTSD, c); +} + + +/* Used by the __glXLock() and __glXUnlock() macros */ +xmutex_rec __glXmutex; + +#elif defined( PTHREADS ) + +pthread_mutex_t __glXmutex = PTHREAD_MUTEX_INITIALIZER; + +# if defined( GLX_USE_TLS ) + +/** + * Per-thread GLX context pointer. + * + * \c __glXSetCurrentContext is written is such a way that this pointer can + * \b never be \c NULL. This is important! Because of this + * \c __glXGetCurrentContext can be implemented as trivial macro. + */ +__thread void * __glX_tls_Context __attribute__((tls_model("initial-exec"))) + = &dummyContext; + +void __glXSetCurrentContext( __GLXcontext * c ) +{ + __glX_tls_Context = (c != NULL) ? c : &dummyContext; +} + +# else + +static pthread_once_t once_control = PTHREAD_ONCE_INIT; + +/** + * Per-thread data key. + * + * Once \c init_thread_data has been called, the per-thread data key will + * take a value of \c NULL. As each new thread is created the default + * value, in that thread, will be \c NULL. + */ +static pthread_key_t ContextTSD; + +/** + * Initialize the per-thread data key. + * + * This function is called \b exactly once per-process (not per-thread!) to + * initialize the per-thread data key. This is ideally done using the + * \c pthread_once mechanism. + */ +static void init_thread_data( void ) +{ + if ( pthread_key_create( & ContextTSD, NULL ) != 0 ) { + perror( "pthread_key_create" ); + exit( -1 ); + } +} + +void __glXSetCurrentContext( __GLXcontext * c ) +{ + pthread_once( & once_control, init_thread_data ); + pthread_setspecific( ContextTSD, c ); +} + +__GLXcontext * __glXGetCurrentContext( void ) +{ + void * v; + + pthread_once( & once_control, init_thread_data ); + + v = pthread_getspecific( ContextTSD ); + return (v == NULL) ? & dummyContext : (__GLXcontext *) v; +} + +# endif /* defined( GLX_USE_TLS ) */ + +#elif defined( THREADS ) + +#error Unknown threading method specified. + +#else + +/* not thread safe */ +__GLXcontext *__glXcurrentContext = &dummyContext; + +#endif + + +/* +** You can set this cell to 1 to force the gl drawing stuff to be +** one command per packet +*/ +int __glXDebug = 0; + +/* +** forward prototype declarations +*/ +int __glXCloseDisplay(Display *dpy, XExtCodes *codes); + + +/************************************************************************/ + +/* Extension required boiler plate */ + +static char *__glXExtensionName = GLX_EXTENSION_NAME; +XExtensionInfo *__glXExtensionInfo = NULL; + +static /* const */ char *error_list[] = { + "GLXBadContext", + "GLXBadContextState", + "GLXBadDrawable", + "GLXBadPixmap", + "GLXBadContextTag", + "GLXBadCurrentWindow", + "GLXBadRenderRequest", + "GLXBadLargeRequest", + "GLXUnsupportedPrivateRequest", +}; + +int __glXCloseDisplay(Display *dpy, XExtCodes *codes) +{ + GLXContext gc; + + gc = __glXGetCurrentContext(); + if (dpy == gc->currentDpy) { + __glXSetCurrentContext(&dummyContext); +#ifdef GLX_DIRECT_RENDERING + _glapi_set_dispatch(NULL); /* no-op functions */ +#endif + __glXFreeContext(gc); + } + + return XextRemoveDisplay(__glXExtensionInfo, dpy); +} + + +static XEXT_GENERATE_ERROR_STRING(__glXErrorString, __glXExtensionName, + __GLX_NUMBER_ERRORS, error_list) + +static /* const */ XExtensionHooks __glXExtensionHooks = { + NULL, /* create_gc */ + NULL, /* copy_gc */ + NULL, /* flush_gc */ + NULL, /* free_gc */ + NULL, /* create_font */ + NULL, /* free_font */ + __glXCloseDisplay, /* close_display */ + NULL, /* wire_to_event */ + NULL, /* event_to_wire */ + NULL, /* error */ + __glXErrorString, /* error_string */ +}; + +static +XEXT_GENERATE_FIND_DISPLAY(__glXFindDisplay, __glXExtensionInfo, + __glXExtensionName, &__glXExtensionHooks, + __GLX_NUMBER_EVENTS, NULL) + +/************************************************************************/ + +/* +** Free the per screen configs data as well as the array of +** __glXScreenConfigs. +*/ +static void FreeScreenConfigs(__GLXdisplayPrivate *priv) +{ + __GLXscreenConfigs *psc; + GLint i, screens; + + /* Free screen configuration information */ + psc = priv->screenConfigs; + screens = ScreenCount(priv->dpy); + for (i = 0; i < screens; i++, psc++) { + if (psc->configs) { + _gl_context_modes_destroy( psc->configs ); + if(psc->effectiveGLXexts) + Xfree(psc->effectiveGLXexts); + + psc->configs = NULL; /* NOTE: just for paranoia */ + } + +#ifdef GLX_DIRECT_RENDERING + /* Free the direct rendering per screen data */ + if (psc->driScreen.private) + (*psc->driScreen.destroyScreen)(priv->dpy, i, + psc->driScreen.private); + psc->driScreen.private = NULL; +#endif + } + XFree((char*) priv->screenConfigs); +} + +/* +** Release the private memory referred to in a display private +** structure. The caller will free the extension structure. +*/ +static int __glXFreeDisplayPrivate(XExtData *extension) +{ + __GLXdisplayPrivate *priv; + + priv = (__GLXdisplayPrivate*) extension->private_data; + FreeScreenConfigs(priv); + if(priv->serverGLXvendor) { + Xfree((char*)priv->serverGLXvendor); + priv->serverGLXvendor = 0x0; /* to protect against double free's */ + } + if(priv->serverGLXversion) { + Xfree((char*)priv->serverGLXversion); + priv->serverGLXversion = 0x0; /* to protect against double free's */ + } + +#if 0 /* GLX_DIRECT_RENDERING */ + /* Free the direct rendering per display data */ + if (priv->driDisplay.private) + (*priv->driDisplay.destroyDisplay)(priv->dpy, + priv->driDisplay.private); + priv->driDisplay.private = NULL; +#endif + + Xfree((char*) priv); + return 0; +} + +/************************************************************************/ + +/* +** Query the version of the GLX extension. This procedure works even if +** the client extension is not completely set up. +*/ +static Bool QueryVersion(Display *dpy, int opcode, int *major, int *minor) +{ + xGLXQueryVersionReq *req; + xGLXQueryVersionReply reply; + + /* Send the glXQueryVersion request */ + LockDisplay(dpy); + GetReq(GLXQueryVersion,req); + req->reqType = opcode; + req->glxCode = X_GLXQueryVersion; + req->majorVersion = GLX_MAJOR_VERSION; + req->minorVersion = GLX_MINOR_VERSION; + _XReply(dpy, (xReply*) &reply, 0, False); + UnlockDisplay(dpy); + SyncHandle(); + + if (reply.majorVersion != GLX_MAJOR_VERSION) { + /* + ** The server does not support the same major release as this + ** client. + */ + return GL_FALSE; + } + *major = reply.majorVersion; + *minor = min(reply.minorVersion, GLX_MINOR_VERSION); + return GL_TRUE; +} + + +void +__glXInitializeVisualConfigFromTags( __GLcontextModes *config, int count, + const INT32 *bp, Bool tagged_only, + Bool fbconfig_style_tags ) +{ + int i; + + if (!tagged_only) { + /* Copy in the first set of properties */ + config->visualID = *bp++; + + config->visualType = _gl_convert_from_x_visual_type( *bp++ ); + + config->rgbMode = *bp++; + + config->redBits = *bp++; + config->greenBits = *bp++; + config->blueBits = *bp++; + config->alphaBits = *bp++; + config->accumRedBits = *bp++; + config->accumGreenBits = *bp++; + config->accumBlueBits = *bp++; + config->accumAlphaBits = *bp++; + + config->doubleBufferMode = *bp++; + config->stereoMode = *bp++; + + config->rgbBits = *bp++; + config->depthBits = *bp++; + config->stencilBits = *bp++; + config->numAuxBuffers = *bp++; + config->level = *bp++; + + count -= __GLX_MIN_CONFIG_PROPS; + } + + /* + ** Additional properties may be in a list at the end + ** of the reply. They are in pairs of property type + ** and property value. + */ + +#define FETCH_OR_SET(tag) \ + config-> tag = ( fbconfig_style_tags ) ? *bp++ : 1 + + for (i = 0; i < count; i += 2 ) { + switch(*bp++) { + case GLX_RGBA: + FETCH_OR_SET( rgbMode ); + break; + case GLX_BUFFER_SIZE: + config->rgbBits = *bp++; + break; + case GLX_LEVEL: + config->level = *bp++; + break; + case GLX_DOUBLEBUFFER: + FETCH_OR_SET( doubleBufferMode ); + break; + case GLX_STEREO: + FETCH_OR_SET( stereoMode ); + break; + case GLX_AUX_BUFFERS: + config->numAuxBuffers = *bp++; + break; + case GLX_RED_SIZE: + config->redBits = *bp++; + break; + case GLX_GREEN_SIZE: + config->greenBits = *bp++; + break; + case GLX_BLUE_SIZE: + config->blueBits = *bp++; + break; + case GLX_ALPHA_SIZE: + config->alphaBits = *bp++; + break; + case GLX_DEPTH_SIZE: + config->depthBits = *bp++; + break; + case GLX_STENCIL_SIZE: + config->stencilBits = *bp++; + break; + case GLX_ACCUM_RED_SIZE: + config->accumRedBits = *bp++; + break; + case GLX_ACCUM_GREEN_SIZE: + config->accumGreenBits = *bp++; + break; + case GLX_ACCUM_BLUE_SIZE: + config->accumBlueBits = *bp++; + break; + case GLX_ACCUM_ALPHA_SIZE: + config->accumAlphaBits = *bp++; + break; + case GLX_VISUAL_CAVEAT_EXT: + config->visualRating = *bp++; + break; + case GLX_X_VISUAL_TYPE: + config->visualType = *bp++; + break; + case GLX_TRANSPARENT_TYPE: + config->transparentPixel = *bp++; + break; + case GLX_TRANSPARENT_INDEX_VALUE: + config->transparentIndex = *bp++; + break; + case GLX_TRANSPARENT_RED_VALUE: + config->transparentRed = *bp++; + break; + case GLX_TRANSPARENT_GREEN_VALUE: + config->transparentGreen = *bp++; + break; + case GLX_TRANSPARENT_BLUE_VALUE: + config->transparentBlue = *bp++; + break; + case GLX_TRANSPARENT_ALPHA_VALUE: + config->transparentAlpha = *bp++; + break; + case GLX_VISUAL_ID: + config->visualID = *bp++; + break; + case GLX_DRAWABLE_TYPE: + config->drawableType = *bp++; + break; + case GLX_RENDER_TYPE: + config->renderType = *bp++; + break; + case GLX_X_RENDERABLE: + config->xRenderable = *bp++; + break; + case GLX_FBCONFIG_ID: + config->fbconfigID = *bp++; + break; + case GLX_MAX_PBUFFER_WIDTH: + config->maxPbufferWidth = *bp++; + break; + case GLX_MAX_PBUFFER_HEIGHT: + config->maxPbufferHeight = *bp++; + break; + case GLX_MAX_PBUFFER_PIXELS: + config->maxPbufferPixels = *bp++; + break; + case GLX_OPTIMAL_PBUFFER_WIDTH_SGIX: + config->optimalPbufferWidth = *bp++; + break; + case GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX: + config->optimalPbufferHeight = *bp++; + break; + case GLX_VISUAL_SELECT_GROUP_SGIX: + config->visualSelectGroup = *bp++; + break; + case GLX_SWAP_METHOD_OML: + config->swapMethod = *bp++; + break; + case GLX_SAMPLE_BUFFERS_SGIS: + config->sampleBuffers = *bp++; + break; + case GLX_SAMPLES_SGIS: + config->samples = *bp++; + break; + case None: + i = count; + break; + default: + break; + } + } + + config->renderType = (config->rgbMode) ? GLX_RGBA_BIT : GLX_COLOR_INDEX_BIT; + + config->haveAccumBuffer = ((config->accumRedBits + + config->accumGreenBits + + config->accumBlueBits + + config->accumAlphaBits) > 0); + config->haveDepthBuffer = (config->depthBits > 0); + config->haveStencilBuffer = (config->stencilBits > 0); +} + + +#ifdef GLX_DIRECT_RENDERING +static unsigned +filter_modes( __GLcontextModes ** server_modes, + const __GLcontextModes * driver_modes ) +{ + __GLcontextModes * m; + __GLcontextModes ** prev_next; + const __GLcontextModes * check; + unsigned modes_count = 0; + + if ( driver_modes == NULL ) { + fprintf(stderr, "libGL warning: 3D driver returned no fbconfigs.\n"); + return 0; + } + + /* For each mode in server_modes, check to see if a matching mode exists + * in driver_modes. If not, then the mode is not available. + */ + + prev_next = server_modes; + for ( m = *prev_next ; m != NULL ; m = *prev_next ) { + GLboolean do_delete = GL_TRUE; + + for ( check = driver_modes ; check != NULL ; check = check->next ) { + if ( _gl_context_modes_are_same( m, check ) ) { + do_delete = GL_FALSE; + break; + } + } + + /* The 3D has to support all the modes that match the GLX visuals + * sent from the X server. + */ + if ( do_delete && (m->visualID != 0) ) { + do_delete = GL_FALSE; + + fprintf(stderr, "libGL warning: 3D driver claims to not support " + "visual 0x%02x\n", m->visualID); + } + + if ( do_delete ) { + *prev_next = m->next; + + m->next = NULL; + _gl_context_modes_destroy( m ); + } + else { + modes_count++; + prev_next = & m->next; + } + } + + return modes_count; +} + + +/** + * Implement \c __DRIinterfaceMethods::getProcAddress. + */ +static __DRIfuncPtr get_proc_address( const char * proc_name ) +{ + if (strcmp( proc_name, "glxEnableExtension" ) == 0) { + return (__DRIfuncPtr) __glXScrEnableExtension; + } + + return NULL; +} + + +/** + * Table of functions exported by the loader to the driver. + */ +static const __DRIinterfaceMethods interface_methods = { + get_proc_address, + + _gl_context_modes_create, + _gl_context_modes_destroy, + + __glXFindDRIScreen, + __glXWindowExists, + + XF86DRICreateContextWithConfig, + XF86DRIDestroyContext, + + XF86DRICreateDrawable, + XF86DRIDestroyDrawable, + XF86DRIGetDrawableInfo, + + __glXGetUST, + glXGetMscRateOML, +}; + + +/** + * Perform the required libGL-side initialization and call the client-side + * driver's \c __driCreateNewScreen function. + * + * \param dpy Display pointer. + * \param scrn Screen number on the display. + * \param psc DRI screen information. + * \param driDpy DRI display information. + * \param createNewScreen Pointer to the client-side driver's + * \c __driCreateNewScreen function. + * \returns A pointer to the \c __DRIscreenPrivate structure returned by + * the client-side driver on success, or \c NULL on failure. + * + * \todo This function needs to be modified to remove context-modes from the + * list stored in the \c __GLXscreenConfigsRec to match the list + * returned by the client-side driver. + */ +static void * +CallCreateNewScreen(Display *dpy, int scrn, __DRIscreen *psc, + __DRIdisplay * driDpy, + PFNCREATENEWSCREENFUNC createNewScreen) +{ + __DRIscreenPrivate *psp = NULL; +#ifndef GLX_USE_APPLEGL + drm_handle_t hSAREA; + drmAddress pSAREA = MAP_FAILED; + char *BusID; + __DRIversion ddx_version; + __DRIversion dri_version; + __DRIversion drm_version; + __DRIframebuffer framebuffer; + int fd = -1; + int status; + const char * err_msg; + const char * err_extra; + int api_ver = __glXGetInternalVersion(); + + + dri_version.major = driDpy->private->driMajor; + dri_version.minor = driDpy->private->driMinor; + dri_version.patch = driDpy->private->driPatch; + + + err_msg = "XF86DRIOpenConnection"; + err_extra = NULL; + + framebuffer.base = MAP_FAILED; + framebuffer.dev_priv = NULL; + + if (XF86DRIOpenConnection(dpy, scrn, &hSAREA, &BusID)) { + fd = drmOpen(NULL,BusID); + Xfree(BusID); /* No longer needed */ + + err_msg = "open DRM"; + err_extra = strerror( -fd ); + + if (fd >= 0) { + drm_magic_t magic; + + err_msg = "drmGetMagic"; + err_extra = NULL; + + if (!drmGetMagic(fd, &magic)) { + drmVersionPtr version = drmGetVersion(fd); + if (version) { + drm_version.major = version->version_major; + drm_version.minor = version->version_minor; + drm_version.patch = version->version_patchlevel; + drmFreeVersion(version); + } + else { + drm_version.major = -1; + drm_version.minor = -1; + drm_version.patch = -1; + } + + err_msg = "XF86DRIAuthConnection"; + if (XF86DRIAuthConnection(dpy, scrn, magic)) { + char *driverName; + + /* + * Get device name (like "tdfx") and the ddx version + * numbers. We'll check the version in each DRI driver's + * "createNewScreen" function. + */ + err_msg = "XF86DRIGetClientDriverName"; + if (XF86DRIGetClientDriverName(dpy, scrn, + &ddx_version.major, + &ddx_version.minor, + &ddx_version.patch, + &driverName)) { + drm_handle_t hFB; + int junk; + + /* No longer needed. */ + Xfree( driverName ); + + + /* + * Get device-specific info. pDevPriv will point to a struct + * (such as DRIRADEONRec in xfree86/driver/ati/radeon_dri.h) + * that has information about the screen size, depth, pitch, + * ancilliary buffers, DRM mmap handles, etc. + */ + err_msg = "XF86DRIGetDeviceInfo"; + if (XF86DRIGetDeviceInfo(dpy, scrn, + &hFB, + &junk, + &framebuffer.size, + &framebuffer.stride, + &framebuffer.dev_priv_size, + &framebuffer.dev_priv)) { + framebuffer.width = DisplayWidth(dpy, scrn); + framebuffer.height = DisplayHeight(dpy, scrn); + + /* + * Map the framebuffer region. + */ + status = drmMap(fd, hFB, framebuffer.size, + (drmAddressPtr)&framebuffer.base); + + err_msg = "drmMap of framebuffer"; + err_extra = strerror( -status ); + + if ( status == 0 ) { + /* + * Map the SAREA region. Further mmap regions + * may be setup in each DRI driver's + * "createNewScreen" function. + */ + status = drmMap(fd, hSAREA, SAREA_MAX, + &pSAREA); + + err_msg = "drmMap of sarea"; + err_extra = strerror( -status ); + + if ( status == 0 ) { + __GLcontextModes * driver_modes = NULL; + __GLXscreenConfigs *configs = psc->screenConfigs; + + err_msg = "InitDriver"; + err_extra = NULL; + psp = (*createNewScreen)(dpy, scrn, + psc, + configs->configs, + & ddx_version, + & dri_version, + & drm_version, + & framebuffer, + pSAREA, + fd, + api_ver, + & interface_methods, + & driver_modes ); + + filter_modes( & configs->configs, + driver_modes ); + _gl_context_modes_destroy( driver_modes ); + } + } + } + } + } + } + } + } + + if ( psp == NULL ) { + if ( pSAREA != MAP_FAILED ) { + (void)drmUnmap(pSAREA, SAREA_MAX); + } + + if ( framebuffer.base != MAP_FAILED ) { + (void)drmUnmap((drmAddress)framebuffer.base, framebuffer.size); + } + + if ( framebuffer.dev_priv != NULL ) { + Xfree(framebuffer.dev_priv); + } + + if ( fd >= 0 ) { + (void)drmClose(fd); + } + + (void)XF86DRICloseConnection(dpy, scrn); + + if ( err_extra != NULL ) { + fprintf(stderr, "libGL error: %s failed (%s)\n", err_msg, + err_extra); + } + else { + fprintf(stderr, "libGL error: %s failed\n", err_msg ); + } + + fprintf(stderr, "libGL error: reverting to (slow) indirect rendering\n"); + } +#endif /* !GLX_USE_APPLEGL */ + + return psp; +} +#endif /* GLX_DIRECT_RENDERING */ + + +/* +** Allocate the memory for the per screen configs for each screen. +** If that works then fetch the per screen configs data. +*/ +static Bool AllocAndFetchScreenConfigs(Display *dpy, __GLXdisplayPrivate *priv) +{ + xGLXGetVisualConfigsReq *req; + xGLXGetFBConfigsReq *fb_req; + xGLXVendorPrivateWithReplyReq *vpreq; + xGLXGetFBConfigsSGIXReq *sgi_req; + xGLXGetVisualConfigsReply reply; + __GLXscreenConfigs *psc; + __GLcontextModes *config; + GLint i, j, nprops, screens; + INT32 buf[__GLX_TOTAL_CONFIG], *props; + unsigned supported_request = 0; + unsigned prop_size; + + /* + ** First allocate memory for the array of per screen configs. + */ + screens = ScreenCount(dpy); + psc = (__GLXscreenConfigs*) Xmalloc(screens * sizeof(__GLXscreenConfigs)); + if (!psc) { + return GL_FALSE; + } + memset(psc, 0, screens * sizeof(__GLXscreenConfigs)); + priv->screenConfigs = psc; + + priv->serverGLXversion = __glXGetStringFromServer(dpy, priv->majorOpcode, + X_GLXQueryServerString, + 0, GLX_VERSION); + if ( priv->serverGLXversion == NULL ) { + FreeScreenConfigs(priv); + return GL_FALSE; + } + + if ( atof( priv->serverGLXversion ) >= 1.3 ) { + supported_request = 1; + } + + /* + ** Now fetch each screens configs structures. If a screen supports + ** GL (by returning a numVisuals > 0) then allocate memory for our + ** config structure and then fill it in. + */ + for (i = 0; i < screens; i++, psc++) { + if ( supported_request != 1 ) { + psc->serverGLXexts = __glXGetStringFromServer(dpy, priv->majorOpcode, + X_GLXQueryServerString, + i, GLX_EXTENSIONS); + if ( strstr( psc->serverGLXexts, "GLX_SGIX_fbconfig" ) != NULL ) { + supported_request = 2; + } + else { + supported_request = 3; + } + } + + + LockDisplay(dpy); + switch( supported_request ) { + case 1: + GetReq(GLXGetFBConfigs,fb_req); + fb_req->reqType = priv->majorOpcode; + fb_req->glxCode = X_GLXGetFBConfigs; + fb_req->screen = i; + break; + + case 2: + GetReqExtra(GLXVendorPrivateWithReply, + sz_xGLXGetFBConfigsSGIXReq-sz_xGLXVendorPrivateWithReplyReq,vpreq); + sgi_req = (xGLXGetFBConfigsSGIXReq *) vpreq; + sgi_req->reqType = priv->majorOpcode; + sgi_req->glxCode = X_GLXVendorPrivateWithReply; + sgi_req->vendorCode = X_GLXvop_GetFBConfigsSGIX; + sgi_req->screen = i; + break; + + case 3: + GetReq(GLXGetVisualConfigs,req); + req->reqType = priv->majorOpcode; + req->glxCode = X_GLXGetVisualConfigs; + req->screen = i; + break; + } + + if (!_XReply(dpy, (xReply*) &reply, 0, False)) { + /* Something is busted. Punt. */ + UnlockDisplay(dpy); + FreeScreenConfigs(priv); + return GL_FALSE; + } + + UnlockDisplay(dpy); + if (!reply.numVisuals) { + /* This screen does not support GL rendering */ + UnlockDisplay(dpy); + continue; + } + + /* FIXME: Is the __GLX_MIN_CONFIG_PROPS test correct for + * FIXME: FBconfigs? + */ + /* Check number of properties */ + nprops = reply.numProps; + if ((nprops < __GLX_MIN_CONFIG_PROPS) || + (nprops > __GLX_MAX_CONFIG_PROPS)) { + /* Huh? Not in protocol defined limits. Punt */ + UnlockDisplay(dpy); + SyncHandle(); + FreeScreenConfigs(priv); + return GL_FALSE; + } + + /* Allocate memory for our config structure */ + psc->configs = _gl_context_modes_create(reply.numVisuals, + sizeof(__GLcontextModes)); + if (!psc->configs) { + UnlockDisplay(dpy); + SyncHandle(); + FreeScreenConfigs(priv); + return GL_FALSE; + } + + /* Allocate memory for the properties, if needed */ + if ( supported_request != 3 ) { + nprops *= 2; + } + + prop_size = nprops * __GLX_SIZE_INT32; + + if (prop_size <= sizeof(buf)) { + props = buf; + } else { + props = (INT32 *) Xmalloc(prop_size); + } + + /* Read each config structure and convert it into our format */ + config = psc->configs; + for (j = 0; j < reply.numVisuals; j++) { + assert( config != NULL ); + _XRead(dpy, (char *)props, prop_size); + + if ( supported_request != 3 ) { + config->rgbMode = GL_TRUE; + config->drawableType = GLX_WINDOW_BIT; + } + else { + config->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT; + } + + __glXInitializeVisualConfigFromTags( config, nprops, props, + (supported_request != 3), + GL_TRUE ); + if ( config->fbconfigID == GLX_DONT_CARE ) { + config->fbconfigID = config->visualID; + } + config->screen = i; + config = config->next; + } + if (props != buf) { + Xfree((char *)props); + } + UnlockDisplay(dpy); + +#ifdef GLX_DIRECT_RENDERING + /* Initialize per screen dynamic client GLX extensions */ + psc->ext_list_first_time = GL_TRUE; + /* Initialize the direct rendering per screen data and functions */ + if (priv->driDisplay.private != NULL) { + /* FIXME: Should it be some sort of an error if createNewScreen[i] + * FIXME: is NULL? + */ + if (priv->driDisplay.createNewScreen && + priv->driDisplay.createNewScreen[i]) { + + psc->driScreen.screenConfigs = (void *)psc; + psc->driScreen.private = + CallCreateNewScreen(dpy, i, & psc->driScreen, + & priv->driDisplay, + priv->driDisplay.createNewScreen[i] ); + } + } +#endif + } + SyncHandle(); + return GL_TRUE; +} + +/* +** Initialize the client side extension code. +*/ +__GLXdisplayPrivate *__glXInitialize(Display* dpy) +{ + XExtDisplayInfo *info = __glXFindDisplay(dpy); + XExtData **privList, *private, *found; + __GLXdisplayPrivate *dpyPriv; + XEDataObject dataObj; + int major, minor; + +#if defined(USE_XTHREADS) + { + static int firstCall = 1; + if (firstCall) { + /* initialize the GLX mutexes */ + xmutex_init(&__glXmutex); + firstCall = 0; + } + } +#endif + + INIT_MESA_SPARC + /* The one and only long long lock */ + __glXLock(); + + if (!XextHasExtension(info)) { + /* No GLX extension supported by this server. Oh well. */ + __glXUnlock(); + XMissingExtension(dpy, __glXExtensionName); + return 0; + } + + /* See if a display private already exists. If so, return it */ + dataObj.display = dpy; + privList = XEHeadOfExtensionList(dataObj); + found = XFindOnExtensionList(privList, info->codes->extension); + if (found) { + __glXUnlock(); + return (__GLXdisplayPrivate *) found->private_data; + } + + /* See if the versions are compatible */ + if (!QueryVersion(dpy, info->codes->major_opcode, &major, &minor)) { + /* The client and server do not agree on versions. Punt. */ + __glXUnlock(); + return 0; + } + + /* + ** Allocate memory for all the pieces needed for this buffer. + */ + private = (XExtData *) Xmalloc(sizeof(XExtData)); + if (!private) { + __glXUnlock(); + return 0; + } + dpyPriv = (__GLXdisplayPrivate *) Xmalloc(sizeof(__GLXdisplayPrivate)); + if (!dpyPriv) { + __glXUnlock(); + Xfree((char*) private); + return 0; + } + + /* + ** Init the display private and then read in the screen config + ** structures from the server. + */ + dpyPriv->majorOpcode = info->codes->major_opcode; + dpyPriv->majorVersion = major; + dpyPriv->minorVersion = minor; + dpyPriv->dpy = dpy; + + dpyPriv->serverGLXvendor = 0x0; + dpyPriv->serverGLXversion = 0x0; + +#ifdef GLX_DIRECT_RENDERING + /* + ** Initialize the direct rendering per display data and functions. + ** Note: This _must_ be done before calling any other DRI routines + ** (e.g., those called in AllocAndFetchScreenConfigs). + */ + if (getenv("LIBGL_ALWAYS_INDIRECT")) { + /* Assinging zero here assures we'll never go direct */ + dpyPriv->driDisplay.private = 0; + dpyPriv->driDisplay.destroyDisplay = 0; + } + else { + dpyPriv->driDisplay.private = + driCreateDisplay(dpy, &dpyPriv->driDisplay); + } +#endif + + if (!AllocAndFetchScreenConfigs(dpy, dpyPriv)) { + __glXUnlock(); + Xfree((char*) dpyPriv); + Xfree((char*) private); + return 0; + } + + /* + ** Fill in the private structure. This is the actual structure that + ** hangs off of the Display structure. Our private structure is + ** referred to by this structure. Got that? + */ + private->number = info->codes->extension; + private->next = 0; + private->free_private = __glXFreeDisplayPrivate; + private->private_data = (char *) dpyPriv; + XAddToExtensionList(privList, private); + + if (dpyPriv->majorVersion == 1 && dpyPriv->minorVersion >= 1) { + __glXClientInfo(dpy, dpyPriv->majorOpcode); + } + __glXUnlock(); + + return dpyPriv; +} + +/* +** Setup for sending a GLX command on dpy. Make sure the extension is +** initialized. Try to avoid calling __glXInitialize as its kinda slow. +*/ +CARD8 __glXSetupForCommand(Display *dpy) +{ + GLXContext gc; + __GLXdisplayPrivate *priv; + + /* If this thread has a current context, flush its rendering commands */ + gc = __glXGetCurrentContext(); + if (gc->currentDpy) { + /* Flush rendering buffer of the current context, if any */ + (void) __glXFlushRenderBuffer(gc, gc->pc); + + if (gc->currentDpy == dpy) { + /* Use opcode from gc because its right */ + INIT_MESA_SPARC + return gc->majorOpcode; + } else { + /* + ** Have to get info about argument dpy because it might be to + ** a different server + */ + } + } + + /* Forced to lookup extension via the slow initialize route */ + priv = __glXInitialize(dpy); + if (!priv) { + return 0; + } + return priv->majorOpcode; +} + +/** + * Flush the drawing command transport buffer. + * + * \param ctx Context whose transport buffer is to be flushed. + * \param pc Pointer to first unused buffer location. + * + * \todo + * Modify this function to use \c ctx->pc instead of the explicit + * \c pc parameter. + */ +GLubyte *__glXFlushRenderBuffer(__GLXcontext *ctx, GLubyte *pc) +{ + Display * const dpy = ctx->currentDpy; +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); +#else + xGLXRenderReq *req; +#endif /* USE_XCB */ + const GLint size = pc - ctx->buf; + + if ( (dpy != NULL) && (size > 0) ) { +#ifdef USE_XCB + XCBGlxRender(c, ctx->currentContextTag, size, (char *)ctx->buf); +#else + /* Send the entire buffer as an X request */ + LockDisplay(dpy); + GetReq(GLXRender,req); + req->reqType = ctx->majorOpcode; + req->glxCode = X_GLXRender; + req->contextTag = ctx->currentContextTag; + req->length += (size + 3) >> 2; + _XSend(dpy, (char *)ctx->buf, size); + UnlockDisplay(dpy); + SyncHandle(); +#endif + } + + /* Reset pointer and return it */ + ctx->pc = ctx->buf; + return ctx->pc; +} + + +/** + * Send a portion of a GLXRenderLarge command to the server. The advantage of + * this function over \c __glXSendLargeCommand is that callers can use the + * data buffer in the GLX context and may be able to avoid allocating an + * extra buffer. The disadvantage is the clients will have to do more + * GLX protocol work (i.e., calculating \c totalRequests, etc.). + * + * \sa __glXSendLargeCommand + * + * \param gc GLX context + * \param requestNumber Which part of the whole command is this? The first + * request is 1. + * \param totalRequests How many requests will there be? + * \param data Command data. + * \param dataLen Size, in bytes, of the command data. + */ +void __glXSendLargeChunk(__GLXcontext *gc, GLint requestNumber, + GLint totalRequests, + const GLvoid * data, GLint dataLen) +{ + Display *dpy = gc->currentDpy; +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + XCBGlxRenderLarge(c, gc->currentContextTag, requestNumber, totalRequests, dataLen, data); +#else + xGLXRenderLargeReq *req; + + if ( requestNumber == 1 ) { + LockDisplay(dpy); + } + + GetReq(GLXRenderLarge,req); + req->reqType = gc->majorOpcode; + req->glxCode = X_GLXRenderLarge; + req->contextTag = gc->currentContextTag; + req->length += (dataLen + 3) >> 2; + req->requestNumber = requestNumber; + req->requestTotal = totalRequests; + req->dataBytes = dataLen; + Data(dpy, data, dataLen); + + if ( requestNumber == totalRequests ) { + UnlockDisplay(dpy); + SyncHandle(); + } +#endif /* USE_XCB */ +} + + +/** + * Send a command that is too large for the GLXRender protocol request. + * + * Send a large command, one that is too large for some reason to + * send using the GLXRender protocol request. One reason to send + * a large command is to avoid copying the data. + * + * \param ctx GLX context + * \param header Header data. + * \param headerLen Size, in bytes, of the header data. It is assumed that + * the header data will always be small enough to fit in + * a single X protocol packet. + * \param data Command data. + * \param dataLen Size, in bytes, of the command data. + */ +void __glXSendLargeCommand(__GLXcontext *ctx, + const GLvoid *header, GLint headerLen, + const GLvoid *data, GLint dataLen) +{ + GLint maxSize; + GLint totalRequests, requestNumber; + + /* + ** Calculate the maximum amount of data can be stuffed into a single + ** packet. sz_xGLXRenderReq is added because bufSize is the maximum + ** packet size minus sz_xGLXRenderReq. + */ + maxSize = (ctx->bufSize + sz_xGLXRenderReq) - sz_xGLXRenderLargeReq; + totalRequests = 1 + (dataLen / maxSize); + if (dataLen % maxSize) totalRequests++; + + /* + ** Send all of the command, except the large array, as one request. + */ + assert( headerLen <= maxSize ); + __glXSendLargeChunk(ctx, 1, totalRequests, header, headerLen); + + /* + ** Send enough requests until the whole array is sent. + */ + for ( requestNumber = 2 ; requestNumber <= (totalRequests - 1) ; requestNumber++ ) { + __glXSendLargeChunk(ctx, requestNumber, totalRequests, data, maxSize); + data = (const GLvoid *) (((const GLubyte *) data) + maxSize); + dataLen -= maxSize; + assert( dataLen > 0 ); + } + + assert( dataLen <= maxSize ); + __glXSendLargeChunk(ctx, requestNumber, totalRequests, data, dataLen); +} + +/************************************************************************/ + +GLXContext glXGetCurrentContext(void) +{ + GLXContext cx = __glXGetCurrentContext(); + + if (cx == &dummyContext) { + return NULL; + } else { + return cx; + } +} + +GLXDrawable glXGetCurrentDrawable(void) +{ + GLXContext gc = __glXGetCurrentContext(); + return gc->currentDrawable; +} + + +/************************************************************************/ + +#ifdef GLX_DIRECT_RENDERING +/* Return the DRI per screen structure */ +__DRIscreen *__glXFindDRIScreen(__DRInativeDisplay *dpy, int scrn) +{ + __DRIscreen *pDRIScreen = NULL; + XExtDisplayInfo *info = __glXFindDisplay(dpy); + XExtData **privList, *found; + __GLXdisplayPrivate *dpyPriv; + XEDataObject dataObj; + + __glXLock(); + dataObj.display = dpy; + privList = XEHeadOfExtensionList(dataObj); + found = XFindOnExtensionList(privList, info->codes->extension); + __glXUnlock(); + + if (found) { + dpyPriv = (__GLXdisplayPrivate *)found->private_data; + pDRIScreen = &dpyPriv->screenConfigs[scrn].driScreen; + } + + return pDRIScreen; +} +#endif + +/************************************************************************/ + +static Bool SendMakeCurrentRequest( Display *dpy, CARD8 opcode, + GLXContextID gc, GLXContextTag old_gc, GLXDrawable draw, GLXDrawable read, + xGLXMakeCurrentReply * reply ); + +/** + * Sends a GLX protocol message to the specified display to make the context + * and the drawables current. + * + * \param dpy Display to send the message to. + * \param opcode Major opcode value for the display. + * \param gc_id Context tag for the context to be made current. + * \param draw Drawable ID for the "draw" drawable. + * \param read Drawable ID for the "read" drawable. + * \param reply Space to store the X-server's reply. + * + * \warning + * This function assumes that \c dpy is locked with \c LockDisplay on entry. + */ +static Bool SendMakeCurrentRequest( Display *dpy, CARD8 opcode, + GLXContextID gc_id, GLXContextTag gc_tag, + GLXDrawable draw, GLXDrawable read, + xGLXMakeCurrentReply * reply ) +{ + if ( draw == read ) { + xGLXMakeCurrentReq *req; + + GetReq(GLXMakeCurrent,req); + req->reqType = opcode; + req->glxCode = X_GLXMakeCurrent; + req->drawable = draw; + req->context = gc_id; + req->oldContextTag = gc_tag; + } + else { + __GLXdisplayPrivate *priv = __glXInitialize(dpy); + + /* If the server can support the GLX 1.3 version, we should + * perfer that. Not only that, some servers support GLX 1.3 but + * not the SGI extension. + */ + + if ( (priv->majorVersion > 1) || (priv->minorVersion >= 3) ) { + xGLXMakeContextCurrentReq *req; + + GetReq(GLXMakeContextCurrent,req); + req->reqType = opcode; + req->glxCode = X_GLXMakeContextCurrent; + req->drawable = draw; + req->readdrawable = read; + req->context = gc_id; + req->oldContextTag = gc_tag; + } + else { + xGLXVendorPrivateWithReplyReq *vpreq; + xGLXMakeCurrentReadSGIReq *req; + + GetReqExtra(GLXVendorPrivateWithReply, + sz_xGLXMakeCurrentReadSGIReq-sz_xGLXVendorPrivateWithReplyReq,vpreq); + req = (xGLXMakeCurrentReadSGIReq *)vpreq; + req->reqType = opcode; + req->glxCode = X_GLXVendorPrivateWithReply; + req->vendorCode = X_GLXvop_MakeCurrentReadSGI; + req->drawable = draw; + req->readable = read; + req->context = gc_id; + req->oldContextTag = gc_tag; + } + } + + return _XReply(dpy, (xReply*) reply, 0, False); +} + + +#ifdef GLX_DIRECT_RENDERING +static Bool BindContextWrapper( Display *dpy, GLXContext gc, + GLXDrawable draw, GLXDrawable read ) +{ + return (*gc->driContext.bindContext)(dpy, gc->screen, draw, read, + & gc->driContext); +} + + +static Bool UnbindContextWrapper( GLXContext gc ) +{ + return (*gc->driContext.unbindContext)(gc->currentDpy, gc->screen, + gc->currentDrawable, + gc->currentReadable, + & gc->driContext ); +} +#endif /* GLX_DIRECT_RENDERING */ + + +/* +** Make a particular context current. +** NOTE: this is in this file so that it can access dummyContext. +*/ +USED static Bool MakeContextCurrent(Display *dpy, GLXDrawable draw, + GLXDrawable read, GLXContext gc) +{ + xGLXMakeCurrentReply reply; + GLXContext oldGC; + CARD8 opcode, oldOpcode; + Bool sentRequestToOldDpy = False; + Bool bindReturnValue = True; + + opcode = __glXSetupForCommand(dpy); + if (!opcode) { + return GL_FALSE; + } + + /* + ** Make sure that the new context has a nonzero ID. In the request, + ** a zero context ID is used only to mean that we bind to no current + ** context. + */ + if ((gc != NULL) && (gc->xid == None)) { + return GL_FALSE; + } + + oldGC = __glXGetCurrentContext(); + oldOpcode = (gc == oldGC) ? opcode : __glXSetupForCommand(dpy); + if (!oldOpcode) { + return GL_FALSE; + } + + if ((dpy != oldGC->currentDpy || (gc && gc->isDirect)) && + !oldGC->isDirect && oldGC != &dummyContext) { + /* + ** We are either switching from one dpy to another and have to + ** send a request to the previous dpy to unbind the previous + ** context, or we are switching away from a indirect context to + ** a direct context and have to send a request to the dpy to + ** unbind the previous context. + */ + sentRequestToOldDpy = True; + LockDisplay(oldGC->currentDpy); + if ( ! SendMakeCurrentRequest( oldGC->currentDpy, oldOpcode, None, + oldGC->currentContextTag, None, None, + &reply ) ) { + /* The make current failed. Just return GL_FALSE. */ + UnlockDisplay(oldGC->currentDpy); + SyncHandle(); + return GL_FALSE; + } + + oldGC->currentContextTag = 0; + } + + _glapi_check_multithread(); + +#ifdef GLX_DIRECT_RENDERING + /* Unbind the old direct rendering context */ + if (oldGC->isDirect) { + if (oldGC->driContext.private) { + if (! UnbindContextWrapper( oldGC )) { + /* The make current failed. Just return GL_FALSE. */ + return GL_FALSE; + } + } + oldGC->currentContextTag = 0; + } + + /* Bind the direct rendering context to the drawable */ + if (gc && gc->isDirect) { + if (gc->driContext.private) { + bindReturnValue = BindContextWrapper( dpy, gc, draw, read ); + } + } else { +#endif + /* Send a glXMakeCurrent request to bind the new context. */ + LockDisplay(dpy); + + bindReturnValue = SendMakeCurrentRequest( dpy, opcode, + gc ? gc->xid : None, + oldGC->currentContextTag, + draw, read, &reply ); + UnlockDisplay(dpy); +#ifdef GLX_DIRECT_RENDERING + } +#endif + + + if (!bindReturnValue) { + /* The make current failed. */ + if (gc && !gc->isDirect) { + SyncHandle(); + } + +#ifdef GLX_DIRECT_RENDERING + /* If the old context was direct rendering, then re-bind to it. */ + if (oldGC->isDirect) { + if (oldGC->driContext.private) { + if (! BindContextWrapper( oldGC->currentDpy, oldGC, + oldGC->currentDrawable, + oldGC->currentReadable )) { + /* + ** The request failed; this cannot happen with the + ** current API. If in the future the API is + ** extended to allow context sharing between + ** clients, then this may fail (because another + ** client may have grabbed the context); in that + ** case, we cannot undo the previous request, and + ** cannot adhere to the "no-op" behavior. + */ + } + } + } else +#endif + /* + ** If we had just sent a request to a previous dpy, we have to + ** undo that request (because if a command fails, it should act + ** like a no-op) by making current to the previous context and + ** drawable. + */ + if (sentRequestToOldDpy) { + if ( !SendMakeCurrentRequest( oldGC->currentDpy, oldOpcode, + oldGC->xid, 0, + oldGC->currentDrawable, + oldGC->currentReadable, &reply ) ) { + UnlockDisplay(oldGC->currentDpy); + SyncHandle(); + /* + ** The request failed; this cannot happen with the + ** current API. If in the future the API is extended to + ** allow context sharing between clients, then this may + ** fail (because another client may have grabbed the + ** context); in that case, we cannot undo the previous + ** request, and cannot adhere to the "no-op" behavior. + */ + } + else { + UnlockDisplay(oldGC->currentDpy); + } + oldGC->currentContextTag = reply.contextTag; + } + return GL_FALSE; + } + + /* Update our notion of what is current */ + __glXLock(); + if (gc == oldGC) { + /* + ** Even though the contexts are the same the drawable might have + ** changed. Note that gc cannot be the dummy, and that oldGC + ** cannot be NULL, therefore if they are the same, gc is not + ** NULL and not the dummy. + */ + gc->currentDrawable = draw; + gc->currentReadable = read; + } else { + if (oldGC != &dummyContext) { + /* Old current context is no longer current to anybody */ + oldGC->currentDpy = 0; + oldGC->currentDrawable = None; + oldGC->currentReadable = None; + oldGC->currentContextTag = 0; + + if (oldGC->xid == None) { + /* + ** We are switching away from a context that was + ** previously destroyed, so we need to free the memory + ** for the old handle. + */ +#ifdef GLX_DIRECT_RENDERING + /* Destroy the old direct rendering context */ + if (oldGC->isDirect) { + if (oldGC->driContext.private) { + (*oldGC->driContext.destroyContext) + (dpy, oldGC->screen, oldGC->driContext.private); + oldGC->driContext.private = NULL; + } + } +#endif + __glXFreeContext(oldGC); + } + } + if (gc) { + __glXSetCurrentContext(gc); +#ifdef GLX_DIRECT_RENDERING + if (!gc->isDirect) { + if (!IndirectAPI) + IndirectAPI = __glXNewIndirectAPI(); + _glapi_set_dispatch(IndirectAPI); +# ifdef GLX_USE_APPLEGL + do { + extern void XAppleDRIUseIndirectDispatch(void); + XAppleDRIUseIndirectDispatch(); + } while (0); +# endif + } +#else + /* if not direct rendering, always need indirect dispatch */ + if (!IndirectAPI) + IndirectAPI = __glXNewIndirectAPI(); + _glapi_set_dispatch(IndirectAPI); +#endif + gc->currentDpy = dpy; + gc->currentDrawable = draw; + gc->currentReadable = read; + + if ( ! gc->isDirect ) { + __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); + + gc->currentContextTag = reply.contextTag; + if ( state->array_state == NULL ) { + (void) glGetString( GL_EXTENSIONS ); + (void) glGetString( GL_VERSION ); + __glXInitVertexArrayState(gc); + } + } + else { + gc->currentContextTag = -1; + } + } else { + __glXSetCurrentContext(&dummyContext); +#ifdef GLX_DIRECT_RENDERING + _glapi_set_dispatch(NULL); /* no-op functions */ +#endif + } + } + __glXUnlock(); + return GL_TRUE; +} + + +PUBLIC Bool glXMakeCurrent(Display *dpy, GLXDrawable draw, GLXContext gc) +{ + return MakeContextCurrent( dpy, draw, draw, gc ); +} + +PUBLIC GLX_ALIAS(Bool, glXMakeCurrentReadSGI, + (Display *dpy, GLXDrawable d, GLXDrawable r, GLXContext ctx), + (dpy, d, r, ctx), MakeContextCurrent) + +PUBLIC GLX_ALIAS(Bool, glXMakeContextCurrent, + (Display *dpy, GLXDrawable d, GLXDrawable r, GLXContext ctx), + (dpy, d, r, ctx), MakeContextCurrent) + + +#ifdef DEBUG +void __glXDumpDrawBuffer(__GLXcontext *ctx) +{ + GLubyte *p = ctx->buf; + GLubyte *end = ctx->pc; + GLushort opcode, length; + + while (p < end) { + /* Fetch opcode */ + opcode = *((GLushort*) p); + length = *((GLushort*) (p + 2)); + printf("%2x: %5d: ", opcode, length); + length -= 4; + p += 4; + while (length > 0) { + printf("%08x ", *((unsigned *) p)); + p += 4; + length -= 4; + } + printf("\n"); + } +} +#endif + +#ifdef USE_SPARC_ASM +/* + * Used only when we are sparc, using sparc assembler. + * + */ + +static void +_glx_mesa_init_sparc_glapi_relocs(void) +{ + unsigned int *insn_ptr, *end_ptr; + unsigned long disp_addr; + + insn_ptr = &_mesa_sparc_glapi_begin; + end_ptr = &_mesa_sparc_glapi_end; + disp_addr = (unsigned long) &_glapi_Dispatch; + + /* + * Verbatim from Mesa sparc.c. It's needed because there doesn't + * seem to be a better way to do this: + * + * UNCONDITIONAL_JUMP ( (*_glapi_Dispatch) + entry_offset ) + * + * This code is patching in the ADDRESS of the pointer to the + * dispatch table. Hence, it must be called exactly once, because + * that address is not going to change. + * + * What it points to can change, but Mesa (and hence, we) assume + * that there is only one pointer. + * + */ + while (insn_ptr < end_ptr) { +#if ( defined(__sparc_v9__) && ( !defined(__linux__) || defined(__linux_64__) ) ) +/* + This code patches for 64-bit addresses. This had better + not happen for Sparc/Linux, no matter what architecture we + are building for. So, don't do this. + + The 'defined(__linux_64__)' is used here as a placeholder for + when we do do 64-bit usermode on sparc linux. + */ + insn_ptr[0] |= (disp_addr >> (32 + 10)); + insn_ptr[1] |= ((disp_addr & 0xffffffff) >> 10); + __glapi_sparc_icache_flush(&insn_ptr[0]); + insn_ptr[2] |= ((disp_addr >> 32) & ((1 << 10) - 1)); + insn_ptr[3] |= (disp_addr & ((1 << 10) - 1)); + __glapi_sparc_icache_flush(&insn_ptr[2]); + insn_ptr += 11; +#else + insn_ptr[0] |= (disp_addr >> 10); + insn_ptr[1] |= (disp_addr & ((1 << 10) - 1)); + __glapi_sparc_icache_flush(&insn_ptr[0]); + insn_ptr += 5; +#endif + } +} +#endif /* sparc ASM in use */ + diff --git a/src/glx/x11/glxextensions.c b/src/glx/x11/glxextensions.c new file mode 100644 index 00000000000..d2597981cf3 --- /dev/null +++ b/src/glx/x11/glxextensions.c @@ -0,0 +1,717 @@ +/* + * (C) Copyright IBM Corporation 2002, 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file glxextensions.c + * + * \author Ian Romanick <[email protected]> + */ + +#include "glxclient.h" +#include <X11/extensions/extutil.h> +#include <X11/extensions/Xext.h> +#include <string.h> +#include "glapi.h" +#include "glxextensions.h" +#include "simple_list.h" + +#define SET_BIT(m,b) (m[ (b) / 8 ] |= (1U << ((b) % 8))) +#define CLR_BIT(m,b) (m[ (b) / 8 ] &= ~(1U << ((b) % 8))) +#define IS_SET(m,b) ((m[ (b) / 8 ] & (1U << ((b) % 8))) != 0) +#define CONCAT(a,b) a ## b +#define GLX(n) "GLX_" # n, 4 + sizeof( # n ) - 1, CONCAT(n,_bit) +#define GL(n) "GL_" # n, 3 + sizeof( # n ) - 1, GL_ ## n ## _bit +#define VER(a,b) a, b +#define Y 1 +#define N 0 +#define EXT_ENABLED(bit,supported) (IS_SET( supported, bit )) + + +struct extension_info { + const char * const name; + unsigned name_len; + + unsigned char bit; + + /* This is the lowest version of GLX that "requires" this extension. + * For example, GLX 1.3 requires SGIX_fbconfig, SGIX_pbuffer, and + * SGI_make_current_read. If the extension is not required by any known + * version of GLX, use 0, 0. + */ + unsigned char version_major; + unsigned char version_minor; + unsigned char client_support; + unsigned char direct_support; + unsigned char client_only; /** Is the extension client-side only? */ + unsigned char direct_only; /** Is the extension for direct + * contexts only? + */ +}; + +static const struct extension_info known_glx_extensions[] = { + { GLX(ARB_get_proc_address), VER(1,4), Y, N, Y, N }, + { GLX(ARB_multisample), VER(1,4), Y, Y, N, N }, + { GLX(ARB_render_texture), VER(0,0), N, N, N, N }, + { GLX(ATI_pixel_format_float), VER(0,0), N, N, N, N }, + { GLX(EXT_import_context), VER(0,0), Y, Y, N, N }, + { GLX(EXT_visual_info), VER(0,0), Y, Y, N, N }, + { GLX(EXT_visual_rating), VER(0,0), Y, Y, N, N }, + { GLX(MESA_agp_offset), VER(0,0), N, N, N, Y }, /* Deprecated */ + { GLX(MESA_allocate_memory), VER(0,0), Y, N, N, Y }, + { GLX(MESA_copy_sub_buffer), VER(0,0), N, N, N, N }, /* Deprecated? */ + { GLX(MESA_pixmap_colormap), VER(0,0), N, N, N, N }, /* Deprecated */ + { GLX(MESA_release_buffers), VER(0,0), N, N, N, N }, /* Deprecated */ + { GLX(MESA_set_3dfx_mode), VER(0,0), N, N, N, N }, /* Deprecated */ + { GLX(MESA_swap_control), VER(0,0), Y, N, N, Y }, + { GLX(MESA_swap_frame_usage), VER(0,0), Y, N, N, Y }, + { GLX(NV_float_buffer), VER(0,0), N, N, N, N }, + { GLX(NV_render_depth_texture), VER(0,0), N, N, N, N }, + { GLX(NV_render_texture_rectangle), VER(0,0), N, N, N, N }, + { GLX(NV_vertex_array_range), VER(0,0), N, N, N, Y }, /* Deprecated */ + { GLX(OML_swap_method), VER(0,0), Y, Y, N, N }, + { GLX(OML_sync_control), VER(0,0), Y, N, N, Y }, + { GLX(SGI_cushion), VER(0,0), N, N, N, N }, + { GLX(SGI_make_current_read), VER(1,3), Y, N, N, N }, + { GLX(SGI_swap_control), VER(0,0), Y, N, N, N }, + { GLX(SGI_video_sync), VER(0,0), Y, N, N, Y }, + { GLX(SGIS_blended_overlay), VER(0,0), N, N, N, N }, + { GLX(SGIS_color_range), VER(0,0), N, N, N, N }, + { GLX(SGIS_multisample), VER(0,0), Y, Y, N, N }, + { GLX(SGIX_dm_buffer), VER(0,0), N, N, N, N }, + { GLX(SGIX_fbconfig), VER(1,3), Y, Y, N, N }, + { GLX(SGIX_pbuffer), VER(1,3), Y, N, N, N }, + { GLX(SGIX_swap_barrier), VER(0,0), N, N, N, N }, + { GLX(SGIX_swap_group), VER(0,0), N, N, N, N }, + { GLX(SGIX_video_resize), VER(0,0), N, N, N, N }, + { GLX(SGIX_video_source), VER(0,0), N, N, N, N }, + { GLX(SGIX_visual_select_group), VER(0,0), Y, Y, N, N }, + { GLX(SUN_get_transparent_index), VER(0,0), N, N, N, N }, + { NULL } +}; + +static const struct extension_info known_gl_extensions[] = { + { GL(ARB_depth_texture), VER(1,4), Y, N, N, N }, + { GL(ARB_draw_buffers), VER(0,0), Y, N, N, N }, + { GL(ARB_fragment_program), VER(0,0), Y, N, N, N }, + { GL(ARB_fragment_program_shadow), VER(0,0), Y, N, N, N }, + { GL(ARB_imaging), VER(0,0), Y, N, N, N }, + { GL(ARB_multisample), VER(1,3), Y, N, N, N }, + { GL(ARB_multitexture), VER(1,3), Y, N, N, N }, + { GL(ARB_occlusion_query), VER(1,5), Y, N, N, N }, + { GL(ARB_point_parameters), VER(1,4), Y, N, N, N }, + { GL(ARB_point_sprite), VER(0,0), Y, N, N, N }, + { GL(ARB_shadow), VER(1,4), Y, N, N, N }, + { GL(ARB_shadow_ambient), VER(0,0), Y, N, N, N }, + { GL(ARB_texture_border_clamp), VER(1,3), Y, N, N, N }, + { GL(ARB_texture_compression), VER(1,3), Y, N, N, N }, + { GL(ARB_texture_cube_map), VER(1,3), Y, N, N, N }, + { GL(ARB_texture_env_add), VER(1,3), Y, N, N, N }, + { GL(ARB_texture_env_combine), VER(1,3), Y, N, N, N }, + { GL(ARB_texture_env_crossbar), VER(1,4), Y, N, N, N }, + { GL(ARB_texture_env_dot3), VER(1,3), Y, N, N, N }, + { GL(ARB_texture_mirrored_repeat), VER(1,4), Y, N, N, N }, + { GL(ARB_texture_non_power_of_two), VER(1,5), Y, N, N, N }, + { GL(ARB_texture_rectangle), VER(0,0), Y, N, N, N }, + { GL(ARB_transpose_matrix), VER(1,3), Y, N, Y, N }, + { GL(ARB_vertex_buffer_object), VER(1,5), N, N, N, N }, + { GL(ARB_vertex_program), VER(0,0), Y, N, N, N }, + { GL(ARB_window_pos), VER(1,4), Y, N, N, N }, + { GL(EXT_abgr), VER(0,0), Y, N, N, N }, + { GL(EXT_bgra), VER(1,2), Y, N, N, N }, + { GL(EXT_blend_color), VER(1,4), Y, N, N, N }, + { GL(EXT_blend_equation_separate), VER(0,0), N, N, N, N }, + { GL(EXT_blend_func_separate), VER(1,4), Y, N, N, N }, + { GL(EXT_blend_logic_op), VER(1,4), Y, N, N, N }, + { GL(EXT_blend_minmax), VER(1,4), Y, N, N, N }, + { GL(EXT_blend_subtract), VER(1,4), Y, N, N, N }, + { GL(EXT_clip_volume_hint), VER(0,0), Y, N, N, N }, + { GL(EXT_compiled_vertex_array), VER(0,0), N, N, N, N }, + { GL(EXT_convolution), VER(0,0), N, N, N, N }, + { GL(EXT_copy_texture), VER(1,1), Y, N, N, N }, + { GL(EXT_cull_vertex), VER(0,0), N, N, N, N }, + { GL(EXT_depth_bounds_test), VER(0,0), N, N, N, N }, + { GL(EXT_draw_range_elements), VER(1,2), Y, N, Y, N }, + { GL(EXT_fog_coord), VER(1,4), Y, N, N, N }, + { GL(EXT_multi_draw_arrays), VER(1,4), Y, N, Y, N }, + { GL(EXT_packed_pixels), VER(1,2), Y, N, N, N }, + { GL(EXT_paletted_texture), VER(0,0), Y, N, N, N }, + { GL(EXT_pixel_buffer_object), VER(0,0), N, N, N, N }, + { GL(EXT_point_parameters), VER(1,4), Y, N, N, N }, + { GL(EXT_polygon_offset), VER(1,1), Y, N, N, N }, + { GL(EXT_rescale_normal), VER(1,2), Y, N, N, N }, + { GL(EXT_secondary_color), VER(1,4), Y, N, N, N }, + { GL(EXT_separate_specular_color), VER(1,2), Y, N, N, N }, + { GL(EXT_shadow_funcs), VER(1,5), Y, N, N, N }, + { GL(EXT_shared_texture_palette), VER(0,0), Y, N, N, N }, + { GL(EXT_stencil_two_side), VER(0,0), Y, N, N, N }, + { GL(EXT_stencil_wrap), VER(1,4), Y, N, N, N }, + { GL(EXT_subtexture), VER(1,1), Y, N, N, N }, + { GL(EXT_texture), VER(1,1), Y, N, N, N }, + { GL(EXT_texture3D), VER(1,2), Y, N, N, N }, + { GL(EXT_texture_compression_dxt1), VER(0,0), Y, N, N, N }, + { GL(EXT_texture_compression_s3tc), VER(0,0), Y, N, N, N }, + { GL(EXT_texture_edge_clamp), VER(1,2), Y, N, N, N }, + { GL(EXT_texture_env_add), VER(1,3), Y, N, N, N }, + { GL(EXT_texture_env_combine), VER(1,3), Y, N, N, N }, + { GL(EXT_texture_env_dot3), VER(0,0), Y, N, N, N }, + { GL(EXT_texture_filter_anisotropic), VER(0,0), Y, N, N, N }, + { GL(EXT_texture_lod), VER(1,2), Y, N, N, N }, + { GL(EXT_texture_lod_bias), VER(1,4), Y, N, N, N }, + { GL(EXT_texture_mirror_clamp), VER(0,0), Y, N, N, N }, + { GL(EXT_texture_object), VER(1,1), Y, N, N, N }, + { GL(EXT_texture_rectangle), VER(0,0), Y, N, N, N }, + { GL(EXT_vertex_array), VER(0,0), Y, N, N, N }, + { GL(3DFX_texture_compression_FXT1), VER(0,0), Y, N, N, N }, + { GL(APPLE_packed_pixels), VER(1,2), Y, N, N, N }, + { GL(APPLE_ycbcr_422), VER(0,0), Y, N, N, N }, + { GL(ATI_draw_buffers), VER(0,0), Y, N, N, N }, + { GL(ATI_text_fragment_shader), VER(0,0), Y, N, N, N }, + { GL(ATI_texture_env_combine3), VER(0,0), Y, N, N, N }, + { GL(ATI_texture_float), VER(0,0), Y, N, N, N }, + { GL(ATI_texture_mirror_once), VER(0,0), Y, N, N, N }, + { GL(ATIX_texture_env_combine3), VER(0,0), Y, N, N, N }, + { GL(HP_convolution_border_modes), VER(0,0), Y, N, N, N }, + { GL(HP_occlusion_test), VER(0,0), Y, N, N, N }, + { GL(IBM_cull_vertex), VER(0,0), Y, N, N, N }, + { GL(IBM_pixel_filter_hint), VER(0,0), Y, N, N, N }, + { GL(IBM_rasterpos_clip), VER(0,0), Y, N, N, N }, + { GL(IBM_texture_clamp_nodraw), VER(0,0), Y, N, N, N }, + { GL(IBM_texture_mirrored_repeat), VER(0,0), Y, N, N, N }, + { GL(INGR_blend_func_separate), VER(0,0), Y, N, N, N }, + { GL(INGR_interlace_read), VER(0,0), Y, N, N, N }, + { GL(MESA_pack_invert), VER(0,0), Y, N, N, N }, + { GL(MESA_ycbcr_texture), VER(0,0), Y, N, N, N }, + { GL(NV_blend_square), VER(1,4), Y, N, N, N }, + { GL(NV_copy_depth_to_color), VER(0,0), Y, N, N, N }, + { GL(NV_depth_clamp), VER(0,0), Y, N, N, N }, + { GL(NV_fog_distance), VER(0,0), Y, N, N, N }, + { GL(NV_fragment_program), VER(0,0), Y, N, N, N }, + { GL(NV_fragment_program_option), VER(0,0), Y, N, N, N }, + { GL(NV_fragment_program2), VER(0,0), Y, N, N, N }, + { GL(NV_light_max_exponent), VER(0,0), Y, N, N, N }, + { GL(NV_multisample_filter_hint), VER(0,0), Y, N, N, N }, + { GL(NV_point_sprite), VER(0,0), Y, N, N, N }, + { GL(NV_texgen_reflection), VER(0,0), Y, N, N, N }, + { GL(NV_texture_compression_vtc), VER(0,0), Y, N, N, N }, + { GL(NV_texture_env_combine4), VER(0,0), Y, N, N, N }, + { GL(NV_texture_rectangle), VER(0,0), Y, N, N, N }, + { GL(NV_vertex_program), VER(0,0), Y, N, N, N }, + { GL(NV_vertex_program1_1), VER(0,0), Y, N, N, N }, + { GL(NV_vertex_program2), VER(0,0), Y, N, N, N }, + { GL(NV_vertex_program2_option), VER(0,0), Y, N, N, N }, + { GL(NV_vertex_program3), VER(0,0), Y, N, N, N }, + { GL(OES_read_format), VER(0,0), Y, N, N, N }, + { GL(OES_compressed_paletted_texture),VER(0,0), Y, N, N, N }, + { GL(SGI_color_matrix), VER(0,0), Y, N, N, N }, + { GL(SGI_texture_color_table), VER(0,0), Y, N, N, N }, + { GL(SGIS_generate_mipmap), VER(1,4), Y, N, N, N }, + { GL(SGIS_multisample), VER(0,0), Y, N, N, N }, + { GL(SGIS_texture_border_clamp), VER(1,3), Y, N, N, N }, + { GL(SGIS_texture_edge_clamp), VER(1,2), Y, N, N, N }, + { GL(SGIS_texture_lod), VER(1,2), Y, N, N, N }, + { GL(SGIX_blend_alpha_minmax), VER(0,0), Y, N, N, N }, + { GL(SGIX_clipmap), VER(0,0), Y, N, N, N }, + { GL(SGIX_depth_texture), VER(0,0), Y, N, N, N }, + { GL(SGIX_fog_offset), VER(0,0), Y, N, N, N }, + { GL(SGIX_shadow), VER(0,0), Y, N, N, N }, + { GL(SGIX_shadow_ambient), VER(0,0), Y, N, N, N }, + { GL(SGIX_texture_coordinate_clamp), VER(0,0), Y, N, N, N }, + { GL(SGIX_texture_lod_bias), VER(0,0), Y, N, N, N }, + { GL(SGIX_texture_range), VER(0,0), Y, N, N, N }, + { GL(SGIX_texture_scale_bias), VER(0,0), Y, N, N, N }, + { GL(SGIX_vertex_preclip), VER(0,0), Y, N, N, N }, + { GL(SGIX_vertex_preclip_hint), VER(0,0), Y, N, N, N }, + { GL(SGIX_ycrcb), VER(0,0), Y, N, N, N }, + { GL(SUN_convolution_border_modes), VER(0,0), Y, N, N, N }, + { GL(SUN_multi_draw_arrays), VER(0,0), Y, N, Y, N }, + { GL(SUN_slice_accum), VER(0,0), Y, N, N, N }, + { NULL } +}; + + +/* global bit-fields of available extensions and their characteristics */ +static unsigned char client_glx_support[8]; +static unsigned char client_glx_only[8]; +static unsigned char direct_glx_only[8]; +static unsigned char client_gl_support[ __GL_EXT_BYTES ]; +static unsigned char client_gl_only[ __GL_EXT_BYTES ]; + +/** + * Bits representing the set of extensions that are enabled by default in all + * direct rendering drivers. + */ +static unsigned char direct_glx_support[8]; + +/** + * Highest core GL version that can be supported for indirect rendering. + */ +static const unsigned gl_major = 1; +static const unsigned gl_minor = 4; + +/* client extensions string */ +static const char * __glXGLXClientExtensions = NULL; + +static void __glXExtensionsCtr( void ); +static void __glXExtensionsCtrScreen( __GLXscreenConfigs *psc ); +static void __glXProcessServerString( const struct extension_info * ext, + const char * server_string, unsigned char * server_support ); + +/** + * Set the state of a GLX extension. + * + * \param name Name of the extension. + * \param name_len Length, in characters, of the extension name. + * \param state New state (either enabled or disabled) of the extension. + * \param supported Table in which the state of the extension is to be set. + */ +static void +set_glx_extension( const struct extension_info * ext, + const char * name, unsigned name_len, GLboolean state, + unsigned char * supported ) +{ + unsigned i; + + + for ( i = 0 ; ext[i].name != NULL ; i++ ) { + if ( (name_len == ext[i].name_len) + && (strncmp( ext[i].name, name, name_len ) == 0) ) { + if ( state ) { + SET_BIT( supported, ext[i].bit ); + } + else { + CLR_BIT( supported, ext[i].bit ); + } + + return; + } + } +} + + +#define NUL '\0' +#define SEPARATOR ' ' + +/** + * Convert the server's extension string to a bit-field. + * + * \param server_string GLX extension string from the server. + * \param server_support Bit-field of supported extensions. + */ +static void +__glXProcessServerString( const struct extension_info * ext, + const char * server_string, + unsigned char * server_support ) +{ + unsigned base; + unsigned len; + + (void) memset( server_support, 0, sizeof( server_support ) ); + + for ( base = 0 ; server_string[ base ] != NUL ; /* empty */ ) { + /* Determine the length of the next extension name. + */ + for ( len = 0 + ; (server_string[ base + len ] != SEPARATOR) + && (server_string[ base + len ] != NUL) + ; len++ ) { + /* empty */ + } + + /* Set the bit for the extension in the server_support table. + */ + set_glx_extension( ext, & server_string[ base ], len, GL_TRUE, + server_support ); + + + /* Advance to the next extension string. This means that we skip + * over the previous string and any trialing white-space. + */ + for ( base += len ; + (server_string[ base ] == SEPARATOR) + && (server_string[ base ] != NUL) + ; base++ ) { + /* empty */ + } + } +} + + +/** + * Enable a named GLX extension on a given screen. + * Drivers should not call this function directly. They should instead use + * \c glXGetProcAddress to obtain a pointer to the function. + * + * \param psc Pointer to GLX per-screen record. + * \param name Name of the extension to enable. + * + * \sa glXGetProcAddress + * + * \since Internal API version 20030813. + */ +void +__glXScrEnableExtension( __GLXscreenConfigs *psc, const char * name ) +{ + __glXExtensionsCtr(); + __glXExtensionsCtrScreen(psc); + set_glx_extension( known_glx_extensions, name, strlen( name ), GL_TRUE, + psc->direct_support ); +} + + +/** + * Initialize global extension support tables. + */ + +static void +__glXExtensionsCtr( void ) +{ + unsigned i; + static GLboolean ext_list_first_time = GL_TRUE; + + + if ( ext_list_first_time ) { + ext_list_first_time = GL_FALSE; + + (void) memset( client_glx_support, 0, sizeof( client_glx_support ) ); + (void) memset( direct_glx_support, 0, sizeof( direct_glx_support ) ); + (void) memset( client_glx_only, 0, sizeof( client_glx_only ) ); + (void) memset( direct_glx_only, 0, sizeof( direct_glx_only ) ); + + (void) memset( client_gl_support, 0, sizeof( client_gl_support ) ); + (void) memset( client_gl_only, 0, sizeof( client_gl_only ) ); + + for ( i = 0 ; known_glx_extensions[i].name != NULL ; i++ ) { + const unsigned bit = known_glx_extensions[i].bit; + + if ( known_glx_extensions[i].client_support ) { + SET_BIT( client_glx_support, bit ); + } + + if ( known_glx_extensions[i].direct_support ) { + SET_BIT( direct_glx_support, bit ); + } + + if ( known_glx_extensions[i].client_only ) { + SET_BIT( client_glx_only, bit ); + } + + if ( known_glx_extensions[i].direct_only ) { + SET_BIT( direct_glx_only, bit ); + } + } + + for ( i = 0 ; known_gl_extensions[i].name != NULL ; i++ ) { + const unsigned bit = known_gl_extensions[i].bit; + + if ( known_gl_extensions[i].client_support ) { + SET_BIT( client_gl_support, bit ); + } + + if ( known_gl_extensions[i].client_only ) { + SET_BIT( client_gl_only, bit ); + } + } + +#if 0 + fprintf( stderr, "[%s:%u] Maximum client library version: %u.%u\n", + __func__, __LINE__, gl_major, gl_minor ); +#endif + } +} + + +/** + * Make sure that per-screen direct-support table is initialized. + * + * \param psc Pointer to GLX per-screen record. + */ + +static void +__glXExtensionsCtrScreen( __GLXscreenConfigs *psc ) +{ + if (psc->ext_list_first_time) { + psc->ext_list_first_time = GL_FALSE; + (void) memcpy( psc->direct_support, direct_glx_support, + sizeof( direct_glx_support ) ); + } +} + + +/** + * Check if a certain extension is enabled on a given screen. + * + * \param psc Pointer to GLX per-screen record. + * \param bit Bit index in the direct-support table. + * \returns If the extension bit is enabled for the screen, \c GL_TRUE is + * returned. If the extension bit is not enabled or if \c psc is + * \c NULL, then \c GL_FALSE is returned. + */ +GLboolean +__glXExtensionBitIsEnabled( __GLXscreenConfigs *psc, unsigned bit ) +{ + GLboolean enabled = GL_FALSE; + + if ( psc != NULL ) { + __glXExtensionsCtr(); + __glXExtensionsCtrScreen( psc ); + enabled = EXT_ENABLED( bit, psc->direct_support ); + } + + return enabled; +} + + +/** + * Check if a certain extension is enabled in a given context. + * + */ +GLboolean +__glExtensionBitIsEnabled( const __GLXcontext * gc, unsigned bit ) +{ + GLboolean enabled = GL_FALSE; + + if ( gc != NULL ) { + enabled = EXT_ENABLED( bit, gc->gl_extension_bits ); + } + + return enabled; +} + + + +/** + * Convert a bit-field to a string of supported extensions. + */ +static char * +__glXGetStringFromTable( const struct extension_info * ext, + const unsigned char * supported ) +{ + unsigned i; + unsigned ext_str_len; + char * ext_str; + char * point; + + + ext_str_len = 0; + for ( i = 0 ; ext[i].name != NULL ; i++ ) { + if ( EXT_ENABLED( ext[i].bit, supported ) ) { + ext_str_len += ext[i].name_len + 1; + } + } + + ext_str = Xmalloc( ext_str_len + 1 ); + if ( ext_str != NULL ) { + point = ext_str; + + for ( i = 0 ; ext[i].name != NULL ; i++ ) { + if ( EXT_ENABLED( ext[i].bit, supported ) ) { + (void) memcpy( point, ext[i].name, ext[i].name_len ); + point += ext[i].name_len; + + *point = ' '; + point++; + } + } + + *point = '\0'; + } + + return ext_str; +} + + +/** + * Get the string of client library supported extensions. + */ +const char * +__glXGetClientExtensions( void ) +{ + if ( __glXGLXClientExtensions == NULL ) { + __glXExtensionsCtr(); + __glXGLXClientExtensions = __glXGetStringFromTable( known_glx_extensions, + client_glx_support ); + } + + return __glXGLXClientExtensions; +} + + +/** + * Calculate the list of application usable extensions. The resulting + * string is stored in \c psc->effectiveGLXexts. + * + * \param psc Pointer to GLX per-screen record. + * \param display_is_direct_capable True if the display is capable of + * direct rendering. + * \param minor_version GLX minor version from the server. + */ + +void +__glXCalculateUsableExtensions( __GLXscreenConfigs *psc, + GLboolean display_is_direct_capable, + int minor_version ) +{ + unsigned char server_support[8]; + unsigned char usable[8]; + unsigned i; + + __glXExtensionsCtr(); + __glXExtensionsCtrScreen( psc ); + __glXProcessServerString( known_glx_extensions, + psc->serverGLXexts, server_support ); + + + /* This is a hack. Some servers support GLX 1.3 but don't export + * all of the extensions implied by GLX 1.3. If the server claims + * support for GLX 1.3, enable support for the extensions that can be + * "emulated" as well. + */ + + if ( minor_version >= 3 ) { + SET_BIT( server_support, EXT_visual_info_bit ); + SET_BIT( server_support, EXT_visual_rating_bit ); + SET_BIT( server_support, SGI_make_current_read_bit ); + SET_BIT( server_support, SGIX_fbconfig_bit ); + SET_BIT( server_support, SGIX_pbuffer_bit ); + + /* This one is a little iffy. GLX 1.3 doesn't incorporate all of this + * extension. However, the only part that is not strictly client-side + * is shared. That's the glXQueryContext / glXQueryContextInfoEXT + * function. + */ + + SET_BIT( server_support, EXT_import_context_bit ); + } + + + /* An extension is supported if the client-side (i.e., libGL) supports + * it and the "server" supports it. In this case that means that either + * the true server supports it or it is only for direct-rendering and + * the direct rendering driver supports it. + * + * If the display is not capable of direct rendering, then the extension + * is enabled if and only if the client-side library and the server + * support it. + */ + + if ( display_is_direct_capable ) { + for ( i = 0 ; i < 8 ; i++ ) { + usable[i] = (client_glx_support[i] & client_glx_only[i]) + | (client_glx_support[i] & psc->direct_support[i] & server_support[i]) + | (client_glx_support[i] & psc->direct_support[i] & direct_glx_only[i]); + } + } + else { + for ( i = 0 ; i < 8 ; i++ ) { + usable[i] = (client_glx_support[i] & client_glx_only[i]) + | (client_glx_support[i] & server_support[i]); + } + } + + psc->effectiveGLXexts = __glXGetStringFromTable( known_glx_extensions, + usable ); +} + + +/** + * Calculate the list of application usable extensions. The resulting + * string is stored in \c gc->extensions. + * + * \param gc Pointer to GLX context. + * \param server_string Extension string from the server. + * \param major_version GL major version from the server. + * \param minor_version GL minor version from the server. + */ + +void +__glXCalculateUsableGLExtensions( __GLXcontext * gc, + const char * server_string, + int major_version, int minor_version ) +{ + unsigned char server_support[ __GL_EXT_BYTES ]; + unsigned char usable[ __GL_EXT_BYTES ]; + unsigned i; + + + __glXExtensionsCtr(); + + (void) memset( server_support, 0, sizeof( server_support ) ); + __glXProcessServerString( known_gl_extensions, server_string, + server_support ); + + + /* Handle lazy servers that don't export all the extensions strings that + * are part of the GL core version that they support. + */ + + for ( i = 0 ; i < __GL_EXT_BYTES ; i++ ) { + if ( (known_gl_extensions[i].version_major != 0) + && ((major_version > known_gl_extensions[i].version_major) + || ((major_version == known_gl_extensions[i].version_major) + && (minor_version >= known_gl_extensions[i].version_minor))) ) { + SET_BIT( server_support, known_gl_extensions[i].bit ); + } + } + + + /* An extension is supported if the client-side (i.e., libGL) supports + * it and the server supports it or the client-side library supports it + * and it only needs client-side support. + */ + + for ( i = 0 ; i < __GL_EXT_BYTES ; i++ ) { + usable[i] = (client_gl_support[i] & client_gl_only[i]) + | (client_gl_support[i] & server_support[i]); + } + + gc->extensions = (unsigned char *) + __glXGetStringFromTable( known_gl_extensions, usable ); + (void) memcpy( gc->gl_extension_bits, usable, sizeof( usable ) ); +} + + +/** + * Calculates the maximum core GL version that can be supported for indirect + * rendering. + */ +void +__glXGetGLVersion( int * major_version, int * minor_version ) +{ + __glXExtensionsCtr(); + *major_version = gl_major; + *minor_version = gl_minor; +} + + +/** + * Get a string representing the set of extensions supported by the client + * library. This is currently only used to send the list of extensions + * supported by the client to the server. + */ +char * +__glXGetClientGLExtensionString( void ) +{ + __glXExtensionsCtr(); + return __glXGetStringFromTable( known_gl_extensions, client_gl_support ); +} diff --git a/src/glx/x11/glxextensions.h b/src/glx/x11/glxextensions.h new file mode 100644 index 00000000000..b4b03729ce3 --- /dev/null +++ b/src/glx/x11/glxextensions.h @@ -0,0 +1,279 @@ +/* + * (C) Copyright IBM Corporation 2002, 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file glxextensions.h + * + * \author Ian Romanick <[email protected]> + */ + +#ifndef GLX_GLXEXTENSIONS_H +#define GLX_GLXEXTENSIONS_H + +enum { + ARB_get_proc_address_bit = 0, + ARB_multisample_bit, + ARB_render_texture_bit, + ATI_pixel_format_float_bit, + EXT_visual_info_bit, + EXT_visual_rating_bit, + EXT_import_context_bit, + MESA_agp_offset_bit, + MESA_allocate_memory_bit, /* Replaces MESA_agp_offset & NV_vertex_array_range */ + MESA_copy_sub_buffer_bit, + MESA_depth_float_bit, + MESA_pixmap_colormap_bit, + MESA_release_buffers_bit, + MESA_set_3dfx_mode_bit, + MESA_swap_control_bit, + MESA_swap_frame_usage_bit, + NV_float_buffer_bit, + NV_render_depth_texture_bit, + NV_render_texture_rectangle_bit, + NV_vertex_array_range_bit, + OML_swap_method_bit, + OML_sync_control_bit, + SGI_cushion_bit, + SGI_make_current_read_bit, + SGI_swap_control_bit, + SGI_video_sync_bit, + SGIS_blended_overlay_bit, + SGIS_color_range_bit, + SGIS_multisample_bit, + SGIX_dm_buffer_bit, + SGIX_fbconfig_bit, + SGIX_pbuffer_bit, + SGIX_swap_barrier_bit, + SGIX_swap_group_bit, + SGIX_video_resize_bit, + SGIX_video_source_bit, + SGIX_visual_select_group_bit, + SUN_get_transparent_index_bit +}; + +enum { + GL_ARB_depth_texture_bit = 0, + GL_ARB_draw_buffers_bit, + GL_ARB_fragment_program_bit, + GL_ARB_fragment_program_shadow_bit, + GL_ARB_imaging_bit, + GL_ARB_multisample_bit, + GL_ARB_multitexture_bit, + GL_ARB_occlusion_query_bit, + GL_ARB_point_parameters_bit, + GL_ARB_point_sprite_bit, + GL_ARB_shadow_bit, + GL_ARB_shadow_ambient_bit, + GL_ARB_texture_border_clamp_bit, + GL_ARB_texture_cube_map_bit, + GL_ARB_texture_compression_bit, + GL_ARB_texture_env_add_bit, + GL_ARB_texture_env_combine_bit, + GL_ARB_texture_env_crossbar_bit, + GL_ARB_texture_env_dot3_bit, + GL_ARB_texture_mirrored_repeat_bit, + GL_ARB_texture_non_power_of_two_bit, + GL_ARB_texture_rectangle_bit, + GL_ARB_transpose_matrix_bit, + GL_ARB_vertex_buffer_object_bit, + GL_ARB_vertex_program_bit, + GL_ARB_window_pos_bit, + GL_EXT_abgr_bit, + GL_EXT_bgra_bit, + GL_EXT_blend_color_bit, + GL_EXT_blend_equation_separate_bit, + GL_EXT_blend_func_separate_bit, + GL_EXT_blend_logic_op_bit, + GL_EXT_blend_minmax_bit, + GL_EXT_blend_subtract_bit, + GL_EXT_clip_volume_hint_bit, + GL_EXT_compiled_vertex_array_bit, + GL_EXT_convolution_bit, + GL_EXT_copy_texture_bit, + GL_EXT_cull_vertex_bit, + GL_EXT_depth_bounds_test_bit, + GL_EXT_draw_range_elements_bit, + GL_EXT_fog_coord_bit, + GL_EXT_multi_draw_arrays_bit, + GL_EXT_packed_pixels_bit, + GL_EXT_paletted_texture_bit, + GL_EXT_pixel_buffer_object_bit, + GL_EXT_polygon_offset_bit, + GL_EXT_rescale_normal_bit, + GL_EXT_secondary_color_bit, + GL_EXT_separate_specular_color_bit, + GL_EXT_shadow_funcs_bit, + GL_EXT_shared_texture_palette_bit, + GL_EXT_stencil_two_side_bit, + GL_EXT_stencil_wrap_bit, + GL_EXT_subtexture_bit, + GL_EXT_texture_bit, + GL_EXT_texture3D_bit, + GL_EXT_texture_compression_dxt1_bit, + GL_EXT_texture_compression_s3tc_bit, + GL_EXT_texture_edge_clamp_bit, + GL_EXT_texture_env_combine_bit, + GL_EXT_texture_env_dot3_bit, + GL_EXT_texture_filter_anisotropic_bit, + GL_EXT_texture_lod_bit, + GL_EXT_texture_lod_bias_bit, + GL_EXT_texture_mirror_clamp_bit, + GL_EXT_texture_object_bit, + GL_EXT_vertex_array_bit, + GL_3DFX_texture_compression_FXT1_bit, + GL_APPLE_packed_pixels_bit, + GL_APPLE_ycbcr_422_bit, + GL_ATI_text_fragment_shader_bit, + GL_ATI_texture_env_combine3_bit, + GL_ATI_texture_float_bit, + GL_ATI_texture_mirror_once_bit, + GL_HP_convolution_border_modes_bit, + GL_HP_occlusion_test_bit, + GL_IBM_cull_vertex_bit, + GL_IBM_pixel_filter_hint_bit, + GL_IBM_rasterpos_clip_bit, + GL_IBM_texture_clamp_nodraw_bit, + GL_INGR_interlace_read_bit, + GL_MESA_pack_invert_bit, + GL_MESA_ycbcr_texture_bit, + GL_NV_blend_square_bit, + GL_NV_copy_depth_to_color_bit, + GL_NV_depth_clamp_bit, + GL_NV_fog_distance_bit, + GL_NV_fragment_program_bit, + GL_NV_fragment_program_option_bit, + GL_NV_fragment_program2_bit, + GL_NV_light_max_exponent_bit, + GL_NV_multisample_filter_hint_bit, + GL_NV_point_sprite_bit, + GL_NV_texgen_reflection_bit, + GL_NV_texture_compression_vtc_bit, + GL_NV_texture_env_combine4_bit, + GL_NV_vertex_program_bit, + GL_NV_vertex_program1_1_bit, + GL_NV_vertex_program2_bit, + GL_NV_vertex_program2_option_bit, + GL_NV_vertex_program3_bit, + GL_OES_compressed_paletted_texture_bit, + GL_OES_read_format_bit, + GL_SGI_color_matrix_bit, + GL_SGI_texture_color_table_bit, + GL_SGIS_generate_mipmap_bit, + GL_SGIS_multisample_bit, + GL_SGIS_texture_lod_bit, + GL_SGIX_blend_alpha_minmax_bit, + GL_SGIX_clipmap_bit, + GL_SGIX_depth_texture_bit, + GL_SGIX_fog_offset_bit, + GL_SGIX_shadow_bit, + GL_SGIX_texture_coordinate_clamp_bit, + GL_SGIX_texture_lod_bias_bit, + GL_SGIX_texture_range_bit, + GL_SGIX_texture_scale_bias_bit, + GL_SGIX_vertex_preclip_bit, + GL_SGIX_vertex_preclip_hint_bit, + GL_SGIX_ycrcb_bit, + GL_SUN_convolution_border_modes_bit, + GL_SUN_slice_accum_bit, + + /* This *MUST* go here. If it gets put after the duplicate values it will + * get the value after the last duplicate. + */ + __NUM_GL_EXTS, + + + /* Alias extension bits. These extensions exist in either vendor-specific + * or EXT form and were later promoted to either EXT or ARB form. In all + * cases, the meaning is *exactly* the same. That's why + * EXT_texture_env_combine is *NOT* an alias of ARB_texture_env_combine and + * EXT_texture_env_dot3 is *NOT* an alias of ARB_texture_env_dot3. Be + * careful! When in doubt, src/mesa/main/extensions.c in the Mesa tree + * is a great reference. + */ + + GL_ATI_blend_equation_separate_bit = GL_EXT_blend_equation_separate_bit, + GL_ATI_draw_buffers_bit = GL_ARB_draw_buffers_bit, + GL_ATIX_texture_env_combine3_bit = GL_ATI_texture_env_combine3_bit, + GL_EXT_point_parameters_bit = GL_ARB_point_parameters_bit, + GL_EXT_texture_env_add_bit = GL_ARB_texture_env_add_bit, + GL_EXT_texture_rectangle_bit = GL_ARB_texture_rectangle_bit, + GL_IBM_texture_mirrored_repeat_bit = GL_ARB_texture_mirrored_repeat_bit, + GL_INGR_blend_func_separate_bit = GL_EXT_blend_func_separate_bit, + GL_MESA_window_pos_bit = GL_ARB_window_pos_bit, + GL_NV_texture_rectangle_bit = GL_ARB_texture_rectangle_bit, + GL_SGIS_texture_border_clamp_bit = GL_ARB_texture_border_clamp_bit, + GL_SGIS_texture_edge_clamp_bit = GL_EXT_texture_edge_clamp_bit, + GL_SGIX_shadow_ambient_bit = GL_ARB_shadow_ambient_bit, + GL_SUN_multi_draw_arrays_bit = GL_EXT_multi_draw_arrays_bit +}; + +#define __GL_EXT_BYTES ((__NUM_GL_EXTS + 7) / 8) + +struct __GLXscreenConfigsRec; +struct __GLXcontextRec; + +extern GLboolean __glXExtensionBitIsEnabled( struct __GLXscreenConfigsRec *psc, unsigned bit ); +extern const char * __glXGetClientExtensions( void ); +extern void __glXCalculateUsableExtensions( struct __GLXscreenConfigsRec *psc, + GLboolean display_is_direct_capable, int server_minor_version ); +extern void __glXScrEnableExtension( struct __GLXscreenConfigsRec *psc, const char * name ); +extern void __glXCalculateUsableGLExtensions( struct __GLXcontextRec * gc, + const char * server_string, int major_version, int minor_version ); +extern void __glXGetGLVersion( int * major_version, int * minor_version ); +extern char * __glXGetClientGLExtensionString( void ); + +extern GLboolean __glExtensionBitIsEnabled( const struct __GLXcontextRec * gc, + unsigned bit ); + + +/* Source-level backwards compatibility with old drivers. They won't + * find the respective functions, though. + */ +typedef void (* PFNGLXENABLEEXTENSIONPROC) ( const char * name, + GLboolean force_client ); +typedef void (* PFNGLXDISABLEEXTENSIONPROC) ( const char * name ); + +/* GLX_ALIAS should be used for functions with a non-void return type. + GLX_ALIAS_VOID is for functions with a void return type. */ +#ifdef GLX_NO_STATIC_EXTENSION_FUNCTIONS +# define GLX_ALIAS(return_type, real_func, proto_args, args, aliased_func) +# define GLX_ALIAS_VOID(real_func, proto_args, args, aliased_func) +#else +# if defined(__GNUC__) && !defined(GLX_ALIAS_UNSUPPORTED) +# define GLX_ALIAS(return_type, real_func, proto_args, args, aliased_func) \ + return_type real_func proto_args \ + __attribute__ ((alias( # aliased_func ) )); +# define GLX_ALIAS_VOID(real_func, proto_args, args, aliased_func) \ + GLX_ALIAS(void, real_func, proto_args, args, aliased_func) +# else +# define GLX_ALIAS(return_type, real_func, proto_args, args, aliased_func) \ + return_type real_func proto_args \ + { return aliased_func args ; } +# define GLX_ALIAS_VOID(real_func, proto_args, args, aliased_func) \ + void real_func proto_args \ + { aliased_func args ; } +# endif /* __GNUC__ */ +#endif /* GLX_NO_STATIC_EXTENSION_FUNCTIONS */ + +#endif /* GLX_GLXEXTENSIONS_H */ diff --git a/src/glx/x11/indirect.c b/src/glx/x11/indirect.c new file mode 100644 index 00000000000..2a4db6578a7 --- /dev/null +++ b/src/glx/x11/indirect.c @@ -0,0 +1,8472 @@ +/* DO NOT EDIT - This file generated automatically by glX_proto_send.py (from Mesa) script */ + +/* + * (C) Copyright IBM Corporation 2004, 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + +#include <GL/gl.h> +#include "indirect.h" +#include "glxclient.h" +#include "indirect_size.h" +#include <GL/glxproto.h> +#ifdef USE_XCB +#include <X11/xcl.h> +#include <X11/XCB/xcb.h> +#include <X11/XCB/glx.h> +#endif /* USE_XCB */ + +#define __GLX_PAD(n) (((n) + 3) & ~3) + +# if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__) +# define FASTCALL __attribute__((fastcall)) +# else +# define FASTCALL +# endif +# if defined(__GNUC__) +# define NOINLINE __attribute__((noinline)) +# else +# define NOINLINE +# endif + +#if !defined __GNUC__ || __GNUC__ < 3 +# define __builtin_expect(x, y) x +#endif + +/* If the size and opcode values are known at compile-time, this will, on + * x86 at least, emit them with a single instruction. + */ +#define emit_header(dest, op, size) \ + do { union { short s[2]; int i; } temp; \ + temp.s[0] = (size); temp.s[1] = (op); \ + *((int *)(dest)) = temp.i; } while(0) + +NOINLINE CARD32 +__glXReadReply( Display *dpy, size_t size, void * dest, GLboolean reply_is_always_array ) +{ + xGLXSingleReply reply; + + (void) _XReply(dpy, (xReply *) & reply, 0, False); + if (size != 0) { + if ((reply.length > 0) || reply_is_always_array) { + const GLint bytes = (reply_is_always_array) + ? (4 * reply.length) : (reply.size * size); + const GLint extra = 4 - (bytes & 3); + + _XRead(dpy, dest, bytes); + if ( extra < 4 ) { + _XEatData(dpy, extra); + } + } + else { + (void) memcpy( dest, &(reply.pad3), size); + } + } + + return reply.retval; +} + +NOINLINE void +__glXReadPixelReply( Display *dpy, __GLXcontext * gc, unsigned max_dim, + GLint width, GLint height, GLint depth, GLenum format, GLenum type, + void * dest, GLboolean dimensions_in_reply ) +{ + xGLXSingleReply reply; + GLint size; + + (void) _XReply(dpy, (xReply *) & reply, 0, False); + + if ( dimensions_in_reply ) { + width = reply.pad3; + height = reply.pad4; + depth = reply.pad5; + + if ((height == 0) || (max_dim < 2)) { height = 1; } + if ((depth == 0) || (max_dim < 3)) { depth = 1; } + } + + size = reply.length * 4; + if (size != 0) { + void * buf = Xmalloc( size ); + + if ( buf == NULL ) { + _XEatData(dpy, size); + __glXSetError(gc, GL_OUT_OF_MEMORY); + } + else { + const GLint extra = 4 - (size & 3); + + _XRead(dpy, buf, size); + if ( extra < 4 ) { + _XEatData(dpy, extra); + } + + __glEmptyImage(gc, 3, width, height, depth, format, type, + buf, dest); + Xfree(buf); + } + } +} + +#define X_GLXSingle 0 + +NOINLINE FASTCALL GLubyte * +__glXSetupSingleRequest( __GLXcontext * gc, GLint sop, GLint cmdlen ) +{ + xGLXSingleReq * req; + Display * const dpy = gc->currentDpy; + + (void) __glXFlushRenderBuffer(gc, gc->pc); + LockDisplay(dpy); + GetReqExtra(GLXSingle, cmdlen, req); + req->reqType = gc->majorOpcode; + req->contextTag = gc->currentContextTag; + req->glxCode = sop; + return (GLubyte *)(req) + sz_xGLXSingleReq; +} + +NOINLINE FASTCALL GLubyte * +__glXSetupVendorRequest( __GLXcontext * gc, GLint code, GLint vop, GLint cmdlen ) +{ + xGLXVendorPrivateReq * req; + Display * const dpy = gc->currentDpy; + + (void) __glXFlushRenderBuffer(gc, gc->pc); + LockDisplay(dpy); + GetReqExtra(GLXVendorPrivate, cmdlen, req); + req->reqType = gc->majorOpcode; + req->glxCode = code; + req->vendorCode = vop; + req->contextTag = gc->currentContextTag; + return (GLubyte *)(req) + sz_xGLXVendorPrivateReq; +} + +const GLuint __glXDefaultPixelStore[9] = { 0, 0, 0, 0, 0, 0, 0, 0, 1 }; + +#define zero (__glXDefaultPixelStore+0) +#define one (__glXDefaultPixelStore+8) +#define default_pixel_store_1D (__glXDefaultPixelStore+4) +#define default_pixel_store_1D_size 20 +#define default_pixel_store_2D (__glXDefaultPixelStore+4) +#define default_pixel_store_2D_size 20 +#define default_pixel_store_3D (__glXDefaultPixelStore+0) +#define default_pixel_store_3D_size 36 +#define default_pixel_store_4D (__glXDefaultPixelStore+0) +#define default_pixel_store_4D_size 36 + +static FASTCALL NOINLINE void +generic_3_byte( GLint rop, const void * ptr ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + + emit_header(gc->pc, rop, cmdlen); + (void) memcpy((void *)(gc->pc + 4), ptr, 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +static FASTCALL NOINLINE void +generic_4_byte( GLint rop, const void * ptr ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + + emit_header(gc->pc, rop, cmdlen); + (void) memcpy((void *)(gc->pc + 4), ptr, 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +static FASTCALL NOINLINE void +generic_6_byte( GLint rop, const void * ptr ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + + emit_header(gc->pc, rop, cmdlen); + (void) memcpy((void *)(gc->pc + 4), ptr, 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +static FASTCALL NOINLINE void +generic_8_byte( GLint rop, const void * ptr ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + + emit_header(gc->pc, rop, cmdlen); + (void) memcpy((void *)(gc->pc + 4), ptr, 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +static FASTCALL NOINLINE void +generic_12_byte( GLint rop, const void * ptr ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + + emit_header(gc->pc, rop, cmdlen); + (void) memcpy((void *)(gc->pc + 4), ptr, 12); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +static FASTCALL NOINLINE void +generic_16_byte( GLint rop, const void * ptr ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + + emit_header(gc->pc, rop, cmdlen); + (void) memcpy((void *)(gc->pc + 4), ptr, 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +static FASTCALL NOINLINE void +generic_24_byte( GLint rop, const void * ptr ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + + emit_header(gc->pc, rop, cmdlen); + (void) memcpy((void *)(gc->pc + 4), ptr, 24); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +static FASTCALL NOINLINE void +generic_32_byte( GLint rop, const void * ptr ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 36; + + emit_header(gc->pc, rop, cmdlen); + (void) memcpy((void *)(gc->pc + 4), ptr, 32); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLsop_NewList 101 +void +__indirect_glNewList(GLuint list, GLenum mode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxNewList(c, gc->currentContextTag, list, mode); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_NewList, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&list), 4); + (void) memcpy((void *)(pc + 4), (void *)(&mode), 4); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_EndList 102 +void +__indirect_glEndList(void) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 0; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxEndList(c, gc->currentContextTag); +#else + (void) __glXSetupSingleRequest(gc, X_GLsop_EndList, cmdlen); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLrop_CallList 1 +void +__indirect_glCallList(GLuint list) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_CallList, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&list), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_CallLists 2 +void +__indirect_glCallLists(GLsizei n, GLenum type, const GLvoid * lists) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glCallLists_size(type); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * n)); + if (__builtin_expect((n >= 0) && (gc->currentDpy != NULL), 1)) { + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ( (gc->pc + cmdlen) > gc->bufEnd ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, X_GLrop_CallLists, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&type), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(lists), (compsize * n)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } + else { + const GLint op = X_GLrop_CallLists; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); + (void) memcpy((void *)(pc + 4), (void *)(&op), 4); + (void) memcpy((void *)(pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(pc + 12), (void *)(&type), 4); + __glXSendLargeCommand(gc, pc, 16, lists, (compsize * n)); + } + } +} + +#define X_GLsop_DeleteLists 103 +void +__indirect_glDeleteLists(GLuint list, GLsizei range) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxDeleteLists(c, gc->currentContextTag, list, range); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_DeleteLists, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&list), 4); + (void) memcpy((void *)(pc + 4), (void *)(&range), 4); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GenLists 104 +GLuint +__indirect_glGenLists(GLsizei range) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + GLuint retval = (GLuint) 0; + const GLuint cmdlen = 4; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGenListsRep *reply = XCBGlxGenListsReply(c, XCBGlxGenLists(c, gc->currentContextTag, range), NULL); + retval = reply->ret_val; + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GenLists, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&range), 4); + retval = (GLuint) __glXReadReply(dpy, 0, NULL, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return retval; +} + +#define X_GLrop_ListBase 3 +void +__indirect_glListBase(GLuint base) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_ListBase, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&base), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Begin 4 +void +__indirect_glBegin(GLenum mode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_Begin, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Bitmap 5 +void +__indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = (bitmap != NULL) ? __glImageSize(width, height, 1, GL_COLOR_INDEX, GL_BITMAP, 0) : 0; + const GLuint cmdlen = 48 + __GLX_PAD(compsize); + if (__builtin_expect(gc->currentDpy != NULL, 1)) { + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ( (gc->pc + cmdlen) > gc->bufEnd ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, X_GLrop_Bitmap, cmdlen); + (void) memcpy((void *)(gc->pc + 24), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 28), (void *)(&height), 4); + (void) memcpy((void *)(gc->pc + 32), (void *)(&xorig), 4); + (void) memcpy((void *)(gc->pc + 36), (void *)(&yorig), 4); + (void) memcpy((void *)(gc->pc + 40), (void *)(&xmove), 4); + (void) memcpy((void *)(gc->pc + 44), (void *)(&ymove), 4); + if (compsize > 0) { + (*gc->fillImage)(gc, 2, width, height, 1, GL_COLOR_INDEX, GL_BITMAP, bitmap, gc->pc + 48, gc->pc + 4); + } + else { + (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size ); + } + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } + else { + const GLint op = X_GLrop_Bitmap; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); + (void) memcpy((void *)(pc + 4), (void *)(&op), 4); + (void) memcpy((void *)(pc + 28), (void *)(&width), 4); + (void) memcpy((void *)(pc + 32), (void *)(&height), 4); + (void) memcpy((void *)(pc + 36), (void *)(&xorig), 4); + (void) memcpy((void *)(pc + 40), (void *)(&yorig), 4); + (void) memcpy((void *)(pc + 44), (void *)(&xmove), 4); + (void) memcpy((void *)(pc + 48), (void *)(&ymove), 4); + __glXSendLargeImage(gc, compsize, 2, width, height, 1, GL_COLOR_INDEX, GL_BITMAP, bitmap, pc + 52, pc + 8); + } + } +} + +#define X_GLrop_Color3bv 6 +void +__indirect_glColor3b(GLbyte red, GLbyte green, GLbyte blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_Color3bv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); + (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); + (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color3bv 6 +void +__indirect_glColor3bv(const GLbyte * v) +{ + generic_3_byte( X_GLrop_Color3bv, v ); +} + +#define X_GLrop_Color3dv 7 +void +__indirect_glColor3d(GLdouble red, GLdouble green, GLdouble blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_Color3dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&green), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&blue), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color3dv 7 +void +__indirect_glColor3dv(const GLdouble * v) +{ + generic_24_byte( X_GLrop_Color3dv, v ); +} + +#define X_GLrop_Color3fv 8 +void +__indirect_glColor3f(GLfloat red, GLfloat green, GLfloat blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_Color3fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color3fv 8 +void +__indirect_glColor3fv(const GLfloat * v) +{ + generic_12_byte( X_GLrop_Color3fv, v ); +} + +#define X_GLrop_Color3iv 9 +void +__indirect_glColor3i(GLint red, GLint green, GLint blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_Color3iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color3iv 9 +void +__indirect_glColor3iv(const GLint * v) +{ + generic_12_byte( X_GLrop_Color3iv, v ); +} + +#define X_GLrop_Color3sv 10 +void +__indirect_glColor3s(GLshort red, GLshort green, GLshort blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_Color3sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color3sv 10 +void +__indirect_glColor3sv(const GLshort * v) +{ + generic_6_byte( X_GLrop_Color3sv, v ); +} + +#define X_GLrop_Color3ubv 11 +void +__indirect_glColor3ub(GLubyte red, GLubyte green, GLubyte blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_Color3ubv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); + (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); + (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color3ubv 11 +void +__indirect_glColor3ubv(const GLubyte * v) +{ + generic_3_byte( X_GLrop_Color3ubv, v ); +} + +#define X_GLrop_Color3uiv 12 +void +__indirect_glColor3ui(GLuint red, GLuint green, GLuint blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_Color3uiv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color3uiv 12 +void +__indirect_glColor3uiv(const GLuint * v) +{ + generic_12_byte( X_GLrop_Color3uiv, v ); +} + +#define X_GLrop_Color3usv 13 +void +__indirect_glColor3us(GLushort red, GLushort green, GLushort blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_Color3usv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color3usv 13 +void +__indirect_glColor3usv(const GLushort * v) +{ + generic_6_byte( X_GLrop_Color3usv, v ); +} + +#define X_GLrop_Color4bv 14 +void +__indirect_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_Color4bv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); + (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); + (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); + (void) memcpy((void *)(gc->pc + 7), (void *)(&alpha), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color4bv 14 +void +__indirect_glColor4bv(const GLbyte * v) +{ + generic_4_byte( X_GLrop_Color4bv, v ); +} + +#define X_GLrop_Color4dv 15 +void +__indirect_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 36; + emit_header(gc->pc, X_GLrop_Color4dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&green), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&blue), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&alpha), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color4dv 15 +void +__indirect_glColor4dv(const GLdouble * v) +{ + generic_32_byte( X_GLrop_Color4dv, v ); +} + +#define X_GLrop_Color4fv 16 +void +__indirect_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_Color4fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color4fv 16 +void +__indirect_glColor4fv(const GLfloat * v) +{ + generic_16_byte( X_GLrop_Color4fv, v ); +} + +#define X_GLrop_Color4iv 17 +void +__indirect_glColor4i(GLint red, GLint green, GLint blue, GLint alpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_Color4iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color4iv 17 +void +__indirect_glColor4iv(const GLint * v) +{ + generic_16_byte( X_GLrop_Color4iv, v ); +} + +#define X_GLrop_Color4sv 18 +void +__indirect_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_Color4sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&alpha), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color4sv 18 +void +__indirect_glColor4sv(const GLshort * v) +{ + generic_8_byte( X_GLrop_Color4sv, v ); +} + +#define X_GLrop_Color4ubv 19 +void +__indirect_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_Color4ubv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); + (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); + (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); + (void) memcpy((void *)(gc->pc + 7), (void *)(&alpha), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color4ubv 19 +void +__indirect_glColor4ubv(const GLubyte * v) +{ + generic_4_byte( X_GLrop_Color4ubv, v ); +} + +#define X_GLrop_Color4uiv 20 +void +__indirect_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_Color4uiv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color4uiv 20 +void +__indirect_glColor4uiv(const GLuint * v) +{ + generic_16_byte( X_GLrop_Color4uiv, v ); +} + +#define X_GLrop_Color4usv 21 +void +__indirect_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_Color4usv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&alpha), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color4usv 21 +void +__indirect_glColor4usv(const GLushort * v) +{ + generic_8_byte( X_GLrop_Color4usv, v ); +} + +#define X_GLrop_EdgeFlagv 22 +void +__indirect_glEdgeFlag(GLboolean flag) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_EdgeFlagv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&flag), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_EdgeFlagv 22 +void +__indirect_glEdgeFlagv(const GLboolean * flag) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_EdgeFlagv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(flag), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_End 23 +void +__indirect_glEnd(void) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 4; + emit_header(gc->pc, X_GLrop_End, cmdlen); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Indexdv 24 +void +__indirect_glIndexd(GLdouble c) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_Indexdv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&c), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Indexdv 24 +void +__indirect_glIndexdv(const GLdouble * c) +{ + generic_8_byte( X_GLrop_Indexdv, c ); +} + +#define X_GLrop_Indexfv 25 +void +__indirect_glIndexf(GLfloat c) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_Indexfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&c), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Indexfv 25 +void +__indirect_glIndexfv(const GLfloat * c) +{ + generic_4_byte( X_GLrop_Indexfv, c ); +} + +#define X_GLrop_Indexiv 26 +void +__indirect_glIndexi(GLint c) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_Indexiv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&c), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Indexiv 26 +void +__indirect_glIndexiv(const GLint * c) +{ + generic_4_byte( X_GLrop_Indexiv, c ); +} + +#define X_GLrop_Indexsv 27 +void +__indirect_glIndexs(GLshort c) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_Indexsv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&c), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Indexsv 27 +void +__indirect_glIndexsv(const GLshort * c) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_Indexsv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(c), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Normal3bv 28 +void +__indirect_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_Normal3bv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&nx), 1); + (void) memcpy((void *)(gc->pc + 5), (void *)(&ny), 1); + (void) memcpy((void *)(gc->pc + 6), (void *)(&nz), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Normal3bv 28 +void +__indirect_glNormal3bv(const GLbyte * v) +{ + generic_3_byte( X_GLrop_Normal3bv, v ); +} + +#define X_GLrop_Normal3dv 29 +void +__indirect_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_Normal3dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&nx), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&ny), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&nz), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Normal3dv 29 +void +__indirect_glNormal3dv(const GLdouble * v) +{ + generic_24_byte( X_GLrop_Normal3dv, v ); +} + +#define X_GLrop_Normal3fv 30 +void +__indirect_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_Normal3fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&nx), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&ny), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&nz), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Normal3fv 30 +void +__indirect_glNormal3fv(const GLfloat * v) +{ + generic_12_byte( X_GLrop_Normal3fv, v ); +} + +#define X_GLrop_Normal3iv 31 +void +__indirect_glNormal3i(GLint nx, GLint ny, GLint nz) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_Normal3iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&nx), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&ny), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&nz), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Normal3iv 31 +void +__indirect_glNormal3iv(const GLint * v) +{ + generic_12_byte( X_GLrop_Normal3iv, v ); +} + +#define X_GLrop_Normal3sv 32 +void +__indirect_glNormal3s(GLshort nx, GLshort ny, GLshort nz) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_Normal3sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&nx), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&ny), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&nz), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Normal3sv 32 +void +__indirect_glNormal3sv(const GLshort * v) +{ + generic_6_byte( X_GLrop_Normal3sv, v ); +} + +#define X_GLrop_RasterPos2dv 33 +void +__indirect_glRasterPos2d(GLdouble x, GLdouble y) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_RasterPos2dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_RasterPos2dv 33 +void +__indirect_glRasterPos2dv(const GLdouble * v) +{ + generic_16_byte( X_GLrop_RasterPos2dv, v ); +} + +#define X_GLrop_RasterPos2fv 34 +void +__indirect_glRasterPos2f(GLfloat x, GLfloat y) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_RasterPos2fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_RasterPos2fv 34 +void +__indirect_glRasterPos2fv(const GLfloat * v) +{ + generic_8_byte( X_GLrop_RasterPos2fv, v ); +} + +#define X_GLrop_RasterPos2iv 35 +void +__indirect_glRasterPos2i(GLint x, GLint y) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_RasterPos2iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_RasterPos2iv 35 +void +__indirect_glRasterPos2iv(const GLint * v) +{ + generic_8_byte( X_GLrop_RasterPos2iv, v ); +} + +#define X_GLrop_RasterPos2sv 36 +void +__indirect_glRasterPos2s(GLshort x, GLshort y) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_RasterPos2sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_RasterPos2sv 36 +void +__indirect_glRasterPos2sv(const GLshort * v) +{ + generic_4_byte( X_GLrop_RasterPos2sv, v ); +} + +#define X_GLrop_RasterPos3dv 37 +void +__indirect_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_RasterPos3dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_RasterPos3dv 37 +void +__indirect_glRasterPos3dv(const GLdouble * v) +{ + generic_24_byte( X_GLrop_RasterPos3dv, v ); +} + +#define X_GLrop_RasterPos3fv 38 +void +__indirect_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_RasterPos3fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_RasterPos3fv 38 +void +__indirect_glRasterPos3fv(const GLfloat * v) +{ + generic_12_byte( X_GLrop_RasterPos3fv, v ); +} + +#define X_GLrop_RasterPos3iv 39 +void +__indirect_glRasterPos3i(GLint x, GLint y, GLint z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_RasterPos3iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_RasterPos3iv 39 +void +__indirect_glRasterPos3iv(const GLint * v) +{ + generic_12_byte( X_GLrop_RasterPos3iv, v ); +} + +#define X_GLrop_RasterPos3sv 40 +void +__indirect_glRasterPos3s(GLshort x, GLshort y, GLshort z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_RasterPos3sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&z), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_RasterPos3sv 40 +void +__indirect_glRasterPos3sv(const GLshort * v) +{ + generic_6_byte( X_GLrop_RasterPos3sv, v ); +} + +#define X_GLrop_RasterPos4dv 41 +void +__indirect_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 36; + emit_header(gc->pc, X_GLrop_RasterPos4dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_RasterPos4dv 41 +void +__indirect_glRasterPos4dv(const GLdouble * v) +{ + generic_32_byte( X_GLrop_RasterPos4dv, v ); +} + +#define X_GLrop_RasterPos4fv 42 +void +__indirect_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_RasterPos4fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&w), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_RasterPos4fv 42 +void +__indirect_glRasterPos4fv(const GLfloat * v) +{ + generic_16_byte( X_GLrop_RasterPos4fv, v ); +} + +#define X_GLrop_RasterPos4iv 43 +void +__indirect_glRasterPos4i(GLint x, GLint y, GLint z, GLint w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_RasterPos4iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&w), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_RasterPos4iv 43 +void +__indirect_glRasterPos4iv(const GLint * v) +{ + generic_16_byte( X_GLrop_RasterPos4iv, v ); +} + +#define X_GLrop_RasterPos4sv 44 +void +__indirect_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_RasterPos4sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&z), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&w), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_RasterPos4sv 44 +void +__indirect_glRasterPos4sv(const GLshort * v) +{ + generic_8_byte( X_GLrop_RasterPos4sv, v ); +} + +#define X_GLrop_Rectdv 45 +void +__indirect_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 36; + emit_header(gc->pc, X_GLrop_Rectdv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x1), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y1), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&x2), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&y2), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Rectdv 45 +void +__indirect_glRectdv(const GLdouble * v1, const GLdouble * v2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 36; + emit_header(gc->pc, X_GLrop_Rectdv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(v1), 16); + (void) memcpy((void *)(gc->pc + 20), (void *)(v2), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Rectfv 46 +void +__indirect_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_Rectfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x1), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y1), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x2), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y2), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Rectfv 46 +void +__indirect_glRectfv(const GLfloat * v1, const GLfloat * v2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_Rectfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(v1), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(v2), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Rectiv 47 +void +__indirect_glRecti(GLint x1, GLint y1, GLint x2, GLint y2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_Rectiv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x1), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y1), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x2), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y2), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Rectiv 47 +void +__indirect_glRectiv(const GLint * v1, const GLint * v2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_Rectiv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(v1), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(v2), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Rectsv 48 +void +__indirect_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_Rectsv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x1), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&y1), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x2), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&y2), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Rectsv 48 +void +__indirect_glRectsv(const GLshort * v1, const GLshort * v2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_Rectsv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(v1), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v2), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord1dv 49 +void +__indirect_glTexCoord1d(GLdouble s) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_TexCoord1dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord1dv 49 +void +__indirect_glTexCoord1dv(const GLdouble * v) +{ + generic_8_byte( X_GLrop_TexCoord1dv, v ); +} + +#define X_GLrop_TexCoord1fv 50 +void +__indirect_glTexCoord1f(GLfloat s) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_TexCoord1fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord1fv 50 +void +__indirect_glTexCoord1fv(const GLfloat * v) +{ + generic_4_byte( X_GLrop_TexCoord1fv, v ); +} + +#define X_GLrop_TexCoord1iv 51 +void +__indirect_glTexCoord1i(GLint s) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_TexCoord1iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord1iv 51 +void +__indirect_glTexCoord1iv(const GLint * v) +{ + generic_4_byte( X_GLrop_TexCoord1iv, v ); +} + +#define X_GLrop_TexCoord1sv 52 +void +__indirect_glTexCoord1s(GLshort s) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_TexCoord1sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord1sv 52 +void +__indirect_glTexCoord1sv(const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_TexCoord1sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(v), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord2dv 53 +void +__indirect_glTexCoord2d(GLdouble s, GLdouble t) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_TexCoord2dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord2dv 53 +void +__indirect_glTexCoord2dv(const GLdouble * v) +{ + generic_16_byte( X_GLrop_TexCoord2dv, v ); +} + +#define X_GLrop_TexCoord2fv 54 +void +__indirect_glTexCoord2f(GLfloat s, GLfloat t) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_TexCoord2fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord2fv 54 +void +__indirect_glTexCoord2fv(const GLfloat * v) +{ + generic_8_byte( X_GLrop_TexCoord2fv, v ); +} + +#define X_GLrop_TexCoord2iv 55 +void +__indirect_glTexCoord2i(GLint s, GLint t) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_TexCoord2iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord2iv 55 +void +__indirect_glTexCoord2iv(const GLint * v) +{ + generic_8_byte( X_GLrop_TexCoord2iv, v ); +} + +#define X_GLrop_TexCoord2sv 56 +void +__indirect_glTexCoord2s(GLshort s, GLshort t) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_TexCoord2sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&t), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord2sv 56 +void +__indirect_glTexCoord2sv(const GLshort * v) +{ + generic_4_byte( X_GLrop_TexCoord2sv, v ); +} + +#define X_GLrop_TexCoord3dv 57 +void +__indirect_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_TexCoord3dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&r), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord3dv 57 +void +__indirect_glTexCoord3dv(const GLdouble * v) +{ + generic_24_byte( X_GLrop_TexCoord3dv, v ); +} + +#define X_GLrop_TexCoord3fv 58 +void +__indirect_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_TexCoord3fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&r), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord3fv 58 +void +__indirect_glTexCoord3fv(const GLfloat * v) +{ + generic_12_byte( X_GLrop_TexCoord3fv, v ); +} + +#define X_GLrop_TexCoord3iv 59 +void +__indirect_glTexCoord3i(GLint s, GLint t, GLint r) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_TexCoord3iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&r), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord3iv 59 +void +__indirect_glTexCoord3iv(const GLint * v) +{ + generic_12_byte( X_GLrop_TexCoord3iv, v ); +} + +#define X_GLrop_TexCoord3sv 60 +void +__indirect_glTexCoord3s(GLshort s, GLshort t, GLshort r) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_TexCoord3sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&t), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&r), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord3sv 60 +void +__indirect_glTexCoord3sv(const GLshort * v) +{ + generic_6_byte( X_GLrop_TexCoord3sv, v ); +} + +#define X_GLrop_TexCoord4dv 61 +void +__indirect_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 36; + emit_header(gc->pc, X_GLrop_TexCoord4dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&r), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&q), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord4dv 61 +void +__indirect_glTexCoord4dv(const GLdouble * v) +{ + generic_32_byte( X_GLrop_TexCoord4dv, v ); +} + +#define X_GLrop_TexCoord4fv 62 +void +__indirect_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_TexCoord4fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&r), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&q), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord4fv 62 +void +__indirect_glTexCoord4fv(const GLfloat * v) +{ + generic_16_byte( X_GLrop_TexCoord4fv, v ); +} + +#define X_GLrop_TexCoord4iv 63 +void +__indirect_glTexCoord4i(GLint s, GLint t, GLint r, GLint q) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_TexCoord4iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&r), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&q), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord4iv 63 +void +__indirect_glTexCoord4iv(const GLint * v) +{ + generic_16_byte( X_GLrop_TexCoord4iv, v ); +} + +#define X_GLrop_TexCoord4sv 64 +void +__indirect_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_TexCoord4sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&t), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&r), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&q), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord4sv 64 +void +__indirect_glTexCoord4sv(const GLshort * v) +{ + generic_8_byte( X_GLrop_TexCoord4sv, v ); +} + +#define X_GLrop_Vertex2dv 65 +void +__indirect_glVertex2d(GLdouble x, GLdouble y) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_Vertex2dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Vertex2dv 65 +void +__indirect_glVertex2dv(const GLdouble * v) +{ + generic_16_byte( X_GLrop_Vertex2dv, v ); +} + +#define X_GLrop_Vertex2fv 66 +void +__indirect_glVertex2f(GLfloat x, GLfloat y) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_Vertex2fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Vertex2fv 66 +void +__indirect_glVertex2fv(const GLfloat * v) +{ + generic_8_byte( X_GLrop_Vertex2fv, v ); +} + +#define X_GLrop_Vertex2iv 67 +void +__indirect_glVertex2i(GLint x, GLint y) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_Vertex2iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Vertex2iv 67 +void +__indirect_glVertex2iv(const GLint * v) +{ + generic_8_byte( X_GLrop_Vertex2iv, v ); +} + +#define X_GLrop_Vertex2sv 68 +void +__indirect_glVertex2s(GLshort x, GLshort y) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_Vertex2sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Vertex2sv 68 +void +__indirect_glVertex2sv(const GLshort * v) +{ + generic_4_byte( X_GLrop_Vertex2sv, v ); +} + +#define X_GLrop_Vertex3dv 69 +void +__indirect_glVertex3d(GLdouble x, GLdouble y, GLdouble z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_Vertex3dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Vertex3dv 69 +void +__indirect_glVertex3dv(const GLdouble * v) +{ + generic_24_byte( X_GLrop_Vertex3dv, v ); +} + +#define X_GLrop_Vertex3fv 70 +void +__indirect_glVertex3f(GLfloat x, GLfloat y, GLfloat z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_Vertex3fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Vertex3fv 70 +void +__indirect_glVertex3fv(const GLfloat * v) +{ + generic_12_byte( X_GLrop_Vertex3fv, v ); +} + +#define X_GLrop_Vertex3iv 71 +void +__indirect_glVertex3i(GLint x, GLint y, GLint z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_Vertex3iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Vertex3iv 71 +void +__indirect_glVertex3iv(const GLint * v) +{ + generic_12_byte( X_GLrop_Vertex3iv, v ); +} + +#define X_GLrop_Vertex3sv 72 +void +__indirect_glVertex3s(GLshort x, GLshort y, GLshort z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_Vertex3sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&z), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Vertex3sv 72 +void +__indirect_glVertex3sv(const GLshort * v) +{ + generic_6_byte( X_GLrop_Vertex3sv, v ); +} + +#define X_GLrop_Vertex4dv 73 +void +__indirect_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 36; + emit_header(gc->pc, X_GLrop_Vertex4dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Vertex4dv 73 +void +__indirect_glVertex4dv(const GLdouble * v) +{ + generic_32_byte( X_GLrop_Vertex4dv, v ); +} + +#define X_GLrop_Vertex4fv 74 +void +__indirect_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_Vertex4fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&w), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Vertex4fv 74 +void +__indirect_glVertex4fv(const GLfloat * v) +{ + generic_16_byte( X_GLrop_Vertex4fv, v ); +} + +#define X_GLrop_Vertex4iv 75 +void +__indirect_glVertex4i(GLint x, GLint y, GLint z, GLint w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_Vertex4iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&w), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Vertex4iv 75 +void +__indirect_glVertex4iv(const GLint * v) +{ + generic_16_byte( X_GLrop_Vertex4iv, v ); +} + +#define X_GLrop_Vertex4sv 76 +void +__indirect_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_Vertex4sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&z), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&w), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Vertex4sv 76 +void +__indirect_glVertex4sv(const GLshort * v) +{ + generic_8_byte( X_GLrop_Vertex4sv, v ); +} + +#define X_GLrop_ClipPlane 77 +void +__indirect_glClipPlane(GLenum plane, const GLdouble * equation) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 40; + emit_header(gc->pc, X_GLrop_ClipPlane, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(equation), 32); + (void) memcpy((void *)(gc->pc + 36), (void *)(&plane), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ColorMaterial 78 +void +__indirect_glColorMaterial(GLenum face, GLenum mode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_ColorMaterial, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&mode), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_CullFace 79 +void +__indirect_glCullFace(GLenum mode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_CullFace, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Fogf 80 +void +__indirect_glFogf(GLenum pname, GLfloat param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_Fogf, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Fogfv 81 +void +__indirect_glFogfv(GLenum pname, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glFogfv_size(pname); + const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_Fogfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Fogi 82 +void +__indirect_glFogi(GLenum pname, GLint param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_Fogi, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Fogiv 83 +void +__indirect_glFogiv(GLenum pname, const GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glFogiv_size(pname); + const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_Fogiv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_FrontFace 84 +void +__indirect_glFrontFace(GLenum mode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_FrontFace, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Hint 85 +void +__indirect_glHint(GLenum target, GLenum mode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_Hint, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&mode), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Lightf 86 +void +__indirect_glLightf(GLenum light, GLenum pname, GLfloat param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_Lightf, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&light), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Lightfv 87 +void +__indirect_glLightfv(GLenum light, GLenum pname, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glLightfv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_Lightfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&light), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Lighti 88 +void +__indirect_glLighti(GLenum light, GLenum pname, GLint param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_Lighti, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&light), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Lightiv 89 +void +__indirect_glLightiv(GLenum light, GLenum pname, const GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glLightiv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_Lightiv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&light), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_LightModelf 90 +void +__indirect_glLightModelf(GLenum pname, GLfloat param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_LightModelf, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_LightModelfv 91 +void +__indirect_glLightModelfv(GLenum pname, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glLightModelfv_size(pname); + const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_LightModelfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_LightModeli 92 +void +__indirect_glLightModeli(GLenum pname, GLint param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_LightModeli, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_LightModeliv 93 +void +__indirect_glLightModeliv(GLenum pname, const GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glLightModeliv_size(pname); + const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_LightModeliv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_LineStipple 94 +void +__indirect_glLineStipple(GLint factor, GLushort pattern) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_LineStipple, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&factor), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pattern), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_LineWidth 95 +void +__indirect_glLineWidth(GLfloat width) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_LineWidth, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&width), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Materialf 96 +void +__indirect_glMaterialf(GLenum face, GLenum pname, GLfloat param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_Materialf, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Materialfv 97 +void +__indirect_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glMaterialfv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_Materialfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Materiali 98 +void +__indirect_glMateriali(GLenum face, GLenum pname, GLint param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_Materiali, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Materialiv 99 +void +__indirect_glMaterialiv(GLenum face, GLenum pname, const GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glMaterialiv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_Materialiv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PointSize 100 +void +__indirect_glPointSize(GLfloat size) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_PointSize, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&size), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PolygonMode 101 +void +__indirect_glPolygonMode(GLenum face, GLenum mode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_PolygonMode, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&mode), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PolygonStipple 102 +void +__indirect_glPolygonStipple(const GLubyte * mask) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = (mask != NULL) ? __glImageSize(32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, 0) : 0; + const GLuint cmdlen = 24 + __GLX_PAD(compsize); + emit_header(gc->pc, X_GLrop_PolygonStipple, cmdlen); + if (compsize > 0) { + (*gc->fillImage)(gc, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, mask, gc->pc + 24, gc->pc + 4); + } + else { + (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size ); + } + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Scissor 103 +void +__indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_Scissor, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&height), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ShadeModel 104 +void +__indirect_glShadeModel(GLenum mode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_ShadeModel, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexParameterf 105 +void +__indirect_glTexParameterf(GLenum target, GLenum pname, GLfloat param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_TexParameterf, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexParameterfv 106 +void +__indirect_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glTexParameterfv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_TexParameterfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexParameteri 107 +void +__indirect_glTexParameteri(GLenum target, GLenum pname, GLint param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_TexParameteri, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexParameteriv 108 +void +__indirect_glTexParameteriv(GLenum target, GLenum pname, const GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glTexParameteriv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_TexParameteriv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +static void +__glx_TexImage_1D2D( unsigned opcode, unsigned dim, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glImageSize(width, height, 1, format, type, target); + const GLuint cmdlen = 56 + __GLX_PAD(compsize); + if (__builtin_expect(gc->currentDpy != NULL, 1)) { + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ( (gc->pc + cmdlen) > gc->bufEnd ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, opcode, cmdlen); + (void) memcpy((void *)(gc->pc + 24), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 28), (void *)(&level), 4); + (void) memcpy((void *)(gc->pc + 32), (void *)(&internalformat), 4); + (void) memcpy((void *)(gc->pc + 36), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 40), (void *)(&height), 4); + (void) memcpy((void *)(gc->pc + 44), (void *)(&border), 4); + (void) memcpy((void *)(gc->pc + 48), (void *)(&format), 4); + (void) memcpy((void *)(gc->pc + 52), (void *)(&type), 4); + if ((compsize > 0) && (pixels != NULL)) { + (*gc->fillImage)(gc, dim, width, height, 1, format, type, pixels, gc->pc + 56, gc->pc + 4); + } + else { + (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size ); + } + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } + else { + const GLint op = opcode; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); + (void) memcpy((void *)(pc + 4), (void *)(&op), 4); + (void) memcpy((void *)(pc + 28), (void *)(&target), 4); + (void) memcpy((void *)(pc + 32), (void *)(&level), 4); + (void) memcpy((void *)(pc + 36), (void *)(&internalformat), 4); + (void) memcpy((void *)(pc + 40), (void *)(&width), 4); + (void) memcpy((void *)(pc + 44), (void *)(&height), 4); + (void) memcpy((void *)(pc + 48), (void *)(&border), 4); + (void) memcpy((void *)(pc + 52), (void *)(&format), 4); + (void) memcpy((void *)(pc + 56), (void *)(&type), 4); + __glXSendLargeImage(gc, compsize, dim, width, height, 1, format, type, pixels, pc + 60, pc + 8); + } + } +} + +#define X_GLrop_TexImage1D 109 +void +__indirect_glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) +{ + __glx_TexImage_1D2D(X_GLrop_TexImage1D, 1, target, level, internalformat, width, 1, border, format, type, pixels ); +} + +#define X_GLrop_TexImage2D 110 +void +__indirect_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) +{ + __glx_TexImage_1D2D(X_GLrop_TexImage2D, 2, target, level, internalformat, width, height, border, format, type, pixels ); +} + +#define X_GLrop_TexEnvf 111 +void +__indirect_glTexEnvf(GLenum target, GLenum pname, GLfloat param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_TexEnvf, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexEnvfv 112 +void +__indirect_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glTexEnvfv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_TexEnvfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexEnvi 113 +void +__indirect_glTexEnvi(GLenum target, GLenum pname, GLint param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_TexEnvi, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexEnviv 114 +void +__indirect_glTexEnviv(GLenum target, GLenum pname, const GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glTexEnviv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_TexEnviv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexGend 115 +void +__indirect_glTexGend(GLenum coord, GLenum pname, GLdouble param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_TexGend, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(¶m), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&coord), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&pname), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexGendv 116 +void +__indirect_glTexGendv(GLenum coord, GLenum pname, const GLdouble * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glTexGendv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)); + emit_header(gc->pc, X_GLrop_TexGendv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 8)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexGenf 117 +void +__indirect_glTexGenf(GLenum coord, GLenum pname, GLfloat param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_TexGenf, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexGenfv 118 +void +__indirect_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glTexGenfv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_TexGenfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexGeni 119 +void +__indirect_glTexGeni(GLenum coord, GLenum pname, GLint param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_TexGeni, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexGeniv 120 +void +__indirect_glTexGeniv(GLenum coord, GLenum pname, const GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glTexGeniv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_TexGeniv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_InitNames 121 +void +__indirect_glInitNames(void) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 4; + emit_header(gc->pc, X_GLrop_InitNames, cmdlen); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_LoadName 122 +void +__indirect_glLoadName(GLuint name) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_LoadName, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&name), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PassThrough 123 +void +__indirect_glPassThrough(GLfloat token) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_PassThrough, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&token), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PopName 124 +void +__indirect_glPopName(void) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 4; + emit_header(gc->pc, X_GLrop_PopName, cmdlen); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PushName 125 +void +__indirect_glPushName(GLuint name) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_PushName, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&name), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_DrawBuffer 126 +void +__indirect_glDrawBuffer(GLenum mode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_DrawBuffer, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Clear 127 +void +__indirect_glClear(GLbitfield mask) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_Clear, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mask), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ClearAccum 128 +void +__indirect_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_ClearAccum, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ClearIndex 129 +void +__indirect_glClearIndex(GLfloat c) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_ClearIndex, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&c), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ClearColor 130 +void +__indirect_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_ClearColor, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ClearStencil 131 +void +__indirect_glClearStencil(GLint s) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_ClearStencil, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ClearDepth 132 +void +__indirect_glClearDepth(GLclampd depth) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_ClearDepth, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&depth), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_StencilMask 133 +void +__indirect_glStencilMask(GLuint mask) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_StencilMask, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mask), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ColorMask 134 +void +__indirect_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_ColorMask, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); + (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); + (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); + (void) memcpy((void *)(gc->pc + 7), (void *)(&alpha), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_DepthMask 135 +void +__indirect_glDepthMask(GLboolean flag) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_DepthMask, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&flag), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_IndexMask 136 +void +__indirect_glIndexMask(GLuint mask) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_IndexMask, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mask), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Accum 137 +void +__indirect_glAccum(GLenum op, GLfloat value) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_Accum, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&op), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&value), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PopAttrib 141 +void +__indirect_glPopAttrib(void) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 4; + emit_header(gc->pc, X_GLrop_PopAttrib, cmdlen); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PushAttrib 142 +void +__indirect_glPushAttrib(GLbitfield mask) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_PushAttrib, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mask), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MapGrid1d 147 +void +__indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_MapGrid1d, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&u1), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&u2), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&un), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MapGrid1f 148 +void +__indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_MapGrid1f, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&un), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&u1), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&u2), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MapGrid2d 149 +void +__indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 44; + emit_header(gc->pc, X_GLrop_MapGrid2d, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&u1), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&u2), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&v1), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&v2), 8); + (void) memcpy((void *)(gc->pc + 36), (void *)(&un), 4); + (void) memcpy((void *)(gc->pc + 40), (void *)(&vn), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MapGrid2f 150 +void +__indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_MapGrid2f, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&un), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&u1), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&u2), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&vn), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&v1), 4); + (void) memcpy((void *)(gc->pc + 24), (void *)(&v2), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_EvalCoord1dv 151 +void +__indirect_glEvalCoord1d(GLdouble u) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_EvalCoord1dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&u), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_EvalCoord1dv 151 +void +__indirect_glEvalCoord1dv(const GLdouble * u) +{ + generic_8_byte( X_GLrop_EvalCoord1dv, u ); +} + +#define X_GLrop_EvalCoord1fv 152 +void +__indirect_glEvalCoord1f(GLfloat u) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_EvalCoord1fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&u), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_EvalCoord1fv 152 +void +__indirect_glEvalCoord1fv(const GLfloat * u) +{ + generic_4_byte( X_GLrop_EvalCoord1fv, u ); +} + +#define X_GLrop_EvalCoord2dv 153 +void +__indirect_glEvalCoord2d(GLdouble u, GLdouble v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_EvalCoord2dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&u), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&v), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_EvalCoord2dv 153 +void +__indirect_glEvalCoord2dv(const GLdouble * u) +{ + generic_16_byte( X_GLrop_EvalCoord2dv, u ); +} + +#define X_GLrop_EvalCoord2fv 154 +void +__indirect_glEvalCoord2f(GLfloat u, GLfloat v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_EvalCoord2fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&u), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_EvalCoord2fv 154 +void +__indirect_glEvalCoord2fv(const GLfloat * u) +{ + generic_8_byte( X_GLrop_EvalCoord2fv, u ); +} + +#define X_GLrop_EvalMesh1 155 +void +__indirect_glEvalMesh1(GLenum mode, GLint i1, GLint i2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_EvalMesh1, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&i1), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&i2), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_EvalPoint1 156 +void +__indirect_glEvalPoint1(GLint i) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_EvalPoint1, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&i), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_EvalMesh2 157 +void +__indirect_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_EvalMesh2, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&i1), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&i2), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&j1), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&j2), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_EvalPoint2 158 +void +__indirect_glEvalPoint2(GLint i, GLint j) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_EvalPoint2, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&i), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&j), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_AlphaFunc 159 +void +__indirect_glAlphaFunc(GLenum func, GLclampf ref) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_AlphaFunc, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&func), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&ref), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_BlendFunc 160 +void +__indirect_glBlendFunc(GLenum sfactor, GLenum dfactor) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_BlendFunc, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&sfactor), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&dfactor), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_LogicOp 161 +void +__indirect_glLogicOp(GLenum opcode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_LogicOp, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&opcode), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_StencilFunc 162 +void +__indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_StencilFunc, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&func), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&ref), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&mask), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_StencilOp 163 +void +__indirect_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_StencilOp, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&fail), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&zfail), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&zpass), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_DepthFunc 164 +void +__indirect_glDepthFunc(GLenum func) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_DepthFunc, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&func), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PixelZoom 165 +void +__indirect_glPixelZoom(GLfloat xfactor, GLfloat yfactor) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_PixelZoom, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&xfactor), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&yfactor), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PixelTransferf 166 +void +__indirect_glPixelTransferf(GLenum pname, GLfloat param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_PixelTransferf, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PixelTransferi 167 +void +__indirect_glPixelTransferi(GLenum pname, GLint param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_PixelTransferi, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PixelMapfv 168 +void +__indirect_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12 + __GLX_PAD((mapsize * 4)); + if (__builtin_expect((mapsize >= 0) && (gc->currentDpy != NULL), 1)) { + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ( (gc->pc + cmdlen) > gc->bufEnd ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, X_GLrop_PixelMapfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&map), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&mapsize), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(values), (mapsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } + else { + const GLint op = X_GLrop_PixelMapfv; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); + (void) memcpy((void *)(pc + 4), (void *)(&op), 4); + (void) memcpy((void *)(pc + 8), (void *)(&map), 4); + (void) memcpy((void *)(pc + 12), (void *)(&mapsize), 4); + __glXSendLargeCommand(gc, pc, 16, values, (mapsize * 4)); + } + } +} + +#define X_GLrop_PixelMapuiv 169 +void +__indirect_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12 + __GLX_PAD((mapsize * 4)); + if (__builtin_expect((mapsize >= 0) && (gc->currentDpy != NULL), 1)) { + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ( (gc->pc + cmdlen) > gc->bufEnd ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, X_GLrop_PixelMapuiv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&map), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&mapsize), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(values), (mapsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } + else { + const GLint op = X_GLrop_PixelMapuiv; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); + (void) memcpy((void *)(pc + 4), (void *)(&op), 4); + (void) memcpy((void *)(pc + 8), (void *)(&map), 4); + (void) memcpy((void *)(pc + 12), (void *)(&mapsize), 4); + __glXSendLargeCommand(gc, pc, 16, values, (mapsize * 4)); + } + } +} + +#define X_GLrop_PixelMapusv 170 +void +__indirect_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12 + __GLX_PAD((mapsize * 2)); + if (__builtin_expect((mapsize >= 0) && (gc->currentDpy != NULL), 1)) { + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ( (gc->pc + cmdlen) > gc->bufEnd ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, X_GLrop_PixelMapusv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&map), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&mapsize), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(values), (mapsize * 2)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } + else { + const GLint op = X_GLrop_PixelMapusv; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); + (void) memcpy((void *)(pc + 4), (void *)(&op), 4); + (void) memcpy((void *)(pc + 8), (void *)(&map), 4); + (void) memcpy((void *)(pc + 12), (void *)(&mapsize), 4); + __glXSendLargeCommand(gc, pc, 16, values, (mapsize * 2)); + } + } +} + +#define X_GLrop_ReadBuffer 171 +void +__indirect_glReadBuffer(GLenum mode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_ReadBuffer, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_CopyPixels 172 +void +__indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_CopyPixels, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&height), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&type), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLsop_ReadPixels 111 +void +__indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const __GLXattribute * const state = gc->client_state_private; + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 28; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxReadPixelsRep *reply = XCBGlxReadPixelsReply(c, XCBGlxReadPixels(c, gc->currentContextTag, x, y, width, height, format, type, state->storePack.swapEndian, 0), NULL); + (void)memcpy(pixels, XCBGlxReadPixelsData(reply), XCBGlxReadPixelsDataLength(reply) * sizeof(GLvoid)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_ReadPixels, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&x), 4); + (void) memcpy((void *)(pc + 4), (void *)(&y), 4); + (void) memcpy((void *)(pc + 8), (void *)(&width), 4); + (void) memcpy((void *)(pc + 12), (void *)(&height), 4); + (void) memcpy((void *)(pc + 16), (void *)(&format), 4); + (void) memcpy((void *)(pc + 20), (void *)(&type), 4); + *(int32_t *)(pc + 24) = 0; + * (int8_t *)(pc + 24) = state->storePack.swapEndian; + __glXReadPixelReply(dpy, gc, 2, width, height, 1, format, type, pixels, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLrop_DrawPixels 173 +void +__indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = (pixels != NULL) ? __glImageSize(width, height, 1, format, type, 0) : 0; + const GLuint cmdlen = 40 + __GLX_PAD(compsize); + if (__builtin_expect(gc->currentDpy != NULL, 1)) { + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ( (gc->pc + cmdlen) > gc->bufEnd ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, X_GLrop_DrawPixels, cmdlen); + (void) memcpy((void *)(gc->pc + 24), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 28), (void *)(&height), 4); + (void) memcpy((void *)(gc->pc + 32), (void *)(&format), 4); + (void) memcpy((void *)(gc->pc + 36), (void *)(&type), 4); + if (compsize > 0) { + (*gc->fillImage)(gc, 2, width, height, 1, format, type, pixels, gc->pc + 40, gc->pc + 4); + } + else { + (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size ); + } + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } + else { + const GLint op = X_GLrop_DrawPixels; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); + (void) memcpy((void *)(pc + 4), (void *)(&op), 4); + (void) memcpy((void *)(pc + 28), (void *)(&width), 4); + (void) memcpy((void *)(pc + 32), (void *)(&height), 4); + (void) memcpy((void *)(pc + 36), (void *)(&format), 4); + (void) memcpy((void *)(pc + 40), (void *)(&type), 4); + __glXSendLargeImage(gc, compsize, 2, width, height, 1, format, type, pixels, pc + 44, pc + 8); + } + } +} + +#define X_GLsop_GetClipPlane 113 +void +__indirect_glGetClipPlane(GLenum plane, GLdouble * equation) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetClipPlaneRep *reply = XCBGlxGetClipPlaneReply(c, XCBGlxGetClipPlane(c, gc->currentContextTag, plane), NULL); + (void)memcpy(equation, XCBGlxGetClipPlaneData(reply), XCBGlxGetClipPlaneDataLength(reply) * sizeof(GLdouble)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetClipPlane, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&plane), 4); + (void) __glXReadReply(dpy, 8, equation, GL_TRUE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetLightfv 118 +void +__indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetLightfvRep *reply = XCBGlxGetLightfvReply(c, XCBGlxGetLightfv(c, gc->currentContextTag, light, pname), NULL); + if (XCBGlxGetLightfvDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetLightfvData(reply), XCBGlxGetLightfvDataLength(reply) * sizeof(GLfloat)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetLightfv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&light), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetLightiv 119 +void +__indirect_glGetLightiv(GLenum light, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetLightivRep *reply = XCBGlxGetLightivReply(c, XCBGlxGetLightiv(c, gc->currentContextTag, light, pname), NULL); + if (XCBGlxGetLightivDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetLightivData(reply), XCBGlxGetLightivDataLength(reply) * sizeof(GLint)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetLightiv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&light), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetMapdv 120 +void +__indirect_glGetMapdv(GLenum target, GLenum query, GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetMapdvRep *reply = XCBGlxGetMapdvReply(c, XCBGlxGetMapdv(c, gc->currentContextTag, target, query), NULL); + if (XCBGlxGetMapdvDataLength(reply) == 0) + (void)memcpy(v, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(v, XCBGlxGetMapdvData(reply), XCBGlxGetMapdvDataLength(reply) * sizeof(GLdouble)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMapdv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&query), 4); + (void) __glXReadReply(dpy, 8, v, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetMapfv 121 +void +__indirect_glGetMapfv(GLenum target, GLenum query, GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetMapfvRep *reply = XCBGlxGetMapfvReply(c, XCBGlxGetMapfv(c, gc->currentContextTag, target, query), NULL); + if (XCBGlxGetMapfvDataLength(reply) == 0) + (void)memcpy(v, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(v, XCBGlxGetMapfvData(reply), XCBGlxGetMapfvDataLength(reply) * sizeof(GLfloat)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMapfv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&query), 4); + (void) __glXReadReply(dpy, 4, v, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetMapiv 122 +void +__indirect_glGetMapiv(GLenum target, GLenum query, GLint * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetMapivRep *reply = XCBGlxGetMapivReply(c, XCBGlxGetMapiv(c, gc->currentContextTag, target, query), NULL); + if (XCBGlxGetMapivDataLength(reply) == 0) + (void)memcpy(v, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(v, XCBGlxGetMapivData(reply), XCBGlxGetMapivDataLength(reply) * sizeof(GLint)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMapiv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&query), 4); + (void) __glXReadReply(dpy, 4, v, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetMaterialfv 123 +void +__indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetMaterialfvRep *reply = XCBGlxGetMaterialfvReply(c, XCBGlxGetMaterialfv(c, gc->currentContextTag, face, pname), NULL); + if (XCBGlxGetMaterialfvDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetMaterialfvData(reply), XCBGlxGetMaterialfvDataLength(reply) * sizeof(GLfloat)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMaterialfv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&face), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetMaterialiv 124 +void +__indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetMaterialivRep *reply = XCBGlxGetMaterialivReply(c, XCBGlxGetMaterialiv(c, gc->currentContextTag, face, pname), NULL); + if (XCBGlxGetMaterialivDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetMaterialivData(reply), XCBGlxGetMaterialivDataLength(reply) * sizeof(GLint)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMaterialiv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&face), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetPixelMapfv 125 +void +__indirect_glGetPixelMapfv(GLenum map, GLfloat * values) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetPixelMapfvRep *reply = XCBGlxGetPixelMapfvReply(c, XCBGlxGetPixelMapfv(c, gc->currentContextTag, map), NULL); + if (XCBGlxGetPixelMapfvDataLength(reply) == 0) + (void)memcpy(values, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(values, XCBGlxGetPixelMapfvData(reply), XCBGlxGetPixelMapfvDataLength(reply) * sizeof(GLfloat)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetPixelMapfv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&map), 4); + (void) __glXReadReply(dpy, 4, values, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetPixelMapuiv 126 +void +__indirect_glGetPixelMapuiv(GLenum map, GLuint * values) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetPixelMapuivRep *reply = XCBGlxGetPixelMapuivReply(c, XCBGlxGetPixelMapuiv(c, gc->currentContextTag, map), NULL); + if (XCBGlxGetPixelMapuivDataLength(reply) == 0) + (void)memcpy(values, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(values, XCBGlxGetPixelMapuivData(reply), XCBGlxGetPixelMapuivDataLength(reply) * sizeof(GLuint)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetPixelMapuiv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&map), 4); + (void) __glXReadReply(dpy, 4, values, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetPixelMapusv 127 +void +__indirect_glGetPixelMapusv(GLenum map, GLushort * values) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetPixelMapusvRep *reply = XCBGlxGetPixelMapusvReply(c, XCBGlxGetPixelMapusv(c, gc->currentContextTag, map), NULL); + if (XCBGlxGetPixelMapusvDataLength(reply) == 0) + (void)memcpy(values, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(values, XCBGlxGetPixelMapusvData(reply), XCBGlxGetPixelMapusvDataLength(reply) * sizeof(GLushort)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetPixelMapusv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&map), 4); + (void) __glXReadReply(dpy, 2, values, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetPolygonStipple 128 +void +__indirect_glGetPolygonStipple(GLubyte * mask) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const __GLXattribute * const state = gc->client_state_private; + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetPolygonStippleRep *reply = XCBGlxGetPolygonStippleReply(c, XCBGlxGetPolygonStipple(c, gc->currentContextTag, 0), NULL); + (void)memcpy(mask, XCBGlxGetPolygonStippleData(reply), XCBGlxGetPolygonStippleDataLength(reply) * sizeof(GLubyte)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetPolygonStipple, cmdlen); + *(int32_t *)(pc + 0) = 0; + __glXReadPixelReply(dpy, gc, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, mask, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetTexEnvfv 130 +void +__indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetTexEnvfvRep *reply = XCBGlxGetTexEnvfvReply(c, XCBGlxGetTexEnvfv(c, gc->currentContextTag, target, pname), NULL); + if (XCBGlxGetTexEnvfvDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetTexEnvfvData(reply), XCBGlxGetTexEnvfvDataLength(reply) * sizeof(GLfloat)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexEnvfv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetTexEnviv 131 +void +__indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetTexEnvivRep *reply = XCBGlxGetTexEnvivReply(c, XCBGlxGetTexEnviv(c, gc->currentContextTag, target, pname), NULL); + if (XCBGlxGetTexEnvivDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetTexEnvivData(reply), XCBGlxGetTexEnvivDataLength(reply) * sizeof(GLint)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexEnviv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetTexGendv 132 +void +__indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetTexGendvRep *reply = XCBGlxGetTexGendvReply(c, XCBGlxGetTexGendv(c, gc->currentContextTag, coord, pname), NULL); + if (XCBGlxGetTexGendvDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetTexGendvData(reply), XCBGlxGetTexGendvDataLength(reply) * sizeof(GLdouble)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexGendv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&coord), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 8, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetTexGenfv 133 +void +__indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetTexGenfvRep *reply = XCBGlxGetTexGenfvReply(c, XCBGlxGetTexGenfv(c, gc->currentContextTag, coord, pname), NULL); + if (XCBGlxGetTexGenfvDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetTexGenfvData(reply), XCBGlxGetTexGenfvDataLength(reply) * sizeof(GLfloat)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexGenfv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&coord), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetTexGeniv 134 +void +__indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetTexGenivRep *reply = XCBGlxGetTexGenivReply(c, XCBGlxGetTexGeniv(c, gc->currentContextTag, coord, pname), NULL); + if (XCBGlxGetTexGenivDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetTexGenivData(reply), XCBGlxGetTexGenivDataLength(reply) * sizeof(GLint)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexGeniv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&coord), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetTexImage 135 +void +__indirect_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const __GLXattribute * const state = gc->client_state_private; + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 20; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetTexImageRep *reply = XCBGlxGetTexImageReply(c, XCBGlxGetTexImage(c, gc->currentContextTag, target, level, format, type, state->storePack.swapEndian), NULL); + (void)memcpy(pixels, XCBGlxGetTexImageData(reply), XCBGlxGetTexImageDataLength(reply) * sizeof(GLvoid)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexImage, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&level), 4); + (void) memcpy((void *)(pc + 8), (void *)(&format), 4); + (void) memcpy((void *)(pc + 12), (void *)(&type), 4); + *(int32_t *)(pc + 16) = 0; + * (int8_t *)(pc + 16) = state->storePack.swapEndian; + __glXReadPixelReply(dpy, gc, 3, 0, 0, 0, format, type, pixels, GL_TRUE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetTexParameterfv 136 +void +__indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetTexParameterfvRep *reply = XCBGlxGetTexParameterfvReply(c, XCBGlxGetTexParameterfv(c, gc->currentContextTag, target, pname), NULL); + if (XCBGlxGetTexParameterfvDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetTexParameterfvData(reply), XCBGlxGetTexParameterfvDataLength(reply) * sizeof(GLfloat)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexParameterfv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetTexParameteriv 137 +void +__indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetTexParameterivRep *reply = XCBGlxGetTexParameterivReply(c, XCBGlxGetTexParameteriv(c, gc->currentContextTag, target, pname), NULL); + if (XCBGlxGetTexParameterivDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetTexParameterivData(reply), XCBGlxGetTexParameterivDataLength(reply) * sizeof(GLint)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexParameteriv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetTexLevelParameterfv 138 +void +__indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetTexLevelParameterfvRep *reply = XCBGlxGetTexLevelParameterfvReply(c, XCBGlxGetTexLevelParameterfv(c, gc->currentContextTag, target, level, pname), NULL); + if (XCBGlxGetTexLevelParameterfvDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetTexLevelParameterfvData(reply), XCBGlxGetTexLevelParameterfvDataLength(reply) * sizeof(GLfloat)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexLevelParameterfv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&level), 4); + (void) memcpy((void *)(pc + 8), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetTexLevelParameteriv 139 +void +__indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetTexLevelParameterivRep *reply = XCBGlxGetTexLevelParameterivReply(c, XCBGlxGetTexLevelParameteriv(c, gc->currentContextTag, target, level, pname), NULL); + if (XCBGlxGetTexLevelParameterivDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetTexLevelParameterivData(reply), XCBGlxGetTexLevelParameterivDataLength(reply) * sizeof(GLint)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexLevelParameteriv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&level), 4); + (void) memcpy((void *)(pc + 8), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_IsList 141 +GLboolean +__indirect_glIsList(GLuint list) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + GLboolean retval = (GLboolean) 0; + const GLuint cmdlen = 4; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxIsListRep *reply = XCBGlxIsListReply(c, XCBGlxIsList(c, gc->currentContextTag, list), NULL); + retval = reply->ret_val; + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_IsList, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&list), 4); + retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return retval; +} + +#define X_GLrop_DepthRange 174 +void +__indirect_glDepthRange(GLclampd zNear, GLclampd zFar) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_DepthRange, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&zNear), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&zFar), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Frustum 175 +void +__indirect_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 52; + emit_header(gc->pc, X_GLrop_Frustum, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&left), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&right), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&bottom), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&top), 8); + (void) memcpy((void *)(gc->pc + 36), (void *)(&zNear), 8); + (void) memcpy((void *)(gc->pc + 44), (void *)(&zFar), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_LoadIdentity 176 +void +__indirect_glLoadIdentity(void) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 4; + emit_header(gc->pc, X_GLrop_LoadIdentity, cmdlen); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_LoadMatrixf 177 +void +__indirect_glLoadMatrixf(const GLfloat * m) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 68; + emit_header(gc->pc, X_GLrop_LoadMatrixf, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(m), 64); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_LoadMatrixd 178 +void +__indirect_glLoadMatrixd(const GLdouble * m) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 132; + emit_header(gc->pc, X_GLrop_LoadMatrixd, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(m), 128); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MatrixMode 179 +void +__indirect_glMatrixMode(GLenum mode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_MatrixMode, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultMatrixf 180 +void +__indirect_glMultMatrixf(const GLfloat * m) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 68; + emit_header(gc->pc, X_GLrop_MultMatrixf, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(m), 64); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultMatrixd 181 +void +__indirect_glMultMatrixd(const GLdouble * m) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 132; + emit_header(gc->pc, X_GLrop_MultMatrixd, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(m), 128); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Ortho 182 +void +__indirect_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 52; + emit_header(gc->pc, X_GLrop_Ortho, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&left), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&right), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&bottom), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&top), 8); + (void) memcpy((void *)(gc->pc + 36), (void *)(&zNear), 8); + (void) memcpy((void *)(gc->pc + 44), (void *)(&zFar), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PopMatrix 183 +void +__indirect_glPopMatrix(void) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 4; + emit_header(gc->pc, X_GLrop_PopMatrix, cmdlen); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PushMatrix 184 +void +__indirect_glPushMatrix(void) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 4; + emit_header(gc->pc, X_GLrop_PushMatrix, cmdlen); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Rotated 185 +void +__indirect_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 36; + emit_header(gc->pc, X_GLrop_Rotated, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&angle), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&z), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Rotatef 186 +void +__indirect_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_Rotatef, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&angle), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&z), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Scaled 187 +void +__indirect_glScaled(GLdouble x, GLdouble y, GLdouble z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_Scaled, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Scalef 188 +void +__indirect_glScalef(GLfloat x, GLfloat y, GLfloat z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_Scalef, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Translated 189 +void +__indirect_glTranslated(GLdouble x, GLdouble y, GLdouble z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_Translated, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Translatef 190 +void +__indirect_glTranslatef(GLfloat x, GLfloat y, GLfloat z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_Translatef, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Viewport 191 +void +__indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_Viewport, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&height), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_BindTexture 4117 +void +__indirect_glBindTexture(GLenum target, GLuint texture) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_BindTexture, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&texture), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Indexubv 194 +void +__indirect_glIndexub(GLubyte c) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_Indexubv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&c), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Indexubv 194 +void +__indirect_glIndexubv(const GLubyte * c) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_Indexubv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(c), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PolygonOffset 192 +void +__indirect_glPolygonOffset(GLfloat factor, GLfloat units) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_PolygonOffset, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&factor), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&units), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLsop_AreTexturesResident 143 +GLboolean +__indirect_glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + GLboolean retval = (GLboolean) 0; + const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); + if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxAreTexturesResidentRep *reply = XCBGlxAreTexturesResidentReply(c, XCBGlxAreTexturesResident(c, gc->currentContextTag, n, textures), NULL); + (void)memcpy(residences, XCBGlxAreTexturesResidentData(reply), XCBGlxAreTexturesResidentDataLength(reply) * sizeof(GLboolean)); + retval = reply->ret_val; + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_AreTexturesResident, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&n), 4); + (void) memcpy((void *)(pc + 4), (void *)(textures), (n * 4)); + retval = (GLboolean) __glXReadReply(dpy, 1, residences, GL_TRUE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return retval; +} + +#define X_GLrop_CopyTexImage1D 4119 +void +__indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 32; + emit_header(gc->pc, X_GLrop_CopyTexImage1D, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&level), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&internalformat), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 24), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 28), (void *)(&border), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_CopyTexImage2D 4120 +void +__indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 36; + emit_header(gc->pc, X_GLrop_CopyTexImage2D, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&level), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&internalformat), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 24), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 28), (void *)(&height), 4); + (void) memcpy((void *)(gc->pc + 32), (void *)(&border), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_CopyTexSubImage1D 4121 +void +__indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_CopyTexSubImage1D, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&level), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&xoffset), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 24), (void *)(&width), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_CopyTexSubImage2D 4122 +void +__indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 36; + emit_header(gc->pc, X_GLrop_CopyTexSubImage2D, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&level), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&xoffset), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&yoffset), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 24), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 28), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 32), (void *)(&height), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLvop_DeleteTextures 12 +void +__indirect_glDeleteTextures(GLsizei n, const GLuint * textures) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); + if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivate, X_GLvop_DeleteTextures, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&n), 4); + (void) memcpy((void *)(pc + 4), (void *)(textures), (n * 4)); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLsop_GenTextures 145 +void +__indirect_glGenTextures(GLsizei n, GLuint * textures) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGenTexturesRep *reply = XCBGlxGenTexturesReply(c, XCBGlxGenTextures(c, gc->currentContextTag, n), NULL); + (void)memcpy(textures, XCBGlxGenTexturesData(reply), XCBGlxGenTexturesDataLength(reply) * sizeof(GLuint)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GenTextures, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&n), 4); + (void) __glXReadReply(dpy, 4, textures, GL_TRUE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_IsTexture 146 +GLboolean +__indirect_glIsTexture(GLuint texture) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + GLboolean retval = (GLboolean) 0; + const GLuint cmdlen = 4; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxIsTextureRep *reply = XCBGlxIsTextureReply(c, XCBGlxIsTexture(c, gc->currentContextTag, texture), NULL); + retval = reply->ret_val; + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_IsTexture, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&texture), 4); + retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return retval; +} + +#define X_GLrop_PrioritizeTextures 4118 +void +__indirect_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8 + __GLX_PAD((n * 4)) + __GLX_PAD((n * 4)); + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_PrioritizeTextures, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(textures), (n * 4)); + (void) memcpy((void *)(gc->pc + 8 + (n * 4)), (void *)(priorities), (n * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +static void +__glx_TexSubImage_1D2D( unsigned opcode, unsigned dim, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = (pixels != NULL) ? __glImageSize(width, height, 1, format, type, target) : 0; + const GLuint cmdlen = 60 + __GLX_PAD(compsize); + if (__builtin_expect(gc->currentDpy != NULL, 1)) { + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ( (gc->pc + cmdlen) > gc->bufEnd ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, opcode, cmdlen); + (void) memcpy((void *)(gc->pc + 24), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 28), (void *)(&level), 4); + (void) memcpy((void *)(gc->pc + 32), (void *)(&xoffset), 4); + (void) memcpy((void *)(gc->pc + 36), (void *)(&yoffset), 4); + (void) memcpy((void *)(gc->pc + 40), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 44), (void *)(&height), 4); + (void) memcpy((void *)(gc->pc + 48), (void *)(&format), 4); + (void) memcpy((void *)(gc->pc + 52), (void *)(&type), 4); + (void) memcpy((void *)(gc->pc + 56), (void *)((pixels == NULL) ? one : zero), 4); + if (compsize > 0) { + (*gc->fillImage)(gc, dim, width, height, 1, format, type, pixels, gc->pc + 60, gc->pc + 4); + } + else { + (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size ); + } + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } + else { + const GLint op = opcode; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); + (void) memcpy((void *)(pc + 4), (void *)(&op), 4); + (void) memcpy((void *)(pc + 28), (void *)(&target), 4); + (void) memcpy((void *)(pc + 32), (void *)(&level), 4); + (void) memcpy((void *)(pc + 36), (void *)(&xoffset), 4); + (void) memcpy((void *)(pc + 40), (void *)(&yoffset), 4); + (void) memcpy((void *)(pc + 44), (void *)(&width), 4); + (void) memcpy((void *)(pc + 48), (void *)(&height), 4); + (void) memcpy((void *)(pc + 52), (void *)(&format), 4); + (void) memcpy((void *)(pc + 56), (void *)(&type), 4); + (void) memcpy((void *)(pc + 60), zero, 4); + __glXSendLargeImage(gc, compsize, dim, width, height, 1, format, type, pixels, pc + 64, pc + 8); + } + } +} + +#define X_GLrop_TexSubImage1D 4099 +void +__indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) +{ + __glx_TexSubImage_1D2D(X_GLrop_TexSubImage1D, 1, target, level, xoffset, 1, width, 1, format, type, pixels ); +} + +#define X_GLrop_TexSubImage2D 4100 +void +__indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) +{ + __glx_TexSubImage_1D2D(X_GLrop_TexSubImage2D, 2, target, level, xoffset, yoffset, width, height, format, type, pixels ); +} + +#define X_GLrop_BlendColor 4096 +void +__indirect_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_BlendColor, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_BlendEquation 4097 +void +__indirect_glBlendEquation(GLenum mode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_BlendEquation, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ColorTable 2053 +void +__indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = (table != NULL) ? __glImageSize(width, 1, 1, format, type, target) : 0; + const GLuint cmdlen = 44 + __GLX_PAD(compsize); + if (__builtin_expect(gc->currentDpy != NULL, 1)) { + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ( (gc->pc + cmdlen) > gc->bufEnd ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, X_GLrop_ColorTable, cmdlen); + (void) memcpy((void *)(gc->pc + 24), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 28), (void *)(&internalformat), 4); + (void) memcpy((void *)(gc->pc + 32), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 36), (void *)(&format), 4); + (void) memcpy((void *)(gc->pc + 40), (void *)(&type), 4); + if (compsize > 0) { + (*gc->fillImage)(gc, 1, width, 1, 1, format, type, table, gc->pc + 44, gc->pc + 4); + } + else { + (void) memcpy( gc->pc + 4, default_pixel_store_1D, default_pixel_store_1D_size ); + } + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } + else { + const GLint op = X_GLrop_ColorTable; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); + (void) memcpy((void *)(pc + 4), (void *)(&op), 4); + (void) memcpy((void *)(pc + 28), (void *)(&target), 4); + (void) memcpy((void *)(pc + 32), (void *)(&internalformat), 4); + (void) memcpy((void *)(pc + 36), (void *)(&width), 4); + (void) memcpy((void *)(pc + 40), (void *)(&format), 4); + (void) memcpy((void *)(pc + 44), (void *)(&type), 4); + __glXSendLargeImage(gc, compsize, 1, width, 1, 1, format, type, table, pc + 48, pc + 8); + } + } +} + +#define X_GLrop_ColorTableParameterfv 2054 +void +__indirect_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glColorTableParameterfv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_ColorTableParameterfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ColorTableParameteriv 2055 +void +__indirect_glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glColorTableParameteriv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_ColorTableParameteriv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_CopyColorTable 2056 +void +__indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_CopyColorTable, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&internalformat), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&width), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLsop_GetColorTable 147 +void +__indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const __GLXattribute * const state = gc->client_state_private; + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetColorTableRep *reply = XCBGlxGetColorTableReply(c, XCBGlxGetColorTable(c, gc->currentContextTag, target, format, type, state->storePack.swapEndian), NULL); + (void)memcpy(table, XCBGlxGetColorTableData(reply), XCBGlxGetColorTableDataLength(reply) * sizeof(GLvoid)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetColorTable, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&format), 4); + (void) memcpy((void *)(pc + 8), (void *)(&type), 4); + *(int32_t *)(pc + 12) = 0; + * (int8_t *)(pc + 12) = state->storePack.swapEndian; + __glXReadPixelReply(dpy, gc, 1, 0, 0, 0, format, type, table, GL_TRUE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetColorTableParameterfv 148 +void +__indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetColorTableParameterfvRep *reply = XCBGlxGetColorTableParameterfvReply(c, XCBGlxGetColorTableParameterfv(c, gc->currentContextTag, target, pname), NULL); + if (XCBGlxGetColorTableParameterfvDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetColorTableParameterfvData(reply), XCBGlxGetColorTableParameterfvDataLength(reply) * sizeof(GLfloat)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetColorTableParameterfv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetColorTableParameteriv 149 +void +__indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetColorTableParameterivRep *reply = XCBGlxGetColorTableParameterivReply(c, XCBGlxGetColorTableParameteriv(c, gc->currentContextTag, target, pname), NULL); + if (XCBGlxGetColorTableParameterivDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetColorTableParameterivData(reply), XCBGlxGetColorTableParameterivDataLength(reply) * sizeof(GLint)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetColorTableParameteriv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLrop_ColorSubTable 195 +void +__indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = (data != NULL) ? __glImageSize(count, 1, 1, format, type, target) : 0; + const GLuint cmdlen = 44 + __GLX_PAD(compsize); + if (__builtin_expect(gc->currentDpy != NULL, 1)) { + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ( (gc->pc + cmdlen) > gc->bufEnd ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, X_GLrop_ColorSubTable, cmdlen); + (void) memcpy((void *)(gc->pc + 24), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 28), (void *)(&start), 4); + (void) memcpy((void *)(gc->pc + 32), (void *)(&count), 4); + (void) memcpy((void *)(gc->pc + 36), (void *)(&format), 4); + (void) memcpy((void *)(gc->pc + 40), (void *)(&type), 4); + if (compsize > 0) { + (*gc->fillImage)(gc, 1, count, 1, 1, format, type, data, gc->pc + 44, gc->pc + 4); + } + else { + (void) memcpy( gc->pc + 4, default_pixel_store_1D, default_pixel_store_1D_size ); + } + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } + else { + const GLint op = X_GLrop_ColorSubTable; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); + (void) memcpy((void *)(pc + 4), (void *)(&op), 4); + (void) memcpy((void *)(pc + 28), (void *)(&target), 4); + (void) memcpy((void *)(pc + 32), (void *)(&start), 4); + (void) memcpy((void *)(pc + 36), (void *)(&count), 4); + (void) memcpy((void *)(pc + 40), (void *)(&format), 4); + (void) memcpy((void *)(pc + 44), (void *)(&type), 4); + __glXSendLargeImage(gc, compsize, 1, count, 1, 1, format, type, data, pc + 48, pc + 8); + } + } +} + +#define X_GLrop_CopyColorSubTable 196 +void +__indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_CopyColorSubTable, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&start), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&width), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +static void +__glx_ConvolutionFilter_1D2D( unsigned opcode, unsigned dim, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = (image != NULL) ? __glImageSize(width, height, 1, format, type, target) : 0; + const GLuint cmdlen = 48 + __GLX_PAD(compsize); + if (__builtin_expect(gc->currentDpy != NULL, 1)) { + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ( (gc->pc + cmdlen) > gc->bufEnd ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, opcode, cmdlen); + (void) memcpy((void *)(gc->pc + 24), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 28), (void *)(&internalformat), 4); + (void) memcpy((void *)(gc->pc + 32), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 36), (void *)(&height), 4); + (void) memcpy((void *)(gc->pc + 40), (void *)(&format), 4); + (void) memcpy((void *)(gc->pc + 44), (void *)(&type), 4); + if (compsize > 0) { + (*gc->fillImage)(gc, dim, width, height, 1, format, type, image, gc->pc + 48, gc->pc + 4); + } + else { + (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size ); + } + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } + else { + const GLint op = opcode; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); + (void) memcpy((void *)(pc + 4), (void *)(&op), 4); + (void) memcpy((void *)(pc + 28), (void *)(&target), 4); + (void) memcpy((void *)(pc + 32), (void *)(&internalformat), 4); + (void) memcpy((void *)(pc + 36), (void *)(&width), 4); + (void) memcpy((void *)(pc + 40), (void *)(&height), 4); + (void) memcpy((void *)(pc + 44), (void *)(&format), 4); + (void) memcpy((void *)(pc + 48), (void *)(&type), 4); + __glXSendLargeImage(gc, compsize, dim, width, height, 1, format, type, image, pc + 52, pc + 8); + } + } +} + +#define X_GLrop_ConvolutionFilter1D 4101 +void +__indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) +{ + __glx_ConvolutionFilter_1D2D(X_GLrop_ConvolutionFilter1D, 1, target, internalformat, width, 1, format, type, image ); +} + +#define X_GLrop_ConvolutionFilter2D 4102 +void +__indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) +{ + __glx_ConvolutionFilter_1D2D(X_GLrop_ConvolutionFilter2D, 2, target, internalformat, width, height, format, type, image ); +} + +#define X_GLrop_ConvolutionParameterf 4103 +void +__indirect_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_ConvolutionParameterf, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(¶ms), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ConvolutionParameterfv 4104 +void +__indirect_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glConvolutionParameterfv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_ConvolutionParameterfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ConvolutionParameteri 4105 +void +__indirect_glConvolutionParameteri(GLenum target, GLenum pname, GLint params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_ConvolutionParameteri, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(¶ms), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ConvolutionParameteriv 4106 +void +__indirect_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glConvolutionParameteriv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_ConvolutionParameteriv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_CopyConvolutionFilter1D 4107 +void +__indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_CopyConvolutionFilter1D, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&internalformat), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&width), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_CopyConvolutionFilter2D 4108 +void +__indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_CopyConvolutionFilter2D, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&internalformat), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 24), (void *)(&height), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLsop_GetConvolutionFilter 150 +void +__indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const __GLXattribute * const state = gc->client_state_private; + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetConvolutionFilterRep *reply = XCBGlxGetConvolutionFilterReply(c, XCBGlxGetConvolutionFilter(c, gc->currentContextTag, target, format, type, state->storePack.swapEndian), NULL); + (void)memcpy(image, XCBGlxGetConvolutionFilterData(reply), XCBGlxGetConvolutionFilterDataLength(reply) * sizeof(GLvoid)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetConvolutionFilter, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&format), 4); + (void) memcpy((void *)(pc + 8), (void *)(&type), 4); + *(int32_t *)(pc + 12) = 0; + * (int8_t *)(pc + 12) = state->storePack.swapEndian; + __glXReadPixelReply(dpy, gc, 2, 0, 0, 0, format, type, image, GL_TRUE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetConvolutionParameterfv 151 +void +__indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetConvolutionParameterfvRep *reply = XCBGlxGetConvolutionParameterfvReply(c, XCBGlxGetConvolutionParameterfv(c, gc->currentContextTag, target, pname), NULL); + if (XCBGlxGetConvolutionParameterfvDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetConvolutionParameterfvData(reply), XCBGlxGetConvolutionParameterfvDataLength(reply) * sizeof(GLfloat)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetConvolutionParameterfv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetConvolutionParameteriv 152 +void +__indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetConvolutionParameterivRep *reply = XCBGlxGetConvolutionParameterivReply(c, XCBGlxGetConvolutionParameteriv(c, gc->currentContextTag, target, pname), NULL); + if (XCBGlxGetConvolutionParameterivDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetConvolutionParameterivData(reply), XCBGlxGetConvolutionParameterivDataLength(reply) * sizeof(GLint)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetConvolutionParameteriv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetHistogram 154 +void +__indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const __GLXattribute * const state = gc->client_state_private; + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetHistogramRep *reply = XCBGlxGetHistogramReply(c, XCBGlxGetHistogram(c, gc->currentContextTag, target, reset, format, type, state->storePack.swapEndian), NULL); + (void)memcpy(values, XCBGlxGetHistogramData(reply), XCBGlxGetHistogramDataLength(reply) * sizeof(GLvoid)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetHistogram, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&format), 4); + (void) memcpy((void *)(pc + 8), (void *)(&type), 4); + *(int32_t *)(pc + 12) = 0; + * (int8_t *)(pc + 12) = state->storePack.swapEndian; + * (int8_t *)(pc + 13) = reset; + __glXReadPixelReply(dpy, gc, 1, 0, 0, 0, format, type, values, GL_TRUE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetHistogramParameterfv 155 +void +__indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetHistogramParameterfvRep *reply = XCBGlxGetHistogramParameterfvReply(c, XCBGlxGetHistogramParameterfv(c, gc->currentContextTag, target, pname), NULL); + if (XCBGlxGetHistogramParameterfvDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetHistogramParameterfvData(reply), XCBGlxGetHistogramParameterfvDataLength(reply) * sizeof(GLfloat)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetHistogramParameterfv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetHistogramParameteriv 156 +void +__indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetHistogramParameterivRep *reply = XCBGlxGetHistogramParameterivReply(c, XCBGlxGetHistogramParameteriv(c, gc->currentContextTag, target, pname), NULL); + if (XCBGlxGetHistogramParameterivDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetHistogramParameterivData(reply), XCBGlxGetHistogramParameterivDataLength(reply) * sizeof(GLint)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetHistogramParameteriv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetMinmax 157 +void +__indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const __GLXattribute * const state = gc->client_state_private; + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetMinmaxRep *reply = XCBGlxGetMinmaxReply(c, XCBGlxGetMinmax(c, gc->currentContextTag, target, reset, format, type, state->storePack.swapEndian), NULL); + (void)memcpy(values, XCBGlxGetMinmaxData(reply), XCBGlxGetMinmaxDataLength(reply) * sizeof(GLvoid)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMinmax, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&format), 4); + (void) memcpy((void *)(pc + 8), (void *)(&type), 4); + *(int32_t *)(pc + 12) = 0; + * (int8_t *)(pc + 12) = state->storePack.swapEndian; + * (int8_t *)(pc + 13) = reset; + __glXReadPixelReply(dpy, gc, 1, 2, 1, 1, format, type, values, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetMinmaxParameterfv 158 +void +__indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetMinmaxParameterfvRep *reply = XCBGlxGetMinmaxParameterfvReply(c, XCBGlxGetMinmaxParameterfv(c, gc->currentContextTag, target, pname), NULL); + if (XCBGlxGetMinmaxParameterfvDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetMinmaxParameterfvData(reply), XCBGlxGetMinmaxParameterfvDataLength(reply) * sizeof(GLfloat)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMinmaxParameterfv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetMinmaxParameteriv 159 +void +__indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetMinmaxParameterivRep *reply = XCBGlxGetMinmaxParameterivReply(c, XCBGlxGetMinmaxParameteriv(c, gc->currentContextTag, target, pname), NULL); + if (XCBGlxGetMinmaxParameterivDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetMinmaxParameterivData(reply), XCBGlxGetMinmaxParameterivDataLength(reply) * sizeof(GLint)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMinmaxParameteriv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLrop_Histogram 4110 +void +__indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_Histogram, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&internalformat), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&sink), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Minmax 4111 +void +__indirect_glMinmax(GLenum target, GLenum internalformat, GLboolean sink) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_Minmax, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&internalformat), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&sink), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ResetHistogram 4112 +void +__indirect_glResetHistogram(GLenum target) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_ResetHistogram, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ResetMinmax 4113 +void +__indirect_glResetMinmax(GLenum target) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_ResetMinmax, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +static void +__glx_TexImage_3D4D( unsigned opcode, unsigned dim, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const GLvoid * pixels ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = (pixels != NULL) ? __glImageSize(width, height, depth, format, type, target) : 0; + const GLuint cmdlen = 84 + __GLX_PAD(compsize); + if (__builtin_expect(gc->currentDpy != NULL, 1)) { + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ( (gc->pc + cmdlen) > gc->bufEnd ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, opcode, cmdlen); + (void) memcpy((void *)(gc->pc + 40), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 44), (void *)(&level), 4); + (void) memcpy((void *)(gc->pc + 48), (void *)(&internalformat), 4); + (void) memcpy((void *)(gc->pc + 52), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 56), (void *)(&height), 4); + (void) memcpy((void *)(gc->pc + 60), (void *)(&depth), 4); + (void) memcpy((void *)(gc->pc + 64), (void *)(&extent), 4); + (void) memcpy((void *)(gc->pc + 68), (void *)(&border), 4); + (void) memcpy((void *)(gc->pc + 72), (void *)(&format), 4); + (void) memcpy((void *)(gc->pc + 76), (void *)(&type), 4); + (void) memcpy((void *)(gc->pc + 80), (void *)((pixels == NULL) ? one : zero), 4); + if (compsize > 0) { + (*gc->fillImage)(gc, dim, width, height, depth, format, type, pixels, gc->pc + 84, gc->pc + 4); + } + else { + (void) memcpy( gc->pc + 4, default_pixel_store_4D, default_pixel_store_4D_size ); + } + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } + else { + const GLint op = opcode; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); + (void) memcpy((void *)(pc + 4), (void *)(&op), 4); + (void) memcpy((void *)(pc + 44), (void *)(&target), 4); + (void) memcpy((void *)(pc + 48), (void *)(&level), 4); + (void) memcpy((void *)(pc + 52), (void *)(&internalformat), 4); + (void) memcpy((void *)(pc + 56), (void *)(&width), 4); + (void) memcpy((void *)(pc + 60), (void *)(&height), 4); + (void) memcpy((void *)(pc + 64), (void *)(&depth), 4); + (void) memcpy((void *)(pc + 68), (void *)(&extent), 4); + (void) memcpy((void *)(pc + 72), (void *)(&border), 4); + (void) memcpy((void *)(pc + 76), (void *)(&format), 4); + (void) memcpy((void *)(pc + 80), (void *)(&type), 4); + (void) memcpy((void *)(pc + 84), zero, 4); + __glXSendLargeImage(gc, compsize, dim, width, height, depth, format, type, pixels, pc + 88, pc + 8); + } + } +} + +#define X_GLrop_TexImage3D 4114 +void +__indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) +{ + __glx_TexImage_3D4D(X_GLrop_TexImage3D, 3, target, level, internalformat, width, height, depth, 1, border, format, type, pixels ); +} + +static void +__glx_TexSubImage_3D4D( unsigned opcode, unsigned dim, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const GLvoid * pixels ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = (pixels != NULL) ? __glImageSize(width, height, depth, format, type, target) : 0; + const GLuint cmdlen = 92 + __GLX_PAD(compsize); + if (__builtin_expect(gc->currentDpy != NULL, 1)) { + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ( (gc->pc + cmdlen) > gc->bufEnd ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, opcode, cmdlen); + (void) memcpy((void *)(gc->pc + 40), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 44), (void *)(&level), 4); + (void) memcpy((void *)(gc->pc + 48), (void *)(&xoffset), 4); + (void) memcpy((void *)(gc->pc + 52), (void *)(&yoffset), 4); + (void) memcpy((void *)(gc->pc + 56), (void *)(&zoffset), 4); + (void) memcpy((void *)(gc->pc + 60), (void *)(&woffset), 4); + (void) memcpy((void *)(gc->pc + 64), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 68), (void *)(&height), 4); + (void) memcpy((void *)(gc->pc + 72), (void *)(&depth), 4); + (void) memcpy((void *)(gc->pc + 76), (void *)(&extent), 4); + (void) memcpy((void *)(gc->pc + 80), (void *)(&format), 4); + (void) memcpy((void *)(gc->pc + 84), (void *)(&type), 4); + (void) memcpy((void *)(gc->pc + 88), (void *)((pixels == NULL) ? one : zero), 4); + if (compsize > 0) { + (*gc->fillImage)(gc, dim, width, height, depth, format, type, pixels, gc->pc + 92, gc->pc + 4); + } + else { + (void) memcpy( gc->pc + 4, default_pixel_store_4D, default_pixel_store_4D_size ); + } + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } + else { + const GLint op = opcode; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); + (void) memcpy((void *)(pc + 4), (void *)(&op), 4); + (void) memcpy((void *)(pc + 44), (void *)(&target), 4); + (void) memcpy((void *)(pc + 48), (void *)(&level), 4); + (void) memcpy((void *)(pc + 52), (void *)(&xoffset), 4); + (void) memcpy((void *)(pc + 56), (void *)(&yoffset), 4); + (void) memcpy((void *)(pc + 60), (void *)(&zoffset), 4); + (void) memcpy((void *)(pc + 64), (void *)(&woffset), 4); + (void) memcpy((void *)(pc + 68), (void *)(&width), 4); + (void) memcpy((void *)(pc + 72), (void *)(&height), 4); + (void) memcpy((void *)(pc + 76), (void *)(&depth), 4); + (void) memcpy((void *)(pc + 80), (void *)(&extent), 4); + (void) memcpy((void *)(pc + 84), (void *)(&format), 4); + (void) memcpy((void *)(pc + 88), (void *)(&type), 4); + (void) memcpy((void *)(pc + 92), zero, 4); + __glXSendLargeImage(gc, compsize, dim, width, height, depth, format, type, pixels, pc + 96, pc + 8); + } + } +} + +#define X_GLrop_TexSubImage3D 4115 +void +__indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) +{ + __glx_TexSubImage_3D4D(X_GLrop_TexSubImage3D, 3, target, level, xoffset, yoffset, zoffset, 1, width, height, depth, 1, format, type, pixels ); +} + +#define X_GLrop_CopyTexSubImage3D 4123 +void +__indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 40; + emit_header(gc->pc, X_GLrop_CopyTexSubImage3D, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&level), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&xoffset), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&yoffset), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&zoffset), 4); + (void) memcpy((void *)(gc->pc + 24), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 28), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 32), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 36), (void *)(&height), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ActiveTextureARB 197 +void +__indirect_glActiveTextureARB(GLenum texture) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_ActiveTextureARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&texture), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord1dvARB 198 +void +__indirect_glMultiTexCoord1dARB(GLenum target, GLdouble s) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_MultiTexCoord1dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&target), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord1dvARB 198 +void +__indirect_glMultiTexCoord1dvARB(GLenum target, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_MultiTexCoord1dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(v), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&target), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord1fvARB 199 +void +__indirect_glMultiTexCoord1fARB(GLenum target, GLfloat s) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_MultiTexCoord1fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord1fvARB 199 +void +__indirect_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_MultiTexCoord1fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord1ivARB 200 +void +__indirect_glMultiTexCoord1iARB(GLenum target, GLint s) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_MultiTexCoord1ivARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord1ivARB 200 +void +__indirect_glMultiTexCoord1ivARB(GLenum target, const GLint * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_MultiTexCoord1ivARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord1svARB 201 +void +__indirect_glMultiTexCoord1sARB(GLenum target, GLshort s) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_MultiTexCoord1svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord1svARB 201 +void +__indirect_glMultiTexCoord1svARB(GLenum target, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_MultiTexCoord1svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord2dvARB 202 +void +__indirect_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_MultiTexCoord2dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&target), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord2dvARB 202 +void +__indirect_glMultiTexCoord2dvARB(GLenum target, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_MultiTexCoord2dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(v), 16); + (void) memcpy((void *)(gc->pc + 20), (void *)(&target), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord2fvARB 203 +void +__indirect_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_MultiTexCoord2fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord2fvARB 203 +void +__indirect_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_MultiTexCoord2fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord2ivARB 204 +void +__indirect_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_MultiTexCoord2ivARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord2ivARB 204 +void +__indirect_glMultiTexCoord2ivARB(GLenum target, const GLint * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_MultiTexCoord2ivARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord2svARB 205 +void +__indirect_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_MultiTexCoord2svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&t), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord2svARB 205 +void +__indirect_glMultiTexCoord2svARB(GLenum target, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_MultiTexCoord2svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord3dvARB 206 +void +__indirect_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 32; + emit_header(gc->pc, X_GLrop_MultiTexCoord3dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&r), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&target), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord3dvARB 206 +void +__indirect_glMultiTexCoord3dvARB(GLenum target, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 32; + emit_header(gc->pc, X_GLrop_MultiTexCoord3dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(v), 24); + (void) memcpy((void *)(gc->pc + 28), (void *)(&target), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord3fvARB 207 +void +__indirect_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_MultiTexCoord3fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&r), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord3fvARB 207 +void +__indirect_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_MultiTexCoord3fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 12); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord3ivARB 208 +void +__indirect_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_MultiTexCoord3ivARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&r), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord3ivARB 208 +void +__indirect_glMultiTexCoord3ivARB(GLenum target, const GLint * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_MultiTexCoord3ivARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 12); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord3svARB 209 +void +__indirect_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_MultiTexCoord3svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&t), 2); + (void) memcpy((void *)(gc->pc + 12), (void *)(&r), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord3svARB 209 +void +__indirect_glMultiTexCoord3svARB(GLenum target, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_MultiTexCoord3svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 6); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord4dvARB 210 +void +__indirect_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 40; + emit_header(gc->pc, X_GLrop_MultiTexCoord4dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&r), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&q), 8); + (void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord4dvARB 210 +void +__indirect_glMultiTexCoord4dvARB(GLenum target, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 40; + emit_header(gc->pc, X_GLrop_MultiTexCoord4dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(v), 32); + (void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord4fvARB 211 +void +__indirect_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_MultiTexCoord4fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&r), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&q), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord4fvARB 211 +void +__indirect_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_MultiTexCoord4fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord4ivARB 212 +void +__indirect_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_MultiTexCoord4ivARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&r), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&q), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord4ivARB 212 +void +__indirect_glMultiTexCoord4ivARB(GLenum target, const GLint * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_MultiTexCoord4ivARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord4svARB 213 +void +__indirect_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_MultiTexCoord4svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&t), 2); + (void) memcpy((void *)(gc->pc + 12), (void *)(&r), 2); + (void) memcpy((void *)(gc->pc + 14), (void *)(&q), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord4svARB 213 +void +__indirect_glMultiTexCoord4svARB(GLenum target, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_MultiTexCoord4svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_SampleCoverageARB 229 +void +__indirect_glSampleCoverageARB(GLclampf value, GLboolean invert) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_SampleCoverageARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&value), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&invert), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_DrawBuffersARB 233 +void +__indirect_glDrawBuffersARB(GLsizei n, const GLenum * bufs) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8 + __GLX_PAD((n * 4)); + if (__builtin_expect((n >= 0) && (gc->currentDpy != NULL), 1)) { + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ( (gc->pc + cmdlen) > gc->bufEnd ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, X_GLrop_DrawBuffersARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(bufs), (n * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } + else { + const GLint op = X_GLrop_DrawBuffersARB; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); + (void) memcpy((void *)(pc + 4), (void *)(&op), 4); + (void) memcpy((void *)(pc + 8), (void *)(&n), 4); + __glXSendLargeCommand(gc, pc, 12, bufs, (n * 4)); + } + } +} + +#define X_GLvop_AreTexturesResidentEXT 11 +GLboolean +__indirect_glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, GLboolean * residences) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + GLboolean retval = (GLboolean) 0; + const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); + if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_AreTexturesResidentEXT, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&n), 4); + (void) memcpy((void *)(pc + 4), (void *)(textures), (n * 4)); + retval = (GLboolean) __glXReadReply(dpy, 1, residences, GL_TRUE); + UnlockDisplay(dpy); SyncHandle(); + } + return retval; +} + +#define X_GLvop_GenTexturesEXT 13 +void +__indirect_glGenTexturesEXT(GLsizei n, GLuint * textures) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenTexturesEXT, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&n), 4); + (void) __glXReadReply(dpy, 4, textures, GL_TRUE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLvop_IsTextureEXT 14 +GLboolean +__indirect_glIsTextureEXT(GLuint texture) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + GLboolean retval = (GLboolean) 0; + const GLuint cmdlen = 4; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsTextureEXT, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&texture), 4); + retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return retval; +} + +#define X_GLrop_SampleMaskSGIS 2048 +void +__indirect_glSampleMaskSGIS(GLclampf value, GLboolean invert) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_SampleMaskSGIS, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&value), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&invert), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_SamplePatternSGIS 2049 +void +__indirect_glSamplePatternSGIS(GLenum pattern) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_SamplePatternSGIS, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pattern), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PointParameterfEXT 2065 +void +__indirect_glPointParameterfEXT(GLenum pname, GLfloat param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_PointParameterfEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PointParameterfvEXT 2066 +void +__indirect_glPointParameterfvEXT(GLenum pname, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glPointParameterfvEXT_size(pname); + const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_PointParameterfvEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_WindowPos3fvMESA 230 +void +__indirect_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_WindowPos3fvMESA, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_WindowPos3fvMESA 230 +void +__indirect_glWindowPos3fvMESA(const GLfloat * v) +{ + generic_12_byte( X_GLrop_WindowPos3fvMESA, v ); +} + +#define X_GLrop_BlendFuncSeparateEXT 4134 +void +__indirect_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_BlendFuncSeparateEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&sfactorRGB), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&dfactorRGB), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&sfactorAlpha), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&dfactorAlpha), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_FogCoordfvEXT 4124 +void +__indirect_glFogCoordfEXT(GLfloat coord) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_FogCoordfvEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_FogCoordfvEXT 4124 +void +__indirect_glFogCoordfvEXT(const GLfloat * coord) +{ + generic_4_byte( X_GLrop_FogCoordfvEXT, coord ); +} + +#define X_GLrop_FogCoorddvEXT 4125 +void +__indirect_glFogCoorddEXT(GLdouble coord) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_FogCoorddvEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_FogCoorddvEXT 4125 +void +__indirect_glFogCoorddvEXT(const GLdouble * coord) +{ + generic_8_byte( X_GLrop_FogCoorddvEXT, coord ); +} + +#define X_GLrop_SecondaryColor3bvEXT 4126 +void +__indirect_glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_SecondaryColor3bvEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); + (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); + (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_SecondaryColor3bvEXT 4126 +void +__indirect_glSecondaryColor3bvEXT(const GLbyte * v) +{ + generic_3_byte( X_GLrop_SecondaryColor3bvEXT, v ); +} + +#define X_GLrop_SecondaryColor3dvEXT 4130 +void +__indirect_glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_SecondaryColor3dvEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&green), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&blue), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_SecondaryColor3dvEXT 4130 +void +__indirect_glSecondaryColor3dvEXT(const GLdouble * v) +{ + generic_24_byte( X_GLrop_SecondaryColor3dvEXT, v ); +} + +#define X_GLrop_SecondaryColor3fvEXT 4129 +void +__indirect_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_SecondaryColor3fvEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_SecondaryColor3fvEXT 4129 +void +__indirect_glSecondaryColor3fvEXT(const GLfloat * v) +{ + generic_12_byte( X_GLrop_SecondaryColor3fvEXT, v ); +} + +#define X_GLrop_SecondaryColor3ivEXT 4128 +void +__indirect_glSecondaryColor3iEXT(GLint red, GLint green, GLint blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_SecondaryColor3ivEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_SecondaryColor3ivEXT 4128 +void +__indirect_glSecondaryColor3ivEXT(const GLint * v) +{ + generic_12_byte( X_GLrop_SecondaryColor3ivEXT, v ); +} + +#define X_GLrop_SecondaryColor3svEXT 4127 +void +__indirect_glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_SecondaryColor3svEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_SecondaryColor3svEXT 4127 +void +__indirect_glSecondaryColor3svEXT(const GLshort * v) +{ + generic_6_byte( X_GLrop_SecondaryColor3svEXT, v ); +} + +#define X_GLrop_SecondaryColor3ubvEXT 4131 +void +__indirect_glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_SecondaryColor3ubvEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); + (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); + (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_SecondaryColor3ubvEXT 4131 +void +__indirect_glSecondaryColor3ubvEXT(const GLubyte * v) +{ + generic_3_byte( X_GLrop_SecondaryColor3ubvEXT, v ); +} + +#define X_GLrop_SecondaryColor3uivEXT 4133 +void +__indirect_glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_SecondaryColor3uivEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_SecondaryColor3uivEXT 4133 +void +__indirect_glSecondaryColor3uivEXT(const GLuint * v) +{ + generic_12_byte( X_GLrop_SecondaryColor3uivEXT, v ); +} + +#define X_GLrop_SecondaryColor3usvEXT 4132 +void +__indirect_glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_SecondaryColor3usvEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_SecondaryColor3usvEXT 4132 +void +__indirect_glSecondaryColor3usvEXT(const GLushort * v) +{ + generic_6_byte( X_GLrop_SecondaryColor3usvEXT, v ); +} + +#define X_GLvop_AreProgramsResidentNV 1293 +GLboolean +__indirect_glAreProgramsResidentNV(GLsizei n, const GLuint * ids, GLboolean * residences) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + GLboolean retval = (GLboolean) 0; + const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); + if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_AreProgramsResidentNV, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&n), 4); + (void) memcpy((void *)(pc + 4), (void *)(ids), (n * 4)); + retval = (GLboolean) __glXReadReply(dpy, 1, residences, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return retval; +} + +#define X_GLrop_BindProgramNV 4180 +void +__indirect_glBindProgramNV(GLenum target, GLuint program) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_BindProgramNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&program), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLvop_DeleteProgramsNV 1294 +void +__indirect_glDeleteProgramsNV(GLsizei n, const GLuint * programs) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); + if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivate, X_GLvop_DeleteProgramsNV, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&n), 4); + (void) memcpy((void *)(pc + 4), (void *)(programs), (n * 4)); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLrop_ExecuteProgramNV 4181 +void +__indirect_glExecuteProgramNV(GLenum target, GLuint id, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_ExecuteProgramNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&id), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLvop_GenProgramsNV 1295 +void +__indirect_glGenProgramsNV(GLsizei n, GLuint * programs) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenProgramsNV, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&n), 4); + (void) __glXReadReply(dpy, 4, programs, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLvop_GetProgramParameterdvNV 1297 +void +__indirect_glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramParameterdvNV, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(pc + 8), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 8, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLvop_GetProgramParameterfvNV 1296 +void +__indirect_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramParameterfvNV, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(pc + 8), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLvop_GetProgramivNV 1298 +void +__indirect_glGetProgramivNV(GLuint id, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramivNV, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&id), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLvop_GetProgramStringNV 1299 +void +__indirect_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramStringNV, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&id), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 1, program, GL_TRUE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLvop_GetTrackMatrixivNV 1300 +void +__indirect_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetTrackMatrixivNV, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&address), 4); + (void) memcpy((void *)(pc + 8), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLvop_IsProgramNV 1304 +GLboolean +__indirect_glIsProgramNV(GLuint program) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + GLboolean retval = (GLboolean) 0; + const GLuint cmdlen = 4; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsProgramNV, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&program), 4); + retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return retval; +} + +#define X_GLrop_LoadProgramNV 4183 +void +__indirect_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16 + __GLX_PAD(len); + if (__builtin_expect(len >= 0, 1)) { + emit_header(gc->pc, X_GLrop_LoadProgramNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&id), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&len), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(program), len); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_ProgramParameter4dvNV 4185 +void +__indirect_glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 44; + emit_header(gc->pc, X_GLrop_ProgramParameter4dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&z), 8); + (void) memcpy((void *)(gc->pc + 36), (void *)(&w), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ProgramParameter4dvNV 4185 +void +__indirect_glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 44; + emit_header(gc->pc, X_GLrop_ProgramParameter4dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), 32); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ProgramParameter4fvNV 4184 +void +__indirect_glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_ProgramParameter4fvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 4); + (void) memcpy((void *)(gc->pc + 24), (void *)(&w), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ProgramParameter4fvNV 4184 +void +__indirect_glProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_ProgramParameter4fvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ProgramParameters4dvNV 4187 +void +__indirect_glProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, const GLdouble * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16 + __GLX_PAD((num * 32)); + if (__builtin_expect(num >= 0, 1)) { + emit_header(gc->pc, X_GLrop_ProgramParameters4dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&num), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(params), (num * 32)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_ProgramParameters4fvNV 4186 +void +__indirect_glProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16 + __GLX_PAD((num * 16)); + if (__builtin_expect(num >= 0, 1)) { + emit_header(gc->pc, X_GLrop_ProgramParameters4fvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&num), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(params), (num * 16)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_RequestResidentProgramsNV 4182 +void +__indirect_glRequestResidentProgramsNV(GLsizei n, const GLuint * ids) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8 + __GLX_PAD((n * 4)); + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_RequestResidentProgramsNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(ids), (n * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_TrackMatrixNV 4188 +void +__indirect_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_TrackMatrixNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&address), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&matrix), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&transform), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib1dvARB 4197 +void +__indirect_glVertexAttrib1dARB(GLuint index, GLdouble x) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib1dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&index), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib1dvARB 4197 +void +__indirect_glVertexAttrib1dvARB(GLuint index, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib1dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(v), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&index), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib1fvARB 4193 +void +__indirect_glVertexAttrib1fARB(GLuint index, GLfloat x) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib1fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib1fvARB 4193 +void +__indirect_glVertexAttrib1fvARB(GLuint index, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib1fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib1svARB 4189 +void +__indirect_glVertexAttrib1sARB(GLuint index, GLshort x) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib1svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib1svARB 4189 +void +__indirect_glVertexAttrib1svARB(GLuint index, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib1svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib2dvARB 4198 +void +__indirect_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_VertexAttrib2dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&index), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib2dvARB 4198 +void +__indirect_glVertexAttrib2dvARB(GLuint index, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_VertexAttrib2dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(v), 16); + (void) memcpy((void *)(gc->pc + 20), (void *)(&index), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib2fvARB 4194 +void +__indirect_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib2fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib2fvARB 4194 +void +__indirect_glVertexAttrib2fvARB(GLuint index, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib2fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib2svARB 4190 +void +__indirect_glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib2svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&y), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib2svARB 4190 +void +__indirect_glVertexAttrib2svARB(GLuint index, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib2svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib3dvARB 4199 +void +__indirect_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 32; + emit_header(gc->pc, X_GLrop_VertexAttrib3dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&index), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib3dvARB 4199 +void +__indirect_glVertexAttrib3dvARB(GLuint index, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 32; + emit_header(gc->pc, X_GLrop_VertexAttrib3dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(v), 24); + (void) memcpy((void *)(gc->pc + 28), (void *)(&index), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib3fvARB 4195 +void +__indirect_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_VertexAttrib3fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&z), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib3fvARB 4195 +void +__indirect_glVertexAttrib3fvARB(GLuint index, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_VertexAttrib3fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 12); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib3svARB 4191 +void +__indirect_glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib3svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&y), 2); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib3svARB 4191 +void +__indirect_glVertexAttrib3svARB(GLuint index, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib3svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 6); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4dvARB 4200 +void +__indirect_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 40; + emit_header(gc->pc, X_GLrop_VertexAttrib4dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8); + (void) memcpy((void *)(gc->pc + 36), (void *)(&index), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4dvARB 4200 +void +__indirect_glVertexAttrib4dvARB(GLuint index, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 40; + emit_header(gc->pc, X_GLrop_VertexAttrib4dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(v), 32); + (void) memcpy((void *)(gc->pc + 36), (void *)(&index), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4fvARB 4196 +void +__indirect_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_VertexAttrib4fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&z), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&w), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4fvARB 4196 +void +__indirect_glVertexAttrib4fvARB(GLuint index, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_VertexAttrib4fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4svARB 4192 +void +__indirect_glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib4svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&y), 2); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 2); + (void) memcpy((void *)(gc->pc + 14), (void *)(&w), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4svARB 4192 +void +__indirect_glVertexAttrib4svARB(GLuint index, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib4svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4NubvARB 4201 +void +__indirect_glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib4NubvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 1); + (void) memcpy((void *)(gc->pc + 9), (void *)(&y), 1); + (void) memcpy((void *)(gc->pc + 10), (void *)(&z), 1); + (void) memcpy((void *)(gc->pc + 11), (void *)(&w), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4NubvARB 4201 +void +__indirect_glVertexAttrib4NubvARB(GLuint index, const GLubyte * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib4NubvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttribs1dvNV 4210 +void +__indirect_glVertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12 + __GLX_PAD((n * 8)); + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_VertexAttribs1dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_VertexAttribs1fvNV 4206 +void +__indirect_glVertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12 + __GLX_PAD((n * 4)); + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_VertexAttribs1fvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_VertexAttribs1svNV 4202 +void +__indirect_glVertexAttribs1svNV(GLuint index, GLsizei n, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12 + __GLX_PAD((n * 2)); + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_VertexAttribs1svNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 2)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_VertexAttribs2dvNV 4211 +void +__indirect_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12 + __GLX_PAD((n * 16)); + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_VertexAttribs2dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 16)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_VertexAttribs2fvNV 4207 +void +__indirect_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12 + __GLX_PAD((n * 8)); + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_VertexAttribs2fvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_VertexAttribs2svNV 4203 +void +__indirect_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12 + __GLX_PAD((n * 4)); + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_VertexAttribs2svNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_VertexAttribs3dvNV 4212 +void +__indirect_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12 + __GLX_PAD((n * 24)); + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_VertexAttribs3dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 24)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_VertexAttribs3fvNV 4208 +void +__indirect_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12 + __GLX_PAD((n * 12)); + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_VertexAttribs3fvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 12)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_VertexAttribs3svNV 4204 +void +__indirect_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12 + __GLX_PAD((n * 6)); + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_VertexAttribs3svNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 6)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_VertexAttribs4dvNV 4213 +void +__indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12 + __GLX_PAD((n * 32)); + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_VertexAttribs4dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 32)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_VertexAttribs4fvNV 4209 +void +__indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12 + __GLX_PAD((n * 16)); + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_VertexAttribs4fvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 16)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_VertexAttribs4svNV 4205 +void +__indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12 + __GLX_PAD((n * 8)); + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_VertexAttribs4svNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_VertexAttribs4ubvNV 4214 +void +__indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12 + __GLX_PAD((n * 4)); + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_VertexAttribs4ubvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_PointParameteriNV 4221 +void +__indirect_glPointParameteriNV(GLenum pname, GLint param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_PointParameteriNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PointParameterivNV 4222 +void +__indirect_glPointParameterivNV(GLenum pname, const GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glPointParameterivNV_size(pname); + const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_PointParameterivNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ActiveStencilFaceEXT 4220 +void +__indirect_glActiveStencilFaceEXT(GLenum face) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_ActiveStencilFaceEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4bvARB 4230 +void +__indirect_glVertexAttrib4bvARB(GLuint index, const GLbyte * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib4bvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4ivARB 4231 +void +__indirect_glVertexAttrib4ivARB(GLuint index, const GLint * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_VertexAttrib4ivARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4ubvARB 4232 +void +__indirect_glVertexAttrib4ubvARB(GLuint index, const GLubyte * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib4ubvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4usvARB 4233 +void +__indirect_glVertexAttrib4usvARB(GLuint index, const GLushort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib4usvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4uivARB 4234 +void +__indirect_glVertexAttrib4uivARB(GLuint index, const GLuint * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_VertexAttrib4uivARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4NbvARB 4235 +void +__indirect_glVertexAttrib4NbvARB(GLuint index, const GLbyte * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib4NbvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4NsvARB 4236 +void +__indirect_glVertexAttrib4NsvARB(GLuint index, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib4NsvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4NivARB 4237 +void +__indirect_glVertexAttrib4NivARB(GLuint index, const GLint * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_VertexAttrib4NivARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4NusvARB 4238 +void +__indirect_glVertexAttrib4NusvARB(GLuint index, const GLushort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib4NusvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4NuivARB 4239 +void +__indirect_glVertexAttrib4NuivARB(GLuint index, const GLuint * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_VertexAttrib4NuivARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ProgramStringARB 4217 +void +__indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16 + __GLX_PAD(len); + if (__builtin_expect((len >= 0) && (gc->currentDpy != NULL), 1)) { + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ( (gc->pc + cmdlen) > gc->bufEnd ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, X_GLrop_ProgramStringARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&format), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&len), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(string), len); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } + else { + const GLint op = X_GLrop_ProgramStringARB; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); + (void) memcpy((void *)(pc + 4), (void *)(&op), 4); + (void) memcpy((void *)(pc + 8), (void *)(&target), 4); + (void) memcpy((void *)(pc + 12), (void *)(&format), 4); + (void) memcpy((void *)(pc + 16), (void *)(&len), 4); + __glXSendLargeCommand(gc, pc, 20, string, len); + } + } +} + +#define X_GLrop_ProgramEnvParameter4dvARB 4185 +void +__indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 44; + emit_header(gc->pc, X_GLrop_ProgramEnvParameter4dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&z), 8); + (void) memcpy((void *)(gc->pc + 36), (void *)(&w), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ProgramEnvParameter4dvARB 4185 +void +__indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 44; + emit_header(gc->pc, X_GLrop_ProgramEnvParameter4dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), 32); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ProgramEnvParameter4fvARB 4184 +void +__indirect_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_ProgramEnvParameter4fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 4); + (void) memcpy((void *)(gc->pc + 24), (void *)(&w), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ProgramEnvParameter4fvARB 4184 +void +__indirect_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_ProgramEnvParameter4fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ProgramLocalParameter4dvARB 4216 +void +__indirect_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 44; + emit_header(gc->pc, X_GLrop_ProgramLocalParameter4dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&z), 8); + (void) memcpy((void *)(gc->pc + 36), (void *)(&w), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ProgramLocalParameter4dvARB 4216 +void +__indirect_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 44; + emit_header(gc->pc, X_GLrop_ProgramLocalParameter4dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), 32); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ProgramLocalParameter4fvARB 4215 +void +__indirect_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_ProgramLocalParameter4fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 4); + (void) memcpy((void *)(gc->pc + 24), (void *)(&w), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ProgramLocalParameter4fvARB 4215 +void +__indirect_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_ProgramLocalParameter4fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLvop_GetProgramivARB 1307 +void +__indirect_glGetProgramivARB(GLenum target, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramivARB, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLvop_GetProgramStringARB 1308 +void +__indirect_glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramStringARB, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 1, string, GL_TRUE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLrop_ProgramNamedParameter4fvNV 4218 +void +__indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28 + __GLX_PAD(len); + if (__builtin_expect(len >= 0, 1)) { + emit_header(gc->pc, X_GLrop_ProgramNamedParameter4fvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&id), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&len), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 4); + (void) memcpy((void *)(gc->pc + 24), (void *)(&w), 4); + (void) memcpy((void *)(gc->pc + 28), (void *)(name), len); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_ProgramNamedParameter4dvNV 4219 +void +__indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 44 + __GLX_PAD(len); + if (__builtin_expect(len >= 0, 1)) { + emit_header(gc->pc, X_GLrop_ProgramNamedParameter4dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8); + (void) memcpy((void *)(gc->pc + 36), (void *)(&id), 4); + (void) memcpy((void *)(gc->pc + 40), (void *)(&len), 4); + (void) memcpy((void *)(gc->pc + 44), (void *)(name), len); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_ProgramNamedParameter4fvNV 4218 +void +__indirect_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28 + __GLX_PAD(len); + if (__builtin_expect(len >= 0, 1)) { + emit_header(gc->pc, X_GLrop_ProgramNamedParameter4fvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&id), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&len), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), 16); + (void) memcpy((void *)(gc->pc + 28), (void *)(name), len); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_ProgramNamedParameter4dvNV 4219 +void +__indirect_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 44 + __GLX_PAD(len); + if (__builtin_expect(len >= 0, 1)) { + emit_header(gc->pc, X_GLrop_ProgramNamedParameter4dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(v), 32); + (void) memcpy((void *)(gc->pc + 36), (void *)(&id), 4); + (void) memcpy((void *)(gc->pc + 40), (void *)(&len), 4); + (void) memcpy((void *)(gc->pc + 44), (void *)(name), len); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLvop_GetProgramNamedParameterfvNV 1310 +void +__indirect_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8 + __GLX_PAD(len); + if (__builtin_expect((len >= 0) && (dpy != NULL), 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramNamedParameterfvNV, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&id), 4); + (void) memcpy((void *)(pc + 4), (void *)(&len), 4); + (void) memcpy((void *)(pc + 8), (void *)(name), len); + (void) __glXReadReply(dpy, 4, params, GL_TRUE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLvop_GetProgramNamedParameterdvNV 1311 +void +__indirect_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8 + __GLX_PAD(len); + if (__builtin_expect((len >= 0) && (dpy != NULL), 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramNamedParameterdvNV, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&id), 4); + (void) memcpy((void *)(pc + 4), (void *)(&len), 4); + (void) memcpy((void *)(pc + 8), (void *)(name), len); + (void) __glXReadReply(dpy, 8, params, GL_TRUE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLsop_GenQueriesARB 162 +void +__indirect_glGenQueriesARB(GLsizei n, GLuint * ids) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGenQueriesARBRep *reply = XCBGlxGenQueriesARBReply(c, XCBGlxGenQueriesARB(c, gc->currentContextTag, n), NULL); + (void)memcpy(ids, XCBGlxGenQueriesARBData(reply), XCBGlxGenQueriesARBDataLength(reply) * sizeof(GLuint)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GenQueriesARB, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&n), 4); + (void) __glXReadReply(dpy, 4, ids, GL_TRUE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_DeleteQueriesARB 161 +void +__indirect_glDeleteQueriesARB(GLsizei n, const GLuint * ids) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); + if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxDeleteQueriesARB(c, gc->currentContextTag, n, ids); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_DeleteQueriesARB, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&n), 4); + (void) memcpy((void *)(pc + 4), (void *)(ids), (n * 4)); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_IsQueryARB 163 +GLboolean +__indirect_glIsQueryARB(GLuint id) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + GLboolean retval = (GLboolean) 0; + const GLuint cmdlen = 4; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxIsQueryARBRep *reply = XCBGlxIsQueryARBReply(c, XCBGlxIsQueryARB(c, gc->currentContextTag, id), NULL); + retval = reply->ret_val; + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_IsQueryARB, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&id), 4); + retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return retval; +} + +#define X_GLrop_BeginQueryARB 231 +void +__indirect_glBeginQueryARB(GLenum target, GLuint id) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_BeginQueryARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&id), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_EndQueryARB 232 +void +__indirect_glEndQueryARB(GLenum target) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_EndQueryARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLsop_GetQueryivARB 164 +void +__indirect_glGetQueryivARB(GLenum target, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetQueryivARBRep *reply = XCBGlxGetQueryivARBReply(c, XCBGlxGetQueryivARB(c, gc->currentContextTag, target, pname), NULL); + if (XCBGlxGetQueryivARBDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetQueryivARBData(reply), XCBGlxGetQueryivARBDataLength(reply) * sizeof(GLint)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetQueryivARB, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetQueryObjectivARB 165 +void +__indirect_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetQueryObjectivARBRep *reply = XCBGlxGetQueryObjectivARBReply(c, XCBGlxGetQueryObjectivARB(c, gc->currentContextTag, id, pname), NULL); + if (XCBGlxGetQueryObjectivARBDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetQueryObjectivARBData(reply), XCBGlxGetQueryObjectivARBDataLength(reply) * sizeof(GLint)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetQueryObjectivARB, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&id), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetQueryObjectuivARB 166 +void +__indirect_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetQueryObjectuivARBRep *reply = XCBGlxGetQueryObjectuivARBReply(c, XCBGlxGetQueryObjectuivARB(c, gc->currentContextTag, id, pname), NULL); + if (XCBGlxGetQueryObjectuivARBDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetQueryObjectuivARBData(reply), XCBGlxGetQueryObjectuivARBDataLength(reply) * sizeof(GLuint)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetQueryObjectuivARB, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&id), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLvop_GetVertexAttribdvNV 1301 +void +__indirect_glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetVertexAttribdvNV, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&index), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 8, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLvop_GetVertexAttribfvNV 1302 +void +__indirect_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetVertexAttribfvNV, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&index), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLvop_GetVertexAttribivNV 1303 +void +__indirect_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetVertexAttribivNV, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&index), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLrop_VertexAttrib1dvNV 4197 +void +__indirect_glVertexAttrib1dNV(GLuint index, GLdouble x) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib1dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib1dvNV 4197 +void +__indirect_glVertexAttrib1dvNV(GLuint index, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib1dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib1fvNV 4193 +void +__indirect_glVertexAttrib1fNV(GLuint index, GLfloat x) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib1fvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib1fvNV 4193 +void +__indirect_glVertexAttrib1fvNV(GLuint index, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib1fvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib1svNV 4189 +void +__indirect_glVertexAttrib1sNV(GLuint index, GLshort x) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib1svNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib1svNV 4189 +void +__indirect_glVertexAttrib1svNV(GLuint index, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib1svNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib2dvNV 4198 +void +__indirect_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_VertexAttrib2dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib2dvNV 4198 +void +__indirect_glVertexAttrib2dvNV(GLuint index, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_VertexAttrib2dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib2fvNV 4194 +void +__indirect_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib2fvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib2fvNV 4194 +void +__indirect_glVertexAttrib2fvNV(GLuint index, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib2fvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib2svNV 4190 +void +__indirect_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib2svNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&y), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib2svNV 4190 +void +__indirect_glVertexAttrib2svNV(GLuint index, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib2svNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib3dvNV 4199 +void +__indirect_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 32; + emit_header(gc->pc, X_GLrop_VertexAttrib3dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 24), (void *)(&z), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib3dvNV 4199 +void +__indirect_glVertexAttrib3dvNV(GLuint index, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 32; + emit_header(gc->pc, X_GLrop_VertexAttrib3dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 24); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib3fvNV 4195 +void +__indirect_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_VertexAttrib3fvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&z), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib3fvNV 4195 +void +__indirect_glVertexAttrib3fvNV(GLuint index, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_VertexAttrib3fvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 12); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib3svNV 4191 +void +__indirect_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib3svNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&y), 2); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib3svNV 4191 +void +__indirect_glVertexAttrib3svNV(GLuint index, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib3svNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 6); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4dvNV 4200 +void +__indirect_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 40; + emit_header(gc->pc, X_GLrop_VertexAttrib4dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 24), (void *)(&z), 8); + (void) memcpy((void *)(gc->pc + 32), (void *)(&w), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4dvNV 4200 +void +__indirect_glVertexAttrib4dvNV(GLuint index, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 40; + emit_header(gc->pc, X_GLrop_VertexAttrib4dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 32); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4fvNV 4196 +void +__indirect_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_VertexAttrib4fvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&z), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&w), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4fvNV 4196 +void +__indirect_glVertexAttrib4fvNV(GLuint index, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_VertexAttrib4fvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4svNV 4192 +void +__indirect_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib4svNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&y), 2); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 2); + (void) memcpy((void *)(gc->pc + 14), (void *)(&w), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4svNV 4192 +void +__indirect_glVertexAttrib4svNV(GLuint index, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib4svNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4ubvNV 4201 +void +__indirect_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib4ubvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 1); + (void) memcpy((void *)(gc->pc + 9), (void *)(&y), 1); + (void) memcpy((void *)(gc->pc + 10), (void *)(&z), 1); + (void) memcpy((void *)(gc->pc + 11), (void *)(&w), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4ubvNV 4201 +void +__indirect_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib4ubvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLvop_IsRenderbufferEXT 1422 +GLboolean +__indirect_glIsRenderbufferEXT(GLuint renderbuffer) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + GLboolean retval = (GLboolean) 0; + const GLuint cmdlen = 4; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsRenderbufferEXT, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&renderbuffer), 4); + retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return retval; +} + +#define X_GLrop_BindRenderbufferEXT 4316 +void +__indirect_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_BindRenderbufferEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&renderbuffer), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_DeleteRenderbuffersEXT 4317 +void +__indirect_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8 + __GLX_PAD((n * 4)); + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_DeleteRenderbuffersEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(renderbuffers), (n * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLvop_GenRenderbuffersEXT 1423 +void +__indirect_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenRenderbuffersEXT, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&n), 4); + (void) __glXReadReply(dpy, 4, renderbuffers, GL_TRUE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLrop_RenderbufferStorageEXT 4318 +void +__indirect_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_RenderbufferStorageEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&internalformat), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&height), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLvop_GetRenderbufferParameterivEXT 1424 +void +__indirect_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetRenderbufferParameterivEXT, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLvop_IsFramebufferEXT 1425 +GLboolean +__indirect_glIsFramebufferEXT(GLuint framebuffer) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + GLboolean retval = (GLboolean) 0; + const GLuint cmdlen = 4; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsFramebufferEXT, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&framebuffer), 4); + retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return retval; +} + +#define X_GLrop_BindFramebufferEXT 4319 +void +__indirect_glBindFramebufferEXT(GLenum target, GLuint framebuffer) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_BindFramebufferEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&framebuffer), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_DeleteFramebuffersEXT 4320 +void +__indirect_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8 + __GLX_PAD((n * 4)); + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_DeleteFramebuffersEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(framebuffers), (n * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLvop_GenFramebuffersEXT 1426 +void +__indirect_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenFramebuffersEXT, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&n), 4); + (void) __glXReadReply(dpy, 4, framebuffers, GL_TRUE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLvop_CheckFramebufferStatusEXT 1427 +GLenum +__indirect_glCheckFramebufferStatusEXT(GLenum target) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + GLenum retval = (GLenum) 0; + const GLuint cmdlen = 4; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_CheckFramebufferStatusEXT, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + retval = (GLenum) __glXReadReply(dpy, 0, NULL, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return retval; +} + +#define X_GLrop_FramebufferTexture1DEXT 4321 +void +__indirect_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_FramebufferTexture1DEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&attachment), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&textarget), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&texture), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&level), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_FramebufferTexture2DEXT 4322 +void +__indirect_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_FramebufferTexture2DEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&attachment), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&textarget), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&texture), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&level), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_FramebufferTexture3DEXT 4323 +void +__indirect_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_FramebufferTexture3DEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&attachment), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&textarget), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&texture), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&level), 4); + (void) memcpy((void *)(gc->pc + 24), (void *)(&zoffset), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_FramebufferRenderbufferEXT 4324 +void +__indirect_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_FramebufferRenderbufferEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&attachment), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&renderbuffertarget), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&renderbuffer), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLvop_GetFramebufferAttachmentParameterivEXT 1428 +void +__indirect_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetFramebufferAttachmentParameterivEXT, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&attachment), 4); + (void) memcpy((void *)(pc + 8), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLrop_GenerateMipmapEXT 4325 +void +__indirect_glGenerateMipmapEXT(GLenum target) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_GenerateMipmapEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + + +# undef FASTCALL +# undef NOINLINE diff --git a/src/glx/x11/indirect.h b/src/glx/x11/indirect.h new file mode 100644 index 00000000000..1c45fa28a4c --- /dev/null +++ b/src/glx/x11/indirect.h @@ -0,0 +1,707 @@ +/* DO NOT EDIT - This file generated automatically by glX_proto_send.py (from Mesa) script */ + +/* + * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * PRECISION INSIGHT, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#if !defined( _INDIRECT_H_ ) +# define _INDIRECT_H_ + +/** + * \file + * Prototypes for indirect rendering functions. + * + * \author Kevin E. Martin <[email protected]> + * \author Ian Romanick <[email protected]> + */ + +# if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 3)) && defined(__ELF__) +# define HIDDEN __attribute__((visibility("hidden"))) +# else +# define HIDDEN +# endif +# if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__) +# define FASTCALL __attribute__((fastcall)) +# else +# define FASTCALL +# endif +# if defined(__GNUC__) +# define NOINLINE __attribute__((noinline)) +# else +# define NOINLINE +# endif + +#include "glxclient.h" + +extern HIDDEN NOINLINE CARD32 __glXReadReply( Display *dpy, size_t size, + void * dest, GLboolean reply_is_always_array ); + +extern HIDDEN NOINLINE void __glXReadPixelReply( Display *dpy, + __GLXcontext * gc, unsigned max_dim, GLint width, GLint height, + GLint depth, GLenum format, GLenum type, void * dest, + GLboolean dimensions_in_reply ); + +extern HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupSingleRequest( + __GLXcontext * gc, GLint sop, GLint cmdlen ); + +extern HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupVendorRequest( + __GLXcontext * gc, GLint code, GLint vop, GLint cmdlen ); + +extern HIDDEN void __indirect_glNewList(GLuint list, GLenum mode); +extern HIDDEN void __indirect_glEndList(void); +extern HIDDEN void __indirect_glCallList(GLuint list); +extern HIDDEN void __indirect_glCallLists(GLsizei n, GLenum type, const GLvoid * lists); +extern HIDDEN void __indirect_glDeleteLists(GLuint list, GLsizei range); +extern HIDDEN GLuint __indirect_glGenLists(GLsizei range); +extern HIDDEN void __indirect_glListBase(GLuint base); +extern HIDDEN void __indirect_glBegin(GLenum mode); +extern HIDDEN void __indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); +extern HIDDEN void __indirect_glColor3b(GLbyte red, GLbyte green, GLbyte blue); +extern HIDDEN void __indirect_glColor3bv(const GLbyte * v); +extern HIDDEN void __indirect_glColor3d(GLdouble red, GLdouble green, GLdouble blue); +extern HIDDEN void __indirect_glColor3dv(const GLdouble * v); +extern HIDDEN void __indirect_glColor3f(GLfloat red, GLfloat green, GLfloat blue); +extern HIDDEN void __indirect_glColor3fv(const GLfloat * v); +extern HIDDEN void __indirect_glColor3i(GLint red, GLint green, GLint blue); +extern HIDDEN void __indirect_glColor3iv(const GLint * v); +extern HIDDEN void __indirect_glColor3s(GLshort red, GLshort green, GLshort blue); +extern HIDDEN void __indirect_glColor3sv(const GLshort * v); +extern HIDDEN void __indirect_glColor3ub(GLubyte red, GLubyte green, GLubyte blue); +extern HIDDEN void __indirect_glColor3ubv(const GLubyte * v); +extern HIDDEN void __indirect_glColor3ui(GLuint red, GLuint green, GLuint blue); +extern HIDDEN void __indirect_glColor3uiv(const GLuint * v); +extern HIDDEN void __indirect_glColor3us(GLushort red, GLushort green, GLushort blue); +extern HIDDEN void __indirect_glColor3usv(const GLushort * v); +extern HIDDEN void __indirect_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +extern HIDDEN void __indirect_glColor4bv(const GLbyte * v); +extern HIDDEN void __indirect_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +extern HIDDEN void __indirect_glColor4dv(const GLdouble * v); +extern HIDDEN void __indirect_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +extern HIDDEN void __indirect_glColor4fv(const GLfloat * v); +extern HIDDEN void __indirect_glColor4i(GLint red, GLint green, GLint blue, GLint alpha); +extern HIDDEN void __indirect_glColor4iv(const GLint * v); +extern HIDDEN void __indirect_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); +extern HIDDEN void __indirect_glColor4sv(const GLshort * v); +extern HIDDEN void __indirect_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +extern HIDDEN void __indirect_glColor4ubv(const GLubyte * v); +extern HIDDEN void __indirect_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); +extern HIDDEN void __indirect_glColor4uiv(const GLuint * v); +extern HIDDEN void __indirect_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); +extern HIDDEN void __indirect_glColor4usv(const GLushort * v); +extern HIDDEN void __indirect_glEdgeFlag(GLboolean flag); +extern HIDDEN void __indirect_glEdgeFlagv(const GLboolean * flag); +extern HIDDEN void __indirect_glEnd(void); +extern HIDDEN void __indirect_glIndexd(GLdouble c); +extern HIDDEN void __indirect_glIndexdv(const GLdouble * c); +extern HIDDEN void __indirect_glIndexf(GLfloat c); +extern HIDDEN void __indirect_glIndexfv(const GLfloat * c); +extern HIDDEN void __indirect_glIndexi(GLint c); +extern HIDDEN void __indirect_glIndexiv(const GLint * c); +extern HIDDEN void __indirect_glIndexs(GLshort c); +extern HIDDEN void __indirect_glIndexsv(const GLshort * c); +extern HIDDEN void __indirect_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); +extern HIDDEN void __indirect_glNormal3bv(const GLbyte * v); +extern HIDDEN void __indirect_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); +extern HIDDEN void __indirect_glNormal3dv(const GLdouble * v); +extern HIDDEN void __indirect_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); +extern HIDDEN void __indirect_glNormal3fv(const GLfloat * v); +extern HIDDEN void __indirect_glNormal3i(GLint nx, GLint ny, GLint nz); +extern HIDDEN void __indirect_glNormal3iv(const GLint * v); +extern HIDDEN void __indirect_glNormal3s(GLshort nx, GLshort ny, GLshort nz); +extern HIDDEN void __indirect_glNormal3sv(const GLshort * v); +extern HIDDEN void __indirect_glRasterPos2d(GLdouble x, GLdouble y); +extern HIDDEN void __indirect_glRasterPos2dv(const GLdouble * v); +extern HIDDEN void __indirect_glRasterPos2f(GLfloat x, GLfloat y); +extern HIDDEN void __indirect_glRasterPos2fv(const GLfloat * v); +extern HIDDEN void __indirect_glRasterPos2i(GLint x, GLint y); +extern HIDDEN void __indirect_glRasterPos2iv(const GLint * v); +extern HIDDEN void __indirect_glRasterPos2s(GLshort x, GLshort y); +extern HIDDEN void __indirect_glRasterPos2sv(const GLshort * v); +extern HIDDEN void __indirect_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); +extern HIDDEN void __indirect_glRasterPos3dv(const GLdouble * v); +extern HIDDEN void __indirect_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); +extern HIDDEN void __indirect_glRasterPos3fv(const GLfloat * v); +extern HIDDEN void __indirect_glRasterPos3i(GLint x, GLint y, GLint z); +extern HIDDEN void __indirect_glRasterPos3iv(const GLint * v); +extern HIDDEN void __indirect_glRasterPos3s(GLshort x, GLshort y, GLshort z); +extern HIDDEN void __indirect_glRasterPos3sv(const GLshort * v); +extern HIDDEN void __indirect_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +extern HIDDEN void __indirect_glRasterPos4dv(const GLdouble * v); +extern HIDDEN void __indirect_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +extern HIDDEN void __indirect_glRasterPos4fv(const GLfloat * v); +extern HIDDEN void __indirect_glRasterPos4i(GLint x, GLint y, GLint z, GLint w); +extern HIDDEN void __indirect_glRasterPos4iv(const GLint * v); +extern HIDDEN void __indirect_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); +extern HIDDEN void __indirect_glRasterPos4sv(const GLshort * v); +extern HIDDEN void __indirect_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +extern HIDDEN void __indirect_glRectdv(const GLdouble * v1, const GLdouble * v2); +extern HIDDEN void __indirect_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +extern HIDDEN void __indirect_glRectfv(const GLfloat * v1, const GLfloat * v2); +extern HIDDEN void __indirect_glRecti(GLint x1, GLint y1, GLint x2, GLint y2); +extern HIDDEN void __indirect_glRectiv(const GLint * v1, const GLint * v2); +extern HIDDEN void __indirect_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +extern HIDDEN void __indirect_glRectsv(const GLshort * v1, const GLshort * v2); +extern HIDDEN void __indirect_glTexCoord1d(GLdouble s); +extern HIDDEN void __indirect_glTexCoord1dv(const GLdouble * v); +extern HIDDEN void __indirect_glTexCoord1f(GLfloat s); +extern HIDDEN void __indirect_glTexCoord1fv(const GLfloat * v); +extern HIDDEN void __indirect_glTexCoord1i(GLint s); +extern HIDDEN void __indirect_glTexCoord1iv(const GLint * v); +extern HIDDEN void __indirect_glTexCoord1s(GLshort s); +extern HIDDEN void __indirect_glTexCoord1sv(const GLshort * v); +extern HIDDEN void __indirect_glTexCoord2d(GLdouble s, GLdouble t); +extern HIDDEN void __indirect_glTexCoord2dv(const GLdouble * v); +extern HIDDEN void __indirect_glTexCoord2f(GLfloat s, GLfloat t); +extern HIDDEN void __indirect_glTexCoord2fv(const GLfloat * v); +extern HIDDEN void __indirect_glTexCoord2i(GLint s, GLint t); +extern HIDDEN void __indirect_glTexCoord2iv(const GLint * v); +extern HIDDEN void __indirect_glTexCoord2s(GLshort s, GLshort t); +extern HIDDEN void __indirect_glTexCoord2sv(const GLshort * v); +extern HIDDEN void __indirect_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); +extern HIDDEN void __indirect_glTexCoord3dv(const GLdouble * v); +extern HIDDEN void __indirect_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); +extern HIDDEN void __indirect_glTexCoord3fv(const GLfloat * v); +extern HIDDEN void __indirect_glTexCoord3i(GLint s, GLint t, GLint r); +extern HIDDEN void __indirect_glTexCoord3iv(const GLint * v); +extern HIDDEN void __indirect_glTexCoord3s(GLshort s, GLshort t, GLshort r); +extern HIDDEN void __indirect_glTexCoord3sv(const GLshort * v); +extern HIDDEN void __indirect_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +extern HIDDEN void __indirect_glTexCoord4dv(const GLdouble * v); +extern HIDDEN void __indirect_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +extern HIDDEN void __indirect_glTexCoord4fv(const GLfloat * v); +extern HIDDEN void __indirect_glTexCoord4i(GLint s, GLint t, GLint r, GLint q); +extern HIDDEN void __indirect_glTexCoord4iv(const GLint * v); +extern HIDDEN void __indirect_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); +extern HIDDEN void __indirect_glTexCoord4sv(const GLshort * v); +extern HIDDEN void __indirect_glVertex2d(GLdouble x, GLdouble y); +extern HIDDEN void __indirect_glVertex2dv(const GLdouble * v); +extern HIDDEN void __indirect_glVertex2f(GLfloat x, GLfloat y); +extern HIDDEN void __indirect_glVertex2fv(const GLfloat * v); +extern HIDDEN void __indirect_glVertex2i(GLint x, GLint y); +extern HIDDEN void __indirect_glVertex2iv(const GLint * v); +extern HIDDEN void __indirect_glVertex2s(GLshort x, GLshort y); +extern HIDDEN void __indirect_glVertex2sv(const GLshort * v); +extern HIDDEN void __indirect_glVertex3d(GLdouble x, GLdouble y, GLdouble z); +extern HIDDEN void __indirect_glVertex3dv(const GLdouble * v); +extern HIDDEN void __indirect_glVertex3f(GLfloat x, GLfloat y, GLfloat z); +extern HIDDEN void __indirect_glVertex3fv(const GLfloat * v); +extern HIDDEN void __indirect_glVertex3i(GLint x, GLint y, GLint z); +extern HIDDEN void __indirect_glVertex3iv(const GLint * v); +extern HIDDEN void __indirect_glVertex3s(GLshort x, GLshort y, GLshort z); +extern HIDDEN void __indirect_glVertex3sv(const GLshort * v); +extern HIDDEN void __indirect_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +extern HIDDEN void __indirect_glVertex4dv(const GLdouble * v); +extern HIDDEN void __indirect_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +extern HIDDEN void __indirect_glVertex4fv(const GLfloat * v); +extern HIDDEN void __indirect_glVertex4i(GLint x, GLint y, GLint z, GLint w); +extern HIDDEN void __indirect_glVertex4iv(const GLint * v); +extern HIDDEN void __indirect_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); +extern HIDDEN void __indirect_glVertex4sv(const GLshort * v); +extern HIDDEN void __indirect_glClipPlane(GLenum plane, const GLdouble * equation); +extern HIDDEN void __indirect_glColorMaterial(GLenum face, GLenum mode); +extern HIDDEN void __indirect_glCullFace(GLenum mode); +extern HIDDEN void __indirect_glFogf(GLenum pname, GLfloat param); +extern HIDDEN void __indirect_glFogfv(GLenum pname, const GLfloat * params); +extern HIDDEN void __indirect_glFogi(GLenum pname, GLint param); +extern HIDDEN void __indirect_glFogiv(GLenum pname, const GLint * params); +extern HIDDEN void __indirect_glFrontFace(GLenum mode); +extern HIDDEN void __indirect_glHint(GLenum target, GLenum mode); +extern HIDDEN void __indirect_glLightf(GLenum light, GLenum pname, GLfloat param); +extern HIDDEN void __indirect_glLightfv(GLenum light, GLenum pname, const GLfloat * params); +extern HIDDEN void __indirect_glLighti(GLenum light, GLenum pname, GLint param); +extern HIDDEN void __indirect_glLightiv(GLenum light, GLenum pname, const GLint * params); +extern HIDDEN void __indirect_glLightModelf(GLenum pname, GLfloat param); +extern HIDDEN void __indirect_glLightModelfv(GLenum pname, const GLfloat * params); +extern HIDDEN void __indirect_glLightModeli(GLenum pname, GLint param); +extern HIDDEN void __indirect_glLightModeliv(GLenum pname, const GLint * params); +extern HIDDEN void __indirect_glLineStipple(GLint factor, GLushort pattern); +extern HIDDEN void __indirect_glLineWidth(GLfloat width); +extern HIDDEN void __indirect_glMaterialf(GLenum face, GLenum pname, GLfloat param); +extern HIDDEN void __indirect_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params); +extern HIDDEN void __indirect_glMateriali(GLenum face, GLenum pname, GLint param); +extern HIDDEN void __indirect_glMaterialiv(GLenum face, GLenum pname, const GLint * params); +extern HIDDEN void __indirect_glPointSize(GLfloat size); +extern HIDDEN void __indirect_glPolygonMode(GLenum face, GLenum mode); +extern HIDDEN void __indirect_glPolygonStipple(const GLubyte * mask); +extern HIDDEN void __indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height); +extern HIDDEN void __indirect_glShadeModel(GLenum mode); +extern HIDDEN void __indirect_glTexParameterf(GLenum target, GLenum pname, GLfloat param); +extern HIDDEN void __indirect_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); +extern HIDDEN void __indirect_glTexParameteri(GLenum target, GLenum pname, GLint param); +extern HIDDEN void __indirect_glTexParameteriv(GLenum target, GLenum pname, const GLint * params); +extern HIDDEN void __indirect_glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); +extern HIDDEN void __indirect_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); +extern HIDDEN void __indirect_glTexEnvf(GLenum target, GLenum pname, GLfloat param); +extern HIDDEN void __indirect_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); +extern HIDDEN void __indirect_glTexEnvi(GLenum target, GLenum pname, GLint param); +extern HIDDEN void __indirect_glTexEnviv(GLenum target, GLenum pname, const GLint * params); +extern HIDDEN void __indirect_glTexGend(GLenum coord, GLenum pname, GLdouble param); +extern HIDDEN void __indirect_glTexGendv(GLenum coord, GLenum pname, const GLdouble * params); +extern HIDDEN void __indirect_glTexGenf(GLenum coord, GLenum pname, GLfloat param); +extern HIDDEN void __indirect_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params); +extern HIDDEN void __indirect_glTexGeni(GLenum coord, GLenum pname, GLint param); +extern HIDDEN void __indirect_glTexGeniv(GLenum coord, GLenum pname, const GLint * params); +extern HIDDEN void __indirect_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer); +extern HIDDEN void __indirect_glSelectBuffer(GLsizei size, GLuint * buffer); +extern HIDDEN GLint __indirect_glRenderMode(GLenum mode); +extern HIDDEN void __indirect_glInitNames(void); +extern HIDDEN void __indirect_glLoadName(GLuint name); +extern HIDDEN void __indirect_glPassThrough(GLfloat token); +extern HIDDEN void __indirect_glPopName(void); +extern HIDDEN void __indirect_glPushName(GLuint name); +extern HIDDEN void __indirect_glDrawBuffer(GLenum mode); +extern HIDDEN void __indirect_glClear(GLbitfield mask); +extern HIDDEN void __indirect_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +extern HIDDEN void __indirect_glClearIndex(GLfloat c); +extern HIDDEN void __indirect_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +extern HIDDEN void __indirect_glClearStencil(GLint s); +extern HIDDEN void __indirect_glClearDepth(GLclampd depth); +extern HIDDEN void __indirect_glStencilMask(GLuint mask); +extern HIDDEN void __indirect_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +extern HIDDEN void __indirect_glDepthMask(GLboolean flag); +extern HIDDEN void __indirect_glIndexMask(GLuint mask); +extern HIDDEN void __indirect_glAccum(GLenum op, GLfloat value); +extern HIDDEN void __indirect_glDisable(GLenum cap); +extern HIDDEN void __indirect_glEnable(GLenum cap); +extern HIDDEN void __indirect_glFinish(void); +extern HIDDEN void __indirect_glFlush(void); +extern HIDDEN void __indirect_glPopAttrib(void); +extern HIDDEN void __indirect_glPushAttrib(GLbitfield mask); +extern HIDDEN void __indirect_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); +extern HIDDEN void __indirect_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); +extern HIDDEN void __indirect_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); +extern HIDDEN void __indirect_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); +extern HIDDEN void __indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); +extern HIDDEN void __indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); +extern HIDDEN void __indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +extern HIDDEN void __indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +extern HIDDEN void __indirect_glEvalCoord1d(GLdouble u); +extern HIDDEN void __indirect_glEvalCoord1dv(const GLdouble * u); +extern HIDDEN void __indirect_glEvalCoord1f(GLfloat u); +extern HIDDEN void __indirect_glEvalCoord1fv(const GLfloat * u); +extern HIDDEN void __indirect_glEvalCoord2d(GLdouble u, GLdouble v); +extern HIDDEN void __indirect_glEvalCoord2dv(const GLdouble * u); +extern HIDDEN void __indirect_glEvalCoord2f(GLfloat u, GLfloat v); +extern HIDDEN void __indirect_glEvalCoord2fv(const GLfloat * u); +extern HIDDEN void __indirect_glEvalMesh1(GLenum mode, GLint i1, GLint i2); +extern HIDDEN void __indirect_glEvalPoint1(GLint i); +extern HIDDEN void __indirect_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +extern HIDDEN void __indirect_glEvalPoint2(GLint i, GLint j); +extern HIDDEN void __indirect_glAlphaFunc(GLenum func, GLclampf ref); +extern HIDDEN void __indirect_glBlendFunc(GLenum sfactor, GLenum dfactor); +extern HIDDEN void __indirect_glLogicOp(GLenum opcode); +extern HIDDEN void __indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask); +extern HIDDEN void __indirect_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); +extern HIDDEN void __indirect_glDepthFunc(GLenum func); +extern HIDDEN void __indirect_glPixelZoom(GLfloat xfactor, GLfloat yfactor); +extern HIDDEN void __indirect_glPixelTransferf(GLenum pname, GLfloat param); +extern HIDDEN void __indirect_glPixelTransferi(GLenum pname, GLint param); +extern HIDDEN void __indirect_glPixelStoref(GLenum pname, GLfloat param); +extern HIDDEN void __indirect_glPixelStorei(GLenum pname, GLint param); +extern HIDDEN void __indirect_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values); +extern HIDDEN void __indirect_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values); +extern HIDDEN void __indirect_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values); +extern HIDDEN void __indirect_glReadBuffer(GLenum mode); +extern HIDDEN void __indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +extern HIDDEN void __indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); +extern HIDDEN void __indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); +extern HIDDEN void __indirect_glGetBooleanv(GLenum pname, GLboolean * params); +extern HIDDEN void __indirect_glGetClipPlane(GLenum plane, GLdouble * equation); +extern HIDDEN void __indirect_glGetDoublev(GLenum pname, GLdouble * params); +extern HIDDEN GLenum __indirect_glGetError(void); +extern HIDDEN void __indirect_glGetFloatv(GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetIntegerv(GLenum pname, GLint * params); +extern HIDDEN void __indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetLightiv(GLenum light, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glGetMapdv(GLenum target, GLenum query, GLdouble * v); +extern HIDDEN void __indirect_glGetMapfv(GLenum target, GLenum query, GLfloat * v); +extern HIDDEN void __indirect_glGetMapiv(GLenum target, GLenum query, GLint * v); +extern HIDDEN void __indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glGetPixelMapfv(GLenum map, GLfloat * values); +extern HIDDEN void __indirect_glGetPixelMapuiv(GLenum map, GLuint * values); +extern HIDDEN void __indirect_glGetPixelMapusv(GLenum map, GLushort * values); +extern HIDDEN void __indirect_glGetPolygonStipple(GLubyte * mask); +extern HIDDEN const GLubyte * __indirect_glGetString(GLenum name); +extern HIDDEN void __indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); +extern HIDDEN void __indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); +extern HIDDEN void __indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); +extern HIDDEN GLboolean __indirect_glIsEnabled(GLenum cap); +extern HIDDEN GLboolean __indirect_glIsList(GLuint list); +extern HIDDEN void __indirect_glDepthRange(GLclampd zNear, GLclampd zFar); +extern HIDDEN void __indirect_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +extern HIDDEN void __indirect_glLoadIdentity(void); +extern HIDDEN void __indirect_glLoadMatrixf(const GLfloat * m); +extern HIDDEN void __indirect_glLoadMatrixd(const GLdouble * m); +extern HIDDEN void __indirect_glMatrixMode(GLenum mode); +extern HIDDEN void __indirect_glMultMatrixf(const GLfloat * m); +extern HIDDEN void __indirect_glMultMatrixd(const GLdouble * m); +extern HIDDEN void __indirect_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +extern HIDDEN void __indirect_glPopMatrix(void); +extern HIDDEN void __indirect_glPushMatrix(void); +extern HIDDEN void __indirect_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +extern HIDDEN void __indirect_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +extern HIDDEN void __indirect_glScaled(GLdouble x, GLdouble y, GLdouble z); +extern HIDDEN void __indirect_glScalef(GLfloat x, GLfloat y, GLfloat z); +extern HIDDEN void __indirect_glTranslated(GLdouble x, GLdouble y, GLdouble z); +extern HIDDEN void __indirect_glTranslatef(GLfloat x, GLfloat y, GLfloat z); +extern HIDDEN void __indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height); +extern HIDDEN void __indirect_glArrayElement(GLint i); +extern HIDDEN void __indirect_glBindTexture(GLenum target, GLuint texture); +extern HIDDEN void __indirect_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); +extern HIDDEN void __indirect_glDisableClientState(GLenum array); +extern HIDDEN void __indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count); +extern HIDDEN void __indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); +extern HIDDEN void __indirect_glEdgeFlagPointer(GLsizei stride, const GLvoid * pointer); +extern HIDDEN void __indirect_glEnableClientState(GLenum array); +extern HIDDEN void __indirect_glIndexPointer(GLenum type, GLsizei stride, const GLvoid * pointer); +extern HIDDEN void __indirect_glIndexub(GLubyte c); +extern HIDDEN void __indirect_glIndexubv(const GLubyte * c); +extern HIDDEN void __indirect_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); +extern HIDDEN void __indirect_glNormalPointer(GLenum type, GLsizei stride, const GLvoid * pointer); +extern HIDDEN void __indirect_glPolygonOffset(GLfloat factor, GLfloat units); +extern HIDDEN void __indirect_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); +extern HIDDEN void __indirect_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); +extern HIDDEN GLboolean __indirect_glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); +extern HIDDEN void __indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +extern HIDDEN void __indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +extern HIDDEN void __indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +extern HIDDEN void __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +extern HIDDEN void __indirect_glDeleteTextures(GLsizei n, const GLuint * textures); +extern HIDDEN void __indirect_glGenTextures(GLsizei n, GLuint * textures); +extern HIDDEN void __indirect_glGetPointerv(GLenum pname, GLvoid ** params); +extern HIDDEN GLboolean __indirect_glIsTexture(GLuint texture); +extern HIDDEN void __indirect_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities); +extern HIDDEN void __indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); +extern HIDDEN void __indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); +extern HIDDEN void __indirect_glPopClientAttrib(void); +extern HIDDEN void __indirect_glPushClientAttrib(GLbitfield mask); +extern HIDDEN void __indirect_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +extern HIDDEN void __indirect_glBlendEquation(GLenum mode); +extern HIDDEN void __indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); +extern HIDDEN void __indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); +extern HIDDEN void __indirect_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); +extern HIDDEN void __indirect_glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); +extern HIDDEN void __indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +extern HIDDEN void __indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); +extern HIDDEN void __indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); +extern HIDDEN void __indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +extern HIDDEN void __indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); +extern HIDDEN void __indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); +extern HIDDEN void __indirect_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); +extern HIDDEN void __indirect_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); +extern HIDDEN void __indirect_glConvolutionParameteri(GLenum target, GLenum pname, GLint params); +extern HIDDEN void __indirect_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); +extern HIDDEN void __indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +extern HIDDEN void __indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +extern HIDDEN void __indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image); +extern HIDDEN void __indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); +extern HIDDEN void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); +extern HIDDEN void __indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +extern HIDDEN void __indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +extern HIDDEN void __indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +extern HIDDEN void __indirect_glMinmax(GLenum target, GLenum internalformat, GLboolean sink); +extern HIDDEN void __indirect_glResetHistogram(GLenum target); +extern HIDDEN void __indirect_glResetMinmax(GLenum target); +extern HIDDEN void __indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); +extern HIDDEN void __indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); +extern HIDDEN void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +extern HIDDEN void __indirect_glActiveTextureARB(GLenum texture); +extern HIDDEN void __indirect_glClientActiveTextureARB(GLenum texture); +extern HIDDEN void __indirect_glMultiTexCoord1dARB(GLenum target, GLdouble s); +extern HIDDEN void __indirect_glMultiTexCoord1dvARB(GLenum target, const GLdouble * v); +extern HIDDEN void __indirect_glMultiTexCoord1fARB(GLenum target, GLfloat s); +extern HIDDEN void __indirect_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v); +extern HIDDEN void __indirect_glMultiTexCoord1iARB(GLenum target, GLint s); +extern HIDDEN void __indirect_glMultiTexCoord1ivARB(GLenum target, const GLint * v); +extern HIDDEN void __indirect_glMultiTexCoord1sARB(GLenum target, GLshort s); +extern HIDDEN void __indirect_glMultiTexCoord1svARB(GLenum target, const GLshort * v); +extern HIDDEN void __indirect_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); +extern HIDDEN void __indirect_glMultiTexCoord2dvARB(GLenum target, const GLdouble * v); +extern HIDDEN void __indirect_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); +extern HIDDEN void __indirect_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v); +extern HIDDEN void __indirect_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); +extern HIDDEN void __indirect_glMultiTexCoord2ivARB(GLenum target, const GLint * v); +extern HIDDEN void __indirect_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); +extern HIDDEN void __indirect_glMultiTexCoord2svARB(GLenum target, const GLshort * v); +extern HIDDEN void __indirect_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); +extern HIDDEN void __indirect_glMultiTexCoord3dvARB(GLenum target, const GLdouble * v); +extern HIDDEN void __indirect_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); +extern HIDDEN void __indirect_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v); +extern HIDDEN void __indirect_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); +extern HIDDEN void __indirect_glMultiTexCoord3ivARB(GLenum target, const GLint * v); +extern HIDDEN void __indirect_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); +extern HIDDEN void __indirect_glMultiTexCoord3svARB(GLenum target, const GLshort * v); +extern HIDDEN void __indirect_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +extern HIDDEN void __indirect_glMultiTexCoord4dvARB(GLenum target, const GLdouble * v); +extern HIDDEN void __indirect_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +extern HIDDEN void __indirect_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v); +extern HIDDEN void __indirect_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); +extern HIDDEN void __indirect_glMultiTexCoord4ivARB(GLenum target, const GLint * v); +extern HIDDEN void __indirect_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +extern HIDDEN void __indirect_glMultiTexCoord4svARB(GLenum target, const GLshort * v); +extern HIDDEN void __indirect_glLoadTransposeMatrixfARB(const GLfloat * m); +extern HIDDEN void __indirect_glLoadTransposeMatrixdARB(const GLdouble * m); +extern HIDDEN void __indirect_glMultTransposeMatrixfARB(const GLfloat * m); +extern HIDDEN void __indirect_glMultTransposeMatrixdARB(const GLdouble * m); +extern HIDDEN void __indirect_glSampleCoverageARB(GLclampf value, GLboolean invert); +extern HIDDEN void __indirect_glDrawBuffersARB(GLsizei n, const GLenum * bufs); +extern HIDDEN GLboolean __indirect_glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, GLboolean * residences); +extern HIDDEN void __indirect_glGenTexturesEXT(GLsizei n, GLuint * textures); +extern HIDDEN GLboolean __indirect_glIsTextureEXT(GLuint texture); +extern HIDDEN void __indirect_glSampleMaskSGIS(GLclampf value, GLboolean invert); +extern HIDDEN void __indirect_glSamplePatternSGIS(GLenum pattern); +extern HIDDEN void __indirect_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); +extern HIDDEN void __indirect_glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean * pointer); +extern HIDDEN void __indirect_glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); +extern HIDDEN void __indirect_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); +extern HIDDEN void __indirect_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); +extern HIDDEN void __indirect_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); +extern HIDDEN void __indirect_glPointParameterfEXT(GLenum pname, GLfloat param); +extern HIDDEN void __indirect_glPointParameterfvEXT(GLenum pname, const GLfloat * params); +extern HIDDEN void __indirect_glWindowPos2dMESA(GLdouble x, GLdouble y); +extern HIDDEN void __indirect_glWindowPos2dvMESA(const GLdouble * v); +extern HIDDEN void __indirect_glWindowPos2fMESA(GLfloat x, GLfloat y); +extern HIDDEN void __indirect_glWindowPos2fvMESA(const GLfloat * v); +extern HIDDEN void __indirect_glWindowPos2iMESA(GLint x, GLint y); +extern HIDDEN void __indirect_glWindowPos2ivMESA(const GLint * v); +extern HIDDEN void __indirect_glWindowPos2sMESA(GLshort x, GLshort y); +extern HIDDEN void __indirect_glWindowPos2svMESA(const GLshort * v); +extern HIDDEN void __indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z); +extern HIDDEN void __indirect_glWindowPos3dvMESA(const GLdouble * v); +extern HIDDEN void __indirect_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z); +extern HIDDEN void __indirect_glWindowPos3fvMESA(const GLfloat * v); +extern HIDDEN void __indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z); +extern HIDDEN void __indirect_glWindowPos3ivMESA(const GLint * v); +extern HIDDEN void __indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z); +extern HIDDEN void __indirect_glWindowPos3svMESA(const GLshort * v); +extern HIDDEN void __indirect_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +extern HIDDEN void __indirect_glFogCoordfEXT(GLfloat coord); +extern HIDDEN void __indirect_glFogCoordfvEXT(const GLfloat * coord); +extern HIDDEN void __indirect_glFogCoorddEXT(GLdouble coord); +extern HIDDEN void __indirect_glFogCoorddvEXT(const GLdouble * coord); +extern HIDDEN void __indirect_glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer); +extern HIDDEN void __indirect_glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); +extern HIDDEN void __indirect_glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); +extern HIDDEN void __indirect_glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); +extern HIDDEN void __indirect_glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); +extern HIDDEN void __indirect_glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); +extern HIDDEN void __indirect_glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); +extern HIDDEN void __indirect_glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img); +extern HIDDEN void __indirect_glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue); +extern HIDDEN void __indirect_glSecondaryColor3bvEXT(const GLbyte * v); +extern HIDDEN void __indirect_glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue); +extern HIDDEN void __indirect_glSecondaryColor3dvEXT(const GLdouble * v); +extern HIDDEN void __indirect_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue); +extern HIDDEN void __indirect_glSecondaryColor3fvEXT(const GLfloat * v); +extern HIDDEN void __indirect_glSecondaryColor3iEXT(GLint red, GLint green, GLint blue); +extern HIDDEN void __indirect_glSecondaryColor3ivEXT(const GLint * v); +extern HIDDEN void __indirect_glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue); +extern HIDDEN void __indirect_glSecondaryColor3svEXT(const GLshort * v); +extern HIDDEN void __indirect_glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue); +extern HIDDEN void __indirect_glSecondaryColor3ubvEXT(const GLubyte * v); +extern HIDDEN void __indirect_glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue); +extern HIDDEN void __indirect_glSecondaryColor3uivEXT(const GLuint * v); +extern HIDDEN void __indirect_glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue); +extern HIDDEN void __indirect_glSecondaryColor3usvEXT(const GLushort * v); +extern HIDDEN void __indirect_glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); +extern HIDDEN GLboolean __indirect_glAreProgramsResidentNV(GLsizei n, const GLuint * ids, GLboolean * residences); +extern HIDDEN void __indirect_glBindProgramNV(GLenum target, GLuint program); +extern HIDDEN void __indirect_glDeleteProgramsNV(GLsizei n, const GLuint * programs); +extern HIDDEN void __indirect_glExecuteProgramNV(GLenum target, GLuint id, const GLfloat * params); +extern HIDDEN void __indirect_glGenProgramsNV(GLsizei n, GLuint * programs); +extern HIDDEN void __indirect_glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params); +extern HIDDEN void __indirect_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetProgramivNV(GLuint id, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program); +extern HIDDEN void __indirect_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); +extern HIDDEN void __indirect_glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid ** params); +extern HIDDEN GLboolean __indirect_glIsProgramNV(GLuint program); +extern HIDDEN void __indirect_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program); +extern HIDDEN void __indirect_glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +extern HIDDEN void __indirect_glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * params); +extern HIDDEN void __indirect_glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +extern HIDDEN void __indirect_glProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat * params); +extern HIDDEN void __indirect_glProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, const GLdouble * params); +extern HIDDEN void __indirect_glProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, const GLfloat * params); +extern HIDDEN void __indirect_glRequestResidentProgramsNV(GLsizei n, const GLuint * ids); +extern HIDDEN void __indirect_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform); +extern HIDDEN void __indirect_glVertexAttribPointerNV(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); +extern HIDDEN void __indirect_glVertexAttrib1dARB(GLuint index, GLdouble x); +extern HIDDEN void __indirect_glVertexAttrib1dvARB(GLuint index, const GLdouble * v); +extern HIDDEN void __indirect_glVertexAttrib1fARB(GLuint index, GLfloat x); +extern HIDDEN void __indirect_glVertexAttrib1fvARB(GLuint index, const GLfloat * v); +extern HIDDEN void __indirect_glVertexAttrib1sARB(GLuint index, GLshort x); +extern HIDDEN void __indirect_glVertexAttrib1svARB(GLuint index, const GLshort * v); +extern HIDDEN void __indirect_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y); +extern HIDDEN void __indirect_glVertexAttrib2dvARB(GLuint index, const GLdouble * v); +extern HIDDEN void __indirect_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y); +extern HIDDEN void __indirect_glVertexAttrib2fvARB(GLuint index, const GLfloat * v); +extern HIDDEN void __indirect_glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y); +extern HIDDEN void __indirect_glVertexAttrib2svARB(GLuint index, const GLshort * v); +extern HIDDEN void __indirect_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z); +extern HIDDEN void __indirect_glVertexAttrib3dvARB(GLuint index, const GLdouble * v); +extern HIDDEN void __indirect_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z); +extern HIDDEN void __indirect_glVertexAttrib3fvARB(GLuint index, const GLfloat * v); +extern HIDDEN void __indirect_glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z); +extern HIDDEN void __indirect_glVertexAttrib3svARB(GLuint index, const GLshort * v); +extern HIDDEN void __indirect_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +extern HIDDEN void __indirect_glVertexAttrib4dvARB(GLuint index, const GLdouble * v); +extern HIDDEN void __indirect_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +extern HIDDEN void __indirect_glVertexAttrib4fvARB(GLuint index, const GLfloat * v); +extern HIDDEN void __indirect_glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +extern HIDDEN void __indirect_glVertexAttrib4svARB(GLuint index, const GLshort * v); +extern HIDDEN void __indirect_glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +extern HIDDEN void __indirect_glVertexAttrib4NubvARB(GLuint index, const GLubyte * v); +extern HIDDEN void __indirect_glVertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble * v); +extern HIDDEN void __indirect_glVertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat * v); +extern HIDDEN void __indirect_glVertexAttribs1svNV(GLuint index, GLsizei n, const GLshort * v); +extern HIDDEN void __indirect_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble * v); +extern HIDDEN void __indirect_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat * v); +extern HIDDEN void __indirect_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort * v); +extern HIDDEN void __indirect_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble * v); +extern HIDDEN void __indirect_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat * v); +extern HIDDEN void __indirect_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort * v); +extern HIDDEN void __indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble * v); +extern HIDDEN void __indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v); +extern HIDDEN void __indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v); +extern HIDDEN void __indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte * v); +extern HIDDEN void __indirect_glPointParameteriNV(GLenum pname, GLint param); +extern HIDDEN void __indirect_glPointParameterivNV(GLenum pname, const GLint * params); +extern HIDDEN void __indirect_glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); +extern HIDDEN void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount); +extern HIDDEN void __indirect_glActiveStencilFaceEXT(GLenum face); +extern HIDDEN void __indirect_glVertexAttrib4bvARB(GLuint index, const GLbyte * v); +extern HIDDEN void __indirect_glVertexAttrib4ivARB(GLuint index, const GLint * v); +extern HIDDEN void __indirect_glVertexAttrib4ubvARB(GLuint index, const GLubyte * v); +extern HIDDEN void __indirect_glVertexAttrib4usvARB(GLuint index, const GLushort * v); +extern HIDDEN void __indirect_glVertexAttrib4uivARB(GLuint index, const GLuint * v); +extern HIDDEN void __indirect_glVertexAttrib4NbvARB(GLuint index, const GLbyte * v); +extern HIDDEN void __indirect_glVertexAttrib4NsvARB(GLuint index, const GLshort * v); +extern HIDDEN void __indirect_glVertexAttrib4NivARB(GLuint index, const GLint * v); +extern HIDDEN void __indirect_glVertexAttrib4NusvARB(GLuint index, const GLushort * v); +extern HIDDEN void __indirect_glVertexAttrib4NuivARB(GLuint index, const GLuint * v); +extern HIDDEN void __indirect_glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); +extern HIDDEN void __indirect_glEnableVertexAttribArrayARB(GLuint index); +extern HIDDEN void __indirect_glDisableVertexAttribArrayARB(GLuint index); +extern HIDDEN void __indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string); +extern HIDDEN void __indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +extern HIDDEN void __indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); +extern HIDDEN void __indirect_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +extern HIDDEN void __indirect_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); +extern HIDDEN void __indirect_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +extern HIDDEN void __indirect_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); +extern HIDDEN void __indirect_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +extern HIDDEN void __indirect_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params); +extern HIDDEN void __indirect_glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params); +extern HIDDEN void __indirect_glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params); +extern HIDDEN void __indirect_glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params); +extern HIDDEN void __indirect_glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params); +extern HIDDEN void __indirect_glGetProgramivARB(GLenum target, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string); +extern HIDDEN void __indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +extern HIDDEN void __indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +extern HIDDEN void __indirect_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v); +extern HIDDEN void __indirect_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v); +extern HIDDEN void __indirect_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params); +extern HIDDEN void __indirect_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params); +extern HIDDEN void __indirect_glGenQueriesARB(GLsizei n, GLuint * ids); +extern HIDDEN void __indirect_glDeleteQueriesARB(GLsizei n, const GLuint * ids); +extern HIDDEN GLboolean __indirect_glIsQueryARB(GLuint id); +extern HIDDEN void __indirect_glBeginQueryARB(GLenum target, GLuint id); +extern HIDDEN void __indirect_glEndQueryARB(GLenum target); +extern HIDDEN void __indirect_glGetQueryivARB(GLenum target, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params); +extern HIDDEN void __indirect_glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params); +extern HIDDEN void __indirect_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glVertexAttrib1dNV(GLuint index, GLdouble x); +extern HIDDEN void __indirect_glVertexAttrib1dvNV(GLuint index, const GLdouble * v); +extern HIDDEN void __indirect_glVertexAttrib1fNV(GLuint index, GLfloat x); +extern HIDDEN void __indirect_glVertexAttrib1fvNV(GLuint index, const GLfloat * v); +extern HIDDEN void __indirect_glVertexAttrib1sNV(GLuint index, GLshort x); +extern HIDDEN void __indirect_glVertexAttrib1svNV(GLuint index, const GLshort * v); +extern HIDDEN void __indirect_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y); +extern HIDDEN void __indirect_glVertexAttrib2dvNV(GLuint index, const GLdouble * v); +extern HIDDEN void __indirect_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y); +extern HIDDEN void __indirect_glVertexAttrib2fvNV(GLuint index, const GLfloat * v); +extern HIDDEN void __indirect_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y); +extern HIDDEN void __indirect_glVertexAttrib2svNV(GLuint index, const GLshort * v); +extern HIDDEN void __indirect_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z); +extern HIDDEN void __indirect_glVertexAttrib3dvNV(GLuint index, const GLdouble * v); +extern HIDDEN void __indirect_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z); +extern HIDDEN void __indirect_glVertexAttrib3fvNV(GLuint index, const GLfloat * v); +extern HIDDEN void __indirect_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z); +extern HIDDEN void __indirect_glVertexAttrib3svNV(GLuint index, const GLshort * v); +extern HIDDEN void __indirect_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +extern HIDDEN void __indirect_glVertexAttrib4dvNV(GLuint index, const GLdouble * v); +extern HIDDEN void __indirect_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +extern HIDDEN void __indirect_glVertexAttrib4fvNV(GLuint index, const GLfloat * v); +extern HIDDEN void __indirect_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +extern HIDDEN void __indirect_glVertexAttrib4svNV(GLuint index, const GLshort * v); +extern HIDDEN void __indirect_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +extern HIDDEN void __indirect_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v); +extern HIDDEN GLboolean __indirect_glIsRenderbufferEXT(GLuint renderbuffer); +extern HIDDEN void __indirect_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer); +extern HIDDEN void __indirect_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers); +extern HIDDEN void __indirect_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers); +extern HIDDEN void __indirect_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +extern HIDDEN void __indirect_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params); +extern HIDDEN GLboolean __indirect_glIsFramebufferEXT(GLuint framebuffer); +extern HIDDEN void __indirect_glBindFramebufferEXT(GLenum target, GLuint framebuffer); +extern HIDDEN void __indirect_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers); +extern HIDDEN void __indirect_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers); +extern HIDDEN GLenum __indirect_glCheckFramebufferStatusEXT(GLenum target); +extern HIDDEN void __indirect_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +extern HIDDEN void __indirect_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +extern HIDDEN void __indirect_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +extern HIDDEN void __indirect_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +extern HIDDEN void __indirect_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glGenerateMipmapEXT(GLenum target); + +# undef HIDDEN +# undef FASTCALL +# undef NOINLINE + +#endif /* !defined( _INDIRECT_H_ ) */ diff --git a/src/glx/x11/indirect_init.c b/src/glx/x11/indirect_init.c new file mode 100644 index 00000000000..6627edfebd8 --- /dev/null +++ b/src/glx/x11/indirect_init.c @@ -0,0 +1,779 @@ +/* DO NOT EDIT - This file generated automatically by glX_proto_send.py (from Mesa) script */ + +/* + * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * PRECISION INSIGHT, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +/** + * \file indirect_init.c + * Initialize indirect rendering dispatch table. + * + * \author Kevin E. Martin <[email protected]> + * \author Brian Paul <[email protected]> + * \author Ian Romanick <[email protected]> + */ + +#include "indirect_init.h" +#include "indirect.h" +#include "glapi.h" + + +/** + * No-op function used to initialize functions that have no GLX protocol + * support. + */ +static int NoOp(void) +{ + return 0; +} + +/** + * Create and initialize a new GL dispatch table. The table is initialized + * with GLX indirect rendering protocol functions. + */ +__GLapi * __glXNewIndirectAPI( void ) +{ + __GLapi *glAPI; + GLuint entries; + + entries = _glapi_get_dispatch_table_size(); + glAPI = (__GLapi *) Xmalloc(entries * sizeof(void *)); + + /* first, set all entries to point to no-op functions */ + { + int i; + void **dispatch = (void **) glAPI; + for (i = 0; i < entries; i++) { + dispatch[i] = (void *) NoOp; + } + } + + /* now, initialize the entries we understand */ + + /* 1.0 */ + + glAPI->NewList = __indirect_glNewList; + glAPI->EndList = __indirect_glEndList; + glAPI->CallList = __indirect_glCallList; + glAPI->CallLists = __indirect_glCallLists; + glAPI->DeleteLists = __indirect_glDeleteLists; + glAPI->GenLists = __indirect_glGenLists; + glAPI->ListBase = __indirect_glListBase; + glAPI->Begin = __indirect_glBegin; + glAPI->Bitmap = __indirect_glBitmap; + glAPI->Color3b = __indirect_glColor3b; + glAPI->Color3bv = __indirect_glColor3bv; + glAPI->Color3d = __indirect_glColor3d; + glAPI->Color3dv = __indirect_glColor3dv; + glAPI->Color3f = __indirect_glColor3f; + glAPI->Color3fv = __indirect_glColor3fv; + glAPI->Color3i = __indirect_glColor3i; + glAPI->Color3iv = __indirect_glColor3iv; + glAPI->Color3s = __indirect_glColor3s; + glAPI->Color3sv = __indirect_glColor3sv; + glAPI->Color3ub = __indirect_glColor3ub; + glAPI->Color3ubv = __indirect_glColor3ubv; + glAPI->Color3ui = __indirect_glColor3ui; + glAPI->Color3uiv = __indirect_glColor3uiv; + glAPI->Color3us = __indirect_glColor3us; + glAPI->Color3usv = __indirect_glColor3usv; + glAPI->Color4b = __indirect_glColor4b; + glAPI->Color4bv = __indirect_glColor4bv; + glAPI->Color4d = __indirect_glColor4d; + glAPI->Color4dv = __indirect_glColor4dv; + glAPI->Color4f = __indirect_glColor4f; + glAPI->Color4fv = __indirect_glColor4fv; + glAPI->Color4i = __indirect_glColor4i; + glAPI->Color4iv = __indirect_glColor4iv; + glAPI->Color4s = __indirect_glColor4s; + glAPI->Color4sv = __indirect_glColor4sv; + glAPI->Color4ub = __indirect_glColor4ub; + glAPI->Color4ubv = __indirect_glColor4ubv; + glAPI->Color4ui = __indirect_glColor4ui; + glAPI->Color4uiv = __indirect_glColor4uiv; + glAPI->Color4us = __indirect_glColor4us; + glAPI->Color4usv = __indirect_glColor4usv; + glAPI->EdgeFlag = __indirect_glEdgeFlag; + glAPI->EdgeFlagv = __indirect_glEdgeFlagv; + glAPI->End = __indirect_glEnd; + glAPI->Indexd = __indirect_glIndexd; + glAPI->Indexdv = __indirect_glIndexdv; + glAPI->Indexf = __indirect_glIndexf; + glAPI->Indexfv = __indirect_glIndexfv; + glAPI->Indexi = __indirect_glIndexi; + glAPI->Indexiv = __indirect_glIndexiv; + glAPI->Indexs = __indirect_glIndexs; + glAPI->Indexsv = __indirect_glIndexsv; + glAPI->Normal3b = __indirect_glNormal3b; + glAPI->Normal3bv = __indirect_glNormal3bv; + glAPI->Normal3d = __indirect_glNormal3d; + glAPI->Normal3dv = __indirect_glNormal3dv; + glAPI->Normal3f = __indirect_glNormal3f; + glAPI->Normal3fv = __indirect_glNormal3fv; + glAPI->Normal3i = __indirect_glNormal3i; + glAPI->Normal3iv = __indirect_glNormal3iv; + glAPI->Normal3s = __indirect_glNormal3s; + glAPI->Normal3sv = __indirect_glNormal3sv; + glAPI->RasterPos2d = __indirect_glRasterPos2d; + glAPI->RasterPos2dv = __indirect_glRasterPos2dv; + glAPI->RasterPos2f = __indirect_glRasterPos2f; + glAPI->RasterPos2fv = __indirect_glRasterPos2fv; + glAPI->RasterPos2i = __indirect_glRasterPos2i; + glAPI->RasterPos2iv = __indirect_glRasterPos2iv; + glAPI->RasterPos2s = __indirect_glRasterPos2s; + glAPI->RasterPos2sv = __indirect_glRasterPos2sv; + glAPI->RasterPos3d = __indirect_glRasterPos3d; + glAPI->RasterPos3dv = __indirect_glRasterPos3dv; + glAPI->RasterPos3f = __indirect_glRasterPos3f; + glAPI->RasterPos3fv = __indirect_glRasterPos3fv; + glAPI->RasterPos3i = __indirect_glRasterPos3i; + glAPI->RasterPos3iv = __indirect_glRasterPos3iv; + glAPI->RasterPos3s = __indirect_glRasterPos3s; + glAPI->RasterPos3sv = __indirect_glRasterPos3sv; + glAPI->RasterPos4d = __indirect_glRasterPos4d; + glAPI->RasterPos4dv = __indirect_glRasterPos4dv; + glAPI->RasterPos4f = __indirect_glRasterPos4f; + glAPI->RasterPos4fv = __indirect_glRasterPos4fv; + glAPI->RasterPos4i = __indirect_glRasterPos4i; + glAPI->RasterPos4iv = __indirect_glRasterPos4iv; + glAPI->RasterPos4s = __indirect_glRasterPos4s; + glAPI->RasterPos4sv = __indirect_glRasterPos4sv; + glAPI->Rectd = __indirect_glRectd; + glAPI->Rectdv = __indirect_glRectdv; + glAPI->Rectf = __indirect_glRectf; + glAPI->Rectfv = __indirect_glRectfv; + glAPI->Recti = __indirect_glRecti; + glAPI->Rectiv = __indirect_glRectiv; + glAPI->Rects = __indirect_glRects; + glAPI->Rectsv = __indirect_glRectsv; + glAPI->TexCoord1d = __indirect_glTexCoord1d; + glAPI->TexCoord1dv = __indirect_glTexCoord1dv; + glAPI->TexCoord1f = __indirect_glTexCoord1f; + glAPI->TexCoord1fv = __indirect_glTexCoord1fv; + glAPI->TexCoord1i = __indirect_glTexCoord1i; + glAPI->TexCoord1iv = __indirect_glTexCoord1iv; + glAPI->TexCoord1s = __indirect_glTexCoord1s; + glAPI->TexCoord1sv = __indirect_glTexCoord1sv; + glAPI->TexCoord2d = __indirect_glTexCoord2d; + glAPI->TexCoord2dv = __indirect_glTexCoord2dv; + glAPI->TexCoord2f = __indirect_glTexCoord2f; + glAPI->TexCoord2fv = __indirect_glTexCoord2fv; + glAPI->TexCoord2i = __indirect_glTexCoord2i; + glAPI->TexCoord2iv = __indirect_glTexCoord2iv; + glAPI->TexCoord2s = __indirect_glTexCoord2s; + glAPI->TexCoord2sv = __indirect_glTexCoord2sv; + glAPI->TexCoord3d = __indirect_glTexCoord3d; + glAPI->TexCoord3dv = __indirect_glTexCoord3dv; + glAPI->TexCoord3f = __indirect_glTexCoord3f; + glAPI->TexCoord3fv = __indirect_glTexCoord3fv; + glAPI->TexCoord3i = __indirect_glTexCoord3i; + glAPI->TexCoord3iv = __indirect_glTexCoord3iv; + glAPI->TexCoord3s = __indirect_glTexCoord3s; + glAPI->TexCoord3sv = __indirect_glTexCoord3sv; + glAPI->TexCoord4d = __indirect_glTexCoord4d; + glAPI->TexCoord4dv = __indirect_glTexCoord4dv; + glAPI->TexCoord4f = __indirect_glTexCoord4f; + glAPI->TexCoord4fv = __indirect_glTexCoord4fv; + glAPI->TexCoord4i = __indirect_glTexCoord4i; + glAPI->TexCoord4iv = __indirect_glTexCoord4iv; + glAPI->TexCoord4s = __indirect_glTexCoord4s; + glAPI->TexCoord4sv = __indirect_glTexCoord4sv; + glAPI->Vertex2d = __indirect_glVertex2d; + glAPI->Vertex2dv = __indirect_glVertex2dv; + glAPI->Vertex2f = __indirect_glVertex2f; + glAPI->Vertex2fv = __indirect_glVertex2fv; + glAPI->Vertex2i = __indirect_glVertex2i; + glAPI->Vertex2iv = __indirect_glVertex2iv; + glAPI->Vertex2s = __indirect_glVertex2s; + glAPI->Vertex2sv = __indirect_glVertex2sv; + glAPI->Vertex3d = __indirect_glVertex3d; + glAPI->Vertex3dv = __indirect_glVertex3dv; + glAPI->Vertex3f = __indirect_glVertex3f; + glAPI->Vertex3fv = __indirect_glVertex3fv; + glAPI->Vertex3i = __indirect_glVertex3i; + glAPI->Vertex3iv = __indirect_glVertex3iv; + glAPI->Vertex3s = __indirect_glVertex3s; + glAPI->Vertex3sv = __indirect_glVertex3sv; + glAPI->Vertex4d = __indirect_glVertex4d; + glAPI->Vertex4dv = __indirect_glVertex4dv; + glAPI->Vertex4f = __indirect_glVertex4f; + glAPI->Vertex4fv = __indirect_glVertex4fv; + glAPI->Vertex4i = __indirect_glVertex4i; + glAPI->Vertex4iv = __indirect_glVertex4iv; + glAPI->Vertex4s = __indirect_glVertex4s; + glAPI->Vertex4sv = __indirect_glVertex4sv; + glAPI->ClipPlane = __indirect_glClipPlane; + glAPI->ColorMaterial = __indirect_glColorMaterial; + glAPI->CullFace = __indirect_glCullFace; + glAPI->Fogf = __indirect_glFogf; + glAPI->Fogfv = __indirect_glFogfv; + glAPI->Fogi = __indirect_glFogi; + glAPI->Fogiv = __indirect_glFogiv; + glAPI->FrontFace = __indirect_glFrontFace; + glAPI->Hint = __indirect_glHint; + glAPI->Lightf = __indirect_glLightf; + glAPI->Lightfv = __indirect_glLightfv; + glAPI->Lighti = __indirect_glLighti; + glAPI->Lightiv = __indirect_glLightiv; + glAPI->LightModelf = __indirect_glLightModelf; + glAPI->LightModelfv = __indirect_glLightModelfv; + glAPI->LightModeli = __indirect_glLightModeli; + glAPI->LightModeliv = __indirect_glLightModeliv; + glAPI->LineStipple = __indirect_glLineStipple; + glAPI->LineWidth = __indirect_glLineWidth; + glAPI->Materialf = __indirect_glMaterialf; + glAPI->Materialfv = __indirect_glMaterialfv; + glAPI->Materiali = __indirect_glMateriali; + glAPI->Materialiv = __indirect_glMaterialiv; + glAPI->PointSize = __indirect_glPointSize; + glAPI->PolygonMode = __indirect_glPolygonMode; + glAPI->PolygonStipple = __indirect_glPolygonStipple; + glAPI->Scissor = __indirect_glScissor; + glAPI->ShadeModel = __indirect_glShadeModel; + glAPI->TexParameterf = __indirect_glTexParameterf; + glAPI->TexParameterfv = __indirect_glTexParameterfv; + glAPI->TexParameteri = __indirect_glTexParameteri; + glAPI->TexParameteriv = __indirect_glTexParameteriv; + glAPI->TexImage1D = __indirect_glTexImage1D; + glAPI->TexImage2D = __indirect_glTexImage2D; + glAPI->TexEnvf = __indirect_glTexEnvf; + glAPI->TexEnvfv = __indirect_glTexEnvfv; + glAPI->TexEnvi = __indirect_glTexEnvi; + glAPI->TexEnviv = __indirect_glTexEnviv; + glAPI->TexGend = __indirect_glTexGend; + glAPI->TexGendv = __indirect_glTexGendv; + glAPI->TexGenf = __indirect_glTexGenf; + glAPI->TexGenfv = __indirect_glTexGenfv; + glAPI->TexGeni = __indirect_glTexGeni; + glAPI->TexGeniv = __indirect_glTexGeniv; + glAPI->FeedbackBuffer = __indirect_glFeedbackBuffer; + glAPI->SelectBuffer = __indirect_glSelectBuffer; + glAPI->RenderMode = __indirect_glRenderMode; + glAPI->InitNames = __indirect_glInitNames; + glAPI->LoadName = __indirect_glLoadName; + glAPI->PassThrough = __indirect_glPassThrough; + glAPI->PopName = __indirect_glPopName; + glAPI->PushName = __indirect_glPushName; + glAPI->DrawBuffer = __indirect_glDrawBuffer; + glAPI->Clear = __indirect_glClear; + glAPI->ClearAccum = __indirect_glClearAccum; + glAPI->ClearIndex = __indirect_glClearIndex; + glAPI->ClearColor = __indirect_glClearColor; + glAPI->ClearStencil = __indirect_glClearStencil; + glAPI->ClearDepth = __indirect_glClearDepth; + glAPI->StencilMask = __indirect_glStencilMask; + glAPI->ColorMask = __indirect_glColorMask; + glAPI->DepthMask = __indirect_glDepthMask; + glAPI->IndexMask = __indirect_glIndexMask; + glAPI->Accum = __indirect_glAccum; + glAPI->Disable = __indirect_glDisable; + glAPI->Enable = __indirect_glEnable; + glAPI->Finish = __indirect_glFinish; + glAPI->Flush = __indirect_glFlush; + glAPI->PopAttrib = __indirect_glPopAttrib; + glAPI->PushAttrib = __indirect_glPushAttrib; + glAPI->Map1d = __indirect_glMap1d; + glAPI->Map1f = __indirect_glMap1f; + glAPI->Map2d = __indirect_glMap2d; + glAPI->Map2f = __indirect_glMap2f; + glAPI->MapGrid1d = __indirect_glMapGrid1d; + glAPI->MapGrid1f = __indirect_glMapGrid1f; + glAPI->MapGrid2d = __indirect_glMapGrid2d; + glAPI->MapGrid2f = __indirect_glMapGrid2f; + glAPI->EvalCoord1d = __indirect_glEvalCoord1d; + glAPI->EvalCoord1dv = __indirect_glEvalCoord1dv; + glAPI->EvalCoord1f = __indirect_glEvalCoord1f; + glAPI->EvalCoord1fv = __indirect_glEvalCoord1fv; + glAPI->EvalCoord2d = __indirect_glEvalCoord2d; + glAPI->EvalCoord2dv = __indirect_glEvalCoord2dv; + glAPI->EvalCoord2f = __indirect_glEvalCoord2f; + glAPI->EvalCoord2fv = __indirect_glEvalCoord2fv; + glAPI->EvalMesh1 = __indirect_glEvalMesh1; + glAPI->EvalPoint1 = __indirect_glEvalPoint1; + glAPI->EvalMesh2 = __indirect_glEvalMesh2; + glAPI->EvalPoint2 = __indirect_glEvalPoint2; + glAPI->AlphaFunc = __indirect_glAlphaFunc; + glAPI->BlendFunc = __indirect_glBlendFunc; + glAPI->LogicOp = __indirect_glLogicOp; + glAPI->StencilFunc = __indirect_glStencilFunc; + glAPI->StencilOp = __indirect_glStencilOp; + glAPI->DepthFunc = __indirect_glDepthFunc; + glAPI->PixelZoom = __indirect_glPixelZoom; + glAPI->PixelTransferf = __indirect_glPixelTransferf; + glAPI->PixelTransferi = __indirect_glPixelTransferi; + glAPI->PixelStoref = __indirect_glPixelStoref; + glAPI->PixelStorei = __indirect_glPixelStorei; + glAPI->PixelMapfv = __indirect_glPixelMapfv; + glAPI->PixelMapuiv = __indirect_glPixelMapuiv; + glAPI->PixelMapusv = __indirect_glPixelMapusv; + glAPI->ReadBuffer = __indirect_glReadBuffer; + glAPI->CopyPixels = __indirect_glCopyPixels; + glAPI->ReadPixels = __indirect_glReadPixels; + glAPI->DrawPixels = __indirect_glDrawPixels; + glAPI->GetBooleanv = __indirect_glGetBooleanv; + glAPI->GetClipPlane = __indirect_glGetClipPlane; + glAPI->GetDoublev = __indirect_glGetDoublev; + glAPI->GetError = __indirect_glGetError; + glAPI->GetFloatv = __indirect_glGetFloatv; + glAPI->GetIntegerv = __indirect_glGetIntegerv; + glAPI->GetLightfv = __indirect_glGetLightfv; + glAPI->GetLightiv = __indirect_glGetLightiv; + glAPI->GetMapdv = __indirect_glGetMapdv; + glAPI->GetMapfv = __indirect_glGetMapfv; + glAPI->GetMapiv = __indirect_glGetMapiv; + glAPI->GetMaterialfv = __indirect_glGetMaterialfv; + glAPI->GetMaterialiv = __indirect_glGetMaterialiv; + glAPI->GetPixelMapfv = __indirect_glGetPixelMapfv; + glAPI->GetPixelMapuiv = __indirect_glGetPixelMapuiv; + glAPI->GetPixelMapusv = __indirect_glGetPixelMapusv; + glAPI->GetPolygonStipple = __indirect_glGetPolygonStipple; + glAPI->GetString = __indirect_glGetString; + glAPI->GetTexEnvfv = __indirect_glGetTexEnvfv; + glAPI->GetTexEnviv = __indirect_glGetTexEnviv; + glAPI->GetTexGendv = __indirect_glGetTexGendv; + glAPI->GetTexGenfv = __indirect_glGetTexGenfv; + glAPI->GetTexGeniv = __indirect_glGetTexGeniv; + glAPI->GetTexImage = __indirect_glGetTexImage; + glAPI->GetTexParameterfv = __indirect_glGetTexParameterfv; + glAPI->GetTexParameteriv = __indirect_glGetTexParameteriv; + glAPI->GetTexLevelParameterfv = __indirect_glGetTexLevelParameterfv; + glAPI->GetTexLevelParameteriv = __indirect_glGetTexLevelParameteriv; + glAPI->IsEnabled = __indirect_glIsEnabled; + glAPI->IsList = __indirect_glIsList; + glAPI->DepthRange = __indirect_glDepthRange; + glAPI->Frustum = __indirect_glFrustum; + glAPI->LoadIdentity = __indirect_glLoadIdentity; + glAPI->LoadMatrixf = __indirect_glLoadMatrixf; + glAPI->LoadMatrixd = __indirect_glLoadMatrixd; + glAPI->MatrixMode = __indirect_glMatrixMode; + glAPI->MultMatrixf = __indirect_glMultMatrixf; + glAPI->MultMatrixd = __indirect_glMultMatrixd; + glAPI->Ortho = __indirect_glOrtho; + glAPI->PopMatrix = __indirect_glPopMatrix; + glAPI->PushMatrix = __indirect_glPushMatrix; + glAPI->Rotated = __indirect_glRotated; + glAPI->Rotatef = __indirect_glRotatef; + glAPI->Scaled = __indirect_glScaled; + glAPI->Scalef = __indirect_glScalef; + glAPI->Translated = __indirect_glTranslated; + glAPI->Translatef = __indirect_glTranslatef; + glAPI->Viewport = __indirect_glViewport; + + /* 1.1 */ + + glAPI->ArrayElement = __indirect_glArrayElement; + glAPI->BindTexture = __indirect_glBindTexture; + glAPI->ColorPointer = __indirect_glColorPointer; + glAPI->DisableClientState = __indirect_glDisableClientState; + glAPI->DrawArrays = __indirect_glDrawArrays; + glAPI->DrawElements = __indirect_glDrawElements; + glAPI->EdgeFlagPointer = __indirect_glEdgeFlagPointer; + glAPI->EnableClientState = __indirect_glEnableClientState; + glAPI->IndexPointer = __indirect_glIndexPointer; + glAPI->Indexub = __indirect_glIndexub; + glAPI->Indexubv = __indirect_glIndexubv; + glAPI->InterleavedArrays = __indirect_glInterleavedArrays; + glAPI->NormalPointer = __indirect_glNormalPointer; + glAPI->PolygonOffset = __indirect_glPolygonOffset; + glAPI->TexCoordPointer = __indirect_glTexCoordPointer; + glAPI->VertexPointer = __indirect_glVertexPointer; + glAPI->AreTexturesResident = __indirect_glAreTexturesResident; + glAPI->CopyTexImage1D = __indirect_glCopyTexImage1D; + glAPI->CopyTexImage2D = __indirect_glCopyTexImage2D; + glAPI->CopyTexSubImage1D = __indirect_glCopyTexSubImage1D; + glAPI->CopyTexSubImage2D = __indirect_glCopyTexSubImage2D; + glAPI->DeleteTextures = __indirect_glDeleteTextures; + glAPI->GenTextures = __indirect_glGenTextures; + glAPI->GetPointerv = __indirect_glGetPointerv; + glAPI->IsTexture = __indirect_glIsTexture; + glAPI->PrioritizeTextures = __indirect_glPrioritizeTextures; + glAPI->TexSubImage1D = __indirect_glTexSubImage1D; + glAPI->TexSubImage2D = __indirect_glTexSubImage2D; + glAPI->PopClientAttrib = __indirect_glPopClientAttrib; + glAPI->PushClientAttrib = __indirect_glPushClientAttrib; + + /* 1.2 */ + + glAPI->BlendColor = __indirect_glBlendColor; + glAPI->BlendEquation = __indirect_glBlendEquation; + glAPI->DrawRangeElements = __indirect_glDrawRangeElements; + glAPI->ColorTable = __indirect_glColorTable; + glAPI->ColorTableParameterfv = __indirect_glColorTableParameterfv; + glAPI->ColorTableParameteriv = __indirect_glColorTableParameteriv; + glAPI->CopyColorTable = __indirect_glCopyColorTable; + glAPI->GetColorTable = __indirect_glGetColorTable; + glAPI->GetColorTableParameterfv = __indirect_glGetColorTableParameterfv; + glAPI->GetColorTableParameteriv = __indirect_glGetColorTableParameteriv; + glAPI->ColorSubTable = __indirect_glColorSubTable; + glAPI->CopyColorSubTable = __indirect_glCopyColorSubTable; + glAPI->ConvolutionFilter1D = __indirect_glConvolutionFilter1D; + glAPI->ConvolutionFilter2D = __indirect_glConvolutionFilter2D; + glAPI->ConvolutionParameterf = __indirect_glConvolutionParameterf; + glAPI->ConvolutionParameterfv = __indirect_glConvolutionParameterfv; + glAPI->ConvolutionParameteri = __indirect_glConvolutionParameteri; + glAPI->ConvolutionParameteriv = __indirect_glConvolutionParameteriv; + glAPI->CopyConvolutionFilter1D = __indirect_glCopyConvolutionFilter1D; + glAPI->CopyConvolutionFilter2D = __indirect_glCopyConvolutionFilter2D; + glAPI->GetConvolutionFilter = __indirect_glGetConvolutionFilter; + glAPI->GetConvolutionParameterfv = __indirect_glGetConvolutionParameterfv; + glAPI->GetConvolutionParameteriv = __indirect_glGetConvolutionParameteriv; + glAPI->GetSeparableFilter = __indirect_glGetSeparableFilter; + glAPI->SeparableFilter2D = __indirect_glSeparableFilter2D; + glAPI->GetHistogram = __indirect_glGetHistogram; + glAPI->GetHistogramParameterfv = __indirect_glGetHistogramParameterfv; + glAPI->GetHistogramParameteriv = __indirect_glGetHistogramParameteriv; + glAPI->GetMinmax = __indirect_glGetMinmax; + glAPI->GetMinmaxParameterfv = __indirect_glGetMinmaxParameterfv; + glAPI->GetMinmaxParameteriv = __indirect_glGetMinmaxParameteriv; + glAPI->Histogram = __indirect_glHistogram; + glAPI->Minmax = __indirect_glMinmax; + glAPI->ResetHistogram = __indirect_glResetHistogram; + glAPI->ResetMinmax = __indirect_glResetMinmax; + glAPI->TexImage3D = __indirect_glTexImage3D; + glAPI->TexSubImage3D = __indirect_glTexSubImage3D; + glAPI->CopyTexSubImage3D = __indirect_glCopyTexSubImage3D; + + /* 1. GL_ARB_multitexture */ + + glAPI->MultiTexCoord2dARB = __indirect_glMultiTexCoord2dARB; + glAPI->MultiTexCoord2dvARB = __indirect_glMultiTexCoord2dvARB; + glAPI->MultiTexCoord2fARB = __indirect_glMultiTexCoord2fARB; + glAPI->MultiTexCoord2fvARB = __indirect_glMultiTexCoord2fvARB; + glAPI->MultiTexCoord2iARB = __indirect_glMultiTexCoord2iARB; + glAPI->MultiTexCoord2ivARB = __indirect_glMultiTexCoord2ivARB; + glAPI->MultiTexCoord2sARB = __indirect_glMultiTexCoord2sARB; + glAPI->MultiTexCoord2svARB = __indirect_glMultiTexCoord2svARB; + glAPI->MultiTexCoord3dARB = __indirect_glMultiTexCoord3dARB; + glAPI->MultiTexCoord3dvARB = __indirect_glMultiTexCoord3dvARB; + glAPI->MultiTexCoord3fARB = __indirect_glMultiTexCoord3fARB; + glAPI->MultiTexCoord3fvARB = __indirect_glMultiTexCoord3fvARB; + glAPI->MultiTexCoord3iARB = __indirect_glMultiTexCoord3iARB; + glAPI->MultiTexCoord3ivARB = __indirect_glMultiTexCoord3ivARB; + glAPI->MultiTexCoord3sARB = __indirect_glMultiTexCoord3sARB; + glAPI->MultiTexCoord3svARB = __indirect_glMultiTexCoord3svARB; + glAPI->MultiTexCoord4dARB = __indirect_glMultiTexCoord4dARB; + glAPI->MultiTexCoord4dvARB = __indirect_glMultiTexCoord4dvARB; + glAPI->MultiTexCoord4fARB = __indirect_glMultiTexCoord4fARB; + glAPI->MultiTexCoord4fvARB = __indirect_glMultiTexCoord4fvARB; + glAPI->MultiTexCoord4iARB = __indirect_glMultiTexCoord4iARB; + glAPI->MultiTexCoord4ivARB = __indirect_glMultiTexCoord4ivARB; + glAPI->MultiTexCoord4sARB = __indirect_glMultiTexCoord4sARB; + glAPI->MultiTexCoord4svARB = __indirect_glMultiTexCoord4svARB; + glAPI->ActiveTextureARB = __indirect_glActiveTextureARB; + glAPI->ClientActiveTextureARB = __indirect_glClientActiveTextureARB; + glAPI->MultiTexCoord1dARB = __indirect_glMultiTexCoord1dARB; + glAPI->MultiTexCoord1dvARB = __indirect_glMultiTexCoord1dvARB; + glAPI->MultiTexCoord1fARB = __indirect_glMultiTexCoord1fARB; + glAPI->MultiTexCoord1fvARB = __indirect_glMultiTexCoord1fvARB; + glAPI->MultiTexCoord1iARB = __indirect_glMultiTexCoord1iARB; + glAPI->MultiTexCoord1ivARB = __indirect_glMultiTexCoord1ivARB; + glAPI->MultiTexCoord1sARB = __indirect_glMultiTexCoord1sARB; + glAPI->MultiTexCoord1svARB = __indirect_glMultiTexCoord1svARB; + + /* 3. GL_ARB_transpose_matrix */ + + glAPI->LoadTransposeMatrixfARB = __indirect_glLoadTransposeMatrixfARB; + glAPI->LoadTransposeMatrixdARB = __indirect_glLoadTransposeMatrixdARB; + glAPI->MultTransposeMatrixfARB = __indirect_glMultTransposeMatrixfARB; + glAPI->MultTransposeMatrixdARB = __indirect_glMultTransposeMatrixdARB; + + /* 5. GL_ARB_multisample */ + + glAPI->SampleCoverageARB = __indirect_glSampleCoverageARB; + + /* 12. GL_ARB_texture_compression */ + + glAPI->CompressedTexImage3DARB = __indirect_glCompressedTexImage3DARB; + glAPI->CompressedTexImage2DARB = __indirect_glCompressedTexImage2DARB; + glAPI->CompressedTexImage1DARB = __indirect_glCompressedTexImage1DARB; + glAPI->CompressedTexSubImage3DARB = __indirect_glCompressedTexSubImage3DARB; + glAPI->CompressedTexSubImage2DARB = __indirect_glCompressedTexSubImage2DARB; + glAPI->CompressedTexSubImage1DARB = __indirect_glCompressedTexSubImage1DARB; + glAPI->GetCompressedTexImageARB = __indirect_glGetCompressedTexImageARB; + + /* 26. GL_ARB_vertex_program */ + + glAPI->VertexAttrib4bvARB = __indirect_glVertexAttrib4bvARB; + glAPI->VertexAttrib4ivARB = __indirect_glVertexAttrib4ivARB; + glAPI->VertexAttrib4ubvARB = __indirect_glVertexAttrib4ubvARB; + glAPI->VertexAttrib4usvARB = __indirect_glVertexAttrib4usvARB; + glAPI->VertexAttrib4uivARB = __indirect_glVertexAttrib4uivARB; + glAPI->VertexAttrib4NbvARB = __indirect_glVertexAttrib4NbvARB; + glAPI->VertexAttrib4NsvARB = __indirect_glVertexAttrib4NsvARB; + glAPI->VertexAttrib4NivARB = __indirect_glVertexAttrib4NivARB; + glAPI->VertexAttrib4NusvARB = __indirect_glVertexAttrib4NusvARB; + glAPI->VertexAttrib4NuivARB = __indirect_glVertexAttrib4NuivARB; + glAPI->VertexAttribPointerARB = __indirect_glVertexAttribPointerARB; + glAPI->EnableVertexAttribArrayARB = __indirect_glEnableVertexAttribArrayARB; + glAPI->DisableVertexAttribArrayARB = __indirect_glDisableVertexAttribArrayARB; + glAPI->ProgramStringARB = __indirect_glProgramStringARB; + glAPI->ProgramEnvParameter4dARB = __indirect_glProgramEnvParameter4dARB; + glAPI->ProgramEnvParameter4dvARB = __indirect_glProgramEnvParameter4dvARB; + glAPI->ProgramEnvParameter4fARB = __indirect_glProgramEnvParameter4fARB; + glAPI->ProgramEnvParameter4fvARB = __indirect_glProgramEnvParameter4fvARB; + glAPI->ProgramLocalParameter4dARB = __indirect_glProgramLocalParameter4dARB; + glAPI->ProgramLocalParameter4dvARB = __indirect_glProgramLocalParameter4dvARB; + glAPI->ProgramLocalParameter4fARB = __indirect_glProgramLocalParameter4fARB; + glAPI->ProgramLocalParameter4fvARB = __indirect_glProgramLocalParameter4fvARB; + glAPI->GetProgramEnvParameterdvARB = __indirect_glGetProgramEnvParameterdvARB; + glAPI->GetProgramEnvParameterfvARB = __indirect_glGetProgramEnvParameterfvARB; + glAPI->GetProgramLocalParameterdvARB = __indirect_glGetProgramLocalParameterdvARB; + glAPI->GetProgramLocalParameterfvARB = __indirect_glGetProgramLocalParameterfvARB; + glAPI->GetProgramivARB = __indirect_glGetProgramivARB; + glAPI->GetProgramStringARB = __indirect_glGetProgramStringARB; + glAPI->GetVertexAttribdvARB = __indirect_glGetVertexAttribdvARB; + glAPI->GetVertexAttribfvARB = __indirect_glGetVertexAttribfvARB; + glAPI->GetVertexAttribivARB = __indirect_glGetVertexAttribivARB; + glAPI->VertexAttrib1dARB = __indirect_glVertexAttrib1dARB; + glAPI->VertexAttrib1dvARB = __indirect_glVertexAttrib1dvARB; + glAPI->VertexAttrib1fARB = __indirect_glVertexAttrib1fARB; + glAPI->VertexAttrib1fvARB = __indirect_glVertexAttrib1fvARB; + glAPI->VertexAttrib1sARB = __indirect_glVertexAttrib1sARB; + glAPI->VertexAttrib1svARB = __indirect_glVertexAttrib1svARB; + glAPI->VertexAttrib2dARB = __indirect_glVertexAttrib2dARB; + glAPI->VertexAttrib2dvARB = __indirect_glVertexAttrib2dvARB; + glAPI->VertexAttrib2fARB = __indirect_glVertexAttrib2fARB; + glAPI->VertexAttrib2fvARB = __indirect_glVertexAttrib2fvARB; + glAPI->VertexAttrib2sARB = __indirect_glVertexAttrib2sARB; + glAPI->VertexAttrib2svARB = __indirect_glVertexAttrib2svARB; + glAPI->VertexAttrib3dARB = __indirect_glVertexAttrib3dARB; + glAPI->VertexAttrib3dvARB = __indirect_glVertexAttrib3dvARB; + glAPI->VertexAttrib3fARB = __indirect_glVertexAttrib3fARB; + glAPI->VertexAttrib3fvARB = __indirect_glVertexAttrib3fvARB; + glAPI->VertexAttrib3sARB = __indirect_glVertexAttrib3sARB; + glAPI->VertexAttrib3svARB = __indirect_glVertexAttrib3svARB; + glAPI->VertexAttrib4dARB = __indirect_glVertexAttrib4dARB; + glAPI->VertexAttrib4dvARB = __indirect_glVertexAttrib4dvARB; + glAPI->VertexAttrib4fARB = __indirect_glVertexAttrib4fARB; + glAPI->VertexAttrib4fvARB = __indirect_glVertexAttrib4fvARB; + glAPI->VertexAttrib4sARB = __indirect_glVertexAttrib4sARB; + glAPI->VertexAttrib4svARB = __indirect_glVertexAttrib4svARB; + glAPI->VertexAttrib4NubARB = __indirect_glVertexAttrib4NubARB; + glAPI->VertexAttrib4NubvARB = __indirect_glVertexAttrib4NubvARB; + + /* 29. GL_ARB_occlusion_query */ + + glAPI->EndQueryARB = __indirect_glEndQueryARB; + glAPI->GetQueryivARB = __indirect_glGetQueryivARB; + glAPI->GetQueryObjectivARB = __indirect_glGetQueryObjectivARB; + glAPI->GetQueryObjectuivARB = __indirect_glGetQueryObjectuivARB; + glAPI->GenQueriesARB = __indirect_glGenQueriesARB; + glAPI->DeleteQueriesARB = __indirect_glDeleteQueriesARB; + glAPI->IsQueryARB = __indirect_glIsQueryARB; + glAPI->BeginQueryARB = __indirect_glBeginQueryARB; + + /* 37. GL_ARB_draw_buffers */ + + glAPI->DrawBuffersARB = __indirect_glDrawBuffersARB; + + /* 20. GL_EXT_texture_object */ + + glAPI->GenTexturesEXT = __indirect_glGenTexturesEXT; + glAPI->IsTextureEXT = __indirect_glIsTextureEXT; + glAPI->AreTexturesResidentEXT = __indirect_glAreTexturesResidentEXT; + + /* 25. GL_SGIS_multisample */ + + glAPI->SampleMaskSGIS = __indirect_glSampleMaskSGIS; + glAPI->SamplePatternSGIS = __indirect_glSamplePatternSGIS; + + /* 30. GL_EXT_vertex_array */ + + glAPI->ColorPointerEXT = __indirect_glColorPointerEXT; + glAPI->EdgeFlagPointerEXT = __indirect_glEdgeFlagPointerEXT; + glAPI->IndexPointerEXT = __indirect_glIndexPointerEXT; + glAPI->NormalPointerEXT = __indirect_glNormalPointerEXT; + glAPI->TexCoordPointerEXT = __indirect_glTexCoordPointerEXT; + glAPI->VertexPointerEXT = __indirect_glVertexPointerEXT; + + /* 54. GL_EXT_point_parameters */ + + glAPI->PointParameterfEXT = __indirect_glPointParameterfEXT; + glAPI->PointParameterfvEXT = __indirect_glPointParameterfvEXT; + + /* 145. GL_EXT_secondary_color */ + + glAPI->SecondaryColor3usvEXT = __indirect_glSecondaryColor3usvEXT; + glAPI->SecondaryColorPointerEXT = __indirect_glSecondaryColorPointerEXT; + glAPI->SecondaryColor3bEXT = __indirect_glSecondaryColor3bEXT; + glAPI->SecondaryColor3bvEXT = __indirect_glSecondaryColor3bvEXT; + glAPI->SecondaryColor3dEXT = __indirect_glSecondaryColor3dEXT; + glAPI->SecondaryColor3dvEXT = __indirect_glSecondaryColor3dvEXT; + glAPI->SecondaryColor3fEXT = __indirect_glSecondaryColor3fEXT; + glAPI->SecondaryColor3fvEXT = __indirect_glSecondaryColor3fvEXT; + glAPI->SecondaryColor3iEXT = __indirect_glSecondaryColor3iEXT; + glAPI->SecondaryColor3ivEXT = __indirect_glSecondaryColor3ivEXT; + glAPI->SecondaryColor3sEXT = __indirect_glSecondaryColor3sEXT; + glAPI->SecondaryColor3svEXT = __indirect_glSecondaryColor3svEXT; + glAPI->SecondaryColor3ubEXT = __indirect_glSecondaryColor3ubEXT; + glAPI->SecondaryColor3ubvEXT = __indirect_glSecondaryColor3ubvEXT; + glAPI->SecondaryColor3uiEXT = __indirect_glSecondaryColor3uiEXT; + glAPI->SecondaryColor3uivEXT = __indirect_glSecondaryColor3uivEXT; + glAPI->SecondaryColor3usEXT = __indirect_glSecondaryColor3usEXT; + + /* 148. GL_EXT_multi_draw_arrays */ + + glAPI->MultiDrawArraysEXT = __indirect_glMultiDrawArraysEXT; + glAPI->MultiDrawElementsEXT = __indirect_glMultiDrawElementsEXT; + + /* 149. GL_EXT_fog_coord */ + + glAPI->FogCoordfEXT = __indirect_glFogCoordfEXT; + glAPI->FogCoordfvEXT = __indirect_glFogCoordfvEXT; + glAPI->FogCoorddEXT = __indirect_glFogCoorddEXT; + glAPI->FogCoorddvEXT = __indirect_glFogCoorddvEXT; + glAPI->FogCoordPointerEXT = __indirect_glFogCoordPointerEXT; + + /* 173. GL_EXT_blend_func_separate */ + + glAPI->BlendFuncSeparateEXT = __indirect_glBlendFuncSeparateEXT; + + /* 197. GL_MESA_window_pos */ + + glAPI->WindowPos2dMESA = __indirect_glWindowPos2dMESA; + glAPI->WindowPos2dvMESA = __indirect_glWindowPos2dvMESA; + glAPI->WindowPos2fMESA = __indirect_glWindowPos2fMESA; + glAPI->WindowPos2fvMESA = __indirect_glWindowPos2fvMESA; + glAPI->WindowPos2iMESA = __indirect_glWindowPos2iMESA; + glAPI->WindowPos2ivMESA = __indirect_glWindowPos2ivMESA; + glAPI->WindowPos2sMESA = __indirect_glWindowPos2sMESA; + glAPI->WindowPos2svMESA = __indirect_glWindowPos2svMESA; + glAPI->WindowPos3dMESA = __indirect_glWindowPos3dMESA; + glAPI->WindowPos3dvMESA = __indirect_glWindowPos3dvMESA; + glAPI->WindowPos3fMESA = __indirect_glWindowPos3fMESA; + glAPI->WindowPos3fvMESA = __indirect_glWindowPos3fvMESA; + glAPI->WindowPos3iMESA = __indirect_glWindowPos3iMESA; + glAPI->WindowPos3ivMESA = __indirect_glWindowPos3ivMESA; + glAPI->WindowPos3sMESA = __indirect_glWindowPos3sMESA; + glAPI->WindowPos3svMESA = __indirect_glWindowPos3svMESA; + + /* 233. GL_NV_vertex_program */ + + glAPI->VertexAttribs4svNV = __indirect_glVertexAttribs4svNV; + glAPI->VertexAttribs4ubvNV = __indirect_glVertexAttribs4ubvNV; + glAPI->VertexAttrib3fNV = __indirect_glVertexAttrib3fNV; + glAPI->VertexAttrib3fvNV = __indirect_glVertexAttrib3fvNV; + glAPI->VertexAttrib3sNV = __indirect_glVertexAttrib3sNV; + glAPI->VertexAttrib3svNV = __indirect_glVertexAttrib3svNV; + glAPI->VertexAttrib4dNV = __indirect_glVertexAttrib4dNV; + glAPI->VertexAttrib3dvNV = __indirect_glVertexAttrib3dvNV; + glAPI->VertexAttrib4fNV = __indirect_glVertexAttrib4fNV; + glAPI->VertexAttrib4fvNV = __indirect_glVertexAttrib4fvNV; + glAPI->VertexAttrib4sNV = __indirect_glVertexAttrib4sNV; + glAPI->VertexAttrib4svNV = __indirect_glVertexAttrib4svNV; + glAPI->VertexAttrib4ubNV = __indirect_glVertexAttrib4ubNV; + glAPI->VertexAttrib4ubvNV = __indirect_glVertexAttrib4ubvNV; + glAPI->VertexAttrib1fvNV = __indirect_glVertexAttrib1fvNV; + glAPI->VertexAttrib3dNV = __indirect_glVertexAttrib3dNV; + glAPI->VertexAttrib4dvNV = __indirect_glVertexAttrib4dvNV; + glAPI->VertexAttrib1sNV = __indirect_glVertexAttrib1sNV; + glAPI->VertexAttrib1fNV = __indirect_glVertexAttrib1fNV; + glAPI->VertexAttrib1svNV = __indirect_glVertexAttrib1svNV; + glAPI->VertexAttrib1dvNV = __indirect_glVertexAttrib1dvNV; + glAPI->AreProgramsResidentNV = __indirect_glAreProgramsResidentNV; + glAPI->BindProgramNV = __indirect_glBindProgramNV; + glAPI->DeleteProgramsNV = __indirect_glDeleteProgramsNV; + glAPI->ExecuteProgramNV = __indirect_glExecuteProgramNV; + glAPI->GenProgramsNV = __indirect_glGenProgramsNV; + glAPI->GetProgramParameterdvNV = __indirect_glGetProgramParameterdvNV; + glAPI->GetProgramParameterfvNV = __indirect_glGetProgramParameterfvNV; + glAPI->GetProgramivNV = __indirect_glGetProgramivNV; + glAPI->GetProgramStringNV = __indirect_glGetProgramStringNV; + glAPI->GetTrackMatrixivNV = __indirect_glGetTrackMatrixivNV; + glAPI->GetVertexAttribPointervNV = __indirect_glGetVertexAttribPointervNV; + glAPI->IsProgramNV = __indirect_glIsProgramNV; + glAPI->LoadProgramNV = __indirect_glLoadProgramNV; + glAPI->ProgramParameter4dNV = __indirect_glProgramParameter4dNV; + glAPI->ProgramParameter4dvNV = __indirect_glProgramParameter4dvNV; + glAPI->ProgramParameter4fNV = __indirect_glProgramParameter4fNV; + glAPI->ProgramParameter4fvNV = __indirect_glProgramParameter4fvNV; + glAPI->ProgramParameters4dvNV = __indirect_glProgramParameters4dvNV; + glAPI->ProgramParameters4fvNV = __indirect_glProgramParameters4fvNV; + glAPI->RequestResidentProgramsNV = __indirect_glRequestResidentProgramsNV; + glAPI->TrackMatrixNV = __indirect_glTrackMatrixNV; + glAPI->VertexAttribPointerNV = __indirect_glVertexAttribPointerNV; + glAPI->VertexAttrib2dNV = __indirect_glVertexAttrib2dNV; + glAPI->VertexAttrib2sNV = __indirect_glVertexAttrib2sNV; + glAPI->VertexAttrib2dvNV = __indirect_glVertexAttrib2dvNV; + glAPI->VertexAttrib2fNV = __indirect_glVertexAttrib2fNV; + glAPI->VertexAttrib2svNV = __indirect_glVertexAttrib2svNV; + glAPI->VertexAttrib2fvNV = __indirect_glVertexAttrib2fvNV; + glAPI->GetVertexAttribdvNV = __indirect_glGetVertexAttribdvNV; + glAPI->GetVertexAttribfvNV = __indirect_glGetVertexAttribfvNV; + glAPI->GetVertexAttribivNV = __indirect_glGetVertexAttribivNV; + glAPI->VertexAttrib1dNV = __indirect_glVertexAttrib1dNV; + glAPI->VertexAttribs1dvNV = __indirect_glVertexAttribs1dvNV; + glAPI->VertexAttribs1fvNV = __indirect_glVertexAttribs1fvNV; + glAPI->VertexAttribs1svNV = __indirect_glVertexAttribs1svNV; + glAPI->VertexAttribs2dvNV = __indirect_glVertexAttribs2dvNV; + glAPI->VertexAttribs2fvNV = __indirect_glVertexAttribs2fvNV; + glAPI->VertexAttribs2svNV = __indirect_glVertexAttribs2svNV; + glAPI->VertexAttribs3dvNV = __indirect_glVertexAttribs3dvNV; + glAPI->VertexAttribs3fvNV = __indirect_glVertexAttribs3fvNV; + glAPI->VertexAttribs3svNV = __indirect_glVertexAttribs3svNV; + glAPI->VertexAttribs4dvNV = __indirect_glVertexAttribs4dvNV; + glAPI->VertexAttribs4fvNV = __indirect_glVertexAttribs4fvNV; + + /* 262. GL_NV_point_sprite */ + + glAPI->PointParameteriNV = __indirect_glPointParameteriNV; + glAPI->PointParameterivNV = __indirect_glPointParameterivNV; + + /* 268. GL_EXT_stencil_two_side */ + + glAPI->ActiveStencilFaceEXT = __indirect_glActiveStencilFaceEXT; + + /* 282. GL_NV_fragment_program */ + + glAPI->ProgramNamedParameter4fNV = __indirect_glProgramNamedParameter4fNV; + glAPI->ProgramNamedParameter4dNV = __indirect_glProgramNamedParameter4dNV; + glAPI->ProgramNamedParameter4fvNV = __indirect_glProgramNamedParameter4fvNV; + glAPI->ProgramNamedParameter4dvNV = __indirect_glProgramNamedParameter4dvNV; + glAPI->GetProgramNamedParameterfvNV = __indirect_glGetProgramNamedParameterfvNV; + glAPI->GetProgramNamedParameterdvNV = __indirect_glGetProgramNamedParameterdvNV; + + /* 310. GL_EXT_framebuffer_object */ + + glAPI->RenderbufferStorageEXT = __indirect_glRenderbufferStorageEXT; + glAPI->GetRenderbufferParameterivEXT = __indirect_glGetRenderbufferParameterivEXT; + glAPI->IsFramebufferEXT = __indirect_glIsFramebufferEXT; + glAPI->BindFramebufferEXT = __indirect_glBindFramebufferEXT; + glAPI->DeleteFramebuffersEXT = __indirect_glDeleteFramebuffersEXT; + glAPI->GenFramebuffersEXT = __indirect_glGenFramebuffersEXT; + glAPI->CheckFramebufferStatusEXT = __indirect_glCheckFramebufferStatusEXT; + glAPI->FramebufferTexture1DEXT = __indirect_glFramebufferTexture1DEXT; + glAPI->FramebufferTexture2DEXT = __indirect_glFramebufferTexture2DEXT; + glAPI->FramebufferTexture3DEXT = __indirect_glFramebufferTexture3DEXT; + glAPI->FramebufferRenderbufferEXT = __indirect_glFramebufferRenderbufferEXT; + glAPI->GetFramebufferAttachmentParameterivEXT = __indirect_glGetFramebufferAttachmentParameterivEXT; + glAPI->GenerateMipmapEXT = __indirect_glGenerateMipmapEXT; + glAPI->IsRenderbufferEXT = __indirect_glIsRenderbufferEXT; + glAPI->BindRenderbufferEXT = __indirect_glBindRenderbufferEXT; + glAPI->DeleteRenderbuffersEXT = __indirect_glDeleteRenderbuffersEXT; + glAPI->GenRenderbuffersEXT = __indirect_glGenRenderbuffersEXT; + + return glAPI; +} + diff --git a/src/glx/x11/indirect_init.h b/src/glx/x11/indirect_init.h new file mode 100644 index 00000000000..62d04ba6dc2 --- /dev/null +++ b/src/glx/x11/indirect_init.h @@ -0,0 +1,42 @@ +/* $XFree86: xc/lib/GL/glx/indirect_init.h,v 1.2 2000/02/08 17:18:33 dawes Exp $ */ +/************************************************************************** + +Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sub license, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial portions +of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/* + * Authors: + * Kevin E. Martin <[email protected]> + * + */ + +#ifndef _INDIRECT_INIT_H_ +#define _INDIRECT_INIT_H_ + +#include "glxclient.h" + +extern __GLapi *__glXNewIndirectAPI(void); + +#endif /* _INDIRECT_INIT_H_ */ diff --git a/src/glx/x11/indirect_size.c b/src/glx/x11/indirect_size.c new file mode 100644 index 00000000000..79d57d55b68 --- /dev/null +++ b/src/glx/x11/indirect_size.c @@ -0,0 +1,370 @@ +/* DO NOT EDIT - This file generated automatically by glX_proto_size.py (from Mesa) script */ + +/* + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + +#include <GL/gl.h> +#include "indirect_size.h" + +# if __GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 96) +# define PURE __attribute__((pure)) +# else +# define PURE +# endif + +# if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__) +# define FASTCALL __attribute__((fastcall)) +# else +# define FASTCALL +# endif + +# if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 3)) && defined(__ELF__) +# define INTERNAL __attribute__((visibility("internal"))) +# else +# define INTERNAL +# endif + + +#if defined(__CYGWIN__) || defined(__MINGW32__) || defined(__APPLE__) +# undef HAVE_ALIAS +#endif +#ifdef HAVE_ALIAS +# define ALIAS2(from,to) \ + INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \ + __attribute__ ((alias( # to ))); +# define ALIAS(from,to) ALIAS2( from, __gl ## to ## _size ) +#else +# define ALIAS(from,to) \ + INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \ + { return __gl ## to ## _size( e ); } +#endif + + +INTERNAL PURE FASTCALL GLint +__glCallLists_size( GLenum e ) +{ + switch( e ) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + return 1; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + case GL_2_BYTES: + return 2; + case GL_3_BYTES: + return 3; + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + case GL_4_BYTES: + return 4; + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glFogfv_size( GLenum e ) +{ + switch( e ) { + case GL_FOG_INDEX: + case GL_FOG_DENSITY: + case GL_FOG_START: + case GL_FOG_END: + case GL_FOG_MODE: + case GL_FOG_OFFSET_VALUE_SGIX: + case GL_FOG_DISTANCE_MODE_NV: + return 1; + case GL_FOG_COLOR: + return 4; + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glLightfv_size( GLenum e ) +{ + switch( e ) { + case GL_SPOT_EXPONENT: + case GL_SPOT_CUTOFF: + case GL_CONSTANT_ATTENUATION: + case GL_LINEAR_ATTENUATION: + case GL_QUADRATIC_ATTENUATION: + return 1; + case GL_SPOT_DIRECTION: + return 3; + case GL_AMBIENT: + case GL_DIFFUSE: + case GL_SPECULAR: + case GL_POSITION: + return 4; + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glLightModelfv_size( GLenum e ) +{ + switch( e ) { + case GL_LIGHT_MODEL_LOCAL_VIEWER: + case GL_LIGHT_MODEL_TWO_SIDE: + case GL_LIGHT_MODEL_COLOR_CONTROL: +/* case GL_LIGHT_MODEL_COLOR_CONTROL_EXT:*/ + return 1; + case GL_LIGHT_MODEL_AMBIENT: + return 4; + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glMaterialfv_size( GLenum e ) +{ + switch( e ) { + case GL_SHININESS: + return 1; + case GL_COLOR_INDEXES: + return 3; + case GL_AMBIENT: + case GL_DIFFUSE: + case GL_SPECULAR: + case GL_EMISSION: + case GL_AMBIENT_AND_DIFFUSE: + return 4; + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glTexParameterfv_size( GLenum e ) +{ + switch( e ) { + case GL_TEXTURE_MAG_FILTER: + case GL_TEXTURE_MIN_FILTER: + case GL_TEXTURE_WRAP_S: + case GL_TEXTURE_WRAP_T: + case GL_TEXTURE_PRIORITY: + case GL_TEXTURE_WRAP_R: + case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: +/* case GL_SHADOW_AMBIENT_SGIX:*/ + case GL_TEXTURE_MIN_LOD: + case GL_TEXTURE_MAX_LOD: + case GL_TEXTURE_BASE_LEVEL: + case GL_TEXTURE_MAX_LEVEL: + case GL_TEXTURE_CLIPMAP_FRAME_SGIX: + case GL_TEXTURE_LOD_BIAS_S_SGIX: + case GL_TEXTURE_LOD_BIAS_T_SGIX: + case GL_TEXTURE_LOD_BIAS_R_SGIX: + case GL_GENERATE_MIPMAP: +/* case GL_GENERATE_MIPMAP_SGIS:*/ + case GL_TEXTURE_COMPARE_SGIX: + case GL_TEXTURE_COMPARE_OPERATOR_SGIX: + case GL_TEXTURE_MAX_CLAMP_S_SGIX: + case GL_TEXTURE_MAX_CLAMP_T_SGIX: + case GL_TEXTURE_MAX_CLAMP_R_SGIX: + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + case GL_TEXTURE_LOD_BIAS: +/* case GL_TEXTURE_LOD_BIAS_EXT:*/ + case GL_DEPTH_TEXTURE_MODE: +/* case GL_DEPTH_TEXTURE_MODE_ARB:*/ + case GL_TEXTURE_COMPARE_MODE: +/* case GL_TEXTURE_COMPARE_MODE_ARB:*/ + case GL_TEXTURE_COMPARE_FUNC: +/* case GL_TEXTURE_COMPARE_FUNC_ARB:*/ + case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV: + return 1; + case GL_TEXTURE_CLIPMAP_CENTER_SGIX: + case GL_TEXTURE_CLIPMAP_OFFSET_SGIX: + return 2; + case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX: + return 3; + case GL_TEXTURE_BORDER_COLOR: + case GL_POST_TEXTURE_FILTER_BIAS_SGIX: + case GL_POST_TEXTURE_FILTER_SCALE_SGIX: + return 4; + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glTexEnvfv_size( GLenum e ) +{ + switch( e ) { + case GL_ALPHA_SCALE: + case GL_TEXTURE_ENV_MODE: + case GL_TEXTURE_LOD_BIAS: + case GL_COMBINE_RGB: + case GL_COMBINE_ALPHA: + case GL_RGB_SCALE: + case GL_SOURCE0_RGB: + case GL_SOURCE1_RGB: + case GL_SOURCE2_RGB: + case GL_SOURCE3_RGB_NV: + case GL_SOURCE0_ALPHA: + case GL_SOURCE1_ALPHA: + case GL_SOURCE2_ALPHA: + case GL_SOURCE3_ALPHA_NV: + case GL_OPERAND0_RGB: + case GL_OPERAND1_RGB: + case GL_OPERAND2_RGB: + case GL_OPERAND3_RGB_NV: + case GL_OPERAND0_ALPHA: + case GL_OPERAND1_ALPHA: + case GL_OPERAND2_ALPHA: + case GL_OPERAND3_ALPHA_NV: + case GL_COORD_REPLACE_ARB: +/* case GL_COORD_REPLACE_NV:*/ + return 1; + case GL_TEXTURE_ENV_COLOR: + return 4; + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glTexGendv_size( GLenum e ) +{ + switch( e ) { + case GL_TEXTURE_GEN_MODE: + return 1; + case GL_OBJECT_PLANE: + case GL_EYE_PLANE: + return 4; + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glMap1d_size( GLenum e ) +{ + switch( e ) { + case GL_MAP1_INDEX: + case GL_MAP1_TEXTURE_COORD_1: + return 1; + case GL_MAP1_TEXTURE_COORD_2: + return 2; + case GL_MAP1_NORMAL: + case GL_MAP1_TEXTURE_COORD_3: + case GL_MAP1_VERTEX_3: + return 3; + case GL_MAP1_COLOR_4: + case GL_MAP1_TEXTURE_COORD_4: + case GL_MAP1_VERTEX_4: + return 4; + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glMap2d_size( GLenum e ) +{ + switch( e ) { + case GL_MAP2_INDEX: + case GL_MAP2_TEXTURE_COORD_1: + return 1; + case GL_MAP2_TEXTURE_COORD_2: + return 2; + case GL_MAP2_NORMAL: + case GL_MAP2_TEXTURE_COORD_3: + case GL_MAP2_VERTEX_3: + return 3; + case GL_MAP2_COLOR_4: + case GL_MAP2_TEXTURE_COORD_4: + case GL_MAP2_VERTEX_4: + return 4; + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glColorTableParameterfv_size( GLenum e ) +{ + switch( e ) { + case GL_COLOR_TABLE_SCALE: + case GL_COLOR_TABLE_BIAS: + return 4; + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glConvolutionParameterfv_size( GLenum e ) +{ + switch( e ) { + case GL_CONVOLUTION_BORDER_MODE: +/* case GL_CONVOLUTION_BORDER_MODE_EXT:*/ + return 1; + case GL_CONVOLUTION_FILTER_SCALE: +/* case GL_CONVOLUTION_FILTER_SCALE_EXT:*/ + case GL_CONVOLUTION_FILTER_BIAS: +/* case GL_CONVOLUTION_FILTER_BIAS_EXT:*/ + case GL_CONVOLUTION_BORDER_COLOR: +/* case GL_CONVOLUTION_BORDER_COLOR_HP:*/ + return 4; + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glPointParameterfvEXT_size( GLenum e ) +{ + switch( e ) { + case GL_POINT_SIZE_MIN: +/* case GL_POINT_SIZE_MIN_ARB:*/ +/* case GL_POINT_SIZE_MIN_SGIS:*/ + case GL_POINT_SIZE_MAX: +/* case GL_POINT_SIZE_MAX_ARB:*/ +/* case GL_POINT_SIZE_MAX_SGIS:*/ + case GL_POINT_FADE_THRESHOLD_SIZE: +/* case GL_POINT_FADE_THRESHOLD_SIZE_ARB:*/ +/* case GL_POINT_FADE_THRESHOLD_SIZE_SGIS:*/ + case GL_POINT_SPRITE_R_MODE_NV: + case GL_POINT_SPRITE_COORD_ORIGIN: + return 1; + case GL_POINT_DISTANCE_ATTENUATION: +/* case GL_POINT_DISTANCE_ATTENUATION_ARB:*/ +/* case GL_POINT_DISTANCE_ATTENUATION_SGIS:*/ + return 3; + default: return 0; + } +} + +ALIAS( Fogiv, Fogfv ) +ALIAS( Lightiv, Lightfv ) +ALIAS( LightModeliv, LightModelfv ) +ALIAS( Materialiv, Materialfv ) +ALIAS( TexParameteriv, TexParameterfv ) +ALIAS( TexEnviv, TexEnvfv ) +ALIAS( TexGenfv, TexGendv ) +ALIAS( TexGeniv, TexGendv ) +ALIAS( Map1f, Map1d ) +ALIAS( Map2f, Map2d ) +ALIAS( ColorTableParameteriv, ColorTableParameterfv ) +ALIAS( ConvolutionParameteriv, ConvolutionParameterfv ) +ALIAS( PointParameterivNV, PointParameterfvEXT ) + +# undef PURE +# undef FASTCALL +# undef INTERNAL diff --git a/src/glx/x11/indirect_size.h b/src/glx/x11/indirect_size.h new file mode 100644 index 00000000000..9ba0bd69075 --- /dev/null +++ b/src/glx/x11/indirect_size.h @@ -0,0 +1,88 @@ +/* DO NOT EDIT - This file generated automatically by glX_proto_size.py (from Mesa) script */ + +/* + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#if !defined( _INDIRECT_SIZE_H_ ) +# define _INDIRECT_SIZE_H_ + +/** + * \file + * Prototypes for functions used to determine the number of data elements in + * various GLX protocol messages. + * + * \author Ian Romanick <[email protected]> + */ + +# if __GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 96) +# define PURE __attribute__((pure)) +# else +# define PURE +# endif + +# if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__) +# define FASTCALL __attribute__((fastcall)) +# else +# define FASTCALL +# endif + +# if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 3)) && defined(__ELF__) +# define INTERNAL __attribute__((visibility("internal"))) +# else +# define INTERNAL +# endif + +extern INTERNAL PURE FASTCALL GLint __glCallLists_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glFogfv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glFogiv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glLightfv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glLightiv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glLightModelfv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glLightModeliv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glMaterialfv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glMaterialiv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glTexParameterfv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glTexParameteriv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glTexEnvfv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glTexEnviv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glTexGendv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glTexGenfv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glTexGeniv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glMap1d_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glMap1f_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glMap2d_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glMap2f_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glColorTableParameterfv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glColorTableParameteriv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glConvolutionParameterfv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glConvolutionParameteriv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glPointParameterfvEXT_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glPointParameterivNV_size(GLenum); + +# undef PURE +# undef FASTCALL +# undef INTERNAL + +#endif /* !defined( _INDIRECT_SIZE_H_ ) */ diff --git a/src/glx/x11/indirect_transpose_matrix.c b/src/glx/x11/indirect_transpose_matrix.c new file mode 100644 index 00000000000..2144410e5ac --- /dev/null +++ b/src/glx/x11/indirect_transpose_matrix.c @@ -0,0 +1,83 @@ +/* + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include <GL/gl.h> +#include "indirect.h" + +static void TransposeMatrixf(const GLfloat s[16], GLfloat d[16]) +{ + int i, j; + for (i = 0; i < 4; i++) { + for (j = 0; j < 4; j++) { + d[i*4+j] = s[j*4+i]; + } + } +} + +static void TransposeMatrixd(const GLdouble s[16], GLdouble d[16]) +{ + int i, j; + for (i = 0; i < 4; i++) { + for (j = 0; j < 4; j++) { + d[i*4+j] = s[j*4+i]; + } + } +} + + +void +__indirect_glLoadTransposeMatrixdARB( const GLdouble * m ) +{ + GLdouble mt[16]; + + TransposeMatrixd( m, mt ); + __indirect_glLoadMatrixd( mt ); +} + +void +__indirect_glLoadTransposeMatrixfARB( const GLfloat * m ) +{ + GLfloat mt[16]; + + TransposeMatrixf( m, mt ); + __indirect_glLoadMatrixf( mt ); +} + +void +__indirect_glMultTransposeMatrixdARB( const GLdouble * m ) +{ + GLdouble mt[16]; + + TransposeMatrixd( m, mt ); + __indirect_glMultMatrixd( mt ); +} + +void +__indirect_glMultTransposeMatrixfARB( const GLfloat * m ) +{ + GLfloat mt[16]; + + TransposeMatrixf( m, mt ); + __indirect_glMultMatrixf( mt ); +} diff --git a/src/glx/x11/indirect_va_private.h b/src/glx/x11/indirect_va_private.h new file mode 100644 index 00000000000..ab97dc645fb --- /dev/null +++ b/src/glx/x11/indirect_va_private.h @@ -0,0 +1,308 @@ +/* + * (C) Copyright IBM Corporation 2004, 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#ifndef _INDIRECT_VA_PRIVATE_ +#define _INDIRECT_VA_PRIVATE_ + +/** + * \file indirect_va_private.h + * + * \author Ian Romanick <[email protected]> + */ + +#include <inttypes.h> + +#include "glxclient.h" +#include "indirect.h" +#include <GL/glxproto.h> + + +/** + * State descriptor for a single array of vertex data. + */ +struct array_state { + /** + * Pointer to the application supplied data. + */ + const void * data; + + /** + * Enum representing the type of the application supplied data. + */ + GLenum data_type; + + /** + * Stride value supplied by the application. This value is not used + * internally. It is only kept so that it can be queried by the + * application using glGet*v. + */ + GLsizei user_stride; + + /** + * Calculated size, in bytes, of a single element in the array. This + * is calculated based on \c count and the size of the data type + * represented by \c data_type. + */ + GLsizei element_size; + + /** + * Actual byte-stride from one element to the next. This value will + * be equal to either \c user_stride or \c element_stride. + */ + GLsizei true_stride; + + /** + * Number of data values in each element. + */ + GLint count; + + /** + * "Normalized" data is on the range [0,1] (unsigned) or [-1,1] (signed). + * This is used for mapping integral types to floating point types. + */ + GLboolean normalized; + + /** + * Pre-calculated GLX protocol command header. + */ + uint32_t header[2]; + + /** + * Size of the header data. For simple data, like glColorPointerfv, + * this is 4. For complex data that requires either a count (e.g., + * glWeightfvARB), an index (e.g., glVertexAttrib1fvARB), or a + * selector enum (e.g., glMultiTexCoord2fv) this is 8. + */ + unsigned header_size; + + /** + * Set to \c GL_TRUE if this array is enabled. Otherwise, it is set + * to \c GL_FALSE. + */ + GLboolean enabled; + + /** + * For multi-arrayed data (e.g., texture coordinates, generic vertex + * program attributes, etc.), this specifies which array this is. + */ + unsigned index; + + /** + * Per-array-type key. For most arrays, this will be the GL enum for + * that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY + * for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data, + * etc.). + */ + GLenum key; + + /** + * If this array can be used with the "classic" \c glDrawArrays protocol, + * this is set to \c GL_TRUE. Otherwise, it is set to \c GL_FALSE. + */ + GLboolean old_DrawArrays_possible; +}; + + +/** + * Array state that is pushed / poped by \c glPushClientAttrib and + * \c glPopClientAttrib. + */ +struct array_stack_state { + /** + * Pointer to the application supplied data. + */ + const void * data; + + /** + * Enum representing the type of the application supplied data. + */ + GLenum data_type; + + /** + * Stride value supplied by the application. This value is not used + * internally. It is only kept so that it can be queried by the + * application using glGet*v. + */ + GLsizei user_stride; + + /** + * Number of data values in each element. + */ + GLint count; + + /** + * Per-array-type key. For most arrays, this will be the GL enum for + * that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY + * for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data, + * etc.). + */ + GLenum key; + + /** + * For multi-arrayed data (e.g., texture coordinates, generic vertex + * program attributes, etc.), this specifies which array this is. + */ + unsigned index; + + /** + * Set to \c GL_TRUE if this array is enabled. Otherwise, it is set + * to \c GL_FALSE. + */ + GLboolean enabled; +}; + + +/** + * Collection of all the vertex array state. + */ +struct array_state_vector { + /** + * Number of arrays tracked by \c ::arrays. + */ + size_t num_arrays; + + /** + * Array of vertex array state. This array contains all of the valid + * vertex arrays. If a vertex array isn't in this array, then it isn't + * valid. For example, if an implementation does not support + * EXT_fog_coord, there won't be a GL_FOG_COORD_ARRAY entry in this + * array. + */ + struct array_state * arrays; + + /** + * Number of currently enabled client-side arrays. The value of this + * field is only valid if \c array_info_cache_valid is true. + */ + size_t enabled_client_array_count; + + /** + * \name ARRAY_INFO cache. + * + * These fields track the state of the ARRAY_INFO cache. The + * \c array_info_cache_size is the size of the actual data stored in + * \c array_info_cache. \c array_info_cache_buffer_size is the size of + * the buffer. This will always be greater than or equal to + * \c array_info_cache_size. + * + * \note + * There are some bytes of extra data before \c array_info_cache that is + * used to hold the header for RenderLarge commands. This is + * \b not included in \c array_info_cache_size or + * \c array_info_cache_buffer_size. \c array_info_cache_base stores a + * pointer to the true start of the buffer (i.e., what malloc returned). + */ + /*@{*/ + size_t array_info_cache_size; + size_t array_info_cache_buffer_size; + void * array_info_cache; + void * array_info_cache_base; + /*@}*/ + + + /** + * Is the cache of ARRAY_INFO data valid? The cache can become invalid + * when one of several state changes occur. Among these chages are + * modifying the array settings for an enabled array and enabling / + * disabling an array. + */ + GLboolean array_info_cache_valid; + + /** + * Is it possible to use the GL 1.1 / EXT_vertex_arrays protocol? Use + * of this protocol is disabled with really old servers (i.e., servers + * that don't support GL 1.1 or EXT_vertex_arrays) or when an environment + * variable is set. + * + * \todo + * GL 1.1 and EXT_vertex_arrays use identical protocol, but have different + * opcodes for \c glDrawArrays. For servers that advertise one or the + * other, there should be a way to select which opcode to use. + */ + GLboolean old_DrawArrays_possible; + + /** + * Is it possible to use the new GL X.X / ARB_vertex_buffer_object + * protocol? + * + * \todo + * This protocol has not yet been defined by the ARB, but is currently a + * work in progress. This field is a place-holder. + */ + GLboolean new_DrawArrays_possible; + + /** + * Active texture unit set by \c glClientActiveTexture. + * + * \sa __glXGetActiveTextureUnit + */ + unsigned active_texture_unit; + + /** + * Number of supported texture units. Even if ARB_multitexture / + * GL 1.3 are not supported, this will be at least 1. When multitexture + * is supported, this will be the value queried by calling + * \c glGetIntegerv with \c GL_MAX_TEXTURE_UNITS. + * + * \todo + * Investigate if this should be the value of \c GL_MAX_TEXTURE_COORDS + * instead (if GL 2.0 / ARB_fragment_shader / ARB_fragment_program / + * NV_fragment_program are supported). + */ + unsigned num_texture_units; + + /** + * Number of generic vertex program attribs. If GL_ARB_vertex_program + * is not supported, this will be zero. Otherwise it will be the value + * queries by calling \c glGetProgramiv with \c GL_VERTEX_PROGRAM_ARB + * and \c GL_MAX_PROGRAM_ATTRIBS_ARB. + */ + unsigned num_vertex_program_attribs; + + /** + * \n Methods for implementing various GL functions. + * + * These method pointers are only valid \c array_info_cache_valid is set. + * When each function starts, it much check \c array_info_cache_valid. + * If it is not set, it must call \c fill_array_info_cache and call + * the new method. + * + * \sa fill_array_info_cache + * + * \todo + * Write code to plug these functions directly into the dispatch table. + */ + /*@{*/ + void (*DrawArrays)( GLenum, GLint, GLsizei ); + void (*DrawElements)( GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices ); + /*@}*/ + + struct array_stack_state * stack; + unsigned active_texture_unit_stack[ __GL_CLIENT_ATTRIB_STACK_DEPTH ]; + unsigned stack_index; +}; + +#endif /* _INDIRECT_VA_PRIVATE_ */ diff --git a/src/glx/x11/indirect_vertex_array.c b/src/glx/x11/indirect_vertex_array.c new file mode 100644 index 00000000000..62a101e6656 --- /dev/null +++ b/src/glx/x11/indirect_vertex_array.c @@ -0,0 +1,1847 @@ +/* + * (C) Copyright IBM Corporation 2004, 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include <inttypes.h> +#include <assert.h> +#include <string.h> + +#include "glxclient.h" +#include "indirect.h" +#include <GL/glxproto.h> +#include "glxextensions.h" +#include "indirect_vertex_array.h" +#include "indirect_va_private.h" + +#define __GLX_PAD(n) (((n)+3) & ~3) + +/** + * \file indirect_vertex_array.c + * Implement GLX protocol for vertex arrays and vertex buffer objects. + * + * The most important function in this fill is \c fill_array_info_cache. + * The \c array_state_vector contains a cache of the ARRAY_INFO data sent + * in the DrawArrays protocol. Certain operations, such as enabling or + * disabling an array, can invalidate this cache. \c fill_array_info_cache + * fills-in this data. Additionally, it examines the enabled state and + * other factors to determine what "version" of DrawArrays protocoal can be + * used. + * + * Current, only two versions of DrawArrays protocol are implemented. The + * first version is the "none" protocol. This is the fallback when the + * server does not support GL 1.1 / EXT_vertex_arrays. It is implemented + * by sending batches of immediate mode commands that are equivalent to the + * DrawArrays protocol. + * + * The other protocol that is currently implemented is the "old" protocol. + * This is the GL 1.1 DrawArrays protocol. The only difference between GL + * 1.1 and EXT_vertex_arrays is the opcode used for the DrawArrays command. + * This protocol is called "old" because the ARB is in the process of + * defining a new protocol, which will probably be called wither "new" or + * "vbo", to support multiple texture coordinate arrays, generic attributes, + * and vertex buffer objects. + * + * \author Ian Romanick <[email protected]> + */ + +static void emit_DrawArrays_none( GLenum mode, GLint first, GLsizei count ); +static void emit_DrawArrays_old ( GLenum mode, GLint first, GLsizei count ); + +static void emit_DrawElements_none( GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices ); +static void emit_DrawElements_old ( GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices ); + + +static GLubyte * emit_element_none( GLubyte * dst, + const struct array_state_vector * arrays, unsigned index ); +static GLubyte * emit_element_old( GLubyte * dst, + const struct array_state_vector * arrays, unsigned index ); +static struct array_state * get_array_entry( + const struct array_state_vector * arrays, GLenum key, unsigned index ); +static void fill_array_info_cache( struct array_state_vector * arrays ); +static GLboolean validate_mode(__GLXcontext *gc, GLenum mode); +static GLboolean validate_count(__GLXcontext *gc, GLsizei count); +static GLboolean validate_type(__GLXcontext *gc, GLenum type); + + +/** + * Table of sizes, in bytes, of a GL types. All of the type enums are be in + * the range 0x1400 - 0x140F. That includes types added by extensions (i.e., + * \c GL_HALF_FLOAT_NV). This elements of this table correspond to the + * type enums masked with 0x0f. + * + * \notes + * \c GL_HALF_FLOAT_NV is not included. Neither are \c GL_2_BYTES, + * \c GL_3_BYTES, or \c GL_4_BYTES. + */ +const GLuint __glXTypeSize_table[16] = { + 1, 1, 2, 2, 4, 4, 4, 0, 0, 0, 8, 0, 0, 0, 0, 0 +}; + + + +/** + * Initialize vertex array state of a GLX context. + * + * \param gc GLX context whose vertex array state is to be initialized. + * + * \warning + * This function may only be called after __GLXcontext::gl_extension_bits, + * __GLXcontext::server_minor, and __GLXcontext::server_major have been + * initialized. These values are used to determine what vertex arrays are + * supported. + * + * \bug + * Return values from malloc are not properly tested. + */ +void +__glXInitVertexArrayState( __GLXcontext * gc ) +{ + __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays; + + unsigned array_count; + unsigned texture_units = 1; + unsigned i; + unsigned j; + unsigned vertex_program_attribs = 0; + + GLboolean got_fog = GL_FALSE; + GLboolean got_secondary_color = GL_FALSE; + + + arrays = calloc( 1, sizeof( struct array_state_vector ) ); + state->array_state = arrays; + + arrays->old_DrawArrays_possible = !state->NoDrawArraysProtocol; + arrays->new_DrawArrays_possible = GL_FALSE; + arrays->DrawArrays = NULL; + + arrays->active_texture_unit = 0; + + + /* Determine how many arrays are actually needed. Only arrays that + * are supported by the server are create. For example, if the server + * supports only 2 texture units, then only 2 texture coordinate arrays + * are created. + * + * At the very least, GL_VERTEX_ARRAY, GL_NORMAL_ARRAY, + * GL_COLOR_ARRAY, GL_INDEX_ARRAY, GL_TEXTURE_COORD_ARRAY, and + * GL_EDGE_FLAG_ARRAY are supported. + */ + + array_count = 5; + + if ( __glExtensionBitIsEnabled( gc, GL_EXT_fog_coord_bit ) + || (gc->server_major > 1) || (gc->server_minor >= 4) ) { + got_fog = GL_TRUE; + array_count++; + } + + if ( __glExtensionBitIsEnabled( gc, GL_EXT_secondary_color_bit ) + || (gc->server_major > 1) || (gc->server_minor >= 4) ) { + got_secondary_color = GL_TRUE; + array_count++; + } + + if ( __glExtensionBitIsEnabled( gc, GL_ARB_multitexture_bit ) + || (gc->server_major > 1) || (gc->server_minor >= 3) ) { + __indirect_glGetIntegerv( GL_MAX_TEXTURE_UNITS, & texture_units ); + } + + if ( __glExtensionBitIsEnabled( gc, GL_ARB_vertex_program_bit ) ) { + __indirect_glGetProgramivARB( GL_VERTEX_PROGRAM_ARB, + GL_MAX_PROGRAM_ATTRIBS_ARB, + & vertex_program_attribs ); + } + + arrays->num_texture_units = texture_units; + arrays->num_vertex_program_attribs = vertex_program_attribs; + array_count += texture_units + vertex_program_attribs; + arrays->num_arrays = array_count; + arrays->arrays = calloc( array_count, sizeof( struct array_state ) ); + + arrays->arrays[0].data_type = GL_FLOAT; + arrays->arrays[0].count = 3; + arrays->arrays[0].key = GL_NORMAL_ARRAY; + arrays->arrays[0].normalized = GL_TRUE; + arrays->arrays[0].old_DrawArrays_possible = GL_TRUE; + + arrays->arrays[1].data_type = GL_FLOAT; + arrays->arrays[1].count = 4; + arrays->arrays[1].key = GL_COLOR_ARRAY; + arrays->arrays[1].normalized = GL_TRUE; + arrays->arrays[1].old_DrawArrays_possible = GL_TRUE; + + arrays->arrays[2].data_type = GL_FLOAT; + arrays->arrays[2].count = 1; + arrays->arrays[2].key = GL_INDEX_ARRAY; + arrays->arrays[2].old_DrawArrays_possible = GL_TRUE; + + arrays->arrays[3].data_type = GL_UNSIGNED_BYTE; + arrays->arrays[3].count = 1; + arrays->arrays[3].key = GL_EDGE_FLAG_ARRAY; + arrays->arrays[3].old_DrawArrays_possible = GL_TRUE; + + for ( i = 0 ; i < texture_units ; i++ ) { + arrays->arrays[4 + i].data_type = GL_FLOAT; + arrays->arrays[4 + i].count = 4; + arrays->arrays[4 + i].key = GL_TEXTURE_COORD_ARRAY; + + arrays->arrays[4 + i].old_DrawArrays_possible = (i == 0); + arrays->arrays[4 + i].index = i; + + arrays->arrays[4 + i].header[1] = i + GL_TEXTURE0; + } + + i = 4 + texture_units; + + if ( got_fog ) { + arrays->arrays[i].data_type = GL_FLOAT; + arrays->arrays[i].count = 1; + arrays->arrays[i].key = GL_FOG_COORDINATE_ARRAY; + arrays->arrays[i].old_DrawArrays_possible = GL_TRUE; + i++; + } + + if ( got_secondary_color ) { + arrays->arrays[i].data_type = GL_FLOAT; + arrays->arrays[i].count = 3; + arrays->arrays[i].key = GL_SECONDARY_COLOR_ARRAY; + arrays->arrays[i].old_DrawArrays_possible = GL_TRUE; + arrays->arrays[i].normalized = GL_TRUE; + i++; + } + + + for ( j = 0 ; j < vertex_program_attribs ; j++ ) { + const unsigned idx = (vertex_program_attribs - (j + 1)); + + + arrays->arrays[idx + i].data_type = GL_FLOAT; + arrays->arrays[idx + i].count = 4; + arrays->arrays[idx + i].key = GL_VERTEX_ATTRIB_ARRAY_POINTER; + + arrays->arrays[idx + i].old_DrawArrays_possible = 0; + arrays->arrays[idx + i].index = idx; + + arrays->arrays[idx + i].header[1] = idx; + } + + i += vertex_program_attribs; + + + /* Vertex array *must* be last becuase of the way that + * emit_DrawArrays_none works. + */ + + arrays->arrays[i].data_type = GL_FLOAT; + arrays->arrays[i].count = 4; + arrays->arrays[i].key = GL_VERTEX_ARRAY; + arrays->arrays[i].old_DrawArrays_possible = GL_TRUE; + + assert( (i + 1) == arrays->num_arrays ); + + arrays->stack_index = 0; + arrays->stack = malloc( sizeof( struct array_stack_state ) + * arrays->num_arrays ); +} + + +/** + * Calculate the size of a single vertex for the "none" protocol. This is + * essentially the size of all the immediate-mode commands required to + * implement the enabled vertex arrays. + */ +static size_t +calculate_single_vertex_size_none( const struct array_state_vector * arrays ) +{ + size_t single_vertex_size = 0; + unsigned i; + + + for ( i = 0 ; i < arrays->num_arrays ; i++ ) { + if ( arrays->arrays[i].enabled ) { + single_vertex_size += ((uint16_t *)arrays->arrays[i].header)[0]; + } + } + + return single_vertex_size; +} + + +/** + * Emit a single element using non-DrawArrays protocol. + */ +GLubyte * +emit_element_none( GLubyte * dst, + const struct array_state_vector * arrays, + unsigned index ) +{ + unsigned i; + + + for ( i = 0 ; i < arrays->num_arrays ; i++ ) { + if ( arrays->arrays[i].enabled ) { + const size_t offset = index * arrays->arrays[i].true_stride; + + /* The generic attributes can have more data than is in the + * elements. This is because a vertex array can be a 2 element, + * normalized, unsigned short, but the "closest" immediate mode + * protocol is for a 4Nus. Since the sizes are small, the + * performance impact on modern processors should be negligible. + */ + (void) memset( dst, 0, + ((uint16_t *)arrays->arrays[i].header)[0] ); + + (void) memcpy( dst, arrays->arrays[i].header, + arrays->arrays[i].header_size ); + + dst += arrays->arrays[i].header_size; + + (void) memcpy( dst, ((GLubyte *) arrays->arrays[i].data) + offset, + arrays->arrays[i].element_size ); + + dst += __GLX_PAD( arrays->arrays[i].element_size ); + } + } + + return dst; +} + + +/** + * Emit a single element using "old" DrawArrays protocol from + * EXT_vertex_arrays / OpenGL 1.1. + */ +GLubyte * +emit_element_old( GLubyte * dst, + const struct array_state_vector * arrays, + unsigned index ) +{ + unsigned i; + + + for ( i = 0 ; i < arrays->num_arrays ; i++ ) { + if ( arrays->arrays[i].enabled ) { + const size_t offset = index * arrays->arrays[i].true_stride; + + (void) memcpy( dst, ((GLubyte *) arrays->arrays[i].data) + offset, + arrays->arrays[i].element_size ); + + dst += __GLX_PAD( arrays->arrays[i].element_size ); + } + } + + return dst; +} + + +struct array_state * +get_array_entry( const struct array_state_vector * arrays, + GLenum key, unsigned index ) +{ + unsigned i; + + for ( i = 0 ; i < arrays->num_arrays ; i++ ) { + if ( (arrays->arrays[i].key == key) + && (arrays->arrays[i].index == index) ) { + return & arrays->arrays[i]; + } + } + + return NULL; +} + + +static GLboolean +allocate_array_info_cache( struct array_state_vector * arrays, + size_t required_size ) +{ +#define MAX_HEADER_SIZE 20 + if ( arrays->array_info_cache_buffer_size < required_size ) { + GLubyte * temp = realloc( arrays->array_info_cache_base, + required_size + MAX_HEADER_SIZE ); + + if ( temp == NULL ) { + return GL_FALSE; + } + + arrays->array_info_cache_base = temp; + arrays->array_info_cache = temp + MAX_HEADER_SIZE; + arrays->array_info_cache_buffer_size = required_size; + } + + arrays->array_info_cache_size = required_size; + return GL_TRUE; +} + + +/** + */ +void +fill_array_info_cache( struct array_state_vector * arrays ) +{ + GLboolean old_DrawArrays_possible; + unsigned i; + + + /* Determine how many arrays are enabled. + */ + + arrays->enabled_client_array_count = 0; + old_DrawArrays_possible = arrays->old_DrawArrays_possible; + for ( i = 0 ; i < arrays->num_arrays ; i++ ) { + if ( arrays->arrays[i].enabled ) { + arrays->enabled_client_array_count++; + old_DrawArrays_possible &= arrays->arrays[i].old_DrawArrays_possible; + } + } + + + if ( arrays->new_DrawArrays_possible ) { + assert( ! arrays->new_DrawArrays_possible ); + } + else if ( old_DrawArrays_possible ) { + const size_t required_size = arrays->enabled_client_array_count * 12; + uint32_t * info; + + + if ( ! allocate_array_info_cache( arrays, required_size ) ) { + return; + } + + + info = (uint32_t *) arrays->array_info_cache; + for ( i = 0 ; i < arrays->num_arrays ; i++ ) { + if ( arrays->arrays[i].enabled ) { + *(info++) = arrays->arrays[i].data_type; + *(info++) = arrays->arrays[i].count; + *(info++) = arrays->arrays[i].key; + } + } + + arrays->DrawArrays = emit_DrawArrays_old; + arrays->DrawElements = emit_DrawElements_old; + } + else { + arrays->DrawArrays = emit_DrawArrays_none; + arrays->DrawElements = emit_DrawElements_none; + } + + arrays->array_info_cache_valid = GL_TRUE; +} + + +/** + * Emit a \c glDrawArrays command using the "none" protocol. That is, + * emit immediate-mode commands that are equivalent to the requiested + * \c glDrawArrays command. This is used with servers that don't support + * the OpenGL 1.1 / EXT_vertex_arrays DrawArrays protocol or in cases where + * vertex state is enabled that is not compatible with that protocol. + */ +void +emit_DrawArrays_none( GLenum mode, GLint first, GLsizei count ) +{ + __GLXcontext *gc = __glXGetCurrentContext(); + const __GLXattribute * state = + (const __GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays = state->array_state; + + size_t single_vertex_size; + GLubyte * pc; + unsigned i; + static const uint16_t begin_cmd[2] = { 8, X_GLrop_Begin }; + static const uint16_t end_cmd[2] = { 4, X_GLrop_End }; + + + single_vertex_size = calculate_single_vertex_size_none( arrays ); + + pc = gc->pc; + + (void) memcpy( pc, begin_cmd, 4 ); + *(int *)(pc + 4) = mode; + + pc += 8; + + for ( i = 0 ; i < count ; i++ ) { + if ( (pc + single_vertex_size) >= gc->bufEnd ) { + pc = __glXFlushRenderBuffer(gc, gc->pc); + } + + pc = emit_element_none( pc, arrays, first + i ); + } + + if ( (pc + 4) >= gc->bufEnd ) { + pc = __glXFlushRenderBuffer(gc, gc->pc); + } + + (void) memcpy( pc, end_cmd, 4 ); + pc += 4; + + gc->pc = pc; + if ( gc->pc > gc->limit ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } +} + + +/** + * Emit the header data for the GL 1.1 / EXT_vertex_arrays DrawArrays + * protocol. + * + * \param gc GLX context. + * \param arrays Array state. + * \param elements_per_request Location to store the number of elements that + * can fit in a single Render / RenderLarge + * command. + * \param total_request Total number of requests for a RenderLarge + * command. If a Render command is used, this + * will be zero. + * \param mode Drawing mode. + * \param count Number of vertices. + * + * \returns + * A pointer to the buffer for array data. + */ +static GLubyte * +emit_DrawArrays_header_old( __GLXcontext * gc, + struct array_state_vector * arrays, + size_t * elements_per_request, + size_t * total_requests, + GLenum mode, GLsizei count ) +{ + size_t command_size; + size_t single_vertex_size; + const unsigned header_size = 16; + unsigned i; + GLubyte * pc; + + + /* Determine the size of the whole command. This includes the header, + * the ARRAY_INFO data and the array data. Once this size is calculated, + * it will be known whether a Render or RenderLarge command is needed. + */ + + single_vertex_size = 0; + for ( i = 0 ; i < arrays->num_arrays ; i++ ) { + if ( arrays->arrays[i].enabled ) { + single_vertex_size += __GLX_PAD( arrays->arrays[i].element_size ); + } + } + + command_size = arrays->array_info_cache_size + header_size + + (single_vertex_size * count); + + + /* Write the header for either a Render command or a RenderLarge + * command. After the header is written, write the ARRAY_INFO data. + */ + + if ( command_size > gc->maxSmallRenderCommandSize ) { + /* maxSize is the maximum amount of data can be stuffed into a single + * packet. sz_xGLXRenderReq is added because bufSize is the maximum + * packet size minus sz_xGLXRenderReq. + */ + const size_t maxSize = (gc->bufSize + sz_xGLXRenderReq) + - sz_xGLXRenderLargeReq; + unsigned vertex_requests; + + + /* Calculate the number of data packets that will be required to send + * the whole command. To do this, the number of verticies that + * will fit in a single buffer must be calculated. + * + * The important value here is elements_per_request. This is the + * number of complete array elements that will fit in a single + * buffer. There may be some wasted space at the end of the buffer, + * but splitting elements across buffer boundries would be painful. + */ + + elements_per_request[0] = maxSize / single_vertex_size; + + vertex_requests = (count + elements_per_request[0] - 1) + / elements_per_request[0]; + + *total_requests = vertex_requests + 1; + + + __glXFlushRenderBuffer(gc, gc->pc); + + command_size += 4; + + pc = ((GLubyte *) arrays->array_info_cache) - (header_size + 4); + *(uint32_t *)(pc + 0) = command_size; + *(uint32_t *)(pc + 4) = X_GLrop_DrawArrays; + *(uint32_t *)(pc + 8) = count; + *(uint32_t *)(pc + 12) = arrays->enabled_client_array_count; + *(uint32_t *)(pc + 16) = mode; + + __glXSendLargeChunk( gc, 1, *total_requests, pc, + header_size + 4 + arrays->array_info_cache_size ); + + pc = gc->pc; + } + else { + if ( (gc->pc + command_size) >= gc->bufEnd ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + + pc = gc->pc; + *(uint16_t *)(pc + 0) = command_size; + *(uint16_t *)(pc + 2) = X_GLrop_DrawArrays; + *(uint32_t *)(pc + 4) = count; + *(uint32_t *)(pc + 8) = arrays->enabled_client_array_count; + *(uint32_t *)(pc + 12) = mode; + + pc += header_size; + + (void) memcpy( pc, arrays->array_info_cache, + arrays->array_info_cache_size ); + pc += arrays->array_info_cache_size; + + *elements_per_request = count; + *total_requests = 0; + } + + + return pc; +} + + +/** + */ +void +emit_DrawArrays_old( GLenum mode, GLint first, GLsizei count ) +{ + __GLXcontext *gc = __glXGetCurrentContext(); + const __GLXattribute * state = + (const __GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays = state->array_state; + + GLubyte * pc; + size_t elements_per_request; + unsigned total_requests = 0; + unsigned i; + size_t total_sent = 0; + + + pc = emit_DrawArrays_header_old( gc, arrays, & elements_per_request, + & total_requests, mode, count); + + + /* Write the arrays. + */ + + if ( total_requests == 0 ) { + assert( elements_per_request >= count ); + + for ( i = 0 ; i < count ; i++ ) { + pc = emit_element_old( pc, arrays, i + first ); + } + + assert( pc <= gc->bufEnd ); + + gc->pc = pc; + if ( gc->pc > gc->limit ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + } + else { + unsigned req; + + + for ( req = 2 ; req <= total_requests ; req++ ) { + if ( count < elements_per_request ) { + elements_per_request = count; + } + + pc = gc->pc; + for ( i = 0 ; i < elements_per_request ; i++ ) { + pc = emit_element_old( pc, arrays, i + first ); + } + + first += elements_per_request; + + total_sent += (size_t) (pc - gc->pc); + __glXSendLargeChunk( gc, req, total_requests, gc->pc, + pc - gc->pc ); + + count -= elements_per_request; + } + } +} + + +void +emit_DrawElements_none( GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices ) +{ + __GLXcontext *gc = __glXGetCurrentContext(); + const __GLXattribute * state = + (const __GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays = state->array_state; + static const uint16_t begin_cmd[2] = { 8, X_GLrop_Begin }; + static const uint16_t end_cmd[2] = { 4, X_GLrop_End }; + + GLubyte * pc; + size_t single_vertex_size; + unsigned i; + + + single_vertex_size = calculate_single_vertex_size_none( arrays ); + + + if ( (gc->pc + single_vertex_size) >= gc->bufEnd ) { + gc->pc = __glXFlushRenderBuffer(gc, gc->pc); + } + + pc = gc->pc; + + (void) memcpy( pc, begin_cmd, 4 ); + *(int *)(pc + 4) = mode; + + pc += 8; + + for ( i = 0 ; i < count ; i++ ) { + unsigned index = 0; + + if ( (pc + single_vertex_size) >= gc->bufEnd ) { + pc = __glXFlushRenderBuffer(gc, gc->pc); + } + + switch( type ) { + case GL_UNSIGNED_INT: + index = (unsigned) (((GLuint *) indices)[i]); + break; + case GL_UNSIGNED_SHORT: + index = (unsigned) (((GLushort *) indices)[i]); + break; + case GL_UNSIGNED_BYTE: + index = (unsigned) (((GLubyte *) indices)[i]); + break; + } + pc = emit_element_none( pc, arrays, index ); + } + + if ( (pc + 4) >= gc->bufEnd ) { + pc = __glXFlushRenderBuffer(gc, gc->pc); + } + + (void) memcpy( pc, end_cmd, 4 ); + pc += 4; + + gc->pc = pc; + if ( gc->pc > gc->limit ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } +} + + +/** + */ +void +emit_DrawElements_old( GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices ) +{ + __GLXcontext *gc = __glXGetCurrentContext(); + const __GLXattribute * state = + (const __GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays = state->array_state; + + GLubyte * pc; + size_t elements_per_request; + unsigned total_requests = 0; + unsigned i; + unsigned req; + + + pc = emit_DrawArrays_header_old( gc, arrays, & elements_per_request, + & total_requests, mode, count); + + + /* Write the arrays. + */ + + req = 2; + while ( count > 0 ) { + if ( count < elements_per_request ) { + elements_per_request = count; + } + + switch( type ) { + case GL_UNSIGNED_INT: { + const GLuint * ui_ptr = (const GLuint *) indices; + + for ( i = 0 ; i < elements_per_request ; i++ ) { + const GLint index = (GLint) *(ui_ptr++); + pc = emit_element_old( pc, arrays, index ); + } + break; + } + case GL_UNSIGNED_SHORT: { + const GLushort * us_ptr = (const GLushort *) indices; + + for ( i = 0 ; i < elements_per_request ; i++ ) { + const GLint index = (GLint) *(us_ptr++); + pc = emit_element_old( pc, arrays, index ); + } + break; + } + case GL_UNSIGNED_BYTE: { + const GLubyte * ub_ptr = (const GLubyte *) indices; + + for ( i = 0 ; i < elements_per_request ; i++ ) { + const GLint index = (GLint) *(ub_ptr++); + pc = emit_element_old( pc, arrays, index ); + } + break; + } + } + + if ( total_requests != 0 ) { + __glXSendLargeChunk( gc, req, total_requests, gc->pc, + pc - gc->pc ); + pc = gc->pc; + req++; + } + + count -= elements_per_request; + } + + + assert( (total_requests == 0) || ((req - 1) == total_requests) ); + + if ( total_requests == 0 ) { + assert( pc <= gc->bufEnd ); + + gc->pc = pc; + if ( gc->pc > gc->limit ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + } +} + + +/** + * Validate that the \c mode parameter to \c glDrawArrays, et. al. is valid. + * If it is not valid, then an error code is set in the GLX context. + * + * \returns + * \c GL_TRUE if the argument is valid, \c GL_FALSE if is not. + */ +static GLboolean +validate_mode(__GLXcontext *gc, GLenum mode) +{ + switch(mode) { + case GL_POINTS: + case GL_LINE_STRIP: + case GL_LINE_LOOP: + case GL_LINES: + case GL_TRIANGLE_STRIP: + case GL_TRIANGLE_FAN: + case GL_TRIANGLES: + case GL_QUAD_STRIP: + case GL_QUADS: + case GL_POLYGON: + break; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return GL_FALSE; + } + + return GL_TRUE; +} + + +/** + * Validate that the \c count parameter to \c glDrawArrays, et. al. is valid. + * A value less than zero is invalid and will result in \c GL_INVALID_VALUE + * being set. A value of zero will not result in an error being set, but + * will result in \c GL_FALSE being returned. + * + * \returns + * \c GL_TRUE if the argument is valid, \c GL_FALSE if it is not. + */ +static GLboolean +validate_count(__GLXcontext *gc, GLsizei count) +{ + if (count < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + } + + return (count > 0); +} + + +/** + * Validate that the \c type parameter to \c glDrawElements, et. al. is + * valid. Only \c GL_UNSIGNED_BYTE, \c GL_UNSIGNED_SHORT, and + * \c GL_UNSIGNED_INT are valid. + * + * \returns + * \c GL_TRUE if the argument is valid, \c GL_FALSE if it is not. + */ +static GLboolean validate_type(__GLXcontext *gc, GLenum type) +{ + switch( type ) { + case GL_UNSIGNED_INT: + case GL_UNSIGNED_SHORT: + case GL_UNSIGNED_BYTE: + return GL_TRUE; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return GL_FALSE; + } +} + + +void __indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count) +{ + __GLXcontext *gc = __glXGetCurrentContext(); + const __GLXattribute * state = + (const __GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays = state->array_state; + + + if ( validate_mode(gc, mode) && validate_count(gc, count) ) { + if ( ! arrays->array_info_cache_valid ) { + fill_array_info_cache( arrays ); + } + + arrays->DrawArrays(mode, first, count); + } +} + + +void __indirect_glArrayElement(GLint index) +{ + __GLXcontext *gc = __glXGetCurrentContext(); + const __GLXattribute * state = + (const __GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays = state->array_state; + + size_t single_vertex_size; + + + single_vertex_size = calculate_single_vertex_size_none( arrays ); + + if ( (gc->pc + single_vertex_size) >= gc->bufEnd ) { + gc->pc = __glXFlushRenderBuffer(gc, gc->pc); + } + + gc->pc = emit_element_none( gc->pc, arrays, index ); + + if ( gc->pc > gc->limit ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } +} + + +void __indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices) +{ + __GLXcontext *gc = __glXGetCurrentContext(); + const __GLXattribute * state = + (const __GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays = state->array_state; + + + if ( validate_mode(gc, mode) && validate_count(gc, count) + && validate_type(gc, type) ) { + if ( ! arrays->array_info_cache_valid ) { + fill_array_info_cache( arrays ); + } + + arrays->DrawElements(mode, count, type, indices); + } +} + + +void __indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, + GLsizei count, GLenum type, + const GLvoid *indices) +{ + __GLXcontext *gc = __glXGetCurrentContext(); + const __GLXattribute * state = + (const __GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays = state->array_state; + + + if ( validate_mode(gc, mode) && validate_count(gc, count) + && validate_type(gc, type) ) { + if (end < start) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + + if ( ! arrays->array_info_cache_valid ) { + fill_array_info_cache( arrays ); + } + + arrays->DrawElements(mode, count, type, indices); + } +} + + +void __indirect_glMultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count, + GLsizei primcount) +{ + __GLXcontext *gc = __glXGetCurrentContext(); + const __GLXattribute * state = + (const __GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays = state->array_state; + GLsizei i; + + + if ( validate_mode(gc, mode) ) { + if ( ! arrays->array_info_cache_valid ) { + fill_array_info_cache( arrays ); + } + + for ( i = 0 ; i < primcount ; i++ ) { + if ( validate_count( gc, count[i] ) ) { + arrays->DrawArrays(mode, first[i], count[i]); + } + } + } +} + + +void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, + GLenum type, const GLvoid ** indices, + GLsizei primcount) +{ + __GLXcontext *gc = __glXGetCurrentContext(); + const __GLXattribute * state = + (const __GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays = state->array_state; + GLsizei i; + + + if ( validate_mode(gc, mode) && validate_type(gc, type) ) { + if ( ! arrays->array_info_cache_valid ) { + fill_array_info_cache( arrays ); + } + + for ( i = 0 ; i < primcount ; i++ ) { + if ( validate_count( gc, count[i] ) ) { + arrays->DrawElements(mode, count[i], type, indices[i]); + } + } + } +} + + +#define COMMON_ARRAY_DATA_INIT(a, PTR, TYPE, STRIDE, COUNT, NORMALIZED, HDR_SIZE, OPCODE) \ + do { \ + (a)->data = PTR; \ + (a)->data_type = TYPE; \ + (a)->user_stride = STRIDE; \ + (a)->count = COUNT; \ + (a)->normalized = NORMALIZED; \ + \ + (a)->element_size = __glXTypeSize( TYPE ) * COUNT; \ + (a)->true_stride = (STRIDE == 0) \ + ? (a)->element_size : STRIDE; \ + \ + (a)->header_size = HDR_SIZE; \ + ((uint16_t *) (a)->header)[0] = __GLX_PAD((a)->header_size + (a)->element_size); \ + ((uint16_t *) (a)->header)[1] = OPCODE; \ + } while(0) + + +void __indirect_glVertexPointer( GLint size, GLenum type, GLsizei stride, + const GLvoid * pointer ) +{ + static const uint16_t short_ops[5] = { + 0, 0, X_GLrop_Vertex2sv, X_GLrop_Vertex3sv, X_GLrop_Vertex4sv + }; + static const uint16_t int_ops[5] = { + 0, 0, X_GLrop_Vertex2iv, X_GLrop_Vertex3iv, X_GLrop_Vertex4iv + }; + static const uint16_t float_ops[5] = { + 0, 0, X_GLrop_Vertex2fv, X_GLrop_Vertex3fv, X_GLrop_Vertex4fv + }; + static const uint16_t double_ops[5] = { + 0, 0, X_GLrop_Vertex2dv, X_GLrop_Vertex3dv, X_GLrop_Vertex4dv + }; + uint16_t opcode; + __GLXcontext *gc = __glXGetCurrentContext(); + __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays = state->array_state; + struct array_state * a; + + + if (size < 2 || size > 4 || stride < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + + switch ( type ) { + case GL_SHORT: opcode = short_ops[size]; break; + case GL_INT: opcode = int_ops[size]; break; + case GL_FLOAT: opcode = float_ops[size]; break; + case GL_DOUBLE: opcode = double_ops[size]; break; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return; + } + + a = get_array_entry( arrays, GL_VERTEX_ARRAY, 0 ); + assert( a != NULL ); + COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, GL_FALSE, 4, + opcode ); + + if ( a->enabled ) { + arrays->array_info_cache_valid = GL_FALSE; + } +} + + +void __indirect_glNormalPointer( GLenum type, GLsizei stride, + const GLvoid * pointer ) +{ + uint16_t opcode; + __GLXcontext *gc = __glXGetCurrentContext(); + __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays = state->array_state; + struct array_state * a; + + + if (stride < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + + switch ( type ) { + case GL_BYTE: opcode = X_GLrop_Normal3bv; break; + case GL_SHORT: opcode = X_GLrop_Normal3sv; break; + case GL_INT: opcode = X_GLrop_Normal3iv; break; + case GL_FLOAT: opcode = X_GLrop_Normal3fv; break; + case GL_DOUBLE: opcode = X_GLrop_Normal3dv; break; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return; + } + + a = get_array_entry( arrays, GL_NORMAL_ARRAY, 0 ); + assert( a != NULL ); + COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, 3, GL_TRUE, 4, + opcode ); + + if ( a->enabled ) { + arrays->array_info_cache_valid = GL_FALSE; + } +} + + +void __indirect_glColorPointer( GLint size, GLenum type, GLsizei stride, + const GLvoid * pointer ) +{ + static const uint16_t byte_ops[5] = { + 0, 0, 0, X_GLrop_Color3bv, X_GLrop_Color4bv + }; + static const uint16_t ubyte_ops[5] = { + 0, 0, 0, X_GLrop_Color3ubv, X_GLrop_Color4ubv + }; + static const uint16_t short_ops[5] = { + 0, 0, 0, X_GLrop_Color3sv, X_GLrop_Color4sv + }; + static const uint16_t ushort_ops[5] = { + 0, 0, 0, X_GLrop_Color3usv, X_GLrop_Color4usv + }; + static const uint16_t int_ops[5] = { + 0, 0, 0, X_GLrop_Color3iv, X_GLrop_Color4iv + }; + static const uint16_t uint_ops[5] = { + 0, 0, 0, X_GLrop_Color3uiv, X_GLrop_Color4uiv + }; + static const uint16_t float_ops[5] = { + 0, 0, 0, X_GLrop_Color3fv, X_GLrop_Color4fv + }; + static const uint16_t double_ops[5] = { + 0, 0, 0, X_GLrop_Color3dv, X_GLrop_Color4dv + }; + uint16_t opcode; + __GLXcontext *gc = __glXGetCurrentContext(); + __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays = state->array_state; + struct array_state * a; + + + if (size < 3 || size > 4 || stride < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + + switch ( type ) { + case GL_BYTE: opcode = byte_ops[size]; break; + case GL_UNSIGNED_BYTE: opcode = ubyte_ops[size]; break; + case GL_SHORT: opcode = short_ops[size]; break; + case GL_UNSIGNED_SHORT: opcode = ushort_ops[size]; break; + case GL_INT: opcode = int_ops[size]; break; + case GL_UNSIGNED_INT: opcode = uint_ops[size]; break; + case GL_FLOAT: opcode = float_ops[size]; break; + case GL_DOUBLE: opcode = double_ops[size]; break; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return; + } + + a = get_array_entry( arrays, GL_COLOR_ARRAY, 0 ); + assert( a != NULL ); + COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, GL_TRUE, 4, + opcode ); + + if ( a->enabled ) { + arrays->array_info_cache_valid = GL_FALSE; + } +} + + +void __indirect_glIndexPointer( GLenum type, GLsizei stride, + const GLvoid * pointer ) +{ + uint16_t opcode; + __GLXcontext *gc = __glXGetCurrentContext(); + __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays = state->array_state; + struct array_state * a; + + + if (stride < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + + switch ( type ) { + case GL_UNSIGNED_BYTE: opcode = X_GLrop_Indexubv; break; + case GL_SHORT: opcode = X_GLrop_Indexsv; break; + case GL_INT: opcode = X_GLrop_Indexiv; break; + case GL_FLOAT: opcode = X_GLrop_Indexfv; break; + case GL_DOUBLE: opcode = X_GLrop_Indexdv; break; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return; + } + + a = get_array_entry( arrays, GL_INDEX_ARRAY, 0 ); + assert( a != NULL ); + COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, 1, GL_FALSE, 4, + opcode ); + + if ( a->enabled ) { + arrays->array_info_cache_valid = GL_FALSE; + } +} + + +void __indirect_glEdgeFlagPointer( GLsizei stride, const GLvoid * pointer ) +{ + __GLXcontext *gc = __glXGetCurrentContext(); + __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays = state->array_state; + struct array_state * a; + + + if (stride < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + + + a = get_array_entry( arrays, GL_EDGE_FLAG_ARRAY, 0 ); + assert( a != NULL ); + COMMON_ARRAY_DATA_INIT( a, pointer, GL_UNSIGNED_BYTE, stride, 1, GL_FALSE, + 4, X_GLrop_EdgeFlagv ); + + if ( a->enabled ) { + arrays->array_info_cache_valid = GL_FALSE; + } +} + + +void __indirect_glTexCoordPointer( GLint size, GLenum type, GLsizei stride, + const GLvoid * pointer ) +{ + static const uint16_t short_ops[5] = { + 0, X_GLrop_TexCoord1sv, X_GLrop_TexCoord2sv, X_GLrop_TexCoord3sv, X_GLrop_TexCoord4sv + }; + static const uint16_t int_ops[5] = { + 0, X_GLrop_TexCoord1iv, X_GLrop_TexCoord2iv, X_GLrop_TexCoord3iv, X_GLrop_TexCoord4iv + }; + static const uint16_t float_ops[5] = { + 0, X_GLrop_TexCoord1dv, X_GLrop_TexCoord2fv, X_GLrop_TexCoord3fv, X_GLrop_TexCoord4fv + }; + static const uint16_t double_ops[5] = { + 0, X_GLrop_TexCoord1dv, X_GLrop_TexCoord2dv, X_GLrop_TexCoord3dv, X_GLrop_TexCoord4dv + }; + + static const uint16_t mshort_ops[5] = { + 0, X_GLrop_MultiTexCoord1svARB, X_GLrop_MultiTexCoord2svARB, X_GLrop_MultiTexCoord3svARB, X_GLrop_MultiTexCoord4svARB + }; + static const uint16_t mint_ops[5] = { + 0, X_GLrop_MultiTexCoord1ivARB, X_GLrop_MultiTexCoord2ivARB, X_GLrop_MultiTexCoord3ivARB, X_GLrop_MultiTexCoord4ivARB + }; + static const uint16_t mfloat_ops[5] = { + 0, X_GLrop_MultiTexCoord1dvARB, X_GLrop_MultiTexCoord2fvARB, X_GLrop_MultiTexCoord3fvARB, X_GLrop_MultiTexCoord4fvARB + }; + static const uint16_t mdouble_ops[5] = { + 0, X_GLrop_MultiTexCoord1dvARB, X_GLrop_MultiTexCoord2dvARB, X_GLrop_MultiTexCoord3dvARB, X_GLrop_MultiTexCoord4dvARB + }; + + uint16_t opcode; + __GLXcontext *gc = __glXGetCurrentContext(); + __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays = state->array_state; + struct array_state * a; + unsigned header_size; + unsigned index; + + + if (size < 1 || size > 4 || stride < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + + index = arrays->active_texture_unit; + if ( index == 0 ) { + switch ( type ) { + case GL_SHORT: opcode = short_ops[size]; break; + case GL_INT: opcode = int_ops[size]; break; + case GL_FLOAT: opcode = float_ops[size]; break; + case GL_DOUBLE: opcode = double_ops[size]; break; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return; + } + + header_size = 4; + } + else { + switch ( type ) { + case GL_SHORT: opcode = mshort_ops[size]; break; + case GL_INT: opcode = mint_ops[size]; break; + case GL_FLOAT: opcode = mfloat_ops[size]; break; + case GL_DOUBLE: opcode = mdouble_ops[size]; break; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return; + } + + header_size = 8; + } + + a = get_array_entry( arrays, GL_TEXTURE_COORD_ARRAY, index ); + assert( a != NULL ); + COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, GL_FALSE, + header_size, opcode ); + + if ( a->enabled ) { + arrays->array_info_cache_valid = GL_FALSE; + } +} + + +void __indirect_glSecondaryColorPointerEXT( GLint size, GLenum type, GLsizei stride, + const GLvoid * pointer ) +{ + uint16_t opcode; + __GLXcontext *gc = __glXGetCurrentContext(); + __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays = state->array_state; + struct array_state * a; + + + if (size != 3 || stride < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + + switch ( type ) { + case GL_BYTE: opcode = 4126; break; + case GL_UNSIGNED_BYTE: opcode = 4131; break; + case GL_SHORT: opcode = 4127; break; + case GL_UNSIGNED_SHORT: opcode = 4132; break; + case GL_INT: opcode = 4128; break; + case GL_UNSIGNED_INT: opcode = 4133; break; + case GL_FLOAT: opcode = 4129; break; + case GL_DOUBLE: opcode = 4130; break; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return; + } + + a = get_array_entry( arrays, GL_SECONDARY_COLOR_ARRAY, 0 ); + if ( a == NULL ) { + __glXSetError(gc, GL_INVALID_OPERATION); + return; + } + + COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, GL_TRUE, 4, + opcode ); + + if ( a->enabled ) { + arrays->array_info_cache_valid = GL_FALSE; + } +} + + +void __indirect_glFogCoordPointerEXT( GLenum type, GLsizei stride, + const GLvoid * pointer ) +{ + uint16_t opcode; + __GLXcontext *gc = __glXGetCurrentContext(); + __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays = state->array_state; + struct array_state * a; + + + if (stride < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + + switch ( type ) { + case GL_FLOAT: opcode = 4124; break; + case GL_DOUBLE: opcode = 4125; break; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return; + } + + a = get_array_entry( arrays, GL_FOG_COORD_ARRAY, 0 ); + if ( a == NULL ) { + __glXSetError(gc, GL_INVALID_OPERATION); + return; + } + + COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, 1, GL_FALSE, 4, + opcode ); + + if ( a->enabled ) { + arrays->array_info_cache_valid = GL_FALSE; + } +} + + +void __indirect_glVertexAttribPointerARB(GLuint index, GLint size, + GLenum type, GLboolean normalized, + GLsizei stride, + const GLvoid * pointer) +{ + static const uint16_t short_ops[5] = { 0, 4189, 4190, 4191, 4192 }; + static const uint16_t float_ops[5] = { 0, 4193, 4194, 4195, 4196 }; + static const uint16_t double_ops[5] = { 0, 4197, 4198, 4199, 4200 }; + + uint16_t opcode; + __GLXcontext *gc = __glXGetCurrentContext(); + __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays = state->array_state; + struct array_state * a; + unsigned true_immediate_count; + unsigned true_immediate_size; + + + if ( (size < 1) || (size > 4) || (stride < 0) + || (index > arrays->num_vertex_program_attribs) ){ + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + + if ( normalized && (type != GL_FLOAT) && (type != GL_DOUBLE)) { + switch( type ) { + case GL_BYTE: opcode = X_GLrop_VertexAttrib4NbvARB; break; + case GL_UNSIGNED_BYTE: opcode = X_GLrop_VertexAttrib4NubvARB; break; + case GL_SHORT: opcode = X_GLrop_VertexAttrib4NsvARB; break; + case GL_UNSIGNED_SHORT: opcode = X_GLrop_VertexAttrib4NusvARB; break; + case GL_INT: opcode = X_GLrop_VertexAttrib4NivARB; break; + case GL_UNSIGNED_INT: opcode = X_GLrop_VertexAttrib4NuivARB; break; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return; + } + + true_immediate_count = 4; + } + else { + true_immediate_count = size; + + switch( type ) { + case GL_BYTE: + opcode = X_GLrop_VertexAttrib4bvARB; + true_immediate_count = 4; + break; + case GL_UNSIGNED_BYTE: + opcode = X_GLrop_VertexAttrib4ubvARB; + true_immediate_count = 4; + break; + case GL_SHORT: + opcode = short_ops[size]; + break; + case GL_UNSIGNED_SHORT: + opcode = X_GLrop_VertexAttrib4usvARB; + true_immediate_count = 4; + break; + case GL_INT: + opcode = X_GLrop_VertexAttrib4ivARB; + true_immediate_count = 4; + break; + case GL_UNSIGNED_INT: + opcode = X_GLrop_VertexAttrib4uivARB; + true_immediate_count = 4; + break; + case GL_FLOAT: + opcode = float_ops[size]; + break; + case GL_DOUBLE: + opcode = double_ops[size]; + break; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return; + } + } + + a = get_array_entry( arrays, GL_VERTEX_ATTRIB_ARRAY_POINTER, index ); + if ( a == NULL ) { + __glXSetError(gc, GL_INVALID_OPERATION); + return; + } + + COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, normalized, 8, + opcode ); + + true_immediate_size = __glXTypeSize(type) * true_immediate_count; + ((uint16_t *) (a)->header)[0] = __GLX_PAD(a->header_size + + true_immediate_size); + + if ( a->enabled ) { + arrays->array_info_cache_valid = GL_FALSE; + } +} + + +/** + * I don't have 100% confidence that this is correct. The different rules + * about whether or not generic vertex attributes alias "classic" vertex + * attributes (i.e., attrib1 ?= primary color) between ARB_vertex_program, + * ARB_vertex_shader, and NV_vertex_program are a bit confusing. My + * feeling is that the client-side doesn't have to worry about it. The + * client just sends all the data to the server and lets the server deal + * with it. + */ +void __indirect_glVertexAttribPointerNV( GLuint index, GLint size, + GLenum type, GLsizei stride, + const GLvoid * pointer) +{ + __GLXcontext *gc = __glXGetCurrentContext(); + GLboolean normalized = GL_FALSE; + + + switch( type ) { + case GL_UNSIGNED_BYTE: + if ( size != 4 ) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + normalized = GL_TRUE; + + case GL_SHORT: + case GL_FLOAT: + case GL_DOUBLE: + __indirect_glVertexAttribPointerARB(index, size, type, + normalized, + stride, pointer); + return; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return; + } +} + + +void __indirect_glClientActiveTextureARB(GLenum texture) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXattribute * const state = (__GLXattribute *)(gc->client_state_private); + struct array_state_vector * const arrays = state->array_state; + const GLint unit = (GLint) texture - GL_TEXTURE0; + + + if ( (unit < 0) || (unit > arrays->num_texture_units) ) { + __glXSetError(gc, GL_INVALID_ENUM); + return; + } + + arrays->active_texture_unit = unit; +} + + +/** + */ +GLboolean +__glXSetArrayEnable( __GLXattribute * state, + GLenum key, unsigned index, GLboolean enable ) +{ + struct array_state_vector * arrays = state->array_state; + struct array_state * a; + + + if ( key == GL_TEXTURE_COORD_ARRAY ) { + index = arrays->active_texture_unit; + } + + a = get_array_entry( arrays, key, index ); + + if ( (a != NULL) && (a->enabled != enable) ) { + a->enabled = enable; + arrays->array_info_cache_valid = GL_FALSE; + } + + return (a != NULL); +} + + +void +__glXArrayDisableAll( __GLXattribute * state ) +{ + struct array_state_vector * arrays = state->array_state; + unsigned i; + + + for ( i = 0 ; i < arrays->num_arrays ; i++ ) { + arrays->arrays[i].enabled = GL_FALSE; + } + + arrays->array_info_cache_valid = GL_FALSE; +} + + +/** + */ +GLboolean +__glXGetArrayEnable( const __GLXattribute * const state, + GLenum key, unsigned index, GLintptr * dest ) +{ + const struct array_state_vector * arrays = state->array_state; + const struct array_state * a = get_array_entry( (struct array_state_vector *) arrays, + key, index ); + + if ( a != NULL ) { + *dest = (GLintptr) a->enabled; + } + + return (a != NULL); +} + + +/** + */ +GLboolean +__glXGetArrayType( const __GLXattribute * const state, + GLenum key, unsigned index, GLintptr * dest ) +{ + const struct array_state_vector * arrays = state->array_state; + const struct array_state * a = get_array_entry( (struct array_state_vector *) arrays, + key, index ); + + if ( a != NULL ) { + *dest = (GLintptr) a->enabled; + } + + return (a != NULL); +} + + +/** + */ +GLboolean +__glXGetArraySize( const __GLXattribute * const state, + GLenum key, unsigned index, GLintptr * dest ) +{ + const struct array_state_vector * arrays = state->array_state; + const struct array_state * a = get_array_entry( (struct array_state_vector *) arrays, + key, index ); + + if ( a != NULL ) { + *dest = (GLintptr) a->count; + } + + return (a != NULL); +} + + +/** + */ +GLboolean +__glXGetArrayStride( const __GLXattribute * const state, + GLenum key, unsigned index, GLintptr * dest ) +{ + const struct array_state_vector * arrays = state->array_state; + const struct array_state * a = get_array_entry( (struct array_state_vector *) arrays, + key, index ); + + if ( a != NULL ) { + *dest = (GLintptr) a->user_stride; + } + + return (a != NULL); +} + + +/** + */ +GLboolean +__glXGetArrayPointer( const __GLXattribute * const state, + GLenum key, unsigned index, void ** dest ) +{ + const struct array_state_vector * arrays = state->array_state; + const struct array_state * a = get_array_entry( (struct array_state_vector *) arrays, + key, index ); + + + if ( a != NULL ) { + *dest = (void *) (a->data); + } + + return (a != NULL); +} + + +/** + */ +GLboolean +__glXGetArrayNormalized( const __GLXattribute * const state, + GLenum key, unsigned index, GLintptr * dest ) +{ + const struct array_state_vector * arrays = state->array_state; + const struct array_state * a = get_array_entry( (struct array_state_vector *) arrays, + key, index ); + + + if ( a != NULL ) { + *dest = (GLintptr) a->normalized; + } + + return (a != NULL); +} + + +/** + */ +GLuint +__glXGetActiveTextureUnit( const __GLXattribute * const state ) +{ + return state->array_state->active_texture_unit; +} + + +void +__glXPushArrayState( __GLXattribute * state ) +{ + struct array_state_vector * arrays = state->array_state; + struct array_stack_state * stack = & arrays->stack[ (arrays->stack_index * arrays->num_arrays)]; + unsigned i; + + + for ( i = 0 ; i < arrays->num_arrays ; i++ ) { + stack[i].data = arrays->arrays[i].data; + stack[i].data_type = arrays->arrays[i].data_type; + stack[i].user_stride = arrays->arrays[i].user_stride; + stack[i].count = arrays->arrays[i].count; + stack[i].key = arrays->arrays[i].key; + stack[i].enabled = arrays->arrays[i].enabled; + } + + arrays->active_texture_unit_stack[ arrays->stack_index ] = + arrays->active_texture_unit; + + arrays->stack_index++; +} + + +void +__glXPopArrayState( __GLXattribute * state ) +{ + struct array_state_vector * arrays = state->array_state; + struct array_stack_state * stack; + unsigned i; + + + arrays->stack_index--; + stack = & arrays->stack[ (arrays->stack_index * arrays->num_arrays) ]; + + for ( i = 0 ; i < arrays->num_arrays ; i++ ) { + switch ( stack[i].key ) { + case GL_NORMAL_ARRAY: + __indirect_glNormalPointer( stack[i].data_type, + stack[i].user_stride, + stack[i].data ); + break; + case GL_COLOR_ARRAY: + __indirect_glColorPointer( stack[i].count, + stack[i].data_type, + stack[i].user_stride, + stack[i].data ); + break; + case GL_INDEX_ARRAY: + __indirect_glIndexPointer( stack[i].data_type, + stack[i].user_stride, + stack[i].data ); + break; + case GL_EDGE_FLAG_ARRAY: + __indirect_glEdgeFlagPointer( stack[i].user_stride, + stack[i].data ); + break; + case GL_TEXTURE_COORD_ARRAY: + arrays->active_texture_unit = stack[i].index; + __indirect_glTexCoordPointer( stack[i].count, + stack[i].data_type, + stack[i].user_stride, + stack[i].data ); + break; + case GL_SECONDARY_COLOR_ARRAY: + __indirect_glSecondaryColorPointerEXT( stack[i].count, + stack[i].data_type, + stack[i].user_stride, + stack[i].data ); + break; + case GL_FOG_COORDINATE_ARRAY: + __indirect_glFogCoordPointerEXT( stack[i].data_type, + stack[i].user_stride, + stack[i].data ); + break; + + } + + __glXSetArrayEnable( state, stack[i].key, stack[i].index, + stack[i].enabled ); + } + + arrays->active_texture_unit = + arrays->active_texture_unit_stack[ arrays->stack_index ]; +} diff --git a/src/glx/x11/indirect_vertex_array.h b/src/glx/x11/indirect_vertex_array.h new file mode 100644 index 00000000000..caab62b672e --- /dev/null +++ b/src/glx/x11/indirect_vertex_array.h @@ -0,0 +1,57 @@ +/* + * (C) Copyright IBM Corporation 2004, 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#ifndef INDIRECT_VERTEX_ARRAY_H +#define INDIRECT_VERTEX_ARRAY_H + +extern const GLuint __glXTypeSize_table[16]; + +#define __glXTypeSize(e) ((((e) & ~0x0f) != 0x1400) \ + ? 0 : __glXTypeSize_table[ (e) & 0x0f ]) + +extern void __glXArrayDisableAll( __GLXattribute * state ); + +extern GLboolean __glXSetArrayEnable( __GLXattribute * state, + GLenum key, unsigned index, GLboolean enable ); + +extern GLboolean __glXGetArrayEnable( const __GLXattribute * const state, + GLenum key, unsigned index, GLintptr * dest ); +extern GLboolean __glXGetArraySize( const __GLXattribute * const state, + GLenum key, unsigned index, GLintptr * dest ); +extern GLboolean __glXGetArrayType( const __GLXattribute * const state, + GLenum key, unsigned index, GLintptr * dest ); +extern GLboolean __glXGetArrayStride( const __GLXattribute * const state, + GLenum key, unsigned index, GLintptr * dest ); +extern GLboolean __glXGetArrayPointer( const __GLXattribute * const state, + GLenum key, unsigned index, void ** dest ); +extern GLboolean __glXGetArrayNormalized( const __GLXattribute * const state, + GLenum key, unsigned index, GLintptr * dest ); + +extern void __glXPushArrayState( __GLXattribute * state ); +extern void __glXPopArrayState( __GLXattribute * state ); + +extern GLuint __glXGetActiveTextureUnit( const __GLXattribute * const state ); + +#endif /* INDIRECT_VERTEX_ARRAY_H */ diff --git a/src/glx/x11/indirect_vertex_program.c b/src/glx/x11/indirect_vertex_program.c new file mode 100644 index 00000000000..d0f0d270482 --- /dev/null +++ b/src/glx/x11/indirect_vertex_program.c @@ -0,0 +1,272 @@ +/* + * (C) Copyright IBM Corporation 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include <inttypes.h> +#include <GL/gl.h> +#include "indirect.h" +#include "glxclient.h" +#include "indirect_vertex_array.h" +#include <GL/glxproto.h> + +void do_vertex_attrib_enable( GLuint index, GLboolean val ) +{ + __GLXcontext *gc = __glXGetCurrentContext(); + __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); + + if ( ! __glXSetArrayEnable( state, GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB, + index, val ) ) { + __glXSetError(gc, GL_INVALID_ENUM); + } +} + + +void __indirect_glEnableVertexAttribArrayARB( GLuint index ) +{ + do_vertex_attrib_enable( index, GL_TRUE ); +} + + +void __indirect_glDisableVertexAttribArrayARB( GLuint index ) +{ + do_vertex_attrib_enable( index, GL_FALSE ); +} + + +static void +get_parameter( unsigned opcode, unsigned size, GLenum target, GLuint index, + void * params ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, + X_GLXVendorPrivateWithReply, + opcode, cmdlen); + + *((GLenum *)(pc + 0)) = target; + *((GLuint *)(pc + 4)) = index; + *((GLuint *)(pc + 8)) = 0; + + (void) __glXReadReply(dpy, size, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + + +void __indirect_glGetProgramEnvParameterfvARB( GLenum target, GLuint index, + GLfloat * params ) +{ + get_parameter( 1296, 4, target, index, params ); +} + + +void __indirect_glGetProgramEnvParameterdvARB( GLenum target, GLuint index, + GLdouble * params ) +{ + get_parameter( 1297, 8, target, index, params ); +} + + +void __indirect_glGetProgramLocalParameterfvARB( GLenum target, GLuint index, + GLfloat * params ) +{ + get_parameter( 1305, 4, target, index, params ); +} + + +void __indirect_glGetProgramLocalParameterdvARB( GLenum target, GLuint index, + GLdouble * params ) +{ + get_parameter( 1306, 8, target, index, params ); +} + + +void __indirect_glGetVertexAttribPointervNV( GLuint index, GLenum pname, + GLvoid ** pointer ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); + + if ( pname != GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB ) { + __glXSetError( gc, GL_INVALID_ENUM ); + } + + if ( ! __glXGetArrayPointer( state, GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB, + index, pointer ) ) { + __glXSetError( gc, GL_INVALID_VALUE ); + } +} + + +/** + * Get the selected attribute from the vertex array state vector. + * + * \returns + * On success \c GL_TRUE is returned. Otherwise, \c GL_FALSE is returned. + */ +static GLboolean +get_attrib_array_data( __GLXattribute * state, GLuint index, GLenum cap, + GLintptr * data ) +{ + GLboolean retval = GL_FALSE; + const GLenum attrib = GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB; + + switch( cap ) { + case GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB: + retval = __glXGetArrayEnable( state, attrib, index, data ); + break; + + case GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB: + retval = __glXGetArraySize( state, attrib, index, data ); + break; + + case GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB: + retval = __glXGetArrayStride( state, attrib, index, data ); + break; + + case GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB: + retval = __glXGetArrayType( state, attrib, index, data ); + break; + + case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB: + retval = __glXGetArrayNormalized( state, attrib, index, data ); + break; + } + + + return retval; +} + + +static void get_vertex_attrib( __GLXcontext * gc, unsigned vop, + GLuint index, GLenum pname, + xReply * reply ) +{ + Display * const dpy = gc->currentDpy; + GLubyte * const pc = __glXSetupVendorRequest(gc, + X_GLXVendorPrivateWithReply, + vop, 8); + + *((uint32_t *)(pc + 0)) = index; + *((uint32_t *)(pc + 4)) = pname; + + (void) _XReply( dpy, reply, 0, False ); +} + + +void __indirect_glGetVertexAttribivARB( GLuint index, GLenum pname, + GLint * params ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); + xGLXSingleReply reply; + + + get_vertex_attrib( gc, 1303, index, pname, (xReply *) & reply ); + + if ( reply.size != 0 ) { + if ( ! get_attrib_array_data( state, index, pname, params ) ) { + if (reply.size == 1) { + *params = (GLint) reply.pad3; + } + else { + _XRead(dpy, (void *) params, 4 * reply.size); + } + } + } + + UnlockDisplay(dpy); + SyncHandle(); +} + + +void __indirect_glGetVertexAttribfvARB( GLuint index, GLenum pname, + GLfloat * params ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); + xGLXSingleReply reply; + + + get_vertex_attrib( gc, 1302, index, pname, (xReply *) & reply ); + + if ( reply.size != 0 ) { + GLintptr data; + + + if ( get_attrib_array_data( state, index, pname, & data ) ) { + *params = (GLfloat) data; + } + else { + if (reply.size == 1) { + (void) memcpy( params, & reply.pad3, sizeof( GLfloat ) ); + } + else { + _XRead(dpy, (void *) params, 4 * reply.size); + } + } + } + + UnlockDisplay(dpy); + SyncHandle(); +} + + +void __indirect_glGetVertexAttribdvARB( GLuint index, GLenum pname, + GLdouble * params ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); + xGLXSingleReply reply; + + + get_vertex_attrib( gc, 1301, index, pname, (xReply *) & reply ); + + if ( reply.size != 0 ) { + GLintptr data; + + + if ( get_attrib_array_data( state, index, pname, & data ) ) { + *params = (GLdouble) data; + } + else { + if (reply.size == 1) { + (void) memcpy( params, & reply.pad3, sizeof( GLdouble ) ); + } + else { + _XRead(dpy, (void *) params, 8 * reply.size); + } + } + } + + UnlockDisplay(dpy); + SyncHandle(); +} diff --git a/src/glx/x11/indirect_window_pos.c b/src/glx/x11/indirect_window_pos.c new file mode 100644 index 00000000000..533f8ef1a40 --- /dev/null +++ b/src/glx/x11/indirect_window_pos.c @@ -0,0 +1,98 @@ +/* + * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * PRECISION INSIGHT, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include <GL/gl.h> +#include "indirect.h" + +void __indirect_glWindowPos2dMESA(GLdouble x, GLdouble y) +{ + __indirect_glWindowPos3fMESA(x, y, 0.0); +} + +void __indirect_glWindowPos2iMESA(GLint x, GLint y) +{ + __indirect_glWindowPos3fMESA(x, y, 0.0); +} + +void __indirect_glWindowPos2fMESA(GLfloat x, GLfloat y) +{ + __indirect_glWindowPos3fMESA(x, y, 0.0); +} + +void __indirect_glWindowPos2sMESA(GLshort x, GLshort y) +{ + __indirect_glWindowPos3fMESA(x, y, 0.0); +} + +void __indirect_glWindowPos2dvMESA(const GLdouble * p) +{ + __indirect_glWindowPos3fMESA(p[0], p[1], 0.0); +} + +void __indirect_glWindowPos2fvMESA(const GLfloat * p) +{ + __indirect_glWindowPos3fMESA(p[0], p[1], 0.0); +} + +void __indirect_glWindowPos2ivMESA(const GLint * p) +{ + __indirect_glWindowPos3fMESA(p[0], p[1], 0.0); +} + +void __indirect_glWindowPos2svMESA(const GLshort * p) +{ + __indirect_glWindowPos3fMESA(p[0], p[1], 0.0); +} + +void __indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) +{ + __indirect_glWindowPos3fMESA(x, y, z); +} + +void __indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z) +{ + __indirect_glWindowPos3fMESA(x, y, z); +} + +void __indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z) +{ + __indirect_glWindowPos3fMESA(x, y, z); +} + +void __indirect_glWindowPos3dvMESA(const GLdouble * p) +{ + __indirect_glWindowPos3fMESA(p[0], p[1], p[2]); +} + +void __indirect_glWindowPos3ivMESA(const GLint * p) +{ + __indirect_glWindowPos3fMESA(p[0], p[1], p[2]); +} + +void __indirect_glWindowPos3svMESA(const GLshort * p) +{ + __indirect_glWindowPos3fMESA(p[0], p[1], p[2]); +} diff --git a/src/glx/x11/packrender.h b/src/glx/x11/packrender.h new file mode 100644 index 00000000000..ce2a1616dec --- /dev/null +++ b/src/glx/x11/packrender.h @@ -0,0 +1,249 @@ +/* $XFree86: xc/lib/GL/glx/packrender.h,v 1.7tsi Exp $ */ +#ifndef __GLX_packrender_h__ +#define __GLX_packrender_h__ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#include "glxclient.h" + +/* +** The macros in this header convert the client machine's native data types to +** wire protocol data types. The header is part of the porting layer of the +** client library, and it is intended that hardware vendors will rewrite this +** header to suit their own machines. +*/ + +/* +** Pad a count of bytes to the nearest multiple of 4. The X protocol +** transfers data in 4 byte quantities, so this macro is used to +** insure the right amount of data being sent. +*/ +#define __GLX_PAD(a) (((a)+3) & ~3) + +/* + ** Network size parameters + */ +#define sz_double 8 + +/* Setup for all commands */ +#define __GLX_DECLARE_VARIABLES() \ + __GLXcontext *gc; \ + GLubyte *pc, *pixelHeaderPC; \ + GLuint compsize, cmdlen + +#define __GLX_LOAD_VARIABLES() \ + gc = __glXGetCurrentContext(); \ + pc = gc->pc; \ + /* Muffle compilers */ \ + cmdlen = 0; (void)cmdlen; \ + compsize = 0; (void)compsize; \ + pixelHeaderPC = 0; (void)pixelHeaderPC + +/* +** Variable sized command support macro. This macro is used by calls +** that are potentially larger than __GLX_SMALL_RENDER_CMD_SIZE. +** Because of their size, they may not automatically fit in the buffer. +** If the buffer can't hold the command then it is flushed so that +** the command will fit in the next buffer. +*/ +#define __GLX_BEGIN_VARIABLE(opcode,size) \ + if (pc + (size) > gc->bufEnd) { \ + pc = __glXFlushRenderBuffer(gc, pc); \ + } \ + __GLX_PUT_SHORT(0,size); \ + __GLX_PUT_SHORT(2,opcode) + +#define __GLX_BEGIN_VARIABLE_LARGE(opcode,size) \ + pc = __glXFlushRenderBuffer(gc, pc); \ + __GLX_PUT_LONG(0,size); \ + __GLX_PUT_LONG(4,opcode) + +#define __GLX_BEGIN_VARIABLE_WITH_PIXEL(opcode,size) \ + if (pc + (size) > gc->bufEnd) { \ + pc = __glXFlushRenderBuffer(gc, pc); \ + } \ + __GLX_PUT_SHORT(0,size); \ + __GLX_PUT_SHORT(2,opcode); \ + pc += __GLX_RENDER_HDR_SIZE; \ + pixelHeaderPC = pc; \ + pc += __GLX_PIXEL_HDR_SIZE + +#define __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(opcode,size) \ + pc = __glXFlushRenderBuffer(gc, pc); \ + __GLX_PUT_LONG(0,size); \ + __GLX_PUT_LONG(4,opcode); \ + pc += __GLX_RENDER_LARGE_HDR_SIZE; \ + pixelHeaderPC = pc; \ + pc += __GLX_PIXEL_HDR_SIZE + +#define __GLX_BEGIN_VARIABLE_WITH_PIXEL_3D(opcode,size) \ + if (pc + (size) > gc->bufEnd) { \ + pc = __glXFlushRenderBuffer(gc, pc); \ + } \ + __GLX_PUT_SHORT(0,size); \ + __GLX_PUT_SHORT(2,opcode); \ + pc += __GLX_RENDER_HDR_SIZE; \ + pixelHeaderPC = pc; \ + pc += __GLX_PIXEL_3D_HDR_SIZE + +#define __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL_3D(opcode,size) \ + pc = __glXFlushRenderBuffer(gc, pc); \ + __GLX_PUT_LONG(0,size); \ + __GLX_PUT_LONG(4,opcode); \ + pc += __GLX_RENDER_LARGE_HDR_SIZE; \ + pixelHeaderPC = pc; \ + pc += __GLX_PIXEL_3D_HDR_SIZE + +/* +** Fixed size command support macro. This macro is used by calls that +** are never larger than __GLX_SMALL_RENDER_CMD_SIZE. Because they +** always fit in the buffer, and because the buffer promises to +** maintain enough room for them, we don't need to check for space +** before doing the storage work. +*/ +#define __GLX_BEGIN(opcode,size) \ + __GLX_PUT_SHORT(0,size); \ + __GLX_PUT_SHORT(2,opcode) + +/* +** Finish a rendering command by advancing the pc. If the pc is now past +** the limit pointer then there is no longer room for a +** __GLX_SMALL_RENDER_CMD_SIZE sized command, which will break the +** assumptions present in the __GLX_BEGIN macro. In this case the +** rendering buffer is flushed out into the X protocol stream (which may +** or may not do I/O). +*/ +#define __GLX_END(size) \ + pc += size; \ + if (pc > gc->limit) { \ + (void) __glXFlushRenderBuffer(gc, pc); \ + } else { \ + gc->pc = pc; \ + } + +/* Array copy macros */ +#define __GLX_MEM_COPY(dest,src,bytes) \ + if (src && dest) \ + memcpy(dest, src, bytes) + +/* Single item copy macros */ +#define __GLX_PUT_CHAR(offset,a) \ + *((INT8 *) (pc + offset)) = a + +#ifndef _CRAY +#define __GLX_PUT_SHORT(offset,a) \ + *((INT16 *) (pc + offset)) = a + +#define __GLX_PUT_LONG(offset,a) \ + *((INT32 *) (pc + offset)) = a + +#define __GLX_PUT_FLOAT(offset,a) \ + *((FLOAT32 *) (pc + offset)) = a + +#else +#define __GLX_PUT_SHORT(offset,a) \ + { GLubyte *cp = (pc+offset); \ + int shift = (64-16) - ((int)(cp) >> (64-6)); \ + *(int *)cp = (*(int *)cp & ~(0xffff << shift)) | ((a & 0xffff) << shift); } + +#define __GLX_PUT_LONG(offset,a) \ + { GLubyte *cp = (pc+offset); \ + int shift = (64-32) - ((int)(cp) >> (64-6)); \ + *(int *)cp = (*(int *)cp & ~(0xffffffff << shift)) | ((a & 0xffffffff) << shift); } + +#define __GLX_PUT_FLOAT(offset,a) \ + gl_put_float((pc + offset),a) + +#define __GLX_PUT_DOUBLE(offset,a) \ + gl_put_double(pc + offset, a) + +extern void gl_put_float(/*GLubyte *, struct cray_single*/); +extern void gl_put_double(/*GLubyte *, struct cray_double*/); +#endif + +#ifndef _CRAY + +#ifdef __GLX_ALIGN64 +/* +** This can certainly be done better for a particular machine +** architecture! +*/ +#define __GLX_PUT_DOUBLE(offset,a) \ + __GLX_MEM_COPY(pc + offset, &a, 8) +#else +#define __GLX_PUT_DOUBLE(offset,a) \ + *((FLOAT64 *) (pc + offset)) = a +#endif + +#endif + +#define __GLX_PUT_CHAR_ARRAY(offset,a,alen) \ + __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT8) + +#ifndef _CRAY +#define __GLX_PUT_SHORT_ARRAY(offset,a,alen) \ + __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT16) + +#define __GLX_PUT_LONG_ARRAY(offset,a,alen) \ + __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT32) + +#define __GLX_PUT_FLOAT_ARRAY(offset,a,alen) \ + __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_FLOAT32) + +#define __GLX_PUT_DOUBLE_ARRAY(offset,a,alen) \ + __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_FLOAT64) + +#else +#define __GLX_PUT_SHORT_ARRAY(offset,a,alen) \ + gl_put_short_array((GLubyte *)(pc + offset), a, alen * __GLX_SIZE_INT16) + +#define __GLX_PUT_LONG_ARRAY(offset,a,alen) \ + gl_put_long_array((GLubyte *)(pc + offset), (long *)a, alen * __GLX_SIZE_INT32) + +#define __GLX_PUT_FLOAT_ARRAY(offset,a,alen) \ + gl_put_float_array((GLubyte *)(pc + offset), (float *)a, alen * __GLX_SIZE_FLOAT32) + +#define __GLX_PUT_DOUBLE_ARRAY(offset,a,alen) \ + gl_put_double_array((GLubyte *)(pc + offset), (double *)a, alen * __GLX_SIZE_FLOAT64) + +extern gl_put_short_array (GLubyte *, short *, int); +extern gl_put_long_array (GLubyte *, long *, int); +extern gl_put_float_array (GLubyte *, float *, int); +extern gl_put_double_array (GLubyte *, double *, int); + +#endif /* _CRAY */ + +#endif /* !__GLX_packrender_h__ */ diff --git a/src/glx/x11/packsingle.h b/src/glx/x11/packsingle.h new file mode 100644 index 00000000000..16b054f1e04 --- /dev/null +++ b/src/glx/x11/packsingle.h @@ -0,0 +1,219 @@ +/* $XFree86: xc/lib/GL/glx/packsingle.h,v 1.5tsi Exp $ */ +#ifndef __GLX_packsingle_h__ +#define __GLX_packsingle_h__ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#include "packrender.h" + +/* +** The macros in this header convert wire protocol data types to the client +** machine's native data types. The header is part of the porting layer of +** the client library, and it is intended that hardware vendors will rewrite +** this header to suit their own machines. +*/ + +/* +** Dummy define to make the GetReqExtra macro happy. The value is not +** used, but instead the code in __GLX_SINGLE_BEGIN issues its own store +** to req->reqType with the proper code (our extension code). +*/ +#define X_GLXSingle 0 + +/* Declare common variables used during a single command */ +#define __GLX_SINGLE_DECLARE_VARIABLES() \ + __GLXcontext *gc = __glXGetCurrentContext(); \ + GLubyte *pc, *pixelHeaderPC; \ + GLuint compsize, cmdlen; \ + Display *dpy = gc->currentDpy; \ + xGLXSingleReq *req + +#define __GLX_SINGLE_LOAD_VARIABLES() \ + pc = gc->pc; \ + /* Muffle compilers */ \ + pixelHeaderPC = 0; (void)pixelHeaderPC; \ + compsize = 0; (void)compsize; \ + cmdlen = 0; (void)cmdlen + +/* Start a single command */ +#define __GLX_SINGLE_BEGIN(opcode,bytes) \ + if (dpy) { \ + (void) __glXFlushRenderBuffer(gc, pc); \ + LockDisplay(dpy); \ + GetReqExtra(GLXSingle,bytes,req); \ + req->reqType = gc->majorOpcode; \ + req->glxCode = opcode; \ + req->contextTag = gc->currentContextTag; \ + pc = ((GLubyte *)(req) + sz_xGLXSingleReq) + +/* End a single command */ +#define __GLX_SINGLE_END() \ + UnlockDisplay(dpy); \ + SyncHandle(); \ + } + +/* Store data to sending for a single command */ +#define __GLX_SINGLE_PUT_CHAR(offset,a) \ + *((INT8 *) (pc + offset)) = a + +#ifndef CRAY +#define __GLX_SINGLE_PUT_SHORT(offset,a) \ + *((INT16 *) (pc + offset)) = a + +#define __GLX_SINGLE_PUT_LONG(offset,a) \ + *((INT32 *) (pc + offset)) = a + +#define __GLX_SINGLE_PUT_FLOAT(offset,a) \ + *((FLOAT32 *) (pc + offset)) = a + +#else +#define __GLX_SINGLE_PUT_SHORT(offset,a) \ + { GLubyte *cp = (pc+offset); \ + int shift = (64-16) - ((int)(cp) >> (64-6)); \ + *(int *)cp = (*(int *)cp & ~(0xffff << shift)) | ((a & 0xffff) << shift); } + +#define __GLX_SINGLE_PUT_LONG(offset,a) \ + { GLubyte *cp = (pc+offset); \ + int shift = (64-32) - ((int)(cp) >> (64-6)); \ + *(int *)cp = (*(int *)cp & ~(0xffffffff << shift)) | ((a & 0xffffffff) << shift); } + +#define __GLX_SINGLE_PUT_FLOAT(offset,a) \ + gl_put_float(pc + offset, a) +#endif + +/* Read support macros */ +#define __GLX_SINGLE_READ_XREPLY() \ + (void) _XReply(dpy, (xReply*) &reply, 0, False) + +#define __GLX_SINGLE_GET_RETVAL(a,cast) \ + a = (cast) reply.retval + +#define __GLX_SINGLE_GET_SIZE(a) \ + a = (GLint) reply.size + +#ifndef _CRAY +#define __GLX_SINGLE_GET_CHAR(p) \ + *p = *(GLbyte *)&reply.pad3; + +#define __GLX_SINGLE_GET_SHORT(p) \ + *p = *(GLshort *)&reply.pad3; + +#define __GLX_SINGLE_GET_LONG(p) \ + *p = *(GLint *)&reply.pad3; + +#define __GLX_SINGLE_GET_FLOAT(p) \ + *p = *(GLfloat *)&reply.pad3; + +#else +#define __GLX_SINGLE_GET_CHAR(p) \ + *p = reply.pad3 >> 24; + +#define __GLX_SINGLE_GET_SHORT(p) \ + {int t = reply.pad3 >> 16; \ + *p = (t & 0x8000) ? (t | ~0xffff) : (t & 0xffff);} + +#define __GLX_SINGLE_GET_LONG(p) \ + {int t = reply.pad3; \ + *p = (t & 0x80000000) ? (t | ~0xffffffff) : (t & 0xffffffff);} + +#define PAD3OFFSET 16 +#define __GLX_SINGLE_GET_FLOAT(p) \ + *p = gl_ntoh_float((GLubyte *)&reply + PAD3OFFSET); + +#define __GLX_SINGLE_GET_DOUBLE(p) \ + *p = gl_ntoh_double((GLubyte *)&reply + PAD3OFFSET); + +extern float gl_ntoh_float(GLubyte *); +extern float gl_ntoh_double(GLubyte *); +#endif + +#ifndef _CRAY + +#ifdef __GLX_ALIGN64 +#define __GLX_SINGLE_GET_DOUBLE(p) \ + __GLX_MEM_COPY(p, &reply.pad3, 8) +#else +#define __GLX_SINGLE_GET_DOUBLE(p) \ + *p = *(GLdouble *)&reply.pad3 +#endif + +#endif + +/* Get an array of typed data */ +#define __GLX_SINGLE_GET_VOID_ARRAY(a,alen) \ +{ \ + GLint slop = alen*__GLX_SIZE_INT8 & 3; \ + _XRead(dpy,(char *)a,alen*__GLX_SIZE_INT8); \ + if (slop) _XEatData(dpy,4-slop); \ +} + +#define __GLX_SINGLE_GET_CHAR_ARRAY(a,alen) \ +{ \ + GLint slop = alen*__GLX_SIZE_INT8 & 3; \ + _XRead(dpy,(char *)a,alen*__GLX_SIZE_INT8); \ + if (slop) _XEatData(dpy,4-slop); \ +} + + +#define __GLX_SINGLE_GET_SHORT_ARRAY(a,alen) \ +{ \ + GLint slop = (alen*__GLX_SIZE_INT16) & 3; \ + _XRead(dpy,(char *)a,alen*__GLX_SIZE_INT16);\ + if (slop) _XEatData(dpy,4-slop); \ +} + +#define __GLX_SINGLE_GET_LONG_ARRAY(a,alen) \ + _XRead(dpy,(char *)a,alen*__GLX_SIZE_INT32); + +#ifndef _CRAY +#define __GLX_SINGLE_GET_FLOAT_ARRAY(a,alen) \ + _XRead(dpy,(char *)a,alen*__GLX_SIZE_FLOAT32); + +#define __GLX_SINGLE_GET_DOUBLE_ARRAY(a,alen) \ + _XRead(dpy,(char *)a,alen*__GLX_SIZE_FLOAT64); + +#else +#define __GLX_SINGLE_GET_FLOAT_ARRAY(a,alen) \ + gl_get_float_array(dpy,a,alen); + +#define __GLX_SINGLE_GET_DOUBLE_ARRAY(a,alen) \ + gl_get_double_array(dpy, a, alen); + +extern void gl_get_float_array(Display *dpy, float *a, int alen); +extern void gl_get_double_array(Display *dpy, double *a, int alen); +#endif + +#endif /* !__GLX_packsingle_h__ */ diff --git a/src/glx/x11/pixel.c b/src/glx/x11/pixel.c new file mode 100644 index 00000000000..3b3a1811abb --- /dev/null +++ b/src/glx/x11/pixel.c @@ -0,0 +1,443 @@ +/* $XFree86: xc/lib/GL/glx/pixel.c,v 1.8 2003/09/28 20:15:04 alanh Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#include "packrender.h" + +static const GLubyte MsbToLsbTable[256] = { + 0x00, 0x80, 0x40, 0xc0, 0x20, 0xa0, 0x60, 0xe0, + 0x10, 0x90, 0x50, 0xd0, 0x30, 0xb0, 0x70, 0xf0, + 0x08, 0x88, 0x48, 0xc8, 0x28, 0xa8, 0x68, 0xe8, + 0x18, 0x98, 0x58, 0xd8, 0x38, 0xb8, 0x78, 0xf8, + 0x04, 0x84, 0x44, 0xc4, 0x24, 0xa4, 0x64, 0xe4, + 0x14, 0x94, 0x54, 0xd4, 0x34, 0xb4, 0x74, 0xf4, + 0x0c, 0x8c, 0x4c, 0xcc, 0x2c, 0xac, 0x6c, 0xec, + 0x1c, 0x9c, 0x5c, 0xdc, 0x3c, 0xbc, 0x7c, 0xfc, + 0x02, 0x82, 0x42, 0xc2, 0x22, 0xa2, 0x62, 0xe2, + 0x12, 0x92, 0x52, 0xd2, 0x32, 0xb2, 0x72, 0xf2, + 0x0a, 0x8a, 0x4a, 0xca, 0x2a, 0xaa, 0x6a, 0xea, + 0x1a, 0x9a, 0x5a, 0xda, 0x3a, 0xba, 0x7a, 0xfa, + 0x06, 0x86, 0x46, 0xc6, 0x26, 0xa6, 0x66, 0xe6, + 0x16, 0x96, 0x56, 0xd6, 0x36, 0xb6, 0x76, 0xf6, + 0x0e, 0x8e, 0x4e, 0xce, 0x2e, 0xae, 0x6e, 0xee, + 0x1e, 0x9e, 0x5e, 0xde, 0x3e, 0xbe, 0x7e, 0xfe, + 0x01, 0x81, 0x41, 0xc1, 0x21, 0xa1, 0x61, 0xe1, + 0x11, 0x91, 0x51, 0xd1, 0x31, 0xb1, 0x71, 0xf1, + 0x09, 0x89, 0x49, 0xc9, 0x29, 0xa9, 0x69, 0xe9, + 0x19, 0x99, 0x59, 0xd9, 0x39, 0xb9, 0x79, 0xf9, + 0x05, 0x85, 0x45, 0xc5, 0x25, 0xa5, 0x65, 0xe5, + 0x15, 0x95, 0x55, 0xd5, 0x35, 0xb5, 0x75, 0xf5, + 0x0d, 0x8d, 0x4d, 0xcd, 0x2d, 0xad, 0x6d, 0xed, + 0x1d, 0x9d, 0x5d, 0xdd, 0x3d, 0xbd, 0x7d, 0xfd, + 0x03, 0x83, 0x43, 0xc3, 0x23, 0xa3, 0x63, 0xe3, + 0x13, 0x93, 0x53, 0xd3, 0x33, 0xb3, 0x73, 0xf3, + 0x0b, 0x8b, 0x4b, 0xcb, 0x2b, 0xab, 0x6b, 0xeb, + 0x1b, 0x9b, 0x5b, 0xdb, 0x3b, 0xbb, 0x7b, 0xfb, + 0x07, 0x87, 0x47, 0xc7, 0x27, 0xa7, 0x67, 0xe7, + 0x17, 0x97, 0x57, 0xd7, 0x37, 0xb7, 0x77, 0xf7, + 0x0f, 0x8f, 0x4f, 0xcf, 0x2f, 0xaf, 0x6f, 0xef, + 0x1f, 0x9f, 0x5f, 0xdf, 0x3f, 0xbf, 0x7f, 0xff, +}; + +static const GLubyte LowBitsMask[9] = { + 0x00, 0x01, 0x03, 0x07, 0x0f, 0x1f, 0x3f, 0x7f, 0xff, +}; + +static const GLubyte HighBitsMask[9] = { + 0x00, 0x80, 0xc0, 0xe0, 0xf0, 0xf8, 0xfc, 0xfe, 0xff, +}; + + +/* +** Copy bitmap data from clients packed memory applying unpacking modes as the +** data is transfered into the destImage buffer. Return in modes the +** set of pixel modes that are to be done by the server. +*/ +static void FillBitmap(__GLXcontext *gc, GLint width, GLint height, + GLenum format, const GLvoid *userdata, + GLubyte *destImage) +{ + const __GLXattribute * state = gc->client_state_private; + GLint rowLength = state->storeUnpack.rowLength; + GLint alignment = state->storeUnpack.alignment; + GLint skipPixels = state->storeUnpack.skipPixels; + GLint skipRows = state->storeUnpack.skipRows; + GLint lsbFirst = state->storeUnpack.lsbFirst; + GLint elementsLeft, bitOffset, currentByte, nextByte, highBitMask; + GLint lowBitMask, i; + GLint components, groupsPerRow, rowSize, padding, elementsPerRow; + const GLubyte *start, *iter; + + if (rowLength > 0) { + groupsPerRow = rowLength; + } else { + groupsPerRow = width; + } + components = __glElementsPerGroup(format,GL_BITMAP); + rowSize = (groupsPerRow * components + 7) >> 3; + padding = (rowSize % alignment); + if (padding) { + rowSize += alignment - padding; + } + start = ((const GLubyte*) userdata) + skipRows * rowSize + + ((skipPixels * components) >> 3); + bitOffset = (skipPixels * components) & 7; + highBitMask = LowBitsMask[8-bitOffset]; + lowBitMask = HighBitsMask[bitOffset]; + elementsPerRow = width * components; + for (i = 0; i < height; i++) { + elementsLeft = elementsPerRow; + iter = start; + while (elementsLeft) { + /* First retrieve low bits from current byte */ + if (lsbFirst) { + currentByte = MsbToLsbTable[iter[0]]; + } else { + currentByte = iter[0]; + } + if (bitOffset) { + /* Need to read next byte to finish current byte */ + if (elementsLeft > (8 - bitOffset)) { + if (lsbFirst) { + nextByte = MsbToLsbTable[iter[1]]; + } else { + nextByte = iter[1]; + } + currentByte = + ((currentByte & highBitMask) << bitOffset) | + ((nextByte & lowBitMask) >> (8 - bitOffset)); + } else { + currentByte = + ((currentByte & highBitMask) << bitOffset); + } + } + if (elementsLeft >= 8) { + *destImage = currentByte; + elementsLeft -= 8; + } else { + *destImage = currentByte & HighBitsMask[elementsLeft]; + elementsLeft = 0; + } + destImage++; + iter++; + } + start += rowSize; + } +} + +/* +** Extract array from user's data applying all pixel store modes. +** The internal packed array format used has LSB_FIRST = FALSE and +** ALIGNMENT = 1. +*/ +void __glFillImage(__GLXcontext *gc, GLint dim, GLint width, GLint height, + GLint depth, GLenum format, GLenum type, + const GLvoid *userdata, GLubyte *newimage, GLubyte *modes) +{ + const __GLXattribute * state = gc->client_state_private; + GLint rowLength = state->storeUnpack.rowLength; + GLint imageHeight = state->storeUnpack.imageHeight; + GLint alignment = state->storeUnpack.alignment; + GLint skipPixels = state->storeUnpack.skipPixels; + GLint skipRows = state->storeUnpack.skipRows; + GLint skipImages = state->storeUnpack.skipImages; + GLint swapBytes = state->storeUnpack.swapEndian; + GLint components, elementSize, rowSize, padding, groupsPerRow, groupSize; + GLint elementsPerRow, imageSize, rowsPerImage, h, i, j, k; + const GLubyte *start, *iter, *itera, *iterb, *iterc; + GLubyte *iter2; + + if (type == GL_BITMAP) { + FillBitmap(gc, width, height, format, userdata, newimage); + } else { + components = __glElementsPerGroup(format,type); + if (rowLength > 0) { + groupsPerRow = rowLength; + } else { + groupsPerRow = width; + } + if (imageHeight > 0) { + rowsPerImage = imageHeight; + } else { + rowsPerImage = height; + } + + elementSize = __glBytesPerElement(type); + groupSize = elementSize * components; + if (elementSize == 1) swapBytes = 0; + + rowSize = groupsPerRow * groupSize; + padding = (rowSize % alignment); + if (padding) { + rowSize += alignment - padding; + } + imageSize = rowSize * rowsPerImage; + start = ((const GLubyte*) userdata) + skipImages * imageSize + + skipRows * rowSize + skipPixels * groupSize; + iter2 = newimage; + elementsPerRow = width * components; + + if (swapBytes) { + itera = start; + for (h = 0; h < depth; h++) { + iterb = itera; + for (i = 0; i < height; i++) { + iterc = iterb; + for (j = 0; j < elementsPerRow; j++) { + for (k = 1; k <= elementSize; k++) { + iter2[k-1] = iterc[elementSize - k]; + } + iter2 += elementSize; + iterc += elementSize; + } + iterb += rowSize; + } + itera += imageSize; + } + } else { + itera = start; + for (h = 0; h < depth; h++) { + if (rowSize == elementsPerRow * elementSize) { + /* Ha! This is mondo easy! */ + __GLX_MEM_COPY(iter2, itera, + elementsPerRow * elementSize * height); + iter2 += elementsPerRow * elementSize * height; + } else { + iter = itera; + for (i = 0; i < height; i++) { + __GLX_MEM_COPY(iter2, iter, elementsPerRow*elementSize); + iter2 += elementsPerRow * elementSize; + iter += rowSize; + } + } + itera += imageSize; + } + } + } + + /* Setup store modes that describe what we just did */ + if (modes) { + if ( dim < 3 ) { + (void) memcpy( modes, __glXDefaultPixelStore + 4, 20 ); + } + else { + (void) memcpy( modes, __glXDefaultPixelStore + 0, 36 ); + } + } +} + +/* +** Empty a bitmap in LSB_FIRST=GL_FALSE and ALIGNMENT=4 format packing it +** into the clients memory using the pixel store PACK modes. +*/ +static void EmptyBitmap(__GLXcontext *gc, GLint width, GLint height, + GLenum format, const GLubyte *sourceImage, + GLvoid *userdata) +{ + const __GLXattribute * state = gc->client_state_private; + GLint rowLength = state->storePack.rowLength; + GLint alignment = state->storePack.alignment; + GLint skipPixels = state->storePack.skipPixels; + GLint skipRows = state->storePack.skipRows; + GLint lsbFirst = state->storePack.lsbFirst; + GLint components, groupsPerRow, rowSize, padding, elementsPerRow; + GLint sourceRowSize, sourcePadding, sourceSkip; + GLubyte *start, *iter; + GLint elementsLeft, bitOffset, currentByte, highBitMask, lowBitMask; + GLint writeMask, i; + GLubyte writeByte; + + components = __glElementsPerGroup(format,GL_BITMAP); + if (rowLength > 0) { + groupsPerRow = rowLength; + } else { + groupsPerRow = width; + } + + rowSize = (groupsPerRow * components + 7) >> 3; + padding = (rowSize % alignment); + if (padding) { + rowSize += alignment - padding; + } + sourceRowSize = (width * components + 7) >> 3; + sourcePadding = (sourceRowSize % 4); + if (sourcePadding) { + sourceSkip = 4 - sourcePadding; + } else { + sourceSkip = 0; + } + start = ((GLubyte*) userdata) + skipRows * rowSize + + ((skipPixels * components) >> 3); + bitOffset = (skipPixels * components) & 7; + highBitMask = LowBitsMask[8-bitOffset]; + lowBitMask = HighBitsMask[bitOffset]; + elementsPerRow = width * components; + for (i = 0; i < height; i++) { + elementsLeft = elementsPerRow; + iter = start; + writeMask = highBitMask; + writeByte = 0; + while (elementsLeft) { + /* Set up writeMask (to write to current byte) */ + if (elementsLeft + bitOffset < 8) { + /* Need to trim writeMask */ + writeMask &= HighBitsMask[bitOffset+elementsLeft]; + } + + if (lsbFirst) { + currentByte = MsbToLsbTable[iter[0]]; + } else { + currentByte = iter[0]; + } + + if (bitOffset) { + writeByte |= (sourceImage[0] >> bitOffset); + currentByte = (currentByte & ~writeMask) | + (writeByte & writeMask); + writeByte = (sourceImage[0] << (8 - bitOffset)); + } else { + currentByte = (currentByte & ~writeMask) | + (sourceImage[0] & writeMask); + } + + if (lsbFirst) { + iter[0] = MsbToLsbTable[currentByte]; + } else { + iter[0] = currentByte; + } + + if (elementsLeft >= 8) { + elementsLeft -= 8; + } else { + elementsLeft = 0; + } + sourceImage++; + iter++; + writeMask = 0xff; + } + if (writeByte) { + /* Some data left over that still needs writing */ + writeMask &= lowBitMask; + if (lsbFirst) { + currentByte = MsbToLsbTable[iter[0]]; + } else { + currentByte = iter[0]; + } + currentByte = (currentByte & ~writeMask) | (writeByte & writeMask); + if (lsbFirst) { + iter[0] = MsbToLsbTable[currentByte]; + } else { + iter[0] = currentByte; + } + } + start += rowSize; + sourceImage += sourceSkip; + } +} + +/* +** Insert array into user's data applying all pixel store modes. +** The packed array format from the server is LSB_FIRST = FALSE, +** SWAP_BYTES = the current pixel storage pack mode, and ALIGNMENT = 4. +** Named __glEmptyImage() because it is the opposite of __glFillImage(). +*/ +/* ARGSUSED */ +void __glEmptyImage(__GLXcontext *gc, GLint dim, GLint width, GLint height, + GLint depth, GLenum format, GLenum type, + const GLubyte *sourceImage, GLvoid *userdata) +{ + const __GLXattribute * state = gc->client_state_private; + GLint rowLength = state->storePack.rowLength; + GLint imageHeight = state->storePack.imageHeight; + GLint alignment = state->storePack.alignment; + GLint skipPixels = state->storePack.skipPixels; + GLint skipRows = state->storePack.skipRows; + GLint skipImages = state->storePack.skipImages; + GLint components, elementSize, rowSize, padding, groupsPerRow, groupSize; + GLint elementsPerRow, sourceRowSize, sourcePadding, h, i; + GLint imageSize, rowsPerImage; + GLubyte *start, *iter, *itera; + + if (type == GL_BITMAP) { + EmptyBitmap(gc, width, height, format, sourceImage, userdata); + } else { + components = __glElementsPerGroup(format,type); + if (rowLength > 0) { + groupsPerRow = rowLength; + } else { + groupsPerRow = width; + } + if (imageHeight > 0) { + rowsPerImage = imageHeight; + } else { + rowsPerImage = height; + } + elementSize = __glBytesPerElement(type); + groupSize = elementSize * components; + rowSize = groupsPerRow * groupSize; + padding = (rowSize % alignment); + if (padding) { + rowSize += alignment - padding; + } + sourceRowSize = width * groupSize; + sourcePadding = (sourceRowSize % 4); + if (sourcePadding) { + sourceRowSize += 4 - sourcePadding; + } + imageSize = sourceRowSize * rowsPerImage; + start = ((GLubyte*) userdata) + skipImages * imageSize + + skipRows * rowSize + skipPixels * groupSize; + elementsPerRow = width * components; + + itera = start; + for (h = 0; h < depth; h++) { + if ((rowSize == sourceRowSize) && (sourcePadding == 0)) { + /* Ha! This is mondo easy! */ + __GLX_MEM_COPY(itera, sourceImage, + elementsPerRow * elementSize * height); + sourceImage += elementsPerRow * elementSize * height; + } else { + iter = itera; + for (i = 0; i < height; i++) { + __GLX_MEM_COPY(iter, sourceImage, + elementsPerRow * elementSize); + sourceImage += sourceRowSize; + iter += rowSize; + } + } + itera += imageSize; + } + } +} diff --git a/src/glx/x11/pixelstore.c b/src/glx/x11/pixelstore.c new file mode 100644 index 00000000000..3bf1b35ba3c --- /dev/null +++ b/src/glx/x11/pixelstore.c @@ -0,0 +1,337 @@ +/* $XFree86: xc/lib/GL/glx/pixelstore.c,v 1.4 2004/01/28 18:11:43 alanh Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#include "glxclient.h" +#include "indirect.h" + +/** + * Send glPixelStore command to the server + * + * \param gc Current GLX context + * \param sop Either \c X_GLsop_PixelStoref or \c X_GLsop_PixelStorei + * \param pname Selector of which pixel parameter is to be set. + * \param param Value that \c pname is set to. + * + * \sa __indirect_glPixelStorei, __indirect_glPixelStoref + */ +static void +send_PixelStore( __GLXcontext * gc, unsigned sop, GLenum pname, + const void * param ) +{ + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupSingleRequest(gc, sop, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&pname), 4); + (void) memcpy((void *)(pc + 4), param, 4); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +/* +** Specify parameters that control the storage format of pixel arrays. +*/ +void __indirect_glPixelStoref(GLenum pname, GLfloat param) +{ + __GLXcontext *gc = __glXGetCurrentContext(); + __GLXattribute * state = gc->client_state_private; + Display *dpy = gc->currentDpy; + GLuint a; + + if (!dpy) return; + + switch (pname) { + case GL_PACK_ROW_LENGTH: + a = (GLuint) (param + 0.5); + if (((GLint) a) < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + state->storePack.rowLength = a; + break; + case GL_PACK_IMAGE_HEIGHT: + a = (GLuint) (param + 0.5); + if (((GLint) a) < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + state->storePack.imageHeight = a; + break; + case GL_PACK_SKIP_ROWS: + a = (GLuint) (param + 0.5); + if (((GLint) a) < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + state->storePack.skipRows = a; + break; + case GL_PACK_SKIP_PIXELS: + a = (GLuint) (param + 0.5); + if (((GLint) a) < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + state->storePack.skipPixels = a; + break; + case GL_PACK_SKIP_IMAGES: + a = (GLuint) (param + 0.5); + if (((GLint) a) < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + state->storePack.skipImages = a; + break; + case GL_PACK_ALIGNMENT: + a = (GLint) (param + 0.5); + switch (a) { + case 1: case 2: case 4: case 8: + state->storePack.alignment = a; + break; + default: + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + break; + case GL_PACK_SWAP_BYTES: + state->storePack.swapEndian = (param != 0); + break; + case GL_PACK_LSB_FIRST: + state->storePack.lsbFirst = (param != 0); + break; + + case GL_UNPACK_ROW_LENGTH: + a = (GLuint) (param + 0.5); + if (((GLint) a) < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + state->storeUnpack.rowLength = a; + break; + case GL_UNPACK_IMAGE_HEIGHT: + a = (GLuint) (param + 0.5); + if (((GLint) a) < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + state->storeUnpack.imageHeight = a; + break; + case GL_UNPACK_SKIP_ROWS: + a = (GLuint) (param + 0.5); + if (((GLint) a) < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + state->storeUnpack.skipRows = a; + break; + case GL_UNPACK_SKIP_PIXELS: + a = (GLuint) (param + 0.5); + if (((GLint) a) < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + state->storeUnpack.skipPixels = a; + break; + case GL_UNPACK_SKIP_IMAGES: + a = (GLuint) (param + 0.5); + if (((GLint) a) < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + state->storeUnpack.skipImages = a; + break; + case GL_UNPACK_ALIGNMENT: + a = (GLint) (param + 0.5); + switch (a) { + case 1: case 2: case 4: case 8: + state->storeUnpack.alignment = a; + break; + default: + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + break; + case GL_UNPACK_SWAP_BYTES: + state->storeUnpack.swapEndian = (param != 0); + break; + case GL_UNPACK_LSB_FIRST: + state->storeUnpack.lsbFirst = (param != 0); + break; + + /* Group all of the pixel store modes that need to be sent to the + * server here. Care must be used to only send modes to the server that + * won't affect the size of the data sent to or received from the + * server. GL_PACK_INVERT_MESA is safe in this respect, but other, + * future modes may not be. + */ + case GL_PACK_INVERT_MESA: + send_PixelStore( gc, X_GLsop_PixelStoref, pname, & param ); + break; + + default: + __glXSetError(gc, GL_INVALID_ENUM); + break; + } +} + +void __indirect_glPixelStorei(GLenum pname, GLint param) +{ + __GLXcontext *gc = __glXGetCurrentContext(); + __GLXattribute * state = gc->client_state_private; + Display *dpy = gc->currentDpy; + + if (!dpy) return; + + switch (pname) { + case GL_PACK_ROW_LENGTH: + if (param < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + state->storePack.rowLength = param; + break; + case GL_PACK_IMAGE_HEIGHT: + if (param < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + state->storePack.imageHeight = param; + break; + case GL_PACK_SKIP_ROWS: + if (param < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + state->storePack.skipRows = param; + break; + case GL_PACK_SKIP_PIXELS: + if (param < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + state->storePack.skipPixels = param; + break; + case GL_PACK_SKIP_IMAGES: + if (param < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + state->storePack.skipImages = param; + break; + case GL_PACK_ALIGNMENT: + switch (param) { + case 1: case 2: case 4: case 8: + state->storePack.alignment = param; + break; + default: + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + break; + case GL_PACK_SWAP_BYTES: + state->storePack.swapEndian = (param != 0); + break; + case GL_PACK_LSB_FIRST: + state->storePack.lsbFirst = (param != 0); + break; + + case GL_UNPACK_ROW_LENGTH: + if (param < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + state->storeUnpack.rowLength = param; + break; + case GL_UNPACK_IMAGE_HEIGHT: + if (param < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + state->storeUnpack.imageHeight = param; + break; + case GL_UNPACK_SKIP_ROWS: + if (param < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + state->storeUnpack.skipRows = param; + break; + case GL_UNPACK_SKIP_PIXELS: + if (param < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + state->storeUnpack.skipPixels = param; + break; + case GL_UNPACK_SKIP_IMAGES: + if (param < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + state->storeUnpack.skipImages = param; + break; + case GL_UNPACK_ALIGNMENT: + switch (param) { + case 1: case 2: case 4: case 8: + state->storeUnpack.alignment = param; + break; + default: + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + break; + case GL_UNPACK_SWAP_BYTES: + state->storeUnpack.swapEndian = (param != 0); + break; + case GL_UNPACK_LSB_FIRST: + state->storeUnpack.lsbFirst = (param != 0); + break; + + /* Group all of the pixel store modes that need to be sent to the + * server here. Care must be used to only send modes to the server that + * won't affect the size of the data sent to or received from the + * server. GL_PACK_INVERT_MESA is safe in this respect, but other, + * future modes may not be. + */ + case GL_PACK_INVERT_MESA: + send_PixelStore( gc, X_GLsop_PixelStorei, pname, & param ); + break; + + default: + __glXSetError(gc, GL_INVALID_ENUM); + break; + } +} diff --git a/src/glx/x11/render2.c b/src/glx/x11/render2.c new file mode 100644 index 00000000000..21ba2709982 --- /dev/null +++ b/src/glx/x11/render2.c @@ -0,0 +1,363 @@ +/* $XFree86: xc/lib/GL/glx/render2.c,v 1.6 2004/01/31 09:29:33 alanh Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#include "packrender.h" +#include "indirect.h" +#include "indirect_size.h" + +/* +** This file contains routines that might need to be transported as +** GLXRender or GLXRenderLarge commands, and these commands don't +** use the pixel header. See renderpix.c for those routines. +*/ + +void __indirect_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, + GLint order, const GLdouble *pnts) +{ + __GLX_DECLARE_VARIABLES(); + GLint k; + + __GLX_LOAD_VARIABLES(); + k = __glMap1d_size(target); + if (k == 0) { + __glXSetError(gc, GL_INVALID_ENUM); + return; + } else if (stride < k || order <= 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + compsize = k * order * __GLX_SIZE_FLOAT64; + cmdlen = 28+compsize; + if (!gc->currentDpy) return; + + if (cmdlen <= gc->maxSmallRenderCommandSize) { + /* Use GLXRender protocol to send small command */ + __GLX_BEGIN_VARIABLE(X_GLrop_Map1d,cmdlen); + __GLX_PUT_DOUBLE(4,u1); + __GLX_PUT_DOUBLE(12,u2); + __GLX_PUT_LONG(20,target); + __GLX_PUT_LONG(24,order); + /* + ** NOTE: the doubles that follow are not aligned because of 3 + ** longs preceeding + */ + __glFillMap1d(k, order, stride, pnts, (pc+28)); + __GLX_END(cmdlen); + } else { + /* Use GLXRenderLarge protocol to send command */ + __GLX_BEGIN_VARIABLE_LARGE(X_GLrop_Map1d,cmdlen+4); + __GLX_PUT_DOUBLE(8,u1); + __GLX_PUT_DOUBLE(16,u2); + __GLX_PUT_LONG(24,target); + __GLX_PUT_LONG(28,order); + + /* + ** NOTE: the doubles that follow are not aligned because of 3 + ** longs preceeding + */ + if (stride != k) { + GLubyte *buf; + + buf = (GLubyte *) Xmalloc(compsize); + if (!buf) { + __glXSetError(gc, GL_OUT_OF_MEMORY); + return; + } + __glFillMap1d(k, order, stride, pnts, buf); + __glXSendLargeCommand(gc, pc, 32, buf, compsize); + Xfree((char*) buf); + } else { + /* Data is already packed. Just send it out */ + __glXSendLargeCommand(gc, pc, 32, pnts, compsize); + } + } +} + +void __indirect_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, + GLint order, const GLfloat *pnts) +{ + __GLX_DECLARE_VARIABLES(); + GLint k; + + __GLX_LOAD_VARIABLES(); + k = __glMap1f_size(target); + if (k == 0) { + __glXSetError(gc, GL_INVALID_ENUM); + return; + } else if (stride < k || order <= 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + compsize = k * order * __GLX_SIZE_FLOAT32; + cmdlen = 20+compsize; + if (!gc->currentDpy) return; + + /* + ** The order that arguments are packed is different from the order + ** for glMap1d. + */ + if (cmdlen <= gc->maxSmallRenderCommandSize) { + /* Use GLXRender protocol to send small command */ + __GLX_BEGIN_VARIABLE(X_GLrop_Map1f,cmdlen); + __GLX_PUT_LONG(4,target); + __GLX_PUT_FLOAT(8,u1); + __GLX_PUT_FLOAT(12,u2); + __GLX_PUT_LONG(16,order); + __glFillMap1f(k, order, stride, pnts, (GLubyte*) (pc+20)); + __GLX_END(cmdlen); + } else { + /* Use GLXRenderLarge protocol to send command */ + __GLX_BEGIN_VARIABLE_LARGE(X_GLrop_Map1f,cmdlen+4); + __GLX_PUT_LONG(8,target); + __GLX_PUT_FLOAT(12,u1); + __GLX_PUT_FLOAT(16,u2); + __GLX_PUT_LONG(20,order); + + if (stride != k) { + GLubyte *buf; + + buf = (GLubyte *) Xmalloc(compsize); + if (!buf) { + __glXSetError(gc, GL_OUT_OF_MEMORY); + return; + } + __glFillMap1f(k, order, stride, pnts, buf); + __glXSendLargeCommand(gc, pc, 24, buf, compsize); + Xfree((char*) buf); + } else { + /* Data is already packed. Just send it out */ + __glXSendLargeCommand(gc, pc, 24, pnts, compsize); + } + } +} + +void __indirect_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustr, GLint uord, + GLdouble v1, GLdouble v2, GLint vstr, GLint vord, + const GLdouble *pnts) +{ + __GLX_DECLARE_VARIABLES(); + GLint k; + + __GLX_LOAD_VARIABLES(); + k = __glMap2d_size(target); + if (k == 0) { + __glXSetError(gc, GL_INVALID_ENUM); + return; + } else if (vstr < k || ustr < k || vord <= 0 || uord <= 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + compsize = k * uord * vord * __GLX_SIZE_FLOAT64; + cmdlen = 48+compsize; + if (!gc->currentDpy) return; + + if (cmdlen <= gc->maxSmallRenderCommandSize) { + /* Use GLXRender protocol to send small command */ + __GLX_BEGIN_VARIABLE(X_GLrop_Map2d,cmdlen); + __GLX_PUT_DOUBLE(4,u1); + __GLX_PUT_DOUBLE(12,u2); + __GLX_PUT_DOUBLE(20,v1); + __GLX_PUT_DOUBLE(28,v2); + __GLX_PUT_LONG(36,target); + __GLX_PUT_LONG(40,uord); + __GLX_PUT_LONG(44,vord); + /* + ** Pack into a u-major ordering. + ** NOTE: the doubles that follow are not aligned because of 5 + ** longs preceeding + */ + __glFillMap2d(k, uord, vord, ustr, vstr, pnts, (GLdouble*) (pc+48)); + __GLX_END(cmdlen); + } else { + /* Use GLXRenderLarge protocol to send command */ + __GLX_BEGIN_VARIABLE_LARGE(X_GLrop_Map2d,cmdlen+4); + __GLX_PUT_DOUBLE(8,u1); + __GLX_PUT_DOUBLE(16,u2); + __GLX_PUT_DOUBLE(24,v1); + __GLX_PUT_DOUBLE(32,v2); + __GLX_PUT_LONG(40,target); + __GLX_PUT_LONG(44,uord); + __GLX_PUT_LONG(48,vord); + + /* + ** NOTE: the doubles that follow are not aligned because of 5 + ** longs preceeding + */ + if ((vstr != k) || (ustr != k*vord)) { + GLdouble *buf; + + buf = (GLdouble *) Xmalloc(compsize); + if (!buf) { + __glXSetError(gc, GL_OUT_OF_MEMORY); + return; + } + /* + ** Pack into a u-major ordering. + */ + __glFillMap2d(k, uord, vord, ustr, vstr, pnts, buf); + __glXSendLargeCommand(gc, pc, 52, buf, compsize); + Xfree((char*) buf); + } else { + /* Data is already packed. Just send it out */ + __glXSendLargeCommand(gc, pc, 52, pnts, compsize); + } + } +} + +void __indirect_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustr, GLint uord, + GLfloat v1, GLfloat v2, GLint vstr, GLint vord, + const GLfloat *pnts) +{ + __GLX_DECLARE_VARIABLES(); + GLint k; + + __GLX_LOAD_VARIABLES(); + k = __glMap2f_size(target); + if (k == 0) { + __glXSetError(gc, GL_INVALID_ENUM); + return; + } else if (vstr < k || ustr < k || vord <= 0 || uord <= 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + compsize = k * uord * vord * __GLX_SIZE_FLOAT32; + cmdlen = 32+compsize; + if (!gc->currentDpy) return; + + /* + ** The order that arguments are packed is different from the order + ** for glMap2d. + */ + if (cmdlen <= gc->maxSmallRenderCommandSize) { + /* Use GLXRender protocol to send small command */ + __GLX_BEGIN_VARIABLE(X_GLrop_Map2f,cmdlen); + __GLX_PUT_LONG(4,target); + __GLX_PUT_FLOAT(8,u1); + __GLX_PUT_FLOAT(12,u2); + __GLX_PUT_LONG(16,uord); + __GLX_PUT_FLOAT(20,v1); + __GLX_PUT_FLOAT(24,v2); + __GLX_PUT_LONG(28,vord); + /* + ** Pack into a u-major ordering. + */ + __glFillMap2f(k, uord, vord, ustr, vstr, pnts, (GLfloat*) (pc+32)); + __GLX_END(cmdlen); + } else { + /* Use GLXRenderLarge protocol to send command */ + __GLX_BEGIN_VARIABLE_LARGE(X_GLrop_Map2f,cmdlen+4); + __GLX_PUT_LONG(8,target); + __GLX_PUT_FLOAT(12,u1); + __GLX_PUT_FLOAT(16,u2); + __GLX_PUT_LONG(20,uord); + __GLX_PUT_FLOAT(24,v1); + __GLX_PUT_FLOAT(28,v2); + __GLX_PUT_LONG(32,vord); + + if ((vstr != k) || (ustr != k*vord)) { + GLfloat *buf; + + buf = (GLfloat *) Xmalloc(compsize); + if (!buf) { + __glXSetError(gc, GL_OUT_OF_MEMORY); + return; + } + /* + ** Pack into a u-major ordering. + */ + __glFillMap2f(k, uord, vord, ustr, vstr, pnts, buf); + __glXSendLargeCommand(gc, pc, 36, buf, compsize); + Xfree((char*) buf); + } else { + /* Data is already packed. Just send it out */ + __glXSendLargeCommand(gc, pc, 36, pnts, compsize); + } + } +} + +void __indirect_glEnable(GLenum cap) +{ + __GLX_DECLARE_VARIABLES(); + + __GLX_LOAD_VARIABLES(); + if (!gc->currentDpy) return; + + switch(cap) { + case GL_COLOR_ARRAY: + case GL_EDGE_FLAG_ARRAY: + case GL_INDEX_ARRAY: + case GL_NORMAL_ARRAY: + case GL_TEXTURE_COORD_ARRAY: + case GL_VERTEX_ARRAY: + case GL_SECONDARY_COLOR_ARRAY: + case GL_FOG_COORD_ARRAY: + __indirect_glEnableClientState(cap); + return; + default: + break; + } + + __GLX_BEGIN(X_GLrop_Enable,8); + __GLX_PUT_LONG(4,cap); + __GLX_END(8); +} + +void __indirect_glDisable(GLenum cap) +{ + __GLX_DECLARE_VARIABLES(); + + __GLX_LOAD_VARIABLES(); + if (!gc->currentDpy) return; + + switch(cap) { + case GL_COLOR_ARRAY: + case GL_EDGE_FLAG_ARRAY: + case GL_INDEX_ARRAY: + case GL_NORMAL_ARRAY: + case GL_TEXTURE_COORD_ARRAY: + case GL_VERTEX_ARRAY: + case GL_SECONDARY_COLOR_ARRAY: + case GL_FOG_COORD_ARRAY: + __indirect_glDisableClientState(cap); + return; + default: + break; + } + + __GLX_BEGIN(X_GLrop_Disable,8); + __GLX_PUT_LONG(4,cap); + __GLX_END(8); +} diff --git a/src/glx/x11/renderpix.c b/src/glx/x11/renderpix.c new file mode 100644 index 00000000000..b7d01dc6795 --- /dev/null +++ b/src/glx/x11/renderpix.c @@ -0,0 +1,215 @@ +/* $XFree86: xc/lib/GL/glx/renderpix.c,v 1.5 2003/09/28 20:15:04 alanh Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +/* + * (C) Copyright IBM Corporation 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include "packrender.h" +#include "indirect.h" + +/** + * Send a large image to the server. If necessary, a buffer is allocated + * to hold the unpacked data that is copied from the clients memory. + * + * \param gc Current GLX context + * \param compsize Size, in bytes, of the image portion + * \param dim Number of dimensions of the image + * \param width Width of the image + * \param height Height of the image, must be 1 for 1D images + * \param depth Depth of the image, must be 1 for 1D or 2D images + * \param format Format of the image + * \param type Data type of the image + * \param src Pointer to the image data + * \param pc Pointer to end of the command header + * \param modes Pointer to the pixel unpack data + * + * \todo + * Modify this function so that \c NULL images are sent using + * \c __glXSendLargeChunk instead of __glXSendLargeCommand. Doing this + * will eliminate the need to allocate a buffer for that case. + * + * \bugs + * The \c fastImageUnpack path, which is thankfully never used, is completely + * broken. + */ +void +__glXSendLargeImage(__GLXcontext *gc, GLint compsize, GLint dim, + GLint width, GLint height, GLint depth, + GLenum format, GLenum type, const GLvoid *src, + GLubyte *pc, GLubyte *modes) +{ + if ( !gc->fastImageUnpack || (src == NULL) ) { + /* Allocate a temporary holding buffer */ + GLubyte *buf = (GLubyte *) Xmalloc(compsize); + if (!buf) { + __glXSetError(gc, GL_OUT_OF_MEMORY); + return; + } + + /* Apply pixel store unpack modes to copy data into buf */ + if ( src != NULL ) { + (*gc->fillImage)(gc, dim, width, height, depth, format, type, + src, buf, modes); + } + else { + if ( dim < 3 ) { + (void) memcpy( modes, __glXDefaultPixelStore + 4, 20 ); + } + else { + (void) memcpy( modes, __glXDefaultPixelStore + 0, 36 ); + } + } + + /* Send large command */ + __glXSendLargeCommand(gc, gc->pc, pc - gc->pc, buf, compsize); + + /* Free buffer */ + Xfree((char*) buf); + } else { + /* Just send the data straight as is */ + __glXSendLargeCommand(gc, gc->pc, pc - gc->pc, pc, compsize); + } +} + +/************************************************************************/ + +/** + * Implement GLX protocol for \c glSeparableFilter2D. + * + * \bugs + * The \c fastImageUnpack path, which is thankfully never used, is completely + * broken. + */ +void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, + GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, + const GLvoid *column) +{ + __GLX_DECLARE_VARIABLES(); + GLuint compsize2, hdrlen, totalhdrlen, image1len, image2len; + + __GLX_LOAD_VARIABLES(); + compsize = __glImageSize(width, 1, 1, format, type, 0); + compsize2 = __glImageSize(height, 1, 1, format, type, 0); + totalhdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE); + hdrlen = __GLX_PAD(__GLX_CONV_FILT_HDR_SIZE); + image1len = __GLX_PAD(compsize); + image2len = __GLX_PAD(compsize2); + cmdlen = totalhdrlen + image1len + image2len; + if (!gc->currentDpy) return; + + if (cmdlen <= gc->maxSmallRenderCommandSize) { + /* Use GLXRender protocol to send small command */ + __GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_SeparableFilter2D, cmdlen); + __GLX_PUT_LONG(0,target); + __GLX_PUT_LONG(4,internalformat); + __GLX_PUT_LONG(8,width); + __GLX_PUT_LONG(12,height); + __GLX_PUT_LONG(16,format); + __GLX_PUT_LONG(20,type); + pc += hdrlen; + if (compsize > 0) { + (*gc->fillImage)(gc, 1, width, 1, 1, format, type, + row, pc, pixelHeaderPC); + pc += image1len; + } + if (compsize2 > 0) { + (*gc->fillImage)(gc, 1, height, 1, 1, format, type, + column, pc, NULL); + pc += image2len; + } + if ((compsize == 0) && (compsize2 == 0)) { + /* Setup default store modes */ + (void) memcpy( pixelHeaderPC, __glXDefaultPixelStore + 4, 20 ); + } + __GLX_END(0); + } else { + const GLint bufsize = image1len + image2len; + + /* Use GLXRenderLarge protocol to send command */ + __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_SeparableFilter2D,cmdlen+4); + __GLX_PUT_LONG(0,target); + __GLX_PUT_LONG(4,internalformat); + __GLX_PUT_LONG(8,width); + __GLX_PUT_LONG(12,height); + __GLX_PUT_LONG(16,format); + __GLX_PUT_LONG(20,type); + pc += hdrlen; + + if (!gc->fastImageUnpack) { + /* Allocate a temporary holding buffer */ + GLubyte *buf = (GLubyte *) Xmalloc(bufsize); + if (!buf) { + __glXSetError(gc, GL_OUT_OF_MEMORY); + return; + } + (*gc->fillImage)(gc, 1, width, 1, 1, format, type, row, buf, pixelHeaderPC); + + (*gc->fillImage)(gc, 1, height, 1, 1, format, type, column, + buf + image1len, pixelHeaderPC); + + /* Send large command */ + __glXSendLargeCommand(gc, gc->pc, (GLint)(pc - gc->pc), buf, bufsize); + /* Free buffer */ + Xfree((char*) buf); + } else { + /* Just send the data straight as is */ + __glXSendLargeCommand(gc, gc->pc, (GLint)(pc - gc->pc), pc, bufsize); + } + } +} diff --git a/src/glx/x11/single2.c b/src/glx/x11/single2.c new file mode 100644 index 00000000000..1c3b8f08ee2 --- /dev/null +++ b/src/glx/x11/single2.c @@ -0,0 +1,833 @@ +/* $XFree86: xc/lib/GL/glx/single2.c,v 1.10 2004/02/11 19:48:16 dawes Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#include <stdio.h> +#include <assert.h> +#include "glxclient.h" +#include "packsingle.h" +#include "glxextensions.h" +#include "indirect.h" +#include "indirect_vertex_array.h" + +/* Used for GL_ARB_transpose_matrix */ +static void TransposeMatrixf(GLfloat m[16]) +{ + int i, j; + for (i = 0; i < 4; i++) { + for (j = 0; j < i; j++) { + GLfloat tmp = m[i*4+j]; + m[i*4+j] = m[j*4+i]; + m[j*4+i] = tmp; + } + } +} + +/* Used for GL_ARB_transpose_matrix */ +static void TransposeMatrixb(GLboolean m[16]) +{ + int i, j; + for (i = 0; i < 4; i++) { + for (j = 0; j < i; j++) { + GLboolean tmp = m[i*4+j]; + m[i*4+j] = m[j*4+i]; + m[j*4+i] = tmp; + } + } +} + +/* Used for GL_ARB_transpose_matrix */ +static void TransposeMatrixd(GLdouble m[16]) +{ + int i, j; + for (i = 0; i < 4; i++) { + for (j = 0; j < i; j++) { + GLdouble tmp = m[i*4+j]; + m[i*4+j] = m[j*4+i]; + m[j*4+i] = tmp; + } + } +} + +/* Used for GL_ARB_transpose_matrix */ +static void TransposeMatrixi(GLint m[16]) +{ + int i, j; + for (i = 0; i < 4; i++) { + for (j = 0; j < i; j++) { + GLint tmp = m[i*4+j]; + m[i*4+j] = m[j*4+i]; + m[j*4+i] = tmp; + } + } +} + + +/** + * Remap a transpose-matrix enum to a non-transpose-matrix enum. Enums + * that are not transpose-matrix enums are unaffected. + */ +static GLenum +RemapTransposeEnum( GLenum e ) +{ + switch( e ) { + case GL_TRANSPOSE_MODELVIEW_MATRIX: + case GL_TRANSPOSE_PROJECTION_MATRIX: + case GL_TRANSPOSE_TEXTURE_MATRIX: + return e - (GL_TRANSPOSE_MODELVIEW_MATRIX - GL_MODELVIEW_MATRIX); + case GL_TRANSPOSE_COLOR_MATRIX: + return GL_COLOR_MATRIX; + default: + return e; + }; +} + + +GLenum __indirect_glGetError(void) +{ + __GLX_SINGLE_DECLARE_VARIABLES(); + GLuint retval = GL_NO_ERROR; + xGLXGetErrorReply reply; + + if (gc->error) { + /* Use internal error first */ + retval = gc->error; + gc->error = GL_NO_ERROR; + return retval; + } + + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN(X_GLsop_GetError,0); + __GLX_SINGLE_READ_XREPLY(); + retval = reply.error; + __GLX_SINGLE_END(); + + return retval; +} + + +/** + * Get the selected attribute from the client state. + * + * \returns + * On success \c GL_TRUE is returned. Otherwise, \c GL_FALSE is returned. + */ +static GLboolean +get_client_data( __GLXattribute * state, GLenum cap, GLintptr * data ) +{ + GLboolean retval = GL_TRUE; + const GLint tex_unit = __glXGetActiveTextureUnit( state ); + + + switch( cap ) { + case GL_VERTEX_ARRAY: + case GL_NORMAL_ARRAY: + case GL_COLOR_ARRAY: + case GL_INDEX_ARRAY: + case GL_EDGE_FLAG_ARRAY: + case GL_SECONDARY_COLOR_ARRAY: + case GL_FOG_COORD_ARRAY: + retval = __glXGetArrayEnable( state, cap, 0, data ); + break; + + case GL_VERTEX_ARRAY_SIZE: + retval = __glXGetArraySize( state, GL_VERTEX_ARRAY, 0, data ); + break; + case GL_COLOR_ARRAY_SIZE: + retval = __glXGetArraySize( state, GL_COLOR_ARRAY, 0, data ); + break; + case GL_SECONDARY_COLOR_ARRAY_SIZE: + retval = __glXGetArraySize( state, GL_SECONDARY_COLOR_ARRAY, 0, data ); + break; + + case GL_VERTEX_ARRAY_TYPE: + retval = __glXGetArrayType( state, GL_VERTEX_ARRAY, 0, data ); + break; + case GL_NORMAL_ARRAY_TYPE: + retval = __glXGetArrayType( state, GL_NORMAL_ARRAY, 0, data ); + break; + case GL_INDEX_ARRAY_TYPE: + retval = __glXGetArrayType( state, GL_INDEX_ARRAY, 0, data ); + break; + case GL_COLOR_ARRAY_TYPE: + retval = __glXGetArrayType( state, GL_COLOR_ARRAY, 0, data ); + break; + case GL_SECONDARY_COLOR_ARRAY_TYPE: + retval = __glXGetArrayType( state, GL_SECONDARY_COLOR_ARRAY, 0, data ); + break; + case GL_FOG_COORD_ARRAY_TYPE: + retval = __glXGetArrayType( state, GL_FOG_COORD_ARRAY, 0, data ); + break; + + case GL_VERTEX_ARRAY_STRIDE: + retval = __glXGetArrayStride( state, GL_VERTEX_ARRAY, 0, data ); + break; + case GL_NORMAL_ARRAY_STRIDE: + retval = __glXGetArrayStride( state, GL_NORMAL_ARRAY, 0, data ); + break; + case GL_INDEX_ARRAY_STRIDE: + retval = __glXGetArrayStride( state, GL_INDEX_ARRAY, 0, data ); + break; + case GL_EDGE_FLAG_ARRAY_STRIDE: + retval = __glXGetArrayStride( state, GL_EDGE_FLAG_ARRAY, 0, data ); + break; + case GL_COLOR_ARRAY_STRIDE: + retval = __glXGetArrayStride( state, GL_COLOR_ARRAY, 0, data ); + break; + case GL_SECONDARY_COLOR_ARRAY_STRIDE: + retval = __glXGetArrayStride( state, GL_SECONDARY_COLOR_ARRAY, 0, data ); + break; + case GL_FOG_COORD_ARRAY_STRIDE: + retval = __glXGetArrayStride( state, GL_FOG_COORD_ARRAY, 0, data ); + break; + + case GL_TEXTURE_COORD_ARRAY: + retval = __glXGetArrayEnable( state, GL_TEXTURE_COORD_ARRAY, tex_unit, data ); + break; + case GL_TEXTURE_COORD_ARRAY_SIZE: + retval = __glXGetArraySize( state, GL_TEXTURE_COORD_ARRAY, tex_unit, data ); + break; + case GL_TEXTURE_COORD_ARRAY_TYPE: + retval = __glXGetArrayType( state, GL_TEXTURE_COORD_ARRAY, tex_unit, data ); + break; + case GL_TEXTURE_COORD_ARRAY_STRIDE: + retval = __glXGetArrayStride( state, GL_TEXTURE_COORD_ARRAY, tex_unit, data ); + break; + + case GL_MAX_ELEMENTS_VERTICES: + case GL_MAX_ELEMENTS_INDICES: + retval = GL_TRUE; + *data = ~0UL; + break; + + + case GL_PACK_ROW_LENGTH: + *data = (GLintptr)state->storePack.rowLength; + break; + case GL_PACK_IMAGE_HEIGHT: + *data = (GLintptr)state->storePack.imageHeight; + break; + case GL_PACK_SKIP_ROWS: + *data = (GLintptr)state->storePack.skipRows; + break; + case GL_PACK_SKIP_PIXELS: + *data = (GLintptr)state->storePack.skipPixels; + break; + case GL_PACK_SKIP_IMAGES: + *data = (GLintptr)state->storePack.skipImages; + break; + case GL_PACK_ALIGNMENT: + *data = (GLintptr)state->storePack.alignment; + break; + case GL_PACK_SWAP_BYTES: + *data = (GLintptr)state->storePack.swapEndian; + break; + case GL_PACK_LSB_FIRST: + *data = (GLintptr)state->storePack.lsbFirst; + break; + case GL_UNPACK_ROW_LENGTH: + *data = (GLintptr)state->storeUnpack.rowLength; + break; + case GL_UNPACK_IMAGE_HEIGHT: + *data = (GLintptr)state->storeUnpack.imageHeight; + break; + case GL_UNPACK_SKIP_ROWS: + *data = (GLintptr)state->storeUnpack.skipRows; + break; + case GL_UNPACK_SKIP_PIXELS: + *data = (GLintptr)state->storeUnpack.skipPixels; + break; + case GL_UNPACK_SKIP_IMAGES: + *data = (GLintptr)state->storeUnpack.skipImages; + break; + case GL_UNPACK_ALIGNMENT: + *data = (GLintptr)state->storeUnpack.alignment; + break; + case GL_UNPACK_SWAP_BYTES: + *data = (GLintptr)state->storeUnpack.swapEndian; + break; + case GL_UNPACK_LSB_FIRST: + *data = (GLintptr)state->storeUnpack.lsbFirst; + break; + case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: + *data = (GLintptr)__GL_CLIENT_ATTRIB_STACK_DEPTH; + break; + case GL_CLIENT_ACTIVE_TEXTURE: + *data = (GLintptr)(tex_unit + GL_TEXTURE0); + break; + + default: + retval = GL_FALSE; + break; + } + + + return retval; +} + + +void __indirect_glGetBooleanv(GLenum val, GLboolean *b) +{ + const GLenum origVal = val; + __GLX_SINGLE_DECLARE_VARIABLES(); + __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); + xGLXSingleReply reply; + + val = RemapTransposeEnum( val ); + + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN(X_GLsop_GetBooleanv,4); + __GLX_SINGLE_PUT_LONG(0,val); + __GLX_SINGLE_READ_XREPLY(); + __GLX_SINGLE_GET_SIZE(compsize); + + if (compsize == 0) { + /* + ** Error occured; don't modify user's buffer. + */ + } else { + GLintptr data; + + /* + ** We still needed to send the request to the server in order to + ** find out whether it was legal to make a query (it's illegal, + ** for example, to call a query between glBegin() and glEnd()). + */ + + if ( get_client_data( state, val, & data ) ) { + *b = (GLboolean) data; + } + else { + /* + ** Not a local value, so use what we got from the server. + */ + if (compsize == 1) { + __GLX_SINGLE_GET_CHAR(b); + } else { + __GLX_SINGLE_GET_CHAR_ARRAY(b,compsize); + if (val != origVal) { + /* matrix transpose */ + TransposeMatrixb(b); + } + } + } + } + __GLX_SINGLE_END(); +} + +void __indirect_glGetDoublev(GLenum val, GLdouble *d) +{ + const GLenum origVal = val; + __GLX_SINGLE_DECLARE_VARIABLES(); + __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); + xGLXSingleReply reply; + + val = RemapTransposeEnum( val ); + + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN(X_GLsop_GetDoublev,4); + __GLX_SINGLE_PUT_LONG(0,val); + __GLX_SINGLE_READ_XREPLY(); + __GLX_SINGLE_GET_SIZE(compsize); + + if (compsize == 0) { + /* + ** Error occured; don't modify user's buffer. + */ + } else { + GLintptr data; + + /* + ** We still needed to send the request to the server in order to + ** find out whether it was legal to make a query (it's illegal, + ** for example, to call a query between glBegin() and glEnd()). + */ + + if ( get_client_data( state, val, & data ) ) { + *d = (GLdouble) data; + } + else { + /* + ** Not a local value, so use what we got from the server. + */ + if (compsize == 1) { + __GLX_SINGLE_GET_DOUBLE(d); + } else { + __GLX_SINGLE_GET_DOUBLE_ARRAY(d,compsize); + if (val != origVal) { + /* matrix transpose */ + TransposeMatrixd(d); + } + } + } + } + __GLX_SINGLE_END(); +} + +void __indirect_glGetFloatv(GLenum val, GLfloat *f) +{ + const GLenum origVal = val; + __GLX_SINGLE_DECLARE_VARIABLES(); + __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); + xGLXSingleReply reply; + + val = RemapTransposeEnum( val ); + + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN(X_GLsop_GetFloatv,4); + __GLX_SINGLE_PUT_LONG(0,val); + __GLX_SINGLE_READ_XREPLY(); + __GLX_SINGLE_GET_SIZE(compsize); + + if (compsize == 0) { + /* + ** Error occured; don't modify user's buffer. + */ + } else { + GLintptr data; + + /* + ** We still needed to send the request to the server in order to + ** find out whether it was legal to make a query (it's illegal, + ** for example, to call a query between glBegin() and glEnd()). + */ + + if ( get_client_data( state, val, & data ) ) { + *f = (GLfloat) data; + } + else { + /* + ** Not a local value, so use what we got from the server. + */ + if (compsize == 1) { + __GLX_SINGLE_GET_FLOAT(f); + } else { + __GLX_SINGLE_GET_FLOAT_ARRAY(f,compsize); + if (val != origVal) { + /* matrix transpose */ + TransposeMatrixf(f); + } + } + } + } + __GLX_SINGLE_END(); +} + +void __indirect_glGetIntegerv(GLenum val, GLint *i) +{ + const GLenum origVal = val; + __GLX_SINGLE_DECLARE_VARIABLES(); + __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); + xGLXSingleReply reply; + + val = RemapTransposeEnum( val ); + + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN(X_GLsop_GetIntegerv,4); + __GLX_SINGLE_PUT_LONG(0,val); + __GLX_SINGLE_READ_XREPLY(); + __GLX_SINGLE_GET_SIZE(compsize); + + if (compsize == 0) { + /* + ** Error occured; don't modify user's buffer. + */ + } else { + GLintptr data; + + /* + ** We still needed to send the request to the server in order to + ** find out whether it was legal to make a query (it's illegal, + ** for example, to call a query between glBegin() and glEnd()). + */ + + if ( get_client_data( state, val, & data ) ) { + *i = (GLint) data; + } + else { + /* + ** Not a local value, so use what we got from the server. + */ + if (compsize == 1) { + __GLX_SINGLE_GET_LONG(i); + } else { + __GLX_SINGLE_GET_LONG_ARRAY(i,compsize); + if (val != origVal) { + /* matrix transpose */ + TransposeMatrixi(i); + } + } + } + } + __GLX_SINGLE_END(); +} + +/* +** Send all pending commands to server. +*/ +void __indirect_glFlush(void) +{ + __GLX_SINGLE_DECLARE_VARIABLES(); + + if (!dpy) return; + + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN(X_GLsop_Flush,0); + __GLX_SINGLE_END(); + + /* And finally flush the X protocol data */ + XFlush(dpy); +} + +void __indirect_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) +{ + __GLX_SINGLE_DECLARE_VARIABLES(); + + if (!dpy) return; + + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN(X_GLsop_FeedbackBuffer,8); + __GLX_SINGLE_PUT_LONG(0,size); + __GLX_SINGLE_PUT_LONG(4,type); + __GLX_SINGLE_END(); + + gc->feedbackBuf = buffer; +} + +void __indirect_glSelectBuffer(GLsizei numnames, GLuint *buffer) +{ + __GLX_SINGLE_DECLARE_VARIABLES(); + + if (!dpy) return; + + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN(X_GLsop_SelectBuffer,4); + __GLX_SINGLE_PUT_LONG(0,numnames); + __GLX_SINGLE_END(); + + gc->selectBuf = buffer; +} + +GLint __indirect_glRenderMode(GLenum mode) +{ + __GLX_SINGLE_DECLARE_VARIABLES(); + GLint retval = 0; + xGLXRenderModeReply reply; + + if (!dpy) return -1; + + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN(X_GLsop_RenderMode,4); + __GLX_SINGLE_PUT_LONG(0,mode); + __GLX_SINGLE_READ_XREPLY(); + __GLX_SINGLE_GET_RETVAL(retval,GLint); + + if (reply.newMode != mode) { + /* + ** Switch to new mode did not take effect, therefore an error + ** occured. When an error happens the server won't send us any + ** other data. + */ + } else { + /* Read the feedback or selection data */ + if (gc->renderMode == GL_FEEDBACK) { + __GLX_SINGLE_GET_SIZE(compsize); + __GLX_SINGLE_GET_FLOAT_ARRAY(gc->feedbackBuf, compsize); + } else + if (gc->renderMode == GL_SELECT) { + __GLX_SINGLE_GET_SIZE(compsize); + __GLX_SINGLE_GET_LONG_ARRAY(gc->selectBuf, compsize); + } + gc->renderMode = mode; + } + __GLX_SINGLE_END(); + + return retval; +} + +void __indirect_glFinish(void) +{ + __GLX_SINGLE_DECLARE_VARIABLES(); + xGLXSingleReply reply; + + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN(X_GLsop_Finish,0); + __GLX_SINGLE_READ_XREPLY(); + __GLX_SINGLE_END(); +} + + +/** + * Extract the major and minor version numbers from a version string. + */ +static void +version_from_string( const char * ver, + int * major_version, int * minor_version ) +{ + const char * end; + long major; + long minor; + + major = strtol( ver, (char **) & end, 10 ); + minor = strtol( end + 1, NULL, 10 ); + *major_version = major; + *minor_version = minor; +} + + +const GLubyte *__indirect_glGetString(GLenum name) +{ + __GLXcontext *gc = __glXGetCurrentContext(); + Display *dpy = gc->currentDpy; + GLubyte *s = NULL; + + if (!dpy) return 0; + + /* + ** Return the cached copy if the string has already been fetched + */ + switch(name) { + case GL_VENDOR: + if (gc->vendor) return gc->vendor; + break; + case GL_RENDERER: + if (gc->renderer) return gc->renderer; + break; + case GL_VERSION: + if (gc->version) return gc->version; + break; + case GL_EXTENSIONS: + if (gc->extensions) return gc->extensions; + break; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return 0; + } + + /* + ** Get requested string from server + */ + + (void) __glXFlushRenderBuffer( gc, gc->pc ); + s = (GLubyte *) __glXGetStringFromServer( dpy, gc->majorOpcode, + X_GLsop_GetString, gc->currentContextTag, + name ); + if (!s) { + /* Throw data on the floor */ + __glXSetError(gc, GL_OUT_OF_MEMORY); + } else { + /* + ** Update local cache + */ + switch(name) { + case GL_VENDOR: + gc->vendor = s; + break; + + case GL_RENDERER: + gc->renderer = s; + break; + + case GL_VERSION: { + int client_major; + int client_minor; + + version_from_string( (char *) s, + & gc->server_major, & gc->server_minor ); + __glXGetGLVersion( & client_major, & client_minor ); + + if ( (gc->server_major < client_major) + || ((gc->server_major == client_major) + && (gc->server_minor <= client_minor)) ) { + gc->version = s; + } + else { + /* Allow 7 bytes for the client-side GL version. This allows + * for upto version 999.999. I'm not holding my breath for + * that one! The extra 4 is for the ' ()\0' that will be + * added. + */ + const size_t size = 7 + strlen( (char *) s ) + 4; + + gc->version = Xmalloc( size ); + if ( gc->version == NULL ) { + /* If we couldn't allocate memory for the new string, + * make a best-effort and just copy the client-side version + * to the string and use that. It probably doesn't + * matter what is done here. If there not memory available + * for a short string, the system is probably going to die + * soon anyway. + */ + snprintf( (char *) s, strlen( (char *) s ) + 1, "%u.%u", + client_major, client_minor ); + gc->version = s; + } + else { + snprintf( (char *)gc->version, size, "%u.%u (%s)", + client_major, client_minor, s ); + Xfree( s ); + s = gc->version; + } + } + break; + } + + case GL_EXTENSIONS: { + int major = 1; + int minor = 0; + + /* This code is currently disabled. I was reminded that some + * vendors intentionally exclude some extensions from their + * extension string that are part of the core version they + * advertise. In particular, on Nvidia drivers this means that + * the functionality is supported by the driver, but is not + * hardware accelerated. For example, a TNT will show core + * version 1.5, but most of the post-1.2 functionality is a + * software fallback. + * + * I don't want to break applications that rely on this odd + * behavior. At the same time, the code is written and tested, + * so I didn't want to throw it away. Therefore, the code is here + * but disabled. In the future, we may wish to and an environment + * variable to enable it. + */ + +#if 0 + /* Call glGetString just to make sure that gc->server_major and + * gc->server_minor are set. This version may be higher than we + * can completely support, but it may imply support for some + * extensions that we can support. + * + * For example, at the time of this writing, the client-side + * library only supports upto core GL version 1.2. However, cubic + * textures, multitexture, multisampling, and some other 1.3 + * features are supported. If the server reports back version + * 1.3, but does not report all of those extensions, we will + * enable them. + */ + (void *) glGetString( GL_VERSION ); + major = gc->server_major, + minor = gc->server_minor; +#endif + + __glXCalculateUsableGLExtensions( gc, (char *) s, major, minor ); + XFree( s ); + s = gc->extensions; + break; + } + } + } + return s; +} + +GLboolean __indirect_glIsEnabled(GLenum cap) +{ + __GLX_SINGLE_DECLARE_VARIABLES(); + __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); + xGLXSingleReply reply; + GLboolean retval = 0; + GLintptr enable; + + if (!dpy) return 0; + + switch(cap) { + case GL_VERTEX_ARRAY: + case GL_NORMAL_ARRAY: + case GL_COLOR_ARRAY: + case GL_INDEX_ARRAY: + case GL_EDGE_FLAG_ARRAY: + case GL_SECONDARY_COLOR_ARRAY: + case GL_FOG_COORD_ARRAY: + retval = __glXGetArrayEnable( state, cap, 0, & enable ); + assert( retval ); + return (GLboolean) enable; + break; + case GL_TEXTURE_COORD_ARRAY: + retval = __glXGetArrayEnable( state, GL_TEXTURE_COORD_ARRAY, + __glXGetActiveTextureUnit( state ), & enable ); + assert( retval ); + return (GLboolean) enable; + break; + } + + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN(X_GLsop_IsEnabled,4); + __GLX_SINGLE_PUT_LONG(0,cap); + __GLX_SINGLE_READ_XREPLY(); + __GLX_SINGLE_GET_RETVAL(retval, GLboolean); + __GLX_SINGLE_END(); + return retval; +} + +void __indirect_glGetPointerv(GLenum pname, void **params) +{ + __GLXcontext *gc = __glXGetCurrentContext(); + __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); + Display *dpy = gc->currentDpy; + + if (!dpy) return; + + switch(pname) { + case GL_VERTEX_ARRAY_POINTER: + case GL_NORMAL_ARRAY_POINTER: + case GL_COLOR_ARRAY_POINTER: + case GL_INDEX_ARRAY_POINTER: + case GL_EDGE_FLAG_ARRAY_POINTER: + __glXGetArrayPointer( state, pname - GL_VERTEX_ARRAY_POINTER + + GL_VERTEX_ARRAY, + 0, params ); + return; + case GL_TEXTURE_COORD_ARRAY_POINTER: + __glXGetArrayPointer( state, GL_TEXTURE_COORD_ARRAY, + __glXGetActiveTextureUnit( state ), params ); + return; + case GL_SECONDARY_COLOR_ARRAY_POINTER: + case GL_FOG_COORD_ARRAY_POINTER: + __glXGetArrayPointer( state, pname - GL_FOG_COORD_ARRAY_POINTER + + GL_FOG_COORD_ARRAY, + 0, params ); + return; + case GL_FEEDBACK_BUFFER_POINTER: + *params = (void *)gc->feedbackBuf; + return; + case GL_SELECTION_BUFFER_POINTER: + *params = (void *)gc->selectBuf; + return; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return; + } +} + diff --git a/src/glx/x11/singlepix.c b/src/glx/x11/singlepix.c new file mode 100644 index 00000000000..4a10083b8fe --- /dev/null +++ b/src/glx/x11/singlepix.c @@ -0,0 +1,105 @@ +/* $XFree86: xc/lib/GL/glx/singlepix.c,v 1.3 2001/03/21 16:04:39 dawes Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#include "packsingle.h" +#include "indirect.h" + +void __indirect_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, + GLvoid *row, GLvoid *column, GLvoid *span) +{ + __GLX_SINGLE_DECLARE_VARIABLES(); + const __GLXattribute * state; + xGLXGetSeparableFilterReply reply; + GLubyte *rowBuf, *colBuf; + + if (!dpy) return; + __GLX_SINGLE_LOAD_VARIABLES(); + state = gc->client_state_private; + + /* Send request */ + __GLX_SINGLE_BEGIN(X_GLsop_GetSeparableFilter, __GLX_PAD(13)); + __GLX_SINGLE_PUT_LONG(0,target); + __GLX_SINGLE_PUT_LONG(4,format); + __GLX_SINGLE_PUT_LONG(8,type); + __GLX_SINGLE_PUT_CHAR(12,state->storePack.swapEndian); + __GLX_SINGLE_READ_XREPLY(); + compsize = reply.length << 2; + + if (compsize != 0) { + GLint width, height; + GLint widthsize, heightsize; + + width = reply.width; + height = reply.height; + + widthsize = __glImageSize(width,1,1,format, type, 0); + heightsize = __glImageSize(height,1,1,format, type, 0); + + /* Allocate a holding buffer to transform the data from */ + rowBuf = (GLubyte*) Xmalloc(widthsize); + if (!rowBuf) { + /* Throw data away */ + _XEatData(dpy, compsize); + __glXSetError(gc, GL_OUT_OF_MEMORY); + UnlockDisplay(dpy); + SyncHandle(); + return; + } else { + __GLX_SINGLE_GET_CHAR_ARRAY(((char*)rowBuf),widthsize); + __glEmptyImage(gc, 1, width, 1, 1, format, type, rowBuf, row); + Xfree((char*) rowBuf); + } + colBuf = (GLubyte*) Xmalloc(heightsize); + if (!colBuf) { + /* Throw data away */ + _XEatData(dpy, compsize - __GLX_PAD(widthsize)); + __glXSetError(gc, GL_OUT_OF_MEMORY); + UnlockDisplay(dpy); + SyncHandle(); + return; + } else { + __GLX_SINGLE_GET_CHAR_ARRAY(((char*)colBuf),heightsize); + __glEmptyImage(gc, 1, height, 1, 1, format, type, colBuf, column); + Xfree((char*) colBuf); + } + } else { + /* + ** don't modify user's buffer. + */ + } + __GLX_SINGLE_END(); + +} diff --git a/src/glx/x11/vertarr.c b/src/glx/x11/vertarr.c new file mode 100644 index 00000000000..483a166ea2b --- /dev/null +++ b/src/glx/x11/vertarr.c @@ -0,0 +1,203 @@ +/* $XFree86: xc/lib/GL/glx/vertarr.c,v 1.4 2001/03/25 05:32:00 tsi Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#include "glxclient.h" +#include "indirect.h" +#include "indirect_vertex_array.h" + + +/*****************************************************************************/ + +/** + * \name Vertex array pointer bridge functions + * + * When EXT_vertex_array was moved into the core GL spec, the \c count + * parameter was lost. This libGL really only wants to implement the GL 1.1 + * version, but we need to support applications that were written to the old + * interface. These bridge functions are part of the glue that makes this + * happen. + */ +/*@{*/ +void __indirect_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, + GLsizei count, const GLvoid * pointer ) +{ + (void) count; __indirect_glColorPointer( size, type, stride, pointer ); +} + +void __indirect_glEdgeFlagPointerEXT(GLsizei stride, + GLsizei count, const GLboolean * pointer ) +{ + (void) count; __indirect_glEdgeFlagPointer( stride, pointer ); +} + +void __indirect_glIndexPointerEXT(GLenum type, GLsizei stride, + GLsizei count, const GLvoid * pointer ) +{ + (void) count; __indirect_glIndexPointer( type, stride, pointer ); +} + +void __indirect_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, + const GLvoid * pointer ) +{ + (void) count; __indirect_glNormalPointer( type, stride, pointer ); +} + +void __indirect_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, + GLsizei count, const GLvoid * pointer ) +{ + (void) count; __indirect_glTexCoordPointer( size, type, stride, pointer ); +} + +void __indirect_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, + GLsizei count, const GLvoid * pointer ) +{ + (void) count; __indirect_glVertexPointer( size, type, stride, pointer ); +} +/*@}*/ + +/*****************************************************************************/ + +void __indirect_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) +{ + __GLXcontext *gc = __glXGetCurrentContext(); + __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); + +#define NONE {0, 0, 0} +#define F(x) {GL_FLOAT, x, x * sizeof(GLfloat)} +#define UB4 {GL_UNSIGNED_BYTE, 4, 4 * sizeof(GLubyte)} + + /* Each row in this array describes the elements of a particular + * interleaved array mode. Each column describes, in the order in which + * they appear in the interleaved arrays, one of the four possible types + * of vertex data that can appear in an interleaved array. + */ + struct { + /** + * The enum describing the GL type, as would be passed to the + * appropriate gl*Pointer function. + */ + GLushort type; + + /** + * Number of elements in the subarray, as would be passed (as the + * \c size parameter) to the appropriate gl*Pointer function. + */ + GLubyte count; + + /** + * True size of a single element in the subarray, as would be passed + * (as the \c stride parameter) to the appropriate gl*Pointer + * function. + */ + GLubyte size; + } + static const modes[14][4] = { + /* texture color normal vertex */ + {NONE, NONE, NONE, F(2)}, /* GL_V2F */ + {NONE, NONE, NONE, F(3)}, /* GL_V3F */ + {NONE, UB4, NONE, F(2)}, /* GL_C4UB_V2F */ + {NONE, UB4, NONE, F(3)}, /* GL_C4UB_V3F */ + {NONE, F(3), NONE, F(3)}, /* GL_C3F_V3F */ + {NONE, NONE, F(3), F(3)}, /* GL_N3F_V3F */ + {NONE, F(4), F(3), F(3)}, /* GL_C4F_N3F_V3F */ + {F(2), NONE, NONE, F(3)}, /* GL_T2F_V3F */ + {F(4), NONE, NONE, F(4)}, /* GL_T4F_V4F */ + {F(2), UB4, NONE, F(3)}, /* GL_T2F_C4UB_V3F */ + {F(2), F(3), NONE, F(3)}, /* GL_T2F_C3F_V3F */ + {F(2), NONE, F(3), F(3)}, /* GL_T2F_N3F_V3F */ + {F(2), F(4), F(3), F(3)}, /* GL_T2F_C4F_N3F_V3F */ + {F(4), F(4), F(3), F(4)}, /* GL_T4F_C4F_N3F_V4F */ + }; +#undef NONE +#undef F +#undef UB4 + + GLint trueStride, size; + int offsets[4]; + unsigned i; + const int idx = format - GL_V2F; + + + /* All valid formats are on the range [GL_V2F, GL_V2F+0x0D]. Since idx + * is just the format biased by -GL_V2F, all valid idx values are on the + * range [0, 0x0D]. + */ + if ( (idx < 0) || (idx > 0x0D) ) { + __glXSetError(gc, GL_INVALID_ENUM); + return; + } + + if ( stride < 0 ) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + + + /* If the 'count' for a subarray is non-zero, then the offset of its + * first element is at the currently accumulated 'size'. + */ + size = 0; + for ( i = 0 ; i < 4 ; i++ ) { + offsets[i] = (modes[idx][i].count != 0) ? size : -1; + size += modes[idx][i].size; + } + + trueStride = (stride == 0) ? size : stride; + + __glXArrayDisableAll( state ); + + if ( offsets[0] >= 0 ) { + __indirect_glEnableClientState(GL_TEXTURE_COORD_ARRAY); + __indirect_glTexCoordPointer( modes[idx][0].count, GL_FLOAT, + trueStride, + (const char *) pointer ); + } + if ( offsets[1] >= 0 ) { + __indirect_glEnableClientState(GL_COLOR_ARRAY); + __indirect_glColorPointer( modes[idx][1].count, modes[idx][1].type, + trueStride, + (const char *) pointer + offsets[1] ); + } + if ( offsets[2] >= 0 ) { + __indirect_glEnableClientState(GL_NORMAL_ARRAY); + __indirect_glNormalPointer( GL_FLOAT, trueStride, + (const char *)pointer + offsets[2] ); + } + __indirect_glEnableClientState(GL_VERTEX_ARRAY); + __indirect_glVertexPointer( modes[idx][3].count, GL_FLOAT, + trueStride, + (const char *)pointer + offsets[3] ); +} diff --git a/src/glx/x11/xf86dri.h b/src/glx/x11/xf86dri.h new file mode 100644 index 00000000000..0a2bb24971d --- /dev/null +++ b/src/glx/x11/xf86dri.h @@ -0,0 +1,122 @@ +/* $XFree86: xc/lib/GL/dri/xf86dri.h,v 1.8 2002/10/30 12:51:25 alanh Exp $ */ +/************************************************************************** + +Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. +Copyright 2000 VA Linux Systems, Inc. +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sub license, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial portions +of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/** + * \file xf86dri.h + * Protocol numbers and function prototypes for DRI X protocol. + * + * \author Kevin E. Martin <[email protected]> + * \author Jens Owen <[email protected]> + * \author Rickard E. (Rik) Faith <[email protected]> + */ + +#ifndef _XF86DRI_H_ +#define _XF86DRI_H_ + +#include <X11/Xfuncproto.h> +#include <xf86drm.h> + +#define X_XF86DRIQueryVersion 0 +#define X_XF86DRIQueryDirectRenderingCapable 1 +#define X_XF86DRIOpenConnection 2 +#define X_XF86DRICloseConnection 3 +#define X_XF86DRIGetClientDriverName 4 +#define X_XF86DRICreateContext 5 +#define X_XF86DRIDestroyContext 6 +#define X_XF86DRICreateDrawable 7 +#define X_XF86DRIDestroyDrawable 8 +#define X_XF86DRIGetDrawableInfo 9 +#define X_XF86DRIGetDeviceInfo 10 +#define X_XF86DRIAuthConnection 11 +#define X_XF86DRIOpenFullScreen 12 /* Deprecated */ +#define X_XF86DRICloseFullScreen 13 /* Deprecated */ + +#define XF86DRINumberEvents 0 + +#define XF86DRIClientNotLocal 0 +#define XF86DRIOperationNotSupported 1 +#define XF86DRINumberErrors (XF86DRIOperationNotSupported + 1) + +#ifndef _XF86DRI_SERVER_ + +#include <GL/internal/dri_interface.h> + +_XFUNCPROTOBEGIN + +Bool XF86DRIQueryExtension( Display *dpy, int *event_base, int *error_base ); + +Bool XF86DRIQueryVersion( Display *dpy, int *majorVersion, int *minorVersion, + int *patchVersion ); + +Bool XF86DRIQueryDirectRenderingCapable( Display *dpy, int screen, + Bool *isCapable ); + +Bool XF86DRIOpenConnection( Display *dpy, int screen, drm_handle_t *hSAREA, + char **busIDString ); + +Bool XF86DRIAuthConnection( Display *dpy, int screen, drm_magic_t magic ); + +Bool XF86DRICloseConnection( Display *dpy, int screen ); + +Bool XF86DRIGetClientDriverName( Display *dpy, int screen, + int *ddxDriverMajorVersion, int *ddxDriverMinorVersion, + int *ddxDriverPatchVersion, char **clientDriverName ); + +Bool XF86DRICreateContext( Display *dpy, int screen, Visual *visual, + XID *ptr_to_returned_context_id, drm_context_t *hHWContext ); + +Bool XF86DRICreateContextWithConfig( Display *dpy, int screen, int configID, + XID *ptr_to_returned_context_id, drm_context_t *hHWContext ); + +extern GLboolean XF86DRIDestroyContext( __DRInativeDisplay *dpy, int screen, + __DRIid context_id ); + +extern GLboolean XF86DRICreateDrawable( __DRInativeDisplay *dpy, int screen, + __DRIid drawable, drm_drawable_t *hHWDrawable ); + +extern GLboolean XF86DRIDestroyDrawable( __DRInativeDisplay *dpy, int screen, + __DRIid drawable); + +Bool XF86DRIGetDrawableInfo( Display *dpy, int screen, Drawable drawable, + unsigned int *index, unsigned int *stamp, + int *X, int *Y, int *W, int *H, + int *numClipRects, drm_clip_rect_t ** pClipRects, + int *backX, int *backY, + int *numBackClipRects, drm_clip_rect_t **pBackClipRects ); + +Bool XF86DRIGetDeviceInfo( Display *dpy, int screen, + drm_handle_t *hFrameBuffer, int *fbOrigin, int *fbSize, + int *fbStride, int *devPrivateSize, void **pDevPrivate ); + +_XFUNCPROTOEND + +#endif /* _XF86DRI_SERVER_ */ + +#endif /* _XF86DRI_H_ */ + diff --git a/src/glx/x11/xf86dristr.h b/src/glx/x11/xf86dristr.h new file mode 100644 index 00000000000..ac05b183b3c --- /dev/null +++ b/src/glx/x11/xf86dristr.h @@ -0,0 +1,343 @@ +/* $XFree86: xc/lib/GL/dri/xf86dristr.h,v 1.10 2002/10/30 12:51:25 alanh Exp $ */ +/************************************************************************** + +Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. +Copyright 2000 VA Linux Systems, Inc. +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sub license, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial portions +of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/* + * Authors: + * Kevin E. Martin <[email protected]> + * Jens Owen <[email protected]> + * Rickard E. (Rik) Fiath <[email protected]> + * + */ + +#ifndef _XF86DRISTR_H_ +#define _XF86DRISTR_H_ + +#include "xf86dri.h" + +#define XF86DRINAME "XFree86-DRI" + +/* The DRI version number. This was originally set to be the same of the + * XFree86 version number. However, this version is really indepedent of + * the XFree86 version. + * + * Version History: + * 4.0.0: Original + * 4.0.1: Patch to bump clipstamp when windows are destroyed, 28 May 02 + * 4.1.0: Add transition from single to multi in DRMInfo rec, 24 Jun 02 + */ +#define XF86DRI_MAJOR_VERSION 4 +#define XF86DRI_MINOR_VERSION 1 +#define XF86DRI_PATCH_VERSION 0 + +typedef struct _XF86DRIQueryVersion { + CARD8 reqType; /* always DRIReqCode */ + CARD8 driReqType; /* always X_DRIQueryVersion */ + CARD16 length B16; +} xXF86DRIQueryVersionReq; +#define sz_xXF86DRIQueryVersionReq 4 + +typedef struct { + BYTE type; /* X_Reply */ + BOOL pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD16 majorVersion B16; /* major version of DRI protocol */ + CARD16 minorVersion B16; /* minor version of DRI protocol */ + CARD32 patchVersion B32; /* patch version of DRI protocol */ + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; +} xXF86DRIQueryVersionReply; +#define sz_xXF86DRIQueryVersionReply 32 + +typedef struct _XF86DRIQueryDirectRenderingCapable { + CARD8 reqType; /* always DRIReqCode */ + CARD8 driReqType; /* X_DRIQueryDirectRenderingCapable */ + CARD16 length B16; + CARD32 screen B32; +} xXF86DRIQueryDirectRenderingCapableReq; +#define sz_xXF86DRIQueryDirectRenderingCapableReq 8 + +typedef struct { + BYTE type; /* X_Reply */ + BOOL pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + BOOL isCapable; + BOOL pad2; + BOOL pad3; + BOOL pad4; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + CARD32 pad8 B32; + CARD32 pad9 B32; +} xXF86DRIQueryDirectRenderingCapableReply; +#define sz_xXF86DRIQueryDirectRenderingCapableReply 32 + +typedef struct _XF86DRIOpenConnection { + CARD8 reqType; /* always DRIReqCode */ + CARD8 driReqType; /* always X_DRIOpenConnection */ + CARD16 length B16; + CARD32 screen B32; +} xXF86DRIOpenConnectionReq; +#define sz_xXF86DRIOpenConnectionReq 8 + +typedef struct { + BYTE type; /* X_Reply */ + BOOL pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD32 hSAREALow B32; + CARD32 hSAREAHigh B32; + CARD32 busIdStringLength B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + CARD32 pad8 B32; +} xXF86DRIOpenConnectionReply; +#define sz_xXF86DRIOpenConnectionReply 32 + +typedef struct _XF86DRIAuthConnection { + CARD8 reqType; /* always DRIReqCode */ + CARD8 driReqType; /* always X_DRICloseConnection */ + CARD16 length B16; + CARD32 screen B32; + CARD32 magic B32; +} xXF86DRIAuthConnectionReq; +#define sz_xXF86DRIAuthConnectionReq 12 + +typedef struct { + BYTE type; + BOOL pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD32 authenticated B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; +} xXF86DRIAuthConnectionReply; +#define zx_xXF86DRIAuthConnectionReply 32 + +typedef struct _XF86DRICloseConnection { + CARD8 reqType; /* always DRIReqCode */ + CARD8 driReqType; /* always X_DRICloseConnection */ + CARD16 length B16; + CARD32 screen B32; +} xXF86DRICloseConnectionReq; +#define sz_xXF86DRICloseConnectionReq 8 + +typedef struct _XF86DRIGetClientDriverName { + CARD8 reqType; /* always DRIReqCode */ + CARD8 driReqType; /* always X_DRIGetClientDriverName */ + CARD16 length B16; + CARD32 screen B32; +} xXF86DRIGetClientDriverNameReq; +#define sz_xXF86DRIGetClientDriverNameReq 8 + +typedef struct { + BYTE type; /* X_Reply */ + BOOL pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD32 ddxDriverMajorVersion B32; + CARD32 ddxDriverMinorVersion B32; + CARD32 ddxDriverPatchVersion B32; + CARD32 clientDriverNameLength B32; + CARD32 pad5 B32; + CARD32 pad6 B32; +} xXF86DRIGetClientDriverNameReply; +#define sz_xXF86DRIGetClientDriverNameReply 32 + +typedef struct _XF86DRICreateContext { + CARD8 reqType; /* always DRIReqCode */ + CARD8 driReqType; /* always X_DRICreateContext */ + CARD16 length B16; + CARD32 screen B32; + CARD32 visual B32; + CARD32 context B32; +} xXF86DRICreateContextReq; +#define sz_xXF86DRICreateContextReq 16 + +typedef struct { + BYTE type; /* X_Reply */ + BOOL pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD32 hHWContext B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; +} xXF86DRICreateContextReply; +#define sz_xXF86DRICreateContextReply 32 + +typedef struct _XF86DRIDestroyContext { + CARD8 reqType; /* always DRIReqCode */ + CARD8 driReqType; /* always X_DRIDestroyContext */ + CARD16 length B16; + CARD32 screen B32; + CARD32 context B32; +} xXF86DRIDestroyContextReq; +#define sz_xXF86DRIDestroyContextReq 12 + +typedef struct _XF86DRICreateDrawable { + CARD8 reqType; /* always DRIReqCode */ + CARD8 driReqType; /* always X_DRICreateDrawable */ + CARD16 length B16; + CARD32 screen B32; + CARD32 drawable B32; +} xXF86DRICreateDrawableReq; +#define sz_xXF86DRICreateDrawableReq 12 + +typedef struct { + BYTE type; /* X_Reply */ + BOOL pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD32 hHWDrawable B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; +} xXF86DRICreateDrawableReply; +#define sz_xXF86DRICreateDrawableReply 32 + +typedef struct _XF86DRIDestroyDrawable { + CARD8 reqType; /* always DRIReqCode */ + CARD8 driReqType; /* always X_DRIDestroyDrawable */ + CARD16 length B16; + CARD32 screen B32; + CARD32 drawable B32; +} xXF86DRIDestroyDrawableReq; +#define sz_xXF86DRIDestroyDrawableReq 12 + +typedef struct _XF86DRIGetDrawableInfo { + CARD8 reqType; /* always DRIReqCode */ + CARD8 driReqType; /* always X_DRIGetDrawableInfo */ + CARD16 length B16; + CARD32 screen B32; + CARD32 drawable B32; +} xXF86DRIGetDrawableInfoReq; +#define sz_xXF86DRIGetDrawableInfoReq 12 + +typedef struct { + BYTE type; /* X_Reply */ + BOOL pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD32 drawableTableIndex B32; + CARD32 drawableTableStamp B32; + INT16 drawableX B16; + INT16 drawableY B16; + INT16 drawableWidth B16; + INT16 drawableHeight B16; + CARD32 numClipRects B32; + INT16 backX B16; + INT16 backY B16; + CARD32 numBackClipRects B32; +} xXF86DRIGetDrawableInfoReply; + +#define sz_xXF86DRIGetDrawableInfoReply 36 + + +typedef struct _XF86DRIGetDeviceInfo { + CARD8 reqType; /* always DRIReqCode */ + CARD8 driReqType; /* always X_DRIGetDeviceInfo */ + CARD16 length B16; + CARD32 screen B32; +} xXF86DRIGetDeviceInfoReq; +#define sz_xXF86DRIGetDeviceInfoReq 8 + +typedef struct { + BYTE type; /* X_Reply */ + BOOL pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD32 hFrameBufferLow B32; + CARD32 hFrameBufferHigh B32; + CARD32 framebufferOrigin B32; + CARD32 framebufferSize B32; + CARD32 framebufferStride B32; + CARD32 devPrivateSize B32; +} xXF86DRIGetDeviceInfoReply; +#define sz_xXF86DRIGetDeviceInfoReply 32 + +typedef struct _XF86DRIOpenFullScreen { + CARD8 reqType; /* always DRIReqCode */ + CARD8 driReqType; /* always X_DRIOpenFullScreen */ + CARD16 length B16; + CARD32 screen B32; + CARD32 drawable B32; +} xXF86DRIOpenFullScreenReq; +#define sz_xXF86DRIOpenFullScreenReq 12 + +typedef struct { + BYTE type; + BOOL pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD32 isFullScreen B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; +} xXF86DRIOpenFullScreenReply; +#define sz_xXF86DRIOpenFullScreenReply 32 + +typedef struct _XF86DRICloseFullScreen { + CARD8 reqType; /* always DRIReqCode */ + CARD8 driReqType; /* always X_DRICloseFullScreen */ + CARD16 length B16; + CARD32 screen B32; + CARD32 drawable B32; +} xXF86DRICloseFullScreenReq; +#define sz_xXF86DRICloseFullScreenReq 12 + +typedef struct { + BYTE type; + BOOL pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; +} xXF86DRICloseFullScreenReply; +#define sz_xXF86DRICloseFullScreenReply 32 + + +#endif /* _XF86DRISTR_H_ */ diff --git a/src/glx/x11/xfont.c b/src/glx/x11/xfont.c new file mode 100644 index 00000000000..5f23a796221 --- /dev/null +++ b/src/glx/x11/xfont.c @@ -0,0 +1,377 @@ +/* $XFree86: xc/lib/GL/glx/xfont.c,v 1.6 2001/05/02 15:06:02 dawes Exp $ */ +/* + * Mesa 3-D graphics library + * Version: 3.1 + * + * Copyright (C) 1999 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* xfonts.c -- glXUseXFont() for Mesa written by + * Copyright (C) 1995 Thorsten.Ohl @ Physik.TH-Darmstadt.de + */ + +/* + This was take from Mesa and modified to work in the real GLX structure. + It provides a fully client side implementation of glXUseXFont and is + called by that routine when direct rendering is enabled. +*/ + + +#include "glxclient.h" + +/* Some debugging info. */ + +#ifdef DEBUG +#undef _R +#undef _G +#undef _B +#include <ctype.h> + +int debug_xfonts = 0; + +static void +dump_char_struct (XCharStruct *ch, char *prefix) +{ + printf ("%slbearing = %d, rbearing = %d, width = %d\n", + prefix, ch->lbearing, ch->rbearing, ch->width); + printf ("%sascent = %d, descent = %d, attributes = %u\n", + prefix, ch->ascent, ch->descent, (unsigned int) ch->attributes); +} + +static void +dump_font_struct (XFontStruct *font) +{ + printf ("ascent = %d, descent = %d\n", font->ascent, font->descent); + printf ("char_or_byte2 = (%u,%u)\n", + font->min_char_or_byte2, font->max_char_or_byte2); + printf ("byte1 = (%u,%u)\n", font->min_byte1, font->max_byte1); + printf ("all_chars_exist = %s\n", font->all_chars_exist ? "True" : +"False"); + printf ("default_char = %c (\\%03o)\n", + (char) (isprint (font->default_char) ? font->default_char : ' '), + font->default_char); + dump_char_struct (&font->min_bounds, "min> "); + dump_char_struct (&font->max_bounds, "max> "); +#if 0 + for (c = font->min_char_or_byte2; c <= font->max_char_or_byte2; c++) + { + char prefix[8]; + sprintf (prefix, "%d> ", c); + dump_char_struct (&font->per_char[c], prefix); + } +#endif +} + +static void +dump_bitmap (unsigned int width, unsigned int height, GLubyte *bitmap) +{ + unsigned int x, y; + + printf (" "); + for (x = 0; x < 8*width; x++) + printf ("%o", 7 - (x % 8)); + putchar ('\n'); + for (y = 0; y < height; y++) + { + printf ("%3o:", y); + for (x = 0; x < 8*width; x++) + putchar ((bitmap[width*(height - y - 1) + x/8] & (1 << (7 - (x % +8)))) + ? '*' : '.'); + printf (" "); + for (x = 0; x < width; x++) + printf ("0x%02x, ", bitmap[width*(height - y - 1) + x]); + putchar ('\n'); + } +} +#endif /* DEBUG */ + + +/* Implementation. */ + +/* Fill a BITMAP with a character C from thew current font + in the graphics context GC. WIDTH is the width in bytes + and HEIGHT is the height in bits. + + Note that the generated bitmaps must be used with + + glPixelStorei (GL_UNPACK_SWAP_BYTES, GL_FALSE); + glPixelStorei (GL_UNPACK_LSB_FIRST, GL_FALSE); + glPixelStorei (GL_UNPACK_ROW_LENGTH, 0); + glPixelStorei (GL_UNPACK_SKIP_ROWS, 0); + glPixelStorei (GL_UNPACK_SKIP_PIXELS, 0); + glPixelStorei (GL_UNPACK_ALIGNMENT, 1); + + Possible optimizations: + + * use only one reusable pixmap with the maximum dimensions. + * draw the entire font into a single pixmap (careful with + proportional fonts!). +*/ + + +/* + * Generate OpenGL-compatible bitmap. + */ +static void +fill_bitmap (Display *dpy, Window win, GC gc, + unsigned int width, unsigned int height, + int x0, int y0, unsigned int c, GLubyte *bitmap) +{ + XImage *image; + unsigned int x, y; + Pixmap pixmap; + XChar2b char2b; + + pixmap = XCreatePixmap (dpy, win, 8*width, height, 1); + XSetForeground(dpy, gc, 0); + XFillRectangle (dpy, pixmap, gc, 0, 0, 8*width, height); + XSetForeground(dpy, gc, 1); + + char2b.byte1 = (c >> 8) & 0xff; + char2b.byte2 = (c & 0xff); + + XDrawString16 (dpy, pixmap, gc, x0, y0, &char2b, 1); + + image = XGetImage (dpy, pixmap, 0, 0, 8*width, height, 1, XYPixmap); + if (image) { + /* Fill the bitmap (X11 and OpenGL are upside down wrt each other). */ + for (y = 0; y < height; y++) + for (x = 0; x < 8*width; x++) + if (XGetPixel (image, x, y)) + bitmap[width*(height - y - 1) + x/8] |= (1 << (7 - (x % 8))); + XDestroyImage (image); + } + + XFreePixmap (dpy, pixmap); +} + +/* + * determine if a given glyph is valid and return the + * corresponding XCharStruct. + */ +static XCharStruct *isvalid(XFontStruct *fs, int which) +{ + unsigned int rows,pages; + int byte1 = 0, byte2 = 0; + int i,valid = 1; + + rows = fs->max_byte1 - fs->min_byte1 + 1; + pages = fs->max_char_or_byte2 - fs->min_char_or_byte2 + 1; + + if (rows == 1) { + /* "linear" fonts */ + if ((fs->min_char_or_byte2 > which) || + (fs->max_char_or_byte2 < which)) valid = 0; + } else { + /* "matrix" fonts */ + byte2 = which & 0xff; + byte1 = which >> 8; + if ((fs->min_char_or_byte2 > byte2) || + (fs->max_char_or_byte2 < byte2) || + (fs->min_byte1 > byte1) || + (fs->max_byte1 < byte1)) valid = 0; + } + + if (valid) { + if (fs->per_char) { + if (rows == 1) { + /* "linear" fonts */ + return(fs->per_char + (which-fs->min_char_or_byte2) ); + } else { + /* "matrix" fonts */ + i = ((byte1 - fs->min_byte1) * pages) + + (byte2 - fs->min_char_or_byte2); + return(fs->per_char + i); + } + } else { + return(&fs->min_bounds); + } + } + return(NULL); +} + + +void DRI_glXUseXFont( Font font, int first, int count, int listbase ) +{ + GLXContext CC; + Display *dpy; + Window win; + Pixmap pixmap; + GC gc; + XGCValues values; + unsigned long valuemask; + XFontStruct *fs; + + GLint swapbytes, lsbfirst, rowlength; + GLint skiprows, skippixels, alignment; + + unsigned int max_width, max_height, max_bm_width, max_bm_height; + GLubyte *bm; + + int i; + + CC = __glXGetCurrentContext(); + dpy = CC->currentDpy; + win = CC->currentDrawable; + + fs = XQueryFont (dpy, font); + if (!fs) + { + __glXSetError(CC, GL_INVALID_VALUE); + return; + } + + /* Allocate a bitmap that can fit all characters. */ + max_width = fs->max_bounds.rbearing - fs->min_bounds.lbearing; + max_height = fs->max_bounds.ascent + fs->max_bounds.descent; + max_bm_width = (max_width + 7) / 8; + max_bm_height = max_height; + + bm = (GLubyte *) Xmalloc((max_bm_width * max_bm_height) * sizeof +(GLubyte)); + if (!bm) { + XFreeFontInfo( NULL, fs, 1 ); + __glXSetError(CC, GL_OUT_OF_MEMORY); + return; + } + +#if 0 + /* get the page info */ + pages = fs->max_char_or_byte2 - fs->min_char_or_byte2 + 1; + firstchar = (fs->min_byte1 << 8) + fs->min_char_or_byte2; + lastchar = (fs->max_byte1 << 8) + fs->max_char_or_byte2; + rows = fs->max_byte1 - fs->min_byte1 + 1; + unsigned int first_char, last_char, pages, rows; +#endif + + /* Save the current packing mode for bitmaps. */ + glGetIntegerv (GL_UNPACK_SWAP_BYTES, &swapbytes); + glGetIntegerv (GL_UNPACK_LSB_FIRST, &lsbfirst); + glGetIntegerv (GL_UNPACK_ROW_LENGTH, &rowlength); + glGetIntegerv (GL_UNPACK_SKIP_ROWS, &skiprows); + glGetIntegerv (GL_UNPACK_SKIP_PIXELS, &skippixels); + glGetIntegerv (GL_UNPACK_ALIGNMENT, &alignment); + + /* Enforce a standard packing mode which is compatible with + fill_bitmap() from above. This is actually the default mode, + except for the (non)alignment. */ + glPixelStorei (GL_UNPACK_SWAP_BYTES, GL_FALSE); + glPixelStorei (GL_UNPACK_LSB_FIRST, GL_FALSE); + glPixelStorei (GL_UNPACK_ROW_LENGTH, 0); + glPixelStorei (GL_UNPACK_SKIP_ROWS, 0); + glPixelStorei (GL_UNPACK_SKIP_PIXELS, 0); + glPixelStorei (GL_UNPACK_ALIGNMENT, 1); + + pixmap = XCreatePixmap (dpy, win, 10, 10, 1); + values.foreground = BlackPixel (dpy, DefaultScreen (dpy)); + values.background = WhitePixel (dpy, DefaultScreen (dpy)); + values.font = fs->fid; + valuemask = GCForeground | GCBackground | GCFont; + gc = XCreateGC (dpy, pixmap, valuemask, &values); + XFreePixmap (dpy, pixmap); + +#ifdef DEBUG + if (debug_xfonts) + dump_font_struct (fs); +#endif + + for (i = 0; i < count; i++) + { + unsigned int width, height, bm_width, bm_height; + GLfloat x0, y0, dx, dy; + XCharStruct *ch; + int x, y; + unsigned int c = first + i; + int list = listbase + i; + int valid; + + /* check on index validity and get the bounds */ + ch = isvalid(fs, c); + if (!ch) { + ch = &fs->max_bounds; + valid = 0; + } else { + valid = 1; + } + +#ifdef DEBUG + if (debug_xfonts) { + char s[7]; + sprintf (s, isprint (c) ? "%c> " : "\\%03o> ", c); + dump_char_struct (ch, s); + } +#endif + + /* glBitmap()' parameters: + straight from the glXUseXFont(3) manpage. */ + width = ch->rbearing - ch->lbearing; + height = ch->ascent + ch->descent; + x0 = - ch->lbearing; + y0 = ch->descent - 1; + dx = ch->width; + dy = 0; + + /* X11's starting point. */ + x = - ch->lbearing; + y = ch->ascent; + + /* Round the width to a multiple of eight. We will use this also + for the pixmap for capturing the X11 font. This is slightly + inefficient, but it makes the OpenGL part real easy. */ + bm_width = (width + 7) / 8; + bm_height = height; + + glNewList (list, GL_COMPILE); + if (valid && (bm_width > 0) && (bm_height > 0)) { + + memset (bm, '\0', bm_width * bm_height); + fill_bitmap (dpy, win, gc, bm_width, bm_height, x, y, c, bm); + + glBitmap (width, height, x0, y0, dx, dy, bm); +#ifdef DEBUG + if (debug_xfonts) { + printf ("width/height = %u/%u\n", width, height); + printf ("bm_width/bm_height = %u/%u\n", bm_width, +bm_height); + dump_bitmap (bm_width, bm_height, bm); + } +#endif + } else { + glBitmap (0, 0, 0.0, 0.0, dx, dy, NULL); + } + glEndList (); + } + + Xfree(bm); + XFreeFontInfo( NULL, fs, 1 ); + XFreeGC (dpy, gc); + + /* Restore saved packing modes. */ + glPixelStorei(GL_UNPACK_SWAP_BYTES, swapbytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, lsbfirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, rowlength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, skiprows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, skippixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, alignment); +} + +/* The End. */ |