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authorIan Romanick <[email protected]>2005-05-26 16:24:35 +0000
committerIan Romanick <[email protected]>2005-05-26 16:24:35 +0000
commit249db89b009e64812d4bcec80d0c5a64f1d65aeb (patch)
tree51bfbe6823e15ed3419de7d43213a7cc72704755 /src/glx/x11
parent020225496ecd47374a2f147974c23519c706b867 (diff)
Make a couple minor corrections to gl_API.xml. Fixes the name of an
extension that was missing the GL_ part and uses the core GL type names for vertex buffer object functions instead of the ARB names. Also commits the resulting changes to the generated code. Some how, the #if sequence disappeared in the 1.52 version of glapi_x86.S.
Diffstat (limited to 'src/glx/x11')
-rw-r--r--src/glx/x11/indirect_init.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glx/x11/indirect_init.c b/src/glx/x11/indirect_init.c
index 64aefcbaf15..e87d39859f0 100644
--- a/src/glx/x11/indirect_init.c
+++ b/src/glx/x11/indirect_init.c
@@ -682,7 +682,7 @@ __GLapi * __glXNewIndirectAPI( void )
glAPI->MultiDrawArraysEXT = __indirect_glMultiDrawArraysEXT;
glAPI->MultiDrawElementsEXT = __indirect_glMultiDrawElementsEXT;
- /* EXT_stencil_two_side */
+ /* GL_EXT_stencil_two_side */
glAPI->ActiveStencilFaceEXT = __indirect_glActiveStencilFaceEXT;