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authorIan Romanick <[email protected]>2005-02-22 22:36:31 +0000
committerIan Romanick <[email protected]>2005-02-22 22:36:31 +0000
commitfdb07636f2e6324c5250cd5ee97778b7f5933bea (patch)
tree7914282adbac014b4d48b8ab78c03c73b6a72052 /src/glx/x11/vertarr.c
parentcb83f62e307be90532fcc58a0e5dd3e8cc7411b2 (diff)
Added __glExtensionBiIsEnabled and __GLXcontext::gl_extension_bits. This
enables libGL to query which extension are exported to applications. Refactored array-query functionality (from glGet*v) in src/glx/x11/single2.c. Massive re-write of indirect vertex array support. The most noticable effect is that glDrawElements now generates DrawArrays protocol. The side-effects (and the main reasons for the re-work) are that it is much easier to add support for new arrays (e.g., GL_VERTEX_ATTRIB_ARRAY, GL_WEIGHT_ARRAY_ARB, etc.) and it is much easier to add support for the new DrawArrays protocol (required to support ARB_vertex_buffer_object). These changes were primarilly tested with progs/demos/isosurf.
Diffstat (limited to 'src/glx/x11/vertarr.c')
-rw-r--r--src/glx/x11/vertarr.c960
1 files changed, 3 insertions, 957 deletions
diff --git a/src/glx/x11/vertarr.c b/src/glx/x11/vertarr.c
index 5da30a3fdbd..77c51468ec5 100644
--- a/src/glx/x11/vertarr.c
+++ b/src/glx/x11/vertarr.c
@@ -34,134 +34,10 @@
**
*/
-#include <assert.h>
#include "glxclient.h"
-#include "packrender.h"
#include "indirect.h"
-#include <string.h>
-#include <limits.h> /* INT_MAX */
+#include "indirect_vertex_array.h"
-/* macros for setting function pointers */
-#define __GL_VERTEX_FUNC(NAME, let) \
- case GL_##NAME: \
- if (size == 2) \
- vertexPointer->proc = (void (*)(const void *))__indirect_glVertex2##let##v; \
- else if (size == 3) \
- vertexPointer->proc = (void (*)(const void *))__indirect_glVertex3##let##v; \
- else if (size == 4) \
- vertexPointer->proc = (void (*)(const void *))__indirect_glVertex4##let##v; \
- break
-
-#define __GL_NORMAL_FUNC(NAME, let) \
- case GL_##NAME: \
- normalPointer->proc = (void (*)(const void *))__indirect_glNormal3##let##v; \
- break
-
-#define __GL_COLOR_FUNC(NAME, let) \
- case GL_##NAME: \
- if (size == 3) \
- colorPointer->proc = (void (*)(const void *))__indirect_glColor3##let##v; \
- else if (size == 4)\
- colorPointer->proc = (void (*)(const void *))__indirect_glColor4##let##v; \
- break
-
-#define __GL_SEC_COLOR_FUNC(NAME, let) \
- case GL_##NAME: \
- seccolorPointer->proc = (void (*)(const void *))__indirect_glSecondaryColor3##let##vEXT; \
-
-#define __GL_FOG_FUNC(NAME, let) \
- case GL_##NAME: \
- fogPointer->proc = (void (*)(const void *))__indirect_glFogCoord##let##vEXT; \
-
-#define __GL_INDEX_FUNC(NAME, let) \
- case GL_##NAME: \
- indexPointer->proc = (void (*)(const void *))__indirect_glIndex##let##v; \
- break
-
-#define __GL_TEXTURE_FUNC(NAME, let) \
- case GL_##NAME: \
- if (size == 1) { \
- texCoordPointer->proc = (void (*)(const void *))__indirect_glTexCoord1##let##v; \
- texCoordPointer->mtex_proc = (void (*)(GLenum, const void *))__indirect_glMultiTexCoord1##let##vARB; \
- } else if (size == 2) { \
- texCoordPointer->proc = (void (*)(const void *))__indirect_glTexCoord2##let##v; \
- texCoordPointer->mtex_proc = (void (*)(GLenum, const void *))__indirect_glMultiTexCoord2##let##vARB; \
- } else if (size == 3) { \
- texCoordPointer->proc = (void (*)(const void *))__indirect_glTexCoord3##let##v; \
- texCoordPointer->mtex_proc = (void (*)(GLenum, const void *))__indirect_glMultiTexCoord2##let##vARB; \
- } else if (size == 4) { \
- texCoordPointer->proc = (void (*)(const void *))__indirect_glTexCoord4##let##v; \
- texCoordPointer->mtex_proc = (void (*)(GLenum, const void *))__indirect_glMultiTexCoord4##let##vARB; \
- } break
-
-/**
- * Table of sizes, in bytes, of a GL types. All of the type enums are be in
- * the range 0x1400 - 0x140F. That includes types added by extensions (i.e.,
- * \c GL_HALF_FLOAT_NV). This elements of this table correspond to the
- * type enums masked with 0x0f.
- *
- * \notes
- * \c GL_HAVE_FLOAT_NV is not included. Neither are \c GL_2_BYTES,
- * \c GL_3_BYTES, or \c GL_4_BYTES.
- */
-static const GLuint __glXTypeSize_table[16] = {
- 1, 1, 2, 2, 4, 4, 4, 0, 0, 0, 8, 0, 0, 0, 0, 0
-};
-
-#define __glXTypeSize(e) ((((e) & ~0x0f) != 0x1400) \
- ? 0 : __glXTypeSize_table[ (e) & 0x0f ])
-
-
-/**
- * Initialize vertex array state for a GLX context.
- *
- * \param gc GLX context whose vertex array state is to be initialized.
- *
- * \todo
- * Someone is going to have to check the spec. This function takes greate
- * care to initialize the \c size and \c type fields to "correct" values
- * for each array. I'm not sure this is necessary. I think it should be
- * acceptable to just \c memset the whole \c arrays and \c texCoord arrays
- * to zero and be done with it. The spec may say something to the contrary,
- * however.
- */
-void __glXInitVertexArrayState(__GLXcontext *gc)
-{
- __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
- __GLXvertArrayState *va = &state->vertArray;
- GLint i;
-
- va->enables = 0;
- va->texture_enables = 0;
-
- for ( i = 0 ; i < __GLX_MAX_ARRAYS ; i++ ) {
- va->arrays[ i ].proc = NULL;
- va->arrays[ i ].skip = 0;
- va->arrays[ i ].ptr = 0;
- va->arrays[ i ].size = 1;
- va->arrays[ i ].type = GL_FLOAT;
- va->arrays[ i ].stride = 0;
- }
-
- va->arrays[ edgeFlag_ARRAY ].type = GL_UNSIGNED_BYTE;;
-
- va->arrays[ secondaryColor_ARRAY ].size = 3;
- va->arrays[ color_ARRAY ].size = 4;
- va->arrays[ normal_ARRAY ].size = 3;
- va->arrays[ vertex_ARRAY ].size = 4;
-
- for ( i = 0 ; i < __GLX_MAX_TEXTURE_UNITS ; i++ ) {
- va->texCoord[ i ].proc = NULL;
- va->texCoord[ i ].skip = 0;
- va->texCoord[ i ].ptr = 0;
- va->texCoord[ i ].size = 4;
- va->texCoord[ i ].type = GL_FLOAT;
- va->texCoord[ i ].stride = 0;
- }
-
- va->maxElementsVertices = INT_MAX;
- va->maxElementsIndices = INT_MAX;
-}
/*****************************************************************************/
@@ -214,296 +90,6 @@ void __indirect_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride,
/*****************************************************************************/
-void __indirect_glVertexPointer(GLint size, GLenum type, GLsizei stride,
- const GLvoid *pointer)
-{
- __GLXcontext *gc = __glXGetCurrentContext();
- __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
- __GLXvertexArrayPointerState *vertexPointer = &state->vertArray.arrays[ vertex_ARRAY ];
-
- /* Check arguments */
- if (size < 2 || size > 4 || stride < 0) {
- __glXSetError(gc, GL_INVALID_VALUE);
- return;
- }
-
- /* Choose appropriate api proc */
- switch(type) {
- __GL_VERTEX_FUNC(SHORT, s);
- __GL_VERTEX_FUNC(INT, i);
- __GL_VERTEX_FUNC(FLOAT, f);
- __GL_VERTEX_FUNC(DOUBLE, d);
- default:
- __glXSetError(gc, GL_INVALID_ENUM);
- return;
- }
-
- vertexPointer->size = size;
- vertexPointer->type = type;
- vertexPointer->stride = stride;
- vertexPointer->ptr = pointer;
-
- /* Set internal state */
- if (stride == 0) {
- vertexPointer->skip = __glXTypeSize(type) * size;
- } else {
- vertexPointer->skip = stride;
- }
-}
-
-void __indirect_glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
-{
- __GLXcontext *gc = __glXGetCurrentContext();
- __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
- __GLXvertexArrayPointerState *normalPointer = &state->vertArray.arrays[ normal_ARRAY ];
-
- /* Check arguments */
- if (stride < 0) {
- __glXSetError(gc, GL_INVALID_VALUE);
- return;
- }
-
- /* Choose appropriate api proc */
- switch(type) {
- __GL_NORMAL_FUNC(BYTE, b);
- __GL_NORMAL_FUNC(SHORT, s);
- __GL_NORMAL_FUNC(INT, i);
- __GL_NORMAL_FUNC(FLOAT, f);
- __GL_NORMAL_FUNC(DOUBLE, d);
- default:
- __glXSetError(gc, GL_INVALID_ENUM);
- return;
- }
-
- normalPointer->type = type;
- normalPointer->stride = stride;
- normalPointer->ptr = pointer;
-
- /* Set internal state */
- if (stride == 0) {
- normalPointer->skip = 3 * __glXTypeSize(type);
- } else {
- normalPointer->skip = stride;
- }
-}
-
-void __indirect_glColorPointer(GLint size, GLenum type, GLsizei stride,
- const GLvoid *pointer)
-{
- __GLXcontext *gc = __glXGetCurrentContext();
- __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
- __GLXvertexArrayPointerState *colorPointer = &state->vertArray.arrays[ color_ARRAY ];
-
- /* Check arguments */
- if (stride < 0) {
- __glXSetError(gc, GL_INVALID_VALUE);
- return;
- }
-
- /* Choose appropriate api proc */
- switch(type) {
- __GL_COLOR_FUNC(BYTE, b);
- __GL_COLOR_FUNC(UNSIGNED_BYTE, ub);
- __GL_COLOR_FUNC(SHORT, s);
- __GL_COLOR_FUNC(UNSIGNED_SHORT, us);
- __GL_COLOR_FUNC(INT, i);
- __GL_COLOR_FUNC(UNSIGNED_INT, ui);
- __GL_COLOR_FUNC(FLOAT, f);
- __GL_COLOR_FUNC(DOUBLE, d);
- default:
- __glXSetError(gc, GL_INVALID_ENUM);
- return;
- }
-
- colorPointer->size = size;
- colorPointer->type = type;
- colorPointer->stride = stride;
- colorPointer->ptr = pointer;
-
- /* Set internal state */
- if (stride == 0) {
- colorPointer->skip = size * __glXTypeSize(type);
- } else {
- colorPointer->skip = stride;
- }
-}
-
-void __indirect_glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
-{
- __GLXcontext *gc = __glXGetCurrentContext();
- __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
- __GLXvertexArrayPointerState *indexPointer = &state->vertArray.arrays[ index_ARRAY ];
-
- /* Check arguments */
- if (stride < 0) {
- __glXSetError(gc, GL_INVALID_VALUE);
- return;
- }
-
- /* Choose appropriate api proc */
- switch(type) {
- __GL_INDEX_FUNC(UNSIGNED_BYTE, ub);
- __GL_INDEX_FUNC(SHORT, s);
- __GL_INDEX_FUNC(INT, i);
- __GL_INDEX_FUNC(FLOAT, f);
- __GL_INDEX_FUNC(DOUBLE, d);
- default:
- __glXSetError(gc, GL_INVALID_ENUM);
- return;
- }
-
- indexPointer->type = type;
- indexPointer->stride = stride;
- indexPointer->ptr = pointer;
-
- /* Set internal state */
- if (stride == 0) {
- indexPointer->skip = __glXTypeSize(type);
- } else {
- indexPointer->skip = stride;
- }
-}
-
-void __indirect_glTexCoordPointer(GLint size, GLenum type, GLsizei stride,
- const GLvoid *pointer)
-{
- __GLXcontext *gc = __glXGetCurrentContext();
- __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
- __GLXvertexArrayPointerState *texCoordPointer =
- &state->vertArray.texCoord[state->vertArray.activeTexture];
-
- /* Check arguments */
- if (size < 1 || size > 4 || stride < 0) {
- __glXSetError(gc, GL_INVALID_VALUE);
- return;
- }
-
- /* Choose appropriate api proc */
- switch(type) {
- __GL_TEXTURE_FUNC(SHORT, s);
- __GL_TEXTURE_FUNC(INT, i);
- __GL_TEXTURE_FUNC(FLOAT, f);
- __GL_TEXTURE_FUNC(DOUBLE, d);
- default:
- __glXSetError(gc, GL_INVALID_ENUM);
- return;
- }
-
- texCoordPointer->size = size;
- texCoordPointer->type = type;
- texCoordPointer->stride = stride;
- texCoordPointer->ptr = pointer;
-
- /* Set internal state */
- if (stride == 0) {
- texCoordPointer->skip = __glXTypeSize(type) * size;
- } else {
- texCoordPointer->skip = stride;
- }
-}
-
-void __indirect_glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
-{
- __GLXcontext *gc = __glXGetCurrentContext();
- __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
- __GLXvertexArrayPointerState *edgeFlagPointer = &state->vertArray.arrays[ edgeFlag_ARRAY ];
-
- /* Check arguments */
- if (stride < 0) {
- __glXSetError(gc, GL_INVALID_VALUE);
- return;
- }
-
- /* Choose appropriate api proc */
- edgeFlagPointer->proc = (void (*)(const void *))__indirect_glEdgeFlagv;
-
- edgeFlagPointer->stride = stride;
- edgeFlagPointer->ptr = pointer;
-
- /* Set internal state */
- if (stride == 0) {
- edgeFlagPointer->skip = sizeof(GLboolean);
- } else {
- edgeFlagPointer->skip = stride;
- }
-
-}
-
-void __indirect_glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride,
- const GLvoid * pointer )
-{
- __GLXcontext *gc = __glXGetCurrentContext();
- __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
- __GLXvertexArrayPointerState *seccolorPointer = &state->vertArray.arrays[ secondaryColor_ARRAY ];
-
- /* Check arguments */
- if ( (stride < 0) || (size != 3) ) {
- __glXSetError(gc, GL_INVALID_VALUE);
- return;
- }
-
- /* Choose appropriate api proc */
- switch(type) {
- __GL_SEC_COLOR_FUNC(BYTE, b);
- __GL_SEC_COLOR_FUNC(UNSIGNED_BYTE, ub);
- __GL_SEC_COLOR_FUNC(SHORT, s);
- __GL_SEC_COLOR_FUNC(UNSIGNED_SHORT, us);
- __GL_SEC_COLOR_FUNC(INT, i);
- __GL_SEC_COLOR_FUNC(UNSIGNED_INT, ui);
- __GL_SEC_COLOR_FUNC(FLOAT, f);
- __GL_SEC_COLOR_FUNC(DOUBLE, d);
- default:
- __glXSetError(gc, GL_INVALID_ENUM);
- return;
- }
-
- seccolorPointer->size = size;
- seccolorPointer->type = type;
- seccolorPointer->stride = stride;
- seccolorPointer->ptr = pointer;
-
- /* Set internal state */
- if (stride == 0) {
- seccolorPointer->skip = size * __glXTypeSize(type);
- } else {
- seccolorPointer->skip = stride;
- }
-}
-
-void __indirect_glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer)
-{
- __GLXcontext *gc = __glXGetCurrentContext();
- __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
- __GLXvertexArrayPointerState *fogPointer = &state->vertArray.arrays[ fogCoord_ARRAY ];
-
- /* Check arguments */
- if (stride < 0) {
- __glXSetError(gc, GL_INVALID_VALUE);
- return;
- }
-
- /* Choose appropriate api proc */
- switch(type) {
- __GL_FOG_FUNC(FLOAT, f);
- __GL_FOG_FUNC(DOUBLE, d);
- default:
- __glXSetError(gc, GL_INVALID_ENUM);
- return;
- }
-
- fogPointer->size = 1;
- fogPointer->type = type;
- fogPointer->stride = stride;
- fogPointer->ptr = pointer;
-
- /* Set internal state */
- if (stride == 0) {
- fogPointer->skip = __glXTypeSize(type);
- } else {
- fogPointer->skip = stride;
- }
-}
-
void __indirect_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
{
__GLXcontext *gc = __glXGetCurrentContext();
@@ -642,8 +228,8 @@ void __indirect_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid
trueStride = (stride == 0) ? size : stride;
- state->vertArray.enables = 0;
- state->vertArray.texture_enables = 0;
+ __glXArrayDisableAll( state );
+
if (tEnable) {
__indirect_glEnableClientState(GL_TEXTURE_COORD_ARRAY);
__indirect_glTexCoordPointer(tSize, tType, trueStride, (const char *)pointer);
@@ -659,543 +245,3 @@ void __indirect_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid
__indirect_glEnableClientState(GL_VERTEX_ARRAY);
__indirect_glVertexPointer(vSize, vType, trueStride, (const char *)pointer+vOffset);
}
-
-/*****************************************************************************/
-
-void __indirect_glArrayElement(GLint i)
-{
- __GLXcontext *gc = __glXGetCurrentContext();
- __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
- __GLXvertArrayState *va = &state->vertArray;
- GLint j;
-
-
- if (IS_TEXARRAY_ENABLED(state, 0)) {
- (*va->texCoord[0].proc)(va->texCoord[0].ptr+i*va->texCoord[0].skip);
- }
-
- /* Multitexturing is handled specially because the protocol
- * requires an extra parameter.
- */
- for (j=1; j<__GLX_MAX_TEXTURE_UNITS; ++j) {
- if (IS_TEXARRAY_ENABLED(state, j)) {
- (*va->texCoord[j].mtex_proc)(GL_TEXTURE0 + j, va->texCoord[j].ptr+i*va->texCoord[j].skip);
- }
- }
-
- for ( j = 0 ; j < __GLX_MAX_ARRAYS ; j++ ) {
- if (IS_ARRAY_ENABLED_BY_INDEX(state, j)) {
- (*va->arrays[ j ].proc)(va->arrays[ j ].ptr+i*va->arrays[ j ].skip);
- }
- }
-}
-
-
-struct array_info {
- __GLXdispatchDrawArraysComponentHeader ai;
- GLsizei bytes;
- const GLubyte *ptr;
- GLsizei skip;
-};
-
-
-/**
- * Initialize a \c array_info structure for each array that is enabled in
- * \c state. Determine how many arrays are enabled, and store the result
- * in \c num_arrays. Determine how big each vertex is, and store the result
- * in \c total_vertex_size.
- *
- * \returns The size of the final request. This is the size, in bytes, of
- * the DrawArrays header, the ARRAY_INFO structures, and all the vertex data.
- * This value \b assumes a \c X_GLXRender command is used. The true size
- * will be 4 bytes larger if a \c X_GLXRenderLarge command is used.
- */
-static GLuint
-prep_arrays(const __GLXattribute * const state, struct array_info * arrays,
- GLint count,
- GLsizei *num_arrays, GLsizei *total_vertex_size)
-{
- GLsizei na = 0;
- GLsizei vs = 0;
-
-#define ASSIGN_ARRAY_INFO(state, enum_name, arr) \
- do { \
- arrays[ na ].ai.datatype = state->vertArray. arr .type ; \
- arrays[ na ].ai.numVals = state->vertArray. arr .size ; \
- arrays[ na ].ai.component = GL_ ## enum_name ## _ARRAY; \
-\
- arrays[ na ].bytes = state->vertArray. arr .size \
- * __glXTypeSize( state->vertArray. arr .type ); \
- arrays[ na ].ptr = state->vertArray. arr .ptr; \
- arrays[ na ].skip = state->vertArray. arr .skip; \
-\
- vs += __GLX_PAD(arrays[ na ].bytes); \
- na++; \
- } while( 0 )
-
-#define ADD_ARRAY_IF_ENABLED(state, enum_name, arr) \
- do { if ( IS_ARRAY_ENABLED(state, arr) ) { \
- ASSIGN_ARRAY_INFO(state, enum_name, arrays[ arr ## _ARRAY ] ); \
- } } while( 0 )
-
- ADD_ARRAY_IF_ENABLED(state, VERTEX, vertex);
- ADD_ARRAY_IF_ENABLED(state, NORMAL, normal);
- ADD_ARRAY_IF_ENABLED(state, COLOR, color);
- ADD_ARRAY_IF_ENABLED(state, SECONDARY_COLOR, secondaryColor);
- ADD_ARRAY_IF_ENABLED(state, FOG_COORD, fogCoord);
- ADD_ARRAY_IF_ENABLED(state, EDGE_FLAG, edgeFlag);
- ADD_ARRAY_IF_ENABLED(state, INDEX, index);
-
- /* The standard DrawArrays protocol *only* supports a single array of
- * texture coordinates.
- */
- if ( IS_TEXARRAY_ENABLED(state, 0) ) {
- ASSIGN_ARRAY_INFO(state, TEXTURE_COORD, texCoord[0]);
- }
-
- *num_arrays = na;
- *total_vertex_size = vs;
-
- return __GLX_PAD((__GLX_COMPONENT_HDR_SIZE * na)
- + (vs * count)
- + __GLX_DRAWARRAYS_CMD_HDR_SIZE);
-}
-
-
-/**
- * Emits the vertex data for the DrawArrays GLX protocol.
- */
-static GLsizei
-emit_vertex(GLubyte * data, const struct array_info * arrays,
- GLsizei num_arrays, GLint element, GLsizei offset)
-{
- GLint i;
-
- for ( i = 0 ; i < num_arrays ; i++ ) {
- (void) memcpy( data + offset,
- arrays[i].ptr + (arrays[i].skip * element),
- arrays[i].bytes );
- offset += __GLX_PAD(arrays[i].bytes);
- }
-
- return offset;
-}
-
-
-static void
-emit_header(GLubyte * pc, const struct array_info * arrays,
- GLsizei num_arrays, GLsizei count, GLenum mode)
-{
- __GLXdispatchDrawArraysComponentHeader *arrayInfo;
- GLsizei i;
-
- __GLX_PUT_LONG(0, count);
- __GLX_PUT_LONG(4, num_arrays);
- __GLX_PUT_LONG(8, mode);
-
- arrayInfo = (__GLXdispatchDrawArraysComponentHeader *)
- (pc + __GLX_DRAWARRAYS_HDR_SIZE);
-
-
- /* Write the ARRAY_INFO data.
- */
-
- for ( i = 0 ; i < num_arrays ; i++ ) {
- arrayInfo[i] = arrays[i].ai;
- }
-}
-
-
-/**
- * Emit GLX DrawArrays protocol using a GLXRender packet.
- */
-static void
-emit_Render_DrawArrays(__GLXcontext * gc, const struct array_info * arrays,
- GLsizei first, GLsizei count, GLsizei num_arrays, GLenum mode,
- GLsizei cmdlen, GLsizei total_vertex_size)
-{
- GLubyte * pc = gc->pc;
- GLsizei offset;
- GLsizei i;
-
- __GLX_BEGIN_VARIABLE(X_GLrop_DrawArrays, cmdlen);
- emit_header(pc + 4, arrays, num_arrays, count, mode);
-
-
- /* Write the actual array data.
- */
-
- offset = __GLX_DRAWARRAYS_CMD_HDR_SIZE
- + (num_arrays * __GLX_COMPONENT_HDR_SIZE);
- for ( i = 0 ; i < count ; i++ ) {
- offset = emit_vertex(pc, arrays, num_arrays, i + first, offset);
- }
-
- __GLX_END(cmdlen);
-}
-
-
-/**
- * Emit GLX DrawArrays protocol using a GLXRenderLarge packet.
- */
-static void
-emit_RenderLarge_DrawArrays(__GLXcontext * gc, const struct array_info * arrays,
- GLsizei first, GLsizei count, GLsizei num_arrays, GLenum mode,
- GLsizei cmdlen, GLsizei total_vertex_size)
-{
- GLubyte * pc = gc->pc;
- GLsizei offset;
- GLsizei i;
- GLint maxSize;
- GLint totalRequests;
- GLint requestNumber;
- GLsizei elements_per_request;
-
-
- /* Calculate the maximum amount of data can be stuffed into a single
- * packet. sz_xGLXRenderReq is added because bufSize is the maximum
- * packet size minus sz_xGLXRenderReq.
- *
- * The important value here is elements_per_request. This is the number
- * of complete array elements that will fit in a single buffer. There
- * may be some wasted space at the end of the buffer, but splitting
- * elements across buffer boundries would be painful.
- */
-
- maxSize = (gc->bufSize + sz_xGLXRenderReq) - sz_xGLXRenderLargeReq;
-
- elements_per_request = maxSize / total_vertex_size;
-
- totalRequests = ((count + (elements_per_request - 1))
- / elements_per_request) + 1;
-
-
- /* Fill in the header data and send it away.
- */
-
- __GLX_BEGIN_VARIABLE_LARGE(X_GLrop_DrawArrays, cmdlen+4);
- emit_header(pc + 8, arrays, num_arrays, count, mode);
-
- gc->pc = pc + (__GLX_DRAWARRAYS_CMD_HDR_SIZE + 4)
- + (__GLX_COMPONENT_HDR_SIZE * num_arrays);
- __glXSendLargeChunk(gc, 1, totalRequests, gc->buf, gc->pc - gc->buf);
-
-
- /* Write the actual array data.
- */
- offset = 0;
- requestNumber = 2;
- for ( i = 0 ; i < count ; i++ ) {
- if ( i == elements_per_request ) {
- __glXSendLargeChunk(gc, requestNumber, totalRequests,
- gc->buf, offset);
- requestNumber++;
- offset = 0;
-
- count -= i;
- first += i;
- i = 0;
- }
-
- offset = emit_vertex(gc->buf, arrays, num_arrays, i + first, offset);
- }
-
- /* If the buffer isn't empty, emit the last, partial request.
- */
- if ( offset != 0 ) {
- assert(requestNumber == totalRequests);
- __glXSendLargeChunk(gc, requestNumber, totalRequests, gc->buf, offset);
- }
-
- gc->pc = gc->buf;
-}
-
-
-/**
- * Emit DrawArrays protocol. This function acts as a switch betteen
- * \c emit_Render_DrawArrays and \c emit_RenderLarge_DrawArrays depending
- * on how much array data is to be sent.
- */
-static void
-emit_DrawArraysEXT(const __GLXattribute * const state,
- GLint first, GLsizei count, GLenum mode)
-{
- struct array_info arrays[32];
- GLsizei num_arrays;
- GLsizei total_vertex_size;
- __GLXcontext *gc = __glXGetCurrentContext();
- GLuint cmdlen;
-
-
- /* Determine how big the final request will be. This depends on a number
- * of factors. It depends on how many array elemets there are (which is
- * the passed-in 'count'), how many arrays are enabled, how many elements
- * are in each array entry, and what the types are for each array.
- */
-
- cmdlen = prep_arrays(state, arrays, count, & num_arrays,
- & total_vertex_size);
-
-
- /* If the data payload and the protocol header is too large for a Render
- * command, use a RenderLarge command.
- */
- if (cmdlen > gc->maxSmallRenderCommandSize) {
- emit_RenderLarge_DrawArrays(gc, arrays, first, count, num_arrays,
- mode, cmdlen, total_vertex_size);
- }
- else {
- emit_Render_DrawArrays(gc, arrays, first, count, num_arrays,
- mode, cmdlen, total_vertex_size);
- }
-}
-
-
-/**
- * Emit a DrawArrays call using the old "protocol." This isn't really
- * DrawArrays protocol at all. It just simulates DrawArrays by using
- * immediate-mode vertex calls. Very, very slow for large arrays, but works
- * with every GLX server.
- */
-static void
-emit_DrawArrays_old(const __GLXattribute * const state,
- GLint first, GLsizei count, GLenum mode)
-{
- const __GLXvertArrayState *va = &state->vertArray;
- const GLubyte *vaPtr[__GLX_MAX_ARRAYS];
- const GLubyte *tcaPtr[__GLX_MAX_TEXTURE_UNITS];
- GLint i, j;
-
- /*
- ** Set up pointers for quick array traversal.
- */
-
- (void) memset( vaPtr, 0, sizeof(vaPtr) );
- (void) memset( tcaPtr, 0, sizeof(tcaPtr) );
-
- for ( j = 0 ; j < __GLX_MAX_ARRAYS ; j++ ) {
- if (IS_ARRAY_ENABLED_BY_INDEX(state, j)) {
- vaPtr[ j ] = va->arrays[ j ].ptr + first * va->arrays[ j ].skip;
- }
- }
-
- for ( j = 0 ; j < __GLX_MAX_TEXTURE_UNITS ; j++ ) {
- if (IS_TEXARRAY_ENABLED(state, j))
- tcaPtr[ j ] = va->texCoord[ j ].ptr + first * va->texCoord[ j ].skip;
- }
-
- __indirect_glBegin(mode);
- for (i = 0; i < count; i++) {
- if (IS_TEXARRAY_ENABLED(state, 0)) {
- (*va->texCoord[0].proc)(tcaPtr[0]);
- tcaPtr[0] += va->texCoord[0].skip;
- }
-
- /* Multitexturing is handled specially because the protocol
- * requires an extra parameter.
- */
- for (j=1; j<__GLX_MAX_TEXTURE_UNITS; ++j) {
- if (IS_TEXARRAY_ENABLED(state, j)) {
- (*va->texCoord[j].mtex_proc)(GL_TEXTURE0 + j, tcaPtr[j]);
- tcaPtr[j] += va->texCoord[j].skip;
- }
- }
-
- for ( j = 0 ; j < __GLX_MAX_ARRAYS ; j++ ) {
- if (IS_ARRAY_ENABLED_BY_INDEX(state, j)) {
- (*va->arrays[ j ].proc)(vaPtr[ j ]);
- vaPtr[ j ] += va->arrays[ j ].skip;
- }
- }
- }
- __indirect_glEnd();
-}
-
-
-/**
- * Validate that the \c mode and \c count parameters to \c glDrawArrays or
- * \c glDrawElements are valid. If the arguments are not valid, then an
- * error code is set in the GLX context.
- *
- * \returns \c GL_TRUE if the arguments are valide, \c GL_FALSE if they are
- * not.
- */
-static GLboolean
-glx_validate_array_args(__GLXcontext *gc, GLenum mode, GLsizei count)
-{
- switch(mode) {
- case GL_POINTS:
- case GL_LINE_STRIP:
- case GL_LINE_LOOP:
- case GL_LINES:
- case GL_TRIANGLE_STRIP:
- case GL_TRIANGLE_FAN:
- case GL_TRIANGLES:
- case GL_QUAD_STRIP:
- case GL_QUADS:
- case GL_POLYGON:
- break;
- default:
- __glXSetError(gc, GL_INVALID_ENUM);
- return GL_FALSE;
- }
-
- if (count < 0) {
- __glXSetError(gc, GL_INVALID_VALUE);
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-
-void __indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count)
-{
- __GLXcontext *gc = __glXGetCurrentContext();
- const __GLXattribute * state =
- (const __GLXattribute *)(gc->client_state_private);
-
-
- if ( ! glx_validate_array_args(gc, mode, count) ) {
- return;
- }
-
- /* The "true" DrawArrays protocol does not support generic attributes,
- * multiple vertex arrays, or multiple texture coordinate arrays.
- */
- if ( state->NoDrawArraysProtocol
- || (state->vertArray.texture_enables > 1) ) {
- emit_DrawArrays_old(state, first, count, mode);
- }
- else {
- emit_DrawArraysEXT(state, first, count, mode);
- }
-}
-
-
-/**
- * \todo Modify this to use the "true" DrawArrays protocol if possible. This
- * would probably require refactoring out parts of \c emit_DrawArraysEXT into
- * more general functions that could be used in either place.
- */
-void __indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices)
-{
- __GLXcontext *gc = __glXGetCurrentContext();
- __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
- __GLXvertArrayState *va = &state->vertArray;
- const GLubyte *iPtr1 = NULL;
- const GLushort *iPtr2 = NULL;
- const GLuint *iPtr3 = NULL;
- GLint i, j, offset = 0;
-
- if ( ! glx_validate_array_args(gc, mode, count) ) {
- return;
- }
-
- switch (type) {
- case GL_UNSIGNED_BYTE:
- iPtr1 = (const GLubyte *)indices;
- break;
- case GL_UNSIGNED_SHORT:
- iPtr2 = (const GLushort *)indices;
- break;
- case GL_UNSIGNED_INT:
- iPtr3 = (const GLuint *)indices;
- break;
- default:
- __glXSetError(gc, GL_INVALID_ENUM);
- return;
- }
-
- __indirect_glBegin(mode);
- for (i = 0; i < count; i++) {
- switch (type) {
- case GL_UNSIGNED_BYTE:
- offset = (GLint)(*iPtr1++);
- break;
- case GL_UNSIGNED_SHORT:
- offset = (GLint)(*iPtr2++);
- break;
- case GL_UNSIGNED_INT:
- offset = (GLint)(*iPtr3++);
- break;
- }
-
- if (IS_TEXARRAY_ENABLED(state, 0)) {
- (*va->texCoord[0].proc)(va->texCoord[0].ptr+
- (offset*va->texCoord[0].skip));
- }
-
- /* Multitexturing is handled specially because the protocol
- * requires an extra parameter.
- */
- for (j=1; j<__GLX_MAX_TEXTURE_UNITS; ++j) {
- if (IS_TEXARRAY_ENABLED(state, j)) {
- (*va->texCoord[j].mtex_proc)(GL_TEXTURE0 + j,
- va->texCoord[j].ptr+
- (offset*va->texCoord[j].skip));
- }
- }
-
- for ( j = 0 ; j < __GLX_MAX_ARRAYS ; j++ ) {
- if (IS_ARRAY_ENABLED_BY_INDEX(state, j)) {
- (*va->arrays[ j ].proc)(va->arrays[ j ].ptr
- +(offset*va->arrays[ j ].skip));
- }
- }
- }
- __indirect_glEnd();
-}
-
-void __indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices)
-{
- __GLXcontext *gc = __glXGetCurrentContext();
-
- if (end < start) {
- __glXSetError(gc, GL_INVALID_VALUE);
- return;
- }
-
- __indirect_glDrawElements(mode,count,type,indices);
-}
-
-void __indirect_glMultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count,
- GLsizei primcount)
-{
- GLsizei i;
-
- for(i=0; i<primcount; i++) {
- if ( count[i] > 0 ) {
- __indirect_glDrawArrays( mode, first[i], count[i] );
- }
- }
-}
-
-void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei *count,
- GLenum type, const GLvoid ** indices,
- GLsizei primcount)
-{
- GLsizei i;
-
- for(i=0; i<primcount; i++) {
- if ( count[i] > 0 ) {
- __indirect_glDrawElements( mode, count[i], type, indices[i] );
- }
- }
-}
-
-void __indirect_glClientActiveTextureARB(GLenum texture)
-{
- __GLXcontext *gc = __glXGetCurrentContext();
- __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
- GLint unit = (GLint) texture - GL_TEXTURE0;
-
- if (unit < 0 || __GLX_MAX_TEXTURE_UNITS <= unit) {
- __glXSetError(gc, GL_INVALID_ENUM);
- return;
- }
- state->vertArray.activeTexture = unit;
-}