diff options
author | Ian Romanick <[email protected]> | 2005-02-22 22:36:31 +0000 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2005-02-22 22:36:31 +0000 |
commit | fdb07636f2e6324c5250cd5ee97778b7f5933bea (patch) | |
tree | 7914282adbac014b4d48b8ab78c03c73b6a72052 /src/glx/x11/single2.c | |
parent | cb83f62e307be90532fcc58a0e5dd3e8cc7411b2 (diff) |
Added __glExtensionBiIsEnabled and __GLXcontext::gl_extension_bits. This
enables libGL to query which extension are exported to applications.
Refactored array-query functionality (from glGet*v) in src/glx/x11/single2.c.
Massive re-write of indirect vertex array support. The most noticable
effect is that glDrawElements now generates DrawArrays protocol. The
side-effects (and the main reasons for the re-work) are that it is much
easier to add support for new arrays (e.g., GL_VERTEX_ATTRIB_ARRAY,
GL_WEIGHT_ARRAY_ARB, etc.) and it is much easier to add support for the new
DrawArrays protocol (required to support ARB_vertex_buffer_object).
These changes were primarilly tested with progs/demos/isosurf.
Diffstat (limited to 'src/glx/x11/single2.c')
-rw-r--r-- | src/glx/x11/single2.c | 409 |
1 files changed, 179 insertions, 230 deletions
diff --git a/src/glx/x11/single2.c b/src/glx/x11/single2.c index 9279b56845f..f4dfd297995 100644 --- a/src/glx/x11/single2.c +++ b/src/glx/x11/single2.c @@ -35,9 +35,11 @@ */ #include <stdio.h> +#include <assert.h> #include "glxclient.h" #include "packsingle.h" #include "glxextensions.h" +#include "indirect_vertex_array.h" /* Used for GL_ARB_transpose_matrix */ static void TransposeMatrixf(GLfloat m[16]) @@ -134,24 +136,106 @@ GLenum __indirect_glGetError(void) return retval; } -#define CASE_ARRAY_ENABLE(enum_name,array,dest,gl_type) \ - case GL_ ## enum_name ## _ARRAY: \ - *dest = (gl_type) (IS_ARRAY_ENABLED(state, array)); break -#define CASE_ARRAY_SIZE(enum_name,array,dest,gl_type) \ - case GL_ ## enum_name ## _ARRAY_SIZE: \ - *dest = (gl_type) state->vertArray.arrays[array ## _ARRAY].size ; break -#define CASE_ARRAY_TYPE(enum_name,array,dest,gl_type) \ - case GL_ ## enum_name ## _ARRAY_TYPE: \ - *dest = (gl_type) state->vertArray.arrays[array ## _ARRAY].type ; break -#define CASE_ARRAY_STRIDE(enum_name,array,dest,gl_type) \ - case GL_ ## enum_name ## _ARRAY_STRIDE: \ - *dest = (gl_type) state->vertArray.arrays[array ## _ARRAY].stride ; break - -#define CASE_ARRAY_ALL(enum_name,array,dest,gl_type) \ - CASE_ARRAY_ENABLE(enum_name,array,dest,gl_type); \ - CASE_ARRAY_STRIDE(enum_name,array,dest,gl_type); \ - CASE_ARRAY_TYPE(enum_name,array,dest,gl_type); \ - CASE_ARRAY_SIZE(enum_name,array,dest,gl_type) + +/** + * Get the selected attribute from the vertex array state vector. + * + * \returns + * On success \c GL_TRUE is returned. Otherwise, \c GL_FALSE is returned. + */ +static GLboolean +get_array_data( __GLXattribute * state, GLenum cap, GLintptr * data ) +{ + GLboolean retval = GL_FALSE; + const GLint tex_unit = __glXGetActiveTextureUnit( state ); + + + switch( cap ) { + case GL_VERTEX_ARRAY: + case GL_NORMAL_ARRAY: + case GL_COLOR_ARRAY: + case GL_INDEX_ARRAY: + case GL_EDGE_FLAG_ARRAY: + case GL_SECONDARY_COLOR_ARRAY: + case GL_FOG_COORD_ARRAY: + retval = __glXGetArrayEnable( state, cap, 0, data ); + break; + + case GL_VERTEX_ARRAY_SIZE: + retval = __glXGetArraySize( state, GL_VERTEX_ARRAY, 0, data ); + break; + case GL_COLOR_ARRAY_SIZE: + retval = __glXGetArraySize( state, GL_COLOR_ARRAY, 0, data ); + break; + case GL_SECONDARY_COLOR_ARRAY_SIZE: + retval = __glXGetArraySize( state, GL_SECONDARY_COLOR_ARRAY, 0, data ); + break; + + case GL_VERTEX_ARRAY_TYPE: + retval = __glXGetArrayType( state, GL_VERTEX_ARRAY, 0, data ); + break; + case GL_NORMAL_ARRAY_TYPE: + retval = __glXGetArrayType( state, GL_NORMAL_ARRAY, 0, data ); + break; + case GL_INDEX_ARRAY_TYPE: + retval = __glXGetArrayType( state, GL_INDEX_ARRAY, 0, data ); + break; + case GL_COLOR_ARRAY_TYPE: + retval = __glXGetArrayType( state, GL_COLOR_ARRAY, 0, data ); + break; + case GL_SECONDARY_COLOR_ARRAY_TYPE: + retval = __glXGetArrayType( state, GL_SECONDARY_COLOR_ARRAY, 0, data ); + break; + case GL_FOG_COORD_ARRAY_TYPE: + retval = __glXGetArrayType( state, GL_FOG_COORD_ARRAY, 0, data ); + break; + + case GL_VERTEX_ARRAY_STRIDE: + retval = __glXGetArrayStride( state, GL_VERTEX_ARRAY, 0, data ); + break; + case GL_NORMAL_ARRAY_STRIDE: + retval = __glXGetArrayStride( state, GL_NORMAL_ARRAY, 0, data ); + break; + case GL_INDEX_ARRAY_STRIDE: + retval = __glXGetArrayStride( state, GL_INDEX_ARRAY, 0, data ); + break; + case GL_EDGE_FLAG_ARRAY_STRIDE: + retval = __glXGetArrayStride( state, GL_EDGE_FLAG_ARRAY, 0, data ); + break; + case GL_COLOR_ARRAY_STRIDE: + retval = __glXGetArrayStride( state, GL_COLOR_ARRAY, 0, data ); + break; + case GL_SECONDARY_COLOR_ARRAY_STRIDE: + retval = __glXGetArrayStride( state, GL_SECONDARY_COLOR_ARRAY, 0, data ); + break; + case GL_FOG_COORD_ARRAY_STRIDE: + retval = __glXGetArrayStride( state, GL_FOG_COORD_ARRAY, 0, data ); + break; + + case GL_TEXTURE_COORD_ARRAY: + retval = __glXGetArrayEnable( state, GL_TEXTURE_COORD_ARRAY, tex_unit, data ); + break; + case GL_TEXTURE_COORD_ARRAY_SIZE: + retval = __glXGetArraySize( state, GL_TEXTURE_COORD_ARRAY, tex_unit, data ); + break; + case GL_TEXTURE_COORD_ARRAY_TYPE: + retval = __glXGetArrayType( state, GL_TEXTURE_COORD_ARRAY, tex_unit, data ); + break; + case GL_TEXTURE_COORD_ARRAY_STRIDE: + retval = __glXGetArrayStride( state, GL_TEXTURE_COORD_ARRAY, tex_unit, data ); + break; + + case GL_MAX_ELEMENTS_VERTICES: + case GL_MAX_ELEMENTS_INDICES: + retval = GL_TRUE; + *data = ~0UL; + break; + } + + + return retval; +} + void __indirect_glGetBooleanv(GLenum val, GLboolean *b) { @@ -173,6 +257,8 @@ void __indirect_glGetBooleanv(GLenum val, GLboolean *b) ** Error occured; don't modify user's buffer. */ } else { + GLintptr data; + /* ** For all the queries listed here, we use the locally stored ** values rather than the one returned by the server. Note that @@ -180,6 +266,12 @@ void __indirect_glGetBooleanv(GLenum val, GLboolean *b) ** find out whether it was legal to make a query (it's illegal, ** for example, to call a query between glBegin() and glEnd()). */ + + if ( get_array_data( state, val, & data ) ) { + *b = (GLboolean) data; + return; + } + switch (val) { case GL_PACK_ROW_LENGTH: *b = (GLboolean)state->storePack.rowLength; @@ -229,52 +321,11 @@ void __indirect_glGetBooleanv(GLenum val, GLboolean *b) case GL_UNPACK_LSB_FIRST: *b = (GLboolean)state->storeUnpack.lsbFirst; break; - - CASE_ARRAY_ALL(VERTEX, vertex, b, GLboolean); - - CASE_ARRAY_ENABLE(NORMAL, normal, b, GLboolean); - CASE_ARRAY_TYPE(NORMAL, normal, b, GLboolean); - CASE_ARRAY_STRIDE(NORMAL, normal, b, GLboolean); - - CASE_ARRAY_ALL(COLOR, color, b, GLboolean); - - CASE_ARRAY_ENABLE(INDEX, index, b, GLboolean); - CASE_ARRAY_TYPE(INDEX, index, b, GLboolean); - CASE_ARRAY_STRIDE(INDEX, index, b, GLboolean); - - case GL_TEXTURE_COORD_ARRAY: - *b = (GLboolean)IS_TEXARRAY_ENABLED(state, state->vertArray.activeTexture); - break; - case GL_TEXTURE_COORD_ARRAY_SIZE: - *b = (GLboolean)state->vertArray.texCoord[state->vertArray.activeTexture].size; - break; - case GL_TEXTURE_COORD_ARRAY_TYPE: - *b = (GLboolean)state->vertArray.texCoord[state->vertArray.activeTexture].type; - break; - case GL_TEXTURE_COORD_ARRAY_STRIDE: - *b = (GLboolean)state->vertArray.texCoord[state->vertArray.activeTexture].stride; - break; - - CASE_ARRAY_ENABLE(EDGE_FLAG, edgeFlag, b, GLboolean); - CASE_ARRAY_STRIDE(EDGE_FLAG, edgeFlag, b, GLboolean); - - CASE_ARRAY_ALL(SECONDARY_COLOR, secondaryColor, b, GLboolean); - - CASE_ARRAY_ENABLE(FOG_COORD, fogCoord, b, GLboolean); - CASE_ARRAY_TYPE(FOG_COORD, fogCoord, b, GLboolean); - CASE_ARRAY_STRIDE(FOG_COORD, fogCoord, b, GLboolean); - - case GL_MAX_ELEMENTS_VERTICES: - *b = (GLboolean)state->vertArray.maxElementsVertices; - break; - case GL_MAX_ELEMENTS_INDICES: - *b = (GLboolean)state->vertArray.maxElementsIndices; - break; case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: *b = (GLboolean)__GL_CLIENT_ATTRIB_STACK_DEPTH; break; - case GL_CLIENT_ACTIVE_TEXTURE_ARB: - *b = (GLboolean)(state->vertArray.activeTexture + GL_TEXTURE0_ARB); + case GL_CLIENT_ACTIVE_TEXTURE: + *b = (GLboolean)(__glXGetActiveTextureUnit(state) + GL_TEXTURE0); break; default: /* @@ -314,6 +365,8 @@ void __indirect_glGetDoublev(GLenum val, GLdouble *d) ** Error occured; don't modify user's buffer. */ } else { + GLintptr data; + /* ** For all the queries listed here, we use the locally stored ** values rather than the one returned by the server. Note that @@ -321,6 +374,12 @@ void __indirect_glGetDoublev(GLenum val, GLdouble *d) ** find out whether it was legal to make a query (it's illegal, ** for example, to call a query between glBegin() and glEnd()). */ + + if ( get_array_data( state, val, & data ) ) { + *d = (GLdouble) data; + return; + } + switch (val) { case GL_PACK_ROW_LENGTH: *d = (GLdouble)state->storePack.rowLength; @@ -370,52 +429,11 @@ void __indirect_glGetDoublev(GLenum val, GLdouble *d) case GL_UNPACK_LSB_FIRST: *d = (GLdouble)state->storeUnpack.lsbFirst; break; - - CASE_ARRAY_ALL(VERTEX, vertex, d, GLdouble); - - CASE_ARRAY_ENABLE(NORMAL, normal, d, GLdouble); - CASE_ARRAY_TYPE(NORMAL, normal, d, GLdouble); - CASE_ARRAY_STRIDE(NORMAL, normal, d, GLdouble); - - CASE_ARRAY_ALL(COLOR, color, d, GLdouble); - - CASE_ARRAY_ENABLE(INDEX, index, d, GLdouble); - CASE_ARRAY_TYPE(INDEX, index, d, GLdouble); - CASE_ARRAY_STRIDE(INDEX, index, d, GLdouble); - - case GL_TEXTURE_COORD_ARRAY: - *d = (GLdouble) IS_TEXARRAY_ENABLED(state, state->vertArray.activeTexture); - break; - case GL_TEXTURE_COORD_ARRAY_SIZE: - *d = (GLdouble)state->vertArray.texCoord[state->vertArray.activeTexture].size; - break; - case GL_TEXTURE_COORD_ARRAY_TYPE: - *d = (GLdouble)state->vertArray.texCoord[state->vertArray.activeTexture].type; - break; - case GL_TEXTURE_COORD_ARRAY_STRIDE: - *d = (GLdouble)state->vertArray.texCoord[state->vertArray.activeTexture].stride; - break; - - CASE_ARRAY_ENABLE(EDGE_FLAG, edgeFlag, d, GLdouble); - CASE_ARRAY_STRIDE(EDGE_FLAG, edgeFlag, d, GLdouble); - - CASE_ARRAY_ALL(SECONDARY_COLOR, secondaryColor, d, GLdouble); - - CASE_ARRAY_ENABLE(FOG_COORD, fogCoord, d, GLdouble); - CASE_ARRAY_TYPE(FOG_COORD, fogCoord, d, GLdouble); - CASE_ARRAY_STRIDE(FOG_COORD, fogCoord, d, GLdouble); - - case GL_MAX_ELEMENTS_VERTICES: - *d = (GLdouble)state->vertArray.maxElementsVertices; - break; - case GL_MAX_ELEMENTS_INDICES: - *d = (GLdouble)state->vertArray.maxElementsIndices; - break; case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: *d = (GLdouble)__GL_CLIENT_ATTRIB_STACK_DEPTH; break; - case GL_CLIENT_ACTIVE_TEXTURE_ARB: - *d = (GLdouble)(state->vertArray.activeTexture + GL_TEXTURE0_ARB); + case GL_CLIENT_ACTIVE_TEXTURE: + *d = (GLdouble)(__glXGetActiveTextureUnit(state) + GL_TEXTURE0); break; default: /* @@ -455,6 +473,8 @@ void __indirect_glGetFloatv(GLenum val, GLfloat *f) ** Error occured; don't modify user's buffer. */ } else { + GLintptr data; + /* ** For all the queries listed here, we use the locally stored ** values rather than the one returned by the server. Note that @@ -462,6 +482,12 @@ void __indirect_glGetFloatv(GLenum val, GLfloat *f) ** find out whether it was legal to make a query (it's illegal, ** for example, to call a query between glBegin() and glEnd()). */ + + if ( get_array_data( state, val, & data ) ) { + *f = (GLfloat) data; + return; + } + switch (val) { case GL_PACK_ROW_LENGTH: *f = (GLfloat)state->storePack.rowLength; @@ -511,52 +537,11 @@ void __indirect_glGetFloatv(GLenum val, GLfloat *f) case GL_UNPACK_LSB_FIRST: *f = (GLfloat)state->storeUnpack.lsbFirst; break; - - CASE_ARRAY_ALL(VERTEX, vertex, f, GLfloat); - - CASE_ARRAY_ENABLE(NORMAL, normal, f, GLfloat); - CASE_ARRAY_TYPE(NORMAL, normal, f, GLfloat); - CASE_ARRAY_STRIDE(NORMAL, normal, f, GLfloat); - - CASE_ARRAY_ALL(COLOR, color, f, GLfloat); - - CASE_ARRAY_ENABLE(INDEX, index, f, GLfloat); - CASE_ARRAY_TYPE(INDEX, index, f, GLfloat); - CASE_ARRAY_STRIDE(INDEX, index, f, GLfloat); - - case GL_TEXTURE_COORD_ARRAY: - *f = (GLfloat) IS_TEXARRAY_ENABLED(state, state->vertArray.activeTexture); - break; - case GL_TEXTURE_COORD_ARRAY_SIZE: - *f = (GLfloat)state->vertArray.texCoord[state->vertArray.activeTexture].size; - break; - case GL_TEXTURE_COORD_ARRAY_TYPE: - *f = (GLfloat)state->vertArray.texCoord[state->vertArray.activeTexture].type; - break; - case GL_TEXTURE_COORD_ARRAY_STRIDE: - *f = (GLfloat)state->vertArray.texCoord[state->vertArray.activeTexture].stride; - break; - - CASE_ARRAY_ENABLE(EDGE_FLAG, edgeFlag, f, GLfloat); - CASE_ARRAY_STRIDE(EDGE_FLAG, edgeFlag, f, GLfloat); - - CASE_ARRAY_ALL(SECONDARY_COLOR, secondaryColor, f, GLfloat); - - CASE_ARRAY_ENABLE(FOG_COORD, fogCoord, f, GLfloat); - CASE_ARRAY_TYPE(FOG_COORD, fogCoord, f, GLfloat); - CASE_ARRAY_STRIDE(FOG_COORD, fogCoord, f, GLfloat); - - case GL_MAX_ELEMENTS_VERTICES: - *f = (GLfloat)state->vertArray.maxElementsVertices; - break; - case GL_MAX_ELEMENTS_INDICES: - *f = (GLfloat)state->vertArray.maxElementsIndices; - break; case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: *f = (GLfloat)__GL_CLIENT_ATTRIB_STACK_DEPTH; break; - case GL_CLIENT_ACTIVE_TEXTURE_ARB: - *f = (GLfloat)(state->vertArray.activeTexture + GL_TEXTURE0_ARB); + case GL_CLIENT_ACTIVE_TEXTURE: + *f = (GLfloat)(__glXGetActiveTextureUnit(state) + GL_TEXTURE0); break; default: /* @@ -596,6 +581,8 @@ void __indirect_glGetIntegerv(GLenum val, GLint *i) ** Error occured; don't modify user's buffer. */ } else { + GLintptr data; + /* ** For all the queries listed here, we use the locally stored ** values rather than the one returned by the server. Note that @@ -603,6 +590,12 @@ void __indirect_glGetIntegerv(GLenum val, GLint *i) ** find out whether it was legal to make a query (it's illegal, ** for example, to call a query between glBegin() and glEnd()). */ + + if ( get_array_data( state, val, & data ) ) { + *i = (GLint) data; + return; + } + switch (val) { case GL_PACK_ROW_LENGTH: *i = (GLint)state->storePack.rowLength; @@ -652,52 +645,11 @@ void __indirect_glGetIntegerv(GLenum val, GLint *i) case GL_UNPACK_LSB_FIRST: *i = (GLint)state->storeUnpack.lsbFirst; break; - - CASE_ARRAY_ALL(VERTEX, vertex, i, GLint); - - CASE_ARRAY_ENABLE(NORMAL, normal, i, GLint); - CASE_ARRAY_TYPE(NORMAL, normal, i, GLint); - CASE_ARRAY_STRIDE(NORMAL, normal, i, GLint); - - CASE_ARRAY_ALL(COLOR, color, i, GLint); - - CASE_ARRAY_ENABLE(INDEX, index, i, GLint); - CASE_ARRAY_TYPE(INDEX, index, i, GLint); - CASE_ARRAY_STRIDE(INDEX, index, i, GLint); - - case GL_TEXTURE_COORD_ARRAY: - *i = (GLint) IS_TEXARRAY_ENABLED(state, state->vertArray.activeTexture); - break; - case GL_TEXTURE_COORD_ARRAY_SIZE: - *i = (GLint)state->vertArray.texCoord[state->vertArray.activeTexture].size; - break; - case GL_TEXTURE_COORD_ARRAY_TYPE: - *i = (GLint)state->vertArray.texCoord[state->vertArray.activeTexture].type; - break; - case GL_TEXTURE_COORD_ARRAY_STRIDE: - *i = (GLint)state->vertArray.texCoord[state->vertArray.activeTexture].stride; - break; - - CASE_ARRAY_ENABLE(EDGE_FLAG, edgeFlag, i, GLint); - CASE_ARRAY_STRIDE(EDGE_FLAG, edgeFlag, i, GLint); - - CASE_ARRAY_ALL(SECONDARY_COLOR, secondaryColor, i, GLint); - - CASE_ARRAY_ENABLE(FOG_COORD, fogCoord, i, GLint); - CASE_ARRAY_TYPE(FOG_COORD, fogCoord, i, GLint); - CASE_ARRAY_STRIDE(FOG_COORD, fogCoord, i, GLint); - - case GL_MAX_ELEMENTS_VERTICES: - *i = (GLint)state->vertArray.maxElementsVertices; - break; - case GL_MAX_ELEMENTS_INDICES: - *i = (GLint)state->vertArray.maxElementsIndices; - break; case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: *i = (GLint)__GL_CLIENT_ATTRIB_STACK_DEPTH; break; - case GL_CLIENT_ACTIVE_TEXTURE_ARB: - *i = (GLint)(state->vertArray.activeTexture + GL_TEXTURE0_ARB); + case GL_CLIENT_ACTIVE_TEXTURE: + *i = (GLint)(__glXGetActiveTextureUnit(state) + GL_TEXTURE0); break; default: /* @@ -981,26 +933,28 @@ GLboolean __indirect_glIsEnabled(GLenum cap) __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); xGLXSingleReply reply; GLboolean retval = 0; + GLintptr enable; if (!dpy) return 0; switch(cap) { - case GL_VERTEX_ARRAY: - return IS_ARRAY_ENABLED(state, vertex); - case GL_NORMAL_ARRAY: - return IS_ARRAY_ENABLED(state, normal); - case GL_COLOR_ARRAY: - return IS_ARRAY_ENABLED(state, color); - case GL_INDEX_ARRAY: - return IS_ARRAY_ENABLED(state, index); - case GL_TEXTURE_COORD_ARRAY: - return IS_TEXARRAY_ENABLED(state, state->vertArray.activeTexture); - case GL_EDGE_FLAG_ARRAY: - return IS_ARRAY_ENABLED(state, edgeFlag); - case GL_SECONDARY_COLOR_ARRAY: - return IS_ARRAY_ENABLED(state, secondaryColor); - case GL_FOG_COORD_ARRAY: - return IS_ARRAY_ENABLED(state, fogCoord); + case GL_VERTEX_ARRAY: + case GL_NORMAL_ARRAY: + case GL_COLOR_ARRAY: + case GL_INDEX_ARRAY: + case GL_EDGE_FLAG_ARRAY: + case GL_SECONDARY_COLOR_ARRAY: + case GL_FOG_COORD_ARRAY: + retval = __glXGetArrayEnable( state, cap, 0, & enable ); + assert( retval ); + return (GLboolean) enable; + break; + case GL_TEXTURE_COORD_ARRAY: + retval = __glXGetArrayEnable( state, GL_TEXTURE_COORD_ARRAY, + __glXGetActiveTextureUnit( state ), & enable ); + assert( retval ); + return (GLboolean) enable; + break; } __GLX_SINGLE_LOAD_VARIABLES(); @@ -1021,37 +975,32 @@ void __indirect_glGetPointerv(GLenum pname, void **params) if (!dpy) return; switch(pname) { - case GL_VERTEX_ARRAY_POINTER: - *params = (void *)state->vertArray.arrays[ vertex_ARRAY ].ptr; - return; - case GL_NORMAL_ARRAY_POINTER: - *params = (void *)state->vertArray.arrays[ normal_ARRAY ].ptr; - return; - case GL_COLOR_ARRAY_POINTER: - *params = (void *)state->vertArray.arrays[ color_ARRAY ].ptr; - return; - case GL_INDEX_ARRAY_POINTER: - *params = (void *)state->vertArray.arrays[ index_ARRAY ].ptr; - return; - case GL_TEXTURE_COORD_ARRAY_POINTER: - *params = (void *)state->vertArray.texCoord[state->vertArray.activeTexture].ptr; - return; - case GL_EDGE_FLAG_ARRAY_POINTER: - *params = (void *)state->vertArray.arrays[ edgeFlag_ARRAY ].ptr; + case GL_VERTEX_ARRAY_POINTER: + case GL_NORMAL_ARRAY_POINTER: + case GL_COLOR_ARRAY_POINTER: + case GL_INDEX_ARRAY_POINTER: + case GL_EDGE_FLAG_ARRAY_POINTER: + __glXGetArrayPointer( state, pname - GL_VERTEX_ARRAY_POINTER + + GL_VERTEX_ARRAY, + 0, params ); return; - case GL_SECONDARY_COLOR_ARRAY_POINTER: - *params = (void *)state->vertArray.arrays[ secondaryColor_ARRAY ].ptr; + case GL_TEXTURE_COORD_ARRAY_POINTER: + __glXGetArrayPointer( state, GL_TEXTURE_COORD_ARRAY, + __glXGetActiveTextureUnit( state ), params ); return; - case GL_FOG_COORD_ARRAY_POINTER: - *params = (void *)state->vertArray.arrays[ fogCoord_ARRAY ].ptr; + case GL_SECONDARY_COLOR_ARRAY_POINTER: + case GL_FOG_COORD_ARRAY_POINTER: + __glXGetArrayPointer( state, pname - GL_FOG_COORD_ARRAY_POINTER + + GL_FOG_COORD_ARRAY, + 0, params ); return; - case GL_FEEDBACK_BUFFER_POINTER: + case GL_FEEDBACK_BUFFER_POINTER: *params = (void *)gc->feedbackBuf; return; - case GL_SELECTION_BUFFER_POINTER: + case GL_SELECTION_BUFFER_POINTER: *params = (void *)gc->selectBuf; return; - default: + default: __glXSetError(gc, GL_INVALID_ENUM); return; } |