diff options
author | Ian Romanick <[email protected]> | 2005-02-22 22:36:31 +0000 |
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committer | Ian Romanick <[email protected]> | 2005-02-22 22:36:31 +0000 |
commit | fdb07636f2e6324c5250cd5ee97778b7f5933bea (patch) | |
tree | 7914282adbac014b4d48b8ab78c03c73b6a72052 /src/glx/x11/indirect_vertex_array.c | |
parent | cb83f62e307be90532fcc58a0e5dd3e8cc7411b2 (diff) |
Added __glExtensionBiIsEnabled and __GLXcontext::gl_extension_bits. This
enables libGL to query which extension are exported to applications.
Refactored array-query functionality (from glGet*v) in src/glx/x11/single2.c.
Massive re-write of indirect vertex array support. The most noticable
effect is that glDrawElements now generates DrawArrays protocol. The
side-effects (and the main reasons for the re-work) are that it is much
easier to add support for new arrays (e.g., GL_VERTEX_ATTRIB_ARRAY,
GL_WEIGHT_ARRAY_ARB, etc.) and it is much easier to add support for the new
DrawArrays protocol (required to support ARB_vertex_buffer_object).
These changes were primarilly tested with progs/demos/isosurf.
Diffstat (limited to 'src/glx/x11/indirect_vertex_array.c')
-rw-r--r-- | src/glx/x11/indirect_vertex_array.c | 1878 |
1 files changed, 1878 insertions, 0 deletions
diff --git a/src/glx/x11/indirect_vertex_array.c b/src/glx/x11/indirect_vertex_array.c new file mode 100644 index 00000000000..8bc7e449021 --- /dev/null +++ b/src/glx/x11/indirect_vertex_array.c @@ -0,0 +1,1878 @@ +/* + * (C) Copyright IBM Corporation 2004, 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include <inttypes.h> +#include <assert.h> +#include "glxclient.h" +#include "packrender.h" +#include "indirect.h" +#include <string.h> + +#include <GL/glxproto.h> +#include "glxextensions.h" +#include "indirect_vertex_array.h" + +/** + * \file indirect_vertex_array.c + * Implement GLX protocol for vertex arrays and vertex buffer objects. + * + * The most important function in this fill is \c fill_array_info_cache. + * The \c array_state_vector contains a cache of the ARRAY_INFO data sent + * in the DrawArrays protocol. Certain operations, such as enabling or + * disabling an array, can invalidate this cache. \c fill_array_info_cache + * fills-in this data. Additionally, it examines the enabled state and + * other factors to determine what "version" of DrawArrays protocoal can be + * used. + * + * Current, only two versions of DrawArrays protocol are implemented. The + * first version is the "none" protocol. This is the fallback when the + * server does not support GL 1.1 / EXT_vertex_arrays. It is implemented + * by sending batches of immediate mode commands that are equivalent to the + * DrawArrays protocol. + * + * The other protocol that is currently implemented is the "old" protocol. + * This is the GL 1.1 DrawArrays protocol. The only difference between GL + * 1.1 and EXT_vertex_arrays is the opcode used for the DrawArrays command. + * This protocol is called "old" because the ARB is in the process of + * defining a new protocol, which will probably be called wither "new" or + * "vbo", to support multiple texture coordinate arrays, generic attributes, + * and vertex buffer objects. + * + * \author Ian Romanick <[email protected]> + */ + + +/** + * State descriptor for a single array of vertex data. + */ +struct array_state { + /** + * Pointer to the application supplied data. + */ + const void * data; + + /** + * Enum representing the type of the application supplied data. + */ + GLenum data_type; + + /** + * Stride value supplied by the application. This value is not used + * internally. It is only kept so that it can be queried by the + * application using glGet*v. + */ + GLsizei user_stride; + + /** + * Calculated size, in bytes, of a single element in the array. This + * is calculated based on \c count and the size of the data type + * represented by \c data_type. + */ + GLsizei element_size; + + /** + * Actual byte-stride from one element to the next. This value will + * be equal to either \c user_stride or \c element_stride. + */ + GLsizei true_stride; + + /** + * Number of data values in each element. + */ + GLint count; + + /** + * Pre-calculated GLX protocol command header. + */ + uint32_t header[2]; + + /** + * Size of the header data. For simple data, like glColorPointerfv, + * this is 4. For complex data that requires either a count (e.g., + * glWeightfvARB), an index (e.g., glVertexAttrib1fvARB), or a + * selector enum (e.g., glMultiTexCoord2fv) this is 8. + */ + unsigned header_size; + + /** + * Set to \c GL_TRUE if this array is enabled. Otherwise, it is set + * to \c GL_FALSE. + */ + GLboolean enabled; + + /** + * For multi-arrayed data (e.g., texture coordinates, generic vertex + * program attributes, etc.), this specifies which array this is. + */ + unsigned index; + + /** + * Per-array-type key. For most arrays, this will be the GL enum for + * that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY + * for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data, + * etc.). + */ + GLenum key; + + /** + * If this array can be used with the "classic" \c glDrawArrays protocol, + * this is set to \c GL_TRUE. Otherwise, it is set to \c GL_FALSE. + */ + GLboolean old_DrawArrays_possible; +}; + + +/** + * Array state that is pushed / poped by \c glPushClientAttrib and + * \c glPopClientAttrib. + */ +struct array_stack_state { + /** + * Pointer to the application supplied data. + */ + const void * data; + + /** + * Enum representing the type of the application supplied data. + */ + GLenum data_type; + + /** + * Stride value supplied by the application. This value is not used + * internally. It is only kept so that it can be queried by the + * application using glGet*v. + */ + GLsizei user_stride; + + /** + * Number of data values in each element. + */ + GLint count; + + /** + * Per-array-type key. For most arrays, this will be the GL enum for + * that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY + * for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data, + * etc.). + */ + GLenum key; + + /** + * For multi-arrayed data (e.g., texture coordinates, generic vertex + * program attributes, etc.), this specifies which array this is. + */ + unsigned index; + + /** + * Set to \c GL_TRUE if this array is enabled. Otherwise, it is set + * to \c GL_FALSE. + */ + GLboolean enabled; +}; + + +/** + * Collection of all the vertex array state. + */ +struct array_state_vector { + /** + * Number of arrays tracked by \c ::arrays. + */ + size_t num_arrays; + + /** + * Array of vertex array state. This array contains all of the valid + * vertex arrays. If a vertex array isn't in this array, then it isn't + * valid. For example, if an implementation does not support + * EXT_fog_coord, there won't be a GL_FOG_COORD_ARRAY entry in this + * array. + */ + struct array_state * arrays; + + /** + * Number of currently enabled arrays. The value of this field is + * only valid if \c array_info_cache_valid is true. + */ + size_t enabled_array_count; + + /** + * \name ARRAY_INFO cache. + * + * These fields track the state of the ARRAY_INFO cache. The + * \c array_info_cache_size is the size of the actual data stored in + * \c array_info_cache. \c array_info_cache_buffer_size is the size of + * the buffer. This will always be greater than or equal to + * \c array_info_cache_size. + * + * \c large_header doesn't completely belong in this group. This is a + * pointer to a buffer to hold the header information for DrawArrays in + * a RenderLarge command. This buffer is immediately before + * \c array_info_cache. The idea is that the header data will be written + * to \c large_header and a single call to \c __glXSendLargeChunk can be + * made to send the header and the ARRAY_INFO data. + * + * \note + * \c array_info_cache_size and \c array_info_cache_buffer_size do + * NOT include the size of \c large_header. + */ + /*@{*/ + size_t array_info_cache_size; + size_t array_info_cache_buffer_size; + void * array_info_cache; + GLubyte * large_header; + /*@}*/ + + + /** + * Is the cache of ARRAY_INFO data valid? The cache can become invalid + * when one of several state changes occur. Among these chages are + * modifying the array settings for an enabled array and enabling / + * disabling an array. + */ + GLboolean array_info_cache_valid; + + /** + * Is it possible to use the GL 1.1 / EXT_vertex_arrays protocol? Use + * of this protocol is disabled with really old servers (i.e., servers + * that don't support GL 1.1 or EXT_vertex_arrays) or when an environment + * variable is set. + * + * \todo + * GL 1.1 and EXT_vertex_arrays use identical protocol, but have different + * opcodes for \c glDrawArrays. For servers that advertise one or the + * other, there should be a way to select which opcode to use. + */ + GLboolean old_DrawArrays_possible; + + /** + * Is it possible to use the new GL X.X / ARB_vertex_buffer_object + * protocol? + * + * \todo + * This protocol has not yet been defined by the ARB, but is currently a + * work in progress. This field is a place-holder. + */ + GLboolean new_DrawArrays_possible; + + /** + * Active texture unit set by \c glClientActiveTexture. + * + * \sa __glXGetActiveTextureUnit + */ + unsigned active_texture_unit; + + /** + * Number of supported texture units. Even if ARB_multitexture / + * GL 1.3 are not supported, this will be at least 1. When multitexture + * is supported, this will be the value queried by calling + * \c glGetIntegerv with \c GL_MAX_TEXTURE_UNITS. + * + * \todo + * Investigate if this should be the value of \c GL_MAX_TEXTURE_COORDS + * instead (if GL 2.0 / ARB_fragment_shader / ARB_fragment_program / + * NV_fragment_program are supported). + */ + unsigned num_texture_units; + + /** + * \n Methods for implementing various GL functions. + * + * These method pointers are only valid \c array_info_cache_valid is set. + * When each function starts, it much check \c array_info_cache_valid. + * If it is not set, it must call \c fill_array_info_cache and call + * the new method. + * + * \sa fill_array_info_cache + * + * \todo + * Write code to plug these functions directly into the dispatch table. + */ + /*@{*/ + void (*DrawArrays)( GLenum, GLint, GLsizei ); + void (*DrawElements)( GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices ); + /*@}*/ + + struct array_stack_state * stack; + unsigned active_texture_unit_stack[ __GL_CLIENT_ATTRIB_STACK_DEPTH ]; + unsigned stack_index; +}; + + +static void emit_DrawArrays_none( GLenum mode, GLint first, GLsizei count ); +static void emit_DrawArrays_old ( GLenum mode, GLint first, GLsizei count ); + +static void emit_DrawElements_none( GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices ); +static void emit_DrawElements_old ( GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices ); + + +static GLubyte * emit_element_none( GLubyte * dst, + const struct array_state_vector * arrays, unsigned index ); +static GLubyte * emit_element_old( GLubyte * dst, + const struct array_state_vector * arrays, unsigned index ); +static struct array_state * get_array_entry( + const struct array_state_vector * arrays, GLenum key, unsigned index ); +static void fill_array_info_cache( struct array_state_vector * arrays ); +static GLboolean glx_validate_array_args(__GLXcontext *gc, GLenum mode, + GLsizei count); + + +/** + * Table of sizes, in bytes, of a GL types. All of the type enums are be in + * the range 0x1400 - 0x140F. That includes types added by extensions (i.e., + * \c GL_HALF_FLOAT_NV). This elements of this table correspond to the + * type enums masked with 0x0f. + * + * \notes + * \c GL_HALF_FLOAT_NV is not included. Neither are \c GL_2_BYTES, + * \c GL_3_BYTES, or \c GL_4_BYTES. + */ +const GLuint __glXTypeSize_table[16] = { + 1, 1, 2, 2, 4, 4, 4, 0, 0, 0, 8, 0, 0, 0, 0, 0 +}; + + + +/** + * Initialize vertex array state of a GLX context. + * + * \param gc GLX context whose vertex array state is to be initialized. + * + * \warning + * This function may only be called after __GLXcontext::gl_extension_bits, + * __GLXcontext::server_minor, and __GLXcontext::server_major have been + * initialized. These values are used to determine what vertex arrays are + * supported. + * + * \bug + * Return values from malloc are not properly tested. + */ +void +__glXInitVertexArrayState( __GLXcontext * gc ) +{ + __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays; + + unsigned array_count; + unsigned texture_units = 1; + unsigned i; + + GLboolean got_fog = GL_FALSE; + GLboolean got_secondary_color = GL_FALSE; + + + arrays = malloc( sizeof( struct array_state_vector ) ); + state->array_state = arrays; + arrays->enabled_array_count = 0; + arrays->array_info_cache = NULL; + arrays->array_info_cache_size = 0; + arrays->array_info_cache_buffer_size = 0; + arrays->array_info_cache_valid= GL_FALSE; + + arrays->old_DrawArrays_possible = !state->NoDrawArraysProtocol; + arrays->new_DrawArrays_possible = GL_FALSE; + arrays->DrawArrays = NULL; + + arrays->active_texture_unit = 0; + + + /* Determine how many arrays are actually needed. Only arrays that + * are supported by the server are create. For example, if the server + * supports only 2 texture units, then only 2 texture coordinate arrays + * are created. + * + * At the very least, GL_VERTEX_ARRAY, GL_NORMAL_ARRAY, + * GL_COLOR_ARRAY, GL_INDEX_ARRAY, GL_TEXTURE_COORD_ARRAY, and + * GL_EDGE_FLAG_ARRAY are supported. + */ + + array_count = 5; + + if ( __glExtensionBitIsEnabled( gc, GL_EXT_fog_coord_bit ) + || (gc->server_major > 1) || (gc->server_minor >= 4) ) { + got_fog = GL_TRUE; + array_count++; + } + + if ( __glExtensionBitIsEnabled( gc, GL_EXT_secondary_color_bit ) + || (gc->server_major > 1) || (gc->server_minor >= 4) ) { + got_secondary_color = GL_TRUE; + array_count++; + } + + if ( __glExtensionBitIsEnabled( gc, GL_ARB_multitexture_bit ) + || (gc->server_major > 1) || (gc->server_minor >= 3) ) { + glGetIntegerv( GL_MAX_TEXTURE_UNITS, & texture_units ); + } + else { + texture_units = 1; + } + + arrays->num_texture_units = texture_units; + array_count += texture_units; + arrays->num_arrays = array_count; + arrays->arrays = malloc( sizeof( struct array_state ) * array_count ); + + (void) memset( arrays->arrays, 0, + sizeof( struct array_state ) * array_count ); + + + arrays->arrays[0].data_type = GL_FLOAT; + arrays->arrays[0].count = 3; + arrays->arrays[0].key = GL_NORMAL_ARRAY; + arrays->arrays[0].old_DrawArrays_possible = GL_TRUE; + + arrays->arrays[1].data_type = GL_FLOAT; + arrays->arrays[1].count = 4; + arrays->arrays[1].key = GL_COLOR_ARRAY; + arrays->arrays[1].old_DrawArrays_possible = GL_TRUE; + + arrays->arrays[2].data_type = GL_FLOAT; + arrays->arrays[2].count = 1; + arrays->arrays[2].key = GL_INDEX_ARRAY; + arrays->arrays[2].old_DrawArrays_possible = GL_TRUE; + + arrays->arrays[3].data_type = GL_UNSIGNED_BYTE; + arrays->arrays[3].count = 1; + arrays->arrays[3].key = GL_EDGE_FLAG_ARRAY; + arrays->arrays[3].old_DrawArrays_possible = GL_TRUE; + + for ( i = 0 ; i < texture_units ; i++ ) { + arrays->arrays[4 + i].data_type = GL_FLOAT; + arrays->arrays[4 + i].count = 4; + arrays->arrays[4 + i].key = GL_TEXTURE_COORD_ARRAY; + + arrays->arrays[4 + i].old_DrawArrays_possible = (i == 0); + arrays->arrays[4 + i].index = i; + + arrays->arrays[4 + i].header[1] = i + GL_TEXTURE0; + } + + i = 4 + texture_units; + + if ( got_fog ) { + arrays->arrays[i].data_type = GL_FLOAT; + arrays->arrays[i].count = 1; + arrays->arrays[i].key = GL_FOG_COORDINATE_ARRAY; + arrays->arrays[i].old_DrawArrays_possible = GL_TRUE; + i++; + } + + if ( got_secondary_color ) { + arrays->arrays[i].data_type = GL_FLOAT; + arrays->arrays[i].count = 3; + arrays->arrays[i].key = GL_SECONDARY_COLOR_ARRAY; + arrays->arrays[i].old_DrawArrays_possible = GL_TRUE; + i++; + } + + + /* Vertex array *must* be last becuase of the way that + * emit_DrawArrays_none works. + */ + + arrays->arrays[i].data_type = GL_FLOAT; + arrays->arrays[i].count = 4; + arrays->arrays[i].key = GL_VERTEX_ARRAY; + arrays->arrays[i].old_DrawArrays_possible = GL_TRUE; + + + arrays->stack_index = 0; + arrays->stack = malloc( sizeof( struct array_stack_state ) + * arrays->num_arrays ); +} + + +/** + * Calculate the size of a single vertex for the "none" protocol. This is + * essentially the size of all the immediate-mode commands required to + * implement the enabled vertex arrays. + */ +static size_t +calculate_single_vertex_size_none( const struct array_state_vector * arrays ) +{ + size_t single_vertex_size = 0; + unsigned i; + + + for ( i = 0 ; i < arrays->num_arrays ; i++ ) { + if ( arrays->arrays[i].enabled ) { + single_vertex_size += __GLX_PAD(arrays->arrays[i].element_size) + + arrays->arrays[i].header_size; + } + } + + return single_vertex_size; +} + + +/** + * Emit a single element using non-DrawArrays protocol. + */ +GLubyte * +emit_element_none( GLubyte * dst, + const struct array_state_vector * arrays, + unsigned index ) +{ + unsigned i; + + + for ( i = 0 ; i < arrays->num_arrays ; i++ ) { + if ( arrays->arrays[i].enabled ) { + const size_t offset = index * arrays->arrays[i].true_stride; + + (void) memcpy( dst, arrays->arrays[i].header, + arrays->arrays[i].header_size ); + + dst += arrays->arrays[i].header_size; + + (void) memcpy( dst, ((GLubyte *) arrays->arrays[i].data) + offset, + arrays->arrays[i].element_size ); + + dst += __GLX_PAD( arrays->arrays[i].element_size ); + } + } + + return dst; +} + + +/** + * Emit a single element using "old" DrawArrays protocol from + * EXT_vertex_arrays / OpenGL 1.1. + */ +GLubyte * +emit_element_old( GLubyte * dst, + const struct array_state_vector * arrays, + unsigned index ) +{ + unsigned i; + + + for ( i = 0 ; i < arrays->num_arrays ; i++ ) { + if ( arrays->arrays[i].enabled ) { + const size_t offset = index * arrays->arrays[i].true_stride; + + (void) memcpy( dst, ((GLubyte *) arrays->arrays[i].data) + offset, + arrays->arrays[i].element_size ); + + dst += __GLX_PAD( arrays->arrays[i].element_size ); + } + } + + return dst; +} + + +struct array_state * +get_array_entry( const struct array_state_vector * arrays, + GLenum key, unsigned index ) +{ + unsigned i; + + for ( i = 0 ; i < arrays->num_arrays ; i++ ) { + if ( (arrays->arrays[i].key == key) + && (arrays->arrays[i].index == index) ) { + return & arrays->arrays[i]; + } + } + + return NULL; +} + + +static GLboolean +allocate_array_info_cache( struct array_state_vector * arrays, + size_t required_size ) +{ + if ( arrays->array_info_cache_buffer_size < required_size ) { + GLubyte * temp = realloc( arrays->array_info_cache, required_size + 20 ); + + if ( temp == NULL ) { + return GL_FALSE; + } + + arrays->large_header = temp; + arrays->array_info_cache = temp + 20; + arrays->array_info_cache_buffer_size = required_size; + } + + arrays->array_info_cache_size = required_size; + return GL_TRUE; +} + + +/** + */ +void +fill_array_info_cache( struct array_state_vector * arrays ) +{ + GLboolean old_DrawArrays_possible; + unsigned i; + + + /* Determine how many arrays are enabled. + */ + + arrays->enabled_array_count = 0; + old_DrawArrays_possible = arrays->old_DrawArrays_possible; + for ( i = 0 ; i < arrays->num_arrays ; i++ ) { + if ( arrays->arrays[i].enabled ) { + arrays->enabled_array_count++; + old_DrawArrays_possible &= arrays->arrays[i].old_DrawArrays_possible; + } + } + + + if ( arrays->new_DrawArrays_possible ) { + assert( ! arrays->new_DrawArrays_possible ); + } + else if ( old_DrawArrays_possible ) { + const size_t required_size = arrays->enabled_array_count * 12; + uint32_t * info; + + + if ( ! allocate_array_info_cache( arrays, required_size ) ) { + return; + } + + + info = (uint32_t *) arrays->array_info_cache; + for ( i = 0 ; i < arrays->num_arrays ; i++ ) { + if ( arrays->arrays[i].enabled ) { + *(info++) = arrays->arrays[i].data_type; + *(info++) = arrays->arrays[i].count; + *(info++) = arrays->arrays[i].key; + } + } + + arrays->array_info_cache_valid = GL_TRUE; + arrays->DrawArrays = emit_DrawArrays_old; + arrays->DrawElements = emit_DrawElements_old; + } + else { + arrays->DrawArrays = emit_DrawArrays_none; + arrays->DrawElements = emit_DrawElements_none; + } +} + + +/** + * Emit a \c glDrawArrays command using the "none" protocol. That is, + * emit immediate-mode commands that are equivalent to the requiested + * \c glDrawArrays command. This is used with servers that don't support + * the OpenGL 1.1 / EXT_vertex_arrays DrawArrays protocol or in cases where + * vertex state is enabled that is not compatible with that protocol. + */ +void +emit_DrawArrays_none( GLenum mode, GLint first, GLsizei count ) +{ + __GLXcontext *gc = __glXGetCurrentContext(); + const __GLXattribute * state = + (const __GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays = state->array_state; + + size_t single_vertex_size; + GLubyte * pc; + unsigned i; + static const uint16_t begin_cmd[2] = { 8, X_GLrop_Begin }; + static const uint16_t end_cmd[2] = { 4, X_GLrop_End }; + + + single_vertex_size = calculate_single_vertex_size_none( arrays ); + + pc = gc->pc; + + (void) memcpy( pc, begin_cmd, 4 ); + *(int *)(pc + 4) = mode; + + pc += 8; + + for ( i = 0 ; i < count ; i++ ) { + if ( (pc + single_vertex_size) >= gc->bufEnd ) { + pc = __glXFlushRenderBuffer(gc, gc->pc); + } + + pc = emit_element_none( pc, arrays, first + i ); + } + + if ( (pc + 4) >= gc->bufEnd ) { + pc = __glXFlushRenderBuffer(gc, gc->pc); + } + + (void) memcpy( pc, end_cmd, 4 ); + pc += 4; + + gc->pc = pc; + if ( gc->pc > gc->limit ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } +} + + +/** + * Emit the header data for the GL 1.1 / EXT_vertex_arrays DrawArrays + * protocol. + * + * \param gc GLX context. + * \param arrays Array state. + * \param elements_per_request Location to store the number of elements that + * can fit in a single Render / RenderLarge + * command. + * \param total_request Total number of requests for a RenderLarge + * command. If a Render command is used, this + * will be zero. + * \param mode Drawing mode. + * \param count Number of vertices. + * + * \returns + * A pointer to the buffer for array data. + */ +static GLubyte * +emit_DrawArrays_header_old( __GLXcontext * gc, + struct array_state_vector * arrays, + size_t * elements_per_request, + size_t * total_requests, + GLenum mode, GLsizei count ) +{ + size_t command_size; + size_t single_vertex_size; + const unsigned header_size = 16; + unsigned i; + GLubyte * pc; + + + /* Determine the size of the whole command. This includes the header, + * the ARRAY_INFO data and the array data. Once this size is calculated, + * it will be known whether a Render or RenderLarge command is needed. + */ + + single_vertex_size = 0; + for ( i = 0 ; i < arrays->num_arrays ; i++ ) { + if ( arrays->arrays[i].enabled ) { + single_vertex_size += __GLX_PAD( arrays->arrays[i].element_size ); + } + } + + command_size = arrays->array_info_cache_size + header_size + + (single_vertex_size * count); + + + /* Write the header for either a Render command or a RenderLarge + * command. After the header is written, write the ARRAY_INFO data. + */ + + if ( command_size > gc->maxSmallRenderCommandSize ) { + /* maxSize is the maximum amount of data can be stuffed into a single + * packet. sz_xGLXRenderReq is added because bufSize is the maximum + * packet size minus sz_xGLXRenderReq. + */ + const size_t maxSize = (gc->bufSize + sz_xGLXRenderReq) + - sz_xGLXRenderLargeReq; + unsigned vertex_requests; + + + /* Calculate the number of data packets that will be required to send + * the whole command. To do this, the number of verticies that + * will fit in a single buffer must be calculated. + * + * The important value here is elements_per_request. This is the + * number of complete array elements that will fit in a single + * buffer. There may be some wasted space at the end of the buffer, + * but splitting elements across buffer boundries would be painful. + */ + + elements_per_request[0] = maxSize / single_vertex_size; + + vertex_requests = (count + elements_per_request[0] - 1) + / elements_per_request[0]; + + *total_requests = vertex_requests + 1; + + + __glXFlushRenderBuffer(gc, gc->pc); + + command_size += 4; + + pc = arrays->large_header; + *(uint32_t *)(pc + 0) = command_size; + *(uint32_t *)(pc + 4) = X_GLrop_DrawArrays; + *(uint32_t *)(pc + 8) = count; + *(uint32_t *)(pc + 12) = arrays->enabled_array_count; + *(uint32_t *)(pc + 16) = mode; + + __glXSendLargeChunk( gc, 1, *total_requests, pc, + header_size + 4 + arrays->array_info_cache_size ); + + pc = gc->pc; + } + else { + if ( (gc->pc + command_size) >= gc->bufEnd ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + + pc = gc->pc; + *(uint16_t *)(pc + 0) = command_size; + *(uint16_t *)(pc + 2) = X_GLrop_DrawArrays; + *(uint32_t *)(pc + 4) = count; + *(uint32_t *)(pc + 8) = arrays->enabled_array_count; + *(uint32_t *)(pc + 12) = mode; + + pc += header_size; + + (void) memcpy( pc, arrays->array_info_cache, + arrays->array_info_cache_size ); + pc += arrays->array_info_cache_size; + + *elements_per_request = count; + *total_requests = 0; + } + + + return pc; +} + + +/** + */ +void +emit_DrawArrays_old( GLenum mode, GLint first, GLsizei count ) +{ + __GLXcontext *gc = __glXGetCurrentContext(); + const __GLXattribute * state = + (const __GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays = state->array_state; + + GLubyte * pc; + size_t elements_per_request; + unsigned total_requests = 0; + unsigned i; + size_t total_sent = 0; + + + pc = emit_DrawArrays_header_old( gc, arrays, & elements_per_request, + & total_requests, mode, count); + + + /* Write the arrays. + */ + + if ( total_requests == 0 ) { + assert( elements_per_request >= count ); + + for ( i = 0 ; i < count ; i++ ) { + pc = emit_element_old( pc, arrays, i + first ); + } + + assert( pc <= gc->bufEnd ); + + gc->pc = pc; + if ( gc->pc > gc->limit ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + } + else { + unsigned req; + + + for ( req = 2 ; req <= total_requests ; req++ ) { + if ( count < elements_per_request ) { + elements_per_request = count; + } + + pc = gc->pc; + for ( i = 0 ; i < elements_per_request ; i++ ) { + pc = emit_element_old( pc, arrays, i + first ); + } + + first += elements_per_request; + + total_sent += (size_t) (pc - gc->pc); + __glXSendLargeChunk( gc, req, total_requests, gc->pc, + pc - gc->pc ); + + count -= elements_per_request; + } + } +} + + +void +emit_DrawElements_none( GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices ) +{ + __GLXcontext *gc = __glXGetCurrentContext(); + const __GLXattribute * state = + (const __GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays = state->array_state; + static const uint16_t begin_cmd[2] = { 8, X_GLrop_Begin }; + static const uint16_t end_cmd[2] = { 4, X_GLrop_End }; + + GLubyte * pc; + size_t single_vertex_size; + unsigned i; + + + single_vertex_size = calculate_single_vertex_size_none( arrays ); + + + if ( (gc->pc + single_vertex_size) >= gc->bufEnd ) { + gc->pc = __glXFlushRenderBuffer(gc, gc->pc); + } + + pc = gc->pc; + + (void) memcpy( pc, begin_cmd, 4 ); + *(int *)(pc + 4) = mode; + + pc += 8; + + for ( i = 0 ; i < count ; i++ ) { + unsigned index; + + if ( (pc + single_vertex_size) >= gc->bufEnd ) { + pc = __glXFlushRenderBuffer(gc, gc->pc); + } + + switch( type ) { + case GL_UNSIGNED_INT: + index = (unsigned) (((GLuint *) indices)[i]); + break; + case GL_UNSIGNED_SHORT: + index = (unsigned) (((GLushort *) indices)[i]); + break; + case GL_UNSIGNED_BYTE: + index = (unsigned) (((GLubyte *) indices)[i]); + break; + } + pc = emit_element_none( pc, arrays, index ); + } + + if ( (pc + 4) >= gc->bufEnd ) { + pc = __glXFlushRenderBuffer(gc, gc->pc); + } + + (void) memcpy( pc, end_cmd, 4 ); + pc += 4; + + gc->pc = pc; + if ( gc->pc > gc->limit ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } +} + + +/** + */ +void +emit_DrawElements_old( GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices ) +{ + __GLXcontext *gc = __glXGetCurrentContext(); + const __GLXattribute * state = + (const __GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays = state->array_state; + + GLubyte * pc; + size_t elements_per_request; + unsigned total_requests = 0; + unsigned i; + unsigned req; + const GLuint * ui_ptr = (const GLuint *) indices; + const GLushort * us_ptr = (const GLushort *) indices; + const GLubyte * ub_ptr = (const GLubyte *) indices; + + + pc = emit_DrawArrays_header_old( gc, arrays, & elements_per_request, + & total_requests, mode, count); + + + /* Write the arrays. + */ + + req = 2; + while ( count > 0 ) { + if ( count < elements_per_request ) { + elements_per_request = count; + } + + switch( type ) { + case GL_UNSIGNED_INT: + for ( i = 0 ; i < elements_per_request ; i++ ) { + const GLint index = (GLint) *(ui_ptr++); + pc = emit_element_old( pc, arrays, index ); + } + break; + case GL_UNSIGNED_SHORT: + for ( i = 0 ; i < elements_per_request ; i++ ) { + const GLint index = (GLint) *(us_ptr++); + pc = emit_element_old( pc, arrays, index ); + } + break; + case GL_UNSIGNED_BYTE: + for ( i = 0 ; i < elements_per_request ; i++ ) { + const GLint index = (GLint) *(ub_ptr++); + pc = emit_element_old( pc, arrays, index ); + } + break; + } + + if ( total_requests != 0 ) { + __glXSendLargeChunk( gc, req, total_requests, gc->pc, + pc - gc->pc ); + pc = gc->pc; + req++; + } + + count -= elements_per_request; + } + + + assert( (total_requests == 0) || ((req - 1) == total_requests) ); + + if ( total_requests == 0 ) { + assert( pc <= gc->bufEnd ); + + gc->pc = pc; + if ( gc->pc > gc->limit ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + } +} + + +/** + * Validate that the \c mode parameter to \c glDrawArrays, et. al. is valid. + * If it is not valid, then an error code is set in the GLX context. + * + * \returns + * \c GL_TRUE if the argument is valid, \c GL_FALSE if is not. + */ +static GLboolean +validate_mode(__GLXcontext *gc, GLenum mode) +{ + switch(mode) { + case GL_POINTS: + case GL_LINE_STRIP: + case GL_LINE_LOOP: + case GL_LINES: + case GL_TRIANGLE_STRIP: + case GL_TRIANGLE_FAN: + case GL_TRIANGLES: + case GL_QUAD_STRIP: + case GL_QUADS: + case GL_POLYGON: + break; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return GL_FALSE; + } + + return GL_TRUE; +} + + +/** + * Validate that the \c count parameter to \c glDrawArrays, et. al. is valid. + * A value less than zero is invalid and will result in \c GL_INVALID_VALUE + * being set. A value of zero will not result in an error being set, but + * will result in \c GL_FALSE being returned. + * + * \returns + * \c GL_TRUE if the argument is valid, \c GL_FALSE if it is not. + */ +static GLboolean +validate_count(__GLXcontext *gc, GLsizei count) +{ + if (count < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + } + + return (count > 0); +} + + +void __indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count) +{ + __GLXcontext *gc = __glXGetCurrentContext(); + const __GLXattribute * state = + (const __GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays = state->array_state; + + + if ( validate_mode(gc, mode) && validate_count(gc, count) ) { + if ( ! arrays->array_info_cache_valid ) { + fill_array_info_cache( arrays ); + } + + arrays->DrawArrays(mode, first, count); + } +} + + +void __indirect_glArrayElement(GLint index) +{ + __GLXcontext *gc = __glXGetCurrentContext(); + const __GLXattribute * state = + (const __GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays = state->array_state; + + size_t single_vertex_size; + + + single_vertex_size = calculate_single_vertex_size_none( arrays ); + + if ( (gc->pc + single_vertex_size) >= gc->bufEnd ) { + gc->pc = __glXFlushRenderBuffer(gc, gc->pc); + } + + gc->pc = emit_element_none( gc->pc, arrays, index ); + + if ( gc->pc > gc->limit ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } +} + + +void __indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices) +{ + __GLXcontext *gc = __glXGetCurrentContext(); + const __GLXattribute * state = + (const __GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays = state->array_state; + + + if ( validate_mode(gc, mode) && validate_count(gc, count) ) { + if ( ! arrays->array_info_cache_valid ) { + fill_array_info_cache( arrays ); + } + + arrays->DrawElements(mode, count, type, indices); + } +} + + +void __indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, + GLsizei count, GLenum type, + const GLvoid *indices) +{ + __GLXcontext *gc = __glXGetCurrentContext(); + const __GLXattribute * state = + (const __GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays = state->array_state; + + + if ( validate_mode(gc, mode) && validate_count(gc, count) ) { + if (end < start) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + + if ( ! arrays->array_info_cache_valid ) { + fill_array_info_cache( arrays ); + } + + arrays->DrawElements(mode, count, type, indices); + } +} + + +void __indirect_glMultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count, + GLsizei primcount) +{ + __GLXcontext *gc = __glXGetCurrentContext(); + const __GLXattribute * state = + (const __GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays = state->array_state; + GLsizei i; + + + if ( validate_mode(gc, mode) ) { + if ( ! arrays->array_info_cache_valid ) { + fill_array_info_cache( arrays ); + } + + for ( i = 0 ; i < primcount ; i++ ) { + if ( validate_count( gc, count[i] ) ) { + arrays->DrawArrays(mode, first[i], count[i]); + } + } + } +} + + +void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, + GLenum type, const GLvoid ** indices, + GLsizei primcount) +{ + __GLXcontext *gc = __glXGetCurrentContext(); + const __GLXattribute * state = + (const __GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays = state->array_state; + GLsizei i; + + + if ( validate_mode(gc, mode) ) { + if ( ! arrays->array_info_cache_valid ) { + fill_array_info_cache( arrays ); + } + + for ( i = 0 ; i < primcount ; i++ ) { + if ( validate_count( gc, count[i] ) ) { + arrays->DrawElements(mode, count[i], type, indices[i]); + } + } + } +} + + +#define COMMON_ARRAY_DATA_INIT(a, PTR, TYPE, STRIDE, COUNT, HDR_SIZE, OPCODE) \ + do { \ + (a)->data = PTR; \ + (a)->data_type = TYPE; \ + (a)->user_stride = STRIDE; \ + (a)->count = COUNT; \ + \ + (a)->element_size = __glXTypeSize( TYPE ) * COUNT; \ + (a)->true_stride = (STRIDE == 0) \ + ? (a)->element_size : STRIDE; \ + \ + (a)->header_size = HDR_SIZE; \ + ((uint16_t *) (a)->header)[0] = __GLX_PAD((a)->header_size + (a)->element_size); \ + ((uint16_t *) (a)->header)[1] = OPCODE; \ + } while(0) + + +void __indirect_glVertexPointer( GLint size, GLenum type, GLsizei stride, + const GLvoid * pointer ) +{ + static const uint16_t short_ops[5] = { + 0, 0, X_GLrop_Vertex2sv, X_GLrop_Vertex3sv, X_GLrop_Vertex4sv + }; + static const uint16_t int_ops[5] = { + 0, 0, X_GLrop_Vertex2iv, X_GLrop_Vertex3iv, X_GLrop_Vertex4iv + }; + static const uint16_t float_ops[5] = { + 0, 0, X_GLrop_Vertex2fv, X_GLrop_Vertex3fv, X_GLrop_Vertex4fv + }; + static const uint16_t double_ops[5] = { + 0, 0, X_GLrop_Vertex2dv, X_GLrop_Vertex3dv, X_GLrop_Vertex4dv + }; + uint16_t opcode; + __GLXcontext *gc = __glXGetCurrentContext(); + __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays = state->array_state; + struct array_state * a; + + + if (size < 2 || size > 4 || stride < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + + switch ( type ) { + case GL_SHORT: opcode = short_ops[size]; break; + case GL_INT: opcode = int_ops[size]; break; + case GL_FLOAT: opcode = float_ops[size]; break; + case GL_DOUBLE: opcode = double_ops[size]; break; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return; + } + + a = get_array_entry( arrays, GL_VERTEX_ARRAY, 0 ); + assert( a != NULL ); + COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, 4, opcode ); + + if ( a->enabled ) { + arrays->array_info_cache_valid = GL_FALSE; + } +} + + +void __indirect_glNormalPointer( GLenum type, GLsizei stride, + const GLvoid * pointer ) +{ + uint16_t opcode; + __GLXcontext *gc = __glXGetCurrentContext(); + __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays = state->array_state; + struct array_state * a; + + + if (stride < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + + switch ( type ) { + case GL_BYTE: opcode = X_GLrop_Normal3bv; break; + case GL_SHORT: opcode = X_GLrop_Normal3sv; break; + case GL_INT: opcode = X_GLrop_Normal3iv; break; + case GL_FLOAT: opcode = X_GLrop_Normal3fv; break; + case GL_DOUBLE: opcode = X_GLrop_Normal3dv; break; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return; + } + + a = get_array_entry( arrays, GL_NORMAL_ARRAY, 0 ); + assert( a != NULL ); + COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, 3, 4, opcode ); + + if ( a->enabled ) { + arrays->array_info_cache_valid = GL_FALSE; + } +} + + +void __indirect_glColorPointer( GLint size, GLenum type, GLsizei stride, + const GLvoid * pointer ) +{ + static const uint16_t byte_ops[5] = { + 0, 0, 0, X_GLrop_Color3bv, X_GLrop_Color4bv + }; + static const uint16_t ubyte_ops[5] = { + 0, 0, 0, X_GLrop_Color3ubv, X_GLrop_Color4ubv + }; + static const uint16_t short_ops[5] = { + 0, 0, 0, X_GLrop_Color3sv, X_GLrop_Color4sv + }; + static const uint16_t ushort_ops[5] = { + 0, 0, 0, X_GLrop_Color3usv, X_GLrop_Color4usv + }; + static const uint16_t int_ops[5] = { + 0, 0, 0, X_GLrop_Color3iv, X_GLrop_Color4iv + }; + static const uint16_t uint_ops[5] = { + 0, 0, 0, X_GLrop_Color3uiv, X_GLrop_Color4uiv + }; + static const uint16_t float_ops[5] = { + 0, 0, 0, X_GLrop_Color3fv, X_GLrop_Color4fv + }; + static const uint16_t double_ops[5] = { + 0, 0, 0, X_GLrop_Color3dv, X_GLrop_Color4dv + }; + uint16_t opcode; + __GLXcontext *gc = __glXGetCurrentContext(); + __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays = state->array_state; + struct array_state * a; + + + if (size < 3 || size > 4 || stride < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + + switch ( type ) { + case GL_BYTE: opcode = byte_ops[size]; break; + case GL_UNSIGNED_BYTE: opcode = ubyte_ops[size]; break; + case GL_SHORT: opcode = short_ops[size]; break; + case GL_UNSIGNED_SHORT: opcode = ushort_ops[size]; break; + case GL_INT: opcode = int_ops[size]; break; + case GL_UNSIGNED_INT: opcode = uint_ops[size]; break; + case GL_FLOAT: opcode = float_ops[size]; break; + case GL_DOUBLE: opcode = double_ops[size]; break; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return; + } + + a = get_array_entry( arrays, GL_COLOR_ARRAY, 0 ); + assert( a != NULL ); + COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, 4, opcode ); + + if ( a->enabled ) { + arrays->array_info_cache_valid = GL_FALSE; + } +} + + +void __indirect_glIndexPointer( GLenum type, GLsizei stride, + const GLvoid * pointer ) +{ + uint16_t opcode; + __GLXcontext *gc = __glXGetCurrentContext(); + __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays = state->array_state; + struct array_state * a; + + + if (stride < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + + switch ( type ) { + case GL_UNSIGNED_BYTE: opcode = X_GLrop_Indexubv; break; + case GL_SHORT: opcode = X_GLrop_Indexsv; break; + case GL_INT: opcode = X_GLrop_Indexiv; break; + case GL_FLOAT: opcode = X_GLrop_Indexfv; break; + case GL_DOUBLE: opcode = X_GLrop_Indexdv; break; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return; + } + + a = get_array_entry( arrays, GL_INDEX_ARRAY, 0 ); + assert( a != NULL ); + COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, 1, 4, opcode ); + + if ( a->enabled ) { + arrays->array_info_cache_valid = GL_FALSE; + } +} + + +void __indirect_glEdgeFlagPointer( GLsizei stride, const GLvoid * pointer ) +{ + __GLXcontext *gc = __glXGetCurrentContext(); + __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays = state->array_state; + struct array_state * a; + + + if (stride < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + + + a = get_array_entry( arrays, GL_EDGE_FLAG_ARRAY, 0 ); + assert( a != NULL ); + COMMON_ARRAY_DATA_INIT( a, pointer, GL_UNSIGNED_BYTE, stride, 1, 4, X_GLrop_EdgeFlagv ); + + if ( a->enabled ) { + arrays->array_info_cache_valid = GL_FALSE; + } +} + + +void __indirect_glTexCoordPointer( GLint size, GLenum type, GLsizei stride, + const GLvoid * pointer ) +{ + static const uint16_t short_ops[5] = { + 0, X_GLrop_TexCoord1sv, X_GLrop_TexCoord2sv, X_GLrop_TexCoord3sv, X_GLrop_TexCoord4sv + }; + static const uint16_t int_ops[5] = { + 0, X_GLrop_TexCoord1iv, X_GLrop_TexCoord2iv, X_GLrop_TexCoord3iv, X_GLrop_TexCoord4iv + }; + static const uint16_t float_ops[5] = { + 0, X_GLrop_TexCoord1dv, X_GLrop_TexCoord2fv, X_GLrop_TexCoord3fv, X_GLrop_TexCoord4fv + }; + static const uint16_t double_ops[5] = { + 0, X_GLrop_TexCoord1dv, X_GLrop_TexCoord2dv, X_GLrop_TexCoord3dv, X_GLrop_TexCoord4dv + }; + + static const uint16_t mshort_ops[5] = { + 0, X_GLrop_MultiTexCoord1svARB, X_GLrop_MultiTexCoord2svARB, X_GLrop_MultiTexCoord3svARB, X_GLrop_MultiTexCoord4svARB + }; + static const uint16_t mint_ops[5] = { + 0, X_GLrop_MultiTexCoord1ivARB, X_GLrop_MultiTexCoord2ivARB, X_GLrop_MultiTexCoord3ivARB, X_GLrop_MultiTexCoord4ivARB + }; + static const uint16_t mfloat_ops[5] = { + 0, X_GLrop_MultiTexCoord1dvARB, X_GLrop_MultiTexCoord2fvARB, X_GLrop_MultiTexCoord3fvARB, X_GLrop_MultiTexCoord4fvARB + }; + static const uint16_t mdouble_ops[5] = { + 0, X_GLrop_MultiTexCoord1dvARB, X_GLrop_MultiTexCoord2dvARB, X_GLrop_MultiTexCoord3dvARB, X_GLrop_MultiTexCoord4dvARB + }; + + uint16_t opcode; + __GLXcontext *gc = __glXGetCurrentContext(); + __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays = state->array_state; + struct array_state * a; + unsigned header_size; + unsigned index; + + + if (size < 1 || size > 4 || stride < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + + index = arrays->active_texture_unit; + if ( index == 0 ) { + switch ( type ) { + case GL_SHORT: opcode = short_ops[size]; break; + case GL_INT: opcode = int_ops[size]; break; + case GL_FLOAT: opcode = float_ops[size]; break; + case GL_DOUBLE: opcode = double_ops[size]; break; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return; + } + + header_size = 4; + } + else { + switch ( type ) { + case GL_SHORT: opcode = mshort_ops[size]; break; + case GL_INT: opcode = mint_ops[size]; break; + case GL_FLOAT: opcode = mfloat_ops[size]; break; + case GL_DOUBLE: opcode = mdouble_ops[size]; break; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return; + } + + header_size = 8; + } + + a = get_array_entry( arrays, GL_TEXTURE_COORD_ARRAY, index ); + assert( a != NULL ); + COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, header_size, opcode ); + + if ( a->enabled ) { + arrays->array_info_cache_valid = GL_FALSE; + } +} + + +void __indirect_glSecondaryColorPointerEXT( GLint size, GLenum type, GLsizei stride, + const GLvoid * pointer ) +{ + uint16_t opcode; + __GLXcontext *gc = __glXGetCurrentContext(); + __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays = state->array_state; + struct array_state * a; + + + if (size != 3 || stride < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + + switch ( type ) { + case GL_BYTE: opcode = 4126; break; + case GL_UNSIGNED_BYTE: opcode = 4131; break; + case GL_SHORT: opcode = 4127; break; + case GL_UNSIGNED_SHORT: opcode = 4132; break; + case GL_INT: opcode = 4128; break; + case GL_UNSIGNED_INT: opcode = 4133; break; + case GL_FLOAT: opcode = 4129; break; + case GL_DOUBLE: opcode = 4130; break; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return; + } + + a = get_array_entry( arrays, GL_SECONDARY_COLOR_ARRAY, 0 ); + if ( a == NULL ) { + __glXSetError(gc, GL_INVALID_OPERATION); + return; + } + + COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, 4, opcode ); + + if ( a->enabled ) { + arrays->array_info_cache_valid = GL_FALSE; + } +} + + +void __indirect_glFogCoordPointerEXT( GLenum type, GLsizei stride, + const GLvoid * pointer ) +{ + uint16_t opcode; + __GLXcontext *gc = __glXGetCurrentContext(); + __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); + struct array_state_vector * arrays = state->array_state; + struct array_state * a; + + + if (stride < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + + switch ( type ) { + case GL_FLOAT: opcode = 4124; break; + case GL_DOUBLE: opcode = 4125; break; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return; + } + + a = get_array_entry( arrays, GL_FOG_COORD_ARRAY, 0 ); + if ( a == NULL ) { + __glXSetError(gc, GL_INVALID_OPERATION); + return; + } + + COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, 1, 4, opcode ); + + if ( a->enabled ) { + arrays->array_info_cache_valid = GL_FALSE; + } +} + + +void __indirect_glClientActiveTextureARB(GLenum texture) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + __GLXattribute * const state = (__GLXattribute *)(gc->client_state_private); + struct array_state_vector * const arrays = state->array_state; + const GLint unit = (GLint) texture - GL_TEXTURE0; + + + if ( (unit < 0) || (unit > arrays->num_texture_units) ) { + __glXSetError(gc, GL_INVALID_ENUM); + return; + } + + arrays->active_texture_unit = unit; +} + + +/** + */ +GLboolean +__glXSetArrayEnable( __GLXattribute * state, + GLenum key, unsigned index, GLboolean enable ) +{ + struct array_state_vector * arrays = state->array_state; + struct array_state * a; + + + if ( key == GL_TEXTURE_COORD_ARRAY ) { + index = arrays->active_texture_unit; + } + + a = get_array_entry( arrays, key, index ); + + if ( (a != NULL) && (a->enabled != enable) ) { + a->enabled = enable; + arrays->array_info_cache_valid = GL_FALSE; + } + + return (a != NULL); +} + + +void +__glXArrayDisableAll( __GLXattribute * state ) +{ + struct array_state_vector * arrays = state->array_state; + unsigned i; + + + for ( i = 0 ; i < arrays->num_arrays ; i++ ) { + arrays->arrays[i].enabled = GL_FALSE; + } + + arrays->array_info_cache_valid = GL_FALSE; +} + + +/** + */ +GLboolean +__glXGetArrayEnable( const __GLXattribute * const state, + GLenum key, unsigned index, GLintptr * dest ) +{ + const struct array_state_vector * arrays = state->array_state; + const struct array_state * a = get_array_entry( (struct array_state_vector *) arrays, + key, index ); + + if ( a != NULL ) { + *dest = (GLintptr) a->enabled; + } + + return (a != NULL); +} + + +/** + */ +GLboolean +__glXGetArrayType( const __GLXattribute * const state, + GLenum key, unsigned index, GLintptr * dest ) +{ + const struct array_state_vector * arrays = state->array_state; + const struct array_state * a = get_array_entry( (struct array_state_vector *) arrays, + key, index ); + + if ( a != NULL ) { + *dest = (GLintptr) a->enabled; + } + + return (a != NULL); +} + + +/** + */ +GLboolean +__glXGetArraySize( const __GLXattribute * const state, + GLenum key, unsigned index, GLintptr * dest ) +{ + const struct array_state_vector * arrays = state->array_state; + const struct array_state * a = get_array_entry( (struct array_state_vector *) arrays, + key, index ); + + if ( a != NULL ) { + *dest = (GLintptr) a->count; + } + + return (a != NULL); +} + + +/** + */ +GLboolean +__glXGetArrayStride( const __GLXattribute * const state, + GLenum key, unsigned index, GLintptr * dest ) +{ + const struct array_state_vector * arrays = state->array_state; + const struct array_state * a = get_array_entry( (struct array_state_vector *) arrays, + key, index ); + + if ( a != NULL ) { + *dest = (GLintptr) a->user_stride; + } + + return (a != NULL); +} + + +/** + */ +GLboolean +__glXGetArrayPointer( const __GLXattribute * const state, + GLenum key, unsigned index, void ** dest ) +{ + const struct array_state_vector * arrays = state->array_state; + const struct array_state * a = get_array_entry( (struct array_state_vector *) arrays, + key, index ); + + + if ( a != NULL ) { + *dest = a->data; + } + + return (a != NULL); +} + + +/** + */ +GLuint +__glXGetActiveTextureUnit( const __GLXattribute * const state ) +{ + return state->array_state->active_texture_unit; +} + + +void +__glXPushArrayState( __GLXattribute * state ) +{ + struct array_state_vector * arrays = state->array_state; + struct array_stack_state * stack = & arrays->stack[ (arrays->stack_index * arrays->num_arrays)]; + unsigned i; + + + for ( i = 0 ; i < arrays->num_arrays ; i++ ) { + stack[i].data = arrays->arrays[i].data; + stack[i].data_type = arrays->arrays[i].data_type; + stack[i].user_stride = arrays->arrays[i].user_stride; + stack[i].count = arrays->arrays[i].count; + stack[i].key = arrays->arrays[i].key; + stack[i].enabled = arrays->arrays[i].enabled; + } + + arrays->active_texture_unit_stack[ arrays->stack_index ] = + arrays->active_texture_unit; + + arrays->stack_index++; +} + + +void +__glXPopArrayState( __GLXattribute * state ) +{ + struct array_state_vector * arrays = state->array_state; + struct array_stack_state * stack; + unsigned i; + + + arrays->stack_index--; + stack = & arrays->stack[ (arrays->stack_index * arrays->num_arrays) ]; + + for ( i = 0 ; i < arrays->num_arrays ; i++ ) { + switch ( stack[i].key ) { + case GL_NORMAL_ARRAY: + __indirect_glNormalPointer( stack[i].data_type, + stack[i].user_stride, + stack[i].data ); + break; + case GL_COLOR_ARRAY: + __indirect_glColorPointer( stack[i].count, + stack[i].data_type, + stack[i].user_stride, + stack[i].data ); + break; + case GL_INDEX_ARRAY: + __indirect_glIndexPointer( stack[i].data_type, + stack[i].user_stride, + stack[i].data ); + break; + case GL_EDGE_FLAG_ARRAY: + __indirect_glEdgeFlagPointer( stack[i].user_stride, + stack[i].data ); + break; + case GL_TEXTURE_COORD_ARRAY: + arrays->active_texture_unit = stack[i].index; + __indirect_glTexCoordPointer( stack[i].count, + stack[i].data_type, + stack[i].user_stride, + stack[i].data ); + break; + case GL_SECONDARY_COLOR_ARRAY: + __indirect_glSecondaryColorPointerEXT( stack[i].count, + stack[i].data_type, + stack[i].user_stride, + stack[i].data ); + break; + case GL_FOG_COORDINATE_ARRAY: + __indirect_glFogCoordPointerEXT( stack[i].data_type, + stack[i].user_stride, + stack[i].data ); + break; + + } + + __glXSetArrayEnable( state, stack[i].key, stack[i].index, + stack[i].enabled ); + } + + arrays->active_texture_unit = arrays->active_texture_unit_stack[ arrays->stack_index ]; +} |