diff options
author | Ian Romanick <[email protected]> | 2005-03-17 20:13:09 +0000 |
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committer | Ian Romanick <[email protected]> | 2005-03-17 20:13:09 +0000 |
commit | b81efaaa1ac8676a1092e4354079ffcbe7960af2 (patch) | |
tree | 8e12c55de867d77479deac40736916c672c90ba2 /src/glx/x11/indirect_va_private.h | |
parent | 00e760c971ccd6ffab7895a157b5256d54aba24e (diff) |
Minor vertex array support tweaks. Most of these are in preparation for the
(eventual) addition of support for ARB_vertex_buffer_object.
Move all the private vertex array data structures out of
indirect_vertex_array.c and into indirect_va_private.h.
Rename array_state_vector::enabled_array_count to
array_state_vector::enabled_client_array_count.
Make sure that both the GL extension string and the server GL version are
available when __glXInitVertexState is called.
Make sure that array_state::normalized is set correctly in the array's
gl*Pointer function.
Diffstat (limited to 'src/glx/x11/indirect_va_private.h')
-rw-r--r-- | src/glx/x11/indirect_va_private.h | 312 |
1 files changed, 312 insertions, 0 deletions
diff --git a/src/glx/x11/indirect_va_private.h b/src/glx/x11/indirect_va_private.h new file mode 100644 index 00000000000..7b6045c7c21 --- /dev/null +++ b/src/glx/x11/indirect_va_private.h @@ -0,0 +1,312 @@ +/* + * (C) Copyright IBM Corporation 2004, 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#ifndef _INDIRECT_VA_PRIVATE_ +#define _INDIRECT_VA_PRIVATE_ + +/** + * \file indirect_va_private.h + * + * \author Ian Romanick <[email protected]> + */ + +#include <inttypes.h> + +#include "glxclient.h" +#include "indirect.h" +#include <GL/glxproto.h> + + +/** + * State descriptor for a single array of vertex data. + */ +struct array_state { + /** + * Pointer to the application supplied data. + */ + const void * data; + + /** + * Enum representing the type of the application supplied data. + */ + GLenum data_type; + + /** + * Stride value supplied by the application. This value is not used + * internally. It is only kept so that it can be queried by the + * application using glGet*v. + */ + GLsizei user_stride; + + /** + * Calculated size, in bytes, of a single element in the array. This + * is calculated based on \c count and the size of the data type + * represented by \c data_type. + */ + GLsizei element_size; + + /** + * Actual byte-stride from one element to the next. This value will + * be equal to either \c user_stride or \c element_stride. + */ + GLsizei true_stride; + + /** + * Number of data values in each element. + */ + GLint count; + + /** + * "Normalized" data is on the range [0,1] (unsigned) or [-1,1] (signed). + * This is used for mapping integral types to floating point types. + */ + GLboolean normalized; + + /** + * Pre-calculated GLX protocol command header. + */ + uint32_t header[2]; + + /** + * Size of the header data. For simple data, like glColorPointerfv, + * this is 4. For complex data that requires either a count (e.g., + * glWeightfvARB), an index (e.g., glVertexAttrib1fvARB), or a + * selector enum (e.g., glMultiTexCoord2fv) this is 8. + */ + unsigned header_size; + + /** + * Set to \c GL_TRUE if this array is enabled. Otherwise, it is set + * to \c GL_FALSE. + */ + GLboolean enabled; + + /** + * For multi-arrayed data (e.g., texture coordinates, generic vertex + * program attributes, etc.), this specifies which array this is. + */ + unsigned index; + + /** + * Per-array-type key. For most arrays, this will be the GL enum for + * that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY + * for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data, + * etc.). + */ + GLenum key; + + /** + * If this array can be used with the "classic" \c glDrawArrays protocol, + * this is set to \c GL_TRUE. Otherwise, it is set to \c GL_FALSE. + */ + GLboolean old_DrawArrays_possible; +}; + + +/** + * Array state that is pushed / poped by \c glPushClientAttrib and + * \c glPopClientAttrib. + */ +struct array_stack_state { + /** + * Pointer to the application supplied data. + */ + const void * data; + + /** + * Enum representing the type of the application supplied data. + */ + GLenum data_type; + + /** + * Stride value supplied by the application. This value is not used + * internally. It is only kept so that it can be queried by the + * application using glGet*v. + */ + GLsizei user_stride; + + /** + * Number of data values in each element. + */ + GLint count; + + /** + * Per-array-type key. For most arrays, this will be the GL enum for + * that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY + * for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data, + * etc.). + */ + GLenum key; + + /** + * For multi-arrayed data (e.g., texture coordinates, generic vertex + * program attributes, etc.), this specifies which array this is. + */ + unsigned index; + + /** + * Set to \c GL_TRUE if this array is enabled. Otherwise, it is set + * to \c GL_FALSE. + */ + GLboolean enabled; +}; + + +/** + * Collection of all the vertex array state. + */ +struct array_state_vector { + /** + * Number of arrays tracked by \c ::arrays. + */ + size_t num_arrays; + + /** + * Array of vertex array state. This array contains all of the valid + * vertex arrays. If a vertex array isn't in this array, then it isn't + * valid. For example, if an implementation does not support + * EXT_fog_coord, there won't be a GL_FOG_COORD_ARRAY entry in this + * array. + */ + struct array_state * arrays; + + /** + * Number of currently enabled client-side arrays. The value of this + * field is only valid if \c array_info_cache_valid is true. + */ + size_t enabled_client_array_count; + + /** + * \name ARRAY_INFO cache. + * + * These fields track the state of the ARRAY_INFO cache. The + * \c array_info_cache_size is the size of the actual data stored in + * \c array_info_cache. \c array_info_cache_buffer_size is the size of + * the buffer. This will always be greater than or equal to + * \c array_info_cache_size. + * + * \c large_header doesn't completely belong in this group. This is a + * pointer to a buffer to hold the header information for DrawArrays in + * a RenderLarge command. This buffer is immediately before + * \c array_info_cache. The idea is that the header data will be written + * to \c large_header and a single call to \c __glXSendLargeChunk can be + * made to send the header and the ARRAY_INFO data. + * + * \note + * \c array_info_cache_size and \c array_info_cache_buffer_size do + * NOT include the size of \c large_header. + */ + /*@{*/ + size_t array_info_cache_size; + size_t array_info_cache_buffer_size; + void * array_info_cache; + GLubyte * large_header; + /*@}*/ + + + /** + * Is the cache of ARRAY_INFO data valid? The cache can become invalid + * when one of several state changes occur. Among these chages are + * modifying the array settings for an enabled array and enabling / + * disabling an array. + */ + GLboolean array_info_cache_valid; + + /** + * Is it possible to use the GL 1.1 / EXT_vertex_arrays protocol? Use + * of this protocol is disabled with really old servers (i.e., servers + * that don't support GL 1.1 or EXT_vertex_arrays) or when an environment + * variable is set. + * + * \todo + * GL 1.1 and EXT_vertex_arrays use identical protocol, but have different + * opcodes for \c glDrawArrays. For servers that advertise one or the + * other, there should be a way to select which opcode to use. + */ + GLboolean old_DrawArrays_possible; + + /** + * Is it possible to use the new GL X.X / ARB_vertex_buffer_object + * protocol? + * + * \todo + * This protocol has not yet been defined by the ARB, but is currently a + * work in progress. This field is a place-holder. + */ + GLboolean new_DrawArrays_possible; + + /** + * Active texture unit set by \c glClientActiveTexture. + * + * \sa __glXGetActiveTextureUnit + */ + unsigned active_texture_unit; + + /** + * Number of supported texture units. Even if ARB_multitexture / + * GL 1.3 are not supported, this will be at least 1. When multitexture + * is supported, this will be the value queried by calling + * \c glGetIntegerv with \c GL_MAX_TEXTURE_UNITS. + * + * \todo + * Investigate if this should be the value of \c GL_MAX_TEXTURE_COORDS + * instead (if GL 2.0 / ARB_fragment_shader / ARB_fragment_program / + * NV_fragment_program are supported). + */ + unsigned num_texture_units; + + /** + * Number of generic vertex program attribs. If GL_ARB_vertex_program + * is not supported, this will be zero. Otherwise it will be the value + * queries by calling \c glGetProgramiv with \c GL_VERTEX_PROGRAM_ARB + * and \c GL_MAX_PROGRAM_ATTRIBS_ARB. + */ + unsigned num_vertex_program_attribs; + + /** + * \n Methods for implementing various GL functions. + * + * These method pointers are only valid \c array_info_cache_valid is set. + * When each function starts, it much check \c array_info_cache_valid. + * If it is not set, it must call \c fill_array_info_cache and call + * the new method. + * + * \sa fill_array_info_cache + * + * \todo + * Write code to plug these functions directly into the dispatch table. + */ + /*@{*/ + void (*DrawArrays)( GLenum, GLint, GLsizei ); + void (*DrawElements)( GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices ); + /*@}*/ + + struct array_stack_state * stack; + unsigned active_texture_unit_stack[ __GL_CLIENT_ATTRIB_STACK_DEPTH ]; + unsigned stack_index; +}; + +#endif /* _INDIRECT_VA_PRIVATE_ */ |