diff options
author | Alan Hourihane <[email protected]> | 2008-06-11 15:25:35 +0100 |
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committer | Alan Hourihane <[email protected]> | 2008-06-11 15:25:35 +0100 |
commit | 5e9fe62c7090768b82a3cc905d1da6b623304b50 (patch) | |
tree | 513b59c63455de9f79eee08e8b6ef8ba5ce0bdb5 /src/glx/x11/indirect_texture_compression.c | |
parent | 1bcb817167773d6a148dd4b2cd63777d0f072c08 (diff) |
add missed files for DRI2 merge
Diffstat (limited to 'src/glx/x11/indirect_texture_compression.c')
-rw-r--r-- | src/glx/x11/indirect_texture_compression.c | 347 |
1 files changed, 347 insertions, 0 deletions
diff --git a/src/glx/x11/indirect_texture_compression.c b/src/glx/x11/indirect_texture_compression.c new file mode 100644 index 00000000000..56768580177 --- /dev/null +++ b/src/glx/x11/indirect_texture_compression.c @@ -0,0 +1,347 @@ +/* + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file glx_texture_compression.c + * Contains the routines required to implement GLX protocol for + * ARB_texture_compression and related extensions. + * + * \sa http://oss.sgi.com/projects/ogl-sample/registry/ARB/texture_compression.txt + * + * \author Ian Romanick <[email protected]> + */ + +#include "packrender.h" +#include "packsingle.h" +#include "indirect.h" + +#include <assert.h> + + +void +__indirect_glGetCompressedTexImageARB( GLenum target, GLint level, + GLvoid * img ) +{ + __GLX_SINGLE_DECLARE_VARIABLES(); + xGLXGetTexImageReply reply; + size_t image_bytes; + + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN( X_GLsop_GetCompressedTexImage, 8 ); + __GLX_SINGLE_PUT_LONG( 0, target ); + __GLX_SINGLE_PUT_LONG( 4, level ); + __GLX_SINGLE_READ_XREPLY(); + + image_bytes = reply.width; + assert( image_bytes <= ((4 * reply.length) - 0) ); + assert( image_bytes >= ((4 * reply.length) - 3) ); + + if ( image_bytes != 0 ) { + _XRead( dpy, (char *) img, image_bytes ); + if ( image_bytes < (4 * reply.length) ) { + _XEatData( dpy, (4 * reply.length) - image_bytes ); + } + } + + __GLX_SINGLE_END(); +} + + +/** + * Internal function used for \c glCompressedTexImage1D and + * \c glCompressedTexImage2D. + */ +static void +CompressedTexImage1D2D( GLenum target, GLint level, + GLenum internal_format, + GLsizei width, GLsizei height, + GLint border, GLsizei image_size, + const GLvoid *data, CARD32 rop ) +{ + __GLX_DECLARE_VARIABLES(); + + __GLX_LOAD_VARIABLES(); + if ( gc->currentDpy == NULL ) { + return; + } + + if ( (target == GL_PROXY_TEXTURE_1D) + || (target == GL_PROXY_TEXTURE_2D) + || (target == GL_PROXY_TEXTURE_CUBE_MAP) ) { + compsize = 0; + } + else { + compsize = image_size; + } + + cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXIMAGE_CMD_HDR_SIZE + + compsize ); + if ( cmdlen <= gc->maxSmallRenderCommandSize ) { + __GLX_BEGIN_VARIABLE( rop, cmdlen ); + __GLX_PUT_LONG( 4, target ); + __GLX_PUT_LONG( 8, level ); + __GLX_PUT_LONG( 12, internal_format ); + __GLX_PUT_LONG( 16, width ); + __GLX_PUT_LONG( 20, height ); + __GLX_PUT_LONG( 24, border ); + __GLX_PUT_LONG( 28, image_size ); + if ( compsize != 0 ) { + __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXIMAGE_CMD_HDR_SIZE, + data, image_size ); + } + __GLX_END( cmdlen ); + } + else { + assert( compsize != 0 ); + + __GLX_BEGIN_VARIABLE_LARGE( rop, cmdlen + 4 ); + __GLX_PUT_LONG( 8, target ); + __GLX_PUT_LONG( 12, level ); + __GLX_PUT_LONG( 16, internal_format ); + __GLX_PUT_LONG( 20, width ); + __GLX_PUT_LONG( 24, height ); + __GLX_PUT_LONG( 28, border ); + __GLX_PUT_LONG( 32, image_size ); + __glXSendLargeCommand( gc, gc->pc, + __GLX_COMPRESSED_TEXIMAGE_CMD_HDR_SIZE + 4, + data, image_size ); + } +} + + +/** + * Internal function used for \c glCompressedTexSubImage1D and + * \c glCompressedTexSubImage2D. + */ +static void +CompressedTexSubImage1D2D( GLenum target, GLint level, + GLsizei xoffset, GLsizei yoffset, + GLsizei width, GLsizei height, + GLenum format, GLsizei image_size, + const GLvoid *data, CARD32 rop ) +{ + __GLX_DECLARE_VARIABLES(); + + __GLX_LOAD_VARIABLES(); + if ( gc->currentDpy == NULL ) { + return; + } + + if ( target == GL_PROXY_TEXTURE_3D ) { + compsize = 0; + } + else { + compsize = image_size; + } + + cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXSUBIMAGE_CMD_HDR_SIZE + + compsize ); + if ( cmdlen <= gc->maxSmallRenderCommandSize ) { + __GLX_BEGIN_VARIABLE( rop, cmdlen ); + __GLX_PUT_LONG( 4, target ); + __GLX_PUT_LONG( 8, level ); + __GLX_PUT_LONG( 12, xoffset ); + __GLX_PUT_LONG( 16, yoffset ); + __GLX_PUT_LONG( 20, width ); + __GLX_PUT_LONG( 24, height ); + __GLX_PUT_LONG( 28, format ); + __GLX_PUT_LONG( 32, image_size ); + if ( compsize != 0 ) { + __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXSUBIMAGE_CMD_HDR_SIZE, + data, image_size ); + } + __GLX_END( cmdlen ); + } + else { + assert( compsize != 0 ); + + __GLX_BEGIN_VARIABLE_LARGE( rop, cmdlen + 4 ); + __GLX_PUT_LONG( 8, target ); + __GLX_PUT_LONG( 12, level ); + __GLX_PUT_LONG( 16, xoffset ); + __GLX_PUT_LONG( 20, yoffset ); + __GLX_PUT_LONG( 24, width ); + __GLX_PUT_LONG( 28, height ); + __GLX_PUT_LONG( 32, format ); + __GLX_PUT_LONG( 36, image_size ); + __glXSendLargeCommand( gc, gc->pc, + __GLX_COMPRESSED_TEXSUBIMAGE_CMD_HDR_SIZE + 4, + data, image_size ); + } +} + + +void +__indirect_glCompressedTexImage1DARB( GLenum target, GLint level, + GLenum internal_format, GLsizei width, + GLint border, GLsizei image_size, + const GLvoid *data ) +{ + CompressedTexImage1D2D( target, level, internal_format, width, 0, + border, image_size, data, + X_GLrop_CompressedTexImage1D ); +} + + +void +__indirect_glCompressedTexImage2DARB( GLenum target, GLint level, + GLenum internal_format, + GLsizei width, GLsizei height, + GLint border, GLsizei image_size, + const GLvoid *data ) +{ + CompressedTexImage1D2D( target, level, internal_format, width, height, + border, image_size, data, + X_GLrop_CompressedTexImage2D ); +} + + +void +__indirect_glCompressedTexImage3DARB( GLenum target, GLint level, + GLenum internal_format, + GLsizei width, GLsizei height, GLsizei depth, + GLint border, GLsizei image_size, + const GLvoid *data ) +{ + __GLX_DECLARE_VARIABLES(); + + __GLX_LOAD_VARIABLES(); + if ( gc->currentDpy == NULL ) { + return; + } + + cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXIMAGE_3D_CMD_HDR_SIZE + + image_size ); + if ( cmdlen <= gc->maxSmallRenderCommandSize ) { + __GLX_BEGIN_VARIABLE( X_GLrop_CompressedTexImage3D, cmdlen ); + __GLX_PUT_LONG( 4, target ); + __GLX_PUT_LONG( 8, level ); + __GLX_PUT_LONG( 12, internal_format ); + __GLX_PUT_LONG( 16, width ); + __GLX_PUT_LONG( 20, height ); + __GLX_PUT_LONG( 24, depth ); + __GLX_PUT_LONG( 28, border ); + __GLX_PUT_LONG( 32, image_size ); + if ( image_size != 0 ) { + __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXIMAGE_3D_CMD_HDR_SIZE, + data, image_size ); + } + __GLX_END( cmdlen ); + } + else { + __GLX_BEGIN_VARIABLE_LARGE( X_GLrop_CompressedTexImage3D, + cmdlen + 4 ); + __GLX_PUT_LONG( 8, target ); + __GLX_PUT_LONG( 12, level ); + __GLX_PUT_LONG( 16, internal_format ); + __GLX_PUT_LONG( 20, width ); + __GLX_PUT_LONG( 24, height ); + __GLX_PUT_LONG( 28, depth ); + __GLX_PUT_LONG( 32, border ); + __GLX_PUT_LONG( 36, image_size ); + __glXSendLargeCommand( gc, gc->pc, + __GLX_COMPRESSED_TEXIMAGE_3D_CMD_HDR_SIZE + 4, + data, image_size ); + } +} + + +void +__indirect_glCompressedTexSubImage1DARB( GLenum target, GLint level, + GLint xoffset, + GLsizei width, + GLenum format, GLsizei image_size, + const GLvoid *data ) +{ + CompressedTexSubImage1D2D( target, level, xoffset, 0, width, 0, + format, image_size, data, + X_GLrop_CompressedTexSubImage1D ); +} + + +void +__indirect_glCompressedTexSubImage2DARB( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLsizei image_size, + const GLvoid *data ) +{ + CompressedTexSubImage1D2D( target, level, xoffset, yoffset, width, height, + format, image_size, data, + X_GLrop_CompressedTexSubImage2D ); +} + + +void +__indirect_glCompressedTexSubImage3DARB( GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLsizei image_size, + const GLvoid *data ) +{ + __GLX_DECLARE_VARIABLES(); + + __GLX_LOAD_VARIABLES(); + if ( gc->currentDpy == NULL ) { + return; + } + + cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXSUBIMAGE_3D_CMD_HDR_SIZE + + image_size ); + if ( cmdlen <= gc->maxSmallRenderCommandSize ) { + __GLX_BEGIN_VARIABLE( X_GLrop_CompressedTexSubImage3D, cmdlen ); + __GLX_PUT_LONG( 4, target ); + __GLX_PUT_LONG( 8, level ); + __GLX_PUT_LONG( 12, xoffset ); + __GLX_PUT_LONG( 16, yoffset ); + __GLX_PUT_LONG( 20, zoffset ); + __GLX_PUT_LONG( 24, width ); + __GLX_PUT_LONG( 28, height ); + __GLX_PUT_LONG( 32, depth ); + __GLX_PUT_LONG( 36, format ); + __GLX_PUT_LONG( 40, image_size ); + if ( image_size != 0 ) { + __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXSUBIMAGE_3D_CMD_HDR_SIZE, + data, image_size ); + } + __GLX_END( cmdlen ); + } + else { + __GLX_BEGIN_VARIABLE_LARGE( X_GLrop_CompressedTexSubImage3D, + cmdlen + 4 ); + __GLX_PUT_LONG( 8, target ); + __GLX_PUT_LONG( 12, level ); + __GLX_PUT_LONG( 16, xoffset ); + __GLX_PUT_LONG( 20, yoffset ); + __GLX_PUT_LONG( 24, zoffset ); + __GLX_PUT_LONG( 28, width ); + __GLX_PUT_LONG( 32, height ); + __GLX_PUT_LONG( 36, depth ); + __GLX_PUT_LONG( 40, format ); + __GLX_PUT_LONG( 44, image_size ); + __glXSendLargeCommand( gc, gc->pc, + __GLX_COMPRESSED_TEXSUBIMAGE_3D_CMD_HDR_SIZE + 4, + data, image_size ); + } +} |