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authorIan Romanick <[email protected]>2005-03-11 20:55:03 +0000
committerIan Romanick <[email protected]>2005-03-11 20:55:03 +0000
commit91c219d9063bf7d3a181ee0b289c68b4a68f3db6 (patch)
treeec86f53a392a0298087c58defd6441c57159130a /src/glx/x11/indirect_init.c
parent522ea4271804b75d90f9bc72b81bfd025bb137d0 (diff)
Add support for ARB_draw_buffers and ARB_occlusion_query. The GLX protocol
for these extensions (as well as ARB_vertex_program and ARB_matrix_palette) was just approved by the ARB on 8-Mar-2005. Now the only extension missing for 1.5 support is ARB_vertex_buffer_object. The opcodes for ARB_matrix_palette were also added to gl_API.xml. Since this extension isn't supported by Mesa, no code is generated for it. Some tabs were also converted to spaces in the comment for GetCompressedTexImageARB.
Diffstat (limited to 'src/glx/x11/indirect_init.c')
-rw-r--r--src/glx/x11/indirect_init.c15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/glx/x11/indirect_init.c b/src/glx/x11/indirect_init.c
index 5e2fc0437e7..70e9dab15f1 100644
--- a/src/glx/x11/indirect_init.c
+++ b/src/glx/x11/indirect_init.c
@@ -503,6 +503,10 @@ __GLapi * __glXNewIndirectAPI( void )
glAPI->SampleCoverageARB = __indirect_glSampleCoverageARB;
+ /* GL_ARB_draw_buffers */
+
+ glAPI->DrawBuffersARB = __indirect_glDrawBuffersARB;
+
/* GL_EXT_texture_object */
glAPI->AreTexturesResidentEXT = __indirect_glAreTexturesResidentEXT;
@@ -721,6 +725,17 @@ __GLapi * __glXNewIndirectAPI( void )
glAPI->GetProgramNamedParameterfvNV = __indirect_glGetProgramNamedParameterfvNV;
glAPI->GetProgramNamedParameterdvNV = __indirect_glGetProgramNamedParameterdvNV;
+ /* GL_ARB_occlusion_query */
+
+ glAPI->GenQueriesARB = __indirect_glGenQueriesARB;
+ glAPI->DeleteQueriesARB = __indirect_glDeleteQueriesARB;
+ glAPI->IsQueryARB = __indirect_glIsQueryARB;
+ glAPI->BeginQueryARB = __indirect_glBeginQueryARB;
+ glAPI->EndQueryARB = __indirect_glEndQueryARB;
+ glAPI->GetQueryivARB = __indirect_glGetQueryivARB;
+ glAPI->GetQueryObjectivARB = __indirect_glGetQueryObjectivARB;
+ glAPI->GetQueryObjectuivARB = __indirect_glGetQueryObjectuivARB;
+
/* GL_NV_vertex_program */
glAPI->GetVertexAttribdvNV = __indirect_glGetVertexAttribdvNV;