diff options
author | Ian Romanick <[email protected]> | 2006-10-04 22:33:54 +0000 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2006-10-04 22:33:54 +0000 |
commit | 6921063520006496544b41c916ac82c3c2a87548 (patch) | |
tree | 7a242cdf18b13a1c9963a73038cfc9ef377ddb20 /src/glx/x11/indirect_init.c | |
parent | 491a16fb0f753369931cac51762b7d0b4462486b (diff) |
Changes to generated code caused by the previous commits.
Diffstat (limited to 'src/glx/x11/indirect_init.c')
-rw-r--r-- | src/glx/x11/indirect_init.c | 394 |
1 files changed, 197 insertions, 197 deletions
diff --git a/src/glx/x11/indirect_init.c b/src/glx/x11/indirect_init.c index ddbd8955220..b8e2617691d 100644 --- a/src/glx/x11/indirect_init.c +++ b/src/glx/x11/indirect_init.c @@ -74,15 +74,20 @@ __GLapi * __glXNewIndirectAPI( void ) /* 1.0 */ - glAPI->NewList = __indirect_glNewList; - glAPI->EndList = __indirect_glEndList; - glAPI->CallList = __indirect_glCallList; - glAPI->CallLists = __indirect_glCallLists; - glAPI->DeleteLists = __indirect_glDeleteLists; - glAPI->GenLists = __indirect_glGenLists; - glAPI->ListBase = __indirect_glListBase; + glAPI->Accum = __indirect_glAccum; + glAPI->AlphaFunc = __indirect_glAlphaFunc; glAPI->Begin = __indirect_glBegin; glAPI->Bitmap = __indirect_glBitmap; + glAPI->BlendFunc = __indirect_glBlendFunc; + glAPI->CallList = __indirect_glCallList; + glAPI->CallLists = __indirect_glCallLists; + glAPI->Clear = __indirect_glClear; + glAPI->ClearAccum = __indirect_glClearAccum; + glAPI->ClearColor = __indirect_glClearColor; + glAPI->ClearDepth = __indirect_glClearDepth; + glAPI->ClearIndex = __indirect_glClearIndex; + glAPI->ClearStencil = __indirect_glClearStencil; + glAPI->ClipPlane = __indirect_glClipPlane; glAPI->Color3b = __indirect_glColor3b; glAPI->Color3bv = __indirect_glColor3bv; glAPI->Color3d = __indirect_glColor3d; @@ -115,9 +120,74 @@ __GLapi * __glXNewIndirectAPI( void ) glAPI->Color4uiv = __indirect_glColor4uiv; glAPI->Color4us = __indirect_glColor4us; glAPI->Color4usv = __indirect_glColor4usv; + glAPI->ColorMask = __indirect_glColorMask; + glAPI->ColorMaterial = __indirect_glColorMaterial; + glAPI->CopyPixels = __indirect_glCopyPixels; + glAPI->CullFace = __indirect_glCullFace; + glAPI->DeleteLists = __indirect_glDeleteLists; + glAPI->DepthFunc = __indirect_glDepthFunc; + glAPI->DepthMask = __indirect_glDepthMask; + glAPI->DepthRange = __indirect_glDepthRange; + glAPI->Disable = __indirect_glDisable; + glAPI->DrawBuffer = __indirect_glDrawBuffer; + glAPI->DrawPixels = __indirect_glDrawPixels; glAPI->EdgeFlag = __indirect_glEdgeFlag; glAPI->EdgeFlagv = __indirect_glEdgeFlagv; + glAPI->Enable = __indirect_glEnable; glAPI->End = __indirect_glEnd; + glAPI->EndList = __indirect_glEndList; + glAPI->EvalCoord1d = __indirect_glEvalCoord1d; + glAPI->EvalCoord1dv = __indirect_glEvalCoord1dv; + glAPI->EvalCoord1f = __indirect_glEvalCoord1f; + glAPI->EvalCoord1fv = __indirect_glEvalCoord1fv; + glAPI->EvalCoord2d = __indirect_glEvalCoord2d; + glAPI->EvalCoord2dv = __indirect_glEvalCoord2dv; + glAPI->EvalCoord2f = __indirect_glEvalCoord2f; + glAPI->EvalCoord2fv = __indirect_glEvalCoord2fv; + glAPI->EvalMesh1 = __indirect_glEvalMesh1; + glAPI->EvalMesh2 = __indirect_glEvalMesh2; + glAPI->EvalPoint1 = __indirect_glEvalPoint1; + glAPI->EvalPoint2 = __indirect_glEvalPoint2; + glAPI->FeedbackBuffer = __indirect_glFeedbackBuffer; + glAPI->Finish = __indirect_glFinish; + glAPI->Flush = __indirect_glFlush; + glAPI->Fogf = __indirect_glFogf; + glAPI->Fogfv = __indirect_glFogfv; + glAPI->Fogi = __indirect_glFogi; + glAPI->Fogiv = __indirect_glFogiv; + glAPI->FrontFace = __indirect_glFrontFace; + glAPI->Frustum = __indirect_glFrustum; + glAPI->GenLists = __indirect_glGenLists; + glAPI->GetBooleanv = __indirect_glGetBooleanv; + glAPI->GetClipPlane = __indirect_glGetClipPlane; + glAPI->GetDoublev = __indirect_glGetDoublev; + glAPI->GetError = __indirect_glGetError; + glAPI->GetFloatv = __indirect_glGetFloatv; + glAPI->GetIntegerv = __indirect_glGetIntegerv; + glAPI->GetLightfv = __indirect_glGetLightfv; + glAPI->GetLightiv = __indirect_glGetLightiv; + glAPI->GetMapdv = __indirect_glGetMapdv; + glAPI->GetMapfv = __indirect_glGetMapfv; + glAPI->GetMapiv = __indirect_glGetMapiv; + glAPI->GetMaterialfv = __indirect_glGetMaterialfv; + glAPI->GetMaterialiv = __indirect_glGetMaterialiv; + glAPI->GetPixelMapfv = __indirect_glGetPixelMapfv; + glAPI->GetPixelMapuiv = __indirect_glGetPixelMapuiv; + glAPI->GetPixelMapusv = __indirect_glGetPixelMapusv; + glAPI->GetPolygonStipple = __indirect_glGetPolygonStipple; + glAPI->GetString = __indirect_glGetString; + glAPI->GetTexEnvfv = __indirect_glGetTexEnvfv; + glAPI->GetTexEnviv = __indirect_glGetTexEnviv; + glAPI->GetTexGendv = __indirect_glGetTexGendv; + glAPI->GetTexGenfv = __indirect_glGetTexGenfv; + glAPI->GetTexGeniv = __indirect_glGetTexGeniv; + glAPI->GetTexImage = __indirect_glGetTexImage; + glAPI->GetTexLevelParameterfv = __indirect_glGetTexLevelParameterfv; + glAPI->GetTexLevelParameteriv = __indirect_glGetTexLevelParameteriv; + glAPI->GetTexParameterfv = __indirect_glGetTexParameterfv; + glAPI->GetTexParameteriv = __indirect_glGetTexParameteriv; + glAPI->Hint = __indirect_glHint; + glAPI->IndexMask = __indirect_glIndexMask; glAPI->Indexd = __indirect_glIndexd; glAPI->Indexdv = __indirect_glIndexdv; glAPI->Indexf = __indirect_glIndexf; @@ -126,6 +196,41 @@ __GLapi * __glXNewIndirectAPI( void ) glAPI->Indexiv = __indirect_glIndexiv; glAPI->Indexs = __indirect_glIndexs; glAPI->Indexsv = __indirect_glIndexsv; + glAPI->InitNames = __indirect_glInitNames; + glAPI->IsEnabled = __indirect_glIsEnabled; + glAPI->IsList = __indirect_glIsList; + glAPI->LightModelf = __indirect_glLightModelf; + glAPI->LightModelfv = __indirect_glLightModelfv; + glAPI->LightModeli = __indirect_glLightModeli; + glAPI->LightModeliv = __indirect_glLightModeliv; + glAPI->Lightf = __indirect_glLightf; + glAPI->Lightfv = __indirect_glLightfv; + glAPI->Lighti = __indirect_glLighti; + glAPI->Lightiv = __indirect_glLightiv; + glAPI->LineStipple = __indirect_glLineStipple; + glAPI->LineWidth = __indirect_glLineWidth; + glAPI->ListBase = __indirect_glListBase; + glAPI->LoadIdentity = __indirect_glLoadIdentity; + glAPI->LoadMatrixd = __indirect_glLoadMatrixd; + glAPI->LoadMatrixf = __indirect_glLoadMatrixf; + glAPI->LoadName = __indirect_glLoadName; + glAPI->LogicOp = __indirect_glLogicOp; + glAPI->Map1d = __indirect_glMap1d; + glAPI->Map1f = __indirect_glMap1f; + glAPI->Map2d = __indirect_glMap2d; + glAPI->Map2f = __indirect_glMap2f; + glAPI->MapGrid1d = __indirect_glMapGrid1d; + glAPI->MapGrid1f = __indirect_glMapGrid1f; + glAPI->MapGrid2d = __indirect_glMapGrid2d; + glAPI->MapGrid2f = __indirect_glMapGrid2f; + glAPI->Materialf = __indirect_glMaterialf; + glAPI->Materialfv = __indirect_glMaterialfv; + glAPI->Materiali = __indirect_glMateriali; + glAPI->Materialiv = __indirect_glMaterialiv; + glAPI->MatrixMode = __indirect_glMatrixMode; + glAPI->MultMatrixd = __indirect_glMultMatrixd; + glAPI->MultMatrixf = __indirect_glMultMatrixf; + glAPI->NewList = __indirect_glNewList; glAPI->Normal3b = __indirect_glNormal3b; glAPI->Normal3bv = __indirect_glNormal3bv; glAPI->Normal3d = __indirect_glNormal3d; @@ -136,6 +241,25 @@ __GLapi * __glXNewIndirectAPI( void ) glAPI->Normal3iv = __indirect_glNormal3iv; glAPI->Normal3s = __indirect_glNormal3s; glAPI->Normal3sv = __indirect_glNormal3sv; + glAPI->Ortho = __indirect_glOrtho; + glAPI->PassThrough = __indirect_glPassThrough; + glAPI->PixelMapfv = __indirect_glPixelMapfv; + glAPI->PixelMapuiv = __indirect_glPixelMapuiv; + glAPI->PixelMapusv = __indirect_glPixelMapusv; + glAPI->PixelStoref = __indirect_glPixelStoref; + glAPI->PixelStorei = __indirect_glPixelStorei; + glAPI->PixelTransferf = __indirect_glPixelTransferf; + glAPI->PixelTransferi = __indirect_glPixelTransferi; + glAPI->PixelZoom = __indirect_glPixelZoom; + glAPI->PointSize = __indirect_glPointSize; + glAPI->PolygonMode = __indirect_glPolygonMode; + glAPI->PolygonStipple = __indirect_glPolygonStipple; + glAPI->PopAttrib = __indirect_glPopAttrib; + glAPI->PopMatrix = __indirect_glPopMatrix; + glAPI->PopName = __indirect_glPopName; + glAPI->PushAttrib = __indirect_glPushAttrib; + glAPI->PushMatrix = __indirect_glPushMatrix; + glAPI->PushName = __indirect_glPushName; glAPI->RasterPos2d = __indirect_glRasterPos2d; glAPI->RasterPos2dv = __indirect_glRasterPos2dv; glAPI->RasterPos2f = __indirect_glRasterPos2f; @@ -160,6 +284,8 @@ __GLapi * __glXNewIndirectAPI( void ) glAPI->RasterPos4iv = __indirect_glRasterPos4iv; glAPI->RasterPos4s = __indirect_glRasterPos4s; glAPI->RasterPos4sv = __indirect_glRasterPos4sv; + glAPI->ReadBuffer = __indirect_glReadBuffer; + glAPI->ReadPixels = __indirect_glReadPixels; glAPI->Rectd = __indirect_glRectd; glAPI->Rectdv = __indirect_glRectdv; glAPI->Rectf = __indirect_glRectf; @@ -168,6 +294,17 @@ __GLapi * __glXNewIndirectAPI( void ) glAPI->Rectiv = __indirect_glRectiv; glAPI->Rects = __indirect_glRects; glAPI->Rectsv = __indirect_glRectsv; + glAPI->RenderMode = __indirect_glRenderMode; + glAPI->Rotated = __indirect_glRotated; + glAPI->Rotatef = __indirect_glRotatef; + glAPI->Scaled = __indirect_glScaled; + glAPI->Scalef = __indirect_glScalef; + glAPI->Scissor = __indirect_glScissor; + glAPI->SelectBuffer = __indirect_glSelectBuffer; + glAPI->ShadeModel = __indirect_glShadeModel; + glAPI->StencilFunc = __indirect_glStencilFunc; + glAPI->StencilMask = __indirect_glStencilMask; + glAPI->StencilOp = __indirect_glStencilOp; glAPI->TexCoord1d = __indirect_glTexCoord1d; glAPI->TexCoord1dv = __indirect_glTexCoord1dv; glAPI->TexCoord1f = __indirect_glTexCoord1f; @@ -200,6 +337,24 @@ __GLapi * __glXNewIndirectAPI( void ) glAPI->TexCoord4iv = __indirect_glTexCoord4iv; glAPI->TexCoord4s = __indirect_glTexCoord4s; glAPI->TexCoord4sv = __indirect_glTexCoord4sv; + glAPI->TexEnvf = __indirect_glTexEnvf; + glAPI->TexEnvfv = __indirect_glTexEnvfv; + glAPI->TexEnvi = __indirect_glTexEnvi; + glAPI->TexEnviv = __indirect_glTexEnviv; + glAPI->TexGend = __indirect_glTexGend; + glAPI->TexGendv = __indirect_glTexGendv; + glAPI->TexGenf = __indirect_glTexGenf; + glAPI->TexGenfv = __indirect_glTexGenfv; + glAPI->TexGeni = __indirect_glTexGeni; + glAPI->TexGeniv = __indirect_glTexGeniv; + glAPI->TexImage1D = __indirect_glTexImage1D; + glAPI->TexImage2D = __indirect_glTexImage2D; + glAPI->TexParameterf = __indirect_glTexParameterf; + glAPI->TexParameterfv = __indirect_glTexParameterfv; + glAPI->TexParameteri = __indirect_glTexParameteri; + glAPI->TexParameteriv = __indirect_glTexParameteriv; + glAPI->Translated = __indirect_glTranslated; + glAPI->Translatef = __indirect_glTranslatef; glAPI->Vertex2d = __indirect_glVertex2d; glAPI->Vertex2dv = __indirect_glVertex2dv; glAPI->Vertex2f = __indirect_glVertex2f; @@ -224,239 +379,94 @@ __GLapi * __glXNewIndirectAPI( void ) glAPI->Vertex4iv = __indirect_glVertex4iv; glAPI->Vertex4s = __indirect_glVertex4s; glAPI->Vertex4sv = __indirect_glVertex4sv; - glAPI->ClipPlane = __indirect_glClipPlane; - glAPI->ColorMaterial = __indirect_glColorMaterial; - glAPI->CullFace = __indirect_glCullFace; - glAPI->Fogf = __indirect_glFogf; - glAPI->Fogfv = __indirect_glFogfv; - glAPI->Fogi = __indirect_glFogi; - glAPI->Fogiv = __indirect_glFogiv; - glAPI->FrontFace = __indirect_glFrontFace; - glAPI->Hint = __indirect_glHint; - glAPI->Lightf = __indirect_glLightf; - glAPI->Lightfv = __indirect_glLightfv; - glAPI->Lighti = __indirect_glLighti; - glAPI->Lightiv = __indirect_glLightiv; - glAPI->LightModelf = __indirect_glLightModelf; - glAPI->LightModelfv = __indirect_glLightModelfv; - glAPI->LightModeli = __indirect_glLightModeli; - glAPI->LightModeliv = __indirect_glLightModeliv; - glAPI->LineStipple = __indirect_glLineStipple; - glAPI->LineWidth = __indirect_glLineWidth; - glAPI->Materialf = __indirect_glMaterialf; - glAPI->Materialfv = __indirect_glMaterialfv; - glAPI->Materiali = __indirect_glMateriali; - glAPI->Materialiv = __indirect_glMaterialiv; - glAPI->PointSize = __indirect_glPointSize; - glAPI->PolygonMode = __indirect_glPolygonMode; - glAPI->PolygonStipple = __indirect_glPolygonStipple; - glAPI->Scissor = __indirect_glScissor; - glAPI->ShadeModel = __indirect_glShadeModel; - glAPI->TexParameterf = __indirect_glTexParameterf; - glAPI->TexParameterfv = __indirect_glTexParameterfv; - glAPI->TexParameteri = __indirect_glTexParameteri; - glAPI->TexParameteriv = __indirect_glTexParameteriv; - glAPI->TexImage1D = __indirect_glTexImage1D; - glAPI->TexImage2D = __indirect_glTexImage2D; - glAPI->TexEnvf = __indirect_glTexEnvf; - glAPI->TexEnvfv = __indirect_glTexEnvfv; - glAPI->TexEnvi = __indirect_glTexEnvi; - glAPI->TexEnviv = __indirect_glTexEnviv; - glAPI->TexGend = __indirect_glTexGend; - glAPI->TexGendv = __indirect_glTexGendv; - glAPI->TexGenf = __indirect_glTexGenf; - glAPI->TexGenfv = __indirect_glTexGenfv; - glAPI->TexGeni = __indirect_glTexGeni; - glAPI->TexGeniv = __indirect_glTexGeniv; - glAPI->FeedbackBuffer = __indirect_glFeedbackBuffer; - glAPI->SelectBuffer = __indirect_glSelectBuffer; - glAPI->RenderMode = __indirect_glRenderMode; - glAPI->InitNames = __indirect_glInitNames; - glAPI->LoadName = __indirect_glLoadName; - glAPI->PassThrough = __indirect_glPassThrough; - glAPI->PopName = __indirect_glPopName; - glAPI->PushName = __indirect_glPushName; - glAPI->DrawBuffer = __indirect_glDrawBuffer; - glAPI->Clear = __indirect_glClear; - glAPI->ClearAccum = __indirect_glClearAccum; - glAPI->ClearIndex = __indirect_glClearIndex; - glAPI->ClearColor = __indirect_glClearColor; - glAPI->ClearStencil = __indirect_glClearStencil; - glAPI->ClearDepth = __indirect_glClearDepth; - glAPI->StencilMask = __indirect_glStencilMask; - glAPI->ColorMask = __indirect_glColorMask; - glAPI->DepthMask = __indirect_glDepthMask; - glAPI->IndexMask = __indirect_glIndexMask; - glAPI->Accum = __indirect_glAccum; - glAPI->Disable = __indirect_glDisable; - glAPI->Enable = __indirect_glEnable; - glAPI->Finish = __indirect_glFinish; - glAPI->Flush = __indirect_glFlush; - glAPI->PopAttrib = __indirect_glPopAttrib; - glAPI->PushAttrib = __indirect_glPushAttrib; - glAPI->Map1d = __indirect_glMap1d; - glAPI->Map1f = __indirect_glMap1f; - glAPI->Map2d = __indirect_glMap2d; - glAPI->Map2f = __indirect_glMap2f; - glAPI->MapGrid1d = __indirect_glMapGrid1d; - glAPI->MapGrid1f = __indirect_glMapGrid1f; - glAPI->MapGrid2d = __indirect_glMapGrid2d; - glAPI->MapGrid2f = __indirect_glMapGrid2f; - glAPI->EvalCoord1d = __indirect_glEvalCoord1d; - glAPI->EvalCoord1dv = __indirect_glEvalCoord1dv; - glAPI->EvalCoord1f = __indirect_glEvalCoord1f; - glAPI->EvalCoord1fv = __indirect_glEvalCoord1fv; - glAPI->EvalCoord2d = __indirect_glEvalCoord2d; - glAPI->EvalCoord2dv = __indirect_glEvalCoord2dv; - glAPI->EvalCoord2f = __indirect_glEvalCoord2f; - glAPI->EvalCoord2fv = __indirect_glEvalCoord2fv; - glAPI->EvalMesh1 = __indirect_glEvalMesh1; - glAPI->EvalPoint1 = __indirect_glEvalPoint1; - glAPI->EvalMesh2 = __indirect_glEvalMesh2; - glAPI->EvalPoint2 = __indirect_glEvalPoint2; - glAPI->AlphaFunc = __indirect_glAlphaFunc; - glAPI->BlendFunc = __indirect_glBlendFunc; - glAPI->LogicOp = __indirect_glLogicOp; - glAPI->StencilFunc = __indirect_glStencilFunc; - glAPI->StencilOp = __indirect_glStencilOp; - glAPI->DepthFunc = __indirect_glDepthFunc; - glAPI->PixelZoom = __indirect_glPixelZoom; - glAPI->PixelTransferf = __indirect_glPixelTransferf; - glAPI->PixelTransferi = __indirect_glPixelTransferi; - glAPI->PixelStoref = __indirect_glPixelStoref; - glAPI->PixelStorei = __indirect_glPixelStorei; - glAPI->PixelMapfv = __indirect_glPixelMapfv; - glAPI->PixelMapuiv = __indirect_glPixelMapuiv; - glAPI->PixelMapusv = __indirect_glPixelMapusv; - glAPI->ReadBuffer = __indirect_glReadBuffer; - glAPI->CopyPixels = __indirect_glCopyPixels; - glAPI->ReadPixels = __indirect_glReadPixels; - glAPI->DrawPixels = __indirect_glDrawPixels; - glAPI->GetBooleanv = __indirect_glGetBooleanv; - glAPI->GetClipPlane = __indirect_glGetClipPlane; - glAPI->GetDoublev = __indirect_glGetDoublev; - glAPI->GetError = __indirect_glGetError; - glAPI->GetFloatv = __indirect_glGetFloatv; - glAPI->GetIntegerv = __indirect_glGetIntegerv; - glAPI->GetLightfv = __indirect_glGetLightfv; - glAPI->GetLightiv = __indirect_glGetLightiv; - glAPI->GetMapdv = __indirect_glGetMapdv; - glAPI->GetMapfv = __indirect_glGetMapfv; - glAPI->GetMapiv = __indirect_glGetMapiv; - glAPI->GetMaterialfv = __indirect_glGetMaterialfv; - glAPI->GetMaterialiv = __indirect_glGetMaterialiv; - glAPI->GetPixelMapfv = __indirect_glGetPixelMapfv; - glAPI->GetPixelMapuiv = __indirect_glGetPixelMapuiv; - glAPI->GetPixelMapusv = __indirect_glGetPixelMapusv; - glAPI->GetPolygonStipple = __indirect_glGetPolygonStipple; - glAPI->GetString = __indirect_glGetString; - glAPI->GetTexEnvfv = __indirect_glGetTexEnvfv; - glAPI->GetTexEnviv = __indirect_glGetTexEnviv; - glAPI->GetTexGendv = __indirect_glGetTexGendv; - glAPI->GetTexGenfv = __indirect_glGetTexGenfv; - glAPI->GetTexGeniv = __indirect_glGetTexGeniv; - glAPI->GetTexImage = __indirect_glGetTexImage; - glAPI->GetTexParameterfv = __indirect_glGetTexParameterfv; - glAPI->GetTexParameteriv = __indirect_glGetTexParameteriv; - glAPI->GetTexLevelParameterfv = __indirect_glGetTexLevelParameterfv; - glAPI->GetTexLevelParameteriv = __indirect_glGetTexLevelParameteriv; - glAPI->IsEnabled = __indirect_glIsEnabled; - glAPI->IsList = __indirect_glIsList; - glAPI->DepthRange = __indirect_glDepthRange; - glAPI->Frustum = __indirect_glFrustum; - glAPI->LoadIdentity = __indirect_glLoadIdentity; - glAPI->LoadMatrixf = __indirect_glLoadMatrixf; - glAPI->LoadMatrixd = __indirect_glLoadMatrixd; - glAPI->MatrixMode = __indirect_glMatrixMode; - glAPI->MultMatrixf = __indirect_glMultMatrixf; - glAPI->MultMatrixd = __indirect_glMultMatrixd; - glAPI->Ortho = __indirect_glOrtho; - glAPI->PopMatrix = __indirect_glPopMatrix; - glAPI->PushMatrix = __indirect_glPushMatrix; - glAPI->Rotated = __indirect_glRotated; - glAPI->Rotatef = __indirect_glRotatef; - glAPI->Scaled = __indirect_glScaled; - glAPI->Scalef = __indirect_glScalef; - glAPI->Translated = __indirect_glTranslated; - glAPI->Translatef = __indirect_glTranslatef; glAPI->Viewport = __indirect_glViewport; /* 1.1 */ + glAPI->AreTexturesResident = __indirect_glAreTexturesResident; glAPI->ArrayElement = __indirect_glArrayElement; glAPI->BindTexture = __indirect_glBindTexture; glAPI->ColorPointer = __indirect_glColorPointer; + glAPI->CopyTexImage1D = __indirect_glCopyTexImage1D; + glAPI->CopyTexImage2D = __indirect_glCopyTexImage2D; + glAPI->CopyTexSubImage1D = __indirect_glCopyTexSubImage1D; + glAPI->CopyTexSubImage2D = __indirect_glCopyTexSubImage2D; + glAPI->DeleteTextures = __indirect_glDeleteTextures; glAPI->DisableClientState = __indirect_glDisableClientState; glAPI->DrawArrays = __indirect_glDrawArrays; glAPI->DrawElements = __indirect_glDrawElements; glAPI->EdgeFlagPointer = __indirect_glEdgeFlagPointer; glAPI->EnableClientState = __indirect_glEnableClientState; + glAPI->GenTextures = __indirect_glGenTextures; + glAPI->GetPointerv = __indirect_glGetPointerv; glAPI->IndexPointer = __indirect_glIndexPointer; glAPI->Indexub = __indirect_glIndexub; glAPI->Indexubv = __indirect_glIndexubv; glAPI->InterleavedArrays = __indirect_glInterleavedArrays; + glAPI->IsTexture = __indirect_glIsTexture; glAPI->NormalPointer = __indirect_glNormalPointer; glAPI->PolygonOffset = __indirect_glPolygonOffset; - glAPI->TexCoordPointer = __indirect_glTexCoordPointer; - glAPI->VertexPointer = __indirect_glVertexPointer; - glAPI->AreTexturesResident = __indirect_glAreTexturesResident; - glAPI->CopyTexImage1D = __indirect_glCopyTexImage1D; - glAPI->CopyTexImage2D = __indirect_glCopyTexImage2D; - glAPI->CopyTexSubImage1D = __indirect_glCopyTexSubImage1D; - glAPI->CopyTexSubImage2D = __indirect_glCopyTexSubImage2D; - glAPI->DeleteTextures = __indirect_glDeleteTextures; - glAPI->GenTextures = __indirect_glGenTextures; - glAPI->GetPointerv = __indirect_glGetPointerv; - glAPI->IsTexture = __indirect_glIsTexture; + glAPI->PopClientAttrib = __indirect_glPopClientAttrib; glAPI->PrioritizeTextures = __indirect_glPrioritizeTextures; + glAPI->PushClientAttrib = __indirect_glPushClientAttrib; + glAPI->TexCoordPointer = __indirect_glTexCoordPointer; glAPI->TexSubImage1D = __indirect_glTexSubImage1D; glAPI->TexSubImage2D = __indirect_glTexSubImage2D; - glAPI->PopClientAttrib = __indirect_glPopClientAttrib; - glAPI->PushClientAttrib = __indirect_glPushClientAttrib; + glAPI->VertexPointer = __indirect_glVertexPointer; /* 1.2 */ glAPI->BlendColor = __indirect_glBlendColor; glAPI->BlendEquation = __indirect_glBlendEquation; - glAPI->DrawRangeElements = __indirect_glDrawRangeElements; + glAPI->ColorSubTable = __indirect_glColorSubTable; glAPI->ColorTable = __indirect_glColorTable; glAPI->ColorTableParameterfv = __indirect_glColorTableParameterfv; glAPI->ColorTableParameteriv = __indirect_glColorTableParameteriv; - glAPI->CopyColorTable = __indirect_glCopyColorTable; - glAPI->GetColorTable = __indirect_glGetColorTable; - glAPI->GetColorTableParameterfv = __indirect_glGetColorTableParameterfv; - glAPI->GetColorTableParameteriv = __indirect_glGetColorTableParameteriv; - glAPI->ColorSubTable = __indirect_glColorSubTable; - glAPI->CopyColorSubTable = __indirect_glCopyColorSubTable; glAPI->ConvolutionFilter1D = __indirect_glConvolutionFilter1D; glAPI->ConvolutionFilter2D = __indirect_glConvolutionFilter2D; glAPI->ConvolutionParameterf = __indirect_glConvolutionParameterf; glAPI->ConvolutionParameterfv = __indirect_glConvolutionParameterfv; glAPI->ConvolutionParameteri = __indirect_glConvolutionParameteri; glAPI->ConvolutionParameteriv = __indirect_glConvolutionParameteriv; + glAPI->CopyColorSubTable = __indirect_glCopyColorSubTable; + glAPI->CopyColorTable = __indirect_glCopyColorTable; glAPI->CopyConvolutionFilter1D = __indirect_glCopyConvolutionFilter1D; glAPI->CopyConvolutionFilter2D = __indirect_glCopyConvolutionFilter2D; + glAPI->CopyTexSubImage3D = __indirect_glCopyTexSubImage3D; + glAPI->DrawRangeElements = __indirect_glDrawRangeElements; + glAPI->GetColorTable = __indirect_glGetColorTable; + glAPI->GetColorTableParameterfv = __indirect_glGetColorTableParameterfv; + glAPI->GetColorTableParameteriv = __indirect_glGetColorTableParameteriv; glAPI->GetConvolutionFilter = __indirect_glGetConvolutionFilter; glAPI->GetConvolutionParameterfv = __indirect_glGetConvolutionParameterfv; glAPI->GetConvolutionParameteriv = __indirect_glGetConvolutionParameteriv; - glAPI->GetSeparableFilter = __indirect_glGetSeparableFilter; - glAPI->SeparableFilter2D = __indirect_glSeparableFilter2D; glAPI->GetHistogram = __indirect_glGetHistogram; glAPI->GetHistogramParameterfv = __indirect_glGetHistogramParameterfv; glAPI->GetHistogramParameteriv = __indirect_glGetHistogramParameteriv; glAPI->GetMinmax = __indirect_glGetMinmax; glAPI->GetMinmaxParameterfv = __indirect_glGetMinmaxParameterfv; glAPI->GetMinmaxParameteriv = __indirect_glGetMinmaxParameteriv; + glAPI->GetSeparableFilter = __indirect_glGetSeparableFilter; glAPI->Histogram = __indirect_glHistogram; glAPI->Minmax = __indirect_glMinmax; glAPI->ResetHistogram = __indirect_glResetHistogram; glAPI->ResetMinmax = __indirect_glResetMinmax; + glAPI->SeparableFilter2D = __indirect_glSeparableFilter2D; glAPI->TexImage3D = __indirect_glTexImage3D; glAPI->TexSubImage3D = __indirect_glTexSubImage3D; - glAPI->CopyTexSubImage3D = __indirect_glCopyTexSubImage3D; /* 1. GL_ARB_multitexture */ + glAPI->ActiveTextureARB = __indirect_glActiveTextureARB; + glAPI->ClientActiveTextureARB = __indirect_glClientActiveTextureARB; + glAPI->MultiTexCoord1dARB = __indirect_glMultiTexCoord1dARB; + glAPI->MultiTexCoord1dvARB = __indirect_glMultiTexCoord1dvARB; + glAPI->MultiTexCoord1fARB = __indirect_glMultiTexCoord1fARB; + glAPI->MultiTexCoord1fvARB = __indirect_glMultiTexCoord1fvARB; + glAPI->MultiTexCoord1iARB = __indirect_glMultiTexCoord1iARB; + glAPI->MultiTexCoord1ivARB = __indirect_glMultiTexCoord1ivARB; + glAPI->MultiTexCoord1sARB = __indirect_glMultiTexCoord1sARB; + glAPI->MultiTexCoord1svARB = __indirect_glMultiTexCoord1svARB; glAPI->MultiTexCoord2dARB = __indirect_glMultiTexCoord2dARB; glAPI->MultiTexCoord2dvARB = __indirect_glMultiTexCoord2dvARB; glAPI->MultiTexCoord2fARB = __indirect_glMultiTexCoord2fARB; @@ -481,16 +491,6 @@ __GLapi * __glXNewIndirectAPI( void ) glAPI->MultiTexCoord4ivARB = __indirect_glMultiTexCoord4ivARB; glAPI->MultiTexCoord4sARB = __indirect_glMultiTexCoord4sARB; glAPI->MultiTexCoord4svARB = __indirect_glMultiTexCoord4svARB; - glAPI->ActiveTextureARB = __indirect_glActiveTextureARB; - glAPI->ClientActiveTextureARB = __indirect_glClientActiveTextureARB; - glAPI->MultiTexCoord1dARB = __indirect_glMultiTexCoord1dARB; - glAPI->MultiTexCoord1dvARB = __indirect_glMultiTexCoord1dvARB; - glAPI->MultiTexCoord1fARB = __indirect_glMultiTexCoord1fARB; - glAPI->MultiTexCoord1fvARB = __indirect_glMultiTexCoord1fvARB; - glAPI->MultiTexCoord1iARB = __indirect_glMultiTexCoord1iARB; - glAPI->MultiTexCoord1ivARB = __indirect_glMultiTexCoord1ivARB; - glAPI->MultiTexCoord1sARB = __indirect_glMultiTexCoord1sARB; - glAPI->MultiTexCoord1svARB = __indirect_glMultiTexCoord1svARB; /* 3. GL_ARB_transpose_matrix */ @@ -646,11 +646,11 @@ __GLapi * __glXNewIndirectAPI( void ) /* 149. GL_EXT_fog_coord */ + glAPI->FogCoordPointerEXT = __indirect_glFogCoordPointerEXT; + glAPI->FogCoorddEXT = __indirect_glFogCoorddEXT; glAPI->FogCoorddvEXT = __indirect_glFogCoorddvEXT; glAPI->FogCoordfEXT = __indirect_glFogCoordfEXT; glAPI->FogCoordfvEXT = __indirect_glFogCoordfvEXT; - glAPI->FogCoordPointerEXT = __indirect_glFogCoordPointerEXT; - glAPI->FogCoorddEXT = __indirect_glFogCoorddEXT; /* 173. GL_EXT_blend_func_separate */ |