diff options
author | Ian Romanick <[email protected]> | 2004-12-01 08:31:15 +0000 |
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committer | Ian Romanick <[email protected]> | 2004-12-01 08:31:15 +0000 |
commit | 6b89a8363b4934e4b5bbad10f84bbe7e38f22f9b (patch) | |
tree | cf62b917800b94dcc1108b138505a4425862ca00 /src/glx/x11/indirect.h | |
parent | bb427b10b156225f1f79fed01930e1e2d3b2093f (diff) |
Make the transition to script-genereated GLX code easier.
Move "handcoded" ARB_window_pos / MESA_window_pos functions to their own
file. Modify the ARB_window_pos functions to use the MESA_window_pos names.
Diffstat (limited to 'src/glx/x11/indirect.h')
-rw-r--r-- | src/glx/x11/indirect.h | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/glx/x11/indirect.h b/src/glx/x11/indirect.h index e62589699e6..442c4ab53b3 100644 --- a/src/glx/x11/indirect.h +++ b/src/glx/x11/indirect.h @@ -407,7 +407,7 @@ glxvendr_enum1_4(MultiTexCoord4d, X_GLrop_MultiTexCoord4dvARB, GLdouble, ARB) glxvendr_enum1_V(PointParameterf, X_GLrop_PointParameterf, GLfloat, ARB) glxproto_enum1_V(PointParameteri, X_GLrop_PointParameteri, GLint) -glxvendr_3(WindowPos3f, X_GLrop_WindowPos3fARB, GLfloat, ARB) +glxvendr_3(WindowPos3f, X_GLrop_WindowPos3fARB, GLfloat, MESA) glxproto_1s(ActiveStencilFaceEXT, X_GLrop_ActiveStencilFaceEXT, GLenum) @@ -549,20 +549,20 @@ void __indirect_glClientActiveTextureARB(GLenum texture); void __indirect_glSampleCoverageARB( GLfloat value, GLboolean invert ); -void __indirect_glWindowPos2dARB(GLdouble x, GLdouble y); -void __indirect_glWindowPos2iARB(GLint x, GLint y); -void __indirect_glWindowPos2fARB(GLfloat x, GLfloat y); -void __indirect_glWindowPos2sARB(GLshort x, GLshort y); -void __indirect_glWindowPos2dvARB(const GLdouble * p); -void __indirect_glWindowPos2fvARB(const GLfloat * p); -void __indirect_glWindowPos2ivARB(const GLint * p); -void __indirect_glWindowPos2svARB(const GLshort * p); -void __indirect_glWindowPos3dARB(GLdouble x, GLdouble y, GLdouble z); -void __indirect_glWindowPos3iARB(GLint x, GLint y, GLint z); -void __indirect_glWindowPos3sARB(GLshort x, GLshort y, GLshort z); -void __indirect_glWindowPos3dvARB(const GLdouble * p); -void __indirect_glWindowPos3ivARB(const GLint * p); -void __indirect_glWindowPos3svARB(const GLshort * p); +void __indirect_glWindowPos2dMESA(GLdouble x, GLdouble y); +void __indirect_glWindowPos2iMESA(GLint x, GLint y); +void __indirect_glWindowPos2fMESA(GLfloat x, GLfloat y); +void __indirect_glWindowPos2sMESA(GLshort x, GLshort y); +void __indirect_glWindowPos2dvMESA(const GLdouble * p); +void __indirect_glWindowPos2fvMESA(const GLfloat * p); +void __indirect_glWindowPos2ivMESA(const GLint * p); +void __indirect_glWindowPos2svMESA(const GLshort * p); +void __indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z); +void __indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z); +void __indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z); +void __indirect_glWindowPos3dvMESA(const GLdouble * p); +void __indirect_glWindowPos3ivMESA(const GLint * p); +void __indirect_glWindowPos3svMESA(const GLshort * p); void __indirect_glMultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid ** indices, GLsizei primcount); |