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authorIan Romanick <[email protected]>2004-12-01 08:31:15 +0000
committerIan Romanick <[email protected]>2004-12-01 08:31:15 +0000
commit6b89a8363b4934e4b5bbad10f84bbe7e38f22f9b (patch)
treecf62b917800b94dcc1108b138505a4425862ca00 /src/glx/x11/indirect.h
parentbb427b10b156225f1f79fed01930e1e2d3b2093f (diff)
Make the transition to script-genereated GLX code easier.
Move "handcoded" ARB_window_pos / MESA_window_pos functions to their own file. Modify the ARB_window_pos functions to use the MESA_window_pos names.
Diffstat (limited to 'src/glx/x11/indirect.h')
-rw-r--r--src/glx/x11/indirect.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/glx/x11/indirect.h b/src/glx/x11/indirect.h
index e62589699e6..442c4ab53b3 100644
--- a/src/glx/x11/indirect.h
+++ b/src/glx/x11/indirect.h
@@ -407,7 +407,7 @@ glxvendr_enum1_4(MultiTexCoord4d, X_GLrop_MultiTexCoord4dvARB, GLdouble, ARB)
glxvendr_enum1_V(PointParameterf, X_GLrop_PointParameterf, GLfloat, ARB)
glxproto_enum1_V(PointParameteri, X_GLrop_PointParameteri, GLint)
-glxvendr_3(WindowPos3f, X_GLrop_WindowPos3fARB, GLfloat, ARB)
+glxvendr_3(WindowPos3f, X_GLrop_WindowPos3fARB, GLfloat, MESA)
glxproto_1s(ActiveStencilFaceEXT, X_GLrop_ActiveStencilFaceEXT, GLenum)
@@ -549,20 +549,20 @@ void __indirect_glClientActiveTextureARB(GLenum texture);
void __indirect_glSampleCoverageARB( GLfloat value, GLboolean invert );
-void __indirect_glWindowPos2dARB(GLdouble x, GLdouble y);
-void __indirect_glWindowPos2iARB(GLint x, GLint y);
-void __indirect_glWindowPos2fARB(GLfloat x, GLfloat y);
-void __indirect_glWindowPos2sARB(GLshort x, GLshort y);
-void __indirect_glWindowPos2dvARB(const GLdouble * p);
-void __indirect_glWindowPos2fvARB(const GLfloat * p);
-void __indirect_glWindowPos2ivARB(const GLint * p);
-void __indirect_glWindowPos2svARB(const GLshort * p);
-void __indirect_glWindowPos3dARB(GLdouble x, GLdouble y, GLdouble z);
-void __indirect_glWindowPos3iARB(GLint x, GLint y, GLint z);
-void __indirect_glWindowPos3sARB(GLshort x, GLshort y, GLshort z);
-void __indirect_glWindowPos3dvARB(const GLdouble * p);
-void __indirect_glWindowPos3ivARB(const GLint * p);
-void __indirect_glWindowPos3svARB(const GLshort * p);
+void __indirect_glWindowPos2dMESA(GLdouble x, GLdouble y);
+void __indirect_glWindowPos2iMESA(GLint x, GLint y);
+void __indirect_glWindowPos2fMESA(GLfloat x, GLfloat y);
+void __indirect_glWindowPos2sMESA(GLshort x, GLshort y);
+void __indirect_glWindowPos2dvMESA(const GLdouble * p);
+void __indirect_glWindowPos2fvMESA(const GLfloat * p);
+void __indirect_glWindowPos2ivMESA(const GLint * p);
+void __indirect_glWindowPos2svMESA(const GLshort * p);
+void __indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z);
+void __indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z);
+void __indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z);
+void __indirect_glWindowPos3dvMESA(const GLdouble * p);
+void __indirect_glWindowPos3ivMESA(const GLint * p);
+void __indirect_glWindowPos3svMESA(const GLshort * p);
void __indirect_glMultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid ** indices, GLsizei primcount);