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authorAdam Jackson <[email protected]>2004-10-25 21:09:16 +0000
committerAdam Jackson <[email protected]>2004-10-25 21:09:16 +0000
commitcb3610e37c4c0a40520441b8515d044dabcc8854 (patch)
tree4c3a60c9381bc03c4ad58f9170e99d8237b1d81d /src/glx/x11/indirect.h
parentbcd8735546f3842f917f2cdc4ff530e4215f01a1 (diff)
Import the GLX client side library, formerly from xc/lib/GL/glx. Build it
by adding 'glx/x11' to SRC_DIRS in your build config.
Diffstat (limited to 'src/glx/x11/indirect.h')
-rw-r--r--src/glx/x11/indirect.h647
1 files changed, 647 insertions, 0 deletions
diff --git a/src/glx/x11/indirect.h b/src/glx/x11/indirect.h
new file mode 100644
index 00000000000..4982f461890
--- /dev/null
+++ b/src/glx/x11/indirect.h
@@ -0,0 +1,647 @@
+/* $XFree86: xc/lib/GL/glx/indirect.h,v 1.5 2003/09/28 20:15:03 alanh Exp $ */
+/**************************************************************************
+
+Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sub license, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial portions
+of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <[email protected]>
+ *
+ */
+
+#if !defined( _INDIRECT_H_ ) || defined( GENERATE_GLX_PROTOCOL_FUNCTIONS )
+
+# if !defined( _INDIRECT_H_ )
+# if defined( GENERATE_GLX_PROTOCOL_FUNCTIONS )
+# error "indirect.h must be included once without GENERATE_GLX_PROTOCOL_FUNCTIONS defined!"
+# endif
+
+# define _INDIRECT_H_
+# include "indirect_wrap.h"
+
+# define glxproto_void(name, rop) \
+ extern void __indirect_gl ## name ( void );
+# define glxproto_Cv(name, rop, type, count) \
+ extern void __indirect_gl ## name (const type * v);
+# define glxproto_Cv_transpose(name, rop, type, w) \
+ extern void __indirect_gl ## name (const type * v);
+# define glxproto_1s(name, rop, type) \
+ extern void __indirect_gl ## name (type v1);
+# define glxproto_2s(name, rop, type) \
+ extern void __indirect_gl ## name (type v1, type v2);
+# define glxproto_3s(name, rop, type) \
+ extern void __indirect_gl ## name (type v1, type v2, type v3);
+# define glxproto_4s(name, rop, type) \
+ extern void __indirect_gl ## name (type v1, type v2, type v3, type v4);
+# define glxproto_6s(name, rop, type) \
+ void __indirect_gl ## name (type v1, type v2, type v3, type v4, type v5, type v6);
+# define glxproto_enum1_1s(name, rop, type) \
+ void __indirect_gl ## name (GLenum e, type v1);
+# define glxproto_enum1_1v(name, rop, type) \
+ void __indirect_gl ## name (GLenum e, const type * v);
+# define glxproto_enum1_2s(name, rop, type) \
+ void __indirect_gl ## name (GLenum e, type v1, type v2);
+# define glxproto_enum1_2v(name, rop, type) \
+ void __indirect_gl ## name (GLenum e, const type * v);
+# define glxproto_enum1_3s(name, rop, type) \
+ void __indirect_gl ## name (GLenum e, type v1, type v2, type v3);
+# define glxproto_enum1_3v(name, rop, type) \
+ void __indirect_gl ## name (GLenum e, const type * v);
+# define glxproto_enum1_4s(name, rop, type) \
+ void __indirect_gl ## name (GLenum e, type v1, type v2, type v3, type v4);
+# define glxproto_enum1_4v(name, rop, type) \
+ void __indirect_gl ## name (GLenum e, const type * v);
+# define glxproto_enum1_Vv(name, rop, type) \
+ void __indirect_gl ## name (GLenum pname, const type * v);
+# define glxproto_enum2_1s(name, rop, type) \
+ void __indirect_gl ## name (GLenum target, GLenum pname, type v1);
+#define glxproto_enum2_Vv(name, rop, type) \
+ void __indirect_gl ## name (GLenum target, GLenum pname, const type * v);
+
+# endif /* !defined( _INDIRECT_H_ ) */
+
+#define glxproto_1(name, rop, type) \
+ glxproto_1s(name, rop, type) \
+ glxproto_Cv(name ## v, rop, type, 1)
+
+#define glxvendr_1(name, rop, type, VEN) \
+ glxproto_1s(name ## VEN, rop, type) \
+ glxproto_Cv(name ## v ## VEN, rop, type, 1)
+
+#define glxproto_2(name, rop, type) \
+ glxproto_2s(name, rop, type) \
+ glxproto_Cv(name ## v, rop, type, 2)
+
+#define glxvendr_2(name, rop, type, VEN) \
+ glxproto_2s(name ## VEN, rop, type) \
+ glxproto_Cv(name ## v ## VEN, rop, type, 2)
+
+#define glxproto_3(name, rop, type) \
+ glxproto_3s(name, rop, type) \
+ glxproto_Cv(name ## v, rop, type, 3)
+
+#define glxvendr_3(name, rop, type, VEN) \
+ glxproto_3s(name ## VEN, rop, type) \
+ glxproto_Cv(name ## v ## VEN, rop, type, 3)
+
+#define glxproto_4(name, rop, type) \
+ glxproto_4s(name, rop, type) \
+ glxproto_Cv(name ## v, rop, type, 4)
+
+#define glxproto_enum1_1(name, rop, type) \
+ glxproto_enum1_1s(name, rop, type) \
+ glxproto_enum1_1v(name ## v, rop, type)
+
+#define glxvendr_enum1_1(name, rop, type, VEN) \
+ glxproto_enum1_1s(name ## VEN, rop, type) \
+ glxproto_enum1_1v(name ## v ## VEN, rop, type)
+
+#define glxproto_enum1_2(name, rop, type) \
+ glxproto_enum1_2s(name, rop, type) \
+ glxproto_enum1_2v(name ## v, rop, type)
+
+#define glxvendr_enum1_2(name, rop, type, VEN) \
+ glxproto_enum1_2s(name ## VEN, rop, type) \
+ glxproto_enum1_2v(name ## v ## VEN, rop, type)
+
+#define glxproto_enum1_3(name, rop, type) \
+ glxproto_enum1_3s(name, rop, type) \
+ glxproto_enum1_3v(name ## v, rop, type)
+
+#define glxvendr_enum1_3(name, rop, type, VEN) \
+ glxproto_enum1_3s(name ## VEN, rop, type) \
+ glxproto_enum1_3v(name ## v ## VEN, rop, type)
+
+#define glxproto_enum1_4(name, rop, type) \
+ glxproto_enum1_4s(name, rop, type) \
+ glxproto_enum1_4v(name ## v, rop, type)
+
+#define glxvendr_enum1_4(name, rop, type, VEN) \
+ glxproto_enum1_4s(name ## VEN, rop, type) \
+ glxproto_enum1_4v(name ## v ## VEN, rop, type)
+
+#define glxproto_enum1_V(name, rop, type) \
+ glxproto_enum1_1s(name, rop, type) \
+ glxproto_enum1_Vv(name ## v, rop ## v, type)
+
+#define glxvendr_enum1_V(name, rop, type, VEN) \
+ glxproto_enum1_1s(name ## VEN, rop ## VEN, type) \
+ glxproto_enum1_Vv(name ## v ## VEN, rop ## v ## VEN, type)
+
+#define glxproto_enum2_V(name, rop, type) \
+ glxproto_enum2_1s(name, rop, type) \
+ glxproto_enum2_Vv(name ## v, rop ## v, type)
+
+#define glxvendr_enum2_V(name, rop, type, VEN) \
+ glxproto_enum2_1s(name ## VEN, rop ## VEN, type) \
+ glxproto_enum2_Vv(name ## v ## VEN, rop ## v ## VEN, type)
+
+glxproto_1s(CallList, X_GLrop_CallList, GLuint)
+glxproto_1s(ListBase, X_GLrop_ListBase, GLuint)
+glxproto_1s(Begin, X_GLrop_Begin, GLenum)
+
+glxproto_3(Color3b, X_GLrop_Color3bv, GLbyte)
+glxproto_3(Color3s, X_GLrop_Color3sv, GLshort)
+glxproto_3(Color3i, X_GLrop_Color3iv, GLint)
+glxproto_3(Color3ub, X_GLrop_Color3ubv, GLubyte)
+glxproto_3(Color3us, X_GLrop_Color3usv, GLushort)
+glxproto_3(Color3ui, X_GLrop_Color3uiv, GLuint)
+glxproto_3(Color3f, X_GLrop_Color3fv, GLfloat)
+glxproto_3(Color3d, X_GLrop_Color3dv, GLdouble)
+
+glxproto_4(Color4b, X_GLrop_Color4bv, GLbyte)
+glxproto_4(Color4s, X_GLrop_Color4sv, GLshort)
+glxproto_4(Color4i, X_GLrop_Color4iv, GLint)
+glxproto_4(Color4ub, X_GLrop_Color4ubv, GLubyte)
+glxproto_4(Color4us, X_GLrop_Color4usv, GLushort)
+glxproto_4(Color4ui, X_GLrop_Color4uiv, GLuint)
+glxproto_4(Color4f, X_GLrop_Color4fv, GLfloat)
+glxproto_4(Color4d, X_GLrop_Color4dv, GLdouble)
+
+glxproto_1(FogCoordf, X_GLrop_FogCoordfv, GLfloat)
+glxproto_1(FogCoordd, X_GLrop_FogCoorddv, GLdouble)
+
+glxproto_3(SecondaryColor3b, X_GLrop_SecondaryColor3bv, GLbyte)
+glxproto_3(SecondaryColor3s, X_GLrop_SecondaryColor3sv, GLshort)
+glxproto_3(SecondaryColor3i, X_GLrop_SecondaryColor3iv, GLint)
+glxproto_3(SecondaryColor3ub, X_GLrop_SecondaryColor3ubv, GLubyte)
+glxproto_3(SecondaryColor3us, X_GLrop_SecondaryColor3usv, GLushort)
+glxproto_3(SecondaryColor3ui, X_GLrop_SecondaryColor3uiv, GLuint)
+glxproto_3(SecondaryColor3f, X_GLrop_SecondaryColor3fv, GLfloat)
+glxproto_3(SecondaryColor3d, X_GLrop_SecondaryColor3dv, GLdouble)
+
+glxproto_1(EdgeFlag, X_GLrop_EdgeFlagv, GLboolean)
+
+glxproto_1(Indexd, X_GLrop_Indexdv, GLdouble)
+glxproto_1(Indexf, X_GLrop_Indexfv, GLfloat)
+glxproto_1(Indexi, X_GLrop_Indexiv, GLint)
+glxproto_1(Indexs, X_GLrop_Indexsv, GLshort)
+glxproto_1(Indexub, X_GLrop_Indexubv, GLubyte)
+
+glxproto_void(End, X_GLrop_End)
+
+glxproto_3(Normal3b, X_GLrop_Normal3bv, GLbyte)
+glxproto_3(Normal3s, X_GLrop_Normal3sv, GLshort)
+glxproto_3(Normal3i, X_GLrop_Normal3iv, GLint)
+glxproto_3(Normal3f, X_GLrop_Normal3fv, GLfloat)
+glxproto_3(Normal3d, X_GLrop_Normal3dv, GLdouble)
+
+glxproto_2(RasterPos2s, X_GLrop_RasterPos2sv, GLshort)
+glxproto_2(RasterPos2i, X_GLrop_RasterPos2iv, GLint)
+glxproto_2(RasterPos2f, X_GLrop_RasterPos2fv, GLfloat)
+glxproto_2(RasterPos2d, X_GLrop_RasterPos2dv, GLdouble)
+glxproto_3(RasterPos3s, X_GLrop_RasterPos3sv, GLshort)
+glxproto_3(RasterPos3i, X_GLrop_RasterPos3iv, GLint)
+glxproto_3(RasterPos3f, X_GLrop_RasterPos3fv, GLfloat)
+glxproto_3(RasterPos3d, X_GLrop_RasterPos3dv, GLdouble)
+glxproto_4(RasterPos4s, X_GLrop_RasterPos4sv, GLshort)
+glxproto_4(RasterPos4i, X_GLrop_RasterPos4iv, GLint)
+glxproto_4(RasterPos4f, X_GLrop_RasterPos4fv, GLfloat)
+glxproto_4(RasterPos4d, X_GLrop_RasterPos4dv, GLdouble)
+
+glxproto_1(TexCoord1s, X_GLrop_TexCoord1sv, GLshort)
+glxproto_1(TexCoord1i, X_GLrop_TexCoord1iv, GLint)
+glxproto_1(TexCoord1f, X_GLrop_TexCoord1fv, GLfloat)
+glxproto_1(TexCoord1d, X_GLrop_TexCoord1dv, GLdouble)
+glxproto_2(TexCoord2s, X_GLrop_TexCoord2sv, GLshort)
+glxproto_2(TexCoord2i, X_GLrop_TexCoord2iv, GLint)
+glxproto_2(TexCoord2f, X_GLrop_TexCoord2fv, GLfloat)
+glxproto_2(TexCoord2d, X_GLrop_TexCoord2dv, GLdouble)
+glxproto_3(TexCoord3s, X_GLrop_TexCoord3sv, GLshort)
+glxproto_3(TexCoord3i, X_GLrop_TexCoord3iv, GLint)
+glxproto_3(TexCoord3f, X_GLrop_TexCoord3fv, GLfloat)
+glxproto_3(TexCoord3d, X_GLrop_TexCoord3dv, GLdouble)
+glxproto_4(TexCoord4s, X_GLrop_TexCoord4sv, GLshort)
+glxproto_4(TexCoord4i, X_GLrop_TexCoord4iv, GLint)
+glxproto_4(TexCoord4f, X_GLrop_TexCoord4fv, GLfloat)
+glxproto_4(TexCoord4d, X_GLrop_TexCoord4dv, GLdouble)
+
+glxproto_2(Vertex2s, X_GLrop_Vertex2sv, GLshort)
+glxproto_2(Vertex2i, X_GLrop_Vertex2iv, GLint)
+glxproto_2(Vertex2f, X_GLrop_Vertex2fv, GLfloat)
+glxproto_2(Vertex2d, X_GLrop_Vertex2dv, GLdouble)
+glxproto_3(Vertex3s, X_GLrop_Vertex3sv, GLshort)
+glxproto_3(Vertex3i, X_GLrop_Vertex3iv, GLint)
+glxproto_3(Vertex3f, X_GLrop_Vertex3fv, GLfloat)
+glxproto_3(Vertex3d, X_GLrop_Vertex3dv, GLdouble)
+glxproto_4(Vertex4s, X_GLrop_Vertex4sv, GLshort)
+glxproto_4(Vertex4i, X_GLrop_Vertex4iv, GLint)
+glxproto_4(Vertex4f, X_GLrop_Vertex4fv, GLfloat)
+glxproto_4(Vertex4d, X_GLrop_Vertex4dv, GLdouble)
+
+glxproto_enum1_4v(ClipPlane, X_GLrop_ClipPlane, GLdouble)
+
+glxproto_2s(ColorMaterial, X_GLrop_ColorMaterial, GLenum)
+
+glxproto_1s(CullFace, X_GLrop_CullFace, GLenum)
+
+glxproto_enum1_V(Fogi, X_GLrop_Fogi, GLint)
+glxproto_enum1_V(Fogf, X_GLrop_Fogf, GLfloat)
+
+glxproto_1s(FrontFace, X_GLrop_FrontFace, GLenum)
+glxproto_2s(Hint, X_GLrop_Hint, GLenum)
+
+glxproto_enum2_V(Lighti, X_GLrop_Lighti, GLint)
+glxproto_enum2_V(Lightf, X_GLrop_Lightf, GLfloat)
+
+glxproto_enum1_V(LightModeli, X_GLrop_LightModeli, GLint)
+glxproto_enum1_V(LightModelf, X_GLrop_LightModelf, GLfloat)
+
+glxproto_1s(LineWidth, X_GLrop_LineWidth, GLfloat)
+
+glxproto_enum2_V(Materiali, X_GLrop_Materiali, GLint)
+glxproto_enum2_V(Materialf, X_GLrop_Materialf, GLfloat)
+
+glxproto_1s(PointSize, X_GLrop_PointSize, GLfloat)
+
+glxproto_2s(PolygonMode, X_GLrop_PolygonMode, GLenum)
+
+glxproto_1s(ShadeModel, X_GLrop_ShadeModel, GLenum)
+
+glxproto_enum2_V(TexParameteri, X_GLrop_TexParameteri, GLint)
+glxproto_enum2_V(TexParameterf, X_GLrop_TexParameterf, GLfloat)
+
+glxproto_enum2_V(TexEnvi, X_GLrop_TexEnvi, GLint)
+glxproto_enum2_V(TexEnvf, X_GLrop_TexEnvf, GLfloat)
+glxproto_enum2_V(TexGeni, X_GLrop_TexGeni, GLint)
+glxproto_enum2_V(TexGenf, X_GLrop_TexGenf, GLfloat)
+glxproto_enum2_V(TexGend, X_GLrop_TexGend, GLdouble)
+
+glxproto_void(InitNames, X_GLrop_InitNames)
+glxproto_1s(LoadName, X_GLrop_LoadName, GLuint)
+glxproto_1s(PassThrough, X_GLrop_PassThrough, GLfloat)
+glxproto_void(PopName, X_GLrop_PopName)
+glxproto_1s(PushName, X_GLrop_PushName, GLuint)
+
+glxproto_1s(DrawBuffer, X_GLrop_DrawBuffer, GLenum)
+glxproto_1s(Clear, X_GLrop_Clear, GLbitfield)
+
+glxproto_4s(ClearAccum, X_GLrop_ClearAccum, GLfloat)
+glxproto_1s(ClearIndex, X_GLrop_ClearIndex, GLfloat)
+glxproto_4s(ClearColor, X_GLrop_ClearColor, GLclampf)
+glxproto_1s(ClearStencil, X_GLrop_ClearStencil, GLint)
+glxproto_1s(ClearDepth, X_GLrop_ClearDepth, GLclampd)
+
+glxproto_1s(StencilMask, X_GLrop_StencilMask, GLuint)
+glxproto_4s(ColorMask, X_GLrop_ColorMask, GLboolean)
+glxproto_1s(DepthMask, X_GLrop_DepthMask, GLboolean)
+glxproto_1s(IndexMask, X_GLrop_IndexMask, GLuint)
+
+glxproto_enum1_1s(Accum, X_GLrop_Accum, GLfloat)
+
+glxproto_void(PopAttrib, X_GLrop_PopAttrib)
+glxproto_1s(PushAttrib, X_GLrop_PushAttrib, GLbitfield)
+
+glxproto_1(EvalCoord1f, X_GLrop_EvalCoord1fv, GLfloat)
+glxproto_1(EvalCoord1d, X_GLrop_EvalCoord1dv, GLdouble)
+glxproto_2(EvalCoord2f, X_GLrop_EvalCoord2fv, GLfloat)
+glxproto_2(EvalCoord2d, X_GLrop_EvalCoord2dv, GLdouble)
+glxproto_enum1_2s(EvalMesh1, X_GLrop_EvalMesh1, GLint)
+glxproto_enum1_4s(EvalMesh2, X_GLrop_EvalMesh2, GLint)
+glxproto_1s(EvalPoint1, X_GLrop_EvalPoint1, GLint)
+glxproto_2s(EvalPoint2, X_GLrop_EvalPoint2, GLint)
+
+glxproto_enum1_1s(AlphaFunc, X_GLrop_AlphaFunc, GLclampf)
+
+glxproto_2s(BlendFunc, X_GLrop_BlendFunc, GLenum)
+glxproto_4s(BlendFuncSeparate, X_GLrop_BlendFuncSeparate, GLenum)
+
+glxproto_1s(LogicOp, X_GLrop_LogicOp, GLenum)
+
+glxproto_3s(StencilOp, X_GLrop_StencilOp, GLenum)
+glxproto_1s(DepthFunc, X_GLrop_DepthFunc, GLenum)
+
+glxproto_2s(PixelZoom, X_GLrop_PixelZoom, GLfloat)
+
+glxproto_enum1_1s(PixelTransferf, X_GLrop_PixelTransferf, GLfloat)
+glxproto_enum1_1s(PixelTransferi, X_GLrop_PixelTransferi, GLint)
+
+glxproto_1s(ReadBuffer, X_GLrop_ReadBuffer, GLenum)
+
+glxproto_2s(DepthRange, X_GLrop_DepthRange, GLclampd)
+
+glxproto_6s(Frustum, X_GLrop_Frustum, GLdouble)
+
+glxproto_void(LoadIdentity, X_GLrop_LoadIdentity)
+glxproto_1s(MatrixMode, X_GLrop_MatrixMode, GLenum)
+glxproto_Cv(LoadMatrixf, X_GLrop_LoadMatrixf, GLfloat, 16)
+glxproto_Cv(MultMatrixf, X_GLrop_MultMatrixf, GLfloat, 16)
+glxproto_Cv(LoadMatrixd, X_GLrop_LoadMatrixd, GLdouble, 16)
+glxproto_Cv(MultMatrixd, X_GLrop_MultMatrixd, GLdouble, 16)
+glxproto_Cv_transpose(LoadTransposeMatrixfARB, X_GLrop_LoadMatrixf, GLfloat, 4)
+glxproto_Cv_transpose(MultTransposeMatrixfARB, X_GLrop_MultMatrixf, GLfloat, 4)
+glxproto_Cv_transpose(LoadTransposeMatrixdARB, X_GLrop_LoadMatrixd, GLdouble, 4)
+glxproto_Cv_transpose(MultTransposeMatrixdARB, X_GLrop_MultMatrixd, GLdouble, 4)
+
+glxproto_6s(Ortho, X_GLrop_Ortho, GLdouble)
+
+glxproto_void(PushMatrix, X_GLrop_PushMatrix)
+glxproto_void(PopMatrix, X_GLrop_PopMatrix)
+
+glxproto_4s(Rotatef, X_GLrop_Rotatef, GLfloat)
+glxproto_3s(Scalef, X_GLrop_Scalef, GLfloat)
+glxproto_3s(Translatef, X_GLrop_Translatef, GLfloat)
+glxproto_4s(Rotated, X_GLrop_Rotated, GLdouble)
+glxproto_3s(Scaled, X_GLrop_Scaled, GLdouble)
+glxproto_3s(Translated, X_GLrop_Translated, GLdouble)
+
+glxproto_2s(PolygonOffset, X_GLrop_PolygonOffset, GLfloat)
+
+glxproto_enum1_1s(BindTexture, X_GLrop_BindTexture, GLuint)
+
+glxproto_4s(BlendColor, X_GLrop_BlendColor, GLclampf)
+glxproto_1s(BlendEquation, X_GLrop_BlendEquation, GLenum)
+
+glxproto_enum2_Vv(ColorTableParameteriv, X_GLrop_ColorTableParameteriv, GLint)
+glxproto_enum2_Vv(ColorTableParameterfv, X_GLrop_ColorTableParameterfv, GLfloat)
+
+glxproto_enum2_V(ConvolutionParameteri, X_GLrop_ConvolutionParameteri, GLint)
+glxproto_enum2_V(ConvolutionParameterf, X_GLrop_ConvolutionParameterf, GLfloat)
+
+glxproto_enum2_1s(Minmax, X_GLrop_Minmax, GLboolean)
+
+glxproto_1s(ResetHistogram, X_GLrop_ResetHistogram, GLenum)
+glxproto_1s(ResetMinmax, X_GLrop_ResetMinmax, GLenum)
+
+glxproto_1s( ActiveTextureARB, X_GLrop_ActiveTextureARB, GLenum)
+glxvendr_enum1_1(MultiTexCoord1s, X_GLrop_MultiTexCoord1svARB, GLshort, ARB)
+glxvendr_enum1_1(MultiTexCoord1i, X_GLrop_MultiTexCoord1ivARB, GLint, ARB)
+glxvendr_enum1_1(MultiTexCoord1f, X_GLrop_MultiTexCoord1fvARB, GLfloat, ARB)
+glxvendr_enum1_1(MultiTexCoord1d, X_GLrop_MultiTexCoord1dvARB, GLdouble, ARB)
+glxvendr_enum1_2(MultiTexCoord2s, X_GLrop_MultiTexCoord2svARB, GLshort, ARB)
+glxvendr_enum1_2(MultiTexCoord2i, X_GLrop_MultiTexCoord2ivARB, GLint, ARB)
+glxvendr_enum1_2(MultiTexCoord2f, X_GLrop_MultiTexCoord2fvARB, GLfloat, ARB)
+glxvendr_enum1_2(MultiTexCoord2d, X_GLrop_MultiTexCoord2dvARB, GLdouble, ARB)
+glxvendr_enum1_3(MultiTexCoord3s, X_GLrop_MultiTexCoord3svARB, GLshort, ARB)
+glxvendr_enum1_3(MultiTexCoord3i, X_GLrop_MultiTexCoord3ivARB, GLint, ARB)
+glxvendr_enum1_3(MultiTexCoord3f, X_GLrop_MultiTexCoord3fvARB, GLfloat, ARB)
+glxvendr_enum1_3(MultiTexCoord3d, X_GLrop_MultiTexCoord3dvARB, GLdouble, ARB)
+glxvendr_enum1_4(MultiTexCoord4s, X_GLrop_MultiTexCoord4svARB, GLshort, ARB)
+glxvendr_enum1_4(MultiTexCoord4i, X_GLrop_MultiTexCoord4ivARB, GLint, ARB)
+glxvendr_enum1_4(MultiTexCoord4f, X_GLrop_MultiTexCoord4fvARB, GLfloat, ARB)
+glxvendr_enum1_4(MultiTexCoord4d, X_GLrop_MultiTexCoord4dvARB, GLdouble, ARB)
+
+glxvendr_enum1_V(PointParameterf, X_GLrop_PointParameterf, GLfloat, ARB)
+glxproto_enum1_V(PointParameteri, X_GLrop_PointParameteri, GLint)
+
+glxvendr_3(WindowPos3f, X_GLrop_WindowPos3fARB, GLfloat, ARB)
+
+glxproto_1s(ActiveStencilFaceEXT, X_GLrop_ActiveStencilFaceEXT, GLenum)
+
+glxproto_4s(Rects, X_GLrop_Rectsv, GLshort)
+glxproto_4s(Recti, X_GLrop_Rectiv, GLint)
+glxproto_4s(Rectf, X_GLrop_Rectfv, GLfloat)
+glxproto_4s(Rectd, X_GLrop_Rectdv, GLdouble)
+
+#if !defined( GENERATE_GLX_PROTOCOL_FUNCTIONS )
+GLboolean __indirect_glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
+GLboolean __indirect_glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, GLboolean *residences);
+void __indirect_glArrayElement(GLint i);
+void __indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+void __indirect_glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
+void __indirect_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+void __indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table);
+void __indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+void __indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+void __indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+void __indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+void __indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+void __indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+void __indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+void __indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+void __indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+void __indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void __indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+void __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void __indirect_glDeleteLists(GLuint list, GLsizei range);
+void __indirect_glDeleteTextures(GLsizei n, const GLuint *textures);
+void __indirect_glDeleteTexturesEXT(GLsizei n, const GLuint *textures);
+void __indirect_glDisable(GLenum cap);
+void __indirect_glDisableClientState(GLenum array);
+void __indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count);
+void __indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+void __indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+void __indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+void __indirect_glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
+void __indirect_glEnable(GLenum cap);
+void __indirect_glEnableClientState(GLenum array);
+void __indirect_glEndList(void);
+void __indirect_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
+void __indirect_glFinish(void);
+void __indirect_glFlush(void);
+GLuint __indirect_glGenLists(GLsizei range);
+void __indirect_glGenTextures(GLsizei n, GLuint *textures);
+void __indirect_glGenTexturesEXT(GLsizei n, GLuint *textures);
+void __indirect_glGetBooleanv(GLenum val, GLboolean *b);
+void __indirect_glGetClipPlane(GLenum plane, GLdouble *equation);
+void __indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
+void __indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
+void __indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
+void __indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
+void __indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
+void __indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
+void __indirect_glGetDoublev(GLenum val, GLdouble *d);
+GLenum __indirect_glGetError(void);
+void __indirect_glGetFloatv(GLenum val, GLfloat *f);
+void __indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+void __indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
+void __indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
+void __indirect_glGetIntegerv(GLenum val, GLint *i);
+void __indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
+void __indirect_glGetLightiv(GLenum light, GLenum pname, GLint *params);
+void __indirect_glGetMapdv(GLenum target, GLenum query, GLdouble *v);
+void __indirect_glGetMapfv(GLenum target, GLenum query, GLfloat *v);
+void __indirect_glGetMapiv(GLenum target, GLenum query, GLint *v);
+void __indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
+void __indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
+void __indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+void __indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
+void __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
+void __indirect_glGetPixelMapfv(GLenum map, GLfloat *values);
+void __indirect_glGetPixelMapuiv(GLenum map, GLuint *values);
+void __indirect_glGetPixelMapusv(GLenum map, GLushort *values);
+void __indirect_glGetPointerv(GLenum pname, void **params);
+void __indirect_glGetPolygonStipple(GLubyte *mask);
+const GLubyte *__indirect_glGetString(GLenum name);
+void __indirect_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+void __indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
+void __indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
+void __indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
+void __indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
+void __indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
+void __indirect_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *texels);
+void __indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
+void __indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
+void __indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
+void __indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
+void __indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+void __indirect_glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+void __indirect_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
+GLboolean __indirect_glIsEnabled(GLenum cap);
+GLboolean __indirect_glIsList(GLuint list);
+GLboolean __indirect_glIsTexture(GLuint texture);
+GLboolean __indirect_glIsTextureEXT(GLuint texture);
+void __indirect_glLineStipple(GLint factor, GLushort pattern);
+void __indirect_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *pnts);
+void __indirect_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *pnts);
+void __indirect_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustr, GLint uord, GLdouble v1, GLdouble v2, GLint vstr, GLint vord, const GLdouble *pnts);
+void __indirect_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustr, GLint uord, GLfloat v1, GLfloat v2, GLint vstr, GLint vord, const GLfloat *pnts);
+void __indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
+void __indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
+void __indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+void __indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+void __indirect_glNewList(GLuint list, GLenum mode);
+void __indirect_glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
+void __indirect_glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
+void __indirect_glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
+void __indirect_glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
+void __indirect_glPixelStoref(GLenum pname, GLfloat param);
+void __indirect_glPixelStorei(GLenum pname, GLint param);
+void __indirect_glPolygonStipple(const GLubyte *mask);
+void __indirect_glPopClientAttrib(void);
+void __indirect_glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities);
+void __indirect_glPushClientAttrib(GLuint mask);
+void __indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+void __indirect_glRectdv(const GLdouble *v1, const GLdouble *v2);
+void __indirect_glRectfv(const GLfloat *v1, const GLfloat *v2);
+void __indirect_glRectiv(const GLint *v1, const GLint *v2);
+void __indirect_glRectsv(const GLshort *v1, const GLshort *v2);
+GLint __indirect_glRenderMode(GLenum mode);
+void __indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+void __indirect_glSelectBuffer(GLsizei numnames, GLuint *buffer);
+void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+void __indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask);
+void __indirect_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+void __indirect_glTexImage1D(GLenum target, GLint level, GLint components, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *image);
+void __indirect_glTexImage2D(GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *image);
+void __indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *image);
+void __indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+void __indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+void __indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *image);
+void __indirect_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+void __indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+
+void __indirect_glClientActiveTextureARB(GLenum texture);
+
+void __indirect_glSampleCoverageARB( GLfloat value, GLboolean invert );
+
+void __indirect_glWindowPos2dARB(GLdouble x, GLdouble y);
+void __indirect_glWindowPos2iARB(GLint x, GLint y);
+void __indirect_glWindowPos2fARB(GLfloat x, GLfloat y);
+void __indirect_glWindowPos2sARB(GLshort x, GLshort y);
+void __indirect_glWindowPos2dvARB(const GLdouble * p);
+void __indirect_glWindowPos2fvARB(const GLfloat * p);
+void __indirect_glWindowPos2ivARB(const GLint * p);
+void __indirect_glWindowPos2svARB(const GLshort * p);
+void __indirect_glWindowPos3dARB(GLdouble x, GLdouble y, GLdouble z);
+void __indirect_glWindowPos3iARB(GLint x, GLint y, GLint z);
+void __indirect_glWindowPos3sARB(GLshort x, GLshort y, GLshort z);
+void __indirect_glWindowPos3dvARB(const GLdouble * p);
+void __indirect_glWindowPos3ivARB(const GLint * p);
+void __indirect_glWindowPos3svARB(const GLshort * p);
+
+void __indirect_glMultiDrawArrays(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+void __indirect_glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid ** indices, GLsizei primcount);
+
+void __indirect_glSampleMaskSGIS( GLfloat value, GLboolean invert );
+void __indirect_glSamplePatternSGIS( GLenum pass );
+
+/* ARB 12. GL_ARB_texture_compression / GL 1.3 */
+
+void __indirect_glGetCompressedTexImage( GLenum target, GLint level,
+ GLvoid * img );
+void __indirect_glCompressedTexImage1D( GLenum target, GLint level,
+ GLenum internalformat, GLsizei width,
+ GLint border, GLsizei image_size, const GLvoid *data );
+void __indirect_glCompressedTexImage2D( GLenum target, GLint level,
+ GLenum internalformat, GLsizei width, GLsizei height,
+ GLint border, GLsizei image_size, const GLvoid *data );
+void __indirect_glCompressedTexImage3D( GLenum target, GLint level,
+ GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLsizei image_size, const GLvoid *data );
+void __indirect_glCompressedTexSubImage1D( GLenum target, GLint level,
+ GLint xoffset,
+ GLsizei width,
+ GLenum format, GLsizei image_size, const GLvoid *data );
+void __indirect_glCompressedTexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLsizei image_size, const GLvoid *data );
+void __indirect_glCompressedTexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLsizei image_size, const GLvoid *data );
+
+/* 145. GL_EXT_secondary_color / GL 1.4 */
+
+void __indirect_glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid *);
+
+/* 149. GL_EXT_fog_coord / GL 1.4 */
+
+void __indirect_glFogCoordPointer (GLenum, GLsizei, const GLvoid *);
+
+# undef glxproto_void
+# undef glxproto_Cv
+# undef glxproto_Cv_transpose
+# undef glxproto_1s
+# undef glxproto_2s
+# undef glxproto_3s
+# undef glxproto_4s
+# undef glxproto_6s
+# undef glxproto_enum1_1s
+# undef glxproto_enum1_1v
+# undef glxproto_enum1_2s
+# undef glxproto_enum1_2v
+# undef glxproto_enum1_3s
+# undef glxproto_enum1_3v
+# undef glxproto_enum1_4s
+# undef glxproto_enum1_4v
+# undef glxproto_enum1_Vv
+# undef glxproto_enum2_1s
+# undef glxproto_enum2_Vv
+# undef glxproto_1
+# undef glxvendr_1
+# undef glxproto_2
+# undef glxvendr_2
+# undef glxproto_3
+# undef glxvendr_3
+# undef glxproto_4
+# undef glxproto_enum1_1
+# undef glxvendr_enum1_1
+# undef glxproto_enum1_2
+# undef glxvendr_enum1_2
+# undef glxproto_enum1_3
+# undef glxvendr_enum1_3
+# undef glxproto_enum1_4
+# undef glxvendr_enum1_4
+# undef glxproto_enum1_V
+# undef glxvendr_enum1_V
+# undef glxproto_enum2_V
+# undef glxvendr_enum2_V
+#endif /* !defined( GENERATE_GLX_PROTOCOL_FUNCTIONS ) */
+
+#endif /* _INDIRECT_H_ */