diff options
author | Ian Romanick <[email protected]> | 2004-12-20 04:53:00 +0000 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2004-12-20 04:53:00 +0000 |
commit | 0d84c68313cba241b8020f12211f2abdfd53a955 (patch) | |
tree | a2f1a7d9bb14166a0ea8b250acc32068e49f11e9 /src/glx/x11/indirect.h | |
parent | 46be433c47027ad1bed6ccaa0200fa2ffa6a7b2c (diff) |
Use GLX protocol code generated by glX_proto_send.py.
Diffstat (limited to 'src/glx/x11/indirect.h')
-rw-r--r-- | src/glx/x11/indirect.h | 1174 |
1 files changed, 516 insertions, 658 deletions
diff --git a/src/glx/x11/indirect.h b/src/glx/x11/indirect.h index a313ecf9591..f5ffe1c483b 100644 --- a/src/glx/x11/indirect.h +++ b/src/glx/x11/indirect.h @@ -1,667 +1,525 @@ -/* $XFree86: xc/lib/GL/glx/indirect.h,v 1.5 2003/09/28 20:15:03 alanh Exp $ */ -/************************************************************************** - -Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sub license, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial portions -of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. -IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR -ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ +/* DO NOT EDIT - This file generated automatically by glX_proto_send.py (from Mesa) script */ /* - * Authors: - * Kevin E. Martin <[email protected]> - * + * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * PRECISION INSIGHT, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. */ -#if !defined( _INDIRECT_H_ ) || defined( GENERATE_GLX_PROTOCOL_FUNCTIONS ) -# if !defined( _INDIRECT_H_ ) -# if defined( GENERATE_GLX_PROTOCOL_FUNCTIONS ) -# error "indirect.h must be included once without GENERATE_GLX_PROTOCOL_FUNCTIONS defined!" -# endif +/** + * \file + * Prototypes for indirect rendering functions. + * + * \author Kevin E. Martin <[email protected]> + * \author Ian Romanick <[email protected]> + */ +#if !defined( _INDIRECT_H_ ) # define _INDIRECT_H_ -# define glxproto_void(name, rop) \ - extern void __indirect_gl ## name ( void ); -# define glxproto_Cv(name, rop, type, count) \ - extern void __indirect_gl ## name (const type * v); -# define glxproto_Cv_transpose(name, rop, type, w) \ - extern void __indirect_gl ## name (const type * v); -# define glxproto_1s(name, rop, type) \ - extern void __indirect_gl ## name (type v1); -# define glxproto_2s(name, rop, type) \ - extern void __indirect_gl ## name (type v1, type v2); -# define glxproto_3s(name, rop, type) \ - extern void __indirect_gl ## name (type v1, type v2, type v3); -# define glxproto_4s(name, rop, type) \ - extern void __indirect_gl ## name (type v1, type v2, type v3, type v4); -# define glxproto_6s(name, rop, type) \ - void __indirect_gl ## name (type v1, type v2, type v3, type v4, type v5, type v6); -# define glxproto_enum1_1s(name, rop, type) \ - void __indirect_gl ## name (GLenum e, type v1); -# define glxproto_enum1_1v(name, rop, type) \ - void __indirect_gl ## name (GLenum e, const type * v); -# define glxproto_enum1_2s(name, rop, type) \ - void __indirect_gl ## name (GLenum e, type v1, type v2); -# define glxproto_enum1_2v(name, rop, type) \ - void __indirect_gl ## name (GLenum e, const type * v); -# define glxproto_enum1_3s(name, rop, type) \ - void __indirect_gl ## name (GLenum e, type v1, type v2, type v3); -# define glxproto_enum1_3v(name, rop, type) \ - void __indirect_gl ## name (GLenum e, const type * v); -# define glxproto_enum1_4s(name, rop, type) \ - void __indirect_gl ## name (GLenum e, type v1, type v2, type v3, type v4); -# define glxproto_enum1_4v(name, rop, type) \ - void __indirect_gl ## name (GLenum e, const type * v); -# define glxproto_enum1_Vv(name, rop, type) \ - void __indirect_gl ## name (GLenum pname, const type * v); -# define glxproto_enum2_1s(name, rop, type) \ - void __indirect_gl ## name (GLenum target, GLenum pname, type v1); -#define glxproto_enum2_Vv(name, rop, type) \ - void __indirect_gl ## name (GLenum target, GLenum pname, const type * v); - -# endif /* !defined( _INDIRECT_H_ ) */ - -#define glxproto_1(name, rop, type) \ - glxproto_1s(name, rop, type) \ - glxproto_Cv(name ## v, rop, type, 1) - -#define glxvendr_1(name, rop, type, VEN) \ - glxproto_1s(name ## VEN, rop, type) \ - glxproto_Cv(name ## v ## VEN, rop, type, 1) - -#define glxproto_2(name, rop, type) \ - glxproto_2s(name, rop, type) \ - glxproto_Cv(name ## v, rop, type, 2) - -#define glxvendr_2(name, rop, type, VEN) \ - glxproto_2s(name ## VEN, rop, type) \ - glxproto_Cv(name ## v ## VEN, rop, type, 2) - -#define glxproto_3(name, rop, type) \ - glxproto_3s(name, rop, type) \ - glxproto_Cv(name ## v, rop, type, 3) - -#define glxvendr_3(name, rop, type, VEN) \ - glxproto_3s(name ## VEN, rop, type) \ - glxproto_Cv(name ## v ## VEN, rop, type, 3) - -#define glxproto_4(name, rop, type) \ - glxproto_4s(name, rop, type) \ - glxproto_Cv(name ## v, rop, type, 4) - -#define glxproto_enum1_1(name, rop, type) \ - glxproto_enum1_1s(name, rop, type) \ - glxproto_enum1_1v(name ## v, rop, type) - -#define glxvendr_enum1_1(name, rop, type, VEN) \ - glxproto_enum1_1s(name ## VEN, rop, type) \ - glxproto_enum1_1v(name ## v ## VEN, rop, type) - -#define glxproto_enum1_2(name, rop, type) \ - glxproto_enum1_2s(name, rop, type) \ - glxproto_enum1_2v(name ## v, rop, type) - -#define glxvendr_enum1_2(name, rop, type, VEN) \ - glxproto_enum1_2s(name ## VEN, rop, type) \ - glxproto_enum1_2v(name ## v ## VEN, rop, type) - -#define glxproto_enum1_3(name, rop, type) \ - glxproto_enum1_3s(name, rop, type) \ - glxproto_enum1_3v(name ## v, rop, type) - -#define glxvendr_enum1_3(name, rop, type, VEN) \ - glxproto_enum1_3s(name ## VEN, rop, type) \ - glxproto_enum1_3v(name ## v ## VEN, rop, type) - -#define glxproto_enum1_4(name, rop, type) \ - glxproto_enum1_4s(name, rop, type) \ - glxproto_enum1_4v(name ## v, rop, type) - -#define glxvendr_enum1_4(name, rop, type, VEN) \ - glxproto_enum1_4s(name ## VEN, rop, type) \ - glxproto_enum1_4v(name ## v ## VEN, rop, type) - -#define glxproto_enum1_V(name, rop, type) \ - glxproto_enum1_1s(name, rop, type) \ - glxproto_enum1_Vv(name ## v, rop ## v, type) - -#define glxvendr_enum1_V(name, rop, type, VEN) \ - glxproto_enum1_1s(name ## VEN, rop ## VEN, type) \ - glxproto_enum1_Vv(name ## v ## VEN, rop ## v ## VEN, type) - -#define glxproto_enum2_V(name, rop, type) \ - glxproto_enum2_1s(name, rop, type) \ - glxproto_enum2_Vv(name ## v, rop ## v, type) - -#define glxvendr_enum2_V(name, rop, type, VEN) \ - glxproto_enum2_1s(name ## VEN, rop ## VEN, type) \ - glxproto_enum2_Vv(name ## v ## VEN, rop ## v ## VEN, type) - -glxproto_1s(CallList, X_GLrop_CallList, GLuint) -glxproto_1s(ListBase, X_GLrop_ListBase, GLuint) -glxproto_1s(Begin, X_GLrop_Begin, GLenum) - -glxproto_3(Color3b, X_GLrop_Color3bv, GLbyte) -glxproto_3(Color3s, X_GLrop_Color3sv, GLshort) -glxproto_3(Color3i, X_GLrop_Color3iv, GLint) -glxproto_3(Color3ub, X_GLrop_Color3ubv, GLubyte) -glxproto_3(Color3us, X_GLrop_Color3usv, GLushort) -glxproto_3(Color3ui, X_GLrop_Color3uiv, GLuint) -glxproto_3(Color3f, X_GLrop_Color3fv, GLfloat) -glxproto_3(Color3d, X_GLrop_Color3dv, GLdouble) - -glxproto_4(Color4b, X_GLrop_Color4bv, GLbyte) -glxproto_4(Color4s, X_GLrop_Color4sv, GLshort) -glxproto_4(Color4i, X_GLrop_Color4iv, GLint) -glxproto_4(Color4ub, X_GLrop_Color4ubv, GLubyte) -glxproto_4(Color4us, X_GLrop_Color4usv, GLushort) -glxproto_4(Color4ui, X_GLrop_Color4uiv, GLuint) -glxproto_4(Color4f, X_GLrop_Color4fv, GLfloat) -glxproto_4(Color4d, X_GLrop_Color4dv, GLdouble) - -glxvendr_1(FogCoordf, X_GLrop_FogCoordfv, GLfloat, EXT) -glxvendr_1(FogCoordd, X_GLrop_FogCoorddv, GLdouble, EXT) - -glxvendr_3(SecondaryColor3b, X_GLrop_SecondaryColor3bv, GLbyte, EXT) -glxvendr_3(SecondaryColor3s, X_GLrop_SecondaryColor3sv, GLshort, EXT) -glxvendr_3(SecondaryColor3i, X_GLrop_SecondaryColor3iv, GLint, EXT) -glxvendr_3(SecondaryColor3ub, X_GLrop_SecondaryColor3ubv, GLubyte, EXT) -glxvendr_3(SecondaryColor3us, X_GLrop_SecondaryColor3usv, GLushort, EXT) -glxvendr_3(SecondaryColor3ui, X_GLrop_SecondaryColor3uiv, GLuint, EXT) -glxvendr_3(SecondaryColor3f, X_GLrop_SecondaryColor3fv, GLfloat, EXT) -glxvendr_3(SecondaryColor3d, X_GLrop_SecondaryColor3dv, GLdouble, EXT) - -glxproto_1(EdgeFlag, X_GLrop_EdgeFlagv, GLboolean) - -glxproto_1(Indexd, X_GLrop_Indexdv, GLdouble) -glxproto_1(Indexf, X_GLrop_Indexfv, GLfloat) -glxproto_1(Indexi, X_GLrop_Indexiv, GLint) -glxproto_1(Indexs, X_GLrop_Indexsv, GLshort) -glxproto_1(Indexub, X_GLrop_Indexubv, GLubyte) - -glxproto_void(End, X_GLrop_End) - -glxproto_3(Normal3b, X_GLrop_Normal3bv, GLbyte) -glxproto_3(Normal3s, X_GLrop_Normal3sv, GLshort) -glxproto_3(Normal3i, X_GLrop_Normal3iv, GLint) -glxproto_3(Normal3f, X_GLrop_Normal3fv, GLfloat) -glxproto_3(Normal3d, X_GLrop_Normal3dv, GLdouble) - -glxproto_2(RasterPos2s, X_GLrop_RasterPos2sv, GLshort) -glxproto_2(RasterPos2i, X_GLrop_RasterPos2iv, GLint) -glxproto_2(RasterPos2f, X_GLrop_RasterPos2fv, GLfloat) -glxproto_2(RasterPos2d, X_GLrop_RasterPos2dv, GLdouble) -glxproto_3(RasterPos3s, X_GLrop_RasterPos3sv, GLshort) -glxproto_3(RasterPos3i, X_GLrop_RasterPos3iv, GLint) -glxproto_3(RasterPos3f, X_GLrop_RasterPos3fv, GLfloat) -glxproto_3(RasterPos3d, X_GLrop_RasterPos3dv, GLdouble) -glxproto_4(RasterPos4s, X_GLrop_RasterPos4sv, GLshort) -glxproto_4(RasterPos4i, X_GLrop_RasterPos4iv, GLint) -glxproto_4(RasterPos4f, X_GLrop_RasterPos4fv, GLfloat) -glxproto_4(RasterPos4d, X_GLrop_RasterPos4dv, GLdouble) - -glxproto_1(TexCoord1s, X_GLrop_TexCoord1sv, GLshort) -glxproto_1(TexCoord1i, X_GLrop_TexCoord1iv, GLint) -glxproto_1(TexCoord1f, X_GLrop_TexCoord1fv, GLfloat) -glxproto_1(TexCoord1d, X_GLrop_TexCoord1dv, GLdouble) -glxproto_2(TexCoord2s, X_GLrop_TexCoord2sv, GLshort) -glxproto_2(TexCoord2i, X_GLrop_TexCoord2iv, GLint) -glxproto_2(TexCoord2f, X_GLrop_TexCoord2fv, GLfloat) -glxproto_2(TexCoord2d, X_GLrop_TexCoord2dv, GLdouble) -glxproto_3(TexCoord3s, X_GLrop_TexCoord3sv, GLshort) -glxproto_3(TexCoord3i, X_GLrop_TexCoord3iv, GLint) -glxproto_3(TexCoord3f, X_GLrop_TexCoord3fv, GLfloat) -glxproto_3(TexCoord3d, X_GLrop_TexCoord3dv, GLdouble) -glxproto_4(TexCoord4s, X_GLrop_TexCoord4sv, GLshort) -glxproto_4(TexCoord4i, X_GLrop_TexCoord4iv, GLint) -glxproto_4(TexCoord4f, X_GLrop_TexCoord4fv, GLfloat) -glxproto_4(TexCoord4d, X_GLrop_TexCoord4dv, GLdouble) - -glxproto_2(Vertex2s, X_GLrop_Vertex2sv, GLshort) -glxproto_2(Vertex2i, X_GLrop_Vertex2iv, GLint) -glxproto_2(Vertex2f, X_GLrop_Vertex2fv, GLfloat) -glxproto_2(Vertex2d, X_GLrop_Vertex2dv, GLdouble) -glxproto_3(Vertex3s, X_GLrop_Vertex3sv, GLshort) -glxproto_3(Vertex3i, X_GLrop_Vertex3iv, GLint) -glxproto_3(Vertex3f, X_GLrop_Vertex3fv, GLfloat) -glxproto_3(Vertex3d, X_GLrop_Vertex3dv, GLdouble) -glxproto_4(Vertex4s, X_GLrop_Vertex4sv, GLshort) -glxproto_4(Vertex4i, X_GLrop_Vertex4iv, GLint) -glxproto_4(Vertex4f, X_GLrop_Vertex4fv, GLfloat) -glxproto_4(Vertex4d, X_GLrop_Vertex4dv, GLdouble) - -glxproto_enum1_4v(ClipPlane, X_GLrop_ClipPlane, GLdouble) - -glxproto_2s(ColorMaterial, X_GLrop_ColorMaterial, GLenum) - -glxproto_1s(CullFace, X_GLrop_CullFace, GLenum) - -glxproto_enum1_V(Fogi, X_GLrop_Fogi, GLint) -glxproto_enum1_V(Fogf, X_GLrop_Fogf, GLfloat) - -glxproto_1s(FrontFace, X_GLrop_FrontFace, GLenum) -glxproto_2s(Hint, X_GLrop_Hint, GLenum) - -glxproto_enum2_V(Lighti, X_GLrop_Lighti, GLint) -glxproto_enum2_V(Lightf, X_GLrop_Lightf, GLfloat) - -glxproto_enum1_V(LightModeli, X_GLrop_LightModeli, GLint) -glxproto_enum1_V(LightModelf, X_GLrop_LightModelf, GLfloat) - -glxproto_1s(LineWidth, X_GLrop_LineWidth, GLfloat) - -glxproto_enum2_V(Materiali, X_GLrop_Materiali, GLint) -glxproto_enum2_V(Materialf, X_GLrop_Materialf, GLfloat) - -glxproto_1s(PointSize, X_GLrop_PointSize, GLfloat) - -glxproto_2s(PolygonMode, X_GLrop_PolygonMode, GLenum) - -glxproto_1s(ShadeModel, X_GLrop_ShadeModel, GLenum) -glxproto_enum2_V(TexParameteri, X_GLrop_TexParameteri, GLint) -glxproto_enum2_V(TexParameterf, X_GLrop_TexParameterf, GLfloat) - -glxproto_enum2_V(TexEnvi, X_GLrop_TexEnvi, GLint) -glxproto_enum2_V(TexEnvf, X_GLrop_TexEnvf, GLfloat) -glxproto_enum2_V(TexGeni, X_GLrop_TexGeni, GLint) -glxproto_enum2_V(TexGenf, X_GLrop_TexGenf, GLfloat) -glxproto_enum2_V(TexGend, X_GLrop_TexGend, GLdouble) - -glxproto_void(InitNames, X_GLrop_InitNames) -glxproto_1s(LoadName, X_GLrop_LoadName, GLuint) -glxproto_1s(PassThrough, X_GLrop_PassThrough, GLfloat) -glxproto_void(PopName, X_GLrop_PopName) -glxproto_1s(PushName, X_GLrop_PushName, GLuint) - -glxproto_1s(DrawBuffer, X_GLrop_DrawBuffer, GLenum) -glxproto_1s(Clear, X_GLrop_Clear, GLbitfield) - -glxproto_4s(ClearAccum, X_GLrop_ClearAccum, GLfloat) -glxproto_1s(ClearIndex, X_GLrop_ClearIndex, GLfloat) -glxproto_4s(ClearColor, X_GLrop_ClearColor, GLclampf) -glxproto_1s(ClearStencil, X_GLrop_ClearStencil, GLint) -glxproto_1s(ClearDepth, X_GLrop_ClearDepth, GLclampd) - -glxproto_1s(StencilMask, X_GLrop_StencilMask, GLuint) -glxproto_4s(ColorMask, X_GLrop_ColorMask, GLboolean) -glxproto_1s(DepthMask, X_GLrop_DepthMask, GLboolean) -glxproto_1s(IndexMask, X_GLrop_IndexMask, GLuint) - -glxproto_enum1_1s(Accum, X_GLrop_Accum, GLfloat) - -glxproto_void(PopAttrib, X_GLrop_PopAttrib) -glxproto_1s(PushAttrib, X_GLrop_PushAttrib, GLbitfield) - -glxproto_1(EvalCoord1f, X_GLrop_EvalCoord1fv, GLfloat) -glxproto_1(EvalCoord1d, X_GLrop_EvalCoord1dv, GLdouble) -glxproto_2(EvalCoord2f, X_GLrop_EvalCoord2fv, GLfloat) -glxproto_2(EvalCoord2d, X_GLrop_EvalCoord2dv, GLdouble) -glxproto_enum1_2s(EvalMesh1, X_GLrop_EvalMesh1, GLint) -glxproto_enum1_4s(EvalMesh2, X_GLrop_EvalMesh2, GLint) -glxproto_1s(EvalPoint1, X_GLrop_EvalPoint1, GLint) -glxproto_2s(EvalPoint2, X_GLrop_EvalPoint2, GLint) - -glxproto_enum1_1s(AlphaFunc, X_GLrop_AlphaFunc, GLclampf) - -glxproto_2s(BlendFunc, X_GLrop_BlendFunc, GLenum) - -#define X_GLrop_BlendFuncSeparateEXT 4134 -glxproto_4s(BlendFuncSeparateEXT, X_GLrop_BlendFuncSeparateEXT, GLenum) - -glxproto_1s(LogicOp, X_GLrop_LogicOp, GLenum) - -glxproto_3s(StencilOp, X_GLrop_StencilOp, GLenum) -glxproto_1s(DepthFunc, X_GLrop_DepthFunc, GLenum) - -glxproto_2s(PixelZoom, X_GLrop_PixelZoom, GLfloat) - -glxproto_enum1_1s(PixelTransferf, X_GLrop_PixelTransferf, GLfloat) -glxproto_enum1_1s(PixelTransferi, X_GLrop_PixelTransferi, GLint) - -glxproto_1s(ReadBuffer, X_GLrop_ReadBuffer, GLenum) - -glxproto_2s(DepthRange, X_GLrop_DepthRange, GLclampd) - -glxproto_6s(Frustum, X_GLrop_Frustum, GLdouble) - -glxproto_void(LoadIdentity, X_GLrop_LoadIdentity) -glxproto_1s(MatrixMode, X_GLrop_MatrixMode, GLenum) -glxproto_Cv(LoadMatrixf, X_GLrop_LoadMatrixf, GLfloat, 16) -glxproto_Cv(MultMatrixf, X_GLrop_MultMatrixf, GLfloat, 16) -glxproto_Cv(LoadMatrixd, X_GLrop_LoadMatrixd, GLdouble, 16) -glxproto_Cv(MultMatrixd, X_GLrop_MultMatrixd, GLdouble, 16) - -void __indirect_glLoadTransposeMatrixdARB( const GLdouble * m ); -void __indirect_glLoadTransposeMatrixfARB( const GLfloat * m ); -void __indirect_glMultTransposeMatrixdARB( const GLdouble * m ); -void __indirect_glMultTransposeMatrixfARB( const GLfloat * m ); - -glxproto_6s(Ortho, X_GLrop_Ortho, GLdouble) - -glxproto_void(PushMatrix, X_GLrop_PushMatrix) -glxproto_void(PopMatrix, X_GLrop_PopMatrix) - -glxproto_4s(Rotatef, X_GLrop_Rotatef, GLfloat) -glxproto_3s(Scalef, X_GLrop_Scalef, GLfloat) -glxproto_3s(Translatef, X_GLrop_Translatef, GLfloat) -glxproto_4s(Rotated, X_GLrop_Rotated, GLdouble) -glxproto_3s(Scaled, X_GLrop_Scaled, GLdouble) -glxproto_3s(Translated, X_GLrop_Translated, GLdouble) - -glxproto_2s(PolygonOffset, X_GLrop_PolygonOffset, GLfloat) - -glxproto_enum1_1s(BindTexture, X_GLrop_BindTexture, GLuint) - -glxproto_4s(BlendColor, X_GLrop_BlendColor, GLclampf) -glxproto_1s(BlendEquation, X_GLrop_BlendEquation, GLenum) - -glxproto_enum2_Vv(ColorTableParameteriv, X_GLrop_ColorTableParameteriv, GLint) -glxproto_enum2_Vv(ColorTableParameterfv, X_GLrop_ColorTableParameterfv, GLfloat) - -glxproto_enum2_V(ConvolutionParameteri, X_GLrop_ConvolutionParameteri, GLint) -glxproto_enum2_V(ConvolutionParameterf, X_GLrop_ConvolutionParameterf, GLfloat) - -glxproto_enum2_1s(Minmax, X_GLrop_Minmax, GLboolean) - -glxproto_1s(ResetHistogram, X_GLrop_ResetHistogram, GLenum) -glxproto_1s(ResetMinmax, X_GLrop_ResetMinmax, GLenum) - -glxproto_1s( ActiveTextureARB, X_GLrop_ActiveTextureARB, GLenum) -glxvendr_enum1_1(MultiTexCoord1s, X_GLrop_MultiTexCoord1svARB, GLshort, ARB) -glxvendr_enum1_1(MultiTexCoord1i, X_GLrop_MultiTexCoord1ivARB, GLint, ARB) -glxvendr_enum1_1(MultiTexCoord1f, X_GLrop_MultiTexCoord1fvARB, GLfloat, ARB) -glxvendr_enum1_1(MultiTexCoord1d, X_GLrop_MultiTexCoord1dvARB, GLdouble, ARB) -glxvendr_enum1_2(MultiTexCoord2s, X_GLrop_MultiTexCoord2svARB, GLshort, ARB) -glxvendr_enum1_2(MultiTexCoord2i, X_GLrop_MultiTexCoord2ivARB, GLint, ARB) -glxvendr_enum1_2(MultiTexCoord2f, X_GLrop_MultiTexCoord2fvARB, GLfloat, ARB) -glxvendr_enum1_2(MultiTexCoord2d, X_GLrop_MultiTexCoord2dvARB, GLdouble, ARB) -glxvendr_enum1_3(MultiTexCoord3s, X_GLrop_MultiTexCoord3svARB, GLshort, ARB) -glxvendr_enum1_3(MultiTexCoord3i, X_GLrop_MultiTexCoord3ivARB, GLint, ARB) -glxvendr_enum1_3(MultiTexCoord3f, X_GLrop_MultiTexCoord3fvARB, GLfloat, ARB) -glxvendr_enum1_3(MultiTexCoord3d, X_GLrop_MultiTexCoord3dvARB, GLdouble, ARB) -glxvendr_enum1_4(MultiTexCoord4s, X_GLrop_MultiTexCoord4svARB, GLshort, ARB) -glxvendr_enum1_4(MultiTexCoord4i, X_GLrop_MultiTexCoord4ivARB, GLint, ARB) -glxvendr_enum1_4(MultiTexCoord4f, X_GLrop_MultiTexCoord4fvARB, GLfloat, ARB) -glxvendr_enum1_4(MultiTexCoord4d, X_GLrop_MultiTexCoord4dvARB, GLdouble, ARB) - -#define X_GLrop_PointParameterfEXT 2065 -#define X_GLrop_PointParameterfvEXT 2066 -#define X_GLrop_PointParameteriNV 4221 -#define X_GLrop_PointParameterivNV 4222 - -glxvendr_enum1_V(PointParameterf, X_GLrop_PointParameterf, GLfloat, EXT) -glxvendr_enum1_V(PointParameteri, X_GLrop_PointParameteri, GLint, NV) - -glxvendr_3(WindowPos3f, X_GLrop_WindowPos3fARB, GLfloat, MESA) - -glxproto_1s(ActiveStencilFaceEXT, X_GLrop_ActiveStencilFaceEXT, GLenum) - -glxproto_4s(Rects, X_GLrop_Rectsv, GLshort) -glxproto_4s(Recti, X_GLrop_Rectiv, GLint) -glxproto_4s(Rectf, X_GLrop_Rectfv, GLfloat) -glxproto_4s(Rectd, X_GLrop_Rectdv, GLdouble) - -#if !defined( GENERATE_GLX_PROTOCOL_FUNCTIONS ) -GLboolean __indirect_glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); -GLboolean __indirect_glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, GLboolean *residences); -void __indirect_glArrayElement(GLint i); -void __indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); -void __indirect_glCallLists(GLsizei n, GLenum type, const GLvoid *lists); -void __indirect_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -void __indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table); -void __indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); -void __indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); -void __indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); -void __indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -void __indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -void __indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -void __indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -void __indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); -void __indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -void __indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -void __indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -void __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void __indirect_glDeleteLists(GLuint list, GLsizei range); -void __indirect_glDeleteTextures(GLsizei n, const GLuint *textures); -void __indirect_glDeleteTexturesEXT(GLsizei n, const GLuint *textures); -void __indirect_glDisable(GLenum cap); -void __indirect_glDisableClientState(GLenum array); -void __indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count); -void __indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); -void __indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); -void __indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); -void __indirect_glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer); -void __indirect_glEnable(GLenum cap); -void __indirect_glEnableClientState(GLenum array); -void __indirect_glEndList(void); -void __indirect_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); -void __indirect_glFinish(void); -void __indirect_glFlush(void); -GLuint __indirect_glGenLists(GLsizei range); -void __indirect_glGenTextures(GLsizei n, GLuint *textures); -void __indirect_glGenTexturesEXT(GLsizei n, GLuint *textures); -void __indirect_glGetBooleanv(GLenum val, GLboolean *b); -void __indirect_glGetClipPlane(GLenum plane, GLdouble *equation); -void __indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table); -void __indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params); -void __indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params); -void __indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image); -void __indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params); -void __indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params); -void __indirect_glGetDoublev(GLenum val, GLdouble *d); -GLenum __indirect_glGetError(void); -void __indirect_glGetFloatv(GLenum val, GLfloat *f); -void __indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -void __indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params); -void __indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params); -void __indirect_glGetIntegerv(GLenum val, GLint *i); -void __indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat *params); -void __indirect_glGetLightiv(GLenum light, GLenum pname, GLint *params); -void __indirect_glGetMapdv(GLenum target, GLenum query, GLdouble *v); -void __indirect_glGetMapfv(GLenum target, GLenum query, GLfloat *v); -void __indirect_glGetMapiv(GLenum target, GLenum query, GLint *v); -void __indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); -void __indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint *params); -void __indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -void __indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params); -void __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params); -void __indirect_glGetPixelMapfv(GLenum map, GLfloat *values); -void __indirect_glGetPixelMapuiv(GLenum map, GLuint *values); -void __indirect_glGetPixelMapusv(GLenum map, GLushort *values); -void __indirect_glGetPointerv(GLenum pname, void **params); -void __indirect_glGetPolygonStipple(GLubyte *mask); -const GLubyte *__indirect_glGetString(GLenum name); -void __indirect_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); -void __indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); -void __indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint *params); -void __indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); -void __indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); -void __indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); -void __indirect_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *texels); -void __indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); -void __indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); -void __indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); -void __indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); -void __indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -void __indirect_glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer); -void __indirect_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); -GLboolean __indirect_glIsEnabled(GLenum cap); -GLboolean __indirect_glIsList(GLuint list); -GLboolean __indirect_glIsTexture(GLuint texture); -GLboolean __indirect_glIsTextureEXT(GLuint texture); -void __indirect_glLineStipple(GLint factor, GLushort pattern); -void __indirect_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *pnts); -void __indirect_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *pnts); -void __indirect_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustr, GLint uord, GLdouble v1, GLdouble v2, GLint vstr, GLint vord, const GLdouble *pnts); -void __indirect_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustr, GLint uord, GLfloat v1, GLfloat v2, GLint vstr, GLint vord, const GLfloat *pnts); -void __indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); -void __indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); -void __indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -void __indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -void __indirect_glNewList(GLuint list, GLenum mode); -void __indirect_glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); -void __indirect_glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values); -void __indirect_glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values); -void __indirect_glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values); -void __indirect_glPixelStoref(GLenum pname, GLfloat param); -void __indirect_glPixelStorei(GLenum pname, GLint param); -void __indirect_glPolygonStipple(const GLubyte *mask); -void __indirect_glPopClientAttrib(void); -void __indirect_glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities); -void __indirect_glPushClientAttrib(GLuint mask); -void __indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); -void __indirect_glRectdv(const GLdouble *v1, const GLdouble *v2); -void __indirect_glRectfv(const GLfloat *v1, const GLfloat *v2); -void __indirect_glRectiv(const GLint *v1, const GLint *v2); -void __indirect_glRectsv(const GLshort *v1, const GLshort *v2); -GLint __indirect_glRenderMode(GLenum mode); -void __indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height); -void __indirect_glSelectBuffer(GLsizei numnames, GLuint *buffer); -void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); -void __indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask); -void __indirect_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -void __indirect_glTexImage1D(GLenum target, GLint level, GLint components, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *image); -void __indirect_glTexImage2D(GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *image); -void __indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *image); -void __indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *image); -void __indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); -void __indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *image); -void __indirect_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -void __indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height); - -void __indirect_glClientActiveTextureARB(GLenum texture); - -void __indirect_glSampleCoverageARB( GLfloat value, GLboolean invert ); - -void __indirect_glWindowPos2dMESA(GLdouble x, GLdouble y); -void __indirect_glWindowPos2iMESA(GLint x, GLint y); -void __indirect_glWindowPos2fMESA(GLfloat x, GLfloat y); -void __indirect_glWindowPos2sMESA(GLshort x, GLshort y); -void __indirect_glWindowPos2dvMESA(const GLdouble * p); -void __indirect_glWindowPos2fvMESA(const GLfloat * p); -void __indirect_glWindowPos2ivMESA(const GLint * p); -void __indirect_glWindowPos2svMESA(const GLshort * p); -void __indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z); -void __indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z); -void __indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z); -void __indirect_glWindowPos3dvMESA(const GLdouble * p); -void __indirect_glWindowPos3ivMESA(const GLint * p); -void __indirect_glWindowPos3svMESA(const GLshort * p); - -void __indirect_glMultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); -void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid ** indices, GLsizei primcount); - -void __indirect_glSampleMaskSGIS( GLfloat value, GLboolean invert ); -void __indirect_glSamplePatternSGIS( GLenum pass ); - -/* ARB 12. GL_ARB_texture_compression / GL 1.3 */ - -void __indirect_glGetCompressedTexImageARB( GLenum target, GLint level, - GLvoid * img ); -void __indirect_glCompressedTexImage1DARB( GLenum target, GLint level, - GLenum internalformat, GLsizei width, - GLint border, GLsizei image_size, const GLvoid *data ); -void __indirect_glCompressedTexImage2DARB( GLenum target, GLint level, - GLenum internalformat, GLsizei width, GLsizei height, - GLint border, GLsizei image_size, const GLvoid *data ); -void __indirect_glCompressedTexImage3DARB( GLenum target, GLint level, - GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, - GLint border, GLsizei image_size, const GLvoid *data ); -void __indirect_glCompressedTexSubImage1DARB( GLenum target, GLint level, - GLint xoffset, - GLsizei width, - GLenum format, GLsizei image_size, const GLvoid *data ); -void __indirect_glCompressedTexSubImage2DARB( GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLsizei image_size, const GLvoid *data ); -void __indirect_glCompressedTexSubImage3DARB( GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLsizei image_size, const GLvoid *data ); - -void __indirect_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, - GLsizei count, const GLvoid * pointer ); -void __indirect_glEdgeFlagPointerEXT(GLsizei stride, - GLsizei count, const GLboolean * pointer ); -void __indirect_glIndexPointerEXT(GLenum type, GLsizei stride, - GLsizei count, const GLvoid * pointer ); -void __indirect_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, - const GLvoid * pointer ); -void __indirect_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, - GLsizei count, const GLvoid * pointer ); -void __indirect_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, - GLsizei count, const GLvoid * pointer ); - -/* 145. GL_EXT_secondary_color / GL 1.4 */ - -void __indirect_glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *); - -/* 149. GL_EXT_fog_coord / GL 1.4 */ - -void __indirect_glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *); - -# undef glxproto_void -# undef glxproto_Cv -# undef glxproto_Cv_transpose -# undef glxproto_1s -# undef glxproto_2s -# undef glxproto_3s -# undef glxproto_4s -# undef glxproto_6s -# undef glxproto_enum1_1s -# undef glxproto_enum1_1v -# undef glxproto_enum1_2s -# undef glxproto_enum1_2v -# undef glxproto_enum1_3s -# undef glxproto_enum1_3v -# undef glxproto_enum1_4s -# undef glxproto_enum1_4v -# undef glxproto_enum1_Vv -# undef glxproto_enum2_1s -# undef glxproto_enum2_Vv -# undef glxproto_1 -# undef glxvendr_1 -# undef glxproto_2 -# undef glxvendr_2 -# undef glxproto_3 -# undef glxvendr_3 -# undef glxproto_4 -# undef glxproto_enum1_1 -# undef glxvendr_enum1_1 -# undef glxproto_enum1_2 -# undef glxvendr_enum1_2 -# undef glxproto_enum1_3 -# undef glxvendr_enum1_3 -# undef glxproto_enum1_4 -# undef glxvendr_enum1_4 -# undef glxproto_enum1_V -# undef glxvendr_enum1_V -# undef glxproto_enum2_V -# undef glxvendr_enum2_V -#endif /* !defined( GENERATE_GLX_PROTOCOL_FUNCTIONS ) */ - -#endif /* _INDIRECT_H_ */ +# if __GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 3) +# define HIDDEN __attribute__((visibility("hidden"))) +# else +# define HIDDEN +# endif +extern HIDDEN void __indirect_glNewList(GLuint list, GLenum mode); +extern HIDDEN void __indirect_glEndList(void); +extern HIDDEN void __indirect_glCallList(GLuint list); +extern HIDDEN void __indirect_glCallLists(GLsizei n, GLenum type, const GLvoid * lists); +extern HIDDEN void __indirect_glDeleteLists(GLuint list, GLsizei range); +extern HIDDEN GLuint __indirect_glGenLists(GLsizei range); +extern HIDDEN void __indirect_glListBase(GLuint base); +extern HIDDEN void __indirect_glBegin(GLenum mode); +extern HIDDEN void __indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); +extern HIDDEN void __indirect_glColor3b(GLbyte red, GLbyte green, GLbyte blue); +extern HIDDEN void __indirect_glColor3bv(const GLbyte * v); +extern HIDDEN void __indirect_glColor3d(GLdouble red, GLdouble green, GLdouble blue); +extern HIDDEN void __indirect_glColor3dv(const GLdouble * v); +extern HIDDEN void __indirect_glColor3f(GLfloat red, GLfloat green, GLfloat blue); +extern HIDDEN void __indirect_glColor3fv(const GLfloat * v); +extern HIDDEN void __indirect_glColor3i(GLint red, GLint green, GLint blue); +extern HIDDEN void __indirect_glColor3iv(const GLint * v); +extern HIDDEN void __indirect_glColor3s(GLshort red, GLshort green, GLshort blue); +extern HIDDEN void __indirect_glColor3sv(const GLshort * v); +extern HIDDEN void __indirect_glColor3ub(GLubyte red, GLubyte green, GLubyte blue); +extern HIDDEN void __indirect_glColor3ubv(const GLubyte * v); +extern HIDDEN void __indirect_glColor3ui(GLuint red, GLuint green, GLuint blue); +extern HIDDEN void __indirect_glColor3uiv(const GLuint * v); +extern HIDDEN void __indirect_glColor3us(GLushort red, GLushort green, GLushort blue); +extern HIDDEN void __indirect_glColor3usv(const GLushort * v); +extern HIDDEN void __indirect_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +extern HIDDEN void __indirect_glColor4bv(const GLbyte * v); +extern HIDDEN void __indirect_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +extern HIDDEN void __indirect_glColor4dv(const GLdouble * v); +extern HIDDEN void __indirect_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +extern HIDDEN void __indirect_glColor4fv(const GLfloat * v); +extern HIDDEN void __indirect_glColor4i(GLint red, GLint green, GLint blue, GLint alpha); +extern HIDDEN void __indirect_glColor4iv(const GLint * v); +extern HIDDEN void __indirect_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); +extern HIDDEN void __indirect_glColor4sv(const GLshort * v); +extern HIDDEN void __indirect_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +extern HIDDEN void __indirect_glColor4ubv(const GLubyte * v); +extern HIDDEN void __indirect_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); +extern HIDDEN void __indirect_glColor4uiv(const GLuint * v); +extern HIDDEN void __indirect_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); +extern HIDDEN void __indirect_glColor4usv(const GLushort * v); +extern HIDDEN void __indirect_glEdgeFlag(GLboolean flag); +extern HIDDEN void __indirect_glEdgeFlagv(const GLboolean * flag); +extern HIDDEN void __indirect_glEnd(void); +extern HIDDEN void __indirect_glIndexd(GLdouble c); +extern HIDDEN void __indirect_glIndexdv(const GLdouble * c); +extern HIDDEN void __indirect_glIndexf(GLfloat c); +extern HIDDEN void __indirect_glIndexfv(const GLfloat * c); +extern HIDDEN void __indirect_glIndexi(GLint c); +extern HIDDEN void __indirect_glIndexiv(const GLint * c); +extern HIDDEN void __indirect_glIndexs(GLshort c); +extern HIDDEN void __indirect_glIndexsv(const GLshort * c); +extern HIDDEN void __indirect_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); +extern HIDDEN void __indirect_glNormal3bv(const GLbyte * v); +extern HIDDEN void __indirect_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); +extern HIDDEN void __indirect_glNormal3dv(const GLdouble * v); +extern HIDDEN void __indirect_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); +extern HIDDEN void __indirect_glNormal3fv(const GLfloat * v); +extern HIDDEN void __indirect_glNormal3i(GLint nx, GLint ny, GLint nz); +extern HIDDEN void __indirect_glNormal3iv(const GLint * v); +extern HIDDEN void __indirect_glNormal3s(GLshort nx, GLshort ny, GLshort nz); +extern HIDDEN void __indirect_glNormal3sv(const GLshort * v); +extern HIDDEN void __indirect_glRasterPos2d(GLdouble x, GLdouble y); +extern HIDDEN void __indirect_glRasterPos2dv(const GLdouble * v); +extern HIDDEN void __indirect_glRasterPos2f(GLfloat x, GLfloat y); +extern HIDDEN void __indirect_glRasterPos2fv(const GLfloat * v); +extern HIDDEN void __indirect_glRasterPos2i(GLint x, GLint y); +extern HIDDEN void __indirect_glRasterPos2iv(const GLint * v); +extern HIDDEN void __indirect_glRasterPos2s(GLshort x, GLshort y); +extern HIDDEN void __indirect_glRasterPos2sv(const GLshort * v); +extern HIDDEN void __indirect_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); +extern HIDDEN void __indirect_glRasterPos3dv(const GLdouble * v); +extern HIDDEN void __indirect_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); +extern HIDDEN void __indirect_glRasterPos3fv(const GLfloat * v); +extern HIDDEN void __indirect_glRasterPos3i(GLint x, GLint y, GLint z); +extern HIDDEN void __indirect_glRasterPos3iv(const GLint * v); +extern HIDDEN void __indirect_glRasterPos3s(GLshort x, GLshort y, GLshort z); +extern HIDDEN void __indirect_glRasterPos3sv(const GLshort * v); +extern HIDDEN void __indirect_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +extern HIDDEN void __indirect_glRasterPos4dv(const GLdouble * v); +extern HIDDEN void __indirect_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +extern HIDDEN void __indirect_glRasterPos4fv(const GLfloat * v); +extern HIDDEN void __indirect_glRasterPos4i(GLint x, GLint y, GLint z, GLint w); +extern HIDDEN void __indirect_glRasterPos4iv(const GLint * v); +extern HIDDEN void __indirect_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); +extern HIDDEN void __indirect_glRasterPos4sv(const GLshort * v); +extern HIDDEN void __indirect_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +extern HIDDEN void __indirect_glRectdv(const GLdouble * v1, const GLdouble * v2); +extern HIDDEN void __indirect_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +extern HIDDEN void __indirect_glRectfv(const GLfloat * v1, const GLfloat * v2); +extern HIDDEN void __indirect_glRecti(GLint x1, GLint y1, GLint x2, GLint y2); +extern HIDDEN void __indirect_glRectiv(const GLint * v1, const GLint * v2); +extern HIDDEN void __indirect_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +extern HIDDEN void __indirect_glRectsv(const GLshort * v1, const GLshort * v2); +extern HIDDEN void __indirect_glTexCoord1d(GLdouble s); +extern HIDDEN void __indirect_glTexCoord1dv(const GLdouble * v); +extern HIDDEN void __indirect_glTexCoord1f(GLfloat s); +extern HIDDEN void __indirect_glTexCoord1fv(const GLfloat * v); +extern HIDDEN void __indirect_glTexCoord1i(GLint s); +extern HIDDEN void __indirect_glTexCoord1iv(const GLint * v); +extern HIDDEN void __indirect_glTexCoord1s(GLshort s); +extern HIDDEN void __indirect_glTexCoord1sv(const GLshort * v); +extern HIDDEN void __indirect_glTexCoord2d(GLdouble s, GLdouble t); +extern HIDDEN void __indirect_glTexCoord2dv(const GLdouble * v); +extern HIDDEN void __indirect_glTexCoord2f(GLfloat s, GLfloat t); +extern HIDDEN void __indirect_glTexCoord2fv(const GLfloat * v); +extern HIDDEN void __indirect_glTexCoord2i(GLint s, GLint t); +extern HIDDEN void __indirect_glTexCoord2iv(const GLint * v); +extern HIDDEN void __indirect_glTexCoord2s(GLshort s, GLshort t); +extern HIDDEN void __indirect_glTexCoord2sv(const GLshort * v); +extern HIDDEN void __indirect_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); +extern HIDDEN void __indirect_glTexCoord3dv(const GLdouble * v); +extern HIDDEN void __indirect_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); +extern HIDDEN void __indirect_glTexCoord3fv(const GLfloat * v); +extern HIDDEN void __indirect_glTexCoord3i(GLint s, GLint t, GLint r); +extern HIDDEN void __indirect_glTexCoord3iv(const GLint * v); +extern HIDDEN void __indirect_glTexCoord3s(GLshort s, GLshort t, GLshort r); +extern HIDDEN void __indirect_glTexCoord3sv(const GLshort * v); +extern HIDDEN void __indirect_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +extern HIDDEN void __indirect_glTexCoord4dv(const GLdouble * v); +extern HIDDEN void __indirect_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +extern HIDDEN void __indirect_glTexCoord4fv(const GLfloat * v); +extern HIDDEN void __indirect_glTexCoord4i(GLint s, GLint t, GLint r, GLint q); +extern HIDDEN void __indirect_glTexCoord4iv(const GLint * v); +extern HIDDEN void __indirect_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); +extern HIDDEN void __indirect_glTexCoord4sv(const GLshort * v); +extern HIDDEN void __indirect_glVertex2d(GLdouble x, GLdouble y); +extern HIDDEN void __indirect_glVertex2dv(const GLdouble * v); +extern HIDDEN void __indirect_glVertex2f(GLfloat x, GLfloat y); +extern HIDDEN void __indirect_glVertex2fv(const GLfloat * v); +extern HIDDEN void __indirect_glVertex2i(GLint x, GLint y); +extern HIDDEN void __indirect_glVertex2iv(const GLint * v); +extern HIDDEN void __indirect_glVertex2s(GLshort x, GLshort y); +extern HIDDEN void __indirect_glVertex2sv(const GLshort * v); +extern HIDDEN void __indirect_glVertex3d(GLdouble x, GLdouble y, GLdouble z); +extern HIDDEN void __indirect_glVertex3dv(const GLdouble * v); +extern HIDDEN void __indirect_glVertex3f(GLfloat x, GLfloat y, GLfloat z); +extern HIDDEN void __indirect_glVertex3fv(const GLfloat * v); +extern HIDDEN void __indirect_glVertex3i(GLint x, GLint y, GLint z); +extern HIDDEN void __indirect_glVertex3iv(const GLint * v); +extern HIDDEN void __indirect_glVertex3s(GLshort x, GLshort y, GLshort z); +extern HIDDEN void __indirect_glVertex3sv(const GLshort * v); +extern HIDDEN void __indirect_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +extern HIDDEN void __indirect_glVertex4dv(const GLdouble * v); +extern HIDDEN void __indirect_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +extern HIDDEN void __indirect_glVertex4fv(const GLfloat * v); +extern HIDDEN void __indirect_glVertex4i(GLint x, GLint y, GLint z, GLint w); +extern HIDDEN void __indirect_glVertex4iv(const GLint * v); +extern HIDDEN void __indirect_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); +extern HIDDEN void __indirect_glVertex4sv(const GLshort * v); +extern HIDDEN void __indirect_glClipPlane(GLenum plane, const GLdouble * equation); +extern HIDDEN void __indirect_glColorMaterial(GLenum face, GLenum mode); +extern HIDDEN void __indirect_glCullFace(GLenum mode); +extern HIDDEN void __indirect_glFogf(GLenum pname, GLfloat param); +extern HIDDEN void __indirect_glFogfv(GLenum pname, const GLfloat * params); +extern HIDDEN void __indirect_glFogi(GLenum pname, GLint param); +extern HIDDEN void __indirect_glFogiv(GLenum pname, const GLint * params); +extern HIDDEN void __indirect_glFrontFace(GLenum mode); +extern HIDDEN void __indirect_glHint(GLenum target, GLenum mode); +extern HIDDEN void __indirect_glLightf(GLenum light, GLenum pname, GLfloat param); +extern HIDDEN void __indirect_glLightfv(GLenum light, GLenum pname, const GLfloat * params); +extern HIDDEN void __indirect_glLighti(GLenum light, GLenum pname, GLint param); +extern HIDDEN void __indirect_glLightiv(GLenum light, GLenum pname, const GLint * params); +extern HIDDEN void __indirect_glLightModelf(GLenum pname, GLfloat param); +extern HIDDEN void __indirect_glLightModelfv(GLenum pname, const GLfloat * params); +extern HIDDEN void __indirect_glLightModeli(GLenum pname, GLint param); +extern HIDDEN void __indirect_glLightModeliv(GLenum pname, const GLint * params); +extern HIDDEN void __indirect_glLineStipple(GLint factor, GLushort pattern); +extern HIDDEN void __indirect_glLineWidth(GLfloat width); +extern HIDDEN void __indirect_glMaterialf(GLenum face, GLenum pname, GLfloat param); +extern HIDDEN void __indirect_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params); +extern HIDDEN void __indirect_glMateriali(GLenum face, GLenum pname, GLint param); +extern HIDDEN void __indirect_glMaterialiv(GLenum face, GLenum pname, const GLint * params); +extern HIDDEN void __indirect_glPointSize(GLfloat size); +extern HIDDEN void __indirect_glPolygonMode(GLenum face, GLenum mode); +extern HIDDEN void __indirect_glPolygonStipple(const GLubyte * mask); +extern HIDDEN void __indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height); +extern HIDDEN void __indirect_glShadeModel(GLenum mode); +extern HIDDEN void __indirect_glTexParameterf(GLenum target, GLenum pname, GLfloat param); +extern HIDDEN void __indirect_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); +extern HIDDEN void __indirect_glTexParameteri(GLenum target, GLenum pname, GLint param); +extern HIDDEN void __indirect_glTexParameteriv(GLenum target, GLenum pname, const GLint * params); +extern HIDDEN void __indirect_glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); +extern HIDDEN void __indirect_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); +extern HIDDEN void __indirect_glTexEnvf(GLenum target, GLenum pname, GLfloat param); +extern HIDDEN void __indirect_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); +extern HIDDEN void __indirect_glTexEnvi(GLenum target, GLenum pname, GLint param); +extern HIDDEN void __indirect_glTexEnviv(GLenum target, GLenum pname, const GLint * params); +extern HIDDEN void __indirect_glTexGend(GLenum coord, GLenum pname, GLdouble param); +extern HIDDEN void __indirect_glTexGendv(GLenum coord, GLenum pname, const GLdouble * params); +extern HIDDEN void __indirect_glTexGenf(GLenum coord, GLenum pname, GLfloat param); +extern HIDDEN void __indirect_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params); +extern HIDDEN void __indirect_glTexGeni(GLenum coord, GLenum pname, GLint param); +extern HIDDEN void __indirect_glTexGeniv(GLenum coord, GLenum pname, const GLint * params); +extern HIDDEN void __indirect_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer); +extern HIDDEN void __indirect_glSelectBuffer(GLsizei size, GLuint * buffer); +extern HIDDEN GLint __indirect_glRenderMode(GLenum mode); +extern HIDDEN void __indirect_glInitNames(void); +extern HIDDEN void __indirect_glLoadName(GLuint name); +extern HIDDEN void __indirect_glPassThrough(GLfloat token); +extern HIDDEN void __indirect_glPopName(void); +extern HIDDEN void __indirect_glPushName(GLuint name); +extern HIDDEN void __indirect_glDrawBuffer(GLenum mode); +extern HIDDEN void __indirect_glClear(GLbitfield mask); +extern HIDDEN void __indirect_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +extern HIDDEN void __indirect_glClearIndex(GLfloat c); +extern HIDDEN void __indirect_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +extern HIDDEN void __indirect_glClearStencil(GLint s); +extern HIDDEN void __indirect_glClearDepth(GLclampd depth); +extern HIDDEN void __indirect_glStencilMask(GLuint mask); +extern HIDDEN void __indirect_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +extern HIDDEN void __indirect_glDepthMask(GLboolean flag); +extern HIDDEN void __indirect_glIndexMask(GLuint mask); +extern HIDDEN void __indirect_glAccum(GLenum op, GLfloat value); +extern HIDDEN void __indirect_glDisable(GLenum cap); +extern HIDDEN void __indirect_glEnable(GLenum cap); +extern HIDDEN void __indirect_glFinish(void); +extern HIDDEN void __indirect_glFlush(void); +extern HIDDEN void __indirect_glPopAttrib(void); +extern HIDDEN void __indirect_glPushAttrib(GLbitfield mask); +extern HIDDEN void __indirect_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); +extern HIDDEN void __indirect_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); +extern HIDDEN void __indirect_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); +extern HIDDEN void __indirect_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); +extern HIDDEN void __indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); +extern HIDDEN void __indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); +extern HIDDEN void __indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +extern HIDDEN void __indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +extern HIDDEN void __indirect_glEvalCoord1d(GLdouble u); +extern HIDDEN void __indirect_glEvalCoord1dv(const GLdouble * u); +extern HIDDEN void __indirect_glEvalCoord1f(GLfloat u); +extern HIDDEN void __indirect_glEvalCoord1fv(const GLfloat * u); +extern HIDDEN void __indirect_glEvalCoord2d(GLdouble u, GLdouble v); +extern HIDDEN void __indirect_glEvalCoord2dv(const GLdouble * u); +extern HIDDEN void __indirect_glEvalCoord2f(GLfloat u, GLfloat v); +extern HIDDEN void __indirect_glEvalCoord2fv(const GLfloat * u); +extern HIDDEN void __indirect_glEvalMesh1(GLenum mode, GLint i1, GLint i2); +extern HIDDEN void __indirect_glEvalPoint1(GLint i); +extern HIDDEN void __indirect_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +extern HIDDEN void __indirect_glEvalPoint2(GLint i, GLint j); +extern HIDDEN void __indirect_glAlphaFunc(GLenum func, GLclampf ref); +extern HIDDEN void __indirect_glBlendFunc(GLenum sfactor, GLenum dfactor); +extern HIDDEN void __indirect_glLogicOp(GLenum opcode); +extern HIDDEN void __indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask); +extern HIDDEN void __indirect_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); +extern HIDDEN void __indirect_glDepthFunc(GLenum func); +extern HIDDEN void __indirect_glPixelZoom(GLfloat xfactor, GLfloat yfactor); +extern HIDDEN void __indirect_glPixelTransferf(GLenum pname, GLfloat param); +extern HIDDEN void __indirect_glPixelTransferi(GLenum pname, GLint param); +extern HIDDEN void __indirect_glPixelStoref(GLenum pname, GLfloat param); +extern HIDDEN void __indirect_glPixelStorei(GLenum pname, GLint param); +extern HIDDEN void __indirect_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values); +extern HIDDEN void __indirect_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values); +extern HIDDEN void __indirect_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values); +extern HIDDEN void __indirect_glReadBuffer(GLenum mode); +extern HIDDEN void __indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +extern HIDDEN void __indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); +extern HIDDEN void __indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); +extern HIDDEN void __indirect_glGetBooleanv(GLenum pname, GLboolean * params); +extern HIDDEN void __indirect_glGetClipPlane(GLenum plane, GLdouble * equation); +extern HIDDEN void __indirect_glGetDoublev(GLenum pname, GLdouble * params); +extern HIDDEN GLenum __indirect_glGetError(void); +extern HIDDEN void __indirect_glGetFloatv(GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetIntegerv(GLenum pname, GLint * params); +extern HIDDEN void __indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetLightiv(GLenum light, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glGetMapdv(GLenum target, GLenum query, GLdouble * v); +extern HIDDEN void __indirect_glGetMapfv(GLenum target, GLenum query, GLfloat * v); +extern HIDDEN void __indirect_glGetMapiv(GLenum target, GLenum query, GLint * v); +extern HIDDEN void __indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glGetPixelMapfv(GLenum map, GLfloat * values); +extern HIDDEN void __indirect_glGetPixelMapuiv(GLenum map, GLuint * values); +extern HIDDEN void __indirect_glGetPixelMapusv(GLenum map, GLushort * values); +extern HIDDEN void __indirect_glGetPolygonStipple(GLubyte * mask); +extern HIDDEN const GLubyte * __indirect_glGetString(GLenum name); +extern HIDDEN void __indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); +extern HIDDEN void __indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); +extern HIDDEN void __indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); +extern HIDDEN GLboolean __indirect_glIsEnabled(GLenum cap); +extern HIDDEN GLboolean __indirect_glIsList(GLuint list); +extern HIDDEN void __indirect_glDepthRange(GLclampd zNear, GLclampd zFar); +extern HIDDEN void __indirect_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +extern HIDDEN void __indirect_glLoadIdentity(void); +extern HIDDEN void __indirect_glLoadMatrixf(const GLfloat * m); +extern HIDDEN void __indirect_glLoadMatrixd(const GLdouble * m); +extern HIDDEN void __indirect_glMatrixMode(GLenum mode); +extern HIDDEN void __indirect_glMultMatrixf(const GLfloat * m); +extern HIDDEN void __indirect_glMultMatrixd(const GLdouble * m); +extern HIDDEN void __indirect_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +extern HIDDEN void __indirect_glPopMatrix(void); +extern HIDDEN void __indirect_glPushMatrix(void); +extern HIDDEN void __indirect_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +extern HIDDEN void __indirect_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +extern HIDDEN void __indirect_glScaled(GLdouble x, GLdouble y, GLdouble z); +extern HIDDEN void __indirect_glScalef(GLfloat x, GLfloat y, GLfloat z); +extern HIDDEN void __indirect_glTranslated(GLdouble x, GLdouble y, GLdouble z); +extern HIDDEN void __indirect_glTranslatef(GLfloat x, GLfloat y, GLfloat z); +extern HIDDEN void __indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height); +extern HIDDEN void __indirect_glArrayElement(GLint i); +extern HIDDEN void __indirect_glBindTexture(GLenum target, GLuint texture); +extern HIDDEN void __indirect_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); +extern HIDDEN void __indirect_glDisableClientState(GLenum array); +extern HIDDEN void __indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count); +extern HIDDEN void __indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); +extern HIDDEN void __indirect_glEdgeFlagPointer(GLsizei stride, const GLvoid * pointer); +extern HIDDEN void __indirect_glEnableClientState(GLenum array); +extern HIDDEN void __indirect_glIndexPointer(GLenum type, GLsizei stride, const GLvoid * pointer); +extern HIDDEN void __indirect_glIndexub(GLubyte c); +extern HIDDEN void __indirect_glIndexubv(const GLubyte * c); +extern HIDDEN void __indirect_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); +extern HIDDEN void __indirect_glNormalPointer(GLenum type, GLsizei stride, const GLvoid * pointer); +extern HIDDEN void __indirect_glPolygonOffset(GLfloat factor, GLfloat units); +extern HIDDEN void __indirect_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); +extern HIDDEN void __indirect_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); +extern HIDDEN GLboolean __indirect_glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); +extern HIDDEN void __indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +extern HIDDEN void __indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +extern HIDDEN void __indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +extern HIDDEN void __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +extern HIDDEN void __indirect_glDeleteTextures(GLsizei n, const GLuint * textures); +extern HIDDEN void __indirect_glGenTextures(GLsizei n, GLuint * textures); +extern HIDDEN void __indirect_glGetPointerv(GLenum pname, GLvoid ** params); +extern HIDDEN GLboolean __indirect_glIsTexture(GLuint texture); +extern HIDDEN void __indirect_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities); +extern HIDDEN void __indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); +extern HIDDEN void __indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); +extern HIDDEN void __indirect_glPopClientAttrib(void); +extern HIDDEN void __indirect_glPushClientAttrib(GLbitfield mask); +extern HIDDEN void __indirect_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +extern HIDDEN void __indirect_glBlendEquation(GLenum mode); +extern HIDDEN void __indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); +extern HIDDEN void __indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); +extern HIDDEN void __indirect_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); +extern HIDDEN void __indirect_glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); +extern HIDDEN void __indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +extern HIDDEN void __indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); +extern HIDDEN void __indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); +extern HIDDEN void __indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +extern HIDDEN void __indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); +extern HIDDEN void __indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); +extern HIDDEN void __indirect_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); +extern HIDDEN void __indirect_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); +extern HIDDEN void __indirect_glConvolutionParameteri(GLenum target, GLenum pname, GLint params); +extern HIDDEN void __indirect_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); +extern HIDDEN void __indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +extern HIDDEN void __indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +extern HIDDEN void __indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image); +extern HIDDEN void __indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); +extern HIDDEN void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); +extern HIDDEN void __indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +extern HIDDEN void __indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +extern HIDDEN void __indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); +extern HIDDEN void __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); +extern HIDDEN void __indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +extern HIDDEN void __indirect_glMinmax(GLenum target, GLenum internalformat, GLboolean sink); +extern HIDDEN void __indirect_glResetHistogram(GLenum target); +extern HIDDEN void __indirect_glResetMinmax(GLenum target); +extern HIDDEN void __indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); +extern HIDDEN void __indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); +extern HIDDEN void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +extern HIDDEN void __indirect_glActiveTextureARB(GLenum texture); +extern HIDDEN void __indirect_glClientActiveTextureARB(GLenum texture); +extern HIDDEN void __indirect_glMultiTexCoord1dARB(GLenum target, GLdouble s); +extern HIDDEN void __indirect_glMultiTexCoord1dvARB(GLenum target, const GLdouble * v); +extern HIDDEN void __indirect_glMultiTexCoord1fARB(GLenum target, GLfloat s); +extern HIDDEN void __indirect_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v); +extern HIDDEN void __indirect_glMultiTexCoord1iARB(GLenum target, GLint s); +extern HIDDEN void __indirect_glMultiTexCoord1ivARB(GLenum target, const GLint * v); +extern HIDDEN void __indirect_glMultiTexCoord1sARB(GLenum target, GLshort s); +extern HIDDEN void __indirect_glMultiTexCoord1svARB(GLenum target, const GLshort * v); +extern HIDDEN void __indirect_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); +extern HIDDEN void __indirect_glMultiTexCoord2dvARB(GLenum target, const GLdouble * v); +extern HIDDEN void __indirect_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); +extern HIDDEN void __indirect_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v); +extern HIDDEN void __indirect_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); +extern HIDDEN void __indirect_glMultiTexCoord2ivARB(GLenum target, const GLint * v); +extern HIDDEN void __indirect_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); +extern HIDDEN void __indirect_glMultiTexCoord2svARB(GLenum target, const GLshort * v); +extern HIDDEN void __indirect_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); +extern HIDDEN void __indirect_glMultiTexCoord3dvARB(GLenum target, const GLdouble * v); +extern HIDDEN void __indirect_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); +extern HIDDEN void __indirect_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v); +extern HIDDEN void __indirect_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); +extern HIDDEN void __indirect_glMultiTexCoord3ivARB(GLenum target, const GLint * v); +extern HIDDEN void __indirect_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); +extern HIDDEN void __indirect_glMultiTexCoord3svARB(GLenum target, const GLshort * v); +extern HIDDEN void __indirect_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +extern HIDDEN void __indirect_glMultiTexCoord4dvARB(GLenum target, const GLdouble * v); +extern HIDDEN void __indirect_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +extern HIDDEN void __indirect_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v); +extern HIDDEN void __indirect_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); +extern HIDDEN void __indirect_glMultiTexCoord4ivARB(GLenum target, const GLint * v); +extern HIDDEN void __indirect_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +extern HIDDEN void __indirect_glMultiTexCoord4svARB(GLenum target, const GLshort * v); +extern HIDDEN void __indirect_glLoadTransposeMatrixfARB(const GLfloat * m); +extern HIDDEN void __indirect_glLoadTransposeMatrixdARB(const GLdouble * m); +extern HIDDEN void __indirect_glMultTransposeMatrixfARB(const GLfloat * m); +extern HIDDEN void __indirect_glMultTransposeMatrixdARB(const GLdouble * m); +extern HIDDEN void __indirect_glSampleCoverageARB(GLclampf value, GLboolean invert); +extern HIDDEN GLboolean __indirect_glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, GLboolean * residences); +extern HIDDEN void __indirect_glGenTexturesEXT(GLsizei n, GLuint * textures); +extern HIDDEN GLboolean __indirect_glIsTextureEXT(GLuint texture); +extern HIDDEN void __indirect_glSampleMaskSGIS(GLclampf value, GLboolean invert); +extern HIDDEN void __indirect_glSamplePatternSGIS(GLenum pattern); +extern HIDDEN void __indirect_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); +extern HIDDEN void __indirect_glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean * pointer); +extern HIDDEN void __indirect_glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); +extern HIDDEN void __indirect_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); +extern HIDDEN void __indirect_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); +extern HIDDEN void __indirect_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); +extern HIDDEN void __indirect_glPointParameterfEXT(GLenum pname, GLfloat param); +extern HIDDEN void __indirect_glPointParameterfvEXT(GLenum pname, const GLfloat * params); +extern HIDDEN void __indirect_glWindowPos2dMESA(GLdouble x, GLdouble y); +extern HIDDEN void __indirect_glWindowPos2dvMESA(const GLdouble * v); +extern HIDDEN void __indirect_glWindowPos2fMESA(GLfloat x, GLfloat y); +extern HIDDEN void __indirect_glWindowPos2fvMESA(const GLfloat * v); +extern HIDDEN void __indirect_glWindowPos2iMESA(GLint x, GLint y); +extern HIDDEN void __indirect_glWindowPos2ivMESA(const GLint * v); +extern HIDDEN void __indirect_glWindowPos2sMESA(GLshort x, GLshort y); +extern HIDDEN void __indirect_glWindowPos2svMESA(const GLshort * v); +extern HIDDEN void __indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z); +extern HIDDEN void __indirect_glWindowPos3dvMESA(const GLdouble * v); +extern HIDDEN void __indirect_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z); +extern HIDDEN void __indirect_glWindowPos3fvMESA(const GLfloat * v); +extern HIDDEN void __indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z); +extern HIDDEN void __indirect_glWindowPos3ivMESA(const GLint * v); +extern HIDDEN void __indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z); +extern HIDDEN void __indirect_glWindowPos3svMESA(const GLshort * v); +extern HIDDEN void __indirect_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +extern HIDDEN void __indirect_glFogCoordfEXT(GLfloat coord); +extern HIDDEN void __indirect_glFogCoordfvEXT(const GLfloat * coord); +extern HIDDEN void __indirect_glFogCoorddEXT(GLdouble coord); +extern HIDDEN void __indirect_glFogCoorddvEXT(const GLdouble * coord); +extern HIDDEN void __indirect_glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer); +extern HIDDEN void __indirect_glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); +extern HIDDEN void __indirect_glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); +extern HIDDEN void __indirect_glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); +extern HIDDEN void __indirect_glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); +extern HIDDEN void __indirect_glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); +extern HIDDEN void __indirect_glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); +extern HIDDEN void __indirect_glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img); +extern HIDDEN void __indirect_glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue); +extern HIDDEN void __indirect_glSecondaryColor3bvEXT(const GLbyte * v); +extern HIDDEN void __indirect_glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue); +extern HIDDEN void __indirect_glSecondaryColor3dvEXT(const GLdouble * v); +extern HIDDEN void __indirect_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue); +extern HIDDEN void __indirect_glSecondaryColor3fvEXT(const GLfloat * v); +extern HIDDEN void __indirect_glSecondaryColor3iEXT(GLint red, GLint green, GLint blue); +extern HIDDEN void __indirect_glSecondaryColor3ivEXT(const GLint * v); +extern HIDDEN void __indirect_glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue); +extern HIDDEN void __indirect_glSecondaryColor3svEXT(const GLshort * v); +extern HIDDEN void __indirect_glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue); +extern HIDDEN void __indirect_glSecondaryColor3ubvEXT(const GLubyte * v); +extern HIDDEN void __indirect_glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue); +extern HIDDEN void __indirect_glSecondaryColor3uivEXT(const GLuint * v); +extern HIDDEN void __indirect_glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue); +extern HIDDEN void __indirect_glSecondaryColor3usvEXT(const GLushort * v); +extern HIDDEN void __indirect_glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); +extern HIDDEN void __indirect_glPointParameteriNV(GLenum pname, GLint params); +extern HIDDEN void __indirect_glPointParameterivNV(GLenum pname, const GLint * params); +extern HIDDEN void __indirect_glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); +extern HIDDEN void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount); +extern HIDDEN void __indirect_glActiveStencilFaceEXT(GLenum face); +# undef HIDDEN +#endif /* !defined( _INDIRECT_H_ ) */ |