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authorIan Romanick <[email protected]>2005-06-24 18:35:31 +0000
committerIan Romanick <[email protected]>2005-06-24 18:35:31 +0000
commit5aafea03af051fa06589580205342001a8eb2693 (patch)
treed64bb39891c7313296d5d00fe305e698ca09a01c /src/glx/x11/indirect.h
parent3fb86eefe8b22e8d95111ef49feb0a91d865fd00 (diff)
Fix non-x86 specific builds. The changes from glTexImage3DEXT to
glTexImage3D that caused me so many problems during the re-development of the API scripts reared its ugly head again. This has been fixed by tracking the parameter string for each entry-point individually. This has the annoying side-effect that the names of the parameters in all aliases of a function must be the same or gl_apitemp.py will generate bad code. :( The changes in src/mesa/glapi/{gl_API.xml,glapitable.h} and src/glx/x11/* are caused by fixing the parameter names in various function aliases that didn't match. Reported by: Eric Anholt, Jacob Jansen
Diffstat (limited to 'src/glx/x11/indirect.h')
-rw-r--r--src/glx/x11/indirect.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/glx/x11/indirect.h b/src/glx/x11/indirect.h
index beab791ea79..990ec9de802 100644
--- a/src/glx/x11/indirect.h
+++ b/src/glx/x11/indirect.h
@@ -543,10 +543,10 @@ extern HIDDEN void __indirect_glSecondaryColor3usEXT(GLushort red, GLushort gree
extern HIDDEN void __indirect_glSecondaryColor3usvEXT(const GLushort * v);
extern HIDDEN void __indirect_glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
extern HIDDEN GLboolean __indirect_glAreProgramsResidentNV(GLsizei n, const GLuint * ids, GLboolean * residences);
-extern HIDDEN void __indirect_glBindProgramNV(GLenum target, GLuint id);
-extern HIDDEN void __indirect_glDeleteProgramsNV(GLsizei n, const GLuint * ids);
+extern HIDDEN void __indirect_glBindProgramNV(GLenum target, GLuint program);
+extern HIDDEN void __indirect_glDeleteProgramsNV(GLsizei n, const GLuint * programs);
extern HIDDEN void __indirect_glExecuteProgramNV(GLenum target, GLuint id, const GLfloat * params);
-extern HIDDEN void __indirect_glGenProgramsNV(GLsizei n, GLuint * ids);
+extern HIDDEN void __indirect_glGenProgramsNV(GLsizei n, GLuint * programs);
extern HIDDEN void __indirect_glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params);
extern HIDDEN void __indirect_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params);
extern HIDDEN void __indirect_glGetProgramivNV(GLuint id, GLenum pname, GLint * params);
@@ -555,8 +555,8 @@ extern HIDDEN void __indirect_glGetTrackMatrixivNV(GLenum target, GLuint address
extern HIDDEN void __indirect_glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
extern HIDDEN void __indirect_glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params);
extern HIDDEN void __indirect_glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params);
-extern HIDDEN void __indirect_glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid ** pointer);
-extern HIDDEN GLboolean __indirect_glIsProgramNV(GLuint id);
+extern HIDDEN void __indirect_glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid ** params);
+extern HIDDEN GLboolean __indirect_glIsProgramNV(GLuint program);
extern HIDDEN void __indirect_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program);
extern HIDDEN void __indirect_glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern HIDDEN void __indirect_glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * params);
@@ -606,7 +606,7 @@ extern HIDDEN void __indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, cons
extern HIDDEN void __indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v);
extern HIDDEN void __indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v);
extern HIDDEN void __indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte * v);
-extern HIDDEN void __indirect_glPointParameteriNV(GLenum pname, GLint params);
+extern HIDDEN void __indirect_glPointParameteriNV(GLenum pname, GLint param);
extern HIDDEN void __indirect_glPointParameterivNV(GLenum pname, const GLint * params);
extern HIDDEN void __indirect_glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
extern HIDDEN void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount);