diff options
author | Ian Romanick <[email protected]> | 2006-10-11 22:37:14 +0000 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2006-10-11 22:37:14 +0000 |
commit | f3f51bc844c8749250724d164722402cb9a07dc7 (patch) | |
tree | 68ccc40931c2d10f7a521d531609aeeb5b1637f9 /src/glx/x11/indirect.h | |
parent | 8a5871a98c23ce1a1d893b681f59dc8c42228dd1 (diff) |
Fix bug #4681.
glDeleteTextures and glDeleteTexturesEXT were erroneously listed as
aliases of each other. For anything /except/ GLX protocol they are
aliases. This set of changes allows functions that are functionally
identical but have different GLX protocol to be listed as aliases.
When building with GLX_INDIRECT_RENDERING set, different static
functions are used. These functions determine whether the current
context is direct rendering or not. If the context is direct
rendering, the aliased function (e.g., glDeleteTextures in the case of
glDeleteTexturesEXT) is called. If the context is not direct
rendering, the correct GLX protocol is sent.
For a deeper explanation of what is changed, please see:
http://dri.freedesktop.org/wiki/PartiallyAliasedFunctions
Diffstat (limited to 'src/glx/x11/indirect.h')
-rw-r--r-- | src/glx/x11/indirect.h | 23 |
1 files changed, 17 insertions, 6 deletions
diff --git a/src/glx/x11/indirect.h b/src/glx/x11/indirect.h index 2e953ca011c..e5b1fadf2b9 100644 --- a/src/glx/x11/indirect.h +++ b/src/glx/x11/indirect.h @@ -392,14 +392,18 @@ extern HIDDEN void __indirect_glPolygonOffset(GLfloat factor, GLfloat units); extern HIDDEN void __indirect_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); extern HIDDEN void __indirect_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); extern HIDDEN GLboolean __indirect_glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); +GLAPI GLboolean GLAPIENTRY glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, GLboolean * residences); extern HIDDEN void __indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); extern HIDDEN void __indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); extern HIDDEN void __indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); extern HIDDEN void __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); extern HIDDEN void __indirect_glDeleteTextures(GLsizei n, const GLuint * textures); +GLAPI void GLAPIENTRY glDeleteTexturesEXT(GLsizei n, const GLuint * textures); extern HIDDEN void __indirect_glGenTextures(GLsizei n, GLuint * textures); +GLAPI void GLAPIENTRY glGenTexturesEXT(GLsizei n, GLuint * textures); extern HIDDEN void __indirect_glGetPointerv(GLenum pname, GLvoid ** params); extern HIDDEN GLboolean __indirect_glIsTexture(GLuint texture); +GLAPI GLboolean GLAPIENTRY glIsTextureEXT(GLuint texture); extern HIDDEN void __indirect_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities); extern HIDDEN void __indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); extern HIDDEN void __indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); @@ -413,8 +417,11 @@ extern HIDDEN void __indirect_glColorTableParameterfv(GLenum target, GLenum pnam extern HIDDEN void __indirect_glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); extern HIDDEN void __indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); extern HIDDEN void __indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); +GLAPI void GLAPIENTRY glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table); extern HIDDEN void __indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); +GLAPI void GLAPIENTRY glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params); extern HIDDEN void __indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); +GLAPI void GLAPIENTRY glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params); extern HIDDEN void __indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); extern HIDDEN void __indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); extern HIDDEN void __indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); @@ -426,16 +433,26 @@ extern HIDDEN void __indirect_glConvolutionParameteriv(GLenum target, GLenum pna extern HIDDEN void __indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); extern HIDDEN void __indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); extern HIDDEN void __indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image); +extern HIDDEN void gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image); extern HIDDEN void __indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); +extern HIDDEN void gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params); extern HIDDEN void __indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); +extern HIDDEN void gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params); extern HIDDEN void __indirect_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); +extern HIDDEN void gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); extern HIDDEN void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); extern HIDDEN void __indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +extern HIDDEN void gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); extern HIDDEN void __indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); +extern HIDDEN void gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params); extern HIDDEN void __indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); +extern HIDDEN void gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params); extern HIDDEN void __indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +extern HIDDEN void gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); extern HIDDEN void __indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); +extern HIDDEN void gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params); extern HIDDEN void __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); +extern HIDDEN void gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params); extern HIDDEN void __indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); extern HIDDEN void __indirect_glMinmax(GLenum target, GLenum internalformat, GLboolean sink); extern HIDDEN void __indirect_glResetHistogram(GLenum target); @@ -555,12 +572,6 @@ extern HIDDEN void __indirect_glGetQueryObjectuivARB(GLuint id, GLenum pname, GL extern HIDDEN void __indirect_glGetQueryivARB(GLenum target, GLenum pname, GLint * params); extern HIDDEN GLboolean __indirect_glIsQueryARB(GLuint id); extern HIDDEN void __indirect_glDrawBuffersARB(GLsizei n, const GLenum * bufs); -extern HIDDEN void __indirect_glGetColorTableParameterfvSGI(GLenum target, GLenum pname, GLfloat * params); -extern HIDDEN void __indirect_glGetColorTableParameterivSGI(GLenum target, GLenum pname, GLint * params); -extern HIDDEN void __indirect_glGetColorTableSGI(GLenum target, GLenum format, GLenum type, GLvoid * table); -extern HIDDEN GLboolean __indirect_glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, GLboolean * residences); -extern HIDDEN void __indirect_glGenTexturesEXT(GLsizei n, GLuint * textures); -extern HIDDEN GLboolean __indirect_glIsTextureEXT(GLuint texture); extern HIDDEN void __indirect_glSampleMaskSGIS(GLclampf value, GLboolean invert); extern HIDDEN void __indirect_glSamplePatternSGIS(GLenum pattern); extern HIDDEN void __indirect_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); |