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authorIan Romanick <[email protected]>2004-12-01 07:34:25 +0000
committerIan Romanick <[email protected]>2004-12-01 07:34:25 +0000
commit249a5552f122c1ae7b58d1a5f693607d04c22e05 (patch)
treefd0752599f951f535426b141e7f499a4596f6023 /src/glx/x11/indirect.h
parent4f0a75e7241ca1545b67ccabe007b94c8cf9b429 (diff)
Make the transition to script-genereated GLX code easier.
Convert GL_ARB_texture_compression related functions to use the extension version of the names instead of the GL 1.3 versions.
Diffstat (limited to 'src/glx/x11/indirect.h')
-rw-r--r--src/glx/x11/indirect.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/glx/x11/indirect.h b/src/glx/x11/indirect.h
index 4982f461890..9434ab99793 100644
--- a/src/glx/x11/indirect.h
+++ b/src/glx/x11/indirect.h
@@ -572,26 +572,26 @@ void __indirect_glSamplePatternSGIS( GLenum pass );
/* ARB 12. GL_ARB_texture_compression / GL 1.3 */
-void __indirect_glGetCompressedTexImage( GLenum target, GLint level,
+void __indirect_glGetCompressedTexImageARB( GLenum target, GLint level,
GLvoid * img );
-void __indirect_glCompressedTexImage1D( GLenum target, GLint level,
+void __indirect_glCompressedTexImage1DARB( GLenum target, GLint level,
GLenum internalformat, GLsizei width,
GLint border, GLsizei image_size, const GLvoid *data );
-void __indirect_glCompressedTexImage2D( GLenum target, GLint level,
+void __indirect_glCompressedTexImage2DARB( GLenum target, GLint level,
GLenum internalformat, GLsizei width, GLsizei height,
GLint border, GLsizei image_size, const GLvoid *data );
-void __indirect_glCompressedTexImage3D( GLenum target, GLint level,
+void __indirect_glCompressedTexImage3DARB( GLenum target, GLint level,
GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLsizei image_size, const GLvoid *data );
-void __indirect_glCompressedTexSubImage1D( GLenum target, GLint level,
+void __indirect_glCompressedTexSubImage1DARB( GLenum target, GLint level,
GLint xoffset,
GLsizei width,
GLenum format, GLsizei image_size, const GLvoid *data );
-void __indirect_glCompressedTexSubImage2D( GLenum target, GLint level,
+void __indirect_glCompressedTexSubImage2DARB( GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLsizei image_size, const GLvoid *data );
-void __indirect_glCompressedTexSubImage3D( GLenum target, GLint level,
+void __indirect_glCompressedTexSubImage3DARB( GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLsizei image_size, const GLvoid *data );