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authorIan Romanick <[email protected]>2005-06-21 23:42:43 +0000
committerIan Romanick <[email protected]>2005-06-21 23:42:43 +0000
commit66a5548fbbf4c04a74b0bbc451718a8fc95502d9 (patch)
treef0e5a5964bca25e1e48c62bdb09e7f4c2fb88ce1 /src/glx/x11/indirect.c
parentf292e13a20a262411360bf4af5337595976cebc7 (diff)
Mammoth update to the Python code generator scripts that live in
src/mesa/glapi. Basically, the scripts that did simple things (like gl_offsets.py) were simple, and the scripts that did more complicated things (like glX_proto_send.py) were getting progressively more and more out of control. So, I re-write the foundation classes on which everything is based. One problem with the existing code is that the division between the GL API database representation and the way the output code is generated was either blury or nonexistant. The new code somewhat follows the Model-View-Controller pattern, minus the Controller. There is a distinct set of classes that model the API data, and there is a distinct set of classes that generate code from that data. One big change is in the class that represents GL functions (was glFunction, is now gl_function). There used to be an instance of this calls for each function and for each alias to that function. For example, there was an instance for PointParameterivSGIS, PointParameterivEXT, PointParameterivARB, and PointParameteriv. In the new code, there is one instance. Each instance has a list of entrypoint names for the function. In the next revision, this will allow a couple useful things. The script will be able to verify that the parameters, return type, and GLX protocol for a function and all it's aliases match. It will also allow aliases to be represented in the XML more compactly. Instead of repeating all the information, an alias can be listed as: <function name="PointParameterivARB" alias="PointParameterivEXT"/> Because the data representation was changed, the order that the alias functions are processed by the scripts also changed. This accounts for at least 2,700 of the ~3,600 lines of diffs in the generated code. Most of the remaining ~900 lines of diffs are the result of bugs *fixed* by the new scripts. The old scripts also generated code with some bugs in it. These bugs were discovered while the new code was being written. These changes were discussed on the mesa3d-dev mailing list back at the end of May: http://marc.theaimsgroup.com/?t=111714569000004&r=1&w=2 Xorg bug: 3197, 3208
Diffstat (limited to 'src/glx/x11/indirect.c')
-rw-r--r--src/glx/x11/indirect.c463
1 files changed, 364 insertions, 99 deletions
diff --git a/src/glx/x11/indirect.c b/src/glx/x11/indirect.c
index 5b54b3708c8..820d5df04b5 100644
--- a/src/glx/x11/indirect.c
+++ b/src/glx/x11/indirect.c
@@ -4401,7 +4401,7 @@ __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
-#define X_GLsop_DeleteTextures 144
+#define X_GLvop_DeleteTextures 12
void
__indirect_glDeleteTextures(GLsizei n, const GLuint * textures)
{
@@ -4409,16 +4409,10 @@ __indirect_glDeleteTextures(GLsizei n, const GLuint * textures)
Display * const dpy = gc->currentDpy;
const GLuint cmdlen = 4 + __GLX_PAD((n * 4));
if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
-#ifdef USE_XCB
- XCBConnection *c = XCBConnectionOfDisplay(dpy);
- (void) __glXFlushRenderBuffer(gc, gc->pc);
- XCBGlxDeleteTextures(c, gc->currentContextTag, n, textures);
-#else
- GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_DeleteTextures, cmdlen);
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivate, X_GLvop_DeleteTextures, cmdlen);
(void) memcpy((void *)(pc + 0), (void *)(&n), 4);
(void) memcpy((void *)(pc + 4), (void *)(textures), (n * 4));
UnlockDisplay(dpy); SyncHandle();
-#endif /* USE_XCB */
}
return;
}
@@ -4482,7 +4476,7 @@ __indirect_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclam
emit_header(gc->pc, X_GLrop_PrioritizeTextures, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(textures), (n * 4));
- (void) memcpy((void *)(gc->pc + 8), (void *)(priorities), (n * 4));
+ (void) memcpy((void *)(gc->pc + 8 + (n * 4)), (void *)(priorities), (n * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -6443,13 +6437,13 @@ void
__indirect_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 16 + __GLX_PAD((len * 1));
+ const GLuint cmdlen = 16 + __GLX_PAD(len);
if (__builtin_expect(len >= 0, 1)) {
emit_header(gc->pc, X_GLrop_LoadProgramNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&id), 4);
(void) memcpy((void *)(gc->pc + 12), (void *)(&len), 4);
- (void) memcpy((void *)(gc->pc + 16), (void *)(program), (len * 1));
+ (void) memcpy((void *)(gc->pc + 16), (void *)(program), len);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -6462,12 +6456,12 @@ __indirect_glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdou
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 44;
emit_header(gc->pc, X_GLrop_ProgramParameter4dvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
- (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8);
- (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8);
- (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8);
- (void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4);
- (void) memcpy((void *)(gc->pc + 40), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 8);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&z), 8);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&w), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -6479,9 +6473,9 @@ __indirect_glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble *
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 44;
emit_header(gc->pc, X_GLrop_ProgramParameter4dvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(params), 32);
- (void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4);
- (void) memcpy((void *)(gc->pc + 40), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(params), 32);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -6522,13 +6516,13 @@ void
__indirect_glProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, const GLdouble * params)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 16 + __GLX_PAD(((num * 4) * 8));
+ const GLuint cmdlen = 16 + __GLX_PAD((num * 32));
if (__builtin_expect(num >= 0, 1)) {
emit_header(gc->pc, X_GLrop_ProgramParameters4dvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 12), (void *)(&num), 4);
- (void) memcpy((void *)(gc->pc + 16), (void *)(params), ((num * 4) * 8));
+ (void) memcpy((void *)(gc->pc + 16), (void *)(params), (num * 32));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -6539,13 +6533,13 @@ void
__indirect_glProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, const GLfloat * params)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 16 + __GLX_PAD(((num * 4) * 4));
+ const GLuint cmdlen = 16 + __GLX_PAD((num * 16));
if (__builtin_expect(num >= 0, 1)) {
emit_header(gc->pc, X_GLrop_ProgramParameters4fvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 12), (void *)(&num), 4);
- (void) memcpy((void *)(gc->pc + 16), (void *)(params), ((num * 4) * 4));
+ (void) memcpy((void *)(gc->pc + 16), (void *)(params), (num * 16));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -6993,12 +6987,12 @@ void
__indirect_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 12 + __GLX_PAD(((n * 2) * 8));
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 16));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs2dvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 2) * 8));
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 16));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7009,12 +7003,12 @@ void
__indirect_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 12 + __GLX_PAD(((n * 2) * 4));
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 8));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs2fvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 2) * 4));
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7025,12 +7019,12 @@ void
__indirect_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 12 + __GLX_PAD(((n * 2) * 2));
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 4));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs2svNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 2) * 2));
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7041,12 +7035,12 @@ void
__indirect_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 12 + __GLX_PAD(((n * 3) * 8));
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 24));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs3dvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 3) * 8));
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 24));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7057,12 +7051,12 @@ void
__indirect_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 12 + __GLX_PAD(((n * 3) * 4));
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 12));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs3fvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 3) * 4));
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 12));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7073,12 +7067,12 @@ void
__indirect_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 12 + __GLX_PAD(((n * 3) * 2));
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 6));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs3svNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 3) * 2));
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 6));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7089,12 +7083,12 @@ void
__indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 12 + __GLX_PAD(((n * 4) * 8));
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 32));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs4dvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 4) * 8));
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 32));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7105,12 +7099,12 @@ void
__indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 12 + __GLX_PAD(((n * 4) * 4));
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 16));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs4fvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 4) * 4));
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 16));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7121,12 +7115,12 @@ void
__indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 12 + __GLX_PAD(((n * 4) * 2));
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 8));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs4svNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 4) * 2));
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7137,12 +7131,12 @@ void
__indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 12 + __GLX_PAD(((n * 4) * 1));
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 4));
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs4ubvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
- (void) memcpy((void *)(gc->pc + 12), (void *)(v), ((n * 4) * 1));
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7322,7 +7316,7 @@ void
__indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 16 + __GLX_PAD((len * 1));
+ const GLuint cmdlen = 16 + __GLX_PAD(len);
if (__builtin_expect((len >= 0) && (gc->currentDpy != NULL), 1)) {
if (cmdlen <= gc->maxSmallRenderCommandSize) {
if ( (gc->pc + cmdlen) > gc->bufEnd ) {
@@ -7332,7 +7326,7 @@ __indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const G
(void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&format), 4);
(void) memcpy((void *)(gc->pc + 12), (void *)(&len), 4);
- (void) memcpy((void *)(gc->pc + 16), (void *)(string), (len * 1));
+ (void) memcpy((void *)(gc->pc + 16), (void *)(string), len);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7345,7 +7339,7 @@ __indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const G
(void) memcpy((void *)(pc + 8), (void *)(&target), 4);
(void) memcpy((void *)(pc + 12), (void *)(&format), 4);
(void) memcpy((void *)(pc + 16), (void *)(&len), 4);
- __glXSendLargeCommand(gc, pc, 20, string, (len * 1));
+ __glXSendLargeCommand(gc, pc, 20, string, len);
}
}
}
@@ -7357,12 +7351,12 @@ __indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, G
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 44;
emit_header(gc->pc, X_GLrop_ProgramEnvParameter4dvARB, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
- (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8);
- (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8);
- (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8);
- (void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4);
- (void) memcpy((void *)(gc->pc + 40), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 8);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&z), 8);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&w), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7374,9 +7368,9 @@ __indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdoub
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 44;
emit_header(gc->pc, X_GLrop_ProgramEnvParameter4dvARB, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(params), 32);
- (void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4);
- (void) memcpy((void *)(gc->pc + 40), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(params), 32);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7419,12 +7413,12 @@ __indirect_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x,
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 44;
emit_header(gc->pc, X_GLrop_ProgramLocalParameter4dvARB, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
- (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8);
- (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8);
- (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8);
- (void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4);
- (void) memcpy((void *)(gc->pc + 40), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 8);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&z), 8);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&w), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7436,9 +7430,9 @@ __indirect_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdo
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 44;
emit_header(gc->pc, X_GLrop_ProgramLocalParameter4dvARB, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(params), 32);
- (void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4);
- (void) memcpy((void *)(gc->pc + 40), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(params), 32);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7513,7 +7507,7 @@ void
__indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 28 + __GLX_PAD((len * 1));
+ const GLuint cmdlen = 28 + __GLX_PAD(len);
if (__builtin_expect(len >= 0, 1)) {
emit_header(gc->pc, X_GLrop_ProgramNamedParameter4fvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&id), 4);
@@ -7522,7 +7516,7 @@ __indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * n
(void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4);
(void) memcpy((void *)(gc->pc + 20), (void *)(&z), 4);
(void) memcpy((void *)(gc->pc + 24), (void *)(&w), 4);
- (void) memcpy((void *)(gc->pc + 28), (void *)(name), (len * 1));
+ (void) memcpy((void *)(gc->pc + 28), (void *)(name), len);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7533,7 +7527,7 @@ void
__indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 44 + __GLX_PAD((len * 1));
+ const GLuint cmdlen = 44 + __GLX_PAD(len);
if (__builtin_expect(len >= 0, 1)) {
emit_header(gc->pc, X_GLrop_ProgramNamedParameter4dvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
@@ -7542,7 +7536,7 @@ __indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * n
(void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8);
(void) memcpy((void *)(gc->pc + 36), (void *)(&id), 4);
(void) memcpy((void *)(gc->pc + 40), (void *)(&len), 4);
- (void) memcpy((void *)(gc->pc + 44), (void *)(name), (len * 1));
+ (void) memcpy((void *)(gc->pc + 44), (void *)(name), len);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7553,13 +7547,13 @@ void
__indirect_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 28 + __GLX_PAD((len * 1));
+ const GLuint cmdlen = 28 + __GLX_PAD(len);
if (__builtin_expect(len >= 0, 1)) {
emit_header(gc->pc, X_GLrop_ProgramNamedParameter4fvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(&id), 4);
(void) memcpy((void *)(gc->pc + 8), (void *)(&len), 4);
(void) memcpy((void *)(gc->pc + 12), (void *)(v), 16);
- (void) memcpy((void *)(gc->pc + 28), (void *)(name), (len * 1));
+ (void) memcpy((void *)(gc->pc + 28), (void *)(name), len);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7570,13 +7564,13 @@ void
__indirect_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v)
{
__GLXcontext * const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 44 + __GLX_PAD((len * 1));
+ const GLuint cmdlen = 44 + __GLX_PAD(len);
if (__builtin_expect(len >= 0, 1)) {
emit_header(gc->pc, X_GLrop_ProgramNamedParameter4dvNV, cmdlen);
(void) memcpy((void *)(gc->pc + 4), (void *)(v), 32);
(void) memcpy((void *)(gc->pc + 36), (void *)(&id), 4);
(void) memcpy((void *)(gc->pc + 40), (void *)(&len), 4);
- (void) memcpy((void *)(gc->pc + 44), (void *)(name), (len * 1));
+ (void) memcpy((void *)(gc->pc + 44), (void *)(name), len);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7588,12 +7582,12 @@ __indirect_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte
{
__GLXcontext * const gc = __glXGetCurrentContext();
Display * const dpy = gc->currentDpy;
- const GLuint cmdlen = 8 + __GLX_PAD((len * 1));
+ const GLuint cmdlen = 8 + __GLX_PAD(len);
if (__builtin_expect((len >= 0) && (dpy != NULL), 1)) {
GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramNamedParameterfvNV, cmdlen);
(void) memcpy((void *)(pc + 0), (void *)(&id), 4);
(void) memcpy((void *)(pc + 4), (void *)(&len), 4);
- (void) memcpy((void *)(pc + 8), (void *)(name), (len * 1));
+ (void) memcpy((void *)(pc + 8), (void *)(name), len);
(void) __glXReadReply(dpy, 4, params, GL_TRUE);
UnlockDisplay(dpy); SyncHandle();
}
@@ -7606,12 +7600,12 @@ __indirect_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte
{
__GLXcontext * const gc = __glXGetCurrentContext();
Display * const dpy = gc->currentDpy;
- const GLuint cmdlen = 8 + __GLX_PAD((len * 1));
+ const GLuint cmdlen = 8 + __GLX_PAD(len);
if (__builtin_expect((len >= 0) && (dpy != NULL), 1)) {
GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramNamedParameterdvNV, cmdlen);
(void) memcpy((void *)(pc + 0), (void *)(&id), 4);
(void) memcpy((void *)(pc + 4), (void *)(&len), 4);
- (void) memcpy((void *)(pc + 8), (void *)(name), (len * 1));
+ (void) memcpy((void *)(pc + 8), (void *)(name), len);
(void) __glXReadReply(dpy, 8, params, GL_TRUE);
UnlockDisplay(dpy); SyncHandle();
}
@@ -7630,6 +7624,9 @@ __indirect_glGenQueriesARB(GLsizei n, GLuint * ids)
XCBConnection *c = XCBConnectionOfDisplay(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
XCBGlxGenQueriesARBRep *reply = XCBGlxGenQueriesARBReply(c, XCBGlxGenQueriesARB(c, gc->currentContextTag, n), NULL);
+ if (XCBGlxGenQueriesARBDataLength(reply) == 0)
+ (void)memcpy(ids, &reply->datum, sizeof(reply->datum));
+ else
(void)memcpy(ids, XCBGlxGenQueriesARBData(reply), XCBGlxGenQueriesARBDataLength(reply) * sizeof(GLuint));
free(reply);
#else
@@ -7856,8 +7853,8 @@ __indirect_glVertexAttrib1dNV(GLuint index, GLdouble x)
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_VertexAttrib1dvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
- (void) memcpy((void *)(gc->pc + 12), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7869,8 +7866,8 @@ __indirect_glVertexAttrib1dvNV(GLuint index, const GLdouble * v)
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_VertexAttrib1dvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(v), 8);
- (void) memcpy((void *)(gc->pc + 12), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7934,9 +7931,9 @@ __indirect_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y)
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 24;
emit_header(gc->pc, X_GLrop_VertexAttrib2dvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
- (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8);
- (void) memcpy((void *)(gc->pc + 20), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -7948,8 +7945,8 @@ __indirect_glVertexAttrib2dvNV(GLuint index, const GLdouble * v)
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 24;
emit_header(gc->pc, X_GLrop_VertexAttrib2dvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(v), 16);
- (void) memcpy((void *)(gc->pc + 20), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -8015,10 +8012,10 @@ __indirect_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z)
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 32;
emit_header(gc->pc, X_GLrop_VertexAttrib3dvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
- (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8);
- (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8);
- (void) memcpy((void *)(gc->pc + 28), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&z), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -8030,8 +8027,8 @@ __indirect_glVertexAttrib3dvNV(GLuint index, const GLdouble * v)
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 32;
emit_header(gc->pc, X_GLrop_VertexAttrib3dvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(v), 24);
- (void) memcpy((void *)(gc->pc + 28), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 24);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -8099,11 +8096,11 @@ __indirect_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z,
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 40;
emit_header(gc->pc, X_GLrop_VertexAttrib4dvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
- (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8);
- (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8);
- (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8);
- (void) memcpy((void *)(gc->pc + 36), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&z), 8);
+ (void) memcpy((void *)(gc->pc + 32), (void *)(&w), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -8115,8 +8112,8 @@ __indirect_glVertexAttrib4dvNV(GLuint index, const GLdouble * v)
__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint cmdlen = 40;
emit_header(gc->pc, X_GLrop_VertexAttrib4dvNV, cmdlen);
- (void) memcpy((void *)(gc->pc + 4), (void *)(v), 32);
- (void) memcpy((void *)(gc->pc + 36), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 32);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
@@ -8208,3 +8205,271 @@ __indirect_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v)
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
+#define X_GLvop_IsRenderbufferEXT 1422
+GLboolean
+__indirect_glIsRenderbufferEXT(GLuint renderbuffer)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ GLboolean retval = (GLboolean) 0;
+ const GLuint cmdlen = 4;
+ if (__builtin_expect(dpy != NULL, 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsRenderbufferEXT, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&renderbuffer), 4);
+ retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return retval;
+}
+
+#define X_GLrop_BindRenderbufferEXT 4316
+void
+__indirect_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_BindRenderbufferEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&renderbuffer), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_DeleteRenderbuffersEXT 4317
+void
+__indirect_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8 + __GLX_PAD((n * 4));
+ if (__builtin_expect(n >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_DeleteRenderbuffersEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(renderbuffers), (n * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+}
+
+#define X_GLvop_GenRenderbuffersEXT 1423
+void
+__indirect_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 4;
+ if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenRenderbuffersEXT, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&n), 4);
+ (void) __glXReadReply(dpy, 4, renderbuffers, GL_TRUE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return;
+}
+
+#define X_GLrop_RenderbufferStorageEXT 4318
+void
+__indirect_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_RenderbufferStorageEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&internalformat), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&width), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&height), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLvop_GetRenderbufferParameterivEXT 1424
+void
+__indirect_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetRenderbufferParameterivEXT, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 4, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return;
+}
+
+#define X_GLvop_IsFramebufferEXT 1425
+GLboolean
+__indirect_glIsFramebufferEXT(GLuint framebuffer)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ GLboolean retval = (GLboolean) 0;
+ const GLuint cmdlen = 4;
+ if (__builtin_expect(dpy != NULL, 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsFramebufferEXT, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&framebuffer), 4);
+ retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return retval;
+}
+
+#define X_GLrop_BindFramebufferEXT 4319
+void
+__indirect_glBindFramebufferEXT(GLenum target, GLuint framebuffer)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_BindFramebufferEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&framebuffer), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_DeleteFramebuffersEXT 4320
+void
+__indirect_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8 + __GLX_PAD((n * 4));
+ if (__builtin_expect(n >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_DeleteFramebuffersEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(framebuffers), (n * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+}
+
+#define X_GLvop_GenFramebuffersEXT 1426
+void
+__indirect_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 4;
+ if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenFramebuffersEXT, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&n), 4);
+ (void) __glXReadReply(dpy, 4, framebuffers, GL_TRUE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return;
+}
+
+#define X_GLvop_CheckFramebufferStatusEXT 1427
+GLenum
+__indirect_glCheckFramebufferStatusEXT(GLenum target)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ GLenum retval = (GLenum) 0;
+ const GLuint cmdlen = 4;
+ if (__builtin_expect(dpy != NULL, 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_CheckFramebufferStatusEXT, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ retval = (GLenum) __glXReadReply(dpy, 0, NULL, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return retval;
+}
+
+#define X_GLrop_FramebufferTexture1DEXT 4321
+void
+__indirect_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 24;
+ emit_header(gc->pc, X_GLrop_FramebufferTexture1DEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&attachment), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&textarget), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&texture), 4);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&level), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_FramebufferTexture2DEXT 4322
+void
+__indirect_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 24;
+ emit_header(gc->pc, X_GLrop_FramebufferTexture2DEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&attachment), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&textarget), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&texture), 4);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&level), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_FramebufferTexture3DEXT 4323
+void
+__indirect_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 28;
+ emit_header(gc->pc, X_GLrop_FramebufferTexture3DEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&attachment), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&textarget), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&texture), 4);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&level), 4);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&zoffset), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_FramebufferRenderbufferEXT 4324
+void
+__indirect_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_FramebufferRenderbufferEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&attachment), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&renderbuffertarget), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&renderbuffer), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLvop_GetFramebufferAttachmentParameterivEXT 1428
+void
+__indirect_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 12;
+ if (__builtin_expect(dpy != NULL, 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetFramebufferAttachmentParameterivEXT, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&attachment), 4);
+ (void) memcpy((void *)(pc + 8), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 4, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return;
+}
+
+#define X_GLrop_GenerateMipmapEXT 4325
+void
+__indirect_glGenerateMipmapEXT(GLenum target)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_GenerateMipmapEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+
+# undef FASTCALL
+# undef NOINLINE