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authorIan Romanick <[email protected]>2009-11-12 13:28:12 -0800
committerIan Romanick <[email protected]>2009-11-17 16:25:38 -0800
commitb43887cf7e64cc44cf1409f910d1324549b265d2 (patch)
tree5a72d768a25bbdf7ee63b65451b45c7d0c1860ae /src/glx/x11/glxextensions.c
parent4e7476f601e15cf4c52d7de44f0f775aaaedd094 (diff)
ARB_fbo: Enable extensions related to GL_ARB_framebuffer_object for GLX
Diffstat (limited to 'src/glx/x11/glxextensions.c')
-rw-r--r--src/glx/x11/glxextensions.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/glx/x11/glxextensions.c b/src/glx/x11/glxextensions.c
index 473f46d1e50..6852128e2ae 100644
--- a/src/glx/x11/glxextensions.c
+++ b/src/glx/x11/glxextensions.c
@@ -112,6 +112,7 @@ static const struct extension_info known_gl_extensions[] = {
{ GL(ARB_draw_buffers), VER(0,0), Y, N, N, N },
{ GL(ARB_fragment_program), VER(0,0), Y, N, N, N },
{ GL(ARB_fragment_program_shadow), VER(0,0), Y, N, N, N },
+ { GL(ARB_framebuffer_object), VER(0,0), Y, N, N, N },
{ GL(ARB_imaging), VER(0,0), Y, N, N, N },
{ GL(ARB_multisample), VER(1,3), Y, N, N, N },
{ GL(ARB_multitexture), VER(1,3), Y, N, N, N },
@@ -150,8 +151,11 @@ static const struct extension_info known_gl_extensions[] = {
{ GL(EXT_depth_bounds_test), VER(0,0), N, N, N, N },
{ GL(EXT_draw_range_elements), VER(1,2), Y, N, Y, N },
{ GL(EXT_fog_coord), VER(1,4), Y, N, N, N },
+ { GL(EXT_framebuffer_blit), VER(0,0), Y, N, N, N },
+ { GL(EXT_framebuffer_multisample), VER(0,0), Y, N, N, N },
{ GL(EXT_framebuffer_object), VER(0,0), Y, N, N, N },
{ GL(EXT_multi_draw_arrays), VER(1,4), Y, N, Y, N },
+ { GL(EXT_packed_depth_stencil), VER(0,0), Y, N, N, N },
{ GL(EXT_packed_pixels), VER(1,2), Y, N, N, N },
{ GL(EXT_paletted_texture), VER(0,0), Y, N, N, N },
{ GL(EXT_pixel_buffer_object), VER(0,0), N, N, N, N },
@@ -209,6 +213,7 @@ static const struct extension_info known_gl_extensions[] = {
{ GL(NV_fragment_program2), VER(0,0), Y, N, N, N },
{ GL(NV_light_max_exponent), VER(0,0), Y, N, N, N },
{ GL(NV_multisample_filter_hint), VER(0,0), Y, N, N, N },
+ { GL(NV_packed_depth_stencil), VER(0,0), Y, N, N, N },
{ GL(NV_point_sprite), VER(0,0), Y, N, N, N },
{ GL(NV_texgen_reflection), VER(0,0), Y, N, N, N },
{ GL(NV_texture_compression_vtc), VER(0,0), Y, N, N, N },