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authorIan Romanick <[email protected]>2005-03-11 20:55:03 +0000
committerIan Romanick <[email protected]>2005-03-11 20:55:03 +0000
commit91c219d9063bf7d3a181ee0b289c68b4a68f3db6 (patch)
treeec86f53a392a0298087c58defd6441c57159130a /src/glx/x11/glxextensions.c
parent522ea4271804b75d90f9bc72b81bfd025bb137d0 (diff)
Add support for ARB_draw_buffers and ARB_occlusion_query. The GLX protocol
for these extensions (as well as ARB_vertex_program and ARB_matrix_palette) was just approved by the ARB on 8-Mar-2005. Now the only extension missing for 1.5 support is ARB_vertex_buffer_object. The opcodes for ARB_matrix_palette were also added to gl_API.xml. Since this extension isn't supported by Mesa, no code is generated for it. Some tabs were also converted to spaces in the comment for GetCompressedTexImageARB.
Diffstat (limited to 'src/glx/x11/glxextensions.c')
-rw-r--r--src/glx/x11/glxextensions.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/glx/x11/glxextensions.c b/src/glx/x11/glxextensions.c
index 166dd18c041..56ba5c9b47e 100644
--- a/src/glx/x11/glxextensions.c
+++ b/src/glx/x11/glxextensions.c
@@ -112,12 +112,13 @@ static const struct extension_info known_glx_extensions[] = {
static const struct extension_info known_gl_extensions[] = {
{ GL(ARB_depth_texture), VER(1,4), Y, N, N, N },
+ { GL(ARB_draw_buffers), VER(0,0), Y, N, N, N },
{ GL(ARB_fragment_program), VER(0,0), Y, N, N, N },
{ GL(ARB_fragment_program_shadow), VER(0,0), Y, N, N, N },
{ GL(ARB_imaging), VER(0,0), Y, N, N, N },
{ GL(ARB_multisample), VER(1,3), Y, N, N, N },
{ GL(ARB_multitexture), VER(1,3), Y, N, N, N },
- { GL(ARB_occlusion_query), VER(1,5), N, N, N, N },
+ { GL(ARB_occlusion_query), VER(1,5), Y, N, N, N },
{ GL(ARB_point_parameters), VER(1,4), Y, N, N, N },
{ GL(ARB_point_sprite), VER(0,0), Y, N, N, N },
{ GL(ARB_shadow), VER(1,4), Y, N, N, N },
@@ -184,6 +185,7 @@ static const struct extension_info known_gl_extensions[] = {
{ GL(3DFX_texture_compression_FXT1), VER(0,0), Y, N, N, N },
{ GL(APPLE_packed_pixels), VER(1,2), Y, N, N, N },
{ GL(APPLE_ycbcr_422), VER(0,0), Y, N, N, N },
+ { GL(ATI_draw_buffers), VER(0,0), Y, N, N, N },
{ GL(ATI_text_fragment_shader), VER(0,0), Y, N, N, N },
{ GL(ATI_texture_env_combine3), VER(0,0), Y, N, N, N },
{ GL(ATI_texture_float), VER(0,0), Y, N, N, N },