diff options
author | Ian Romanick <[email protected]> | 2004-12-01 08:02:50 +0000 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2004-12-01 08:02:50 +0000 |
commit | 345ed3ac8c5a26b8d99c21cf467d05da7e8edfc8 (patch) | |
tree | 62e6d2e85a6ead0c097e22b8159d0705ec086d63 /src/glx/x11/g_vendpriv.c | |
parent | 249a5552f122c1ae7b58d1a5f693607d04c22e05 (diff) |
Make the transition to script-genereated GLX code easier.
Eliminate the need for indirect_wrap.h and NEED_GL_FUNCS_WRAPPED.
Basically, this means prepending __indirect_ to all the definitions and
calls of GL functions that don't already have it.
Diffstat (limited to 'src/glx/x11/g_vendpriv.c')
-rw-r--r-- | src/glx/x11/g_vendpriv.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/glx/x11/g_vendpriv.c b/src/glx/x11/g_vendpriv.c index 59734091e6c..b6df2fb3720 100644 --- a/src/glx/x11/g_vendpriv.c +++ b/src/glx/x11/g_vendpriv.c @@ -30,7 +30,7 @@ #include "packvendpriv.h" -GLboolean glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, GLboolean *residences) +GLboolean __indirect_glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, GLboolean *residences) { __GLX_VENDPRIV_DECLARE_VARIABLES(); GLboolean retval = 0; @@ -48,7 +48,7 @@ GLboolean glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, GLboolean return retval; } -void glDeleteTexturesEXT(GLsizei n, const GLuint *textures) +void __indirect_glDeleteTexturesEXT(GLsizei n, const GLuint *textures) { __GLX_VENDPRIV_DECLARE_VARIABLES(); __GLX_VENDPRIV_LOAD_VARIABLES(); @@ -60,7 +60,7 @@ void glDeleteTexturesEXT(GLsizei n, const GLuint *textures) __GLX_VENDPRIV_END(); } -void glGenTexturesEXT(GLsizei n, GLuint *textures) +void __indirect_glGenTexturesEXT(GLsizei n, GLuint *textures) { __GLX_VENDPRIV_DECLARE_VARIABLES(); xGLXVendorPrivReply reply; @@ -72,7 +72,7 @@ void glGenTexturesEXT(GLsizei n, GLuint *textures) __GLX_VENDPRIV_END(); } -GLboolean glIsTextureEXT(GLuint texture) +GLboolean __indirect_glIsTextureEXT(GLuint texture) { __GLX_VENDPRIV_DECLARE_VARIABLES(); GLboolean retval = 0; |