summaryrefslogtreecommitdiffstats
path: root/src/glx/x11/g_render.c
diff options
context:
space:
mode:
authorIan Romanick <[email protected]>2004-12-01 08:31:15 +0000
committerIan Romanick <[email protected]>2004-12-01 08:31:15 +0000
commit6b89a8363b4934e4b5bbad10f84bbe7e38f22f9b (patch)
treecf62b917800b94dcc1108b138505a4425862ca00 /src/glx/x11/g_render.c
parentbb427b10b156225f1f79fed01930e1e2d3b2093f (diff)
Make the transition to script-genereated GLX code easier.
Move "handcoded" ARB_window_pos / MESA_window_pos functions to their own file. Modify the ARB_window_pos functions to use the MESA_window_pos names.
Diffstat (limited to 'src/glx/x11/g_render.c')
-rw-r--r--src/glx/x11/g_render.c70
1 files changed, 0 insertions, 70 deletions
diff --git a/src/glx/x11/g_render.c b/src/glx/x11/g_render.c
index 69c5419a50e..ad37cc81ff6 100644
--- a/src/glx/x11/g_render.c
+++ b/src/glx/x11/g_render.c
@@ -748,73 +748,3 @@ void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, G
__GLX_PUT_LONG(36,height);
__GLX_END(40);
}
-
-void __indirect_glWindowPos2dARB(GLdouble x, GLdouble y)
-{
- __indirect_glWindowPos3fARB(x, y, 0.0);
-}
-
-void __indirect_glWindowPos2iARB(GLint x, GLint y)
-{
- __indirect_glWindowPos3fARB(x, y, 0.0);
-}
-
-void __indirect_glWindowPos2fARB(GLfloat x, GLfloat y)
-{
- __indirect_glWindowPos3fARB(x, y, 0.0);
-}
-
-void __indirect_glWindowPos2sARB(GLshort x, GLshort y)
-{
- __indirect_glWindowPos3fARB(x, y, 0.0);
-}
-
-void __indirect_glWindowPos2dvARB(const GLdouble * p)
-{
- __indirect_glWindowPos3fARB(p[0], p[1], 0.0);
-}
-
-void __indirect_glWindowPos2fvARB(const GLfloat * p)
-{
- __indirect_glWindowPos3fARB(p[0], p[1], 0.0);
-}
-
-void __indirect_glWindowPos2ivARB(const GLint * p)
-{
- __indirect_glWindowPos3fARB(p[0], p[1], 0.0);
-}
-
-void __indirect_glWindowPos2svARB(const GLshort * p)
-{
- __indirect_glWindowPos3fARB(p[0], p[1], 0.0);
-}
-
-void __indirect_glWindowPos3dARB(GLdouble x, GLdouble y, GLdouble z)
-{
- __indirect_glWindowPos3fARB(x, y, z);
-}
-
-void __indirect_glWindowPos3iARB(GLint x, GLint y, GLint z)
-{
- __indirect_glWindowPos3fARB(x, y, z);
-}
-
-void __indirect_glWindowPos3sARB(GLshort x, GLshort y, GLshort z)
-{
- __indirect_glWindowPos3fARB(x, y, z);
-}
-
-void __indirect_glWindowPos3dvARB(const GLdouble * p)
-{
- __indirect_glWindowPos3fARB(p[0], p[1], p[2]);
-}
-
-void __indirect_glWindowPos3ivARB(const GLint * p)
-{
- __indirect_glWindowPos3fARB(p[0], p[1], p[2]);
-}
-
-void __indirect_glWindowPos3svARB(const GLshort * p)
-{
- __indirect_glWindowPos3fARB(p[0], p[1], p[2]);
-}