diff options
author | Ian Romanick <[email protected]> | 2004-12-01 08:31:15 +0000 |
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committer | Ian Romanick <[email protected]> | 2004-12-01 08:31:15 +0000 |
commit | 6b89a8363b4934e4b5bbad10f84bbe7e38f22f9b (patch) | |
tree | cf62b917800b94dcc1108b138505a4425862ca00 /src/glx/x11/g_render.c | |
parent | bb427b10b156225f1f79fed01930e1e2d3b2093f (diff) |
Make the transition to script-genereated GLX code easier.
Move "handcoded" ARB_window_pos / MESA_window_pos functions to their own
file. Modify the ARB_window_pos functions to use the MESA_window_pos names.
Diffstat (limited to 'src/glx/x11/g_render.c')
-rw-r--r-- | src/glx/x11/g_render.c | 70 |
1 files changed, 0 insertions, 70 deletions
diff --git a/src/glx/x11/g_render.c b/src/glx/x11/g_render.c index 69c5419a50e..ad37cc81ff6 100644 --- a/src/glx/x11/g_render.c +++ b/src/glx/x11/g_render.c @@ -748,73 +748,3 @@ void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, G __GLX_PUT_LONG(36,height); __GLX_END(40); } - -void __indirect_glWindowPos2dARB(GLdouble x, GLdouble y) -{ - __indirect_glWindowPos3fARB(x, y, 0.0); -} - -void __indirect_glWindowPos2iARB(GLint x, GLint y) -{ - __indirect_glWindowPos3fARB(x, y, 0.0); -} - -void __indirect_glWindowPos2fARB(GLfloat x, GLfloat y) -{ - __indirect_glWindowPos3fARB(x, y, 0.0); -} - -void __indirect_glWindowPos2sARB(GLshort x, GLshort y) -{ - __indirect_glWindowPos3fARB(x, y, 0.0); -} - -void __indirect_glWindowPos2dvARB(const GLdouble * p) -{ - __indirect_glWindowPos3fARB(p[0], p[1], 0.0); -} - -void __indirect_glWindowPos2fvARB(const GLfloat * p) -{ - __indirect_glWindowPos3fARB(p[0], p[1], 0.0); -} - -void __indirect_glWindowPos2ivARB(const GLint * p) -{ - __indirect_glWindowPos3fARB(p[0], p[1], 0.0); -} - -void __indirect_glWindowPos2svARB(const GLshort * p) -{ - __indirect_glWindowPos3fARB(p[0], p[1], 0.0); -} - -void __indirect_glWindowPos3dARB(GLdouble x, GLdouble y, GLdouble z) -{ - __indirect_glWindowPos3fARB(x, y, z); -} - -void __indirect_glWindowPos3iARB(GLint x, GLint y, GLint z) -{ - __indirect_glWindowPos3fARB(x, y, z); -} - -void __indirect_glWindowPos3sARB(GLshort x, GLshort y, GLshort z) -{ - __indirect_glWindowPos3fARB(x, y, z); -} - -void __indirect_glWindowPos3dvARB(const GLdouble * p) -{ - __indirect_glWindowPos3fARB(p[0], p[1], p[2]); -} - -void __indirect_glWindowPos3ivARB(const GLint * p) -{ - __indirect_glWindowPos3fARB(p[0], p[1], p[2]); -} - -void __indirect_glWindowPos3svARB(const GLshort * p) -{ - __indirect_glWindowPos3fARB(p[0], p[1], p[2]); -} |