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authorJason Ekstrand <[email protected]>2018-08-16 10:16:41 -0500
committerJason Ekstrand <[email protected]>2018-08-29 14:04:02 -0500
commit42891438990ce170a2ce08f71a1360842d5897a1 (patch)
tree80629d8a7521b059fc7ee78e4983700c5ee843d2 /src/glx/windows
parentb1c414ef2834cfe5f764f5af0ff2ad09d4584351 (diff)
intel/compiler: Use two components for 1D array image sizes
Having the array length component stored in .z was a small convenience for the ISL image param filling code and an annoyance in the NIR lowering code. The only convenience of treating 1D arrays like 2D arrays in the lowering code is in the address calculation code so let's put all the complexity there as well. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glx/windows')
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