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authorJason Ekstrand <[email protected]>2017-06-24 15:14:50 -0700
committerJason Ekstrand <[email protected]>2017-07-05 14:22:40 -0700
commit0673bbfd9ba16be81b6ab84a587735496af4fb16 (patch)
tree80b6f4ec20ce520b1cebfc2d29eb3fbfc5c855a2 /src/glx/windows/windowsgl_internal.h
parent95731b7ccc605bbfe2c3cb3d533219bc0788cbaa (diff)
i965: Move surface resolves back to draw/dispatch time
This is effectively a revert of 388f02729bbf88ba104f4f8ee1fdf005a240969c though much code has been added since. Kristian initially moved it to try and avoid locking problems with meta-based resolves. Now that meta is gone from the resolve path (for good this time, we hope), we can move it back. The problem with having it in intel_update_state was that the UpdateState hook gets called by core mesa directly and all sorts of things will cause a UpdateState to get called which may trigger resolves at inopportune times. In particular, it gets called by _mesa_Clear and, if we have a HiZ buffer in the INVALID_AUX state, causes a HiZ resolve right before the clear which is pointless. By moving it back to try_draw_prims time, we know it will only get called right before a draw which is where we want it. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glx/windows/windowsgl_internal.h')
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