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authorSamuel Pitoiset <[email protected]>2017-03-15 00:59:13 +0100
committerSamuel Pitoiset <[email protected]>2017-03-15 14:24:40 +0100
commit7751ed39e40e08e5aa0633d018c9f25ad17f9bb0 (patch)
treefcefd10da51ffde6c5952e48386f2b8244376704 /src/glx/windows/wgl.c
parent74265fd03cbd0fe7371010c2d7d46d5870948df8 (diff)
radeonsi: disable sinking common instructions down to the end block
Initially this was a workaround for a bug introduced in LLVM 4.0 in the SimplifyCFG pass that caused image instrinsics to disappear (because they were badly sunk). Finally, this is a win because it decreases SGPR spilling and increases the number of waves a bit. Although, shader-db results are good I think we might want to remove it in the future once the issue is fixed. For now, enable it for LLVM >= 4.0. This also fixes a rendering issue with the speedometer in Dirt Rally. More information can be found here https://reviews.llvm.org/D26348. Thanks to Dave Airlie for the patch. v2: - add a FIXME comment - use if (HAVE_LLVM >= 0x0400) instead Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99484 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97988 Signed-off-by: Samuel Pitoiset <[email protected]> Cc: 17.0 <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/glx/windows/wgl.c')
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