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author | Rob Clark <[email protected]> | 2015-08-11 16:11:04 -0400 |
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committer | Rob Clark <[email protected]> | 2015-08-12 18:37:43 -0400 |
commit | aab3912f21508b0681962c68fdaca1435c06b2ea (patch) | |
tree | f5aa997400902d47ab895c059ce9ecd87a72a5c4 /src/glx/vertarr.c | |
parent | 6e04020dd7784bb44d5e04b41efce342f80840cf (diff) |
freedreno/ir3: 'keeps' need neighbors found too
This shows up with a glamor shader, which does a TXF and uses the result
for conditional kill. Before we wouldn't group the fanin (collect)
neighbors which need to be allocated adjacently at RA, resulting in
badness.
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/glx/vertarr.c')
0 files changed, 0 insertions, 0 deletions