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authorRob Clark <[email protected]>2015-08-11 16:11:04 -0400
committerRob Clark <[email protected]>2015-08-12 18:37:43 -0400
commitaab3912f21508b0681962c68fdaca1435c06b2ea (patch)
treef5aa997400902d47ab895c059ce9ecd87a72a5c4 /src/glx/vertarr.c
parent6e04020dd7784bb44d5e04b41efce342f80840cf (diff)
freedreno/ir3: 'keeps' need neighbors found too
This shows up with a glamor shader, which does a TXF and uses the result for conditional kill. Before we wouldn't group the fanin (collect) neighbors which need to be allocated adjacently at RA, resulting in badness. Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/glx/vertarr.c')
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