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author | Tomeu Vizoso <[email protected]> | 2019-12-19 16:01:15 +0100 |
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committer | Alyssa Rosenzweig <[email protected]> | 2019-12-24 19:21:52 -0500 |
commit | 843a6db6bb9408f49514dca2568d6bd5645a829a (patch) | |
tree | 0d37262292e178da34d141e1b876d9667afe4843 /src/glx/vertarr.c | |
parent | f107059bb2fc4455675b6579e502d49a30dab620 (diff) |
panfrost: Increase PIPE_SHADER_CAP_MAX_OUTPUTS to 16
GL ES 3.0 requires it to be higher, and stuff seems to work just fine.
Fixes: dEQP-GLES3.functional.implementation_limits.max_vertex_output_components
Signed-off-by: Tomeu Vizoso <[email protected]>
Diffstat (limited to 'src/glx/vertarr.c')
0 files changed, 0 insertions, 0 deletions