diff options
author | Ian Romanick <[email protected]> | 2012-05-24 10:21:03 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2012-06-13 11:50:24 -0700 |
commit | 3c22f7941288699e040c8841e57aa81563616c55 (patch) | |
tree | e4aadc04bbfac1be0a3738cced9adf511974bbfb /src/glx/tests | |
parent | 4c270f9c6b1594d06d2d78542ba1908be941b629 (diff) |
glx/tests: Add unit tests for generated code in indirect_init.c
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glx/tests')
-rw-r--r-- | src/glx/tests/Makefile.am | 3 | ||||
-rw-r--r-- | src/glx/tests/indirect_api.cpp | 1534 |
2 files changed, 1536 insertions, 1 deletions
diff --git a/src/glx/tests/Makefile.am b/src/glx/tests/Makefile.am index a8a957d5b85..b0d1db5c2d6 100644 --- a/src/glx/tests/Makefile.am +++ b/src/glx/tests/Makefile.am @@ -13,7 +13,8 @@ glx_test_SOURCES = \ clientinfo_unittest.cpp \ create_context_unittest.cpp \ enum_sizes.cpp \ - fake_glx_screen.cpp + fake_glx_screen.cpp \ + indirect_api.cpp glx_test_LDADD = \ $(top_builddir)/src/glx/libglx.la \ diff --git a/src/glx/tests/indirect_api.cpp b/src/glx/tests/indirect_api.cpp new file mode 100644 index 00000000000..a8d092c8a77 --- /dev/null +++ b/src/glx/tests/indirect_api.cpp @@ -0,0 +1,1534 @@ +/* + * Copyright © 2012 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file indirect_api.cpp + * Validate the generated code in indirect_init.c + * + * Tests various apsects of the dispatch table generated by + * \c __glXNewIndirectAPI. + * + * * No entry in the table should be \c NULL. + * + * * Entries in the table that correspond to "known" functions with GLX + * protocol should point to the correct function. + * + * * Entries beyond the end of the "known" part of the table (i.e., entries + * that can be allocated by drivers for extensions) should point to a + * no-op function. + * + * * Entries in the table that correspond to "known" functions that lack + * GLX protocol should point to a no-op function. + * + * Very few entries in the last catogory are tests. See \c OpenGL_20_is_nop. + */ + +#include <gtest/gtest.h> +#include <GL/gl.h> +extern "C" { +#include "../indirect_init.h" +#include "glapi/glapi.h" +} + +static const void *nil = 0; + +#define EXTRA_DISPATCH 111 + +static bool dispatch_table_size_was_queried = false; + +extern "C" GLuint +_glapi_get_dispatch_table_size(void) +{ + dispatch_table_size_was_queried = true; + return (sizeof(struct _glapi_table) / sizeof(void *)) + EXTRA_DISPATCH; +} + +/** + * \name Indirect-rendering function stubs + * + * These are necessary so that indirect_init.c doesn't try to link with + * indirect.c. Linking with indirect.c would require linking with various X + * libraries and a bunch of other stuff. While this is ugly, it does simplify + * the build quite a bit. + */ +/*@{*/ +extern "C" { +void __indirect_glAccum(void) { } +void __indirect_glAlphaFunc(void) { } +void __indirect_glBegin(void) { } +void __indirect_glBitmap(void) { } +void __indirect_glBlendFunc(void) { } +void __indirect_glCallList(void) { } +void __indirect_glCallLists(void) { } +void __indirect_glClear(void) { } +void __indirect_glClearAccum(void) { } +void __indirect_glClearColor(void) { } +void __indirect_glClearDepth(void) { } +void __indirect_glClearIndex(void) { } +void __indirect_glClearStencil(void) { } +void __indirect_glClipPlane(void) { } +void __indirect_glColor3b(void) { } +void __indirect_glColor3bv(void) { } +void __indirect_glColor3d(void) { } +void __indirect_glColor3dv(void) { } +void __indirect_glColor3f(void) { } +void __indirect_glColor3fv(void) { } +void __indirect_glColor3i(void) { } +void __indirect_glColor3iv(void) { } +void __indirect_glColor3s(void) { } +void __indirect_glColor3sv(void) { } +void __indirect_glColor3ub(void) { } +void __indirect_glColor3ubv(void) { } +void __indirect_glColor3ui(void) { } +void __indirect_glColor3uiv(void) { } +void __indirect_glColor3us(void) { } +void __indirect_glColor3usv(void) { } +void __indirect_glColor4b(void) { } +void __indirect_glColor4bv(void) { } +void __indirect_glColor4d(void) { } +void __indirect_glColor4dv(void) { } +void __indirect_glColor4f(void) { } +void __indirect_glColor4fv(void) { } +void __indirect_glColor4i(void) { } +void __indirect_glColor4iv(void) { } +void __indirect_glColor4s(void) { } +void __indirect_glColor4sv(void) { } +void __indirect_glColor4ub(void) { } +void __indirect_glColor4ubv(void) { } +void __indirect_glColor4ui(void) { } +void __indirect_glColor4uiv(void) { } +void __indirect_glColor4us(void) { } +void __indirect_glColor4usv(void) { } +void __indirect_glColorMask(void) { } +void __indirect_glColorMaterial(void) { } +void __indirect_glCopyPixels(void) { } +void __indirect_glCullFace(void) { } +void __indirect_glDeleteLists(void) { } +void __indirect_glDepthFunc(void) { } +void __indirect_glDepthMask(void) { } +void __indirect_glDepthRange(void) { } +void __indirect_glDisable(void) { } +void __indirect_glDrawBuffer(void) { } +void __indirect_glDrawPixels(void) { } +void __indirect_glEdgeFlag(void) { } +void __indirect_glEdgeFlagv(void) { } +void __indirect_glEnable(void) { } +void __indirect_glEnd(void) { } +void __indirect_glEndList(void) { } +void __indirect_glEvalCoord1d(void) { } +void __indirect_glEvalCoord1dv(void) { } +void __indirect_glEvalCoord1f(void) { } +void __indirect_glEvalCoord1fv(void) { } +void __indirect_glEvalCoord2d(void) { } +void __indirect_glEvalCoord2dv(void) { } +void __indirect_glEvalCoord2f(void) { } +void __indirect_glEvalCoord2fv(void) { } +void __indirect_glEvalMesh1(void) { } +void __indirect_glEvalMesh2(void) { } +void __indirect_glEvalPoint1(void) { } +void __indirect_glEvalPoint2(void) { } +void __indirect_glFeedbackBuffer(void) { } +void __indirect_glFinish(void) { } +void __indirect_glFlush(void) { } +void __indirect_glFogf(void) { } +void __indirect_glFogfv(void) { } +void __indirect_glFogi(void) { } +void __indirect_glFogiv(void) { } +void __indirect_glFrontFace(void) { } +void __indirect_glFrustum(void) { } +void __indirect_glGenLists(void) { } +void __indirect_glGetBooleanv(void) { } +void __indirect_glGetClipPlane(void) { } +void __indirect_glGetDoublev(void) { } +void __indirect_glGetError(void) { } +void __indirect_glGetFloatv(void) { } +void __indirect_glGetIntegerv(void) { } +void __indirect_glGetLightfv(void) { } +void __indirect_glGetLightiv(void) { } +void __indirect_glGetMapdv(void) { } +void __indirect_glGetMapfv(void) { } +void __indirect_glGetMapiv(void) { } +void __indirect_glGetMaterialfv(void) { } +void __indirect_glGetMaterialiv(void) { } +void __indirect_glGetPixelMapfv(void) { } +void __indirect_glGetPixelMapuiv(void) { } +void __indirect_glGetPixelMapusv(void) { } +void __indirect_glGetPolygonStipple(void) { } +void __indirect_glGetString(void) { } +void __indirect_glGetTexEnvfv(void) { } +void __indirect_glGetTexEnviv(void) { } +void __indirect_glGetTexGendv(void) { } +void __indirect_glGetTexGenfv(void) { } +void __indirect_glGetTexGeniv(void) { } +void __indirect_glGetTexImage(void) { } +void __indirect_glGetTexLevelParameterfv(void) { } +void __indirect_glGetTexLevelParameteriv(void) { } +void __indirect_glGetTexParameterfv(void) { } +void __indirect_glGetTexParameteriv(void) { } +void __indirect_glHint(void) { } +void __indirect_glIndexMask(void) { } +void __indirect_glIndexd(void) { } +void __indirect_glIndexdv(void) { } +void __indirect_glIndexf(void) { } +void __indirect_glIndexfv(void) { } +void __indirect_glIndexi(void) { } +void __indirect_glIndexiv(void) { } +void __indirect_glIndexs(void) { } +void __indirect_glIndexsv(void) { } +void __indirect_glInitNames(void) { } +void __indirect_glIsEnabled(void) { } +void __indirect_glIsList(void) { } +void __indirect_glLightModelf(void) { } +void __indirect_glLightModelfv(void) { } +void __indirect_glLightModeli(void) { } +void __indirect_glLightModeliv(void) { } +void __indirect_glLightf(void) { } +void __indirect_glLightfv(void) { } +void __indirect_glLighti(void) { } +void __indirect_glLightiv(void) { } +void __indirect_glLineStipple(void) { } +void __indirect_glLineWidth(void) { } +void __indirect_glListBase(void) { } +void __indirect_glLoadIdentity(void) { } +void __indirect_glLoadMatrixd(void) { } +void __indirect_glLoadMatrixf(void) { } +void __indirect_glLoadName(void) { } +void __indirect_glLogicOp(void) { } +void __indirect_glMap1d(void) { } +void __indirect_glMap1f(void) { } +void __indirect_glMap2d(void) { } +void __indirect_glMap2f(void) { } +void __indirect_glMapGrid1d(void) { } +void __indirect_glMapGrid1f(void) { } +void __indirect_glMapGrid2d(void) { } +void __indirect_glMapGrid2f(void) { } +void __indirect_glMaterialf(void) { } +void __indirect_glMaterialfv(void) { } +void __indirect_glMateriali(void) { } +void __indirect_glMaterialiv(void) { } +void __indirect_glMatrixMode(void) { } +void __indirect_glMultMatrixd(void) { } +void __indirect_glMultMatrixf(void) { } +void __indirect_glNewList(void) { } +void __indirect_glNormal3b(void) { } +void __indirect_glNormal3bv(void) { } +void __indirect_glNormal3d(void) { } +void __indirect_glNormal3dv(void) { } +void __indirect_glNormal3f(void) { } +void __indirect_glNormal3fv(void) { } +void __indirect_glNormal3i(void) { } +void __indirect_glNormal3iv(void) { } +void __indirect_glNormal3s(void) { } +void __indirect_glNormal3sv(void) { } +void __indirect_glOrtho(void) { } +void __indirect_glPassThrough(void) { } +void __indirect_glPixelMapfv(void) { } +void __indirect_glPixelMapuiv(void) { } +void __indirect_glPixelMapusv(void) { } +void __indirect_glPixelStoref(void) { } +void __indirect_glPixelStorei(void) { } +void __indirect_glPixelTransferf(void) { } +void __indirect_glPixelTransferi(void) { } +void __indirect_glPixelZoom(void) { } +void __indirect_glPointSize(void) { } +void __indirect_glPolygonMode(void) { } +void __indirect_glPolygonStipple(void) { } +void __indirect_glPopAttrib(void) { } +void __indirect_glPopMatrix(void) { } +void __indirect_glPopName(void) { } +void __indirect_glPushAttrib(void) { } +void __indirect_glPushMatrix(void) { } +void __indirect_glPushName(void) { } +void __indirect_glRasterPos2d(void) { } +void __indirect_glRasterPos2dv(void) { } +void __indirect_glRasterPos2f(void) { } +void __indirect_glRasterPos2fv(void) { } +void __indirect_glRasterPos2i(void) { } +void __indirect_glRasterPos2iv(void) { } +void __indirect_glRasterPos2s(void) { } +void __indirect_glRasterPos2sv(void) { } +void __indirect_glRasterPos3d(void) { } +void __indirect_glRasterPos3dv(void) { } +void __indirect_glRasterPos3f(void) { } +void __indirect_glRasterPos3fv(void) { } +void __indirect_glRasterPos3i(void) { } +void __indirect_glRasterPos3iv(void) { } +void __indirect_glRasterPos3s(void) { } +void __indirect_glRasterPos3sv(void) { } +void __indirect_glRasterPos4d(void) { } +void __indirect_glRasterPos4dv(void) { } +void __indirect_glRasterPos4f(void) { } +void __indirect_glRasterPos4fv(void) { } +void __indirect_glRasterPos4i(void) { } +void __indirect_glRasterPos4iv(void) { } +void __indirect_glRasterPos4s(void) { } +void __indirect_glRasterPos4sv(void) { } +void __indirect_glReadBuffer(void) { } +void __indirect_glReadPixels(void) { } +void __indirect_glRectd(void) { } +void __indirect_glRectdv(void) { } +void __indirect_glRectf(void) { } +void __indirect_glRectfv(void) { } +void __indirect_glRecti(void) { } +void __indirect_glRectiv(void) { } +void __indirect_glRects(void) { } +void __indirect_glRectsv(void) { } +void __indirect_glRenderMode(void) { } +void __indirect_glRotated(void) { } +void __indirect_glRotatef(void) { } +void __indirect_glScaled(void) { } +void __indirect_glScalef(void) { } +void __indirect_glScissor(void) { } +void __indirect_glSelectBuffer(void) { } +void __indirect_glShadeModel(void) { } +void __indirect_glStencilFunc(void) { } +void __indirect_glStencilMask(void) { } +void __indirect_glStencilOp(void) { } +void __indirect_glTexCoord1d(void) { } +void __indirect_glTexCoord1dv(void) { } +void __indirect_glTexCoord1f(void) { } +void __indirect_glTexCoord1fv(void) { } +void __indirect_glTexCoord1i(void) { } +void __indirect_glTexCoord1iv(void) { } +void __indirect_glTexCoord1s(void) { } +void __indirect_glTexCoord1sv(void) { } +void __indirect_glTexCoord2d(void) { } +void __indirect_glTexCoord2dv(void) { } +void __indirect_glTexCoord2f(void) { } +void __indirect_glTexCoord2fv(void) { } +void __indirect_glTexCoord2i(void) { } +void __indirect_glTexCoord2iv(void) { } +void __indirect_glTexCoord2s(void) { } +void __indirect_glTexCoord2sv(void) { } +void __indirect_glTexCoord3d(void) { } +void __indirect_glTexCoord3dv(void) { } +void __indirect_glTexCoord3f(void) { } +void __indirect_glTexCoord3fv(void) { } +void __indirect_glTexCoord3i(void) { } +void __indirect_glTexCoord3iv(void) { } +void __indirect_glTexCoord3s(void) { } +void __indirect_glTexCoord3sv(void) { } +void __indirect_glTexCoord4d(void) { } +void __indirect_glTexCoord4dv(void) { } +void __indirect_glTexCoord4f(void) { } +void __indirect_glTexCoord4fv(void) { } +void __indirect_glTexCoord4i(void) { } +void __indirect_glTexCoord4iv(void) { } +void __indirect_glTexCoord4s(void) { } +void __indirect_glTexCoord4sv(void) { } +void __indirect_glTexEnvf(void) { } +void __indirect_glTexEnvfv(void) { } +void __indirect_glTexEnvi(void) { } +void __indirect_glTexEnviv(void) { } +void __indirect_glTexGend(void) { } +void __indirect_glTexGendv(void) { } +void __indirect_glTexGenf(void) { } +void __indirect_glTexGenfv(void) { } +void __indirect_glTexGeni(void) { } +void __indirect_glTexGeniv(void) { } +void __indirect_glTexImage1D(void) { } +void __indirect_glTexImage2D(void) { } +void __indirect_glTexParameterf(void) { } +void __indirect_glTexParameterfv(void) { } +void __indirect_glTexParameteri(void) { } +void __indirect_glTexParameteriv(void) { } +void __indirect_glTranslated(void) { } +void __indirect_glTranslatef(void) { } +void __indirect_glVertex2d(void) { } +void __indirect_glVertex2dv(void) { } +void __indirect_glVertex2f(void) { } +void __indirect_glVertex2fv(void) { } +void __indirect_glVertex2i(void) { } +void __indirect_glVertex2iv(void) { } +void __indirect_glVertex2s(void) { } +void __indirect_glVertex2sv(void) { } +void __indirect_glVertex3d(void) { } +void __indirect_glVertex3dv(void) { } +void __indirect_glVertex3f(void) { } +void __indirect_glVertex3fv(void) { } +void __indirect_glVertex3i(void) { } +void __indirect_glVertex3iv(void) { } +void __indirect_glVertex3s(void) { } +void __indirect_glVertex3sv(void) { } +void __indirect_glVertex4d(void) { } +void __indirect_glVertex4dv(void) { } +void __indirect_glVertex4f(void) { } +void __indirect_glVertex4fv(void) { } +void __indirect_glVertex4i(void) { } +void __indirect_glVertex4iv(void) { } +void __indirect_glVertex4s(void) { } +void __indirect_glVertex4sv(void) { } +void __indirect_glViewport(void) { } +void __indirect_glAreTexturesResident(void) { } +void __indirect_glArrayElement(void) { } +void __indirect_glBindTexture(void) { } +void __indirect_glColorPointer(void) { } +void __indirect_glCopyTexImage1D(void) { } +void __indirect_glCopyTexImage2D(void) { } +void __indirect_glCopyTexSubImage1D(void) { } +void __indirect_glCopyTexSubImage2D(void) { } +void __indirect_glDeleteTextures(void) { } +void __indirect_glDisableClientState(void) { } +void __indirect_glDrawArrays(void) { } +void __indirect_glDrawElements(void) { } +void __indirect_glEdgeFlagPointer(void) { } +void __indirect_glEnableClientState(void) { } +void __indirect_glGenTextures(void) { } +void __indirect_glGetPointerv(void) { } +void __indirect_glIndexPointer(void) { } +void __indirect_glIndexub(void) { } +void __indirect_glIndexubv(void) { } +void __indirect_glInterleavedArrays(void) { } +void __indirect_glIsTexture(void) { } +void __indirect_glNormalPointer(void) { } +void __indirect_glPolygonOffset(void) { } +void __indirect_glPopClientAttrib(void) { } +void __indirect_glPrioritizeTextures(void) { } +void __indirect_glPushClientAttrib(void) { } +void __indirect_glTexCoordPointer(void) { } +void __indirect_glTexSubImage1D(void) { } +void __indirect_glTexSubImage2D(void) { } +void __indirect_glVertexPointer(void) { } +void __indirect_glBlendColor(void) { } +void __indirect_glBlendEquation(void) { } +void __indirect_glColorSubTable(void) { } +void __indirect_glColorTable(void) { } +void __indirect_glColorTableParameterfv(void) { } +void __indirect_glColorTableParameteriv(void) { } +void __indirect_glConvolutionFilter1D(void) { } +void __indirect_glConvolutionFilter2D(void) { } +void __indirect_glConvolutionParameterf(void) { } +void __indirect_glConvolutionParameterfv(void) { } +void __indirect_glConvolutionParameteri(void) { } +void __indirect_glConvolutionParameteriv(void) { } +void __indirect_glCopyColorSubTable(void) { } +void __indirect_glCopyColorTable(void) { } +void __indirect_glCopyConvolutionFilter1D(void) { } +void __indirect_glCopyConvolutionFilter2D(void) { } +void __indirect_glCopyTexSubImage3D(void) { } +void __indirect_glDrawRangeElements(void) { } +void __indirect_glGetColorTable(void) { } +void __indirect_glGetColorTableParameterfv(void) { } +void __indirect_glGetColorTableParameteriv(void) { } +void __indirect_glGetConvolutionFilter(void) { } +void __indirect_glGetConvolutionParameterfv(void) { } +void __indirect_glGetConvolutionParameteriv(void) { } +void __indirect_glGetHistogram(void) { } +void __indirect_glGetHistogramParameterfv(void) { } +void __indirect_glGetHistogramParameteriv(void) { } +void __indirect_glGetMinmax(void) { } +void __indirect_glGetMinmaxParameterfv(void) { } +void __indirect_glGetMinmaxParameteriv(void) { } +void __indirect_glGetSeparableFilter(void) { } +void __indirect_glHistogram(void) { } +void __indirect_glMinmax(void) { } +void __indirect_glResetHistogram(void) { } +void __indirect_glResetMinmax(void) { } +void __indirect_glSeparableFilter2D(void) { } +void __indirect_glTexImage3D(void) { } +void __indirect_glTexSubImage3D(void) { } +void __indirect_glActiveTextureARB(void) { } +void __indirect_glClientActiveTextureARB(void) { } +void __indirect_glMultiTexCoord1dARB(void) { } +void __indirect_glMultiTexCoord1dvARB(void) { } +void __indirect_glMultiTexCoord1fARB(void) { } +void __indirect_glMultiTexCoord1fvARB(void) { } +void __indirect_glMultiTexCoord1iARB(void) { } +void __indirect_glMultiTexCoord1ivARB(void) { } +void __indirect_glMultiTexCoord1sARB(void) { } +void __indirect_glMultiTexCoord1svARB(void) { } +void __indirect_glMultiTexCoord2dARB(void) { } +void __indirect_glMultiTexCoord2dvARB(void) { } +void __indirect_glMultiTexCoord2fARB(void) { } +void __indirect_glMultiTexCoord2fvARB(void) { } +void __indirect_glMultiTexCoord2iARB(void) { } +void __indirect_glMultiTexCoord2ivARB(void) { } +void __indirect_glMultiTexCoord2sARB(void) { } +void __indirect_glMultiTexCoord2svARB(void) { } +void __indirect_glMultiTexCoord3dARB(void) { } +void __indirect_glMultiTexCoord3dvARB(void) { } +void __indirect_glMultiTexCoord3fARB(void) { } +void __indirect_glMultiTexCoord3fvARB(void) { } +void __indirect_glMultiTexCoord3iARB(void) { } +void __indirect_glMultiTexCoord3ivARB(void) { } +void __indirect_glMultiTexCoord3sARB(void) { } +void __indirect_glMultiTexCoord3svARB(void) { } +void __indirect_glMultiTexCoord4dARB(void) { } +void __indirect_glMultiTexCoord4dvARB(void) { } +void __indirect_glMultiTexCoord4fARB(void) { } +void __indirect_glMultiTexCoord4fvARB(void) { } +void __indirect_glMultiTexCoord4iARB(void) { } +void __indirect_glMultiTexCoord4ivARB(void) { } +void __indirect_glMultiTexCoord4sARB(void) { } +void __indirect_glMultiTexCoord4svARB(void) { } +void __indirect_glLoadTransposeMatrixdARB(void) { } +void __indirect_glLoadTransposeMatrixfARB(void) { } +void __indirect_glMultTransposeMatrixdARB(void) { } +void __indirect_glMultTransposeMatrixfARB(void) { } +void __indirect_glSampleCoverageARB(void) { } +void __indirect_glCompressedTexImage1DARB(void) { } +void __indirect_glCompressedTexImage2DARB(void) { } +void __indirect_glCompressedTexImage3DARB(void) { } +void __indirect_glCompressedTexSubImage1DARB(void) { } +void __indirect_glCompressedTexSubImage2DARB(void) { } +void __indirect_glCompressedTexSubImage3DARB(void) { } +void __indirect_glGetCompressedTexImageARB(void) { } +void __indirect_glDisableVertexAttribArrayARB(void) { } +void __indirect_glEnableVertexAttribArrayARB(void) { } +void __indirect_glGetProgramEnvParameterdvARB(void) { } +void __indirect_glGetProgramEnvParameterfvARB(void) { } +void __indirect_glGetProgramLocalParameterdvARB(void) { } +void __indirect_glGetProgramLocalParameterfvARB(void) { } +void __indirect_glGetProgramStringARB(void) { } +void __indirect_glGetProgramivARB(void) { } +void __indirect_glGetVertexAttribdvARB(void) { } +void __indirect_glGetVertexAttribfvARB(void) { } +void __indirect_glGetVertexAttribivARB(void) { } +void __indirect_glProgramEnvParameter4dARB(void) { } +void __indirect_glProgramEnvParameter4dvARB(void) { } +void __indirect_glProgramEnvParameter4fARB(void) { } +void __indirect_glProgramEnvParameter4fvARB(void) { } +void __indirect_glProgramLocalParameter4dARB(void) { } +void __indirect_glProgramLocalParameter4dvARB(void) { } +void __indirect_glProgramLocalParameter4fARB(void) { } +void __indirect_glProgramLocalParameter4fvARB(void) { } +void __indirect_glProgramStringARB(void) { } +void __indirect_glVertexAttrib1dARB(void) { } +void __indirect_glVertexAttrib1dvARB(void) { } +void __indirect_glVertexAttrib1fARB(void) { } +void __indirect_glVertexAttrib1fvARB(void) { } +void __indirect_glVertexAttrib1sARB(void) { } +void __indirect_glVertexAttrib1svARB(void) { } +void __indirect_glVertexAttrib2dARB(void) { } +void __indirect_glVertexAttrib2dvARB(void) { } +void __indirect_glVertexAttrib2fARB(void) { } +void __indirect_glVertexAttrib2fvARB(void) { } +void __indirect_glVertexAttrib2sARB(void) { } +void __indirect_glVertexAttrib2svARB(void) { } +void __indirect_glVertexAttrib3dARB(void) { } +void __indirect_glVertexAttrib3dvARB(void) { } +void __indirect_glVertexAttrib3fARB(void) { } +void __indirect_glVertexAttrib3fvARB(void) { } +void __indirect_glVertexAttrib3sARB(void) { } +void __indirect_glVertexAttrib3svARB(void) { } +void __indirect_glVertexAttrib4NbvARB(void) { } +void __indirect_glVertexAttrib4NivARB(void) { } +void __indirect_glVertexAttrib4NsvARB(void) { } +void __indirect_glVertexAttrib4NubARB(void) { } +void __indirect_glVertexAttrib4NubvARB(void) { } +void __indirect_glVertexAttrib4NuivARB(void) { } +void __indirect_glVertexAttrib4NusvARB(void) { } +void __indirect_glVertexAttrib4bvARB(void) { } +void __indirect_glVertexAttrib4dARB(void) { } +void __indirect_glVertexAttrib4dvARB(void) { } +void __indirect_glVertexAttrib4fARB(void) { } +void __indirect_glVertexAttrib4fvARB(void) { } +void __indirect_glVertexAttrib4ivARB(void) { } +void __indirect_glVertexAttrib4sARB(void) { } +void __indirect_glVertexAttrib4svARB(void) { } +void __indirect_glVertexAttrib4ubvARB(void) { } +void __indirect_glVertexAttrib4uivARB(void) { } +void __indirect_glVertexAttrib4usvARB(void) { } +void __indirect_glVertexAttribPointerARB(void) { } +void __indirect_glBeginQueryARB(void) { } +void __indirect_glDeleteQueriesARB(void) { } +void __indirect_glEndQueryARB(void) { } +void __indirect_glGenQueriesARB(void) { } +void __indirect_glGetQueryObjectivARB(void) { } +void __indirect_glGetQueryObjectuivARB(void) { } +void __indirect_glGetQueryivARB(void) { } +void __indirect_glIsQueryARB(void) { } +void __indirect_glDrawBuffersARB(void) { } +void __indirect_glClampColorARB(void) { } +void __indirect_glRenderbufferStorageMultisample(void) { } +void __indirect_glSampleMaskSGIS(void) { } +void __indirect_glSamplePatternSGIS(void) { } +void __indirect_glColorPointerEXT(void) { } +void __indirect_glEdgeFlagPointerEXT(void) { } +void __indirect_glIndexPointerEXT(void) { } +void __indirect_glNormalPointerEXT(void) { } +void __indirect_glTexCoordPointerEXT(void) { } +void __indirect_glVertexPointerEXT(void) { } +void __indirect_glPointParameterfEXT(void) { } +void __indirect_glPointParameterfvEXT(void) { } +void __indirect_glSecondaryColor3bEXT(void) { } +void __indirect_glSecondaryColor3bvEXT(void) { } +void __indirect_glSecondaryColor3dEXT(void) { } +void __indirect_glSecondaryColor3dvEXT(void) { } +void __indirect_glSecondaryColor3fEXT(void) { } +void __indirect_glSecondaryColor3fvEXT(void) { } +void __indirect_glSecondaryColor3iEXT(void) { } +void __indirect_glSecondaryColor3ivEXT(void) { } +void __indirect_glSecondaryColor3sEXT(void) { } +void __indirect_glSecondaryColor3svEXT(void) { } +void __indirect_glSecondaryColor3ubEXT(void) { } +void __indirect_glSecondaryColor3ubvEXT(void) { } +void __indirect_glSecondaryColor3uiEXT(void) { } +void __indirect_glSecondaryColor3uivEXT(void) { } +void __indirect_glSecondaryColor3usEXT(void) { } +void __indirect_glSecondaryColor3usvEXT(void) { } +void __indirect_glSecondaryColorPointerEXT(void) { } +void __indirect_glMultiDrawArraysEXT(void) { } +void __indirect_glMultiDrawElementsEXT(void) { } +void __indirect_glFogCoordPointerEXT(void) { } +void __indirect_glFogCoorddEXT(void) { } +void __indirect_glFogCoorddvEXT(void) { } +void __indirect_glFogCoordfEXT(void) { } +void __indirect_glFogCoordfvEXT(void) { } +void __indirect_glBlendFuncSeparateEXT(void) { } +void __indirect_glWindowPos2dMESA(void) { } +void __indirect_glWindowPos2dvMESA(void) { } +void __indirect_glWindowPos2fMESA(void) { } +void __indirect_glWindowPos2fvMESA(void) { } +void __indirect_glWindowPos2iMESA(void) { } +void __indirect_glWindowPos2ivMESA(void) { } +void __indirect_glWindowPos2sMESA(void) { } +void __indirect_glWindowPos2svMESA(void) { } +void __indirect_glWindowPos3dMESA(void) { } +void __indirect_glWindowPos3dvMESA(void) { } +void __indirect_glWindowPos3fMESA(void) { } +void __indirect_glWindowPos3fvMESA(void) { } +void __indirect_glWindowPos3iMESA(void) { } +void __indirect_glWindowPos3ivMESA(void) { } +void __indirect_glWindowPos3sMESA(void) { } +void __indirect_glWindowPos3svMESA(void) { } +void __indirect_glAreProgramsResidentNV(void) { } +void __indirect_glBindProgramNV(void) { } +void __indirect_glDeleteProgramsNV(void) { } +void __indirect_glExecuteProgramNV(void) { } +void __indirect_glGenProgramsNV(void) { } +void __indirect_glGetProgramParameterdvNV(void) { } +void __indirect_glGetProgramParameterfvNV(void) { } +void __indirect_glGetProgramStringNV(void) { } +void __indirect_glGetProgramivNV(void) { } +void __indirect_glGetTrackMatrixivNV(void) { } +void __indirect_glGetVertexAttribPointervNV(void) { } +void __indirect_glGetVertexAttribdvNV(void) { } +void __indirect_glGetVertexAttribfvNV(void) { } +void __indirect_glGetVertexAttribivNV(void) { } +void __indirect_glIsProgramNV(void) { } +void __indirect_glLoadProgramNV(void) { } +void __indirect_glProgramParameters4dvNV(void) { } +void __indirect_glProgramParameters4fvNV(void) { } +void __indirect_glRequestResidentProgramsNV(void) { } +void __indirect_glTrackMatrixNV(void) { } +void __indirect_glVertexAttrib1dNV(void) { } +void __indirect_glVertexAttrib1dvNV(void) { } +void __indirect_glVertexAttrib1fNV(void) { } +void __indirect_glVertexAttrib1fvNV(void) { } +void __indirect_glVertexAttrib1sNV(void) { } +void __indirect_glVertexAttrib1svNV(void) { } +void __indirect_glVertexAttrib2dNV(void) { } +void __indirect_glVertexAttrib2dvNV(void) { } +void __indirect_glVertexAttrib2fNV(void) { } +void __indirect_glVertexAttrib2fvNV(void) { } +void __indirect_glVertexAttrib2sNV(void) { } +void __indirect_glVertexAttrib2svNV(void) { } +void __indirect_glVertexAttrib3dNV(void) { } +void __indirect_glVertexAttrib3dvNV(void) { } +void __indirect_glVertexAttrib3fNV(void) { } +void __indirect_glVertexAttrib3fvNV(void) { } +void __indirect_glVertexAttrib3sNV(void) { } +void __indirect_glVertexAttrib3svNV(void) { } +void __indirect_glVertexAttrib4dNV(void) { } +void __indirect_glVertexAttrib4dvNV(void) { } +void __indirect_glVertexAttrib4fNV(void) { } +void __indirect_glVertexAttrib4fvNV(void) { } +void __indirect_glVertexAttrib4sNV(void) { } +void __indirect_glVertexAttrib4svNV(void) { } +void __indirect_glVertexAttrib4ubNV(void) { } +void __indirect_glVertexAttrib4ubvNV(void) { } +void __indirect_glVertexAttribPointerNV(void) { } +void __indirect_glVertexAttribs1dvNV(void) { } +void __indirect_glVertexAttribs1fvNV(void) { } +void __indirect_glVertexAttribs1svNV(void) { } +void __indirect_glVertexAttribs2dvNV(void) { } +void __indirect_glVertexAttribs2fvNV(void) { } +void __indirect_glVertexAttribs2svNV(void) { } +void __indirect_glVertexAttribs3dvNV(void) { } +void __indirect_glVertexAttribs3fvNV(void) { } +void __indirect_glVertexAttribs3svNV(void) { } +void __indirect_glVertexAttribs4dvNV(void) { } +void __indirect_glVertexAttribs4fvNV(void) { } +void __indirect_glVertexAttribs4svNV(void) { } +void __indirect_glVertexAttribs4ubvNV(void) { } +void __indirect_glPointParameteriNV(void) { } +void __indirect_glPointParameterivNV(void) { } +void __indirect_glActiveStencilFaceEXT(void) { } +void __indirect_glGetProgramNamedParameterdvNV(void) { } +void __indirect_glGetProgramNamedParameterfvNV(void) { } +void __indirect_glProgramNamedParameter4dNV(void) { } +void __indirect_glProgramNamedParameter4dvNV(void) { } +void __indirect_glProgramNamedParameter4fNV(void) { } +void __indirect_glProgramNamedParameter4fvNV(void) { } +void __indirect_glBlendEquationSeparateEXT(void) { } +void __indirect_glBindFramebufferEXT(void) { } +void __indirect_glBindRenderbufferEXT(void) { } +void __indirect_glCheckFramebufferStatusEXT(void) { } +void __indirect_glDeleteFramebuffersEXT(void) { } +void __indirect_glDeleteRenderbuffersEXT(void) { } +void __indirect_glFramebufferRenderbufferEXT(void) { } +void __indirect_glFramebufferTexture1DEXT(void) { } +void __indirect_glFramebufferTexture2DEXT(void) { } +void __indirect_glFramebufferTexture3DEXT(void) { } +void __indirect_glGenFramebuffersEXT(void) { } +void __indirect_glGenRenderbuffersEXT(void) { } +void __indirect_glGenerateMipmapEXT(void) { } +void __indirect_glGetFramebufferAttachmentParameterivEXT(void) { } +void __indirect_glGetRenderbufferParameterivEXT(void) { } +void __indirect_glIsFramebufferEXT(void) { } +void __indirect_glIsRenderbufferEXT(void) { } +void __indirect_glRenderbufferStorageEXT(void) { } +void __indirect_glBlitFramebufferEXT(void) { } +void __indirect_glFramebufferTextureLayerEXT(void) { } +} +/*@}*/ + +class IndirectAPI : public ::testing::Test { +public: + virtual void SetUp(); + virtual void TearDown(); + + _glapi_table *table; +}; + +void +IndirectAPI::SetUp() +{ + this->table = __glXNewIndirectAPI(); +} + +void +IndirectAPI::TearDown() +{ + free(this->table); + this->table = NULL; +} + +TEST_F(IndirectAPI, DispatchTableSizeWasQueried) +{ + dispatch_table_size_was_queried = false; + + /* __glXNewIndirectAPI determines the size of the dispatch table by calling + * _glapi_get_dispatch_table_size. Our stub version of this function sets + * a flag so that we can detect that __glXNewIndirectAPI called it. + */ + EXPECT_FALSE(dispatch_table_size_was_queried); + _glapi_table *table = __glXNewIndirectAPI(); + EXPECT_TRUE(dispatch_table_size_was_queried); + + /* Since a second dispatch table was created, it must be freed by hand. + */ + free(table); +} + +TEST_F(IndirectAPI, NoNullEntries) +{ + const unsigned entries = _glapi_get_dispatch_table_size(); + + void **dispatch = (void **) table; + + /* There should not be any NULL entries in the dispatch table. All entires + * should either point to a real implementation or to a no-op function. + */ + for (unsigned i = 0; i < entries; i++) { + EXPECT_NE(nil, dispatch[i]); + } +} + +TEST_F(IndirectAPI, ExtensionNopDispatch) +{ + /* Entries in the dispatch table past the "known" range canot possibly have + * an indirect-rendering implementation. Verify that all of the pointers + * in that range point to the same function. We can only assume that + * function is the no-op dispatch. + */ + void **dispatch = (void **) (table + 1); + const void *const nop = dispatch[0]; + + for (unsigned i = 0; i < EXTRA_DISPATCH; i++) { + EXPECT_EQ(nop, dispatch[i]); + } +} + +TEST_F(IndirectAPI, OpenGL_10) +{ + EXPECT_EQ((void *) __indirect_glAccum, table->Accum); + EXPECT_EQ((void *) __indirect_glAlphaFunc, table->AlphaFunc); + EXPECT_EQ((void *) __indirect_glBegin, table->Begin); + EXPECT_EQ((void *) __indirect_glBitmap, table->Bitmap); + EXPECT_EQ((void *) __indirect_glBlendFunc, table->BlendFunc); + EXPECT_EQ((void *) __indirect_glCallList, table->CallList); + EXPECT_EQ((void *) __indirect_glCallLists, table->CallLists); + EXPECT_EQ((void *) __indirect_glClear, table->Clear); + EXPECT_EQ((void *) __indirect_glClearAccum, table->ClearAccum); + EXPECT_EQ((void *) __indirect_glClearColor, table->ClearColor); + EXPECT_EQ((void *) __indirect_glClearDepth, table->ClearDepth); + EXPECT_EQ((void *) __indirect_glClearIndex, table->ClearIndex); + EXPECT_EQ((void *) __indirect_glClearStencil, table->ClearStencil); + EXPECT_EQ((void *) __indirect_glClipPlane, table->ClipPlane); + EXPECT_EQ((void *) __indirect_glColor3b, table->Color3b); + EXPECT_EQ((void *) __indirect_glColor3bv, table->Color3bv); + EXPECT_EQ((void *) __indirect_glColor3d, table->Color3d); + EXPECT_EQ((void *) __indirect_glColor3dv, table->Color3dv); + EXPECT_EQ((void *) __indirect_glColor3f, table->Color3f); + EXPECT_EQ((void *) __indirect_glColor3fv, table->Color3fv); + EXPECT_EQ((void *) __indirect_glColor3i, table->Color3i); + EXPECT_EQ((void *) __indirect_glColor3iv, table->Color3iv); + EXPECT_EQ((void *) __indirect_glColor3s, table->Color3s); + EXPECT_EQ((void *) __indirect_glColor3sv, table->Color3sv); + EXPECT_EQ((void *) __indirect_glColor3ub, table->Color3ub); + EXPECT_EQ((void *) __indirect_glColor3ubv, table->Color3ubv); + EXPECT_EQ((void *) __indirect_glColor3ui, table->Color3ui); + EXPECT_EQ((void *) __indirect_glColor3uiv, table->Color3uiv); + EXPECT_EQ((void *) __indirect_glColor3us, table->Color3us); + EXPECT_EQ((void *) __indirect_glColor3usv, table->Color3usv); + EXPECT_EQ((void *) __indirect_glColor4b, table->Color4b); + EXPECT_EQ((void *) __indirect_glColor4bv, table->Color4bv); + EXPECT_EQ((void *) __indirect_glColor4d, table->Color4d); + EXPECT_EQ((void *) __indirect_glColor4dv, table->Color4dv); + EXPECT_EQ((void *) __indirect_glColor4f, table->Color4f); + EXPECT_EQ((void *) __indirect_glColor4fv, table->Color4fv); + EXPECT_EQ((void *) __indirect_glColor4i, table->Color4i); + EXPECT_EQ((void *) __indirect_glColor4iv, table->Color4iv); + EXPECT_EQ((void *) __indirect_glColor4s, table->Color4s); + EXPECT_EQ((void *) __indirect_glColor4sv, table->Color4sv); + EXPECT_EQ((void *) __indirect_glColor4ub, table->Color4ub); + EXPECT_EQ((void *) __indirect_glColor4ubv, table->Color4ubv); + EXPECT_EQ((void *) __indirect_glColor4ui, table->Color4ui); + EXPECT_EQ((void *) __indirect_glColor4uiv, table->Color4uiv); + EXPECT_EQ((void *) __indirect_glColor4us, table->Color4us); + EXPECT_EQ((void *) __indirect_glColor4usv, table->Color4usv); + EXPECT_EQ((void *) __indirect_glColorMask, table->ColorMask); + EXPECT_EQ((void *) __indirect_glColorMaterial, table->ColorMaterial); + EXPECT_EQ((void *) __indirect_glCopyPixels, table->CopyPixels); + EXPECT_EQ((void *) __indirect_glCullFace, table->CullFace); + EXPECT_EQ((void *) __indirect_glDeleteLists, table->DeleteLists); + EXPECT_EQ((void *) __indirect_glDepthFunc, table->DepthFunc); + EXPECT_EQ((void *) __indirect_glDepthMask, table->DepthMask); + EXPECT_EQ((void *) __indirect_glDepthRange, table->DepthRange); + EXPECT_EQ((void *) __indirect_glDisable, table->Disable); + EXPECT_EQ((void *) __indirect_glDrawBuffer, table->DrawBuffer); + EXPECT_EQ((void *) __indirect_glDrawPixels, table->DrawPixels); + EXPECT_EQ((void *) __indirect_glEdgeFlag, table->EdgeFlag); + EXPECT_EQ((void *) __indirect_glEdgeFlagv, table->EdgeFlagv); + EXPECT_EQ((void *) __indirect_glEnable, table->Enable); + EXPECT_EQ((void *) __indirect_glEnd, table->End); + EXPECT_EQ((void *) __indirect_glEndList, table->EndList); + EXPECT_EQ((void *) __indirect_glEvalCoord1d, table->EvalCoord1d); + EXPECT_EQ((void *) __indirect_glEvalCoord1dv, table->EvalCoord1dv); + EXPECT_EQ((void *) __indirect_glEvalCoord1f, table->EvalCoord1f); + EXPECT_EQ((void *) __indirect_glEvalCoord1fv, table->EvalCoord1fv); + EXPECT_EQ((void *) __indirect_glEvalCoord2d, table->EvalCoord2d); + EXPECT_EQ((void *) __indirect_glEvalCoord2dv, table->EvalCoord2dv); + EXPECT_EQ((void *) __indirect_glEvalCoord2f, table->EvalCoord2f); + EXPECT_EQ((void *) __indirect_glEvalCoord2fv, table->EvalCoord2fv); + EXPECT_EQ((void *) __indirect_glEvalMesh1, table->EvalMesh1); + EXPECT_EQ((void *) __indirect_glEvalMesh2, table->EvalMesh2); + EXPECT_EQ((void *) __indirect_glEvalPoint1, table->EvalPoint1); + EXPECT_EQ((void *) __indirect_glEvalPoint2, table->EvalPoint2); + EXPECT_EQ((void *) __indirect_glFeedbackBuffer, table->FeedbackBuffer); + EXPECT_EQ((void *) __indirect_glFinish, table->Finish); + EXPECT_EQ((void *) __indirect_glFlush, table->Flush); + EXPECT_EQ((void *) __indirect_glFogf, table->Fogf); + EXPECT_EQ((void *) __indirect_glFogfv, table->Fogfv); + EXPECT_EQ((void *) __indirect_glFogi, table->Fogi); + EXPECT_EQ((void *) __indirect_glFogiv, table->Fogiv); + EXPECT_EQ((void *) __indirect_glFrontFace, table->FrontFace); + EXPECT_EQ((void *) __indirect_glFrustum, table->Frustum); + EXPECT_EQ((void *) __indirect_glGenLists, table->GenLists); + EXPECT_EQ((void *) __indirect_glGetBooleanv, table->GetBooleanv); + EXPECT_EQ((void *) __indirect_glGetClipPlane, table->GetClipPlane); + EXPECT_EQ((void *) __indirect_glGetDoublev, table->GetDoublev); + EXPECT_EQ((void *) __indirect_glGetError, table->GetError); + EXPECT_EQ((void *) __indirect_glGetFloatv, table->GetFloatv); + EXPECT_EQ((void *) __indirect_glGetIntegerv, table->GetIntegerv); + EXPECT_EQ((void *) __indirect_glGetLightfv, table->GetLightfv); + EXPECT_EQ((void *) __indirect_glGetLightiv, table->GetLightiv); + EXPECT_EQ((void *) __indirect_glGetMapdv, table->GetMapdv); + EXPECT_EQ((void *) __indirect_glGetMapfv, table->GetMapfv); + EXPECT_EQ((void *) __indirect_glGetMapiv, table->GetMapiv); + EXPECT_EQ((void *) __indirect_glGetMaterialfv, table->GetMaterialfv); + EXPECT_EQ((void *) __indirect_glGetMaterialiv, table->GetMaterialiv); + EXPECT_EQ((void *) __indirect_glGetPixelMapfv, table->GetPixelMapfv); + EXPECT_EQ((void *) __indirect_glGetPixelMapuiv, table->GetPixelMapuiv); + EXPECT_EQ((void *) __indirect_glGetPixelMapusv, table->GetPixelMapusv); + EXPECT_EQ((void *) __indirect_glGetPolygonStipple, table->GetPolygonStipple); + EXPECT_EQ((void *) __indirect_glGetString, table->GetString); + EXPECT_EQ((void *) __indirect_glGetTexEnvfv, table->GetTexEnvfv); + EXPECT_EQ((void *) __indirect_glGetTexEnviv, table->GetTexEnviv); + EXPECT_EQ((void *) __indirect_glGetTexGendv, table->GetTexGendv); + EXPECT_EQ((void *) __indirect_glGetTexGenfv, table->GetTexGenfv); + EXPECT_EQ((void *) __indirect_glGetTexGeniv, table->GetTexGeniv); + EXPECT_EQ((void *) __indirect_glGetTexImage, table->GetTexImage); + EXPECT_EQ((void *) __indirect_glGetTexLevelParameterfv, table->GetTexLevelParameterfv); + EXPECT_EQ((void *) __indirect_glGetTexLevelParameteriv, table->GetTexLevelParameteriv); + EXPECT_EQ((void *) __indirect_glGetTexParameterfv, table->GetTexParameterfv); + EXPECT_EQ((void *) __indirect_glGetTexParameteriv, table->GetTexParameteriv); + EXPECT_EQ((void *) __indirect_glHint, table->Hint); + EXPECT_EQ((void *) __indirect_glIndexMask, table->IndexMask); + EXPECT_EQ((void *) __indirect_glIndexd, table->Indexd); + EXPECT_EQ((void *) __indirect_glIndexdv, table->Indexdv); + EXPECT_EQ((void *) __indirect_glIndexf, table->Indexf); + EXPECT_EQ((void *) __indirect_glIndexfv, table->Indexfv); + EXPECT_EQ((void *) __indirect_glIndexi, table->Indexi); + EXPECT_EQ((void *) __indirect_glIndexiv, table->Indexiv); + EXPECT_EQ((void *) __indirect_glIndexs, table->Indexs); + EXPECT_EQ((void *) __indirect_glIndexsv, table->Indexsv); + EXPECT_EQ((void *) __indirect_glInitNames, table->InitNames); + EXPECT_EQ((void *) __indirect_glIsEnabled, table->IsEnabled); + EXPECT_EQ((void *) __indirect_glIsList, table->IsList); + EXPECT_EQ((void *) __indirect_glLightModelf, table->LightModelf); + EXPECT_EQ((void *) __indirect_glLightModelfv, table->LightModelfv); + EXPECT_EQ((void *) __indirect_glLightModeli, table->LightModeli); + EXPECT_EQ((void *) __indirect_glLightModeliv, table->LightModeliv); + EXPECT_EQ((void *) __indirect_glLightf, table->Lightf); + EXPECT_EQ((void *) __indirect_glLightfv, table->Lightfv); + EXPECT_EQ((void *) __indirect_glLighti, table->Lighti); + EXPECT_EQ((void *) __indirect_glLightiv, table->Lightiv); + EXPECT_EQ((void *) __indirect_glLineStipple, table->LineStipple); + EXPECT_EQ((void *) __indirect_glLineWidth, table->LineWidth); + EXPECT_EQ((void *) __indirect_glListBase, table->ListBase); + EXPECT_EQ((void *) __indirect_glLoadIdentity, table->LoadIdentity); + EXPECT_EQ((void *) __indirect_glLoadMatrixd, table->LoadMatrixd); + EXPECT_EQ((void *) __indirect_glLoadMatrixf, table->LoadMatrixf); + EXPECT_EQ((void *) __indirect_glLoadName, table->LoadName); + EXPECT_EQ((void *) __indirect_glLogicOp, table->LogicOp); + EXPECT_EQ((void *) __indirect_glMap1d, table->Map1d); + EXPECT_EQ((void *) __indirect_glMap1f, table->Map1f); + EXPECT_EQ((void *) __indirect_glMap2d, table->Map2d); + EXPECT_EQ((void *) __indirect_glMap2f, table->Map2f); + EXPECT_EQ((void *) __indirect_glMapGrid1d, table->MapGrid1d); + EXPECT_EQ((void *) __indirect_glMapGrid1f, table->MapGrid1f); + EXPECT_EQ((void *) __indirect_glMapGrid2d, table->MapGrid2d); + EXPECT_EQ((void *) __indirect_glMapGrid2f, table->MapGrid2f); + EXPECT_EQ((void *) __indirect_glMaterialf, table->Materialf); + EXPECT_EQ((void *) __indirect_glMaterialfv, table->Materialfv); + EXPECT_EQ((void *) __indirect_glMateriali, table->Materiali); + EXPECT_EQ((void *) __indirect_glMaterialiv, table->Materialiv); + EXPECT_EQ((void *) __indirect_glMatrixMode, table->MatrixMode); + EXPECT_EQ((void *) __indirect_glMultMatrixd, table->MultMatrixd); + EXPECT_EQ((void *) __indirect_glMultMatrixf, table->MultMatrixf); + EXPECT_EQ((void *) __indirect_glNewList, table->NewList); + EXPECT_EQ((void *) __indirect_glNormal3b, table->Normal3b); + EXPECT_EQ((void *) __indirect_glNormal3bv, table->Normal3bv); + EXPECT_EQ((void *) __indirect_glNormal3d, table->Normal3d); + EXPECT_EQ((void *) __indirect_glNormal3dv, table->Normal3dv); + EXPECT_EQ((void *) __indirect_glNormal3f, table->Normal3f); + EXPECT_EQ((void *) __indirect_glNormal3fv, table->Normal3fv); + EXPECT_EQ((void *) __indirect_glNormal3i, table->Normal3i); + EXPECT_EQ((void *) __indirect_glNormal3iv, table->Normal3iv); + EXPECT_EQ((void *) __indirect_glNormal3s, table->Normal3s); + EXPECT_EQ((void *) __indirect_glNormal3sv, table->Normal3sv); + EXPECT_EQ((void *) __indirect_glOrtho, table->Ortho); + EXPECT_EQ((void *) __indirect_glPassThrough, table->PassThrough); + EXPECT_EQ((void *) __indirect_glPixelMapfv, table->PixelMapfv); + EXPECT_EQ((void *) __indirect_glPixelMapuiv, table->PixelMapuiv); + EXPECT_EQ((void *) __indirect_glPixelMapusv, table->PixelMapusv); + EXPECT_EQ((void *) __indirect_glPixelStoref, table->PixelStoref); + EXPECT_EQ((void *) __indirect_glPixelStorei, table->PixelStorei); + EXPECT_EQ((void *) __indirect_glPixelTransferf, table->PixelTransferf); + EXPECT_EQ((void *) __indirect_glPixelTransferi, table->PixelTransferi); + EXPECT_EQ((void *) __indirect_glPixelZoom, table->PixelZoom); + EXPECT_EQ((void *) __indirect_glPointSize, table->PointSize); + EXPECT_EQ((void *) __indirect_glPolygonMode, table->PolygonMode); + EXPECT_EQ((void *) __indirect_glPolygonStipple, table->PolygonStipple); + EXPECT_EQ((void *) __indirect_glPopAttrib, table->PopAttrib); + EXPECT_EQ((void *) __indirect_glPopMatrix, table->PopMatrix); + EXPECT_EQ((void *) __indirect_glPopName, table->PopName); + EXPECT_EQ((void *) __indirect_glPushAttrib, table->PushAttrib); + EXPECT_EQ((void *) __indirect_glPushMatrix, table->PushMatrix); + EXPECT_EQ((void *) __indirect_glPushName, table->PushName); + EXPECT_EQ((void *) __indirect_glRasterPos2d, table->RasterPos2d); + EXPECT_EQ((void *) __indirect_glRasterPos2dv, table->RasterPos2dv); + EXPECT_EQ((void *) __indirect_glRasterPos2f, table->RasterPos2f); + EXPECT_EQ((void *) __indirect_glRasterPos2fv, table->RasterPos2fv); + EXPECT_EQ((void *) __indirect_glRasterPos2i, table->RasterPos2i); + EXPECT_EQ((void *) __indirect_glRasterPos2iv, table->RasterPos2iv); + EXPECT_EQ((void *) __indirect_glRasterPos2s, table->RasterPos2s); + EXPECT_EQ((void *) __indirect_glRasterPos2sv, table->RasterPos2sv); + EXPECT_EQ((void *) __indirect_glRasterPos3d, table->RasterPos3d); + EXPECT_EQ((void *) __indirect_glRasterPos3dv, table->RasterPos3dv); + EXPECT_EQ((void *) __indirect_glRasterPos3f, table->RasterPos3f); + EXPECT_EQ((void *) __indirect_glRasterPos3fv, table->RasterPos3fv); + EXPECT_EQ((void *) __indirect_glRasterPos3i, table->RasterPos3i); + EXPECT_EQ((void *) __indirect_glRasterPos3iv, table->RasterPos3iv); + EXPECT_EQ((void *) __indirect_glRasterPos3s, table->RasterPos3s); + EXPECT_EQ((void *) __indirect_glRasterPos3sv, table->RasterPos3sv); + EXPECT_EQ((void *) __indirect_glRasterPos4d, table->RasterPos4d); + EXPECT_EQ((void *) __indirect_glRasterPos4dv, table->RasterPos4dv); + EXPECT_EQ((void *) __indirect_glRasterPos4f, table->RasterPos4f); + EXPECT_EQ((void *) __indirect_glRasterPos4fv, table->RasterPos4fv); + EXPECT_EQ((void *) __indirect_glRasterPos4i, table->RasterPos4i); + EXPECT_EQ((void *) __indirect_glRasterPos4iv, table->RasterPos4iv); + EXPECT_EQ((void *) __indirect_glRasterPos4s, table->RasterPos4s); + EXPECT_EQ((void *) __indirect_glRasterPos4sv, table->RasterPos4sv); + EXPECT_EQ((void *) __indirect_glReadBuffer, table->ReadBuffer); + EXPECT_EQ((void *) __indirect_glReadPixels, table->ReadPixels); + EXPECT_EQ((void *) __indirect_glRectd, table->Rectd); + EXPECT_EQ((void *) __indirect_glRectdv, table->Rectdv); + EXPECT_EQ((void *) __indirect_glRectf, table->Rectf); + EXPECT_EQ((void *) __indirect_glRectfv, table->Rectfv); + EXPECT_EQ((void *) __indirect_glRecti, table->Recti); + EXPECT_EQ((void *) __indirect_glRectiv, table->Rectiv); + EXPECT_EQ((void *) __indirect_glRects, table->Rects); + EXPECT_EQ((void *) __indirect_glRectsv, table->Rectsv); + EXPECT_EQ((void *) __indirect_glRenderMode, table->RenderMode); + EXPECT_EQ((void *) __indirect_glRotated, table->Rotated); + EXPECT_EQ((void *) __indirect_glRotatef, table->Rotatef); + EXPECT_EQ((void *) __indirect_glScaled, table->Scaled); + EXPECT_EQ((void *) __indirect_glScalef, table->Scalef); + EXPECT_EQ((void *) __indirect_glScissor, table->Scissor); + EXPECT_EQ((void *) __indirect_glSelectBuffer, table->SelectBuffer); + EXPECT_EQ((void *) __indirect_glShadeModel, table->ShadeModel); + EXPECT_EQ((void *) __indirect_glStencilFunc, table->StencilFunc); + EXPECT_EQ((void *) __indirect_glStencilMask, table->StencilMask); + EXPECT_EQ((void *) __indirect_glStencilOp, table->StencilOp); + EXPECT_EQ((void *) __indirect_glTexCoord1d, table->TexCoord1d); + EXPECT_EQ((void *) __indirect_glTexCoord1dv, table->TexCoord1dv); + EXPECT_EQ((void *) __indirect_glTexCoord1f, table->TexCoord1f); + EXPECT_EQ((void *) __indirect_glTexCoord1fv, table->TexCoord1fv); + EXPECT_EQ((void *) __indirect_glTexCoord1i, table->TexCoord1i); + EXPECT_EQ((void *) __indirect_glTexCoord1iv, table->TexCoord1iv); + EXPECT_EQ((void *) __indirect_glTexCoord1s, table->TexCoord1s); + EXPECT_EQ((void *) __indirect_glTexCoord1sv, table->TexCoord1sv); + EXPECT_EQ((void *) __indirect_glTexCoord2d, table->TexCoord2d); + EXPECT_EQ((void *) __indirect_glTexCoord2dv, table->TexCoord2dv); + EXPECT_EQ((void *) __indirect_glTexCoord2f, table->TexCoord2f); + EXPECT_EQ((void *) __indirect_glTexCoord2fv, table->TexCoord2fv); + EXPECT_EQ((void *) __indirect_glTexCoord2i, table->TexCoord2i); + EXPECT_EQ((void *) __indirect_glTexCoord2iv, table->TexCoord2iv); + EXPECT_EQ((void *) __indirect_glTexCoord2s, table->TexCoord2s); + EXPECT_EQ((void *) __indirect_glTexCoord2sv, table->TexCoord2sv); + EXPECT_EQ((void *) __indirect_glTexCoord3d, table->TexCoord3d); + EXPECT_EQ((void *) __indirect_glTexCoord3dv, table->TexCoord3dv); + EXPECT_EQ((void *) __indirect_glTexCoord3f, table->TexCoord3f); + EXPECT_EQ((void *) __indirect_glTexCoord3fv, table->TexCoord3fv); + EXPECT_EQ((void *) __indirect_glTexCoord3i, table->TexCoord3i); + EXPECT_EQ((void *) __indirect_glTexCoord3iv, table->TexCoord3iv); + EXPECT_EQ((void *) __indirect_glTexCoord3s, table->TexCoord3s); + EXPECT_EQ((void *) __indirect_glTexCoord3sv, table->TexCoord3sv); + EXPECT_EQ((void *) __indirect_glTexCoord4d, table->TexCoord4d); + EXPECT_EQ((void *) __indirect_glTexCoord4dv, table->TexCoord4dv); + EXPECT_EQ((void *) __indirect_glTexCoord4f, table->TexCoord4f); + EXPECT_EQ((void *) __indirect_glTexCoord4fv, table->TexCoord4fv); + EXPECT_EQ((void *) __indirect_glTexCoord4i, table->TexCoord4i); + EXPECT_EQ((void *) __indirect_glTexCoord4iv, table->TexCoord4iv); + EXPECT_EQ((void *) __indirect_glTexCoord4s, table->TexCoord4s); + EXPECT_EQ((void *) __indirect_glTexCoord4sv, table->TexCoord4sv); + EXPECT_EQ((void *) __indirect_glTexEnvf, table->TexEnvf); + EXPECT_EQ((void *) __indirect_glTexEnvfv, table->TexEnvfv); + EXPECT_EQ((void *) __indirect_glTexEnvi, table->TexEnvi); + EXPECT_EQ((void *) __indirect_glTexEnviv, table->TexEnviv); + EXPECT_EQ((void *) __indirect_glTexGend, table->TexGend); + EXPECT_EQ((void *) __indirect_glTexGendv, table->TexGendv); + EXPECT_EQ((void *) __indirect_glTexGenf, table->TexGenf); + EXPECT_EQ((void *) __indirect_glTexGenfv, table->TexGenfv); + EXPECT_EQ((void *) __indirect_glTexGeni, table->TexGeni); + EXPECT_EQ((void *) __indirect_glTexGeniv, table->TexGeniv); + EXPECT_EQ((void *) __indirect_glTexImage1D, table->TexImage1D); + EXPECT_EQ((void *) __indirect_glTexImage2D, table->TexImage2D); + EXPECT_EQ((void *) __indirect_glTexParameterf, table->TexParameterf); + EXPECT_EQ((void *) __indirect_glTexParameterfv, table->TexParameterfv); + EXPECT_EQ((void *) __indirect_glTexParameteri, table->TexParameteri); + EXPECT_EQ((void *) __indirect_glTexParameteriv, table->TexParameteriv); + EXPECT_EQ((void *) __indirect_glTranslated, table->Translated); + EXPECT_EQ((void *) __indirect_glTranslatef, table->Translatef); + EXPECT_EQ((void *) __indirect_glVertex2d, table->Vertex2d); + EXPECT_EQ((void *) __indirect_glVertex2dv, table->Vertex2dv); + EXPECT_EQ((void *) __indirect_glVertex2f, table->Vertex2f); + EXPECT_EQ((void *) __indirect_glVertex2fv, table->Vertex2fv); + EXPECT_EQ((void *) __indirect_glVertex2i, table->Vertex2i); + EXPECT_EQ((void *) __indirect_glVertex2iv, table->Vertex2iv); + EXPECT_EQ((void *) __indirect_glVertex2s, table->Vertex2s); + EXPECT_EQ((void *) __indirect_glVertex2sv, table->Vertex2sv); + EXPECT_EQ((void *) __indirect_glVertex3d, table->Vertex3d); + EXPECT_EQ((void *) __indirect_glVertex3dv, table->Vertex3dv); + EXPECT_EQ((void *) __indirect_glVertex3f, table->Vertex3f); + EXPECT_EQ((void *) __indirect_glVertex3fv, table->Vertex3fv); + EXPECT_EQ((void *) __indirect_glVertex3i, table->Vertex3i); + EXPECT_EQ((void *) __indirect_glVertex3iv, table->Vertex3iv); + EXPECT_EQ((void *) __indirect_glVertex3s, table->Vertex3s); + EXPECT_EQ((void *) __indirect_glVertex3sv, table->Vertex3sv); + EXPECT_EQ((void *) __indirect_glVertex4d, table->Vertex4d); + EXPECT_EQ((void *) __indirect_glVertex4dv, table->Vertex4dv); + EXPECT_EQ((void *) __indirect_glVertex4f, table->Vertex4f); + EXPECT_EQ((void *) __indirect_glVertex4fv, table->Vertex4fv); + EXPECT_EQ((void *) __indirect_glVertex4i, table->Vertex4i); + EXPECT_EQ((void *) __indirect_glVertex4iv, table->Vertex4iv); + EXPECT_EQ((void *) __indirect_glVertex4s, table->Vertex4s); + EXPECT_EQ((void *) __indirect_glVertex4sv, table->Vertex4sv); + EXPECT_EQ((void *) __indirect_glViewport, table->Viewport); +} + +TEST_F(IndirectAPI, OpenGL_11) +{ + EXPECT_EQ((void *) __indirect_glAreTexturesResident, table->AreTexturesResident); + EXPECT_EQ((void *) __indirect_glArrayElement, table->ArrayElement); + EXPECT_EQ((void *) __indirect_glBindTexture, table->BindTexture); + EXPECT_EQ((void *) __indirect_glColorPointer, table->ColorPointer); + EXPECT_EQ((void *) __indirect_glCopyTexImage1D, table->CopyTexImage1D); + EXPECT_EQ((void *) __indirect_glCopyTexImage2D, table->CopyTexImage2D); + EXPECT_EQ((void *) __indirect_glCopyTexSubImage1D, table->CopyTexSubImage1D); + EXPECT_EQ((void *) __indirect_glCopyTexSubImage2D, table->CopyTexSubImage2D); + EXPECT_EQ((void *) __indirect_glDeleteTextures, table->DeleteTextures); + EXPECT_EQ((void *) __indirect_glDisableClientState, table->DisableClientState); + EXPECT_EQ((void *) __indirect_glDrawArrays, table->DrawArrays); + EXPECT_EQ((void *) __indirect_glDrawElements, table->DrawElements); + EXPECT_EQ((void *) __indirect_glEdgeFlagPointer, table->EdgeFlagPointer); + EXPECT_EQ((void *) __indirect_glEnableClientState, table->EnableClientState); + EXPECT_EQ((void *) __indirect_glGenTextures, table->GenTextures); + EXPECT_EQ((void *) __indirect_glGetPointerv, table->GetPointerv); + EXPECT_EQ((void *) __indirect_glIndexPointer, table->IndexPointer); + EXPECT_EQ((void *) __indirect_glIndexub, table->Indexub); + EXPECT_EQ((void *) __indirect_glIndexubv, table->Indexubv); + EXPECT_EQ((void *) __indirect_glInterleavedArrays, table->InterleavedArrays); + EXPECT_EQ((void *) __indirect_glIsTexture, table->IsTexture); + EXPECT_EQ((void *) __indirect_glNormalPointer, table->NormalPointer); + EXPECT_EQ((void *) __indirect_glPolygonOffset, table->PolygonOffset); + EXPECT_EQ((void *) __indirect_glPopClientAttrib, table->PopClientAttrib); + EXPECT_EQ((void *) __indirect_glPrioritizeTextures, table->PrioritizeTextures); + EXPECT_EQ((void *) __indirect_glPushClientAttrib, table->PushClientAttrib); + EXPECT_EQ((void *) __indirect_glTexCoordPointer, table->TexCoordPointer); + EXPECT_EQ((void *) __indirect_glTexSubImage1D, table->TexSubImage1D); + EXPECT_EQ((void *) __indirect_glTexSubImage2D, table->TexSubImage2D); + EXPECT_EQ((void *) __indirect_glVertexPointer, table->VertexPointer); +} + +TEST_F(IndirectAPI, OpenGL_12) +{ + EXPECT_EQ((void *) __indirect_glBlendColor, table->BlendColor); + EXPECT_EQ((void *) __indirect_glBlendEquation, table->BlendEquation); + EXPECT_EQ((void *) __indirect_glColorSubTable, table->ColorSubTable); + EXPECT_EQ((void *) __indirect_glColorTable, table->ColorTable); + EXPECT_EQ((void *) __indirect_glColorTableParameterfv, table->ColorTableParameterfv); + EXPECT_EQ((void *) __indirect_glColorTableParameteriv, table->ColorTableParameteriv); + EXPECT_EQ((void *) __indirect_glConvolutionFilter1D, table->ConvolutionFilter1D); + EXPECT_EQ((void *) __indirect_glConvolutionFilter2D, table->ConvolutionFilter2D); + EXPECT_EQ((void *) __indirect_glConvolutionParameterf, table->ConvolutionParameterf); + EXPECT_EQ((void *) __indirect_glConvolutionParameterfv, table->ConvolutionParameterfv); + EXPECT_EQ((void *) __indirect_glConvolutionParameteri, table->ConvolutionParameteri); + EXPECT_EQ((void *) __indirect_glConvolutionParameteriv, table->ConvolutionParameteriv); + EXPECT_EQ((void *) __indirect_glCopyColorSubTable, table->CopyColorSubTable); + EXPECT_EQ((void *) __indirect_glCopyColorTable, table->CopyColorTable); + EXPECT_EQ((void *) __indirect_glCopyConvolutionFilter1D, table->CopyConvolutionFilter1D); + EXPECT_EQ((void *) __indirect_glCopyConvolutionFilter2D, table->CopyConvolutionFilter2D); + EXPECT_EQ((void *) __indirect_glCopyTexSubImage3D, table->CopyTexSubImage3D); + EXPECT_EQ((void *) __indirect_glDrawRangeElements, table->DrawRangeElements); + EXPECT_EQ((void *) __indirect_glGetColorTable, table->GetColorTable); + EXPECT_EQ((void *) __indirect_glGetColorTableParameterfv, table->GetColorTableParameterfv); + EXPECT_EQ((void *) __indirect_glGetColorTableParameteriv, table->GetColorTableParameteriv); + EXPECT_EQ((void *) __indirect_glGetConvolutionFilter, table->GetConvolutionFilter); + EXPECT_EQ((void *) __indirect_glGetConvolutionParameterfv, table->GetConvolutionParameterfv); + EXPECT_EQ((void *) __indirect_glGetConvolutionParameteriv, table->GetConvolutionParameteriv); + EXPECT_EQ((void *) __indirect_glGetHistogram, table->GetHistogram); + EXPECT_EQ((void *) __indirect_glGetHistogramParameterfv, table->GetHistogramParameterfv); + EXPECT_EQ((void *) __indirect_glGetHistogramParameteriv, table->GetHistogramParameteriv); + EXPECT_EQ((void *) __indirect_glGetMinmax, table->GetMinmax); + EXPECT_EQ((void *) __indirect_glGetMinmaxParameterfv, table->GetMinmaxParameterfv); + EXPECT_EQ((void *) __indirect_glGetMinmaxParameteriv, table->GetMinmaxParameteriv); + EXPECT_EQ((void *) __indirect_glGetSeparableFilter, table->GetSeparableFilter); + EXPECT_EQ((void *) __indirect_glHistogram, table->Histogram); + EXPECT_EQ((void *) __indirect_glMinmax, table->Minmax); + EXPECT_EQ((void *) __indirect_glResetHistogram, table->ResetHistogram); + EXPECT_EQ((void *) __indirect_glResetMinmax, table->ResetMinmax); + EXPECT_EQ((void *) __indirect_glSeparableFilter2D, table->SeparableFilter2D); + EXPECT_EQ((void *) __indirect_glTexImage3D, table->TexImage3D); + EXPECT_EQ((void *) __indirect_glTexSubImage3D, table->TexSubImage3D); +} + +TEST_F(IndirectAPI, OpenGL_20_is_nop) +{ + const void *const nop = ((void **)(table + 1))[0]; + + EXPECT_EQ(nop, table->AttachShader); + EXPECT_EQ(nop, table->CreateProgram); + EXPECT_EQ(nop, table->CreateShader); + EXPECT_EQ(nop, table->DeleteProgram); + EXPECT_EQ(nop, table->DeleteShader); + EXPECT_EQ(nop, table->DetachShader); + EXPECT_EQ(nop, table->GetAttachedShaders); + EXPECT_EQ(nop, table->GetProgramInfoLog); + EXPECT_EQ(nop, table->GetProgramiv); + EXPECT_EQ(nop, table->GetShaderInfoLog); + EXPECT_EQ(nop, table->GetShaderiv); + EXPECT_EQ(nop, table->IsProgram); + EXPECT_EQ(nop, table->IsShader); + EXPECT_EQ(nop, table->StencilFuncSeparate); + EXPECT_EQ(nop, table->StencilMaskSeparate); + EXPECT_EQ(nop, table->StencilOpSeparate); +} + +TEST_F(IndirectAPI, ARB_multitexture) +{ + EXPECT_EQ((void *) __indirect_glActiveTextureARB, table->ActiveTextureARB); + EXPECT_EQ((void *) __indirect_glClientActiveTextureARB, table->ClientActiveTextureARB); + EXPECT_EQ((void *) __indirect_glMultiTexCoord1dARB, table->MultiTexCoord1dARB); + EXPECT_EQ((void *) __indirect_glMultiTexCoord1dvARB, table->MultiTexCoord1dvARB); + EXPECT_EQ((void *) __indirect_glMultiTexCoord1fARB, table->MultiTexCoord1fARB); + EXPECT_EQ((void *) __indirect_glMultiTexCoord1fvARB, table->MultiTexCoord1fvARB); + EXPECT_EQ((void *) __indirect_glMultiTexCoord1iARB, table->MultiTexCoord1iARB); + EXPECT_EQ((void *) __indirect_glMultiTexCoord1ivARB, table->MultiTexCoord1ivARB); + EXPECT_EQ((void *) __indirect_glMultiTexCoord1sARB, table->MultiTexCoord1sARB); + EXPECT_EQ((void *) __indirect_glMultiTexCoord1svARB, table->MultiTexCoord1svARB); + EXPECT_EQ((void *) __indirect_glMultiTexCoord2dARB, table->MultiTexCoord2dARB); + EXPECT_EQ((void *) __indirect_glMultiTexCoord2dvARB, table->MultiTexCoord2dvARB); + EXPECT_EQ((void *) __indirect_glMultiTexCoord2fARB, table->MultiTexCoord2fARB); + EXPECT_EQ((void *) __indirect_glMultiTexCoord2fvARB, table->MultiTexCoord2fvARB); + EXPECT_EQ((void *) __indirect_glMultiTexCoord2iARB, table->MultiTexCoord2iARB); + EXPECT_EQ((void *) __indirect_glMultiTexCoord2ivARB, table->MultiTexCoord2ivARB); + EXPECT_EQ((void *) __indirect_glMultiTexCoord2sARB, table->MultiTexCoord2sARB); + EXPECT_EQ((void *) __indirect_glMultiTexCoord2svARB, table->MultiTexCoord2svARB); + EXPECT_EQ((void *) __indirect_glMultiTexCoord3dARB, table->MultiTexCoord3dARB); + EXPECT_EQ((void *) __indirect_glMultiTexCoord3dvARB, table->MultiTexCoord3dvARB); + EXPECT_EQ((void *) __indirect_glMultiTexCoord3fARB, table->MultiTexCoord3fARB); + EXPECT_EQ((void *) __indirect_glMultiTexCoord3fvARB, table->MultiTexCoord3fvARB); + EXPECT_EQ((void *) __indirect_glMultiTexCoord3iARB, table->MultiTexCoord3iARB); + EXPECT_EQ((void *) __indirect_glMultiTexCoord3ivARB, table->MultiTexCoord3ivARB); + EXPECT_EQ((void *) __indirect_glMultiTexCoord3sARB, table->MultiTexCoord3sARB); + EXPECT_EQ((void *) __indirect_glMultiTexCoord3svARB, table->MultiTexCoord3svARB); + EXPECT_EQ((void *) __indirect_glMultiTexCoord4dARB, table->MultiTexCoord4dARB); + EXPECT_EQ((void *) __indirect_glMultiTexCoord4dvARB, table->MultiTexCoord4dvARB); + EXPECT_EQ((void *) __indirect_glMultiTexCoord4fARB, table->MultiTexCoord4fARB); + EXPECT_EQ((void *) __indirect_glMultiTexCoord4fvARB, table->MultiTexCoord4fvARB); + EXPECT_EQ((void *) __indirect_glMultiTexCoord4iARB, table->MultiTexCoord4iARB); + EXPECT_EQ((void *) __indirect_glMultiTexCoord4ivARB, table->MultiTexCoord4ivARB); + EXPECT_EQ((void *) __indirect_glMultiTexCoord4sARB, table->MultiTexCoord4sARB); + EXPECT_EQ((void *) __indirect_glMultiTexCoord4svARB, table->MultiTexCoord4svARB); +} + +TEST_F(IndirectAPI, ARB_transpose_matrix) +{ + EXPECT_EQ((void *) __indirect_glLoadTransposeMatrixdARB, table->LoadTransposeMatrixdARB); + EXPECT_EQ((void *) __indirect_glLoadTransposeMatrixfARB, table->LoadTransposeMatrixfARB); + EXPECT_EQ((void *) __indirect_glMultTransposeMatrixdARB, table->MultTransposeMatrixdARB); + EXPECT_EQ((void *) __indirect_glMultTransposeMatrixfARB, table->MultTransposeMatrixfARB); +} + +TEST_F(IndirectAPI, ARB_multisample) +{ + EXPECT_EQ((void *) __indirect_glSampleCoverageARB, table->SampleCoverageARB); +} + +TEST_F(IndirectAPI, ARB_texture_compression) +{ + EXPECT_EQ((void *) __indirect_glCompressedTexImage1DARB, table->CompressedTexImage1DARB); + EXPECT_EQ((void *) __indirect_glCompressedTexImage2DARB, table->CompressedTexImage2DARB); + EXPECT_EQ((void *) __indirect_glCompressedTexImage3DARB, table->CompressedTexImage3DARB); + EXPECT_EQ((void *) __indirect_glCompressedTexSubImage1DARB, table->CompressedTexSubImage1DARB); + EXPECT_EQ((void *) __indirect_glCompressedTexSubImage2DARB, table->CompressedTexSubImage2DARB); + EXPECT_EQ((void *) __indirect_glCompressedTexSubImage3DARB, table->CompressedTexSubImage3DARB); + EXPECT_EQ((void *) __indirect_glGetCompressedTexImageARB, table->GetCompressedTexImageARB); +} + +TEST_F(IndirectAPI, ARB_vertex_program) +{ + EXPECT_EQ((void *) __indirect_glDisableVertexAttribArrayARB, table->DisableVertexAttribArrayARB); + EXPECT_EQ((void *) __indirect_glEnableVertexAttribArrayARB, table->EnableVertexAttribArrayARB); + EXPECT_EQ((void *) __indirect_glGetProgramEnvParameterdvARB, table->GetProgramEnvParameterdvARB); + EXPECT_EQ((void *) __indirect_glGetProgramEnvParameterfvARB, table->GetProgramEnvParameterfvARB); + EXPECT_EQ((void *) __indirect_glGetProgramLocalParameterdvARB, table->GetProgramLocalParameterdvARB); + EXPECT_EQ((void *) __indirect_glGetProgramLocalParameterfvARB, table->GetProgramLocalParameterfvARB); + EXPECT_EQ((void *) __indirect_glGetProgramStringARB, table->GetProgramStringARB); + EXPECT_EQ((void *) __indirect_glGetProgramivARB, table->GetProgramivARB); + EXPECT_EQ((void *) __indirect_glGetVertexAttribdvARB, table->GetVertexAttribdvARB); + EXPECT_EQ((void *) __indirect_glGetVertexAttribfvARB, table->GetVertexAttribfvARB); + EXPECT_EQ((void *) __indirect_glGetVertexAttribivARB, table->GetVertexAttribivARB); + EXPECT_EQ((void *) __indirect_glProgramEnvParameter4dARB, table->ProgramEnvParameter4dARB); + EXPECT_EQ((void *) __indirect_glProgramEnvParameter4dvARB, table->ProgramEnvParameter4dvARB); + EXPECT_EQ((void *) __indirect_glProgramEnvParameter4fARB, table->ProgramEnvParameter4fARB); + EXPECT_EQ((void *) __indirect_glProgramEnvParameter4fvARB, table->ProgramEnvParameter4fvARB); + EXPECT_EQ((void *) __indirect_glProgramLocalParameter4dARB, table->ProgramLocalParameter4dARB); + EXPECT_EQ((void *) __indirect_glProgramLocalParameter4dvARB, table->ProgramLocalParameter4dvARB); + EXPECT_EQ((void *) __indirect_glProgramLocalParameter4fARB, table->ProgramLocalParameter4fARB); + EXPECT_EQ((void *) __indirect_glProgramLocalParameter4fvARB, table->ProgramLocalParameter4fvARB); + EXPECT_EQ((void *) __indirect_glProgramStringARB, table->ProgramStringARB); + EXPECT_EQ((void *) __indirect_glVertexAttrib1dARB, table->VertexAttrib1dARB); + EXPECT_EQ((void *) __indirect_glVertexAttrib1dvARB, table->VertexAttrib1dvARB); + EXPECT_EQ((void *) __indirect_glVertexAttrib1fARB, table->VertexAttrib1fARB); + EXPECT_EQ((void *) __indirect_glVertexAttrib1fvARB, table->VertexAttrib1fvARB); + EXPECT_EQ((void *) __indirect_glVertexAttrib1sARB, table->VertexAttrib1sARB); + EXPECT_EQ((void *) __indirect_glVertexAttrib1svARB, table->VertexAttrib1svARB); + EXPECT_EQ((void *) __indirect_glVertexAttrib2dARB, table->VertexAttrib2dARB); + EXPECT_EQ((void *) __indirect_glVertexAttrib2dvARB, table->VertexAttrib2dvARB); + EXPECT_EQ((void *) __indirect_glVertexAttrib2fARB, table->VertexAttrib2fARB); + EXPECT_EQ((void *) __indirect_glVertexAttrib2fvARB, table->VertexAttrib2fvARB); + EXPECT_EQ((void *) __indirect_glVertexAttrib2sARB, table->VertexAttrib2sARB); + EXPECT_EQ((void *) __indirect_glVertexAttrib2svARB, table->VertexAttrib2svARB); + EXPECT_EQ((void *) __indirect_glVertexAttrib3dARB, table->VertexAttrib3dARB); + EXPECT_EQ((void *) __indirect_glVertexAttrib3dvARB, table->VertexAttrib3dvARB); + EXPECT_EQ((void *) __indirect_glVertexAttrib3fARB, table->VertexAttrib3fARB); + EXPECT_EQ((void *) __indirect_glVertexAttrib3fvARB, table->VertexAttrib3fvARB); + EXPECT_EQ((void *) __indirect_glVertexAttrib3sARB, table->VertexAttrib3sARB); + EXPECT_EQ((void *) __indirect_glVertexAttrib3svARB, table->VertexAttrib3svARB); + EXPECT_EQ((void *) __indirect_glVertexAttrib4NbvARB, table->VertexAttrib4NbvARB); + EXPECT_EQ((void *) __indirect_glVertexAttrib4NivARB, table->VertexAttrib4NivARB); + EXPECT_EQ((void *) __indirect_glVertexAttrib4NsvARB, table->VertexAttrib4NsvARB); + EXPECT_EQ((void *) __indirect_glVertexAttrib4NubARB, table->VertexAttrib4NubARB); + EXPECT_EQ((void *) __indirect_glVertexAttrib4NubvARB, table->VertexAttrib4NubvARB); + EXPECT_EQ((void *) __indirect_glVertexAttrib4NuivARB, table->VertexAttrib4NuivARB); + EXPECT_EQ((void *) __indirect_glVertexAttrib4NusvARB, table->VertexAttrib4NusvARB); + EXPECT_EQ((void *) __indirect_glVertexAttrib4bvARB, table->VertexAttrib4bvARB); + EXPECT_EQ((void *) __indirect_glVertexAttrib4dARB, table->VertexAttrib4dARB); + EXPECT_EQ((void *) __indirect_glVertexAttrib4dvARB, table->VertexAttrib4dvARB); + EXPECT_EQ((void *) __indirect_glVertexAttrib4fARB, table->VertexAttrib4fARB); + EXPECT_EQ((void *) __indirect_glVertexAttrib4fvARB, table->VertexAttrib4fvARB); + EXPECT_EQ((void *) __indirect_glVertexAttrib4ivARB, table->VertexAttrib4ivARB); + EXPECT_EQ((void *) __indirect_glVertexAttrib4sARB, table->VertexAttrib4sARB); + EXPECT_EQ((void *) __indirect_glVertexAttrib4svARB, table->VertexAttrib4svARB); + EXPECT_EQ((void *) __indirect_glVertexAttrib4ubvARB, table->VertexAttrib4ubvARB); + EXPECT_EQ((void *) __indirect_glVertexAttrib4uivARB, table->VertexAttrib4uivARB); + EXPECT_EQ((void *) __indirect_glVertexAttrib4usvARB, table->VertexAttrib4usvARB); + EXPECT_EQ((void *) __indirect_glVertexAttribPointerARB, table->VertexAttribPointerARB); +} + +TEST_F(IndirectAPI, ARB_occlusion_query) +{ + EXPECT_EQ((void *) __indirect_glBeginQueryARB, table->BeginQueryARB); + EXPECT_EQ((void *) __indirect_glDeleteQueriesARB, table->DeleteQueriesARB); + EXPECT_EQ((void *) __indirect_glEndQueryARB, table->EndQueryARB); + EXPECT_EQ((void *) __indirect_glGenQueriesARB, table->GenQueriesARB); + EXPECT_EQ((void *) __indirect_glGetQueryObjectivARB, table->GetQueryObjectivARB); + EXPECT_EQ((void *) __indirect_glGetQueryObjectuivARB, table->GetQueryObjectuivARB); + EXPECT_EQ((void *) __indirect_glGetQueryivARB, table->GetQueryivARB); + EXPECT_EQ((void *) __indirect_glIsQueryARB, table->IsQueryARB); +} + +TEST_F(IndirectAPI, ARB_draw_buffers) +{ + EXPECT_EQ((void *) __indirect_glDrawBuffersARB, table->DrawBuffersARB); +} + +TEST_F(IndirectAPI, ARB_color_buffer_float) +{ + EXPECT_EQ((void *) __indirect_glClampColorARB, table->ClampColorARB); +} + +TEST_F(IndirectAPI, ARB_framebuffer_object) +{ + EXPECT_EQ((void *) __indirect_glRenderbufferStorageMultisample, table->RenderbufferStorageMultisample); +} + +TEST_F(IndirectAPI, SGIS_multisample) +{ + EXPECT_EQ((void *) __indirect_glSampleMaskSGIS, table->SampleMaskSGIS); + EXPECT_EQ((void *) __indirect_glSamplePatternSGIS, table->SamplePatternSGIS); +} + +TEST_F(IndirectAPI, EXT_vertex_array) +{ + EXPECT_EQ((void *) __indirect_glColorPointerEXT, table->ColorPointerEXT); + EXPECT_EQ((void *) __indirect_glEdgeFlagPointerEXT, table->EdgeFlagPointerEXT); + EXPECT_EQ((void *) __indirect_glIndexPointerEXT, table->IndexPointerEXT); + EXPECT_EQ((void *) __indirect_glNormalPointerEXT, table->NormalPointerEXT); + EXPECT_EQ((void *) __indirect_glTexCoordPointerEXT, table->TexCoordPointerEXT); + EXPECT_EQ((void *) __indirect_glVertexPointerEXT, table->VertexPointerEXT); +} + +TEST_F(IndirectAPI, EXT_point_parameters) +{ + EXPECT_EQ((void *) __indirect_glPointParameterfEXT, table->PointParameterfEXT); + EXPECT_EQ((void *) __indirect_glPointParameterfvEXT, table->PointParameterfvEXT); +} + +TEST_F(IndirectAPI, EXT_secondary_color) +{ + EXPECT_EQ((void *) __indirect_glSecondaryColor3bEXT, table->SecondaryColor3bEXT); + EXPECT_EQ((void *) __indirect_glSecondaryColor3bvEXT, table->SecondaryColor3bvEXT); + EXPECT_EQ((void *) __indirect_glSecondaryColor3dEXT, table->SecondaryColor3dEXT); + EXPECT_EQ((void *) __indirect_glSecondaryColor3dvEXT, table->SecondaryColor3dvEXT); + EXPECT_EQ((void *) __indirect_glSecondaryColor3fEXT, table->SecondaryColor3fEXT); + EXPECT_EQ((void *) __indirect_glSecondaryColor3fvEXT, table->SecondaryColor3fvEXT); + EXPECT_EQ((void *) __indirect_glSecondaryColor3iEXT, table->SecondaryColor3iEXT); + EXPECT_EQ((void *) __indirect_glSecondaryColor3ivEXT, table->SecondaryColor3ivEXT); + EXPECT_EQ((void *) __indirect_glSecondaryColor3sEXT, table->SecondaryColor3sEXT); + EXPECT_EQ((void *) __indirect_glSecondaryColor3svEXT, table->SecondaryColor3svEXT); + EXPECT_EQ((void *) __indirect_glSecondaryColor3ubEXT, table->SecondaryColor3ubEXT); + EXPECT_EQ((void *) __indirect_glSecondaryColor3ubvEXT, table->SecondaryColor3ubvEXT); + EXPECT_EQ((void *) __indirect_glSecondaryColor3uiEXT, table->SecondaryColor3uiEXT); + EXPECT_EQ((void *) __indirect_glSecondaryColor3uivEXT, table->SecondaryColor3uivEXT); + EXPECT_EQ((void *) __indirect_glSecondaryColor3usEXT, table->SecondaryColor3usEXT); + EXPECT_EQ((void *) __indirect_glSecondaryColor3usvEXT, table->SecondaryColor3usvEXT); + EXPECT_EQ((void *) __indirect_glSecondaryColorPointerEXT, table->SecondaryColorPointerEXT); +} + +TEST_F(IndirectAPI, EXT_multi_draw_arrays) +{ + EXPECT_EQ((void *) __indirect_glMultiDrawArraysEXT, table->MultiDrawArraysEXT); + EXPECT_EQ((void *) __indirect_glMultiDrawElementsEXT, table->MultiDrawElementsEXT); +} + +TEST_F(IndirectAPI, EXT_fog_coord) +{ + EXPECT_EQ((void *) __indirect_glFogCoordPointerEXT, table->FogCoordPointerEXT); + EXPECT_EQ((void *) __indirect_glFogCoorddEXT, table->FogCoorddEXT); + EXPECT_EQ((void *) __indirect_glFogCoorddvEXT, table->FogCoorddvEXT); + EXPECT_EQ((void *) __indirect_glFogCoordfEXT, table->FogCoordfEXT); + EXPECT_EQ((void *) __indirect_glFogCoordfvEXT, table->FogCoordfvEXT); +} + +TEST_F(IndirectAPI, EXT_blend_func_separate) +{ + EXPECT_EQ((void *) __indirect_glBlendFuncSeparateEXT, table->BlendFuncSeparateEXT); +} + +TEST_F(IndirectAPI, MESA_window_pos) +{ + EXPECT_EQ((void *) __indirect_glWindowPos2dMESA, table->WindowPos2dMESA); + EXPECT_EQ((void *) __indirect_glWindowPos2dvMESA, table->WindowPos2dvMESA); + EXPECT_EQ((void *) __indirect_glWindowPos2fMESA, table->WindowPos2fMESA); + EXPECT_EQ((void *) __indirect_glWindowPos2fvMESA, table->WindowPos2fvMESA); + EXPECT_EQ((void *) __indirect_glWindowPos2iMESA, table->WindowPos2iMESA); + EXPECT_EQ((void *) __indirect_glWindowPos2ivMESA, table->WindowPos2ivMESA); + EXPECT_EQ((void *) __indirect_glWindowPos2sMESA, table->WindowPos2sMESA); + EXPECT_EQ((void *) __indirect_glWindowPos2svMESA, table->WindowPos2svMESA); + EXPECT_EQ((void *) __indirect_glWindowPos3dMESA, table->WindowPos3dMESA); + EXPECT_EQ((void *) __indirect_glWindowPos3dvMESA, table->WindowPos3dvMESA); + EXPECT_EQ((void *) __indirect_glWindowPos3fMESA, table->WindowPos3fMESA); + EXPECT_EQ((void *) __indirect_glWindowPos3fvMESA, table->WindowPos3fvMESA); + EXPECT_EQ((void *) __indirect_glWindowPos3iMESA, table->WindowPos3iMESA); + EXPECT_EQ((void *) __indirect_glWindowPos3ivMESA, table->WindowPos3ivMESA); + EXPECT_EQ((void *) __indirect_glWindowPos3sMESA, table->WindowPos3sMESA); + EXPECT_EQ((void *) __indirect_glWindowPos3svMESA, table->WindowPos3svMESA); +} + +TEST_F(IndirectAPI, NV_vertex_program) +{ + EXPECT_EQ((void *) __indirect_glAreProgramsResidentNV, table->AreProgramsResidentNV); + EXPECT_EQ((void *) __indirect_glBindProgramNV, table->BindProgramNV); + EXPECT_EQ((void *) __indirect_glDeleteProgramsNV, table->DeleteProgramsNV); + EXPECT_EQ((void *) __indirect_glExecuteProgramNV, table->ExecuteProgramNV); + EXPECT_EQ((void *) __indirect_glGenProgramsNV, table->GenProgramsNV); + EXPECT_EQ((void *) __indirect_glGetProgramParameterdvNV, table->GetProgramParameterdvNV); + EXPECT_EQ((void *) __indirect_glGetProgramParameterfvNV, table->GetProgramParameterfvNV); + EXPECT_EQ((void *) __indirect_glGetProgramStringNV, table->GetProgramStringNV); + EXPECT_EQ((void *) __indirect_glGetProgramivNV, table->GetProgramivNV); + EXPECT_EQ((void *) __indirect_glGetTrackMatrixivNV, table->GetTrackMatrixivNV); + EXPECT_EQ((void *) __indirect_glGetVertexAttribPointervNV, table->GetVertexAttribPointervNV); + EXPECT_EQ((void *) __indirect_glGetVertexAttribdvNV, table->GetVertexAttribdvNV); + EXPECT_EQ((void *) __indirect_glGetVertexAttribfvNV, table->GetVertexAttribfvNV); + EXPECT_EQ((void *) __indirect_glGetVertexAttribivNV, table->GetVertexAttribivNV); + EXPECT_EQ((void *) __indirect_glIsProgramNV, table->IsProgramNV); + EXPECT_EQ((void *) __indirect_glLoadProgramNV, table->LoadProgramNV); + EXPECT_EQ((void *) __indirect_glProgramParameters4dvNV, table->ProgramParameters4dvNV); + EXPECT_EQ((void *) __indirect_glProgramParameters4fvNV, table->ProgramParameters4fvNV); + EXPECT_EQ((void *) __indirect_glRequestResidentProgramsNV, table->RequestResidentProgramsNV); + EXPECT_EQ((void *) __indirect_glTrackMatrixNV, table->TrackMatrixNV); + EXPECT_EQ((void *) __indirect_glVertexAttrib1dNV, table->VertexAttrib1dNV); + EXPECT_EQ((void *) __indirect_glVertexAttrib1dvNV, table->VertexAttrib1dvNV); + EXPECT_EQ((void *) __indirect_glVertexAttrib1fNV, table->VertexAttrib1fNV); + EXPECT_EQ((void *) __indirect_glVertexAttrib1fvNV, table->VertexAttrib1fvNV); + EXPECT_EQ((void *) __indirect_glVertexAttrib1sNV, table->VertexAttrib1sNV); + EXPECT_EQ((void *) __indirect_glVertexAttrib1svNV, table->VertexAttrib1svNV); + EXPECT_EQ((void *) __indirect_glVertexAttrib2dNV, table->VertexAttrib2dNV); + EXPECT_EQ((void *) __indirect_glVertexAttrib2dvNV, table->VertexAttrib2dvNV); + EXPECT_EQ((void *) __indirect_glVertexAttrib2fNV, table->VertexAttrib2fNV); + EXPECT_EQ((void *) __indirect_glVertexAttrib2fvNV, table->VertexAttrib2fvNV); + EXPECT_EQ((void *) __indirect_glVertexAttrib2sNV, table->VertexAttrib2sNV); + EXPECT_EQ((void *) __indirect_glVertexAttrib2svNV, table->VertexAttrib2svNV); + EXPECT_EQ((void *) __indirect_glVertexAttrib3dNV, table->VertexAttrib3dNV); + EXPECT_EQ((void *) __indirect_glVertexAttrib3dvNV, table->VertexAttrib3dvNV); + EXPECT_EQ((void *) __indirect_glVertexAttrib3fNV, table->VertexAttrib3fNV); + EXPECT_EQ((void *) __indirect_glVertexAttrib3fvNV, table->VertexAttrib3fvNV); + EXPECT_EQ((void *) __indirect_glVertexAttrib3sNV, table->VertexAttrib3sNV); + EXPECT_EQ((void *) __indirect_glVertexAttrib3svNV, table->VertexAttrib3svNV); + EXPECT_EQ((void *) __indirect_glVertexAttrib4dNV, table->VertexAttrib4dNV); + EXPECT_EQ((void *) __indirect_glVertexAttrib4dvNV, table->VertexAttrib4dvNV); + EXPECT_EQ((void *) __indirect_glVertexAttrib4fNV, table->VertexAttrib4fNV); + EXPECT_EQ((void *) __indirect_glVertexAttrib4fvNV, table->VertexAttrib4fvNV); + EXPECT_EQ((void *) __indirect_glVertexAttrib4sNV, table->VertexAttrib4sNV); + EXPECT_EQ((void *) __indirect_glVertexAttrib4svNV, table->VertexAttrib4svNV); + EXPECT_EQ((void *) __indirect_glVertexAttrib4ubNV, table->VertexAttrib4ubNV); + EXPECT_EQ((void *) __indirect_glVertexAttrib4ubvNV, table->VertexAttrib4ubvNV); + EXPECT_EQ((void *) __indirect_glVertexAttribPointerNV, table->VertexAttribPointerNV); + EXPECT_EQ((void *) __indirect_glVertexAttribs1dvNV, table->VertexAttribs1dvNV); + EXPECT_EQ((void *) __indirect_glVertexAttribs1fvNV, table->VertexAttribs1fvNV); + EXPECT_EQ((void *) __indirect_glVertexAttribs1svNV, table->VertexAttribs1svNV); + EXPECT_EQ((void *) __indirect_glVertexAttribs2dvNV, table->VertexAttribs2dvNV); + EXPECT_EQ((void *) __indirect_glVertexAttribs2fvNV, table->VertexAttribs2fvNV); + EXPECT_EQ((void *) __indirect_glVertexAttribs2svNV, table->VertexAttribs2svNV); + EXPECT_EQ((void *) __indirect_glVertexAttribs3dvNV, table->VertexAttribs3dvNV); + EXPECT_EQ((void *) __indirect_glVertexAttribs3fvNV, table->VertexAttribs3fvNV); + EXPECT_EQ((void *) __indirect_glVertexAttribs3svNV, table->VertexAttribs3svNV); + EXPECT_EQ((void *) __indirect_glVertexAttribs4dvNV, table->VertexAttribs4dvNV); + EXPECT_EQ((void *) __indirect_glVertexAttribs4fvNV, table->VertexAttribs4fvNV); + EXPECT_EQ((void *) __indirect_glVertexAttribs4svNV, table->VertexAttribs4svNV); + EXPECT_EQ((void *) __indirect_glVertexAttribs4ubvNV, table->VertexAttribs4ubvNV); +} + +TEST_F(IndirectAPI, NV_point_sprite) +{ + EXPECT_EQ((void *) __indirect_glPointParameteriNV, table->PointParameteriNV); + EXPECT_EQ((void *) __indirect_glPointParameterivNV, table->PointParameterivNV); +} + +TEST_F(IndirectAPI, EXT_stencil_two_side) +{ + EXPECT_EQ((void *) __indirect_glActiveStencilFaceEXT, table->ActiveStencilFaceEXT); +} + +TEST_F(IndirectAPI, NV_fragment_program) +{ + EXPECT_EQ((void *) __indirect_glGetProgramNamedParameterdvNV, table->GetProgramNamedParameterdvNV); + EXPECT_EQ((void *) __indirect_glGetProgramNamedParameterfvNV, table->GetProgramNamedParameterfvNV); + EXPECT_EQ((void *) __indirect_glProgramNamedParameter4dNV, table->ProgramNamedParameter4dNV); + EXPECT_EQ((void *) __indirect_glProgramNamedParameter4dvNV, table->ProgramNamedParameter4dvNV); + EXPECT_EQ((void *) __indirect_glProgramNamedParameter4fNV, table->ProgramNamedParameter4fNV); + EXPECT_EQ((void *) __indirect_glProgramNamedParameter4fvNV, table->ProgramNamedParameter4fvNV); +} + +TEST_F(IndirectAPI, EXT_blend_equation_separate) +{ + EXPECT_EQ((void *) __indirect_glBlendEquationSeparateEXT, table->BlendEquationSeparateEXT); +} + +TEST_F(IndirectAPI, EXT_framebuffer_object) +{ + EXPECT_EQ((void *) __indirect_glBindFramebufferEXT, table->BindFramebufferEXT); + EXPECT_EQ((void *) __indirect_glBindRenderbufferEXT, table->BindRenderbufferEXT); + EXPECT_EQ((void *) __indirect_glCheckFramebufferStatusEXT, table->CheckFramebufferStatusEXT); + EXPECT_EQ((void *) __indirect_glDeleteFramebuffersEXT, table->DeleteFramebuffersEXT); + EXPECT_EQ((void *) __indirect_glDeleteRenderbuffersEXT, table->DeleteRenderbuffersEXT); + EXPECT_EQ((void *) __indirect_glFramebufferRenderbufferEXT, table->FramebufferRenderbufferEXT); + EXPECT_EQ((void *) __indirect_glFramebufferTexture1DEXT, table->FramebufferTexture1DEXT); + EXPECT_EQ((void *) __indirect_glFramebufferTexture2DEXT, table->FramebufferTexture2DEXT); + EXPECT_EQ((void *) __indirect_glFramebufferTexture3DEXT, table->FramebufferTexture3DEXT); + EXPECT_EQ((void *) __indirect_glGenFramebuffersEXT, table->GenFramebuffersEXT); + EXPECT_EQ((void *) __indirect_glGenRenderbuffersEXT, table->GenRenderbuffersEXT); + EXPECT_EQ((void *) __indirect_glGenerateMipmapEXT, table->GenerateMipmapEXT); + EXPECT_EQ((void *) __indirect_glGetFramebufferAttachmentParameterivEXT, table->GetFramebufferAttachmentParameterivEXT); + EXPECT_EQ((void *) __indirect_glGetRenderbufferParameterivEXT, table->GetRenderbufferParameterivEXT); + EXPECT_EQ((void *) __indirect_glIsFramebufferEXT, table->IsFramebufferEXT); + EXPECT_EQ((void *) __indirect_glIsRenderbufferEXT, table->IsRenderbufferEXT); + EXPECT_EQ((void *) __indirect_glRenderbufferStorageEXT, table->RenderbufferStorageEXT); +} + +TEST_F(IndirectAPI, EXT_framebuffer_blit) +{ + EXPECT_EQ((void *) __indirect_glBlitFramebufferEXT, table->BlitFramebufferEXT); +} + +TEST_F(IndirectAPI, EXT_texture_array) +{ + EXPECT_EQ((void *) __indirect_glFramebufferTextureLayerEXT, table->FramebufferTextureLayerEXT); +} |