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authorTomasz Lis <[email protected]>2013-07-16 20:57:26 +0200
committerIan Romanick <[email protected]>2013-07-18 17:42:46 -0700
commit9f07ca11c1797ac12de1e1c6aef13cf58824b5f5 (patch)
treec2da04cb8013e3c2e0180b1970ba4dd1e76500be /src/glx/tests
parentadfd0123c8e70ff9bf1d8044a7e38029cfdf300f (diff)
mesa: Dispatch ARB_framebuffer_object and EXT_framebuffer_object differently9.2-branchpoint
Almost all of the functions between the ARB and the EXT share the same GLX protocol because the functionality is, essentially, identical. However, there are some differences between the extensions: - In the ARB extension, names must come from glGenBuffers. - In the ARB extension, framebuffer objects are not shared (but they are in the EXT). For these reasons, glBindFramebuffer and glBindRenderbuffer have different GLX protocol opcodes than their EXT counterparts. Currently these functions alias each other in the dispatch table. This makes it impossible to be truly spec conformant. This patch enables fixing the conformance issue by splitting glBindFramebuffer / glBindFramebufferEXT and glBindRenderbuffer / glBindRenderbufferEXT into separate dispatch table entries. Patches will be available shortly to: - Fix the conformance issue. - Stop advertising the EXT in OpenGL 3.1 (or core profiles). HOWEVER, this does represent a compatibility break between the loader (libGL or the Xserver GLX module) and the driver. Mesa drivers compiled without this change will request a single dispatch table entry for glBindFramebuffer and glBindFramebufferEXT. Since the updated loader has different entries for each, the request will fail, and the driver will die in a fire. Drivers built with the change should continue to load fine on loaders without the change. In this case, the driver will separately ask for entries for glBindFramebuffer and glBindFramebufferEXT, and the loader will tell it the same location. Since the loader in the server's GLX module is not (yet) updated, this should not be a problem. We also do not advertise the ARB extension from the server, so, again, this should not be a problem for the server. HOWEVER, this means that DRI1 drivers (remember mga_dri.so?) will no longer load with libGL build hereafter. That means this patch will need to be back ported to the 8.0 branch. v2 (idr): Added missing GLX protocol opcodes for the EXT functions and corrected the opcodes for the ARB functions. Updated GLX indirect_api unit test and dispatch sanity unit test. Signed-off-by: Tomasz Lis <[email protected]> Signed-off-by: Bartosz Zawistowski <[email protected]> Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ian Romanick <[email protected]> [v1]
Diffstat (limited to 'src/glx/tests')
-rw-r--r--src/glx/tests/indirect_api.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/glx/tests/indirect_api.cpp b/src/glx/tests/indirect_api.cpp
index 4291c965bd3..52469a771c2 100644
--- a/src/glx/tests/indirect_api.cpp
+++ b/src/glx/tests/indirect_api.cpp
@@ -683,6 +683,8 @@ void __indirect_glProgramNamedParameter4dvNV(void) { }
void __indirect_glProgramNamedParameter4fNV(void) { }
void __indirect_glProgramNamedParameter4fvNV(void) { }
void __indirect_glBlendEquationSeparate(void) { }
+void __indirect_glBindFramebufferEXT(void) { }
+void __indirect_glBindRenderbufferEXT(void) { }
void __indirect_glBindFramebuffer(void) { }
void __indirect_glBindRenderbuffer(void) { }
void __indirect_glCheckFramebufferStatus(void) { }
@@ -1488,8 +1490,10 @@ TEST_F(IndirectAPI, EXT_blend_equation_separate)
TEST_F(IndirectAPI, EXT_framebuffer_object)
{
- EXPECT_EQ((_glapi_proc) __indirect_glBindFramebuffer, table[_glapi_get_proc_offset("glBindFramebufferEXT")]);
- EXPECT_EQ((_glapi_proc) __indirect_glBindRenderbuffer, table[_glapi_get_proc_offset("glBindRenderbufferEXT")]);
+ EXPECT_EQ((_glapi_proc) __indirect_glBindFramebufferEXT, table[_glapi_get_proc_offset("glBindFramebufferEXT")]);
+ EXPECT_EQ((_glapi_proc) __indirect_glBindRenderbufferEXT, table[_glapi_get_proc_offset("glBindRenderbufferEXT")]);
+ EXPECT_EQ((_glapi_proc) __indirect_glBindFramebuffer, table[_glapi_get_proc_offset("glBindFramebuffer")]);
+ EXPECT_EQ((_glapi_proc) __indirect_glBindRenderbuffer, table[_glapi_get_proc_offset("glBindRenderbuffer")]);
EXPECT_EQ((_glapi_proc) __indirect_glCheckFramebufferStatus, table[_glapi_get_proc_offset("glCheckFramebufferStatusEXT")]);
EXPECT_EQ((_glapi_proc) __indirect_glDeleteFramebuffers, table[_glapi_get_proc_offset("glDeleteFramebuffersEXT")]);
EXPECT_EQ((_glapi_proc) __indirect_glDeleteRenderbuffers, table[_glapi_get_proc_offset("glDeleteRenderbuffersEXT")]);