diff options
author | Ian Romanick <[email protected]> | 2012-07-31 16:40:07 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2012-08-08 10:06:26 -0700 |
commit | f5dffb7e36487ff8a012725aaf78a4b7d3169102 (patch) | |
tree | b22888dbf6944e21cd974aaf3537e3521810adbe /src/glx/tests | |
parent | 52d6df8aa7231c1d4d80a8599af0e2c5d02c7b6c (diff) |
glx: Don't rely on struct _glapi_table
When --enable-shared-glapi is used, all non-ABI entries in the table are
lies. There are two completely separate code generation paths used to
assign dispatch offset. Neither has any clue about the other.
Unsurprisingly, the can't agree on what offsets to assign.
This adds a bunch of overhead to __glXNewIndirectAPI, but this function
is called at most once.
The test ExtensionNopDispatch was removed. There was just no way to
make this test work with the information provided in shared-glapi.
Since indirect_glx.c uses _glapi_get_proc_offset now, it was also
impossible to make the tests work without shared-glapi. So much pain.
This fixes indirect rendering with shared-glapi.
Signed-off-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glx/tests')
-rw-r--r-- | src/glx/tests/Makefile.am | 4 | ||||
-rw-r--r-- | src/glx/tests/indirect_api.cpp | 1316 |
2 files changed, 654 insertions, 666 deletions
diff --git a/src/glx/tests/Makefile.am b/src/glx/tests/Makefile.am index ad18f85fe01..a7a23faf32e 100644 --- a/src/glx/tests/Makefile.am +++ b/src/glx/tests/Makefile.am @@ -1,6 +1,8 @@ +if HAVE_SHARED_GLAPI AM_CPPFLAGS = \ -I$(top_builddir)/src/gtest/include \ -I$(top_builddir)/src/mapi \ + -I$(top_builddir)/src/mesa \ -I$(top_builddir)/src/glx \ -I$(top_builddir)/include \ $(X11_CFLAGS) @@ -18,4 +20,6 @@ glx_test_SOURCES = \ glx_test_LDADD = \ $(top_builddir)/src/glx/libglx.la \ $(top_builddir)/src/gtest/libgtest.la \ + $(top_builddir)/src/mapi/shared-glapi/libglapi.la \ -lpthread +endif diff --git a/src/glx/tests/indirect_api.cpp b/src/glx/tests/indirect_api.cpp index a8d092c8a77..a9759e1d998 100644 --- a/src/glx/tests/indirect_api.cpp +++ b/src/glx/tests/indirect_api.cpp @@ -48,6 +48,7 @@ extern "C" { #include "../indirect_init.h" #include "glapi/glapi.h" +#include "../../mesa/main/dispatch.h" } static const void *nil = 0; @@ -60,7 +61,7 @@ extern "C" GLuint _glapi_get_dispatch_table_size(void) { dispatch_table_size_was_queried = true; - return (sizeof(struct _glapi_table) / sizeof(void *)) + EXTRA_DISPATCH; + return _gloffset_COUNT + EXTRA_DISPATCH; } /** @@ -709,13 +710,13 @@ public: virtual void SetUp(); virtual void TearDown(); - _glapi_table *table; + _glapi_proc *table; }; void IndirectAPI::SetUp() { - this->table = __glXNewIndirectAPI(); + this->table = (_glapi_proc *) __glXNewIndirectAPI(); } void @@ -746,789 +747,772 @@ TEST_F(IndirectAPI, NoNullEntries) { const unsigned entries = _glapi_get_dispatch_table_size(); - void **dispatch = (void **) table; - /* There should not be any NULL entries in the dispatch table. All entires * should either point to a real implementation or to a no-op function. */ for (unsigned i = 0; i < entries; i++) { - EXPECT_NE(nil, dispatch[i]); - } -} - -TEST_F(IndirectAPI, ExtensionNopDispatch) -{ - /* Entries in the dispatch table past the "known" range canot possibly have - * an indirect-rendering implementation. Verify that all of the pointers - * in that range point to the same function. We can only assume that - * function is the no-op dispatch. - */ - void **dispatch = (void **) (table + 1); - const void *const nop = dispatch[0]; - - for (unsigned i = 0; i < EXTRA_DISPATCH; i++) { - EXPECT_EQ(nop, dispatch[i]); + EXPECT_NE(nil, table[i]); } } TEST_F(IndirectAPI, OpenGL_10) { - EXPECT_EQ((void *) __indirect_glAccum, table->Accum); - EXPECT_EQ((void *) __indirect_glAlphaFunc, table->AlphaFunc); - EXPECT_EQ((void *) __indirect_glBegin, table->Begin); - EXPECT_EQ((void *) __indirect_glBitmap, table->Bitmap); - EXPECT_EQ((void *) __indirect_glBlendFunc, table->BlendFunc); - EXPECT_EQ((void *) __indirect_glCallList, table->CallList); - EXPECT_EQ((void *) __indirect_glCallLists, table->CallLists); - EXPECT_EQ((void *) __indirect_glClear, table->Clear); - EXPECT_EQ((void *) __indirect_glClearAccum, table->ClearAccum); - EXPECT_EQ((void *) __indirect_glClearColor, table->ClearColor); - EXPECT_EQ((void *) __indirect_glClearDepth, table->ClearDepth); - EXPECT_EQ((void *) __indirect_glClearIndex, table->ClearIndex); - EXPECT_EQ((void *) __indirect_glClearStencil, table->ClearStencil); - EXPECT_EQ((void *) __indirect_glClipPlane, table->ClipPlane); - EXPECT_EQ((void *) __indirect_glColor3b, table->Color3b); - EXPECT_EQ((void *) __indirect_glColor3bv, table->Color3bv); - EXPECT_EQ((void *) __indirect_glColor3d, table->Color3d); - EXPECT_EQ((void *) __indirect_glColor3dv, table->Color3dv); - EXPECT_EQ((void *) __indirect_glColor3f, table->Color3f); - EXPECT_EQ((void *) __indirect_glColor3fv, table->Color3fv); - EXPECT_EQ((void *) __indirect_glColor3i, table->Color3i); - EXPECT_EQ((void *) __indirect_glColor3iv, table->Color3iv); - EXPECT_EQ((void *) __indirect_glColor3s, table->Color3s); - EXPECT_EQ((void *) __indirect_glColor3sv, table->Color3sv); - EXPECT_EQ((void *) __indirect_glColor3ub, table->Color3ub); - EXPECT_EQ((void *) __indirect_glColor3ubv, table->Color3ubv); - EXPECT_EQ((void *) __indirect_glColor3ui, table->Color3ui); - EXPECT_EQ((void *) __indirect_glColor3uiv, table->Color3uiv); - EXPECT_EQ((void *) __indirect_glColor3us, table->Color3us); - EXPECT_EQ((void *) __indirect_glColor3usv, table->Color3usv); - EXPECT_EQ((void *) __indirect_glColor4b, table->Color4b); - EXPECT_EQ((void *) __indirect_glColor4bv, table->Color4bv); - EXPECT_EQ((void *) __indirect_glColor4d, table->Color4d); - EXPECT_EQ((void *) __indirect_glColor4dv, table->Color4dv); - EXPECT_EQ((void *) __indirect_glColor4f, table->Color4f); - EXPECT_EQ((void *) __indirect_glColor4fv, table->Color4fv); - EXPECT_EQ((void *) __indirect_glColor4i, table->Color4i); - EXPECT_EQ((void *) __indirect_glColor4iv, table->Color4iv); - EXPECT_EQ((void *) __indirect_glColor4s, table->Color4s); - EXPECT_EQ((void *) __indirect_glColor4sv, table->Color4sv); - EXPECT_EQ((void *) __indirect_glColor4ub, table->Color4ub); - EXPECT_EQ((void *) __indirect_glColor4ubv, table->Color4ubv); - EXPECT_EQ((void *) __indirect_glColor4ui, table->Color4ui); - EXPECT_EQ((void *) __indirect_glColor4uiv, table->Color4uiv); - EXPECT_EQ((void *) __indirect_glColor4us, table->Color4us); - EXPECT_EQ((void *) __indirect_glColor4usv, table->Color4usv); - EXPECT_EQ((void *) __indirect_glColorMask, table->ColorMask); - EXPECT_EQ((void *) __indirect_glColorMaterial, table->ColorMaterial); - EXPECT_EQ((void *) __indirect_glCopyPixels, table->CopyPixels); - EXPECT_EQ((void *) __indirect_glCullFace, table->CullFace); - EXPECT_EQ((void *) __indirect_glDeleteLists, table->DeleteLists); - EXPECT_EQ((void *) __indirect_glDepthFunc, table->DepthFunc); - EXPECT_EQ((void *) __indirect_glDepthMask, table->DepthMask); - EXPECT_EQ((void *) __indirect_glDepthRange, table->DepthRange); - EXPECT_EQ((void *) __indirect_glDisable, table->Disable); - EXPECT_EQ((void *) __indirect_glDrawBuffer, table->DrawBuffer); - EXPECT_EQ((void *) __indirect_glDrawPixels, table->DrawPixels); - EXPECT_EQ((void *) __indirect_glEdgeFlag, table->EdgeFlag); - EXPECT_EQ((void *) __indirect_glEdgeFlagv, table->EdgeFlagv); - EXPECT_EQ((void *) __indirect_glEnable, table->Enable); - EXPECT_EQ((void *) __indirect_glEnd, table->End); - EXPECT_EQ((void *) __indirect_glEndList, table->EndList); - EXPECT_EQ((void *) __indirect_glEvalCoord1d, table->EvalCoord1d); - EXPECT_EQ((void *) __indirect_glEvalCoord1dv, table->EvalCoord1dv); - EXPECT_EQ((void *) __indirect_glEvalCoord1f, table->EvalCoord1f); - EXPECT_EQ((void *) __indirect_glEvalCoord1fv, table->EvalCoord1fv); - EXPECT_EQ((void *) __indirect_glEvalCoord2d, table->EvalCoord2d); - EXPECT_EQ((void *) __indirect_glEvalCoord2dv, table->EvalCoord2dv); - EXPECT_EQ((void *) __indirect_glEvalCoord2f, table->EvalCoord2f); - EXPECT_EQ((void *) __indirect_glEvalCoord2fv, table->EvalCoord2fv); - EXPECT_EQ((void *) __indirect_glEvalMesh1, table->EvalMesh1); - EXPECT_EQ((void *) __indirect_glEvalMesh2, table->EvalMesh2); - EXPECT_EQ((void *) __indirect_glEvalPoint1, table->EvalPoint1); - EXPECT_EQ((void *) __indirect_glEvalPoint2, table->EvalPoint2); - EXPECT_EQ((void *) __indirect_glFeedbackBuffer, table->FeedbackBuffer); - EXPECT_EQ((void *) __indirect_glFinish, table->Finish); - EXPECT_EQ((void *) __indirect_glFlush, table->Flush); - EXPECT_EQ((void *) __indirect_glFogf, table->Fogf); - EXPECT_EQ((void *) __indirect_glFogfv, table->Fogfv); - EXPECT_EQ((void *) __indirect_glFogi, table->Fogi); - EXPECT_EQ((void *) __indirect_glFogiv, table->Fogiv); - EXPECT_EQ((void *) __indirect_glFrontFace, table->FrontFace); - EXPECT_EQ((void *) __indirect_glFrustum, table->Frustum); - EXPECT_EQ((void *) __indirect_glGenLists, table->GenLists); - EXPECT_EQ((void *) __indirect_glGetBooleanv, table->GetBooleanv); - EXPECT_EQ((void *) __indirect_glGetClipPlane, table->GetClipPlane); - EXPECT_EQ((void *) __indirect_glGetDoublev, table->GetDoublev); - EXPECT_EQ((void *) __indirect_glGetError, table->GetError); - EXPECT_EQ((void *) __indirect_glGetFloatv, table->GetFloatv); - EXPECT_EQ((void *) __indirect_glGetIntegerv, table->GetIntegerv); - EXPECT_EQ((void *) __indirect_glGetLightfv, table->GetLightfv); - EXPECT_EQ((void *) __indirect_glGetLightiv, table->GetLightiv); - EXPECT_EQ((void *) __indirect_glGetMapdv, table->GetMapdv); - EXPECT_EQ((void *) __indirect_glGetMapfv, table->GetMapfv); - EXPECT_EQ((void *) __indirect_glGetMapiv, table->GetMapiv); - EXPECT_EQ((void *) __indirect_glGetMaterialfv, table->GetMaterialfv); - EXPECT_EQ((void *) __indirect_glGetMaterialiv, table->GetMaterialiv); - EXPECT_EQ((void *) __indirect_glGetPixelMapfv, table->GetPixelMapfv); - EXPECT_EQ((void *) __indirect_glGetPixelMapuiv, table->GetPixelMapuiv); - EXPECT_EQ((void *) __indirect_glGetPixelMapusv, table->GetPixelMapusv); - EXPECT_EQ((void *) __indirect_glGetPolygonStipple, table->GetPolygonStipple); - EXPECT_EQ((void *) __indirect_glGetString, table->GetString); - EXPECT_EQ((void *) __indirect_glGetTexEnvfv, table->GetTexEnvfv); - EXPECT_EQ((void *) __indirect_glGetTexEnviv, table->GetTexEnviv); - EXPECT_EQ((void *) __indirect_glGetTexGendv, table->GetTexGendv); - EXPECT_EQ((void *) __indirect_glGetTexGenfv, table->GetTexGenfv); - EXPECT_EQ((void *) __indirect_glGetTexGeniv, table->GetTexGeniv); - EXPECT_EQ((void *) __indirect_glGetTexImage, table->GetTexImage); - EXPECT_EQ((void *) __indirect_glGetTexLevelParameterfv, table->GetTexLevelParameterfv); - EXPECT_EQ((void *) __indirect_glGetTexLevelParameteriv, table->GetTexLevelParameteriv); - EXPECT_EQ((void *) __indirect_glGetTexParameterfv, table->GetTexParameterfv); - EXPECT_EQ((void *) __indirect_glGetTexParameteriv, table->GetTexParameteriv); - EXPECT_EQ((void *) __indirect_glHint, table->Hint); - EXPECT_EQ((void *) __indirect_glIndexMask, table->IndexMask); - EXPECT_EQ((void *) __indirect_glIndexd, table->Indexd); - EXPECT_EQ((void *) __indirect_glIndexdv, table->Indexdv); - EXPECT_EQ((void *) __indirect_glIndexf, table->Indexf); - EXPECT_EQ((void *) __indirect_glIndexfv, table->Indexfv); - EXPECT_EQ((void *) __indirect_glIndexi, table->Indexi); - EXPECT_EQ((void *) __indirect_glIndexiv, table->Indexiv); - EXPECT_EQ((void *) __indirect_glIndexs, table->Indexs); - EXPECT_EQ((void *) __indirect_glIndexsv, table->Indexsv); - EXPECT_EQ((void *) __indirect_glInitNames, table->InitNames); - EXPECT_EQ((void *) __indirect_glIsEnabled, table->IsEnabled); - EXPECT_EQ((void *) __indirect_glIsList, table->IsList); - EXPECT_EQ((void *) __indirect_glLightModelf, table->LightModelf); - EXPECT_EQ((void *) __indirect_glLightModelfv, table->LightModelfv); - EXPECT_EQ((void *) __indirect_glLightModeli, table->LightModeli); - EXPECT_EQ((void *) __indirect_glLightModeliv, table->LightModeliv); - EXPECT_EQ((void *) __indirect_glLightf, table->Lightf); - EXPECT_EQ((void *) __indirect_glLightfv, table->Lightfv); - EXPECT_EQ((void *) __indirect_glLighti, table->Lighti); - EXPECT_EQ((void *) __indirect_glLightiv, table->Lightiv); - EXPECT_EQ((void *) __indirect_glLineStipple, table->LineStipple); - EXPECT_EQ((void *) __indirect_glLineWidth, table->LineWidth); - EXPECT_EQ((void *) __indirect_glListBase, table->ListBase); - EXPECT_EQ((void *) __indirect_glLoadIdentity, table->LoadIdentity); - EXPECT_EQ((void *) __indirect_glLoadMatrixd, table->LoadMatrixd); - EXPECT_EQ((void *) __indirect_glLoadMatrixf, table->LoadMatrixf); - EXPECT_EQ((void *) __indirect_glLoadName, table->LoadName); - EXPECT_EQ((void *) __indirect_glLogicOp, table->LogicOp); - EXPECT_EQ((void *) __indirect_glMap1d, table->Map1d); - EXPECT_EQ((void *) __indirect_glMap1f, table->Map1f); - EXPECT_EQ((void *) __indirect_glMap2d, table->Map2d); - EXPECT_EQ((void *) __indirect_glMap2f, table->Map2f); - EXPECT_EQ((void *) __indirect_glMapGrid1d, table->MapGrid1d); - EXPECT_EQ((void *) __indirect_glMapGrid1f, table->MapGrid1f); - EXPECT_EQ((void *) __indirect_glMapGrid2d, table->MapGrid2d); - EXPECT_EQ((void *) __indirect_glMapGrid2f, table->MapGrid2f); - EXPECT_EQ((void *) __indirect_glMaterialf, table->Materialf); - EXPECT_EQ((void *) __indirect_glMaterialfv, table->Materialfv); - EXPECT_EQ((void *) __indirect_glMateriali, table->Materiali); - EXPECT_EQ((void *) __indirect_glMaterialiv, table->Materialiv); - EXPECT_EQ((void *) __indirect_glMatrixMode, table->MatrixMode); - EXPECT_EQ((void *) __indirect_glMultMatrixd, table->MultMatrixd); - EXPECT_EQ((void *) __indirect_glMultMatrixf, table->MultMatrixf); - EXPECT_EQ((void *) __indirect_glNewList, table->NewList); - EXPECT_EQ((void *) __indirect_glNormal3b, table->Normal3b); - EXPECT_EQ((void *) __indirect_glNormal3bv, table->Normal3bv); - EXPECT_EQ((void *) __indirect_glNormal3d, table->Normal3d); - EXPECT_EQ((void *) __indirect_glNormal3dv, table->Normal3dv); - EXPECT_EQ((void *) __indirect_glNormal3f, table->Normal3f); - EXPECT_EQ((void *) __indirect_glNormal3fv, table->Normal3fv); - EXPECT_EQ((void *) __indirect_glNormal3i, table->Normal3i); - EXPECT_EQ((void *) __indirect_glNormal3iv, table->Normal3iv); - EXPECT_EQ((void *) __indirect_glNormal3s, table->Normal3s); - EXPECT_EQ((void *) __indirect_glNormal3sv, table->Normal3sv); - EXPECT_EQ((void *) __indirect_glOrtho, table->Ortho); - EXPECT_EQ((void *) __indirect_glPassThrough, table->PassThrough); - EXPECT_EQ((void *) __indirect_glPixelMapfv, table->PixelMapfv); - EXPECT_EQ((void *) __indirect_glPixelMapuiv, table->PixelMapuiv); - EXPECT_EQ((void *) __indirect_glPixelMapusv, table->PixelMapusv); - EXPECT_EQ((void *) __indirect_glPixelStoref, table->PixelStoref); - EXPECT_EQ((void *) __indirect_glPixelStorei, table->PixelStorei); - EXPECT_EQ((void *) __indirect_glPixelTransferf, table->PixelTransferf); - EXPECT_EQ((void *) __indirect_glPixelTransferi, table->PixelTransferi); - EXPECT_EQ((void *) __indirect_glPixelZoom, table->PixelZoom); - EXPECT_EQ((void *) __indirect_glPointSize, table->PointSize); - EXPECT_EQ((void *) __indirect_glPolygonMode, table->PolygonMode); - EXPECT_EQ((void *) __indirect_glPolygonStipple, table->PolygonStipple); - EXPECT_EQ((void *) __indirect_glPopAttrib, table->PopAttrib); - EXPECT_EQ((void *) __indirect_glPopMatrix, table->PopMatrix); - EXPECT_EQ((void *) __indirect_glPopName, table->PopName); - EXPECT_EQ((void *) __indirect_glPushAttrib, table->PushAttrib); - EXPECT_EQ((void *) __indirect_glPushMatrix, table->PushMatrix); - EXPECT_EQ((void *) __indirect_glPushName, table->PushName); - EXPECT_EQ((void *) __indirect_glRasterPos2d, table->RasterPos2d); - EXPECT_EQ((void *) __indirect_glRasterPos2dv, table->RasterPos2dv); - EXPECT_EQ((void *) __indirect_glRasterPos2f, table->RasterPos2f); - EXPECT_EQ((void *) __indirect_glRasterPos2fv, table->RasterPos2fv); - EXPECT_EQ((void *) __indirect_glRasterPos2i, table->RasterPos2i); - EXPECT_EQ((void *) __indirect_glRasterPos2iv, table->RasterPos2iv); - EXPECT_EQ((void *) __indirect_glRasterPos2s, table->RasterPos2s); - EXPECT_EQ((void *) __indirect_glRasterPos2sv, table->RasterPos2sv); - EXPECT_EQ((void *) __indirect_glRasterPos3d, table->RasterPos3d); - EXPECT_EQ((void *) __indirect_glRasterPos3dv, table->RasterPos3dv); - EXPECT_EQ((void *) __indirect_glRasterPos3f, table->RasterPos3f); - EXPECT_EQ((void *) __indirect_glRasterPos3fv, table->RasterPos3fv); - EXPECT_EQ((void *) __indirect_glRasterPos3i, table->RasterPos3i); - EXPECT_EQ((void *) __indirect_glRasterPos3iv, table->RasterPos3iv); - EXPECT_EQ((void *) __indirect_glRasterPos3s, table->RasterPos3s); - EXPECT_EQ((void *) __indirect_glRasterPos3sv, table->RasterPos3sv); - EXPECT_EQ((void *) __indirect_glRasterPos4d, table->RasterPos4d); - EXPECT_EQ((void *) __indirect_glRasterPos4dv, table->RasterPos4dv); - EXPECT_EQ((void *) __indirect_glRasterPos4f, table->RasterPos4f); - EXPECT_EQ((void *) __indirect_glRasterPos4fv, table->RasterPos4fv); - EXPECT_EQ((void *) __indirect_glRasterPos4i, table->RasterPos4i); - EXPECT_EQ((void *) __indirect_glRasterPos4iv, table->RasterPos4iv); - EXPECT_EQ((void *) __indirect_glRasterPos4s, table->RasterPos4s); - EXPECT_EQ((void *) __indirect_glRasterPos4sv, table->RasterPos4sv); - EXPECT_EQ((void *) __indirect_glReadBuffer, table->ReadBuffer); - EXPECT_EQ((void *) __indirect_glReadPixels, table->ReadPixels); - EXPECT_EQ((void *) __indirect_glRectd, table->Rectd); - EXPECT_EQ((void *) __indirect_glRectdv, table->Rectdv); - EXPECT_EQ((void *) __indirect_glRectf, table->Rectf); - EXPECT_EQ((void *) __indirect_glRectfv, table->Rectfv); - EXPECT_EQ((void *) __indirect_glRecti, table->Recti); - EXPECT_EQ((void *) __indirect_glRectiv, table->Rectiv); - EXPECT_EQ((void *) __indirect_glRects, table->Rects); - EXPECT_EQ((void *) __indirect_glRectsv, table->Rectsv); - EXPECT_EQ((void *) __indirect_glRenderMode, table->RenderMode); - EXPECT_EQ((void *) __indirect_glRotated, table->Rotated); - EXPECT_EQ((void *) __indirect_glRotatef, table->Rotatef); - EXPECT_EQ((void *) __indirect_glScaled, table->Scaled); - EXPECT_EQ((void *) __indirect_glScalef, table->Scalef); - EXPECT_EQ((void *) __indirect_glScissor, table->Scissor); - EXPECT_EQ((void *) __indirect_glSelectBuffer, table->SelectBuffer); - EXPECT_EQ((void *) __indirect_glShadeModel, table->ShadeModel); - EXPECT_EQ((void *) __indirect_glStencilFunc, table->StencilFunc); - EXPECT_EQ((void *) __indirect_glStencilMask, table->StencilMask); - EXPECT_EQ((void *) __indirect_glStencilOp, table->StencilOp); - EXPECT_EQ((void *) __indirect_glTexCoord1d, table->TexCoord1d); - EXPECT_EQ((void *) __indirect_glTexCoord1dv, table->TexCoord1dv); - EXPECT_EQ((void *) __indirect_glTexCoord1f, table->TexCoord1f); - EXPECT_EQ((void *) __indirect_glTexCoord1fv, table->TexCoord1fv); - EXPECT_EQ((void *) __indirect_glTexCoord1i, table->TexCoord1i); - EXPECT_EQ((void *) __indirect_glTexCoord1iv, table->TexCoord1iv); - EXPECT_EQ((void *) __indirect_glTexCoord1s, table->TexCoord1s); - EXPECT_EQ((void *) __indirect_glTexCoord1sv, table->TexCoord1sv); - EXPECT_EQ((void *) __indirect_glTexCoord2d, table->TexCoord2d); - EXPECT_EQ((void *) __indirect_glTexCoord2dv, table->TexCoord2dv); - EXPECT_EQ((void *) __indirect_glTexCoord2f, table->TexCoord2f); - EXPECT_EQ((void *) __indirect_glTexCoord2fv, table->TexCoord2fv); - EXPECT_EQ((void *) __indirect_glTexCoord2i, table->TexCoord2i); - EXPECT_EQ((void *) __indirect_glTexCoord2iv, table->TexCoord2iv); - EXPECT_EQ((void *) __indirect_glTexCoord2s, table->TexCoord2s); - EXPECT_EQ((void *) __indirect_glTexCoord2sv, table->TexCoord2sv); - EXPECT_EQ((void *) __indirect_glTexCoord3d, table->TexCoord3d); - EXPECT_EQ((void *) __indirect_glTexCoord3dv, table->TexCoord3dv); - EXPECT_EQ((void *) __indirect_glTexCoord3f, table->TexCoord3f); - EXPECT_EQ((void *) __indirect_glTexCoord3fv, table->TexCoord3fv); - EXPECT_EQ((void *) __indirect_glTexCoord3i, table->TexCoord3i); - EXPECT_EQ((void *) __indirect_glTexCoord3iv, table->TexCoord3iv); - EXPECT_EQ((void *) __indirect_glTexCoord3s, table->TexCoord3s); - EXPECT_EQ((void *) __indirect_glTexCoord3sv, table->TexCoord3sv); - EXPECT_EQ((void *) __indirect_glTexCoord4d, table->TexCoord4d); - EXPECT_EQ((void *) __indirect_glTexCoord4dv, table->TexCoord4dv); - EXPECT_EQ((void *) __indirect_glTexCoord4f, table->TexCoord4f); - EXPECT_EQ((void *) __indirect_glTexCoord4fv, table->TexCoord4fv); - EXPECT_EQ((void *) __indirect_glTexCoord4i, table->TexCoord4i); - EXPECT_EQ((void *) __indirect_glTexCoord4iv, table->TexCoord4iv); - EXPECT_EQ((void *) __indirect_glTexCoord4s, table->TexCoord4s); - EXPECT_EQ((void *) __indirect_glTexCoord4sv, table->TexCoord4sv); - EXPECT_EQ((void *) __indirect_glTexEnvf, table->TexEnvf); - EXPECT_EQ((void *) __indirect_glTexEnvfv, table->TexEnvfv); - EXPECT_EQ((void *) __indirect_glTexEnvi, table->TexEnvi); - EXPECT_EQ((void *) __indirect_glTexEnviv, table->TexEnviv); - EXPECT_EQ((void *) __indirect_glTexGend, table->TexGend); - EXPECT_EQ((void *) __indirect_glTexGendv, table->TexGendv); - EXPECT_EQ((void *) __indirect_glTexGenf, table->TexGenf); - EXPECT_EQ((void *) __indirect_glTexGenfv, table->TexGenfv); - EXPECT_EQ((void *) __indirect_glTexGeni, table->TexGeni); - EXPECT_EQ((void *) __indirect_glTexGeniv, table->TexGeniv); - EXPECT_EQ((void *) __indirect_glTexImage1D, table->TexImage1D); - EXPECT_EQ((void *) __indirect_glTexImage2D, table->TexImage2D); - EXPECT_EQ((void *) __indirect_glTexParameterf, table->TexParameterf); - EXPECT_EQ((void *) __indirect_glTexParameterfv, table->TexParameterfv); - EXPECT_EQ((void *) __indirect_glTexParameteri, table->TexParameteri); - EXPECT_EQ((void *) __indirect_glTexParameteriv, table->TexParameteriv); - EXPECT_EQ((void *) __indirect_glTranslated, table->Translated); - EXPECT_EQ((void *) __indirect_glTranslatef, table->Translatef); - EXPECT_EQ((void *) __indirect_glVertex2d, table->Vertex2d); - EXPECT_EQ((void *) __indirect_glVertex2dv, table->Vertex2dv); - EXPECT_EQ((void *) __indirect_glVertex2f, table->Vertex2f); - EXPECT_EQ((void *) __indirect_glVertex2fv, table->Vertex2fv); - EXPECT_EQ((void *) __indirect_glVertex2i, table->Vertex2i); - EXPECT_EQ((void *) __indirect_glVertex2iv, table->Vertex2iv); - EXPECT_EQ((void *) __indirect_glVertex2s, table->Vertex2s); - EXPECT_EQ((void *) __indirect_glVertex2sv, table->Vertex2sv); - EXPECT_EQ((void *) __indirect_glVertex3d, table->Vertex3d); - EXPECT_EQ((void *) __indirect_glVertex3dv, table->Vertex3dv); - EXPECT_EQ((void *) __indirect_glVertex3f, table->Vertex3f); - EXPECT_EQ((void *) __indirect_glVertex3fv, table->Vertex3fv); - EXPECT_EQ((void *) __indirect_glVertex3i, table->Vertex3i); - EXPECT_EQ((void *) __indirect_glVertex3iv, table->Vertex3iv); - EXPECT_EQ((void *) __indirect_glVertex3s, table->Vertex3s); - EXPECT_EQ((void *) __indirect_glVertex3sv, table->Vertex3sv); - EXPECT_EQ((void *) __indirect_glVertex4d, table->Vertex4d); - EXPECT_EQ((void *) __indirect_glVertex4dv, table->Vertex4dv); - EXPECT_EQ((void *) __indirect_glVertex4f, table->Vertex4f); - EXPECT_EQ((void *) __indirect_glVertex4fv, table->Vertex4fv); - EXPECT_EQ((void *) __indirect_glVertex4i, table->Vertex4i); - EXPECT_EQ((void *) __indirect_glVertex4iv, table->Vertex4iv); - EXPECT_EQ((void *) __indirect_glVertex4s, table->Vertex4s); - EXPECT_EQ((void *) __indirect_glVertex4sv, table->Vertex4sv); - EXPECT_EQ((void *) __indirect_glViewport, table->Viewport); + EXPECT_EQ((_glapi_proc) __indirect_glAccum, table[_gloffset_Accum]); + EXPECT_EQ((_glapi_proc) __indirect_glAlphaFunc, table[_gloffset_AlphaFunc]); + EXPECT_EQ((_glapi_proc) __indirect_glBegin, table[_gloffset_Begin]); + EXPECT_EQ((_glapi_proc) __indirect_glBitmap, table[_gloffset_Bitmap]); + EXPECT_EQ((_glapi_proc) __indirect_glBlendFunc, table[_gloffset_BlendFunc]); + EXPECT_EQ((_glapi_proc) __indirect_glCallList, table[_gloffset_CallList]); + EXPECT_EQ((_glapi_proc) __indirect_glCallLists, table[_gloffset_CallLists]); + EXPECT_EQ((_glapi_proc) __indirect_glClear, table[_gloffset_Clear]); + EXPECT_EQ((_glapi_proc) __indirect_glClearAccum, table[_gloffset_ClearAccum]); + EXPECT_EQ((_glapi_proc) __indirect_glClearColor, table[_gloffset_ClearColor]); + EXPECT_EQ((_glapi_proc) __indirect_glClearDepth, table[_gloffset_ClearDepth]); + EXPECT_EQ((_glapi_proc) __indirect_glClearIndex, table[_gloffset_ClearIndex]); + EXPECT_EQ((_glapi_proc) __indirect_glClearStencil, table[_gloffset_ClearStencil]); + EXPECT_EQ((_glapi_proc) __indirect_glClipPlane, table[_gloffset_ClipPlane]); + EXPECT_EQ((_glapi_proc) __indirect_glColor3b, table[_gloffset_Color3b]); + EXPECT_EQ((_glapi_proc) __indirect_glColor3bv, table[_gloffset_Color3bv]); + EXPECT_EQ((_glapi_proc) __indirect_glColor3d, table[_gloffset_Color3d]); + EXPECT_EQ((_glapi_proc) __indirect_glColor3dv, table[_gloffset_Color3dv]); + EXPECT_EQ((_glapi_proc) __indirect_glColor3f, table[_gloffset_Color3f]); + EXPECT_EQ((_glapi_proc) __indirect_glColor3fv, table[_gloffset_Color3fv]); + EXPECT_EQ((_glapi_proc) __indirect_glColor3i, table[_gloffset_Color3i]); + EXPECT_EQ((_glapi_proc) __indirect_glColor3iv, table[_gloffset_Color3iv]); + EXPECT_EQ((_glapi_proc) __indirect_glColor3s, table[_gloffset_Color3s]); + EXPECT_EQ((_glapi_proc) __indirect_glColor3sv, table[_gloffset_Color3sv]); + EXPECT_EQ((_glapi_proc) __indirect_glColor3ub, table[_gloffset_Color3ub]); + EXPECT_EQ((_glapi_proc) __indirect_glColor3ubv, table[_gloffset_Color3ubv]); + EXPECT_EQ((_glapi_proc) __indirect_glColor3ui, table[_gloffset_Color3ui]); + EXPECT_EQ((_glapi_proc) __indirect_glColor3uiv, table[_gloffset_Color3uiv]); + EXPECT_EQ((_glapi_proc) __indirect_glColor3us, table[_gloffset_Color3us]); + EXPECT_EQ((_glapi_proc) __indirect_glColor3usv, table[_gloffset_Color3usv]); + EXPECT_EQ((_glapi_proc) __indirect_glColor4b, table[_gloffset_Color4b]); + EXPECT_EQ((_glapi_proc) __indirect_glColor4bv, table[_gloffset_Color4bv]); + EXPECT_EQ((_glapi_proc) __indirect_glColor4d, table[_gloffset_Color4d]); + EXPECT_EQ((_glapi_proc) __indirect_glColor4dv, table[_gloffset_Color4dv]); + EXPECT_EQ((_glapi_proc) __indirect_glColor4f, table[_gloffset_Color4f]); + EXPECT_EQ((_glapi_proc) __indirect_glColor4fv, table[_gloffset_Color4fv]); + EXPECT_EQ((_glapi_proc) __indirect_glColor4i, table[_gloffset_Color4i]); + EXPECT_EQ((_glapi_proc) __indirect_glColor4iv, table[_gloffset_Color4iv]); + EXPECT_EQ((_glapi_proc) __indirect_glColor4s, table[_gloffset_Color4s]); + EXPECT_EQ((_glapi_proc) __indirect_glColor4sv, table[_gloffset_Color4sv]); + EXPECT_EQ((_glapi_proc) __indirect_glColor4ub, table[_gloffset_Color4ub]); + EXPECT_EQ((_glapi_proc) __indirect_glColor4ubv, table[_gloffset_Color4ubv]); + EXPECT_EQ((_glapi_proc) __indirect_glColor4ui, table[_gloffset_Color4ui]); + EXPECT_EQ((_glapi_proc) __indirect_glColor4uiv, table[_gloffset_Color4uiv]); + EXPECT_EQ((_glapi_proc) __indirect_glColor4us, table[_gloffset_Color4us]); + EXPECT_EQ((_glapi_proc) __indirect_glColor4usv, table[_gloffset_Color4usv]); + EXPECT_EQ((_glapi_proc) __indirect_glColorMask, table[_gloffset_ColorMask]); + EXPECT_EQ((_glapi_proc) __indirect_glColorMaterial, table[_gloffset_ColorMaterial]); + EXPECT_EQ((_glapi_proc) __indirect_glCopyPixels, table[_gloffset_CopyPixels]); + EXPECT_EQ((_glapi_proc) __indirect_glCullFace, table[_gloffset_CullFace]); + EXPECT_EQ((_glapi_proc) __indirect_glDeleteLists, table[_gloffset_DeleteLists]); + EXPECT_EQ((_glapi_proc) __indirect_glDepthFunc, table[_gloffset_DepthFunc]); + EXPECT_EQ((_glapi_proc) __indirect_glDepthMask, table[_gloffset_DepthMask]); + EXPECT_EQ((_glapi_proc) __indirect_glDepthRange, table[_gloffset_DepthRange]); + EXPECT_EQ((_glapi_proc) __indirect_glDisable, table[_gloffset_Disable]); + EXPECT_EQ((_glapi_proc) __indirect_glDrawBuffer, table[_gloffset_DrawBuffer]); + EXPECT_EQ((_glapi_proc) __indirect_glDrawPixels, table[_gloffset_DrawPixels]); + EXPECT_EQ((_glapi_proc) __indirect_glEdgeFlag, table[_gloffset_EdgeFlag]); + EXPECT_EQ((_glapi_proc) __indirect_glEdgeFlagv, table[_gloffset_EdgeFlagv]); + EXPECT_EQ((_glapi_proc) __indirect_glEnable, table[_gloffset_Enable]); + EXPECT_EQ((_glapi_proc) __indirect_glEnd, table[_gloffset_End]); + EXPECT_EQ((_glapi_proc) __indirect_glEndList, table[_gloffset_EndList]); + EXPECT_EQ((_glapi_proc) __indirect_glEvalCoord1d, table[_gloffset_EvalCoord1d]); + EXPECT_EQ((_glapi_proc) __indirect_glEvalCoord1dv, table[_gloffset_EvalCoord1dv]); + EXPECT_EQ((_glapi_proc) __indirect_glEvalCoord1f, table[_gloffset_EvalCoord1f]); + EXPECT_EQ((_glapi_proc) __indirect_glEvalCoord1fv, table[_gloffset_EvalCoord1fv]); + EXPECT_EQ((_glapi_proc) __indirect_glEvalCoord2d, table[_gloffset_EvalCoord2d]); + EXPECT_EQ((_glapi_proc) __indirect_glEvalCoord2dv, table[_gloffset_EvalCoord2dv]); + EXPECT_EQ((_glapi_proc) __indirect_glEvalCoord2f, table[_gloffset_EvalCoord2f]); + EXPECT_EQ((_glapi_proc) __indirect_glEvalCoord2fv, table[_gloffset_EvalCoord2fv]); + EXPECT_EQ((_glapi_proc) __indirect_glEvalMesh1, table[_gloffset_EvalMesh1]); + EXPECT_EQ((_glapi_proc) __indirect_glEvalMesh2, table[_gloffset_EvalMesh2]); + EXPECT_EQ((_glapi_proc) __indirect_glEvalPoint1, table[_gloffset_EvalPoint1]); + EXPECT_EQ((_glapi_proc) __indirect_glEvalPoint2, table[_gloffset_EvalPoint2]); + EXPECT_EQ((_glapi_proc) __indirect_glFeedbackBuffer, table[_gloffset_FeedbackBuffer]); + EXPECT_EQ((_glapi_proc) __indirect_glFinish, table[_gloffset_Finish]); + EXPECT_EQ((_glapi_proc) __indirect_glFlush, table[_gloffset_Flush]); + EXPECT_EQ((_glapi_proc) __indirect_glFogf, table[_gloffset_Fogf]); + EXPECT_EQ((_glapi_proc) __indirect_glFogfv, table[_gloffset_Fogfv]); + EXPECT_EQ((_glapi_proc) __indirect_glFogi, table[_gloffset_Fogi]); + EXPECT_EQ((_glapi_proc) __indirect_glFogiv, table[_gloffset_Fogiv]); + EXPECT_EQ((_glapi_proc) __indirect_glFrontFace, table[_gloffset_FrontFace]); + EXPECT_EQ((_glapi_proc) __indirect_glFrustum, table[_gloffset_Frustum]); + EXPECT_EQ((_glapi_proc) __indirect_glGenLists, table[_gloffset_GenLists]); + EXPECT_EQ((_glapi_proc) __indirect_glGetBooleanv, table[_gloffset_GetBooleanv]); + EXPECT_EQ((_glapi_proc) __indirect_glGetClipPlane, table[_gloffset_GetClipPlane]); + EXPECT_EQ((_glapi_proc) __indirect_glGetDoublev, table[_gloffset_GetDoublev]); + EXPECT_EQ((_glapi_proc) __indirect_glGetError, table[_gloffset_GetError]); + EXPECT_EQ((_glapi_proc) __indirect_glGetFloatv, table[_gloffset_GetFloatv]); + EXPECT_EQ((_glapi_proc) __indirect_glGetIntegerv, table[_gloffset_GetIntegerv]); + EXPECT_EQ((_glapi_proc) __indirect_glGetLightfv, table[_gloffset_GetLightfv]); + EXPECT_EQ((_glapi_proc) __indirect_glGetLightiv, table[_gloffset_GetLightiv]); + EXPECT_EQ((_glapi_proc) __indirect_glGetMapdv, table[_gloffset_GetMapdv]); + EXPECT_EQ((_glapi_proc) __indirect_glGetMapfv, table[_gloffset_GetMapfv]); + EXPECT_EQ((_glapi_proc) __indirect_glGetMapiv, table[_gloffset_GetMapiv]); + EXPECT_EQ((_glapi_proc) __indirect_glGetMaterialfv, table[_gloffset_GetMaterialfv]); + EXPECT_EQ((_glapi_proc) __indirect_glGetMaterialiv, table[_gloffset_GetMaterialiv]); + EXPECT_EQ((_glapi_proc) __indirect_glGetPixelMapfv, table[_gloffset_GetPixelMapfv]); + EXPECT_EQ((_glapi_proc) __indirect_glGetPixelMapuiv, table[_gloffset_GetPixelMapuiv]); + EXPECT_EQ((_glapi_proc) __indirect_glGetPixelMapusv, table[_gloffset_GetPixelMapusv]); + EXPECT_EQ((_glapi_proc) __indirect_glGetPolygonStipple, table[_gloffset_GetPolygonStipple]); + EXPECT_EQ((_glapi_proc) __indirect_glGetString, table[_gloffset_GetString]); + EXPECT_EQ((_glapi_proc) __indirect_glGetTexEnvfv, table[_gloffset_GetTexEnvfv]); + EXPECT_EQ((_glapi_proc) __indirect_glGetTexEnviv, table[_gloffset_GetTexEnviv]); + EXPECT_EQ((_glapi_proc) __indirect_glGetTexGendv, table[_gloffset_GetTexGendv]); + EXPECT_EQ((_glapi_proc) __indirect_glGetTexGenfv, table[_gloffset_GetTexGenfv]); + EXPECT_EQ((_glapi_proc) __indirect_glGetTexGeniv, table[_gloffset_GetTexGeniv]); + EXPECT_EQ((_glapi_proc) __indirect_glGetTexImage, table[_gloffset_GetTexImage]); + EXPECT_EQ((_glapi_proc) __indirect_glGetTexLevelParameterfv, table[_gloffset_GetTexLevelParameterfv]); + EXPECT_EQ((_glapi_proc) __indirect_glGetTexLevelParameteriv, table[_gloffset_GetTexLevelParameteriv]); + EXPECT_EQ((_glapi_proc) __indirect_glGetTexParameterfv, table[_gloffset_GetTexParameterfv]); + EXPECT_EQ((_glapi_proc) __indirect_glGetTexParameteriv, table[_gloffset_GetTexParameteriv]); + EXPECT_EQ((_glapi_proc) __indirect_glHint, table[_gloffset_Hint]); + EXPECT_EQ((_glapi_proc) __indirect_glIndexMask, table[_gloffset_IndexMask]); + EXPECT_EQ((_glapi_proc) __indirect_glIndexd, table[_gloffset_Indexd]); + EXPECT_EQ((_glapi_proc) __indirect_glIndexdv, table[_gloffset_Indexdv]); + EXPECT_EQ((_glapi_proc) __indirect_glIndexf, table[_gloffset_Indexf]); + EXPECT_EQ((_glapi_proc) __indirect_glIndexfv, table[_gloffset_Indexfv]); + EXPECT_EQ((_glapi_proc) __indirect_glIndexi, table[_gloffset_Indexi]); + EXPECT_EQ((_glapi_proc) __indirect_glIndexiv, table[_gloffset_Indexiv]); + EXPECT_EQ((_glapi_proc) __indirect_glIndexs, table[_gloffset_Indexs]); + EXPECT_EQ((_glapi_proc) __indirect_glIndexsv, table[_gloffset_Indexsv]); + EXPECT_EQ((_glapi_proc) __indirect_glInitNames, table[_gloffset_InitNames]); + EXPECT_EQ((_glapi_proc) __indirect_glIsEnabled, table[_gloffset_IsEnabled]); + EXPECT_EQ((_glapi_proc) __indirect_glIsList, table[_gloffset_IsList]); + EXPECT_EQ((_glapi_proc) __indirect_glLightModelf, table[_gloffset_LightModelf]); + EXPECT_EQ((_glapi_proc) __indirect_glLightModelfv, table[_gloffset_LightModelfv]); + EXPECT_EQ((_glapi_proc) __indirect_glLightModeli, table[_gloffset_LightModeli]); + EXPECT_EQ((_glapi_proc) __indirect_glLightModeliv, table[_gloffset_LightModeliv]); + EXPECT_EQ((_glapi_proc) __indirect_glLightf, table[_gloffset_Lightf]); + EXPECT_EQ((_glapi_proc) __indirect_glLightfv, table[_gloffset_Lightfv]); + EXPECT_EQ((_glapi_proc) __indirect_glLighti, table[_gloffset_Lighti]); + EXPECT_EQ((_glapi_proc) __indirect_glLightiv, table[_gloffset_Lightiv]); + EXPECT_EQ((_glapi_proc) __indirect_glLineStipple, table[_gloffset_LineStipple]); + EXPECT_EQ((_glapi_proc) __indirect_glLineWidth, table[_gloffset_LineWidth]); + EXPECT_EQ((_glapi_proc) __indirect_glListBase, table[_gloffset_ListBase]); + EXPECT_EQ((_glapi_proc) __indirect_glLoadIdentity, table[_gloffset_LoadIdentity]); + EXPECT_EQ((_glapi_proc) __indirect_glLoadMatrixd, table[_gloffset_LoadMatrixd]); + EXPECT_EQ((_glapi_proc) __indirect_glLoadMatrixf, table[_gloffset_LoadMatrixf]); + EXPECT_EQ((_glapi_proc) __indirect_glLoadName, table[_gloffset_LoadName]); + EXPECT_EQ((_glapi_proc) __indirect_glLogicOp, table[_gloffset_LogicOp]); + EXPECT_EQ((_glapi_proc) __indirect_glMap1d, table[_gloffset_Map1d]); + EXPECT_EQ((_glapi_proc) __indirect_glMap1f, table[_gloffset_Map1f]); + EXPECT_EQ((_glapi_proc) __indirect_glMap2d, table[_gloffset_Map2d]); + EXPECT_EQ((_glapi_proc) __indirect_glMap2f, table[_gloffset_Map2f]); + EXPECT_EQ((_glapi_proc) __indirect_glMapGrid1d, table[_gloffset_MapGrid1d]); + EXPECT_EQ((_glapi_proc) __indirect_glMapGrid1f, table[_gloffset_MapGrid1f]); + EXPECT_EQ((_glapi_proc) __indirect_glMapGrid2d, table[_gloffset_MapGrid2d]); + EXPECT_EQ((_glapi_proc) __indirect_glMapGrid2f, table[_gloffset_MapGrid2f]); + EXPECT_EQ((_glapi_proc) __indirect_glMaterialf, table[_gloffset_Materialf]); + EXPECT_EQ((_glapi_proc) __indirect_glMaterialfv, table[_gloffset_Materialfv]); + EXPECT_EQ((_glapi_proc) __indirect_glMateriali, table[_gloffset_Materiali]); + EXPECT_EQ((_glapi_proc) __indirect_glMaterialiv, table[_gloffset_Materialiv]); + EXPECT_EQ((_glapi_proc) __indirect_glMatrixMode, table[_gloffset_MatrixMode]); + EXPECT_EQ((_glapi_proc) __indirect_glMultMatrixd, table[_gloffset_MultMatrixd]); + EXPECT_EQ((_glapi_proc) __indirect_glMultMatrixf, table[_gloffset_MultMatrixf]); + EXPECT_EQ((_glapi_proc) __indirect_glNewList, table[_gloffset_NewList]); + EXPECT_EQ((_glapi_proc) __indirect_glNormal3b, table[_gloffset_Normal3b]); + EXPECT_EQ((_glapi_proc) __indirect_glNormal3bv, table[_gloffset_Normal3bv]); + EXPECT_EQ((_glapi_proc) __indirect_glNormal3d, table[_gloffset_Normal3d]); + EXPECT_EQ((_glapi_proc) __indirect_glNormal3dv, table[_gloffset_Normal3dv]); + EXPECT_EQ((_glapi_proc) __indirect_glNormal3f, table[_gloffset_Normal3f]); + EXPECT_EQ((_glapi_proc) __indirect_glNormal3fv, table[_gloffset_Normal3fv]); + EXPECT_EQ((_glapi_proc) __indirect_glNormal3i, table[_gloffset_Normal3i]); + EXPECT_EQ((_glapi_proc) __indirect_glNormal3iv, table[_gloffset_Normal3iv]); + EXPECT_EQ((_glapi_proc) __indirect_glNormal3s, table[_gloffset_Normal3s]); + EXPECT_EQ((_glapi_proc) __indirect_glNormal3sv, table[_gloffset_Normal3sv]); + EXPECT_EQ((_glapi_proc) __indirect_glOrtho, table[_gloffset_Ortho]); + EXPECT_EQ((_glapi_proc) __indirect_glPassThrough, table[_gloffset_PassThrough]); + EXPECT_EQ((_glapi_proc) __indirect_glPixelMapfv, table[_gloffset_PixelMapfv]); + EXPECT_EQ((_glapi_proc) __indirect_glPixelMapuiv, table[_gloffset_PixelMapuiv]); + EXPECT_EQ((_glapi_proc) __indirect_glPixelMapusv, table[_gloffset_PixelMapusv]); + EXPECT_EQ((_glapi_proc) __indirect_glPixelStoref, table[_gloffset_PixelStoref]); + EXPECT_EQ((_glapi_proc) __indirect_glPixelStorei, table[_gloffset_PixelStorei]); + EXPECT_EQ((_glapi_proc) __indirect_glPixelTransferf, table[_gloffset_PixelTransferf]); + EXPECT_EQ((_glapi_proc) __indirect_glPixelTransferi, table[_gloffset_PixelTransferi]); + EXPECT_EQ((_glapi_proc) __indirect_glPixelZoom, table[_gloffset_PixelZoom]); + EXPECT_EQ((_glapi_proc) __indirect_glPointSize, table[_gloffset_PointSize]); + EXPECT_EQ((_glapi_proc) __indirect_glPolygonMode, table[_gloffset_PolygonMode]); + EXPECT_EQ((_glapi_proc) __indirect_glPolygonStipple, table[_gloffset_PolygonStipple]); + EXPECT_EQ((_glapi_proc) __indirect_glPopAttrib, table[_gloffset_PopAttrib]); + EXPECT_EQ((_glapi_proc) __indirect_glPopMatrix, table[_gloffset_PopMatrix]); + EXPECT_EQ((_glapi_proc) __indirect_glPopName, table[_gloffset_PopName]); + EXPECT_EQ((_glapi_proc) __indirect_glPushAttrib, table[_gloffset_PushAttrib]); + EXPECT_EQ((_glapi_proc) __indirect_glPushMatrix, table[_gloffset_PushMatrix]); + EXPECT_EQ((_glapi_proc) __indirect_glPushName, table[_gloffset_PushName]); + EXPECT_EQ((_glapi_proc) __indirect_glRasterPos2d, table[_gloffset_RasterPos2d]); + EXPECT_EQ((_glapi_proc) __indirect_glRasterPos2dv, table[_gloffset_RasterPos2dv]); + EXPECT_EQ((_glapi_proc) __indirect_glRasterPos2f, table[_gloffset_RasterPos2f]); + EXPECT_EQ((_glapi_proc) __indirect_glRasterPos2fv, table[_gloffset_RasterPos2fv]); + EXPECT_EQ((_glapi_proc) __indirect_glRasterPos2i, table[_gloffset_RasterPos2i]); + EXPECT_EQ((_glapi_proc) __indirect_glRasterPos2iv, table[_gloffset_RasterPos2iv]); + EXPECT_EQ((_glapi_proc) __indirect_glRasterPos2s, table[_gloffset_RasterPos2s]); + EXPECT_EQ((_glapi_proc) __indirect_glRasterPos2sv, table[_gloffset_RasterPos2sv]); + EXPECT_EQ((_glapi_proc) __indirect_glRasterPos3d, table[_gloffset_RasterPos3d]); + EXPECT_EQ((_glapi_proc) __indirect_glRasterPos3dv, table[_gloffset_RasterPos3dv]); + EXPECT_EQ((_glapi_proc) __indirect_glRasterPos3f, table[_gloffset_RasterPos3f]); + EXPECT_EQ((_glapi_proc) __indirect_glRasterPos3fv, table[_gloffset_RasterPos3fv]); + EXPECT_EQ((_glapi_proc) __indirect_glRasterPos3i, table[_gloffset_RasterPos3i]); + EXPECT_EQ((_glapi_proc) __indirect_glRasterPos3iv, table[_gloffset_RasterPos3iv]); + EXPECT_EQ((_glapi_proc) __indirect_glRasterPos3s, table[_gloffset_RasterPos3s]); + EXPECT_EQ((_glapi_proc) __indirect_glRasterPos3sv, table[_gloffset_RasterPos3sv]); + EXPECT_EQ((_glapi_proc) __indirect_glRasterPos4d, table[_gloffset_RasterPos4d]); + EXPECT_EQ((_glapi_proc) __indirect_glRasterPos4dv, table[_gloffset_RasterPos4dv]); + EXPECT_EQ((_glapi_proc) __indirect_glRasterPos4f, table[_gloffset_RasterPos4f]); + EXPECT_EQ((_glapi_proc) __indirect_glRasterPos4fv, table[_gloffset_RasterPos4fv]); + EXPECT_EQ((_glapi_proc) __indirect_glRasterPos4i, table[_gloffset_RasterPos4i]); + EXPECT_EQ((_glapi_proc) __indirect_glRasterPos4iv, table[_gloffset_RasterPos4iv]); + EXPECT_EQ((_glapi_proc) __indirect_glRasterPos4s, table[_gloffset_RasterPos4s]); + EXPECT_EQ((_glapi_proc) __indirect_glRasterPos4sv, table[_gloffset_RasterPos4sv]); + EXPECT_EQ((_glapi_proc) __indirect_glReadBuffer, table[_gloffset_ReadBuffer]); + EXPECT_EQ((_glapi_proc) __indirect_glReadPixels, table[_gloffset_ReadPixels]); + EXPECT_EQ((_glapi_proc) __indirect_glRectd, table[_gloffset_Rectd]); + EXPECT_EQ((_glapi_proc) __indirect_glRectdv, table[_gloffset_Rectdv]); + EXPECT_EQ((_glapi_proc) __indirect_glRectf, table[_gloffset_Rectf]); + EXPECT_EQ((_glapi_proc) __indirect_glRectfv, table[_gloffset_Rectfv]); + EXPECT_EQ((_glapi_proc) __indirect_glRecti, table[_gloffset_Recti]); + EXPECT_EQ((_glapi_proc) __indirect_glRectiv, table[_gloffset_Rectiv]); + EXPECT_EQ((_glapi_proc) __indirect_glRects, table[_gloffset_Rects]); + EXPECT_EQ((_glapi_proc) __indirect_glRectsv, table[_gloffset_Rectsv]); + EXPECT_EQ((_glapi_proc) __indirect_glRenderMode, table[_gloffset_RenderMode]); + EXPECT_EQ((_glapi_proc) __indirect_glRotated, table[_gloffset_Rotated]); + EXPECT_EQ((_glapi_proc) __indirect_glRotatef, table[_gloffset_Rotatef]); + EXPECT_EQ((_glapi_proc) __indirect_glScaled, table[_gloffset_Scaled]); + EXPECT_EQ((_glapi_proc) __indirect_glScalef, table[_gloffset_Scalef]); + EXPECT_EQ((_glapi_proc) __indirect_glScissor, table[_gloffset_Scissor]); + EXPECT_EQ((_glapi_proc) __indirect_glSelectBuffer, table[_gloffset_SelectBuffer]); + EXPECT_EQ((_glapi_proc) __indirect_glShadeModel, table[_gloffset_ShadeModel]); + EXPECT_EQ((_glapi_proc) __indirect_glStencilFunc, table[_gloffset_StencilFunc]); + EXPECT_EQ((_glapi_proc) __indirect_glStencilMask, table[_gloffset_StencilMask]); + EXPECT_EQ((_glapi_proc) __indirect_glStencilOp, table[_gloffset_StencilOp]); + EXPECT_EQ((_glapi_proc) __indirect_glTexCoord1d, table[_gloffset_TexCoord1d]); + EXPECT_EQ((_glapi_proc) __indirect_glTexCoord1dv, table[_gloffset_TexCoord1dv]); + EXPECT_EQ((_glapi_proc) __indirect_glTexCoord1f, table[_gloffset_TexCoord1f]); + EXPECT_EQ((_glapi_proc) __indirect_glTexCoord1fv, table[_gloffset_TexCoord1fv]); + EXPECT_EQ((_glapi_proc) __indirect_glTexCoord1i, table[_gloffset_TexCoord1i]); + EXPECT_EQ((_glapi_proc) __indirect_glTexCoord1iv, table[_gloffset_TexCoord1iv]); + EXPECT_EQ((_glapi_proc) __indirect_glTexCoord1s, table[_gloffset_TexCoord1s]); + EXPECT_EQ((_glapi_proc) __indirect_glTexCoord1sv, table[_gloffset_TexCoord1sv]); + EXPECT_EQ((_glapi_proc) __indirect_glTexCoord2d, table[_gloffset_TexCoord2d]); + EXPECT_EQ((_glapi_proc) __indirect_glTexCoord2dv, table[_gloffset_TexCoord2dv]); + EXPECT_EQ((_glapi_proc) __indirect_glTexCoord2f, table[_gloffset_TexCoord2f]); + EXPECT_EQ((_glapi_proc) __indirect_glTexCoord2fv, table[_gloffset_TexCoord2fv]); + EXPECT_EQ((_glapi_proc) __indirect_glTexCoord2i, table[_gloffset_TexCoord2i]); + EXPECT_EQ((_glapi_proc) __indirect_glTexCoord2iv, table[_gloffset_TexCoord2iv]); + EXPECT_EQ((_glapi_proc) __indirect_glTexCoord2s, table[_gloffset_TexCoord2s]); + EXPECT_EQ((_glapi_proc) __indirect_glTexCoord2sv, table[_gloffset_TexCoord2sv]); + EXPECT_EQ((_glapi_proc) __indirect_glTexCoord3d, table[_gloffset_TexCoord3d]); + EXPECT_EQ((_glapi_proc) __indirect_glTexCoord3dv, table[_gloffset_TexCoord3dv]); + EXPECT_EQ((_glapi_proc) __indirect_glTexCoord3f, table[_gloffset_TexCoord3f]); + EXPECT_EQ((_glapi_proc) __indirect_glTexCoord3fv, table[_gloffset_TexCoord3fv]); + EXPECT_EQ((_glapi_proc) __indirect_glTexCoord3i, table[_gloffset_TexCoord3i]); + EXPECT_EQ((_glapi_proc) __indirect_glTexCoord3iv, table[_gloffset_TexCoord3iv]); + EXPECT_EQ((_glapi_proc) __indirect_glTexCoord3s, table[_gloffset_TexCoord3s]); + EXPECT_EQ((_glapi_proc) __indirect_glTexCoord3sv, table[_gloffset_TexCoord3sv]); + EXPECT_EQ((_glapi_proc) __indirect_glTexCoord4d, table[_gloffset_TexCoord4d]); + EXPECT_EQ((_glapi_proc) __indirect_glTexCoord4dv, table[_gloffset_TexCoord4dv]); + EXPECT_EQ((_glapi_proc) __indirect_glTexCoord4f, table[_gloffset_TexCoord4f]); + EXPECT_EQ((_glapi_proc) __indirect_glTexCoord4fv, table[_gloffset_TexCoord4fv]); + EXPECT_EQ((_glapi_proc) __indirect_glTexCoord4i, table[_gloffset_TexCoord4i]); + EXPECT_EQ((_glapi_proc) __indirect_glTexCoord4iv, table[_gloffset_TexCoord4iv]); + EXPECT_EQ((_glapi_proc) __indirect_glTexCoord4s, table[_gloffset_TexCoord4s]); + EXPECT_EQ((_glapi_proc) __indirect_glTexCoord4sv, table[_gloffset_TexCoord4sv]); + EXPECT_EQ((_glapi_proc) __indirect_glTexEnvf, table[_gloffset_TexEnvf]); + EXPECT_EQ((_glapi_proc) __indirect_glTexEnvfv, table[_gloffset_TexEnvfv]); + EXPECT_EQ((_glapi_proc) __indirect_glTexEnvi, table[_gloffset_TexEnvi]); + EXPECT_EQ((_glapi_proc) __indirect_glTexEnviv, table[_gloffset_TexEnviv]); + EXPECT_EQ((_glapi_proc) __indirect_glTexGend, table[_gloffset_TexGend]); + EXPECT_EQ((_glapi_proc) __indirect_glTexGendv, table[_gloffset_TexGendv]); + EXPECT_EQ((_glapi_proc) __indirect_glTexGenf, table[_gloffset_TexGenf]); + EXPECT_EQ((_glapi_proc) __indirect_glTexGenfv, table[_gloffset_TexGenfv]); + EXPECT_EQ((_glapi_proc) __indirect_glTexGeni, table[_gloffset_TexGeni]); + EXPECT_EQ((_glapi_proc) __indirect_glTexGeniv, table[_gloffset_TexGeniv]); + EXPECT_EQ((_glapi_proc) __indirect_glTexImage1D, table[_gloffset_TexImage1D]); + EXPECT_EQ((_glapi_proc) __indirect_glTexImage2D, table[_gloffset_TexImage2D]); + EXPECT_EQ((_glapi_proc) __indirect_glTexParameterf, table[_gloffset_TexParameterf]); + EXPECT_EQ((_glapi_proc) __indirect_glTexParameterfv, table[_gloffset_TexParameterfv]); + EXPECT_EQ((_glapi_proc) __indirect_glTexParameteri, table[_gloffset_TexParameteri]); + EXPECT_EQ((_glapi_proc) __indirect_glTexParameteriv, table[_gloffset_TexParameteriv]); + EXPECT_EQ((_glapi_proc) __indirect_glTranslated, table[_gloffset_Translated]); + EXPECT_EQ((_glapi_proc) __indirect_glTranslatef, table[_gloffset_Translatef]); + EXPECT_EQ((_glapi_proc) __indirect_glVertex2d, table[_gloffset_Vertex2d]); + EXPECT_EQ((_glapi_proc) __indirect_glVertex2dv, table[_gloffset_Vertex2dv]); + EXPECT_EQ((_glapi_proc) __indirect_glVertex2f, table[_gloffset_Vertex2f]); + EXPECT_EQ((_glapi_proc) __indirect_glVertex2fv, table[_gloffset_Vertex2fv]); + EXPECT_EQ((_glapi_proc) __indirect_glVertex2i, table[_gloffset_Vertex2i]); + EXPECT_EQ((_glapi_proc) __indirect_glVertex2iv, table[_gloffset_Vertex2iv]); + EXPECT_EQ((_glapi_proc) __indirect_glVertex2s, table[_gloffset_Vertex2s]); + EXPECT_EQ((_glapi_proc) __indirect_glVertex2sv, table[_gloffset_Vertex2sv]); + EXPECT_EQ((_glapi_proc) __indirect_glVertex3d, table[_gloffset_Vertex3d]); + EXPECT_EQ((_glapi_proc) __indirect_glVertex3dv, table[_gloffset_Vertex3dv]); + EXPECT_EQ((_glapi_proc) __indirect_glVertex3f, table[_gloffset_Vertex3f]); + EXPECT_EQ((_glapi_proc) __indirect_glVertex3fv, table[_gloffset_Vertex3fv]); + EXPECT_EQ((_glapi_proc) __indirect_glVertex3i, table[_gloffset_Vertex3i]); + EXPECT_EQ((_glapi_proc) __indirect_glVertex3iv, table[_gloffset_Vertex3iv]); + EXPECT_EQ((_glapi_proc) __indirect_glVertex3s, table[_gloffset_Vertex3s]); + EXPECT_EQ((_glapi_proc) __indirect_glVertex3sv, table[_gloffset_Vertex3sv]); + EXPECT_EQ((_glapi_proc) __indirect_glVertex4d, table[_gloffset_Vertex4d]); + EXPECT_EQ((_glapi_proc) __indirect_glVertex4dv, table[_gloffset_Vertex4dv]); + EXPECT_EQ((_glapi_proc) __indirect_glVertex4f, table[_gloffset_Vertex4f]); + EXPECT_EQ((_glapi_proc) __indirect_glVertex4fv, table[_gloffset_Vertex4fv]); + EXPECT_EQ((_glapi_proc) __indirect_glVertex4i, table[_gloffset_Vertex4i]); + EXPECT_EQ((_glapi_proc) __indirect_glVertex4iv, table[_gloffset_Vertex4iv]); + EXPECT_EQ((_glapi_proc) __indirect_glVertex4s, table[_gloffset_Vertex4s]); + EXPECT_EQ((_glapi_proc) __indirect_glVertex4sv, table[_gloffset_Vertex4sv]); + EXPECT_EQ((_glapi_proc) __indirect_glViewport, table[_gloffset_Viewport]); } TEST_F(IndirectAPI, OpenGL_11) { - EXPECT_EQ((void *) __indirect_glAreTexturesResident, table->AreTexturesResident); - EXPECT_EQ((void *) __indirect_glArrayElement, table->ArrayElement); - EXPECT_EQ((void *) __indirect_glBindTexture, table->BindTexture); - EXPECT_EQ((void *) __indirect_glColorPointer, table->ColorPointer); - EXPECT_EQ((void *) __indirect_glCopyTexImage1D, table->CopyTexImage1D); - EXPECT_EQ((void *) __indirect_glCopyTexImage2D, table->CopyTexImage2D); - EXPECT_EQ((void *) __indirect_glCopyTexSubImage1D, table->CopyTexSubImage1D); - EXPECT_EQ((void *) __indirect_glCopyTexSubImage2D, table->CopyTexSubImage2D); - EXPECT_EQ((void *) __indirect_glDeleteTextures, table->DeleteTextures); - EXPECT_EQ((void *) __indirect_glDisableClientState, table->DisableClientState); - EXPECT_EQ((void *) __indirect_glDrawArrays, table->DrawArrays); - EXPECT_EQ((void *) __indirect_glDrawElements, table->DrawElements); - EXPECT_EQ((void *) __indirect_glEdgeFlagPointer, table->EdgeFlagPointer); - EXPECT_EQ((void *) __indirect_glEnableClientState, table->EnableClientState); - EXPECT_EQ((void *) __indirect_glGenTextures, table->GenTextures); - EXPECT_EQ((void *) __indirect_glGetPointerv, table->GetPointerv); - EXPECT_EQ((void *) __indirect_glIndexPointer, table->IndexPointer); - EXPECT_EQ((void *) __indirect_glIndexub, table->Indexub); - EXPECT_EQ((void *) __indirect_glIndexubv, table->Indexubv); - EXPECT_EQ((void *) __indirect_glInterleavedArrays, table->InterleavedArrays); - EXPECT_EQ((void *) __indirect_glIsTexture, table->IsTexture); - EXPECT_EQ((void *) __indirect_glNormalPointer, table->NormalPointer); - EXPECT_EQ((void *) __indirect_glPolygonOffset, table->PolygonOffset); - EXPECT_EQ((void *) __indirect_glPopClientAttrib, table->PopClientAttrib); - EXPECT_EQ((void *) __indirect_glPrioritizeTextures, table->PrioritizeTextures); - EXPECT_EQ((void *) __indirect_glPushClientAttrib, table->PushClientAttrib); - EXPECT_EQ((void *) __indirect_glTexCoordPointer, table->TexCoordPointer); - EXPECT_EQ((void *) __indirect_glTexSubImage1D, table->TexSubImage1D); - EXPECT_EQ((void *) __indirect_glTexSubImage2D, table->TexSubImage2D); - EXPECT_EQ((void *) __indirect_glVertexPointer, table->VertexPointer); + EXPECT_EQ((_glapi_proc) __indirect_glAreTexturesResident, table[_gloffset_AreTexturesResident]); + EXPECT_EQ((_glapi_proc) __indirect_glArrayElement, table[_gloffset_ArrayElement]); + EXPECT_EQ((_glapi_proc) __indirect_glBindTexture, table[_gloffset_BindTexture]); + EXPECT_EQ((_glapi_proc) __indirect_glColorPointer, table[_gloffset_ColorPointer]); + EXPECT_EQ((_glapi_proc) __indirect_glCopyTexImage1D, table[_gloffset_CopyTexImage1D]); + EXPECT_EQ((_glapi_proc) __indirect_glCopyTexImage2D, table[_gloffset_CopyTexImage2D]); + EXPECT_EQ((_glapi_proc) __indirect_glCopyTexSubImage1D, table[_gloffset_CopyTexSubImage1D]); + EXPECT_EQ((_glapi_proc) __indirect_glCopyTexSubImage2D, table[_gloffset_CopyTexSubImage2D]); + EXPECT_EQ((_glapi_proc) __indirect_glDeleteTextures, table[_gloffset_DeleteTextures]); + EXPECT_EQ((_glapi_proc) __indirect_glDisableClientState, table[_gloffset_DisableClientState]); + EXPECT_EQ((_glapi_proc) __indirect_glDrawArrays, table[_gloffset_DrawArrays]); + EXPECT_EQ((_glapi_proc) __indirect_glDrawElements, table[_gloffset_DrawElements]); + EXPECT_EQ((_glapi_proc) __indirect_glEdgeFlagPointer, table[_gloffset_EdgeFlagPointer]); + EXPECT_EQ((_glapi_proc) __indirect_glEnableClientState, table[_gloffset_EnableClientState]); + EXPECT_EQ((_glapi_proc) __indirect_glGenTextures, table[_gloffset_GenTextures]); + EXPECT_EQ((_glapi_proc) __indirect_glGetPointerv, table[_gloffset_GetPointerv]); + EXPECT_EQ((_glapi_proc) __indirect_glIndexPointer, table[_gloffset_IndexPointer]); + EXPECT_EQ((_glapi_proc) __indirect_glIndexub, table[_gloffset_Indexub]); + EXPECT_EQ((_glapi_proc) __indirect_glIndexubv, table[_gloffset_Indexubv]); + EXPECT_EQ((_glapi_proc) __indirect_glInterleavedArrays, table[_gloffset_InterleavedArrays]); + EXPECT_EQ((_glapi_proc) __indirect_glIsTexture, table[_gloffset_IsTexture]); + EXPECT_EQ((_glapi_proc) __indirect_glNormalPointer, table[_gloffset_NormalPointer]); + EXPECT_EQ((_glapi_proc) __indirect_glPolygonOffset, table[_gloffset_PolygonOffset]); + EXPECT_EQ((_glapi_proc) __indirect_glPopClientAttrib, table[_gloffset_PopClientAttrib]); + EXPECT_EQ((_glapi_proc) __indirect_glPrioritizeTextures, table[_gloffset_PrioritizeTextures]); + EXPECT_EQ((_glapi_proc) __indirect_glPushClientAttrib, table[_gloffset_PushClientAttrib]); + EXPECT_EQ((_glapi_proc) __indirect_glTexCoordPointer, table[_gloffset_TexCoordPointer]); + EXPECT_EQ((_glapi_proc) __indirect_glTexSubImage1D, table[_gloffset_TexSubImage1D]); + EXPECT_EQ((_glapi_proc) __indirect_glTexSubImage2D, table[_gloffset_TexSubImage2D]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexPointer, table[_gloffset_VertexPointer]); } TEST_F(IndirectAPI, OpenGL_12) { - EXPECT_EQ((void *) __indirect_glBlendColor, table->BlendColor); - EXPECT_EQ((void *) __indirect_glBlendEquation, table->BlendEquation); - EXPECT_EQ((void *) __indirect_glColorSubTable, table->ColorSubTable); - EXPECT_EQ((void *) __indirect_glColorTable, table->ColorTable); - EXPECT_EQ((void *) __indirect_glColorTableParameterfv, table->ColorTableParameterfv); - EXPECT_EQ((void *) __indirect_glColorTableParameteriv, table->ColorTableParameteriv); - EXPECT_EQ((void *) __indirect_glConvolutionFilter1D, table->ConvolutionFilter1D); - EXPECT_EQ((void *) __indirect_glConvolutionFilter2D, table->ConvolutionFilter2D); - EXPECT_EQ((void *) __indirect_glConvolutionParameterf, table->ConvolutionParameterf); - EXPECT_EQ((void *) __indirect_glConvolutionParameterfv, table->ConvolutionParameterfv); - EXPECT_EQ((void *) __indirect_glConvolutionParameteri, table->ConvolutionParameteri); - EXPECT_EQ((void *) __indirect_glConvolutionParameteriv, table->ConvolutionParameteriv); - EXPECT_EQ((void *) __indirect_glCopyColorSubTable, table->CopyColorSubTable); - EXPECT_EQ((void *) __indirect_glCopyColorTable, table->CopyColorTable); - EXPECT_EQ((void *) __indirect_glCopyConvolutionFilter1D, table->CopyConvolutionFilter1D); - EXPECT_EQ((void *) __indirect_glCopyConvolutionFilter2D, table->CopyConvolutionFilter2D); - EXPECT_EQ((void *) __indirect_glCopyTexSubImage3D, table->CopyTexSubImage3D); - EXPECT_EQ((void *) __indirect_glDrawRangeElements, table->DrawRangeElements); - EXPECT_EQ((void *) __indirect_glGetColorTable, table->GetColorTable); - EXPECT_EQ((void *) __indirect_glGetColorTableParameterfv, table->GetColorTableParameterfv); - EXPECT_EQ((void *) __indirect_glGetColorTableParameteriv, table->GetColorTableParameteriv); - EXPECT_EQ((void *) __indirect_glGetConvolutionFilter, table->GetConvolutionFilter); - EXPECT_EQ((void *) __indirect_glGetConvolutionParameterfv, table->GetConvolutionParameterfv); - EXPECT_EQ((void *) __indirect_glGetConvolutionParameteriv, table->GetConvolutionParameteriv); - EXPECT_EQ((void *) __indirect_glGetHistogram, table->GetHistogram); - EXPECT_EQ((void *) __indirect_glGetHistogramParameterfv, table->GetHistogramParameterfv); - EXPECT_EQ((void *) __indirect_glGetHistogramParameteriv, table->GetHistogramParameteriv); - EXPECT_EQ((void *) __indirect_glGetMinmax, table->GetMinmax); - EXPECT_EQ((void *) __indirect_glGetMinmaxParameterfv, table->GetMinmaxParameterfv); - EXPECT_EQ((void *) __indirect_glGetMinmaxParameteriv, table->GetMinmaxParameteriv); - EXPECT_EQ((void *) __indirect_glGetSeparableFilter, table->GetSeparableFilter); - EXPECT_EQ((void *) __indirect_glHistogram, table->Histogram); - EXPECT_EQ((void *) __indirect_glMinmax, table->Minmax); - EXPECT_EQ((void *) __indirect_glResetHistogram, table->ResetHistogram); - EXPECT_EQ((void *) __indirect_glResetMinmax, table->ResetMinmax); - EXPECT_EQ((void *) __indirect_glSeparableFilter2D, table->SeparableFilter2D); - EXPECT_EQ((void *) __indirect_glTexImage3D, table->TexImage3D); - EXPECT_EQ((void *) __indirect_glTexSubImage3D, table->TexSubImage3D); + EXPECT_EQ((_glapi_proc) __indirect_glBlendColor, table[_gloffset_BlendColor]); + EXPECT_EQ((_glapi_proc) __indirect_glBlendEquation, table[_gloffset_BlendEquation]); + EXPECT_EQ((_glapi_proc) __indirect_glColorSubTable, table[_gloffset_ColorSubTable]); + EXPECT_EQ((_glapi_proc) __indirect_glColorTable, table[_gloffset_ColorTable]); + EXPECT_EQ((_glapi_proc) __indirect_glColorTableParameterfv, table[_gloffset_ColorTableParameterfv]); + EXPECT_EQ((_glapi_proc) __indirect_glColorTableParameteriv, table[_gloffset_ColorTableParameteriv]); + EXPECT_EQ((_glapi_proc) __indirect_glConvolutionFilter1D, table[_gloffset_ConvolutionFilter1D]); + EXPECT_EQ((_glapi_proc) __indirect_glConvolutionFilter2D, table[_gloffset_ConvolutionFilter2D]); + EXPECT_EQ((_glapi_proc) __indirect_glConvolutionParameterf, table[_gloffset_ConvolutionParameterf]); + EXPECT_EQ((_glapi_proc) __indirect_glConvolutionParameterfv, table[_gloffset_ConvolutionParameterfv]); + EXPECT_EQ((_glapi_proc) __indirect_glConvolutionParameteri, table[_gloffset_ConvolutionParameteri]); + EXPECT_EQ((_glapi_proc) __indirect_glConvolutionParameteriv, table[_gloffset_ConvolutionParameteriv]); + EXPECT_EQ((_glapi_proc) __indirect_glCopyColorSubTable, table[_gloffset_CopyColorSubTable]); + EXPECT_EQ((_glapi_proc) __indirect_glCopyColorTable, table[_gloffset_CopyColorTable]); + EXPECT_EQ((_glapi_proc) __indirect_glCopyConvolutionFilter1D, table[_gloffset_CopyConvolutionFilter1D]); + EXPECT_EQ((_glapi_proc) __indirect_glCopyConvolutionFilter2D, table[_gloffset_CopyConvolutionFilter2D]); + EXPECT_EQ((_glapi_proc) __indirect_glCopyTexSubImage3D, table[_gloffset_CopyTexSubImage3D]); + EXPECT_EQ((_glapi_proc) __indirect_glDrawRangeElements, table[_gloffset_DrawRangeElements]); + EXPECT_EQ((_glapi_proc) __indirect_glGetColorTable, table[_gloffset_GetColorTable]); + EXPECT_EQ((_glapi_proc) __indirect_glGetColorTableParameterfv, table[_gloffset_GetColorTableParameterfv]); + EXPECT_EQ((_glapi_proc) __indirect_glGetColorTableParameteriv, table[_gloffset_GetColorTableParameteriv]); + EXPECT_EQ((_glapi_proc) __indirect_glGetConvolutionFilter, table[_gloffset_GetConvolutionFilter]); + EXPECT_EQ((_glapi_proc) __indirect_glGetConvolutionParameterfv, table[_gloffset_GetConvolutionParameterfv]); + EXPECT_EQ((_glapi_proc) __indirect_glGetConvolutionParameteriv, table[_gloffset_GetConvolutionParameteriv]); + EXPECT_EQ((_glapi_proc) __indirect_glGetHistogram, table[_gloffset_GetHistogram]); + EXPECT_EQ((_glapi_proc) __indirect_glGetHistogramParameterfv, table[_gloffset_GetHistogramParameterfv]); + EXPECT_EQ((_glapi_proc) __indirect_glGetHistogramParameteriv, table[_gloffset_GetHistogramParameteriv]); + EXPECT_EQ((_glapi_proc) __indirect_glGetMinmax, table[_gloffset_GetMinmax]); + EXPECT_EQ((_glapi_proc) __indirect_glGetMinmaxParameterfv, table[_gloffset_GetMinmaxParameterfv]); + EXPECT_EQ((_glapi_proc) __indirect_glGetMinmaxParameteriv, table[_gloffset_GetMinmaxParameteriv]); + EXPECT_EQ((_glapi_proc) __indirect_glGetSeparableFilter, table[_gloffset_GetSeparableFilter]); + EXPECT_EQ((_glapi_proc) __indirect_glHistogram, table[_gloffset_Histogram]); + EXPECT_EQ((_glapi_proc) __indirect_glMinmax, table[_gloffset_Minmax]); + EXPECT_EQ((_glapi_proc) __indirect_glResetHistogram, table[_gloffset_ResetHistogram]); + EXPECT_EQ((_glapi_proc) __indirect_glResetMinmax, table[_gloffset_ResetMinmax]); + EXPECT_EQ((_glapi_proc) __indirect_glSeparableFilter2D, table[_gloffset_SeparableFilter2D]); + EXPECT_EQ((_glapi_proc) __indirect_glTexImage3D, table[_gloffset_TexImage3D]); + EXPECT_EQ((_glapi_proc) __indirect_glTexSubImage3D, table[_gloffset_TexSubImage3D]); } TEST_F(IndirectAPI, OpenGL_20_is_nop) { - const void *const nop = ((void **)(table + 1))[0]; + _glapi_proc const nop = table[_gloffset_COUNT]; - EXPECT_EQ(nop, table->AttachShader); - EXPECT_EQ(nop, table->CreateProgram); - EXPECT_EQ(nop, table->CreateShader); - EXPECT_EQ(nop, table->DeleteProgram); - EXPECT_EQ(nop, table->DeleteShader); - EXPECT_EQ(nop, table->DetachShader); - EXPECT_EQ(nop, table->GetAttachedShaders); - EXPECT_EQ(nop, table->GetProgramInfoLog); - EXPECT_EQ(nop, table->GetProgramiv); - EXPECT_EQ(nop, table->GetShaderInfoLog); - EXPECT_EQ(nop, table->GetShaderiv); - EXPECT_EQ(nop, table->IsProgram); - EXPECT_EQ(nop, table->IsShader); - EXPECT_EQ(nop, table->StencilFuncSeparate); - EXPECT_EQ(nop, table->StencilMaskSeparate); - EXPECT_EQ(nop, table->StencilOpSeparate); + EXPECT_EQ(nop, table[_glapi_get_proc_offset("glAttachShader")]); + EXPECT_EQ(nop, table[_glapi_get_proc_offset("glCreateProgram")]); + EXPECT_EQ(nop, table[_glapi_get_proc_offset("glCreateShader")]); + EXPECT_EQ(nop, table[_glapi_get_proc_offset("glDeleteProgram")]); + EXPECT_EQ(nop, table[_glapi_get_proc_offset("glDeleteShader")]); + EXPECT_EQ(nop, table[_glapi_get_proc_offset("glDetachShader")]); + EXPECT_EQ(nop, table[_glapi_get_proc_offset("glGetAttachedShaders")]); + EXPECT_EQ(nop, table[_glapi_get_proc_offset("glGetProgramInfoLog")]); + EXPECT_EQ(nop, table[_glapi_get_proc_offset("glGetProgramiv")]); + EXPECT_EQ(nop, table[_glapi_get_proc_offset("glGetShaderInfoLog")]); + EXPECT_EQ(nop, table[_glapi_get_proc_offset("glGetShaderiv")]); + EXPECT_EQ(nop, table[_glapi_get_proc_offset("glIsProgram")]); + EXPECT_EQ(nop, table[_glapi_get_proc_offset("glIsShader")]); + EXPECT_EQ(nop, table[_glapi_get_proc_offset("glStencilFuncSeparate")]); + EXPECT_EQ(nop, table[_glapi_get_proc_offset("glStencilMaskSeparate")]); + EXPECT_EQ(nop, table[_glapi_get_proc_offset("glStencilOpSeparate")]); } TEST_F(IndirectAPI, ARB_multitexture) { - EXPECT_EQ((void *) __indirect_glActiveTextureARB, table->ActiveTextureARB); - EXPECT_EQ((void *) __indirect_glClientActiveTextureARB, table->ClientActiveTextureARB); - EXPECT_EQ((void *) __indirect_glMultiTexCoord1dARB, table->MultiTexCoord1dARB); - EXPECT_EQ((void *) __indirect_glMultiTexCoord1dvARB, table->MultiTexCoord1dvARB); - EXPECT_EQ((void *) __indirect_glMultiTexCoord1fARB, table->MultiTexCoord1fARB); - EXPECT_EQ((void *) __indirect_glMultiTexCoord1fvARB, table->MultiTexCoord1fvARB); - EXPECT_EQ((void *) __indirect_glMultiTexCoord1iARB, table->MultiTexCoord1iARB); - EXPECT_EQ((void *) __indirect_glMultiTexCoord1ivARB, table->MultiTexCoord1ivARB); - EXPECT_EQ((void *) __indirect_glMultiTexCoord1sARB, table->MultiTexCoord1sARB); - EXPECT_EQ((void *) __indirect_glMultiTexCoord1svARB, table->MultiTexCoord1svARB); - EXPECT_EQ((void *) __indirect_glMultiTexCoord2dARB, table->MultiTexCoord2dARB); - EXPECT_EQ((void *) __indirect_glMultiTexCoord2dvARB, table->MultiTexCoord2dvARB); - EXPECT_EQ((void *) __indirect_glMultiTexCoord2fARB, table->MultiTexCoord2fARB); - EXPECT_EQ((void *) __indirect_glMultiTexCoord2fvARB, table->MultiTexCoord2fvARB); - EXPECT_EQ((void *) __indirect_glMultiTexCoord2iARB, table->MultiTexCoord2iARB); - EXPECT_EQ((void *) __indirect_glMultiTexCoord2ivARB, table->MultiTexCoord2ivARB); - EXPECT_EQ((void *) __indirect_glMultiTexCoord2sARB, table->MultiTexCoord2sARB); - EXPECT_EQ((void *) __indirect_glMultiTexCoord2svARB, table->MultiTexCoord2svARB); - EXPECT_EQ((void *) __indirect_glMultiTexCoord3dARB, table->MultiTexCoord3dARB); - EXPECT_EQ((void *) __indirect_glMultiTexCoord3dvARB, table->MultiTexCoord3dvARB); - EXPECT_EQ((void *) __indirect_glMultiTexCoord3fARB, table->MultiTexCoord3fARB); - EXPECT_EQ((void *) __indirect_glMultiTexCoord3fvARB, table->MultiTexCoord3fvARB); - EXPECT_EQ((void *) __indirect_glMultiTexCoord3iARB, table->MultiTexCoord3iARB); - EXPECT_EQ((void *) __indirect_glMultiTexCoord3ivARB, table->MultiTexCoord3ivARB); - EXPECT_EQ((void *) __indirect_glMultiTexCoord3sARB, table->MultiTexCoord3sARB); - EXPECT_EQ((void *) __indirect_glMultiTexCoord3svARB, table->MultiTexCoord3svARB); - EXPECT_EQ((void *) __indirect_glMultiTexCoord4dARB, table->MultiTexCoord4dARB); - EXPECT_EQ((void *) __indirect_glMultiTexCoord4dvARB, table->MultiTexCoord4dvARB); - EXPECT_EQ((void *) __indirect_glMultiTexCoord4fARB, table->MultiTexCoord4fARB); - EXPECT_EQ((void *) __indirect_glMultiTexCoord4fvARB, table->MultiTexCoord4fvARB); - EXPECT_EQ((void *) __indirect_glMultiTexCoord4iARB, table->MultiTexCoord4iARB); - EXPECT_EQ((void *) __indirect_glMultiTexCoord4ivARB, table->MultiTexCoord4ivARB); - EXPECT_EQ((void *) __indirect_glMultiTexCoord4sARB, table->MultiTexCoord4sARB); - EXPECT_EQ((void *) __indirect_glMultiTexCoord4svARB, table->MultiTexCoord4svARB); + EXPECT_EQ((_glapi_proc) __indirect_glActiveTextureARB, table[_gloffset_ActiveTextureARB]); + EXPECT_EQ((_glapi_proc) __indirect_glClientActiveTextureARB, table[_gloffset_ClientActiveTextureARB]); + EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1dARB, table[_gloffset_MultiTexCoord1dARB]); + EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1dvARB, table[_gloffset_MultiTexCoord1dvARB]); + EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1fARB, table[_gloffset_MultiTexCoord1fARB]); + EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1fvARB, table[_gloffset_MultiTexCoord1fvARB]); + EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1iARB, table[_gloffset_MultiTexCoord1iARB]); + EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1ivARB, table[_gloffset_MultiTexCoord1ivARB]); + EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1sARB, table[_gloffset_MultiTexCoord1sARB]); + EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1svARB, table[_gloffset_MultiTexCoord1svARB]); + EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2dARB, table[_gloffset_MultiTexCoord2dARB]); + EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2dvARB, table[_gloffset_MultiTexCoord2dvARB]); + EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2fARB, table[_gloffset_MultiTexCoord2fARB]); + EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2fvARB, table[_gloffset_MultiTexCoord2fvARB]); + EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2iARB, table[_gloffset_MultiTexCoord2iARB]); + EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2ivARB, table[_gloffset_MultiTexCoord2ivARB]); + EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2sARB, table[_gloffset_MultiTexCoord2sARB]); + EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2svARB, table[_gloffset_MultiTexCoord2svARB]); + EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3dARB, table[_gloffset_MultiTexCoord3dARB]); + EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3dvARB, table[_gloffset_MultiTexCoord3dvARB]); + EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3fARB, table[_gloffset_MultiTexCoord3fARB]); + EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3fvARB, table[_gloffset_MultiTexCoord3fvARB]); + EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3iARB, table[_gloffset_MultiTexCoord3iARB]); + EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3ivARB, table[_gloffset_MultiTexCoord3ivARB]); + EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3sARB, table[_gloffset_MultiTexCoord3sARB]); + EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3svARB, table[_gloffset_MultiTexCoord3svARB]); + EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4dARB, table[_gloffset_MultiTexCoord4dARB]); + EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4dvARB, table[_gloffset_MultiTexCoord4dvARB]); + EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4fARB, table[_gloffset_MultiTexCoord4fARB]); + EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4fvARB, table[_gloffset_MultiTexCoord4fvARB]); + EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4iARB, table[_gloffset_MultiTexCoord4iARB]); + EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4ivARB, table[_gloffset_MultiTexCoord4ivARB]); + EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4sARB, table[_gloffset_MultiTexCoord4sARB]); + EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4svARB, table[_gloffset_MultiTexCoord4svARB]); } TEST_F(IndirectAPI, ARB_transpose_matrix) { - EXPECT_EQ((void *) __indirect_glLoadTransposeMatrixdARB, table->LoadTransposeMatrixdARB); - EXPECT_EQ((void *) __indirect_glLoadTransposeMatrixfARB, table->LoadTransposeMatrixfARB); - EXPECT_EQ((void *) __indirect_glMultTransposeMatrixdARB, table->MultTransposeMatrixdARB); - EXPECT_EQ((void *) __indirect_glMultTransposeMatrixfARB, table->MultTransposeMatrixfARB); + EXPECT_EQ((_glapi_proc) __indirect_glLoadTransposeMatrixdARB, table[_glapi_get_proc_offset("glLoadTransposeMatrixdARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glLoadTransposeMatrixfARB, table[_glapi_get_proc_offset("glLoadTransposeMatrixfARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glMultTransposeMatrixdARB, table[_glapi_get_proc_offset("glMultTransposeMatrixdARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glMultTransposeMatrixfARB, table[_glapi_get_proc_offset("glMultTransposeMatrixfARB")]); } TEST_F(IndirectAPI, ARB_multisample) { - EXPECT_EQ((void *) __indirect_glSampleCoverageARB, table->SampleCoverageARB); + EXPECT_EQ((_glapi_proc) __indirect_glSampleCoverageARB, table[_glapi_get_proc_offset("glSampleCoverageARB")]); } TEST_F(IndirectAPI, ARB_texture_compression) { - EXPECT_EQ((void *) __indirect_glCompressedTexImage1DARB, table->CompressedTexImage1DARB); - EXPECT_EQ((void *) __indirect_glCompressedTexImage2DARB, table->CompressedTexImage2DARB); - EXPECT_EQ((void *) __indirect_glCompressedTexImage3DARB, table->CompressedTexImage3DARB); - EXPECT_EQ((void *) __indirect_glCompressedTexSubImage1DARB, table->CompressedTexSubImage1DARB); - EXPECT_EQ((void *) __indirect_glCompressedTexSubImage2DARB, table->CompressedTexSubImage2DARB); - EXPECT_EQ((void *) __indirect_glCompressedTexSubImage3DARB, table->CompressedTexSubImage3DARB); - EXPECT_EQ((void *) __indirect_glGetCompressedTexImageARB, table->GetCompressedTexImageARB); + EXPECT_EQ((_glapi_proc) __indirect_glCompressedTexImage1DARB, table[_glapi_get_proc_offset("glCompressedTexImage1DARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glCompressedTexImage2DARB, table[_glapi_get_proc_offset("glCompressedTexImage2DARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glCompressedTexImage3DARB, table[_glapi_get_proc_offset("glCompressedTexImage3DARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glCompressedTexSubImage1DARB, table[_glapi_get_proc_offset("glCompressedTexSubImage1DARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glCompressedTexSubImage2DARB, table[_glapi_get_proc_offset("glCompressedTexSubImage2DARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glCompressedTexSubImage3DARB, table[_glapi_get_proc_offset("glCompressedTexSubImage3DARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glGetCompressedTexImageARB, table[_glapi_get_proc_offset("glGetCompressedTexImageARB")]); } TEST_F(IndirectAPI, ARB_vertex_program) { - EXPECT_EQ((void *) __indirect_glDisableVertexAttribArrayARB, table->DisableVertexAttribArrayARB); - EXPECT_EQ((void *) __indirect_glEnableVertexAttribArrayARB, table->EnableVertexAttribArrayARB); - EXPECT_EQ((void *) __indirect_glGetProgramEnvParameterdvARB, table->GetProgramEnvParameterdvARB); - EXPECT_EQ((void *) __indirect_glGetProgramEnvParameterfvARB, table->GetProgramEnvParameterfvARB); - EXPECT_EQ((void *) __indirect_glGetProgramLocalParameterdvARB, table->GetProgramLocalParameterdvARB); - EXPECT_EQ((void *) __indirect_glGetProgramLocalParameterfvARB, table->GetProgramLocalParameterfvARB); - EXPECT_EQ((void *) __indirect_glGetProgramStringARB, table->GetProgramStringARB); - EXPECT_EQ((void *) __indirect_glGetProgramivARB, table->GetProgramivARB); - EXPECT_EQ((void *) __indirect_glGetVertexAttribdvARB, table->GetVertexAttribdvARB); - EXPECT_EQ((void *) __indirect_glGetVertexAttribfvARB, table->GetVertexAttribfvARB); - EXPECT_EQ((void *) __indirect_glGetVertexAttribivARB, table->GetVertexAttribivARB); - EXPECT_EQ((void *) __indirect_glProgramEnvParameter4dARB, table->ProgramEnvParameter4dARB); - EXPECT_EQ((void *) __indirect_glProgramEnvParameter4dvARB, table->ProgramEnvParameter4dvARB); - EXPECT_EQ((void *) __indirect_glProgramEnvParameter4fARB, table->ProgramEnvParameter4fARB); - EXPECT_EQ((void *) __indirect_glProgramEnvParameter4fvARB, table->ProgramEnvParameter4fvARB); - EXPECT_EQ((void *) __indirect_glProgramLocalParameter4dARB, table->ProgramLocalParameter4dARB); - EXPECT_EQ((void *) __indirect_glProgramLocalParameter4dvARB, table->ProgramLocalParameter4dvARB); - EXPECT_EQ((void *) __indirect_glProgramLocalParameter4fARB, table->ProgramLocalParameter4fARB); - EXPECT_EQ((void *) __indirect_glProgramLocalParameter4fvARB, table->ProgramLocalParameter4fvARB); - EXPECT_EQ((void *) __indirect_glProgramStringARB, table->ProgramStringARB); - EXPECT_EQ((void *) __indirect_glVertexAttrib1dARB, table->VertexAttrib1dARB); - EXPECT_EQ((void *) __indirect_glVertexAttrib1dvARB, table->VertexAttrib1dvARB); - EXPECT_EQ((void *) __indirect_glVertexAttrib1fARB, table->VertexAttrib1fARB); - EXPECT_EQ((void *) __indirect_glVertexAttrib1fvARB, table->VertexAttrib1fvARB); - EXPECT_EQ((void *) __indirect_glVertexAttrib1sARB, table->VertexAttrib1sARB); - EXPECT_EQ((void *) __indirect_glVertexAttrib1svARB, table->VertexAttrib1svARB); - EXPECT_EQ((void *) __indirect_glVertexAttrib2dARB, table->VertexAttrib2dARB); - EXPECT_EQ((void *) __indirect_glVertexAttrib2dvARB, table->VertexAttrib2dvARB); - EXPECT_EQ((void *) __indirect_glVertexAttrib2fARB, table->VertexAttrib2fARB); - EXPECT_EQ((void *) __indirect_glVertexAttrib2fvARB, table->VertexAttrib2fvARB); - EXPECT_EQ((void *) __indirect_glVertexAttrib2sARB, table->VertexAttrib2sARB); - EXPECT_EQ((void *) __indirect_glVertexAttrib2svARB, table->VertexAttrib2svARB); - EXPECT_EQ((void *) __indirect_glVertexAttrib3dARB, table->VertexAttrib3dARB); - EXPECT_EQ((void *) __indirect_glVertexAttrib3dvARB, table->VertexAttrib3dvARB); - EXPECT_EQ((void *) __indirect_glVertexAttrib3fARB, table->VertexAttrib3fARB); - EXPECT_EQ((void *) __indirect_glVertexAttrib3fvARB, table->VertexAttrib3fvARB); - EXPECT_EQ((void *) __indirect_glVertexAttrib3sARB, table->VertexAttrib3sARB); - EXPECT_EQ((void *) __indirect_glVertexAttrib3svARB, table->VertexAttrib3svARB); - EXPECT_EQ((void *) __indirect_glVertexAttrib4NbvARB, table->VertexAttrib4NbvARB); - EXPECT_EQ((void *) __indirect_glVertexAttrib4NivARB, table->VertexAttrib4NivARB); - EXPECT_EQ((void *) __indirect_glVertexAttrib4NsvARB, table->VertexAttrib4NsvARB); - EXPECT_EQ((void *) __indirect_glVertexAttrib4NubARB, table->VertexAttrib4NubARB); - EXPECT_EQ((void *) __indirect_glVertexAttrib4NubvARB, table->VertexAttrib4NubvARB); - EXPECT_EQ((void *) __indirect_glVertexAttrib4NuivARB, table->VertexAttrib4NuivARB); - EXPECT_EQ((void *) __indirect_glVertexAttrib4NusvARB, table->VertexAttrib4NusvARB); - EXPECT_EQ((void *) __indirect_glVertexAttrib4bvARB, table->VertexAttrib4bvARB); - EXPECT_EQ((void *) __indirect_glVertexAttrib4dARB, table->VertexAttrib4dARB); - EXPECT_EQ((void *) __indirect_glVertexAttrib4dvARB, table->VertexAttrib4dvARB); - EXPECT_EQ((void *) __indirect_glVertexAttrib4fARB, table->VertexAttrib4fARB); - EXPECT_EQ((void *) __indirect_glVertexAttrib4fvARB, table->VertexAttrib4fvARB); - EXPECT_EQ((void *) __indirect_glVertexAttrib4ivARB, table->VertexAttrib4ivARB); - EXPECT_EQ((void *) __indirect_glVertexAttrib4sARB, table->VertexAttrib4sARB); - EXPECT_EQ((void *) __indirect_glVertexAttrib4svARB, table->VertexAttrib4svARB); - EXPECT_EQ((void *) __indirect_glVertexAttrib4ubvARB, table->VertexAttrib4ubvARB); - EXPECT_EQ((void *) __indirect_glVertexAttrib4uivARB, table->VertexAttrib4uivARB); - EXPECT_EQ((void *) __indirect_glVertexAttrib4usvARB, table->VertexAttrib4usvARB); - EXPECT_EQ((void *) __indirect_glVertexAttribPointerARB, table->VertexAttribPointerARB); + EXPECT_EQ((_glapi_proc) __indirect_glDisableVertexAttribArrayARB, table[_glapi_get_proc_offset("glDisableVertexAttribArrayARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glEnableVertexAttribArrayARB, table[_glapi_get_proc_offset("glEnableVertexAttribArrayARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glGetProgramEnvParameterdvARB, table[_glapi_get_proc_offset("glGetProgramEnvParameterdvARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glGetProgramEnvParameterfvARB, table[_glapi_get_proc_offset("glGetProgramEnvParameterfvARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glGetProgramLocalParameterdvARB, table[_glapi_get_proc_offset("glGetProgramLocalParameterdvARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glGetProgramLocalParameterfvARB, table[_glapi_get_proc_offset("glGetProgramLocalParameterfvARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glGetProgramStringARB, table[_glapi_get_proc_offset("glGetProgramStringARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glGetProgramivARB, table[_glapi_get_proc_offset("glGetProgramivARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glGetVertexAttribdvARB, table[_glapi_get_proc_offset("glGetVertexAttribdvARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glGetVertexAttribfvARB, table[_glapi_get_proc_offset("glGetVertexAttribfvARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glGetVertexAttribivARB, table[_glapi_get_proc_offset("glGetVertexAttribivARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glProgramEnvParameter4dARB, table[_glapi_get_proc_offset("glProgramEnvParameter4dARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glProgramEnvParameter4dvARB, table[_glapi_get_proc_offset("glProgramEnvParameter4dvARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glProgramEnvParameter4fARB, table[_glapi_get_proc_offset("glProgramEnvParameter4fARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glProgramEnvParameter4fvARB, table[_glapi_get_proc_offset("glProgramEnvParameter4fvARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glProgramLocalParameter4dARB, table[_glapi_get_proc_offset("glProgramLocalParameter4dARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glProgramLocalParameter4dvARB, table[_glapi_get_proc_offset("glProgramLocalParameter4dvARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glProgramLocalParameter4fARB, table[_glapi_get_proc_offset("glProgramLocalParameter4fARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glProgramLocalParameter4fvARB, table[_glapi_get_proc_offset("glProgramLocalParameter4fvARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glProgramStringARB, table[_glapi_get_proc_offset("glProgramStringARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1dARB, table[_glapi_get_proc_offset("glVertexAttrib1dARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1dvARB, table[_glapi_get_proc_offset("glVertexAttrib1dvARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1fARB, table[_glapi_get_proc_offset("glVertexAttrib1fARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1fvARB, table[_glapi_get_proc_offset("glVertexAttrib1fvARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1sARB, table[_glapi_get_proc_offset("glVertexAttrib1sARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1svARB, table[_glapi_get_proc_offset("glVertexAttrib1svARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2dARB, table[_glapi_get_proc_offset("glVertexAttrib2dARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2dvARB, table[_glapi_get_proc_offset("glVertexAttrib2dvARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2fARB, table[_glapi_get_proc_offset("glVertexAttrib2fARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2fvARB, table[_glapi_get_proc_offset("glVertexAttrib2fvARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2sARB, table[_glapi_get_proc_offset("glVertexAttrib2sARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2svARB, table[_glapi_get_proc_offset("glVertexAttrib2svARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3dARB, table[_glapi_get_proc_offset("glVertexAttrib3dARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3dvARB, table[_glapi_get_proc_offset("glVertexAttrib3dvARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3fARB, table[_glapi_get_proc_offset("glVertexAttrib3fARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3fvARB, table[_glapi_get_proc_offset("glVertexAttrib3fvARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3sARB, table[_glapi_get_proc_offset("glVertexAttrib3sARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3svARB, table[_glapi_get_proc_offset("glVertexAttrib3svARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4NbvARB, table[_glapi_get_proc_offset("glVertexAttrib4NbvARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4NivARB, table[_glapi_get_proc_offset("glVertexAttrib4NivARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4NsvARB, table[_glapi_get_proc_offset("glVertexAttrib4NsvARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4NubARB, table[_glapi_get_proc_offset("glVertexAttrib4NubARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4NubvARB, table[_glapi_get_proc_offset("glVertexAttrib4NubvARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4NuivARB, table[_glapi_get_proc_offset("glVertexAttrib4NuivARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4NusvARB, table[_glapi_get_proc_offset("glVertexAttrib4NusvARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4bvARB, table[_glapi_get_proc_offset("glVertexAttrib4bvARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4dARB, table[_glapi_get_proc_offset("glVertexAttrib4dARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4dvARB, table[_glapi_get_proc_offset("glVertexAttrib4dvARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4fARB, table[_glapi_get_proc_offset("glVertexAttrib4fARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4fvARB, table[_glapi_get_proc_offset("glVertexAttrib4fvARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4ivARB, table[_glapi_get_proc_offset("glVertexAttrib4ivARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4sARB, table[_glapi_get_proc_offset("glVertexAttrib4sARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4svARB, table[_glapi_get_proc_offset("glVertexAttrib4svARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4ubvARB, table[_glapi_get_proc_offset("glVertexAttrib4ubvARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4uivARB, table[_glapi_get_proc_offset("glVertexAttrib4uivARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4usvARB, table[_glapi_get_proc_offset("glVertexAttrib4usvARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribPointerARB, table[_glapi_get_proc_offset("glVertexAttribPointerARB")]); } TEST_F(IndirectAPI, ARB_occlusion_query) { - EXPECT_EQ((void *) __indirect_glBeginQueryARB, table->BeginQueryARB); - EXPECT_EQ((void *) __indirect_glDeleteQueriesARB, table->DeleteQueriesARB); - EXPECT_EQ((void *) __indirect_glEndQueryARB, table->EndQueryARB); - EXPECT_EQ((void *) __indirect_glGenQueriesARB, table->GenQueriesARB); - EXPECT_EQ((void *) __indirect_glGetQueryObjectivARB, table->GetQueryObjectivARB); - EXPECT_EQ((void *) __indirect_glGetQueryObjectuivARB, table->GetQueryObjectuivARB); - EXPECT_EQ((void *) __indirect_glGetQueryivARB, table->GetQueryivARB); - EXPECT_EQ((void *) __indirect_glIsQueryARB, table->IsQueryARB); + EXPECT_EQ((_glapi_proc) __indirect_glBeginQueryARB, table[_glapi_get_proc_offset("glBeginQueryARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glDeleteQueriesARB, table[_glapi_get_proc_offset("glDeleteQueriesARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glEndQueryARB, table[_glapi_get_proc_offset("glEndQueryARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glGenQueriesARB, table[_glapi_get_proc_offset("glGenQueriesARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glGetQueryObjectivARB, table[_glapi_get_proc_offset("glGetQueryObjectivARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glGetQueryObjectuivARB, table[_glapi_get_proc_offset("glGetQueryObjectuivARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glGetQueryivARB, table[_glapi_get_proc_offset("glGetQueryivARB")]); + EXPECT_EQ((_glapi_proc) __indirect_glIsQueryARB, table[_glapi_get_proc_offset("glIsQueryARB")]); } TEST_F(IndirectAPI, ARB_draw_buffers) { - EXPECT_EQ((void *) __indirect_glDrawBuffersARB, table->DrawBuffersARB); + EXPECT_EQ((_glapi_proc) __indirect_glDrawBuffersARB, table[_glapi_get_proc_offset("glDrawBuffersARB")]); } TEST_F(IndirectAPI, ARB_color_buffer_float) { - EXPECT_EQ((void *) __indirect_glClampColorARB, table->ClampColorARB); + EXPECT_EQ((_glapi_proc) __indirect_glClampColorARB, table[_glapi_get_proc_offset("glClampColorARB")]); } TEST_F(IndirectAPI, ARB_framebuffer_object) { - EXPECT_EQ((void *) __indirect_glRenderbufferStorageMultisample, table->RenderbufferStorageMultisample); + EXPECT_EQ((_glapi_proc) __indirect_glRenderbufferStorageMultisample, table[_glapi_get_proc_offset("glRenderbufferStorageMultisample")]); } TEST_F(IndirectAPI, SGIS_multisample) { - EXPECT_EQ((void *) __indirect_glSampleMaskSGIS, table->SampleMaskSGIS); - EXPECT_EQ((void *) __indirect_glSamplePatternSGIS, table->SamplePatternSGIS); + EXPECT_EQ((_glapi_proc) __indirect_glSampleMaskSGIS, table[_glapi_get_proc_offset("glSampleMaskSGIS")]); + EXPECT_EQ((_glapi_proc) __indirect_glSamplePatternSGIS, table[_glapi_get_proc_offset("glSamplePatternSGIS")]); } TEST_F(IndirectAPI, EXT_vertex_array) { - EXPECT_EQ((void *) __indirect_glColorPointerEXT, table->ColorPointerEXT); - EXPECT_EQ((void *) __indirect_glEdgeFlagPointerEXT, table->EdgeFlagPointerEXT); - EXPECT_EQ((void *) __indirect_glIndexPointerEXT, table->IndexPointerEXT); - EXPECT_EQ((void *) __indirect_glNormalPointerEXT, table->NormalPointerEXT); - EXPECT_EQ((void *) __indirect_glTexCoordPointerEXT, table->TexCoordPointerEXT); - EXPECT_EQ((void *) __indirect_glVertexPointerEXT, table->VertexPointerEXT); + EXPECT_EQ((_glapi_proc) __indirect_glColorPointerEXT, table[_glapi_get_proc_offset("glColorPointerEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glEdgeFlagPointerEXT, table[_glapi_get_proc_offset("glEdgeFlagPointerEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glIndexPointerEXT, table[_glapi_get_proc_offset("glIndexPointerEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glNormalPointerEXT, table[_glapi_get_proc_offset("glNormalPointerEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glTexCoordPointerEXT, table[_glapi_get_proc_offset("glTexCoordPointerEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexPointerEXT, table[_glapi_get_proc_offset("glVertexPointerEXT")]); } TEST_F(IndirectAPI, EXT_point_parameters) { - EXPECT_EQ((void *) __indirect_glPointParameterfEXT, table->PointParameterfEXT); - EXPECT_EQ((void *) __indirect_glPointParameterfvEXT, table->PointParameterfvEXT); + EXPECT_EQ((_glapi_proc) __indirect_glPointParameterfEXT, table[_glapi_get_proc_offset("glPointParameterfEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glPointParameterfvEXT, table[_glapi_get_proc_offset("glPointParameterfvEXT")]); } TEST_F(IndirectAPI, EXT_secondary_color) { - EXPECT_EQ((void *) __indirect_glSecondaryColor3bEXT, table->SecondaryColor3bEXT); - EXPECT_EQ((void *) __indirect_glSecondaryColor3bvEXT, table->SecondaryColor3bvEXT); - EXPECT_EQ((void *) __indirect_glSecondaryColor3dEXT, table->SecondaryColor3dEXT); - EXPECT_EQ((void *) __indirect_glSecondaryColor3dvEXT, table->SecondaryColor3dvEXT); - EXPECT_EQ((void *) __indirect_glSecondaryColor3fEXT, table->SecondaryColor3fEXT); - EXPECT_EQ((void *) __indirect_glSecondaryColor3fvEXT, table->SecondaryColor3fvEXT); - EXPECT_EQ((void *) __indirect_glSecondaryColor3iEXT, table->SecondaryColor3iEXT); - EXPECT_EQ((void *) __indirect_glSecondaryColor3ivEXT, table->SecondaryColor3ivEXT); - EXPECT_EQ((void *) __indirect_glSecondaryColor3sEXT, table->SecondaryColor3sEXT); - EXPECT_EQ((void *) __indirect_glSecondaryColor3svEXT, table->SecondaryColor3svEXT); - EXPECT_EQ((void *) __indirect_glSecondaryColor3ubEXT, table->SecondaryColor3ubEXT); - EXPECT_EQ((void *) __indirect_glSecondaryColor3ubvEXT, table->SecondaryColor3ubvEXT); - EXPECT_EQ((void *) __indirect_glSecondaryColor3uiEXT, table->SecondaryColor3uiEXT); - EXPECT_EQ((void *) __indirect_glSecondaryColor3uivEXT, table->SecondaryColor3uivEXT); - EXPECT_EQ((void *) __indirect_glSecondaryColor3usEXT, table->SecondaryColor3usEXT); - EXPECT_EQ((void *) __indirect_glSecondaryColor3usvEXT, table->SecondaryColor3usvEXT); - EXPECT_EQ((void *) __indirect_glSecondaryColorPointerEXT, table->SecondaryColorPointerEXT); + EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3bEXT, table[_glapi_get_proc_offset("glSecondaryColor3bEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3bvEXT, table[_glapi_get_proc_offset("glSecondaryColor3bvEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3dEXT, table[_glapi_get_proc_offset("glSecondaryColor3dEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3dvEXT, table[_glapi_get_proc_offset("glSecondaryColor3dvEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3fEXT, table[_glapi_get_proc_offset("glSecondaryColor3fEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3fvEXT, table[_glapi_get_proc_offset("glSecondaryColor3fvEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3iEXT, table[_glapi_get_proc_offset("glSecondaryColor3iEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3ivEXT, table[_glapi_get_proc_offset("glSecondaryColor3ivEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3sEXT, table[_glapi_get_proc_offset("glSecondaryColor3sEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3svEXT, table[_glapi_get_proc_offset("glSecondaryColor3svEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3ubEXT, table[_glapi_get_proc_offset("glSecondaryColor3ubEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3ubvEXT, table[_glapi_get_proc_offset("glSecondaryColor3ubvEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3uiEXT, table[_glapi_get_proc_offset("glSecondaryColor3uiEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3uivEXT, table[_glapi_get_proc_offset("glSecondaryColor3uivEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3usEXT, table[_glapi_get_proc_offset("glSecondaryColor3usEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3usvEXT, table[_glapi_get_proc_offset("glSecondaryColor3usvEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColorPointerEXT, table[_glapi_get_proc_offset("glSecondaryColorPointerEXT")]); } TEST_F(IndirectAPI, EXT_multi_draw_arrays) { - EXPECT_EQ((void *) __indirect_glMultiDrawArraysEXT, table->MultiDrawArraysEXT); - EXPECT_EQ((void *) __indirect_glMultiDrawElementsEXT, table->MultiDrawElementsEXT); + EXPECT_EQ((_glapi_proc) __indirect_glMultiDrawArraysEXT, table[_glapi_get_proc_offset("glMultiDrawArraysEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glMultiDrawElementsEXT, table[_glapi_get_proc_offset("glMultiDrawElementsEXT")]); } TEST_F(IndirectAPI, EXT_fog_coord) { - EXPECT_EQ((void *) __indirect_glFogCoordPointerEXT, table->FogCoordPointerEXT); - EXPECT_EQ((void *) __indirect_glFogCoorddEXT, table->FogCoorddEXT); - EXPECT_EQ((void *) __indirect_glFogCoorddvEXT, table->FogCoorddvEXT); - EXPECT_EQ((void *) __indirect_glFogCoordfEXT, table->FogCoordfEXT); - EXPECT_EQ((void *) __indirect_glFogCoordfvEXT, table->FogCoordfvEXT); + EXPECT_EQ((_glapi_proc) __indirect_glFogCoordPointerEXT, table[_glapi_get_proc_offset("glFogCoordPointerEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glFogCoorddEXT, table[_glapi_get_proc_offset("glFogCoorddEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glFogCoorddvEXT, table[_glapi_get_proc_offset("glFogCoorddvEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glFogCoordfEXT, table[_glapi_get_proc_offset("glFogCoordfEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glFogCoordfvEXT, table[_glapi_get_proc_offset("glFogCoordfvEXT")]); } TEST_F(IndirectAPI, EXT_blend_func_separate) { - EXPECT_EQ((void *) __indirect_glBlendFuncSeparateEXT, table->BlendFuncSeparateEXT); + EXPECT_EQ((_glapi_proc) __indirect_glBlendFuncSeparateEXT, table[_glapi_get_proc_offset("glBlendFuncSeparateEXT")]); } TEST_F(IndirectAPI, MESA_window_pos) { - EXPECT_EQ((void *) __indirect_glWindowPos2dMESA, table->WindowPos2dMESA); - EXPECT_EQ((void *) __indirect_glWindowPos2dvMESA, table->WindowPos2dvMESA); - EXPECT_EQ((void *) __indirect_glWindowPos2fMESA, table->WindowPos2fMESA); - EXPECT_EQ((void *) __indirect_glWindowPos2fvMESA, table->WindowPos2fvMESA); - EXPECT_EQ((void *) __indirect_glWindowPos2iMESA, table->WindowPos2iMESA); - EXPECT_EQ((void *) __indirect_glWindowPos2ivMESA, table->WindowPos2ivMESA); - EXPECT_EQ((void *) __indirect_glWindowPos2sMESA, table->WindowPos2sMESA); - EXPECT_EQ((void *) __indirect_glWindowPos2svMESA, table->WindowPos2svMESA); - EXPECT_EQ((void *) __indirect_glWindowPos3dMESA, table->WindowPos3dMESA); - EXPECT_EQ((void *) __indirect_glWindowPos3dvMESA, table->WindowPos3dvMESA); - EXPECT_EQ((void *) __indirect_glWindowPos3fMESA, table->WindowPos3fMESA); - EXPECT_EQ((void *) __indirect_glWindowPos3fvMESA, table->WindowPos3fvMESA); - EXPECT_EQ((void *) __indirect_glWindowPos3iMESA, table->WindowPos3iMESA); - EXPECT_EQ((void *) __indirect_glWindowPos3ivMESA, table->WindowPos3ivMESA); - EXPECT_EQ((void *) __indirect_glWindowPos3sMESA, table->WindowPos3sMESA); - EXPECT_EQ((void *) __indirect_glWindowPos3svMESA, table->WindowPos3svMESA); + EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2dMESA, table[_glapi_get_proc_offset("glWindowPos2dMESA")]); + EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2dvMESA, table[_glapi_get_proc_offset("glWindowPos2dvMESA")]); + EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2fMESA, table[_glapi_get_proc_offset("glWindowPos2fMESA")]); + EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2fvMESA, table[_glapi_get_proc_offset("glWindowPos2fvMESA")]); + EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2iMESA, table[_glapi_get_proc_offset("glWindowPos2iMESA")]); + EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2ivMESA, table[_glapi_get_proc_offset("glWindowPos2ivMESA")]); + EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2sMESA, table[_glapi_get_proc_offset("glWindowPos2sMESA")]); + EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2svMESA, table[_glapi_get_proc_offset("glWindowPos2svMESA")]); + EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3dMESA, table[_glapi_get_proc_offset("glWindowPos3dMESA")]); + EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3dvMESA, table[_glapi_get_proc_offset("glWindowPos3dvMESA")]); + EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3fMESA, table[_glapi_get_proc_offset("glWindowPos3fMESA")]); + EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3fvMESA, table[_glapi_get_proc_offset("glWindowPos3fvMESA")]); + EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3iMESA, table[_glapi_get_proc_offset("glWindowPos3iMESA")]); + EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3ivMESA, table[_glapi_get_proc_offset("glWindowPos3ivMESA")]); + EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3sMESA, table[_glapi_get_proc_offset("glWindowPos3sMESA")]); + EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3svMESA, table[_glapi_get_proc_offset("glWindowPos3svMESA")]); } TEST_F(IndirectAPI, NV_vertex_program) { - EXPECT_EQ((void *) __indirect_glAreProgramsResidentNV, table->AreProgramsResidentNV); - EXPECT_EQ((void *) __indirect_glBindProgramNV, table->BindProgramNV); - EXPECT_EQ((void *) __indirect_glDeleteProgramsNV, table->DeleteProgramsNV); - EXPECT_EQ((void *) __indirect_glExecuteProgramNV, table->ExecuteProgramNV); - EXPECT_EQ((void *) __indirect_glGenProgramsNV, table->GenProgramsNV); - EXPECT_EQ((void *) __indirect_glGetProgramParameterdvNV, table->GetProgramParameterdvNV); - EXPECT_EQ((void *) __indirect_glGetProgramParameterfvNV, table->GetProgramParameterfvNV); - EXPECT_EQ((void *) __indirect_glGetProgramStringNV, table->GetProgramStringNV); - EXPECT_EQ((void *) __indirect_glGetProgramivNV, table->GetProgramivNV); - EXPECT_EQ((void *) __indirect_glGetTrackMatrixivNV, table->GetTrackMatrixivNV); - EXPECT_EQ((void *) __indirect_glGetVertexAttribPointervNV, table->GetVertexAttribPointervNV); - EXPECT_EQ((void *) __indirect_glGetVertexAttribdvNV, table->GetVertexAttribdvNV); - EXPECT_EQ((void *) __indirect_glGetVertexAttribfvNV, table->GetVertexAttribfvNV); - EXPECT_EQ((void *) __indirect_glGetVertexAttribivNV, table->GetVertexAttribivNV); - EXPECT_EQ((void *) __indirect_glIsProgramNV, table->IsProgramNV); - EXPECT_EQ((void *) __indirect_glLoadProgramNV, table->LoadProgramNV); - EXPECT_EQ((void *) __indirect_glProgramParameters4dvNV, table->ProgramParameters4dvNV); - EXPECT_EQ((void *) __indirect_glProgramParameters4fvNV, table->ProgramParameters4fvNV); - EXPECT_EQ((void *) __indirect_glRequestResidentProgramsNV, table->RequestResidentProgramsNV); - EXPECT_EQ((void *) __indirect_glTrackMatrixNV, table->TrackMatrixNV); - EXPECT_EQ((void *) __indirect_glVertexAttrib1dNV, table->VertexAttrib1dNV); - EXPECT_EQ((void *) __indirect_glVertexAttrib1dvNV, table->VertexAttrib1dvNV); - EXPECT_EQ((void *) __indirect_glVertexAttrib1fNV, table->VertexAttrib1fNV); - EXPECT_EQ((void *) __indirect_glVertexAttrib1fvNV, table->VertexAttrib1fvNV); - EXPECT_EQ((void *) __indirect_glVertexAttrib1sNV, table->VertexAttrib1sNV); - EXPECT_EQ((void *) __indirect_glVertexAttrib1svNV, table->VertexAttrib1svNV); - EXPECT_EQ((void *) __indirect_glVertexAttrib2dNV, table->VertexAttrib2dNV); - EXPECT_EQ((void *) __indirect_glVertexAttrib2dvNV, table->VertexAttrib2dvNV); - EXPECT_EQ((void *) __indirect_glVertexAttrib2fNV, table->VertexAttrib2fNV); - EXPECT_EQ((void *) __indirect_glVertexAttrib2fvNV, table->VertexAttrib2fvNV); - EXPECT_EQ((void *) __indirect_glVertexAttrib2sNV, table->VertexAttrib2sNV); - EXPECT_EQ((void *) __indirect_glVertexAttrib2svNV, table->VertexAttrib2svNV); - EXPECT_EQ((void *) __indirect_glVertexAttrib3dNV, table->VertexAttrib3dNV); - EXPECT_EQ((void *) __indirect_glVertexAttrib3dvNV, table->VertexAttrib3dvNV); - EXPECT_EQ((void *) __indirect_glVertexAttrib3fNV, table->VertexAttrib3fNV); - EXPECT_EQ((void *) __indirect_glVertexAttrib3fvNV, table->VertexAttrib3fvNV); - EXPECT_EQ((void *) __indirect_glVertexAttrib3sNV, table->VertexAttrib3sNV); - EXPECT_EQ((void *) __indirect_glVertexAttrib3svNV, table->VertexAttrib3svNV); - EXPECT_EQ((void *) __indirect_glVertexAttrib4dNV, table->VertexAttrib4dNV); - EXPECT_EQ((void *) __indirect_glVertexAttrib4dvNV, table->VertexAttrib4dvNV); - EXPECT_EQ((void *) __indirect_glVertexAttrib4fNV, table->VertexAttrib4fNV); - EXPECT_EQ((void *) __indirect_glVertexAttrib4fvNV, table->VertexAttrib4fvNV); - EXPECT_EQ((void *) __indirect_glVertexAttrib4sNV, table->VertexAttrib4sNV); - EXPECT_EQ((void *) __indirect_glVertexAttrib4svNV, table->VertexAttrib4svNV); - EXPECT_EQ((void *) __indirect_glVertexAttrib4ubNV, table->VertexAttrib4ubNV); - EXPECT_EQ((void *) __indirect_glVertexAttrib4ubvNV, table->VertexAttrib4ubvNV); - EXPECT_EQ((void *) __indirect_glVertexAttribPointerNV, table->VertexAttribPointerNV); - EXPECT_EQ((void *) __indirect_glVertexAttribs1dvNV, table->VertexAttribs1dvNV); - EXPECT_EQ((void *) __indirect_glVertexAttribs1fvNV, table->VertexAttribs1fvNV); - EXPECT_EQ((void *) __indirect_glVertexAttribs1svNV, table->VertexAttribs1svNV); - EXPECT_EQ((void *) __indirect_glVertexAttribs2dvNV, table->VertexAttribs2dvNV); - EXPECT_EQ((void *) __indirect_glVertexAttribs2fvNV, table->VertexAttribs2fvNV); - EXPECT_EQ((void *) __indirect_glVertexAttribs2svNV, table->VertexAttribs2svNV); - EXPECT_EQ((void *) __indirect_glVertexAttribs3dvNV, table->VertexAttribs3dvNV); - EXPECT_EQ((void *) __indirect_glVertexAttribs3fvNV, table->VertexAttribs3fvNV); - EXPECT_EQ((void *) __indirect_glVertexAttribs3svNV, table->VertexAttribs3svNV); - EXPECT_EQ((void *) __indirect_glVertexAttribs4dvNV, table->VertexAttribs4dvNV); - EXPECT_EQ((void *) __indirect_glVertexAttribs4fvNV, table->VertexAttribs4fvNV); - EXPECT_EQ((void *) __indirect_glVertexAttribs4svNV, table->VertexAttribs4svNV); - EXPECT_EQ((void *) __indirect_glVertexAttribs4ubvNV, table->VertexAttribs4ubvNV); + EXPECT_EQ((_glapi_proc) __indirect_glAreProgramsResidentNV, table[_glapi_get_proc_offset("glAreProgramsResidentNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glBindProgramNV, table[_glapi_get_proc_offset("glBindProgramNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glDeleteProgramsNV, table[_glapi_get_proc_offset("glDeleteProgramsNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glExecuteProgramNV, table[_glapi_get_proc_offset("glExecuteProgramNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glGenProgramsNV, table[_glapi_get_proc_offset("glGenProgramsNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glGetProgramParameterdvNV, table[_glapi_get_proc_offset("glGetProgramParameterdvNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glGetProgramParameterfvNV, table[_glapi_get_proc_offset("glGetProgramParameterfvNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glGetProgramStringNV, table[_glapi_get_proc_offset("glGetProgramStringNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glGetProgramivNV, table[_glapi_get_proc_offset("glGetProgramivNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glGetTrackMatrixivNV, table[_glapi_get_proc_offset("glGetTrackMatrixivNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glGetVertexAttribPointervNV, table[_glapi_get_proc_offset("glGetVertexAttribPointervNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glGetVertexAttribdvNV, table[_glapi_get_proc_offset("glGetVertexAttribdvNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glGetVertexAttribfvNV, table[_glapi_get_proc_offset("glGetVertexAttribfvNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glGetVertexAttribivNV, table[_glapi_get_proc_offset("glGetVertexAttribivNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glIsProgramNV, table[_glapi_get_proc_offset("glIsProgramNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glLoadProgramNV, table[_glapi_get_proc_offset("glLoadProgramNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glProgramParameters4dvNV, table[_glapi_get_proc_offset("glProgramParameters4dvNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glProgramParameters4fvNV, table[_glapi_get_proc_offset("glProgramParameters4fvNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glRequestResidentProgramsNV, table[_glapi_get_proc_offset("glRequestResidentProgramsNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glTrackMatrixNV, table[_glapi_get_proc_offset("glTrackMatrixNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1dNV, table[_glapi_get_proc_offset("glVertexAttrib1dNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1dvNV, table[_glapi_get_proc_offset("glVertexAttrib1dvNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1fNV, table[_glapi_get_proc_offset("glVertexAttrib1fNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1fvNV, table[_glapi_get_proc_offset("glVertexAttrib1fvNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1sNV, table[_glapi_get_proc_offset("glVertexAttrib1sNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1svNV, table[_glapi_get_proc_offset("glVertexAttrib1svNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2dNV, table[_glapi_get_proc_offset("glVertexAttrib2dNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2dvNV, table[_glapi_get_proc_offset("glVertexAttrib2dvNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2fNV, table[_glapi_get_proc_offset("glVertexAttrib2fNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2fvNV, table[_glapi_get_proc_offset("glVertexAttrib2fvNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2sNV, table[_glapi_get_proc_offset("glVertexAttrib2sNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2svNV, table[_glapi_get_proc_offset("glVertexAttrib2svNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3dNV, table[_glapi_get_proc_offset("glVertexAttrib3dNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3dvNV, table[_glapi_get_proc_offset("glVertexAttrib3dvNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3fNV, table[_glapi_get_proc_offset("glVertexAttrib3fNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3fvNV, table[_glapi_get_proc_offset("glVertexAttrib3fvNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3sNV, table[_glapi_get_proc_offset("glVertexAttrib3sNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3svNV, table[_glapi_get_proc_offset("glVertexAttrib3svNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4dNV, table[_glapi_get_proc_offset("glVertexAttrib4dNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4dvNV, table[_glapi_get_proc_offset("glVertexAttrib4dvNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4fNV, table[_glapi_get_proc_offset("glVertexAttrib4fNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4fvNV, table[_glapi_get_proc_offset("glVertexAttrib4fvNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4sNV, table[_glapi_get_proc_offset("glVertexAttrib4sNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4svNV, table[_glapi_get_proc_offset("glVertexAttrib4svNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4ubNV, table[_glapi_get_proc_offset("glVertexAttrib4ubNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4ubvNV, table[_glapi_get_proc_offset("glVertexAttrib4ubvNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribPointerNV, table[_glapi_get_proc_offset("glVertexAttribPointerNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs1dvNV, table[_glapi_get_proc_offset("glVertexAttribs1dvNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs1fvNV, table[_glapi_get_proc_offset("glVertexAttribs1fvNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs1svNV, table[_glapi_get_proc_offset("glVertexAttribs1svNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs2dvNV, table[_glapi_get_proc_offset("glVertexAttribs2dvNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs2fvNV, table[_glapi_get_proc_offset("glVertexAttribs2fvNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs2svNV, table[_glapi_get_proc_offset("glVertexAttribs2svNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs3dvNV, table[_glapi_get_proc_offset("glVertexAttribs3dvNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs3fvNV, table[_glapi_get_proc_offset("glVertexAttribs3fvNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs3svNV, table[_glapi_get_proc_offset("glVertexAttribs3svNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs4dvNV, table[_glapi_get_proc_offset("glVertexAttribs4dvNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs4fvNV, table[_glapi_get_proc_offset("glVertexAttribs4fvNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs4svNV, table[_glapi_get_proc_offset("glVertexAttribs4svNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribs4ubvNV, table[_glapi_get_proc_offset("glVertexAttribs4ubvNV")]); } TEST_F(IndirectAPI, NV_point_sprite) { - EXPECT_EQ((void *) __indirect_glPointParameteriNV, table->PointParameteriNV); - EXPECT_EQ((void *) __indirect_glPointParameterivNV, table->PointParameterivNV); + EXPECT_EQ((_glapi_proc) __indirect_glPointParameteriNV, table[_glapi_get_proc_offset("glPointParameteriNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glPointParameterivNV, table[_glapi_get_proc_offset("glPointParameterivNV")]); } TEST_F(IndirectAPI, EXT_stencil_two_side) { - EXPECT_EQ((void *) __indirect_glActiveStencilFaceEXT, table->ActiveStencilFaceEXT); + EXPECT_EQ((_glapi_proc) __indirect_glActiveStencilFaceEXT, table[_glapi_get_proc_offset("glActiveStencilFaceEXT")]); } TEST_F(IndirectAPI, NV_fragment_program) { - EXPECT_EQ((void *) __indirect_glGetProgramNamedParameterdvNV, table->GetProgramNamedParameterdvNV); - EXPECT_EQ((void *) __indirect_glGetProgramNamedParameterfvNV, table->GetProgramNamedParameterfvNV); - EXPECT_EQ((void *) __indirect_glProgramNamedParameter4dNV, table->ProgramNamedParameter4dNV); - EXPECT_EQ((void *) __indirect_glProgramNamedParameter4dvNV, table->ProgramNamedParameter4dvNV); - EXPECT_EQ((void *) __indirect_glProgramNamedParameter4fNV, table->ProgramNamedParameter4fNV); - EXPECT_EQ((void *) __indirect_glProgramNamedParameter4fvNV, table->ProgramNamedParameter4fvNV); + EXPECT_EQ((_glapi_proc) __indirect_glGetProgramNamedParameterdvNV, table[_glapi_get_proc_offset("glGetProgramNamedParameterdvNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glGetProgramNamedParameterfvNV, table[_glapi_get_proc_offset("glGetProgramNamedParameterfvNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glProgramNamedParameter4dNV, table[_glapi_get_proc_offset("glProgramNamedParameter4dNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glProgramNamedParameter4dvNV, table[_glapi_get_proc_offset("glProgramNamedParameter4dvNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glProgramNamedParameter4fNV, table[_glapi_get_proc_offset("glProgramNamedParameter4fNV")]); + EXPECT_EQ((_glapi_proc) __indirect_glProgramNamedParameter4fvNV, table[_glapi_get_proc_offset("glProgramNamedParameter4fvNV")]); } TEST_F(IndirectAPI, EXT_blend_equation_separate) { - EXPECT_EQ((void *) __indirect_glBlendEquationSeparateEXT, table->BlendEquationSeparateEXT); + EXPECT_EQ((_glapi_proc) __indirect_glBlendEquationSeparateEXT, table[_glapi_get_proc_offset("glBlendEquationSeparateEXT")]); } TEST_F(IndirectAPI, EXT_framebuffer_object) { - EXPECT_EQ((void *) __indirect_glBindFramebufferEXT, table->BindFramebufferEXT); - EXPECT_EQ((void *) __indirect_glBindRenderbufferEXT, table->BindRenderbufferEXT); - EXPECT_EQ((void *) __indirect_glCheckFramebufferStatusEXT, table->CheckFramebufferStatusEXT); - EXPECT_EQ((void *) __indirect_glDeleteFramebuffersEXT, table->DeleteFramebuffersEXT); - EXPECT_EQ((void *) __indirect_glDeleteRenderbuffersEXT, table->DeleteRenderbuffersEXT); - EXPECT_EQ((void *) __indirect_glFramebufferRenderbufferEXT, table->FramebufferRenderbufferEXT); - EXPECT_EQ((void *) __indirect_glFramebufferTexture1DEXT, table->FramebufferTexture1DEXT); - EXPECT_EQ((void *) __indirect_glFramebufferTexture2DEXT, table->FramebufferTexture2DEXT); - EXPECT_EQ((void *) __indirect_glFramebufferTexture3DEXT, table->FramebufferTexture3DEXT); - EXPECT_EQ((void *) __indirect_glGenFramebuffersEXT, table->GenFramebuffersEXT); - EXPECT_EQ((void *) __indirect_glGenRenderbuffersEXT, table->GenRenderbuffersEXT); - EXPECT_EQ((void *) __indirect_glGenerateMipmapEXT, table->GenerateMipmapEXT); - EXPECT_EQ((void *) __indirect_glGetFramebufferAttachmentParameterivEXT, table->GetFramebufferAttachmentParameterivEXT); - EXPECT_EQ((void *) __indirect_glGetRenderbufferParameterivEXT, table->GetRenderbufferParameterivEXT); - EXPECT_EQ((void *) __indirect_glIsFramebufferEXT, table->IsFramebufferEXT); - EXPECT_EQ((void *) __indirect_glIsRenderbufferEXT, table->IsRenderbufferEXT); - EXPECT_EQ((void *) __indirect_glRenderbufferStorageEXT, table->RenderbufferStorageEXT); + EXPECT_EQ((_glapi_proc) __indirect_glBindFramebufferEXT, table[_glapi_get_proc_offset("glBindFramebufferEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glBindRenderbufferEXT, table[_glapi_get_proc_offset("glBindRenderbufferEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glCheckFramebufferStatusEXT, table[_glapi_get_proc_offset("glCheckFramebufferStatusEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glDeleteFramebuffersEXT, table[_glapi_get_proc_offset("glDeleteFramebuffersEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glDeleteRenderbuffersEXT, table[_glapi_get_proc_offset("glDeleteRenderbuffersEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glFramebufferRenderbufferEXT, table[_glapi_get_proc_offset("glFramebufferRenderbufferEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glFramebufferTexture1DEXT, table[_glapi_get_proc_offset("glFramebufferTexture1DEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glFramebufferTexture2DEXT, table[_glapi_get_proc_offset("glFramebufferTexture2DEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glFramebufferTexture3DEXT, table[_glapi_get_proc_offset("glFramebufferTexture3DEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glGenFramebuffersEXT, table[_glapi_get_proc_offset("glGenFramebuffersEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glGenRenderbuffersEXT, table[_glapi_get_proc_offset("glGenRenderbuffersEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glGenerateMipmapEXT, table[_glapi_get_proc_offset("glGenerateMipmapEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glGetFramebufferAttachmentParameterivEXT, table[_glapi_get_proc_offset("glGetFramebufferAttachmentParameterivEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glGetRenderbufferParameterivEXT, table[_glapi_get_proc_offset("glGetRenderbufferParameterivEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glIsFramebufferEXT, table[_glapi_get_proc_offset("glIsFramebufferEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glIsRenderbufferEXT, table[_glapi_get_proc_offset("glIsRenderbufferEXT")]); + EXPECT_EQ((_glapi_proc) __indirect_glRenderbufferStorageEXT, table[_glapi_get_proc_offset("glRenderbufferStorageEXT")]); } TEST_F(IndirectAPI, EXT_framebuffer_blit) { - EXPECT_EQ((void *) __indirect_glBlitFramebufferEXT, table->BlitFramebufferEXT); + EXPECT_EQ((_glapi_proc) __indirect_glBlitFramebufferEXT, table[_glapi_get_proc_offset("glBlitFramebufferEXT")]); } TEST_F(IndirectAPI, EXT_texture_array) { - EXPECT_EQ((void *) __indirect_glFramebufferTextureLayerEXT, table->FramebufferTextureLayerEXT); + EXPECT_EQ((_glapi_proc) __indirect_glFramebufferTextureLayerEXT, table[_glapi_get_proc_offset("glFramebufferTextureLayerEXT")]); } |