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author | Ilia Mirkin <[email protected]> | 2016-09-16 13:52:18 -0400 |
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committer | Ilia Mirkin <[email protected]> | 2016-09-22 20:42:30 -0400 |
commit | 0f01aa803332760079bde36218a3e884f2613db6 (patch) | |
tree | cd10a19c22f7bd2e2109b8069572de27591b0f4a /src/glx/tests/indirect_api.cpp | |
parent | 381b15dc20a42edd1125a5a47423a71d89064f7a (diff) |
mesa: add implementations for new float depth functions
This just up-converts them to doubles. Not great, but this is what all
the other variants also do.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/glx/tests/indirect_api.cpp')
0 files changed, 0 insertions, 0 deletions